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Stuff About Writing

How Chuck Wendig Writes A Novel

This year, I’ve written — *checks psychic spreadsheet* — four novels. Bait Dog, Gods & Monsters: Unclean Spirits, Dinocalypse Now, and (finishing up this week), The Blue Blazes. I also wrote a novella, Bad Blood, which includes the next appearance of everybody’s favorite vampire-in-Zombieland, Coburn.

By this year I also have — *consults little man who lives in my mind* — five novels out in the world. Blackbirds, Mockingbird, Double Dead, Dinocalypse Now, and Bait Dog. (I apparently like ‘b’ and ‘d’ words. Eventually I’ll write one giant magnum opus called Blackdead Dinodog: The Baited Blood of Bad Bluebird.)

In the next year I am slated to write and/or publish — *polls the bacterial choir that lives inside my colonic labyrinth* — seven more books. Got the three books of my young adult cornpunk Heartland trilogy, got two more books in the Dinocalypse Spirit of the Century universe, have another Atlanta Burns book (Harum Scarum) and the third Miriam Black book (The Cormorant).

I do not list these things as a humble-brag (though, make no mistake, it is a humble-brag, because I am a proud peacock over here), but only to note that somehow, I fell face first into a novel-writing gig. And further to note that, maybe it’s time I wrote a post on exactly how this motherfucker right here — *points to me and the squirming bundle of sentient cilia I call a ‘beard’* — writes a book.

That’s not to say this is how you should write a book. I’m just putting out these breadcrumbs — you may choose another path through this dark forest of novel-writing. People ask me how I do it, so here’s my answer.

This is going to be a long post, so get some tea and bolster your fortitude.

The Idea Skirts Past My Orbital Defenses

The question for writers should never be, “How do you get your ideas?” but rather, “How do you shut them up to get a night’s sleep?” My mind is a moon colony constantly being pelted by little fiery asteroid-ideas. Ideas are not my problem: they fill up the ol’ brain-bucket pretty quick.

The problem is figuring out which ideas are:

a) interesting to me beyond the moment in which they are conceived

b) potentially interesting to other humans who are not me

c) potentially interesting to the giant amorphous blob known as the “publishing industry”

d) about a character in a world and not just a world

and de actionable, meaning, an idea that suggests a book I’m actually capable of writing.

If an idea checks each check-box with a jaunty slash, then I write that sonofabitch down. I write it down on my phone at first (sometimes using voice recognition if I’m driving or walking or playing racquetball or hunting humans for sport), and then later I dump it into a file I’ve created that’s meant to be a storehouse of such potential ideas. For the record, this dump file now looks like the warehouse at the end of Raiders of the Lost Ark. Shelves and shelves of crates and boxes, each a mystery container whose story remains untold.

I Barf Up A Blob Of Incoherent Thoughts

Once I’m ready to take the idea beyond that core seed of an idea (“Wouldn’t it be crazy if a cat was president?!”), I fish it out of its swampy mud-hole and hoist it into the light.

Then I start writing. Nothing concrete. Rarely anything that’s actual story. Mostly just notes and thoughts. And a lot of questions. What kind of cat is it? Is the cat a good president or a bad president? Will the cat have nuclear codes? Will the press discover the cat’s cocaine addiction (SEE YOU THOUGHT IT’D BE CATNIP BUT NOOOO THE CAT IS A LITTLE BLOW-MONKEY) and will that damage re-election chances?

The notes taken at this stage are almost stream-of-consciousness. Sentence fragments, mis-spelled words, grocery list thoughts interspersed in the middle, whatever. It’s just to ruminate on the idea. And it’s also to test the idea in a way. Is there more here than than initial idea? A great many ideas are dead seeds planned in fallow ground — they won’t grow a good goddamn thing. So, this stage of the game is very much about seeing if this thing has legs. Will it walk? Can it run?

The Critical Questions

I ask myself a handful of “cardinal” questions —

What is it about?

The answer to this isn’t about plot. It’s about the deeper, weirder answer. Like, if we were out in the jungle high on some kind of jaguar gland, I’d grab the idea by the shoulders and say, “No, man, what are you really about?” This is me starting to skirt around the idea of theme — the argument I want this story to make.

Why the hell do I want to write this?

If the answer is, “Because it’ll get published,” then fuck that. If the answer is, “Because it’s popular right now and will earn me big money,” then fuck that, too. If the answer is, “Because it’s cool,” then — drum roll please — fuck that. I need more. The answer has to be meaningful to me before anyone else.

Why will anybody care?

Some ideas are for me and for me only. I’d love to one day write them but if I think they’re too personal or too abstract to bring to an audience, I won’t bother. It has to be both a thing that’s meaningful to me and a thing that I hope will be meaningful to the audience, too. This isn’t the type of answer I can really predict; I do not live inside the collective hive-mind that is the aggregated audience. But I can generally spot a story that lives and dies with my own interest in it.

Who The Fuck Are These People?

Characters are the way through every story. As such, they are the most important component of a story — and it’s quite likely by now I’ve already got one or a few characters in mind for the story. Now it’s time to really hammer them into a gory, sticky paste and see what secret truths lie contained in those piles of steampunk gears and sloppy viscera.

Once again I look for some of the same things I looked for earlier: I’ll turn to a series of insane rambling notes turns into a test to see if these characters are interesting and readable. (Fuck likable.)

Just as I need to know what a story is about, I also need to know who a character is. And in the same way the answer must go deeper than, “He’s a cat who gets elected president of the United States.” Again the jaguar-gland shaman grabs me and shakes me and says, “No, man, who is the character really?”

Then the questions of, why do I dig this character?

Why do I think anyone would want to read this character?

What makes the character compelling?

Then: I suss out the characters wants, needs, and fears. What does the character need to keep going? What does the character want — whether consciously or unconsciously? What will drive him as a goal throughout this story? And finally, what does he fear? Obstacles in a character’s path are critical, and some of those obstacles must be bound up with the character’s fears.

Finally, I do a little three-beat character arc for the character. Three words or sentences that are meant to indicate the state of the character across the story — beginning, middle, and end.

Poor cat down on his luck wants to see a change in this country –> elected president, way over his kitty head –> once again a poor cat but now knows the intimate details of the democratic process and oh did I mention he nuked the middle of our own country into oblivion.

The three beats could be fairly succinct — consider the simple mythic arc of Maiden –> Mother — > Crone. Or, as per the vampire in Double Dead, Predator –> Protector –> Penitent. When conceiving of Miriam Black’s arc in Mockingbird my only three notes were: Selfish Vulture –> Pecking Crow –> Reluctant Raptor.

