Chuck Wendig: Terribleminds

Apple-Obsessed Author Fella

Archives (page 296 of 465)

It Takes The Time It Takes

Writing. Finishing. Editing. Publishing. Selling.

We want everything fast but sometimes it’s slow because it needs to be slow.

I write fast. I can churn out a book that doesn’t suck in a month or two. I also write a lot. In just over two years I’ve published ten books — one of which was self-published. Some of these books seem well-regarded, though I can’t speak to their actual quality, only to their quantity. I had a short film show at Sundance. I had a script go through the Sundance Labs. Worked on games and transmedia stuff and now comics and somewhere north of 115,000 tweets. I’ll probably write diner menus and the product description on the back of a bag of donkey chow next.

It’s a strong quantity of words. Quality, I dunno. But definitely quantity.

And to that quantity I have been referred to at times as an overnight success, which is true as long as you define “overnight” as “a pube’s width shy of 20 years.”

Because that’s how long I’ve been writing.

Twenty years.

Here are some other numbers for you:

I’m about to turn 38.

I sold my first short story when I was 18.

I made nine bucks.

I started working freelance when I was 21 — writing for the roleplaying game industry, for White Wolf Game Studios. First book I worked on was, I think, the Hunter Storytellers Guide, and then Hunter Book: Wayward after that.

I made, I think, $0.025 cents per word to start. Two-and-a-half cents per word.

Over time and with work I ended up making $0.05 per word, except when I was doing developing and editing work, which was $0.02 per word.

I contributed to around 100 books in the game industry, either as writer or developer.

In those books I wrote around two million words.

I worked various other jobs in the middle of this writing career: I was a “reporter” for the ICRDA (the Independent Cash Register Dealer’s Association, which is about as soul-killing an organization as you can imagine) and what that means was they hired me as a reporter but used me as a mule. (I crashed a tour van and got it stuck in a parking garage and that was my last day working for those assholes.) I worked one day shredding EPA documents for a pigment company. I worked a day in an advertising agency where for some reason they had sex toys everywhere and the ad execs looked like porn stars (to this day I still don’t know what was really going on there). I was a coffee-monkey for Caribou (one week), Borders (one week), and a cool little coffeehouse called Dillworth (one year). I worked behind the counter of one bargain bookstore. I worked as a manager for another bargain bookstore along with Pete, an old man who showed me scars from a time he got two bullets to the chest (at a bookstore). I did time at Gateway Computers as a help desk dude and a sales guy. I worked at a fashion merchandising company as a systems manager. I updated a website for an almost-kinda-sorta payola-based online music magazine meant to stir up radio plays when radio still mattered. I worked for the library in marketing.

But I was always a writer even when I was doing other things.

(Don’t tell my employers, but I used a whole lotta company time to write.)

I wrote six novels before I published my seventh, Blackbirds. And I wrote God-Only-Knows how many unfinished novels before that — leaving behind me a trail of broken story-corpses like furniture that fell off a truck because somebody forgot to tie all the shit down.

Those six novels were somewhere between bad to really bad with the occasional punctuation of oh that’s pretty good. It’s a good thing self-publishing did not exist back then because I’d have been shellacking the walls of the Kindle Marketplace with my stenchy word-grease.

The novel right before Blackbirds — a book called Dog Days — took me maybe a year to finish. It wasn’t really me or my voice, it was me trying to think I knew what I should write to get published, and I almost did. A few agents nibbled. I’m glad they didn’t. We can say what we want about gatekeepers, but truth is, I’m glad the bouncers kept me out of the club that night, because holy shit were my dance moves so not ready. All that flailing. Very inelegance. Such clumsy. Wow.

Blackbirds took me four or five years to write.

A month or two to get an agent.

A year or more to get published.

The sequel, Mockingbird, took me 30 days.

The third book, Cormorant, 45 days. Each with equal time to edit them, too.

