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“Decisions, Decisions,” by C.Y. Reid


Okay. Here goes, the first weekly terribleminds guest post — this one by C.Y. Reid, who would like to talk to you about his experiences writing a Choose Your Own Adventure Android app. Welcome him, and don’t hesitate to drop down into the comments section and ask the dude some questions. Please to enjoy.

Have you ever made a really difficult decision? One that’s plagued you for days on end, the resulting nervous state of emotional limbo never quite seeming to dissipate despite what you’re doing, where you are, or what’s doing its best to distract you? We’ve all been there, and it’s tough.

Now, I’m not talking about the stuff that holds a conventional sense of gravitas. One university or another. One car, one coffin, one career or another. I’m talking about the ridiculously bizarre decisions we fixate on to the point of generating our own internalised state of OCD. Which sandwich to have for lunch. Which bus to get. Which film to watch.

These decisions are what we agonise over more often than those with more serious consequences (though I’d argue that a bad sandwich is pretty serious), because they occur more often, and sometimes form part of an overall set of choices that define our lives. With choose-your-own-adventure writing, you’re not offering people constant, life-changing choices – you’re offering them the small beat-by-beat movements, occasionally punctuated by cliff-edge decisions, like how to fight a dragon, or how best to shut down your imagination while reading Chuck’s search term bingo posts.

It’s best to think of a choose-your-own-adventure novel like the roots of an old oak tree. You’re starting out from the trunk, the body of work that forms the basis for everything else – the world-fluff. Every smattering of nutrients you suck up through exploring the roots travels back up towards the surface, contributing to an ever-growing understanding of the world you’re exploring, page by page, in a far more direct and interactive way than you’re usually allowed to.

But each branching path can’t just be an obvious choice; a long, spiralling, weathered finger of wood with the resilience of aeons underground, or a short, dead stump. You have to make every single fork in the road matter just as much, and that means you can’t simply write sword-or-white-flag choices. A lot of recent videogames have featured choose-your-own-adventure elements, from Fable’s simplistic good-and-evil system to Mass Effect’s conversation wheel.

But the problem with these choices, and a lot of the choices I see in choose-your-own-adventure fiction is that they’re all based around an underlying theme of black-and-white morality. That theme is what is going to not only kill off half your pages, due to the fact that most readers will elect not to rape and pillage the townsfolk, rather than save and reassure them, but it’s also going to mean that the reader’s choices are simply a reflex.

Indecision generates fear, and I think that’s one of the reasons we get so stressed out about whether or not to dash to the duty-free just when our gate number is due at any moment. There’s that internal sensation of horror that pervades our decision, and I think by making people stop and think, you’re generating an adventure that means something to the reader.

Some storytellers think that they need an action beat every so many pages. But with this, every page in a choose-your-own-adventure tale is an action beat. Life isn’t a passenger experience, and if you’re offering someone a sense of interactivity within your fiction, you have to commit – half-arsing it just leaves them feeling like they’re playing within a sandbox, but you’re only letting them have the ambulance and the Tonka truck, rather than the Hot Wheels dream machines you’re dabbling with in the background.

If you want to write a choose-your-own-adventure novel (please do, it’s an art form that deserves more attention), I salute you, because as a writer, it’s brave of you. To hand one of the reins over to the reader and step back, knowing that they might only see less than a third of the pages you’ve written, perhaps never even reading through again to get a different ending, is bold. So be bold, and allow them to choose adventure.

C.Y. Reid is an SEO copywriter by day (boo, hiss, etc), and a passionate creative writer by night. He blogs at www.cyreid.com, tweets as @ReidFeed, and you can find Scoundrel’s Cross at this link.

Strangling Mermaids: More Writing Myths That Need To Die

Point of fact: I’m the guy at parties who tells you that urban legend you’re passing around — about the AIDS needles in the McDonald’s playground ball-pit or the dead baby used to smuggle cocaine or the chihuahua-that’s-actually-a-rat — is bullshit. I don’t know why. Everybody has fun telling those kinds of stories and there I am, pushing my glasses up the bridge of my nose, murdering misinformation — and, oh, fun — in equal measure. I’m just skeptical, I guess. You tell me that the punch in the punch bowl is spiked with vodka, I’m likely to ask, “Did you check Snopes? SNOPES OR IT DIDN’T HAPPEN.”