I Write A Pitch

At this point, I write a preliminary pitch. First a logline, meaning, a single sentence that sums the story up. (“A cat is elevated from poverty and is elected president only to learn that cats shouldn’t ever serve in public office because cats are assholes.”) Some call this the “elevator pitch.”

Then I write a longer pitch — under 500 words — that acts like a bigger, blown-out version of back-cover text for the book. Hits key concepts and the larger story without giving much away. In part because I don’t have much to give away — I don’t necessarily have the total story in mind by this point. I’m writing this for me in order to boil the thing down as a simple referential document.

Building Something Out Of Nothing

The Miriam Black books didn’t take much in terms of research or worldbuilding. On the other hand, The Blue Blazes required a good bit of that — but even here I did as little of it as I could manage. Meaning, I did just enough work to get me to the starting line. I know my own crazy habits and I’ll get buried in details if I let myself (“I just spent two weeks reading about the sexual habits of housecats”), so I do the work that needs to be done now. The rest can come as I write, or even in a second (third, fourth, thirty-seventh) draft.

Alpha And Omega

I figure out what I want to be the beginning of the story. And then I figure out its end.

Some folks hate to figure out the ending, because they like to be surprised. (To me this is the same dilemma of whether or not you want to know the sex of your baby before it’s born — to me, it’s still a surprise if I learn that fact at 20 weeks and that gives me another 20 weeks to figure out what kind of clothes to buy the little critter.) To me, the need for pragmatism outweighs my bullshit need for magic while writing. A houseplant survives on water — an actual thing based in reality, not the whimsy of unicorn dreams.

Here’s why I like to have the beginning and the ending in mind: because as I write, my eventual outline will fail me. It just will. No plan survives contact with the enemy and eventually I’ll be somewhere in the middle of the book, spinning wildly in the swampy mire of my own fiction not sure exactly what to do next. And when that happens I will look to the ending and I will say, “I need to go there,” and then I will march the story toward that point and eventually get the outline (which by now may require modification) back on track.

For me a novel is essentially a lesson in drunk driving (DO NOT DRINK AND DRIVE THIS IS A METAPHOR): it’s me starting at the beginning and then revving the engine and speeding sloppily and swerving dramatically toward what I’ve conceived to be the ending.

The end doesn’t need to actually remain in place — I can change it as I go.

But it’s a good thing to have in mind as I begin.

Oh! I also like to have some degree of parity between beginning and the end, some elemental or thematic or even physical aspect that links the two together across the space-time-continuum that is the rest of the story. (In the Mookie Pearl short story, “Charcuterie,” it begins and ends with him pulling up at the bar with his friend and boss, Werth. Hint, hint, the novel may have a similar book-end.)

I Start Building The Skeleton One Bone At A Time

Time to outline.

I do not have a single way I outline.

In fact, every book has suffered a different outline than the former.

Generally speaking, I first figure out a four-act structure — beginning, middle 1, middle 2, ending. Two acts lead to a critical plot-changing or escalating midpoint, which then carries us to another two acts.

Then I figure out tentpole moments (aka SHIT THAT NEEDS TO HAPPEN OR THE WHOLE TENT FALLS DOWN AND SMOTHERS US ALL UNDER ITS COLORFUL FABRIC) and then I write the key story beats that get me from one tentpole to the next and to the next after that.

Sometimes I hammer out critical story structure beats I hope to hit (a reversal of fortune, a key betrayal, a battle scene). I’m also always on the look out for at least one HOLY SHIT NO HE DIDN’T moment — some jaw-dropping pants-crapping event or revelation in the narrative that sticks you in the ribs with a story shiv. I like those moments. One of my favorite things is obliterating reader expectations in one fell swoop.

Sometimes This Stuff Lives In A Folder For Months, Years, Epochs

This might seem like the perfect time for me to jump into the story with a speargun and a wetsuit, but that’s not necessarily gonna happen. The Blue Blazes sat at this stage for many months until a gap opened up in my schedule (and, not coincidentally, this gap is just before my deadline to turn the book into my grumpy cyborg masters). Sometimes this stuff incubates in a folder for a while until the time comes.

The God Of The Ancient Grid Calls To Me

Spreadsheets. Used to hate the very idea. Now, I am married to them.

One spreadsheet I particularly require is the one that keeps all my writing schedule on it. I don’t use a calendar — I use Excel. I have the whole year planned out in terms of when my deadlines are and where the books slot in. (Then I also identify gaps and, ideally, figure out how to best use those gaps.)

I always assume I’ll write 2000 words a day and no more than that — by which I mean, that’s what I put on the spreadsheet. That’s 10k a week and, if I’m writing an 80k novel, that’s eight weeks or roughly two months. Now, I tend to write more than that, particularly if it’s a book I’m really feeling (Mockingbird was written in a month), but that then leaves me some padding, which is great.

As I write, I’ll also note in the spreadsheet “real daily word count” versus the 2k “projected” and that’ll show me if I did more or less (and by what amount). Most days are more, but inevitably I’ll have those days where I write less due to the vagaries of human existence (toddler meltdown, holiday, sick day, sentient cat swarm). That’ll give me a far better SITREP as I’m on the ground crawling through the word-trenches.

#amwritingmotherfucker

Then I write.

Nothing fancy here.

I write. I write with my head down. I write linearly, first page to the last page. I write without listening to the doubting voice that tells me I’m a total asshole for even trying this. I write without regard to safety or sanity. I write with the freedom to suck and the hope that I don’t. I write to finish the shit that I started.

Next Pass

I do a pass before I give it to anybody. If I have a lot of time, I’ll do a robust pass and take a lot of notes (almost a truncated process of what I’ve already gone through). If I don’t have a lot of time, I’ll do a Hail Mary pass and run through it with a manic gleam in my eye and a clumsily-swiping word scalpel.

The Agent Pass

The agent is wise. I’m very fortunate to have an agent who was a former editor and who is a smart, smart story-thinker. So, she gets a pass. A very important pass, indeed.

The Editor / Publisher Pass

Turns out, the publisher has, y’know, opinions on the work. That said, my work has at present not undergone any epic changes from a publisher — the draft I send them has by and large been the draft you see in your hands when it’s published. This is, in part, because the agent pass is often a robust one (Heartland, Book One was rewritten many times over the course of a year before submission and by its end, ~50% of the book was drastically rewritten.) And in part, I hope, because I’m not totally shitty.