Under the Empyrean Sky took a month for the first draft, but a year to get right through various successive drafts — and by the end over half the book was gone twice over. Then: more editing once the publisher picked it up — editing for content, for copy, for style, whatever.

Lots of books. Each a different hunk of time carved out of my life.

My point in telling you this is that I get a lot of emails or tweets or folks talking to me at conferences and they want to know how long this takes or why it doesn’t go faster and should they just self-publish. And I don’t have any good answers for that.

Because it takes as long as it takes.

And generally, I suspect it takes a lot longer than you want. Like most things in life, you want it now but now is often how you get it wrong, not how you get it right. A pot roast sits a long time in the oven. Brisket takes a long time for the smoke to get into the meat, for all the connective tissue to break down. You don’t paint a masterpiece the first time you pick up a brush. It took me 20 years to figure out how to brew my favorite cup of coffee. A sapling takes a long time to become a tree. A human takes a long time to become a person.

And a writer takes a long time to become a writer.

It’s easy to see these last couple years of my career as a flurry of activity out of nowhere. But you’re seeing the trunk of the elephant poking out of the tent (IT’S A TRUNK SHUT UP GET YOUR MINDS OUT OF THE GUTTER); you’re not seeing the whole beast. But those books I wrote — the ones that were bad? — mattered. You’ll never see them; they’re part of the foundation of this metaphorical house. It’s all under the earth, just rocks and packed dirt, but part of what holds the structure up. The freelance writing, too, that put me out there with editors and developers who helped me learn the craft — their input like hard stones whetting a blade.

Some books are fast, and some books are slow. Some books suck — though the suck can be fixed. Some books are good but can be made great. And some rare books are great the moment they land, as if they were handed down to the readers by one of the gods. (Though one should never be so presumptive to assume it’s his book that’s great — an ego that big and that brash could mean a book that’s very small, very broken.) You don’t just self-publish something because you’re tired of looking at it. You don’t just send things off to an agent or an editor because you need it now. As I am wont to say to the toddler: “Patience, little monkey.”

This shit takes time. It takes input. It takes other people. It takes self-evaluation. It takes knowing when a book is wrong and when to dust off your hands because it’s right. It’s about not worrying about getting to perfect because no such thing exists.

Your writing career will be long. Lots of peaks and valleys. Lots of digging in dirt, lots of learning “wax-on, wax-off,” not sure how waxing a fucking car will teach you goddamn karate. Lots of living to do, lots of reading to do. A world of of thinking, what feels like literal tons of doubt pushing down on your neck and shoulders. And, obvious to some but not obvious to all:

It’ll take a lot of writing.

Every writer is her own creature, and every book a monster child different from the last.

A writing career isn’t a short game — it’s a long con.

You should always be writing, but never be hurrying.

It takes the time that it takes.

Writing Advice From My Dream Brain

I don’t dream about writing. I don’t dream about my books, my career, about storytelling.

I dream about stories but not storytelling, I guess you’d say — frequently really weird stories, to boot. My wife has those awkward-but-normal dreams that express anxiety or excitement over mundane life (“I was at the bank and someone said something about me and…”) whereas my dreams are like David Lynch-directed video games (“And then I jumped out of the helicopter and the helicopter was also a god? And then I took the ham sandwich and…”).

This was last night’s dream, though:

I was walking. New York City street. Manhattan. Very busy. Bright. Summer.

(Summer? Wishful thinking, I guess.)

I was going from — well, I don’t know where. I had intention. Walking from one building, going to another across town. I was walking with some purpose as one does in the city and as I passed by a doorway, Amy Sherman-Palladino stepped out. Black dress. Dark sunglasses.

She is the creator of Gilmore Girls and Bunheads.

(Have you seriously not watched Gilmore Girls? You are dead to me. One of my top ten favorite shows. Smart, snappy, sweet. Like Buffy but without all the vampire-slaying. Like Veronica Mars without all the… detecting? Whatever, shut up, just go watch it.)