I bring the same measure of myth-killing (and subsequent accidental fun-murdering) to writing. Writers often live or die by magical thinking, and that’s all well and good when it’s not fucking with your mojo. But myths often contain secret dangers. The Mexican Pet legend — i.e. the chihuahua-that’s-actually-a-rat — contains a not insubstantial seed of xenophobia and racism. “Oh, those silly disgusting Mexicans,” it says, “with their dog-like rats and their rat-like dogs. You just can’t trust things from wacky Mexico!”

And thus I find it instructive to shine a light in dark spaces.

It’s probably annoying.

But, too bad. Here I am, once more kicking over logs inside the writer’s mind and seeing what squirmy little wormlets lurk underneath. Let’s tackle some more writing myths.

“All It Takes To Be A Writer Is To Read And Write!”

If ever there was a piece of advice that was more dismissive of the act of writing, I don’t know what it is. At the heart of the advice is this: if you really want to learn how to write, then the only things you need to do is read books and, in turn, write them. Boom. Done. From there, you’ll… I dunno, just figure it the fuck out.

Can you imagine if we believed that true of other skills?

“Piano? Ehh. Just listen to some Billy Joel and then go flop around on this Casio keyboard for an hour and a half. You’ll pick it up.” “Painting? Sure, sure, here’s a bunch of Bob Ross VHS tapes, just put those on and then fingerpaint a bunch of happy little trees for a few weeks. You’ll be Leonardo Picasso in no time.” “Truck driving? Yeah, fuck the CDL. Just watch me do it, then you have a crack at it. That’s all you need. No, don’t worry if you mow down a church picnic or some shit. Them churchies have had it too good for too long.”

Reading and writing are two critical components of learning to write. True. No argument. But to suggest that’s all it takes is ludicrous — this isn’t fucking Skee-Ball. Writing’s got a lot of moving parts, many obscured behind a metric butt-ton of abstraction. This idea misses first that going out and living your life is a critical component to being a writer: you learn about stories by living your own stories. You also learn storytelling by hearing stories told, not just by reading them or writing them. Further, this removes from the equation any power you might get from writing classes (compositional and up) and writing advice, both of which are not only functional, but for many, fundamental.

Newsflash: I read a lot as a kid and I wrote a lot, too.

It didn’t make me a bestselling author at age 12.

The classes I took? The writing advice I read? The conferences? The sit-downs with other writers? The notes from editors? All of it, instructive. All of it putting me where I am today.

“My Characters Control Me!”

Despite how it sounds, I don’t actually want to destroy the magic implicit to storytelling. A very real magic lives there, and while I believe that writing is a craft, I’ve come to further believe that storytelling is an art.

But for me, the focus of magic must be internal, not external. Magic shouldn’t happen to the writer; the writer should be the one in control of the magic. It’s the difference between having your penis stolen by black magic sorcerers or, instead, being the sorcerer who uses his magic to steal penises. Right? Right.

So it always amazes me when writers speak of their fiction — and, in particular, the characters within that fiction — as being somehow alive, as if they’re real people running rough-shod over your story because these characters just don’t give a raw red fuck what you, the writer, want. Does that mean I’ve never been surprised by my characters? Of course I’ve been surprised by my characters. But I don’t attribute it to them being real. Instead, I high-five my subconscious mind and say, “Nicely done, part of my brain, I approve of your decision.” I mean, it’s not like comic book writers are like, “Yeah, I don’t know why Superman just took a Kryptonian Super-Shit on Hawkman. It’s just, hey, that’s Superman. I don’t control him. That crazy motherfucker does what he wants. The underwear on the outside? His idea.”