The Hands Of The Gods

Then it goes out into the world. Outside my control.

It lives. It lands. Hopefully you like it. Maybe you don’t.

But what’s done is done.

And then it’s onto the next one.

Writing forward. Always writing forward.


Want another hot tasty dose of dubious writing advice aimed at your facemeats?

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500 WAYS TO BE A BETTER WRITER: $2.99 at Amazon (US), Amazon (UK), B&N, PDF

500 MORE WAYS TO BE A BETTER WRITER: $2.99 at Amazon (US), Amazon (UK), B&N, PDF

250 THINGS YOU SHOULD KNOW ABOUT WRITING: $0.99 at Amazon (US), Amazon (UK), B&N, PDF

CONFESSIONS OF A FREELANCE PENMONKEY: $4.99 at Amazon (US), Amazon (UK), B&N, PDF

REVENGE OF THE PENMONKEY: $2.99 at Amazon (US), Amazon (UK), B&N, PDF

Why Stories Should Never Begin At The Beginning

I was in a car accident.

Relax — I wasn’t really. I mean, I’ve had car accidents in my life. None recently. None dramatic.

But, let’s just pretend:

I was in a car accident.

Let’s pretend I’m telling you that, right now. This is me telling you the story. We’re sitting across from each other at a cafe or strip club or on a bench watching squirrels humping. And I say, “I was in a car accident.”

And you say — after that look on your face falls away — “What happened?”

Right here, mark this. Put your thumb on it. Circle it with a fucking pen.

What I don’t say is:

“Well, I got my keys off their hook and then I went into the garage, I got into the car, I sat down, pulled my seatbelt across my lap, inserted the key into the ignition and then turned the key clockwise — or is it counterclockwise? — and the engine revved. Then I reversed out into my driveway and–”

The reason I don’t say that stuff is two-fold.

One: it’s not critical information. In fact, that’s an understatement: none of that information — outside the seatbelt, maybe — is the least bit goddamn relevant. Just isn’t. It’s worthless fol-de-rol. Chaff, not wheat.

Two: it’s boring as shit. This, an even more critical sin. My “getting in the car ritual” — since it doesn’t include like, a human sacrifice or killing terrorists or having dirty sex in the backseat — is duller than a cement floor.

What I do say is:

“I was driving down I-90, and I’m fiddling with the radio knobs and soon as I look up — here comes a garbage truck bounding over the median like a drunken bison, and holy fuck it’s coming right for me.”

Then, from there, I tell the rest of the story. I careened off a guardrail, I flipped the car, I fell through another dimension where my vehicle was stomped to a steel pancake by a Nazi brontosaur, whatever.

The point is that I got to the fucking point.

Look to the way we tell stories in person for critical tale-telling lessons we can use on the page. On the page we seem to have no audience: it’s us looking down the one-way street of a ghost town. But when you tell a story to a live human being, you can behold their body language, can see their eyes shifting and maybe looking for an exit, you can hear the questions they ask to prove their engagement and confirm their curiosity — you have a whole series of potential reflections that tell you whether or not your story (and more important, its telling) is effective. Powerful feedback, right there.

So —

Act like someone is there when you’re writing.

Listening to your words as you type them.

Have you hooked them? Or are they looking for someone else to talk to? Some other story to read?

Have you skipped the bullshit beginning and gotten to the mother-loving point?

By the way, that’s why origin stories are the dullest stories. The Spider-Man Becomes Spider-Man storyline is probably the most boring of all — and made worse because the films keep reiterating the same snooze-a-palooza over and over again. A hero’s origin story is important, but not so important we need it blown into a whole story. It can be a scene. Hell, most of the time it can be a single sentence. “A criminal killed Bruce Wayne’s parents when he was but a boy, and so now he hunts criminals as Batman.” As storytellers we like to imagine that each piece of the puzzle is super-critical because we thought of it — but the reality is, not all story needs to live on the page. Sometimes it lives behind the page. I don’t need to see the electronics behind the screen to be impressed by the image on my television. In fact, it’s more impressive when I don’t know.

Leave the magic intact.

Skip the boring beginning.

Forget the peel. Get to the banana.

Enter the story as late as you can.

That is all.

*ninja smoke-bomb*

25 Ways To Unstick A Stuck Story

You’re teats-deep in a story. And it feels like instead of swimming forward, your boots are stuck in the wet mud below. You need something to churn the waters. Loosen the mud. You need to unstick the stuck story.

Here, then — a list of 25 ways to help you do that. Most of these are plot- or story-focused — meaning, practical efforts to open that pickle jar. If you’re looking for solutions that lie beyond that focus and, say, land on you as a writer, maybe check out “25 Ways to Defeat Dread Writer’s Block.”

Now, let’s do this.

1. Form Of: Flopsweat! Form Of: Retroactive Outline!

Sometimes, being stuck is the same thing as being caught at the crossroads of indecision — you don’t know which way the story should jump. Will Bob kiss Mary? Will Mary stab Bob? When does the Ancient Demonlord Humira-Adalimumab reveal himself? You ever open a refrigerator and stare into its depths for like, 15 minutes, completely paralyzed by your inability to decide what to eat? (“Chicken noodle soup? Old ham? New cheese? Daikon radish? AAAAGHH.”) This is like that. So: take the pressure off. Pull yourself out of the word-treacle. Do an outline. If you’ve done one already: re-do it, because this one hit a wall. Outlining can take whatever form you choose: chapter-by-chapter, index cards, mind-map, human centipede.

2. Roadblocks, Speedbumps, Stop Signs, And Angry Dragon Crossings

Obstacles. Conflict. Pain and suffering. Sometimes, being stuck on a story is just because things are too easy. And “too easy” translates to *poop noise* BOOO-RING. Tease out your inner sadist. Tickle the taint of your own psychic Marquis de Sade. You need to start making life harder for the protagonist. Disrupt his quest. Set him back. Put everything you can in his way — and then even more as the story tumbles forward. Hurt him. Move the goalposts. Demand sacrifices. Complicate the journey. Remember, the worst business advice happens to be very good storytelling advice: elevate costs and eliminate convenience.

3. Diversify Your Character Portfolio, Motherfucker

You’ve got all these characters and yet, you’re hovering over one character like a fly over a stinky diaper. Realize that you’ve got a kickass superpower: you can possess and take-over anybody inside the story. With the power of Point-of-View, you can drag us along for the ride. You can shove us into their eyes, their minds, you can force us to piggyback on their experiences past and present. Sometimes untangling a knotted-up tale means looking at it from different eyes: what better eyes than those of the other characters inside the story?

4. Recalibrate The Motivation Matrix

You might be stuck because your characters are strangers to you. And that won’t do: you need to use this time to get to know them. Likes. Dislikes. Favorite ice cream flavor. Panty size. Sexual peccadilloes. And most important of all: motivation. These crazy assholes want something! So, what is it? It’s more than just a base level survival instinct — they need something. The desire, gnawing at them like rabid hamsters. Find out what that is. Once you know that, their path becomes clearer, their decisions certain. The story will move because they will carry it that way — and often straight into the thorny maw of conflict.

5. Jock-Straps And Under-Wire Bras

Your story needs more support. One of the ways we do that is to beef up the supporting cast. A strong and active supporting cast is powerful stuff — all those B-tier players who want to be A-tier. They have their own motivations, their own fears. Let loose a cabal of free-thinking characters into your story, it’s like dumping a sack of coffee-guzzling cats in your living room: shit will start to happen. Motivations cross! Agendas clash! CATS ASPLODE. Plot and story is really just a chain reaction of character motives put into action.

6. Partygoers Come And Go

You’re at a party, old guests exit, new ones enter. Two folks bail to go fuck each other on the fire escape. Two more arrive bringing an eight-ball of coke and a circus bear. Treat your story like just such a party: re-energize the narrative by pulling away from some characters and introducing new ones. A mysterious assassin! A prostitute with dubious motivations! An untrustworthy circus bear named “Mister Tickles!”

7. Sequins Of The Vents!

PLOT IS MADE OF SEQUINS WHICH ARE MADE OF VENTS OOOOH SO SHINY. *receives note* Oh. Okay. Sequence of events. I swear, my life is plagued by homophone problems. Someone says, “Meet me at Starbucks,” I show up at Starbucks and pelt them with ground beef. Anyway. Sometimes, a story trips itself on a snarled-up sequence-of-events, AKA, “plot.” The word plothole is not precisely accurate in describing what’s really happening: a plothole is really a gap in the sequence of events, where that gap would and should feature the proper information that would bridge Point A to Point Z. You say, “I don’t know how Dave gets to the moon, he’s just… there.” You’ve failed to provide the proper connection, to bridge that gap with the necessary narrative data. Simply put: the bridge is out. Which means the journey cannot continue. Find these gaps. You probably already know where and what they are. Fix them now. Writing needn’t be linear. Go back. Add content and context. Fill the holes. Mind the gap. SHINY SEQUINS.

8. The Plot Beneath The Floorboards

Sometimes our stories get constipated because of a too-samey, unvaried diet. You live off of Eggo waffles and buttermilk for a couple weeks, your personal plumbing is going to get boggy. A story is like that: we have one major plotline and it chugs along without any time for anything else, and somehow it seems to grow enervated, slowing down before eventually miring itself in grave ennui. ENTER THE SUBPLOT. One or several subplots perform a powerful task: they create alternate related stories that distract from the larger plot while also making us pine for it. Further, when done correctly, they prove energy and narrative information to the larger plot. The big plot feeds off the little ones. The little stories contribute to the larger.

9. Drop Acid, Have Flashbacks

Consider the reported therapeutic value of LSD, wherein psychologists used to use it to jar loose those mental boulders that are jamming up our brain-canyon. Now, consider the value of running your story through the same gauntlet — meaning, maybe it’s time for your tale to trip balls. Flashbacks. Hallucinations. Dream sequences. Cryptic visuals. Foreshadowing events. All of these force the story to take a (temporary) left turn. Deviations from the expected course, as with subplots above, do a lot to give extra impetus and urgency (and a booster shot of valuable uncertainty) to the narrative. Give your story a little acid. Let it run naked through Wal-Mart, fighting invisible goblins with a soup ladle.

10. The Mysterious Mystery Of The Questioning Quest

Introduce a new mystery. Something that just doesn’t add up. The story seems to be going one way, and then suddenly the protagonist gets a package: a steamer trunk full of severed heads, a strange journal written by a long-dead reanimator, or — *crash of thunder* — A FRUIT-OF-THE-MONTH CLUB DELIVERY THREE MONTHS AFTER THE DELIVERIES ENDED. Okay, maybe not that last one. Point is, jamming a big fucking shiny-ass question mark into the ground like you’re planting the flag on Iwo Jima is powerful: question marks have gravity. They draw us toward them. (If you’re really brave, introduce a mystery to which you do not yet have the answer. That can give you major juice — but it can also sink you further into the mire.)

11. Steal Your Protagonist’s Shoes Then Make Him Walk On Glass

Storytelling is an act of cruelty. We are cruel to our characters because to be kind is to invite boredom, and boredom in storytelling is synonymous with big doomy death-shaped death. So: be cruel to your protagonist. Rob him of something. Something important. Something he needs. A weapon. An asset. A piece of knowledge. A loved one. A DELICIOUS PIE. Take it away! Force him to operate without it. Conflict reinvigorates stale stories. New conflict, or old conflict that has evolved and grown teeth.

12. Someone Isn’t Who They Say They Are

Consider the value of the midpoint twist. No, it’s not a new dance. It’s a bit of narrative stuntery. Stuntery isn’t a word? IT’S MY BLOG YOU SHUT UP OR I’LL THROW YOU OUT AN AIRLOCK. I’m sure I have airlocks around here somewhere. Point is: there comes a time in the narrative when you have an opportunity to take pre-existing elements and twist them sharply. (The next several items on this list actually lend themselves toward that notion.) One option is that someone in the story is not who they say they are. A criminal is actually a cop. A loved one is a secret monster. A parent is a butthole-sucking tapeworm alien from space. Someone’s mask comes off. Someone’s true face is revealed.

13. The Knife In The Back

A dread betrayal! A turn of friend to enemy! Someone betrays the protagonist. Or more than that: betrays the plan, betrays the town, the Earth, the Omniverse. At the last second, he sabotages the MacGuffin Machine! He urinates in the water supply! He steals the protagonist’s keys and throws them in a storm drain! HE EATS THE LAST OF THE LUCKY CHARMS. I’m sure you can think of far better betrayals (murrrderrrr). Any impactful event in a story — particularly one that pivots the tale in an unexpected direction — takes that story and shakes it like a baby. Er, metaphorically speaking. Please don’t shake babies.

14. “No, Father, I Did Not Poop In Your Toolbox. It Was. . . A Ghost. It’s Ghost Poop. Totally From A Ghost. Please Do Not Investigate This Further.”