Here’s proof that you control your characters. When next you sit to write, have one of your characters just take a handgun and shoot himself smack dab in the head. You can go back and erase it — but did he fight you for control of the gun? No. No he didn’t. (And if he did: seek help. Or call a penis-stealing wizard, because maybe that dude has some advice on controlling your shit.)

“I Write Because OMG I Have To Or I’ll Explode!”

Again, another thing that gives short shrift to writers and writing. Writers write because they want to write. We’re not compelled to by some outer force. We are not mouthpieces of the divine.

Further, writing isn’t a mental illness. (Though it may feel that way at times.) We are not compelled to do it like slavering word-junkies. Christ, if writers were truly compelled to write, you’d probably see a lot less video game playing and a helluva lot more actual writing getting done.

By acknowledging that we want to write and must force ourselves to do so, then… drum roll please, we actually do so. Don’t be so dramatic to think that you’re metaphysically or psychotically forced to write by elements beyond your control. You cede that kind of authority to spectral hands then when the day comes you don’t write, well, that’s probably because the Powers That Be demanded it. Oh well!

“By Performing That Action, I Will Have Given Away My Thunder!”

Your creativity is not a newborn rabbit, so frail that even the mildest startle causes its tender systems to shut down. And yet I continue to hear about how this or that (outlining, prep-work, revising, editing, etc.) somehow damages the author’s creativity by robbing the project of its rare magic. Or, put differently, “It’s just not fun anymore.” You wrote an outline and it ruined Christmas.

You know what’s not fun? A bad day of writing. You know what else isn’t fun? When your word processor poops the bed and crashes in the middle of writing a paragraph. Rejections aren’t fun either. Neither are bad reviews. Or paring down word count. Or excising a beloved character. Or, or, or. Point is, writing isn’t a giggly run through a tickle-factory. The process is host to an endless array of cold realities. If your story idea is so fragile and crystalline that doing prep-work — or simply talking about it with a friend — then your story wasn’t worth much of a shit to begin with.

A corollary to this features discussions about money and publishing, as if discussions surrounding those things tarnish the high-and-mighty art of writing. If money somehow cheapens writing for you, then your notion of writing was really too wan, too feeble, to survive. In this day and age, with a competitive market and a fast-exploding self-publishing market, talking about advances and book prices is meaningful and necessary. Just because you don’t like it doesn’t mean the adults don’t still need to have the conversation.

If you truly feel that way about money and art, great. Prove it. Don’t get an agent. Don’t contact a publisher. Give your work away. Online. On street corners. Wherever. Just hand it off. Because, fuck money, am I right? Fuck sustainability. Fuck feeding your kids or your dogs or paying for health care or buying bags of scrumdiddlicious Funyuns (or their snacky-food counterparts, Munchos and Bugles).

Go ahead. Just give it away.

The moment you say, “Well, I’d like to get something for it…” is the moment you enter the money discussion. And it’s also the moment where I stick a bomb in your dickhole. FOOOOOM.

“My Ideas Are Super-Secret-Smooshy-Special!”

There exists a notion that the foundation of the writing life — that the curly pubic-coil that comprises a penmonkey’s most basic DNA — is a foundation made of ideas. This is why the question is always, “Where do you get your ideas?” Because people place an incredibly high value on them.

Ah, but — this high value doesn’t hold a lot of water.

Ideas aren’t that meaningful by themselves. I’ve seen some writers stymied because they “don’t have a good idea.” An idea isn’t the backbone of a story. It’s isn’t the whole pig. It’s just the squeal and maybe the tail and that’s it. The idea’s the thing that gets you off the ground, but it’s not currency. It’s not a secret treasure. Most ideas aren’t even that original. I don’t know if stories even have original ideas.

What’s original — and what matters — is the execution of an idea. The question should’t be, “Where do you get your ideas?” but rather, “How exactly did you make good on this idea and sit down in front of the computer day in and day out and give flesh and bones to this notion and then, beyond that, how did you give breath to that flesh and bones and make that story get up and dance instead of being just a hollow gas-bag of unfulfilled, unoriginal, ill-arranged, who-gives-a-shit ideas?”

But I guess that question’s a little too wordy. And besides, if writing is just about ideas, then how easy it must be! Eeeee! Giggle snort! Tickle-factory, here I come!

What else? Your turn. What myths sustain — but can also harm — the writer’s life?

* * *

If you dig on the apeshit crazy-face no-holds-barred profanity-soaked writing advice found here at terribleminds, then you may want to take a wee bitty gander-peek at: CONFESSIONS OF A FREELANCE PENMONKEY, which is available now! Buy for Kindle (US), Kindle (UK), Nook, or PDF.

The Five, By Robert McCammon

THE FIVE is Robert McCammon’s messiest, strangest work of fiction.

That may not sound like a good thing.

You’d be wrong.

See, this is a novel about the last days of a hardscrabble indie rock band — the titular “The Five” — and the horror they endure at the hands of a schizo sniper, a horror that ultimately brings them together before properly setting them apart. Contained within the story is this ghostly vein of the supernatural, a delicate component of good versus evil that never shows its full face, that always remains hidden in the margins of shadow that McCammon paints.

So, when I say “messy” and “strange,” I mean it in the truest rock-and-roll sense. Think if you will of the The White Stripes. Or The Doors. Or Jimi Hendrix. Or late Beatles. Or Sleater-Kinney. Or any garage band playing music that isn’t about perfection but about what lies beyond and within each note — the messy thump of a bass drum, the fuzz of a grinding guitar, the trippy vertigo strains of an organ. We’re not talking the measured bleeps and blips of pop music: we’re talking about the unkempt margins of rock-and-motherfucking-roll, son.

I don’t know how McCammon does it, but both the story and the execution of that story mimic that kind of garage band rock. It’s loose and messy, it deviates from expected courses, it escalates just when you think it’s going to ease off and eases off just when you think it’s going to escalate, it’s trippy and slippery. Above all else, it offers a kind of genius from a storyteller who has in my mind achieved a mode of transcendence — here, then, is McCammon as storytelling Bodhisattva, staying around this crass publishing arena to show the rest of his what it’s like to write from the heart and make it count.

Another way of thinking about it is by talking about James Joyce. Weird, I know, but bear with me: if you read Joyce’s work, his fiction doesn’t become more buttoned-up — it gets bigger, broader, more personal, and certainly weirder. Even comparing PORTRAIT OF THE ARTIST AS A YOUNG MAN with ULYSSES is a fascinating exercise: the first fairly lean, the second similar but with a far greater storyworld. ULYSSES shows Joyce beyond the top of his game — he’s climbed the ladder, gotten to the top, and kicked it down behind him — and reveals an ultimate expression of the novel. He’s not afraid to deviate, either. He wanders down alleys you didn’t even know where there, with Leopold Bloom as our vehicle through the mundane chaos, the heroic normalcy of an everyman’s day.

(Let’s not talk about FINNEGAN’S WAKE right now.)

THE FIVE is McCammon’s ULYSSES.

That’s a wacky statement. I know. But I think it’s true. This tale of “The Five” — Nomad, Ariel, Mike, Terry, and Berke — takes those same trips down dark alleys, concerning itself less with a mechanical thriller-slash-horror plot and more with the nature of these characters and the power and madness of rock-n’-roll in this day and age. This is actually marketed as a horror novel, and… it is, I guess, but only barely. That’s not to say it’s not scary. It’s rough stuff at times. But again the supernatural component, while present, is barely there — a stroke of subtlety rather than overt paranormality.

I’ll be honest. I wasn’t sure about the book for the first… 20, 30 pages. But then you slip into the vibe of it and it reveals itself. Soon your heart’s thumping like a kick-drum.

If I had one complaint it’s that early on McCammon seemed more interested in describing the technical beats of the music as it played — problematic for a guy like me who has the musical inclination of a cantaloupe. (Confession: I once played the drums. Second confession: I probably wasn’t very good.) But eventually he moves away from that and describes the music in cleaner, more poetic beats — paving the way to let you know how the music’s supposed to feel rather than the rote mechanics of how it’s played. It conjures to mind that this is a novel with the potential for transmedia extensions, if only in the form of us getting to hear the music of “The Five.”