Someone has a secret. And they’re forced to lie about it. That there is a kick-ass one-two punch combination to give some oomph to an ass-dragging story. Secrets and lies are a simple and surprisingly effective way to introduce fresh conflict born from pre-existing characters and plotlines. Someone is fucking someone they’re not supposed to be. Someone makes a mistake. Someone has a part of a dark past that threatens to be revealed. Lies aim to cover up, but lies beget more lies: deception is a gremlin you get wet and then feed after midnight. It multiplies and turns into an uncontainable monster.

15. Kill Some Poor Sumbitch

Storytelling feels like an act of magic, and some magic is ritualized, and a great deal of ritual magic requires a sacrifice upon its altar. Your story is full of precious lambs — I mean, “characters.” Take one. Preferably one that matters (not, say, “Tom the Cab Driver who shows up for one paragraph in Chapter Four”). Then: off them. As a part of the plot, of course; I don’t mean like, drop a fucking anvil on their heads. But just the same: kill them. Death is a boulder dropped into a lake: it doesn’t just create ripples. It creates waves. It splashes on everybody. It gets still waters moving.

16. Ill-Advised Romantic Pairing

Take two characters who should not be making kissy-kissy (or, fucky-sucky, or, bondagey-wondagey) and make them do exactly that. It works because we know it should not work. Forgive the deviation, but here’s a valuable note: suspense and tension is created when characters we love perform actions we hate. They make mistakes. They choose poorly. They open doors they’re not supposed to open, they steal something we know they shouldn’t steal, they smoosh their genitals up against someone whose genitals should be caution, cuidado, verboten. This works because we, the audience, know to fear certain acts as we (wisely) suspect the outcome will be bad. We love our protagonists. We want them safe! We want them to choose wisely! Which is why we, as writers, work often (and work hard!) to punish the audience through the characters on the page. The “ill-advised romantic pairing” is just one example of a particular path of storytelling which goes like this: “Identify the thing that the audience fears will happen, then engineer that very thing so that it happens in a way that’s worse than they ever imagined.”

17. Keep Throwing The Story Off The Cliff

Dickens knew it. The old pulp serials knew it. Sometimes, you have to keep the audience’s attention by throwing your entire storyworld (plot, characters, ideals) into perilous imperiled peril. And, since you might be considered Audience Zero for your own story, this works when writing, too — constantly drop-kick your story off the cliff’s edge. Make that poor fucker hang there by his fingernails. Create interesting problems. Invoke certain danger. Write your way out of the trap. The challenge may engage all your creative synapses.

18. Raise The Stakes

I like to raise the steaks to my mouth and EAT THEM YUM YUM NOM NOM wait I’m doing it again. Goddamn you, homophones! Ahem. Raising the stakes, narratively speaking, means that the consequences of failure get worse. It means that the task becomes harder. It means that new information makes everything more complicated. You are, in storytelling parlance, “stickying the wicket.” Fine, whatever, nobody says that. (But it makes a charming euphemism for masturbation!) Suddenly the protagonist’s goal isn’t just about saving the love of her life — it’s about saving the world. Or it’s about making a choice: save that love or save the world or find the needle-threading third option that saves everybody. Amp the conflict. Make it harder. Make it cost more. Make it even more important. Boom.

19. Hero Grabs The Story By The Yam-Bag

This one’s simple: a story will suffer log-jam if the hero has been passive. So much relies then on external events it grows tiresome and, in some cases, narratively prohibitive in terms of the effort you have to put into the way the world constantly acts upon him. Reverse that. Time for the hero to grab the story by its story-balls and take control. This isn’t the same thing as making the hero successful — it’s just about making the protagonist active and complicit in the narrative.

20. Threat Level: Physical, Emotional, Philosophical

Your story might be firing on one cylinder, when really, it needs to fire on three: the goals of the protagonist and the conflicts that work against him must cross three axes: physical, emotional, philosophical. Physical: “I am in danger of being eaten alive by a starving were-badger.” Emotional: “But the starving were-badger is my true love, Betty McGoohan.” Philosophical: “If I cannot reconcile this and the story demands I slay my true love, then love cannot succeed in the face of evil and I am forced to accede to a cynical worldview in which monstrousness is ascendant and all my victories are Pyrrhic and were-badgers are neither cuddly nor sexy.” Harness all three axes for powerful story-combo power-up extra-life ding.

21. Sit Down, Right Now, And Figure Out Your Ending

Sometimes, it’s nice to just get in the car and go. Enjoy the scenery. No destination. But other times, you end up just driving in circles and seeing nothing of value. A story is a journey with a very specific function. A story is a journey that has a destination at its culmination — it is not a disconnected series of pretty pastoral vignettes. (“Look, honey, cows. For 300 pages. Cows. Just standing around. Chewing cud. Pooping. Goddamn cows.”) Your journey needs an end point. It needs a thumb-tack in a map that says, “THIS IS WHERE I AM FUCKING GOING.” Sit down. Right now. Figure out your ending. It may not be the ending you use, but you’d be amaze at how unstuck you’ll get when you know what direction you should be going.

22. Play The “What If?” Game

Being stuck in the story often means hovering at a single point and saying, “I don’t know what happens next.” The simplest game to play to get you out of that is to ask “What If?” like, several dozen times, answering differently each time. Write each what if down, even if unanswered. What if he kills the antagonist now? What if he fails and gets captured? What if he snaps and goes nuts? WHAT IF HE BECOMES A MAGICAL OWL-MAN WHO RIDES A STEED MADE OF CLANKING TIN-CANS AND CARRIES A SWORD MADE OF SQUIRRELS? Don’t worry. It’ll get crazy. It’s supposed to. But it’ll set the pot to boil. Somewhere in there, you’ll find the answer presents itself. Like a flower to a bee desiring sweet pollination.

23. Determine The Most Insanely Unexpected Course Of Action, Then Do That Shit

True fact: storytelling isn’t always an act of precision. Time comes, a story’s gotta get messy. Untamed. Unhindered. Sometimes, a story just gets fucking weird, which means you, the storyteller, gotta get weird with it. You say you’re stuck? Fine. Take your story and drop a nuclear narrative event upon it. Change everything. Go crazy. Ruin the world. Make the antagonist the protagonist. Blow things up. Whatever the audience expects would not — could not — happen? Do it. It’ll unseat that stuck story right quick.