Anyway. Point being, I recommend it. Two drumsticks thrust up and twirling. It’s a powerful, profound, trippy novel that’s troubling and unsettling throughout. This isn’t like anything else McCammon has ever done — again, it’s far fuzzier at the margins. But Stephen King was right to call it “full of rock and roll energy.” It isn’t McCammon’s easiest read. But, ULYSSES isn’t an easy read, either. Even still, both novels are some of the best of the form.

The caveat applies here that McCammon is easily my foremost “totem spirit” in terms of writers who influenced me. The guy’s one of my literary heroes and it’s nice to see him not just working, but at the top of his game. I’m looking cuh-razy forward to THE PROVIDENCE RIDER and whatever horror novel he’s got after that. (I still need to see if I can get my hands on his new WOLF’S HOUR stories, though. Dangit.)

All right, cats and kittens.

Your turn.

Recommend a book.

And go read THE FIVE while you’re at it.

25 Things You Should Know About Revising And Rewriting

Previous iterations of the “25 Things” series:

25 Things Every Writer Should Know

25 Things You Should Know About Storytelling

25 Things You Should Know About Character

25 Things You Should Know About Plot

25 Things You Should Know About Writing A Novel

1. Forging The Sword

The first draft is basically just you flailing around and throwing up. All subsequent drafts are you taking that throw-up and molding it into shape. Except, ew, that’s gross. Hm. Okay. Let’s pretend you’re the Greek God Hephaestus, then. You throw up a lump of hot iron, and that’s your first draft. The rewrites are when you forge that regurgitated iron into a sword that will slay your enemies. Did Hephaestus puke up metal? He probably did. Greek myths are weird.

2. Sometimes, To Fix Something, You Have To Break It More

Pipe breaks. Water damage. Carpet, pad, floor, ceiling on the other side, furniture. You can’t fix that with duct tape and good wishes. Can’t just repair the pipe. You have to get in there. Tear shit out. Demolish. Obliterate. Replace. Your story is like that. Sometimes you find something that’s broken through and through: a cancer. And a cancer needs to be cut out. New flesh grown over excised tissue.

3. It’s Cruel To Be Kind

You will do more damage to your work by being merciful. Go in cold. Emotionless. Scissors in one hand, silenced pistol in the other. The manuscript is not human. You are free to torture it wantonly until it yields what you require. You’d be amazed at how satisfying it is when you break a manuscript and force it to kneel.

4. The Aspiration Of Reinvention

I’m not saying this needs to be the case, and it sounds horrible now, but just wait: if your final draft looks nothing like your first draft, for some bizarre-o fucking reason you feel really accomplished. It’s the same way I look at myself now and I’m all like, “Hey, awesome, I’m not a baby anymore.” I mean, except for the diaper. What? It’s convenient. Don’t judge me, Internet. Even though that’s all you know. *sob*

5. Palate Cleanser

Take time away from the manuscript before you go at it all tooth-and-claw. You need time. You need to wash that man right out of your hair. Right now, you either love it too much or hate its every fiber. You’re viewing it as the writer. You need to view it as a reader, as a distant third-party editor flying in from out of town and who damn well don’t give a fuck. From subjective to objective. Take a month if you can afford it. Or write something else: even a short story will serve as a dollop of sorbet on your brain-tongue to cleanse the mind-palate. Anything to shift perspective from “writer” to “reader.”

6. The Bugfuck Contingency

You’ll know if it’s not time to edit. Here’s a sign: you go to tackle the edit and it feels like your head and heart are filled with bees. You don’t know where to start. You’re thinking of either just walking away forever or planting a narrative suitcase bomb in the middle of the story and blowing it all to H-E-Double-Hockey-Sticks. That means you’re not ready. You’re too bugfuck to go forward. Ease off the throttle, hoss. Come back another time, another way. Cool down.

7. The Proper Mindset

Editing, revising, rewriting requires a certain mindset. That mindset is, “I am excited to destroy the enemy that resists good fiction, I am ready to fix all the shit that I broke, I am eager to shave off barnacles and burn off fat and add layers of laser-proof steel and get this motherfucker in fit fighting shape so that no other story may stand before it.” You gotta be hungry to fuck up your own work in the name of good storytelling.

8. Go In With A Plan Or Drown In Darkness

You write your first draft however you want. Outline, no outline, finger-painted on the back of a Waffle House placemat in your own feces, I don’t care. But you go to attack a rewrite without a plan in mind, you might as well be a chimpanzee humping a football helmet. How do you know what to fix if you haven’t identified what’s broken? This isn’t time for intuition. Have notes. Put a plan in place. Surgical strike.

9. Don’t Rewrite In A Vacuum

You write the first draft in isolation. Just you, your keyboard, a story, some industrial lubricant and a handgun. All other drafts are part of a team initiative. SWAT, kicking in windows, identifying perps. Beta readers, editors, agents, wives, friends, itinerant strangers, hostages, whatever. Get someone to read your nonsense. Get notes. Attend to those notes. Third parties will see things you do not.

10. Embrace The Intervention Of Notes

You get notes, it’s tough. It’s like coming home and being surrounded by friends and family, and they want you to sit down and listen as they talk about getting you unfettered from your addiction to obscure 80s hair-bands and foul Lithuanian pornography. But listen to those notes. They may be hard but they’re both instructive and constructive. They are a dear favor, so do not waste them.

11. But Also, Check Your Gut

When someone says “follow your gut,” it’s because your intestinal tract is home to an infinite multitude of hyper-intelligent bacterial flora. It knows what’s up if you can tune to its gurgling frequency. You get notes and they don’t feel exactly right, check the gut. Here’s the thing, though. Notes, even when you don’t agree, usually point out something about your manuscript. It may highlight a flaw or a gap. But it can also be instructive in the sense that, each note is a test, and if you come up more resolute about some part of your manuscript, that’s okay, too. Two opinions enter, one opinion leaves. Welcome to Chunderdome.

12. When In Doubt, Hire An Editor

Editors do not exist to hurt you. They exist to hurt your manuscript. In the best way possible. They are the arbiters of the toughest, smartest love. A good editor shall set you — and the work — free.

13, Multitasking Is For Assholes

It is the mark of the modern man if he can do multiple things at once. He can do a Powerpoint presentation and mix a martini and train a cat to quilt the Confederate Flag all at the same time. Your story will not benefit from this. Further, it’s not a “one shot and I’m done” approach. This isn’t the Death Star, and you’re not trying to penetrate an Imperial shaft with one blast from your Force-driven proton penis. You have to approach a rewrite in layers and passes. Fix one thing at a time. Make a dialogue pass. A description pass. A plot run. You don’t just fix it with one pull of the trigger, nor can you do ten things at once. Calm down. Here, eat these quaaludes. I’m just kidding, nobody has ‘ludes anymore.

14. Not Always About What’s On The Page

Story lives beyond margins. It’s in context and theme and mood — incalculable and uncertain data. But these vapors, these ghosts, must line up with the rest, and the rest must line up with them.

15. Content, Context, Then Copy

Behind, then, the layer cake of editing. Start with content: character, plot, description, dialogue. Move to context: those vapors and ghosts I just told you about. Final nail in the revision coffin is copy: spelling, grammar, all those fiddly bits, the skin tags and hangnails and ingrown hairs. Do these last so you don’t have to keep sweeping up after yourself.

16. Evolution Begins As Devolution

Two steps forward, one step backward where you fall down the steps and void your bowels in front of company. Here is a common, though not universal, issue: you write a draft, you identify changes, and you choose a direction to jump — and the next draft embodies that direction. And it’s the wrong direction. Second draft is worse than the first draft. That’s fine. It’s a good thing. Definition through negative space. Now you can understand your choices more clearly. Now you know what not to do and can defend that.