24. Kill The Last Ten Thousand Words

Another rather extreme assertion, one that will surely turn your gut sour: go back five thousand — maybe ten thousand — words, highlight, then click delete. You’ll gasp. You’ll gape. You’ll pee five, maybe ten, drops of anxiety-urine. But then: ahhh. A sudden sigh. A giddy elation. Whatever was jamming you up is now gone. You are free to move forward. This seems extreme but consider: storytelling is sometimes walking a maze and walking a maze means hitting dead-ends. When you hit a dead-end, the only solution is to backtrack until you can find the proper path. It is hard. But you will move forward, unfettered.

25. Punch, Kick, Think, Then Write Your Way Through It

You’re stuck? Poor you. Fuck it. It’s a mental thing. Don’t give in. Think through it. Karate-punch the story. Kick it in the teeth until it yields. You’re the boss. Worse comes to worse: write around the gap. Got a section where you don’t know what happens? Write in 144-point font: WHO THE FUCK KNOWS? FIGURE THIS FIDGETY SHIT OUT LATER and then write the next section. A stuck story might be you feeling stuck when really, the story’s zipping along just fine. And even if there really is a problem, you can’t always identify the problem until you’re done the whole damn thing. So: you’re stuck? Fuck it. Fuck you. You’re not the horse. You’re the rider. The one with the spurs, the buggy whip, the carrot at the end of a stick. Make it move. Get it done. Your words are a battering ram: knock the door down and walk on through.


Want another hot tasty dose of dubious writing advice aimed at your facemeats?

500 WAYS TO TELL A BETTER STORY: $2.99 at Amazon (US), Amazon (UK), B&N, PDF

500 WAYS TO BE A BETTER WRITER: $2.99 at Amazon (US), Amazon (UK), B&N, PDF

500 MORE WAYS TO BE A BETTER WRITER: $2.99 at Amazon (US), Amazon (UK), B&N, PDF

250 THINGS YOU SHOULD KNOW ABOUT WRITING: $0.99 at Amazon (US), Amazon (UK), B&N, PDF

CONFESSIONS OF A FREELANCE PENMONKEY: $4.99 at Amazon (US), Amazon (UK), B&N, PDF

REVENGE OF THE PENMONKEY: $2.99 at Amazon (US), Amazon (UK), B&N, PDF

In Which I Am Interviewed, And Captured On Film Like The Sasquatch

I am interviewed!

On video, no less. Which is always an awkward experiment that I hesitate to punish you with — but there it is, just the same. I assume you’ll forgive me. Just stare into the beard. It makes all things better.

Warmer.

Fuzzier.

Anyway. I talk about all kinds of stuff: traditional publishing versus self-publishing, metaphor, horror, outlining, porn. I round the bases. I cover all the essential elemental elements and essences.

Thanks to Joanna Penn of The Creative Penn for having me.

If you don’t want to watch the video, you can catch a text recap at her site, which also features an audio podcast version. Please to enjoy.

The Penmonkey Chalupa Supreme: For Charity!

So, a hurricane punched the East Coast in the butthole last week.

We got off fairly light here at Der Wendighaus. Around three days without power, five without real Internet, a cell signal coming and going like ghosts in the rain. A lot of trees down, but none on the house (though if these monster storms keep rolling through year after year, our woods will lose its “wooded” designation). The rain was surprisingly mild — didn’t even get water in the basement.

Mostly, we were overtaken by our most dull-witted of enemies: boredom.

But a lot of the country got totally slapped down. Particularly across New York and New Jersey, though some parts of Pennsylvania and Connecticut and other states got really hit hard.

The hurricane also coincided with the start of NaNoWriMo.

No, I’m not suggesting the two are related —

OR ARE THEY

*flash of lightning*

Okay, no, they’re not.

Still — with NaNoWriMo comes my reminder to you that I have writing-related e-books for sale.

I’ve written:

Confessions Of A Freelance Penmonkey

Revenge Of The Freelance Penmonkey

250 Things You Should Know About Writing

500 Ways To Be A Better Writer

500 More Ways To Be A Better Writer

500 Ways To Tell A Better Story

So, I thought, sales from those books should contribute to charity.

Thus, all profits from those books sold during November via direct sales (i.e. sold through this website using PayPal) will go to — drum roll please — charity. (And no, Charity is not some stripper I knocked up in Tulsa.) I will split the charity money: half to the Red Cross for hurricane relief, half for prostate cancer (ala Movember), as prostate cancer is what robbed me of my father and I know many who have suffered from it.

You can buy the above books individually and directly at the menu bar above.

Or, you can buy them all in one fell swoop.

You can buy the Penmonkey Chalupa Supreme package, which gives you all six of those books for a price you determine. (Regrettably, I can’t have you literally set your price as one can do with the Humble Bundles, so there’s a drop-down that lets you choose from $5, $10, $15, $20, $25, $50, or $100.)

You buy it, you get a Dropbox link. Ideally very quickly, though I’ll caution that PayPal has been getting slower at sending out notifications to me. Contact me if not received within 24 hours (hit me at terribleminds at gmail dot com and I’ll get you all fixed up).

That’s all she wrote, folks. Hope those of you still stuck in the mud of Hurricane Sandy Asshole are working your way free and are safe and sane. Hope those of you stuck in the mud of NaNoWriMo are kicking the mud off your boots and writing like mad motherfuckers.

To buy the Penmonkey Chalupa Supreme package…

 

CHOOSE YOUR FATE

 

25 Motivational Thoughts For Writers

With NaNoWriMo about to storm surge the writer (and wannabe-writer) community, this seems a good time to both tickle your pink parts and jam my boot up your boothole in terms of getting your penmonkey asses motivated. So, here goes — 25 motivational thoughts for writers, starting in 3… 2… 1…

1. You Are The God Of This Place

The blank page is your world. You choose what goes into it. Anything at all. Upend the frothy cup that is your heart and see what spills out. Murder plots. Train crashes. Pterodactyl love interests. Vampire threesomes. Housewife bondage. Demon spies! Cake heists! Suburban ennui! You can destroy people. You can build things. You can create love, foster hate, foment rage, invoke sorrow. Anything you want in any order you care to present it. This is your story. This is your jam.

2. Infinite Power, Zero Responsibility

Not only are you god of this place, but you have none of the responsibility divine beings are supposed to possess. You have literally no responsibility to anyone but yourself — you’re like a chimp with a handgun. Run amok! Shoot things! Who cares? There exists this non-canonical infancy gospel where Jesus is actually a little kid and he’s like, running around with crazy Jesus wizard powers. He’s killing them and resurrecting them and he’s turning water into Kool-Aid and loaves into Goldfish crackers — he’s just going apeshit with his Godborn sorcery. BE LIKE CRAZY JESUS BABY. Run around zapping shit with your God lightning! You owe nobody anything in this space. It’s adult swim. It’s booze cruise.

3. The Rarest Bird Of Them All

The easiest way to separate yourself from the unformed blobby mass of “aspiring” writers is to a) actually write and b) actually finish. That’s how easy it is to clamber up the ladder to the second echelon. Write. And finish what you write. That’s how you break away from the pack and leave the rest of the sickly herd for the hungry wolves of shame and self-doubt. And for all I know, actual wolves.

4. You’re Not Cleaning Up Some Sixth Grader’s Vomit

You have worse ways to spend a day than to spend it writing. Here’s a short list: artificially inseminating tigers, getting shot at by an opposing army, getting eaten by a grue, mopping the floors of a strip club, digging ditches and then pooping in them, cleaning up the vomit of nervous elementary school children, being forced to dance by strange dance-obsessed captors, working in a Shanghai sweatshop making consumer electronics for greedy Americans, and being punched to death by a coked-up Jean-Claude Van Damme. Point is: writing is a pretty great way to spend a morning, afternoon, or night.

5. Abuse The Freedom To Suck

Writing is not about perfection — that’s editing you’re thinking of. Editing is about arrangement, elegance, cutting down instead of building up. Editing is Jenga. Writing is about putting all the pieces out there. It’s construction in the strangest, sloppiest form. It’s inelegant. And imperfect. And insane. It’s supposed to be this way. Writing is a first-time bike-ride. You’re meant to wobble and accidentally drive into some rose bushes. Allow yourself the freedom — nay, the pleasure — to suck. This is playtime. (Or, as I call it: “Whiskey and Hookers” time.) Playtime is supposed to be messy.

6. And Embrace The Authority To Be Fucking Awesome

It’s your rodeo, hoss. You have the authority to write with confidence, to puff your chest out, to slap your ink-smeared genitals on the table as you utter your barbaric yawp. Aim big. Go bold. Don’t hide from your own most kick-ass desires. Don’t unfurl the story with hands trembling from the fear of what others will think. You have the power to do different. Yours is the authority to choose the road with your name on it. Write the story the tangle of desires and neuroses that comprise you so desire: A love affair between a man and a parking meter! A civil war between robots and other robots! A SPACE OPERA STARRING ROOT VEGETABLES. Fortune favors the bold. And being fucking awesome favors being fucking awesome.

7. You Can Clean Up The Mess Later

Writers are afforded the glorious possibility of endless do-overs and take-backs. Every draft a new chance to go back and clean up messes and untangle the tangled wires that hide beneath the narrative. Can you imagine that privilege in real life? “Hey, when you go outside today, anything you do can be undone and the whole day can be recreated.” Holy crap, the day you’d have! Bath salts and dolphin sex, car crashes and muddy graves. I’d have an orgy at a candy factory. (So sticky!) I’d kill someone just because I could. I’D EAT DEEP-FRIED LIPO FAT AT A COUNTRY FAIR SOMEWHERE IN THE MIDDLE OF AMERICA. If I didn’t like it, I’d go back and wipe the slate clean, start over again. That’s your story. Your story is a madcap day whose minutes and hours subject to your whims of rewriting — or unwriting.

8. A Room Full Of Starving Story Addicts

For all the dire predictions about writing and publishing, I’m going to make a promise to you: the audience is waiting. They’re a subway car full of twitchy story tweakers going around and around, looking for any stop that will give them good story. They’re there for you. They’re waiting for your tale told. Writers often feel like they’re just sobbing into the void, but the audience will hear your plaintive cries, young storyteller. You may feel like a story flunky, but be sure that the audience is full of story junkies. Hey, snap, that rhymed and I didn’t even mean it to. FUCK YEAH WORDS.

9. I’m Talking About Motherfucking Ice Cream, Son

You are allowed to live a reward-driven life. You want me to motivate you? Go motivate yourself. (That is not code for “go fuck yourself,” unless I don’t like you, then it totally is.) Set a various goals and when you hit them, do something nice for yourself. I mean, the goal shouldn’t be, “Every time I write a sentence, I get an ice cream cone,” because that sir is a high-speed rail straight to the heart of Diabetesburg. But hit your mark of 2000 words a day? Write a chapter? Finish the book? Accept how kick-ass that is and reward yourself. It’s okay. You have my permission. (As long as you don’t bogart that ice cream. Dick.)

10. Nobody Else Writes Like You

When all your force fields and filters are down, when you’ve stripped yourself of your presuppositions and your fears and needs and your pants, you discover that nobody in the world writes like you. Nobody has your ideas. Nobody has your narrative memetic code. You are not a unique and beautiful snowflake, no. But your writing — your writing is your fingerprint. Your voice is yours and yours alone.

11. We’re Totally Built For This

Someone will look down on you at some point (or, if you’re me, at frequent points throughout your day) for being what you want to be. Writer. Author. Artist. Storyteller. Here’s why that’s a dumpster full of shitballs: we are built for this. One of the things that lashes us all together with rope and chain and psychic plasm is our desire — nay, our sacred fucking need — to tell stories. We’ve been doing it since we drew Neanderthals chasing unicorns on cave walls. We tell stories about the weather, about work, about family and friends, about pets and sex and about that time that friend we have at work had sex with his pet python while a hurricane raged outside. This is what we do. You’re just codifying it. Making it real.

12. One Word After The Other

The technical side of writing — by which I mean, the physical act itself — is one of the easiest things you can do. It’s literally one word placed after the other with some appropriate punctuation thrown in between breaths and ending thoughts. Yes, it gets more complex once you start thinking about narrative, character, meaning, text versus subtext — but for now, fuck all that. Just breathe. Let the tension go out of you (not so much you pee yourself). This is like LEGO. One block upon the other. One word after the next.

13. Just Write 100 More Words

A frequent phrase said when I was a child or a teenager: just ten more minutes. Meaning, it was time to go to sleep (as a child) or time to get up for school (as a teenager) and all I wanted to do was avoid sleep (child) or sleep longer (teenager). As a writer, play the same game with yourself: you want to give up, close the notebook, save the story? Just 100 more words. That’s all. Push yourself just a little. A hundred words ain’t much (it’s about the size of this text block). And you’d be amazed at how 100 words just isn’t enough.