17. Two Words: Track Revisions

You know how when there’s a murder they need to recreate the timeline? 10:30AM, murderer stopped off for a pudding cup, 10:45AM, victim took a shit in the ball pit at Chuck E. Cheese, etc? Right. Track the timeline of your revisions. Keep a record of them all. First, if your Word processor allows you to track changes and revisions, do that. If your program doesn’t (Word and Final Draft both do), then get one that does. Second, any time you make a revision change, mark the revision, save a new file every time. I don’t care if you have 152 files by the end of it. You’ll be happy if you need to go back.

18. Fuck Yeah, Spreadsheets

Spreadsheets seem anathema to writing, because writing is “creative.” Well, rewriting is clinical and strategic. A spreadsheet can help you track story beats, theme, mood, characters, plot points, quirks and foibles, conflicts, and so on. Any narrative component can be tracked by spreadsheet. Here’s one way: track narrative data per page or word count. “Oh, this character drops off the map for these 10 pages of my script.” “This plot needs a middle bit here around the 45,000 word mark.” “Not nearly enough laser guns and elf-porn at the turn of the third act.”

19. A Reiteration Of Opinion Regarding “Creativity”

If you looked at that note about spreadsheets and thought something-something blah-blah-blah about how it will destroy your creativity and ruin the magic of the story, then form hand into fist and punch self in ear. If you need every day of writing to be a nougat-filled boat-ride through Pez-brick tunnels, you’re fucked. Rewriting is hard. Creative comes from “create,” and often, revision is about destruction. In other words: harden the fuck up, Strawberry Shortcake, ’cause the boat ride’s about to get bumpy.

20. Put The Fun In Fundamentals

You can’t revise if you don’t know how to write. Same if you don’t know the tenets of good story. How would you fix basic fucking problems if you can’t find them in the first place?

21. A Trail Of Dead Darlings

Don’t misread that old chestnut, “Kill your darlings.” Too many writers read this as, “Excise those parts of the work that I love.” That would be like, “Beat all the positive qualities of your child out of him with a wiffle ball bat.” You should leave in the parts you love… if they work. Killing your darlings is about that word: “darling.” Elements that are precious preening peacocks, that exist only to draw attention to themselves, those are the components that deserve an ice-axe to the back of the brain-stem.

22. Look For These Things And Beat Them To Death, Then Replace

In no particular order: Awkward and unclear language. Malapropisms. Punctuation abuse. A lack of variety in sentences. A lack of variety in the structure of the page. Plot holes. Inconsistency (John has a porkpie hat on page 70, but a ferret coiled around his head on page 75). Passive language. Wishy-washy writing. Purple prose. An excess of adverbs. Bad or broken formatting. Cliches. Wobbly tense and/or POV. Redundant language. Run-on sentences. Sentence fragments. Junk language. Cold sores. Mouse turds. Light switches that don’t turn anything on. Porno mustaches. Dancing elves. Or something. I need a nap.

23. Clarity Above Cleverness, Or, “How Poetry Lives In Simplicity”

Poetry gets a bad rap. Everyone always assumes it’s the source of purple, overwrought language, like it’s some kind of virus that infects good clean American language and turns it into something a poncey 11th grade poet might sing. Poetry lurks in simple language. Great story does, too. You don’t need big words or tangled phrasings or clever stunting to convey beautiful and profound ideas. In subsequent drafts, seek clarity. Be forthright in your language. Clarity and confidence are king in writing, and the revision process is when you highlight this. Write with strength. Write to be understood. That doesn’t mean “no metaphors.” It just means, “metaphors whose beauty exists in their simplicity.”

24. Don’t Make Me Say It Again: Read. Your Shit. Aloud.

I don’t care if the dog is looking at you like you’re crazy. If you’re on the subway, hey, people think you’re a mental patient. Oh well. Seriously though, I hate to repeat myself but I am nothing if not a parrot squawking my own beliefs back at you again and again: Take your work — script, fiction, non-fiction, whatever — and read it aloud. Read it aloud. READ IT ALOUD. When you read your work aloud, you’ll be amazed at the things you catch, the things that sound off, that don’t make sense, that are awkward or wishy-washy or inconsistent. Read it aloud read it aloud read it aloud read that motherfucker aloud.