14. This Is How You Get Better

Writing is a muscle: the more you use it the stronger it gets. Writing is like a dog: the more you train it, the smarter it becomes. Writing is like one of your orifices: every time you allow a bigger object to be inserted within (pinky, buttplug, fist, cucumber, wiffle ball bat, railroad tie) you train it to gape wider the next time. …okay, maybe not so much the last one. Still: writing begets writing. You may not be great — or even good — now. But effort yields fruit. Fruit you may later jam up your ass for pleasure. Wait, what?

15. The More You Do It, The Easier It Gets

It’s not just about getting better. It’s about it becoming easier. More natural. More intuitive. The act of writing cultivates both calluses (a metaphorical hardening the fuck up, Care Bear) and instinct (where your decisions as a word-captain and story-slinger are less the product of rigorous thought and more the result of you just having a gut feeling and going with it). Hard at first. Easier over time.

16. You Are Not The Omega Man

You are not alone. You are not Lonely Writer Person on Planet Nobody. We all get what you’re going through. We know your triumphs and terrors. The future of writing will be us uploading ourselves to The Cloud (probably on Amazon’s servers), our spirit animals glomming together to howl a single song, but for now, we’re all located at our individualized story pods, cranking out the words by ourselves. But that doesn’t mean we’re alone. We have community. We have shared understanding. Reiterate: You are not alone.

17. Your Love For Writing Is Enduring And Imperfect

Some days will be great and other days will be hard. Some days you will love the thing that you’re doing so intimately and so completely that you feel like you achieved some kind of narrative orgasmic apotheosis, whereas other days you will feel nothing but septic hate gurgling in your empty belly and every word slung will feel like a brick flung into your own nose. Your love for this thing you do needn’t be there every day. Every day won’t feel like winning the championship. But the love endures, imperfect as it is.

18. It’s Okay That Some Days Are Really Fucking Hard

Some days are difficult. The words feel like dead fish flopping out onto a dirty floor. Hell, maybe they don’t fall out at all but feel like they must be yanked one by one, the act both painful and slow, as if you’re extracting teeth. Some days are shitty. Is what it is. All writers go through it. You want to do this thing then don’t look at the shitty days as a problem: see them as a challenge that prove your pudding.

19. Writer’s Block Is Not A Real Thing

You can be blocked. Everybody gets blocked. But it’s not special. It’s not unique to writers. It doesn’t deserve its name or the credit it receives. More importantly, it isn’t a physical thing — it isn’t a gorilla with a croquet mallet who smashes your hand every time you reach for the keyboard. You can get past it. You think past it. You write past it. You kick it in the teeth and step over its twitching body.

20. How To Imagine The Haters

If there is one thing we have learned upon this old Internet of ours, it is: haters gonna hate. You will ever have disbelievers among your ranks, those who pop up like scowling gophers, boring holes through your well-being, your hopes, your dreams. It is very important not to prove the haters right. It is very important to know where to place the haters in rank of importance, which is to say, below telemarketers, below any television show on TLC, below crotch fungus and garbage fires and anal cankers. Imagine the haters herded into a pen. Eaten by the tigers of your own awesomeness. Then digested. Shat out. And burned with flamethrowers. The only power you should afford the haters is the power to eat curb.

21. Multiple Shots At Goal

Just as you get multiple chances to fix a single story, you get multiple stories to fill your life — as many as you care to cram into your days, months, years. Our lives are a series of stories untold, and it’s up to you to tell them. This one might not be successful. But the next one might.

22. The Leprechaun’s Gift

At the end of this rainbow are whatever rewards you want. Money? It’s there. Some say writers don’t earn out, that you can’t make a living doing this thing that we do. That’s a quiver of broken arrows: don’t sling it over your shoulder. I do it. I know a lot of writers who do it. So can you. But it’s not just money at the end: it’s self-fulfillment. It’s love. It’s confidence. It’s the things you’ve learned about yourself, about the craft of writing, about the art of storytelling. You never know what you’ll find until you climb that motherfucking rainbow. (One time I found a cardboard box of vintage porn and tasty grilled cheese sandwiches.) Writing is a journey. Each story just one leg of the trip. So start walking.

23. You Are Your Only Enemy

You have no enemy but yourself. You’re the only one that brings a story into existence, or, as it may turn out, fails to engineer that existence. Your enemy is not your spouse, your kids, your boss, your neighbor, your dog, your mother, your buddy. It is not time, work, addiction, distraction. It is not video games or Twitter, Facebook or television. Your enemy is fear. And indolence. And lack of discipline. And: uncertainty. And: lack of self-esteem. And all those things live inside your heart and your head. That’s hard to hear at first, but the trick is, that means you have the power to sweep all that shit off the table until it clatters and shatters against the floor. You’re the only one standing in your own way so, knock down your own worst inclinations and get to it. Disclaimer: actually, unicorns are frequently the writer’s enemy and if you got a unicorn problem best thing I can recommend is to call a priest. You can’t kill those things with weedkiller. And they deflect bullets with their horns. That’s no lie. Unicorns are pesky assholes.

24. This Matters

Story matters. Writing is important. Stories make the world go around. Many things begin as words on a page. It matters to the world. And it matters to you. Don’t let anyone rob you of that. Don’t rob yourself of it, either. Don’t diminish. Don’t dismiss. Embrace. Create. Accelerate.

25. Um, What Are You Still Doing Here?

Uh, hello? You should’ve bailed on me ten list items ago. What the fidgety fuck are you still doing here? Whatever it is you want to write — novel, script, short story, blog post, haiku out of fridge magnets — go forth and do it. Don’t wait for me. Don’t wait for all the answers. Don’t wait for permission, motivation, inspiration. It’s time to saddle up and gallop forth — through the white dust and the red sand, through the darkness of your own fears or inadequacies and into the light of a tale told to completion. Quit lookin’ at me. Quit looking for reasons. Quit dicking around. Close this browser and go tell a story, willya?


Want another hot tasty dose of dubious writing advice aimed at your facemeats?

500 WAYS TO TELL A BETTER STORY: $2.99 at Amazon (US), Amazon (UK), B&N, PDF

500 WAYS TO BE A BETTER WRITER: $2.99 at Amazon (US), Amazon (UK), B&N, PDF

500 MORE WAYS TO BE A BETTER WRITER: $2.99 at Amazon (US), Amazon (UK), B&N, PDF

250 THINGS YOU SHOULD KNOW ABOUT WRITING: $0.99 at Amazon (US), Amazon (UK), B&N, PDF

CONFESSIONS OF A FREELANCE PENMONKEY: $4.99 at Amazon (US), Amazon (UK), B&N, PDF

REVENGE OF THE PENMONKEY: $2.99 at Amazon (US), Amazon (UK), B&N, PDF