25. Loose Butthole

Ultimate lesson: clinging to a first draft and resisting revision is a symptom of addiction — you may be huffing the smell coming off your own stink. The only way you can get clean is when you want to get clean, and the same goes with revisions: you’re only going to manage strong and proper revisions when you’re eager and willing to do so. Relax your mind. Loosen your sphincter. And get ready for war. Because revising and rewriting is the purest, most fanfuckingtastic way of taking a mediocre manifestation of an otherwise good idea and making the execution match what exists inside your head. Your willingness to revise well and revise deep is the thing that will deliver your draft from the creamy loins of the singing story angels.

* * *

If you dig on the apeshit crazy-face no-holds-barred profanity-soaked writing advice found here at terribleminds, then you may want to take a wee bitty gander-peek at: CONFESSIONS OF A FREELANCE PENMONKEY, which is available now! Buy for Kindle (US), Kindle (UK), Nook, or PDF.

Flash Fiction Challenge: Sub-Genre Mash-Up

Once again, last week’s challenge is worth your look-see — “MUST LOVE ROBOTS.” Scan the comments. Find the delicious robot stories contained within.

And now for this week’s challenge.

Here, then, is a list of six sub-genres:

Steampunk.

Superhero.

Noir.

Erotica.

Farce.

Men’s Adventure.

Your job is to choose two of these and mash them up into one crazy flash fiction tale. Superhero Erotica? Steampunk Noir? Men’s Farcical Adventure? Mix, match. Go nuts.

You’ve got 1000 words.

Due by July 1st (Friday) at noon (EST).

Here’s the second thing, though: I’ll pick my favorite story out of the bunch and offer that writer a critique of up to 5,000 words of fiction (short story, part of a novel, whatever).

So, jump in. Get writing. Write so it rocks.

See you on the other side when you invent your own sub-sub-genres.

EDIT:

Happy July 4th, peeps.

Okay, finally gone and read all the flash fiction entries.

Some really strong stuff here. Like, wow. Monkey heads and Mister Polisher and the grim relationship between hooker and john. In the end, it came down to Amber Gardner’s superhero-noir (“Savior“) and, well, Jim Macfee’s Superhero Noir (“Sanction“). In terms of picking folks who might want an edit, I’m looking for a few things, right? I’m looking for stuff that’s good. I’m looking for writers with potential, even if that potential hasn’t been realized. And I’m looking for a selfish fix to read more of their work.

Even now I pinball between the two stories.

So, I’m going to cheat and pick both, giving one the “2nd prize” treatment.

I’m picking Jim for the 5k edit.

I’m picking Amber for a smaller 2.5k edit.

Congrats, both of you crazy kids. Bounce me a mail at chuckwendig [at] terribleminds [dot] com.

What Ails You, Penmonkey?

First, as a head’s up: I triumphantly declared Thursdays to be reserved for guest posts and interviews, and you’ll realize that, erm, this isn’t that. I’ve got some good guest posts and have some incoming interviews (and have to send more out — be advised that this baby we have is some kind of goddamnable time vampire the way he eats hours of our lives), so those will come.

But — but! — for those weeks when I don’t have something in the pipeline, I figure I’ll bounce the ball into your court. Ask you a question. See what you got going on.

Today’s question is about: you and your writing.

In case you’ve been locked in a steamer trunk deep down in the darkest cavern, here at terribleminds I talk a lot about writing and writers, and I like to think I’m talking about stuff people find useful, but fact is, I never really know. This is one way for me to know. So, I ask you here: tell me about your current projects and, specifically, any problems you’re having as a writer. Anything at all. Babble away. Read other comments, too — maybe what one person considers a problem is something you’ve already figured out. Help each other. And this helps me, too — it lets me know how to gear future writing posts.

Sit on my lap. Tug on my wizened beard.

And tell Old Man Wendig your problems.

… okay, that sounds weird.

BUT I LIKE IT WEIRD.

Ahem. Anyway. You know the drill.

You. Comments. Go. Deposit your think juice in my blog box.