I have not thought of Amy Sherman-Palladino in a long time and I do not know what possessed me to dream of her, but there she was, looking like herself but taller, and occasionally transforming into Lauren Graham. She was hurrying somewhere.

I hurried after, hoping to catch up.

(It was like that scene in The Matrix where Neo and Morpheus walk against the crowd.)

I finally caught up and said, “Can I ask you some writing questions?”

And she said, “I walk fast so you’ll have to talk fast.”

I said, “Do you have any advice for me?”

“Write from the rails,” she said. As if I was supposed to understand that.

Then suddenly she was outpacing me again and I had to struggle against the crowd — finally I matched her speedy pace and said, “I don’t know what that means.”

She answered as she walked, and said, “Write like you’re up high and going fast. The story is a ride for you as much as it is for them.” And I tried to ask her more but she interrupted me, sounding irritated: “Write like you’re hanging from a rail.”

I tried tell her again that I didn’t know what she meant.

Riding from rails? Hanging from rails? What?

Finally, we were crossing the middle of an intersection. Cars screeching brakes. Honking at us. She stopped, and whirled me around and lifted her sunglasses and said:

“You gotta write stuff that scares the shit out of you.”

And then she was gone, moving faster than I could.

The Cormorant Photo Contest: Game Not Yet Over

And here we are.

All the entries for the Miriam “Drink It Black” Photo Contest are now in.

We had eleven total entries.

Each of them containing at least a little bit of amazing.

You can click here to find the whole set.

So, to refresh you, here’s how this works:

I pick a winner.

And then you pick a winner.

The first winner gets to pick from the two prizes available (coffee bundle or book bundle) — second prize goes to the reader-chosen winner. Easy-peasy let’s-get-beezy.

My winner?

Karina Cooper’s entry:

It was a tough choice, because some of the other photos were equally kick-ass. This one wins because it looks like a Joey Hi-Fi Miriam Black book cover. I half-expect to have to search through the image to find plots about the fourth book secretly hidden within.

I mean, whoa. The Tarot. The hair. The bruises. Jinkies!

Well done, Karina. (Karina is an author in her own right, if you didn’t know.)

That said, you’ve still got your job to do.

So, go look at the set of pics.

Pick your favorite, and drop your vote in the comments below.

You must include the number of the photo (1 through 10) for that vote to count.

Choose one only.

And, actually, I’m going to up the stakes a little bit here. I’m going to offer another prize onto the table, now — the person with the second number of votes will get a coffee mug. Either the Certified Penmonkey or Art Harder mug, from the terribleminds merch.

So, get to voting.

Voting ends at the close of Monday: 11:59PM, EST.

Flash Fiction Challenge: The Who, The Where, The Uh-Oh

Last week’s challenge: “Roll For Title!”

Yoinks.

Last week’s flash fiction challenge was easily the most visited challenge I’ve ever run — also with the most participation. That’s bad-ass, and it’s amazing to see such energy and talent on display. Pat yourselves on the back. Eat some ice cream. MAKE OUT WITH YOURSELF IN A MIRROR.

Or something.

Anyway, this week, we’re back with another randomized challenge —

And, this week, I’m letting you have 2000 words instead of 1000.

The way forward is simple: pick (randomly or by hand) one element from each column below (Who, Where, Uh-oh) and smoosh those three together to concoct a single story. For bonus points, you can actually randomize the Who column twice — either to make a combination protagonist (PSYCHIC CELEBRITY! ASSASSIN ACCOUNTANT!) or to choose a second character to go into your tale, either as a supporting character or as an antagonist.

Post this story at your online space.

Link back here.

Due by Friday, the 24th, noon EST.

And the categories are…

The Who (Protagonist)

  1. Detective
  2. Ghost
  3. Bartender
  4. Dirty Cop
  5. Psychic
  6. Assassin
  7. Accountant
  8. Celebrity
  9. Android
  10. Waiter/Waitress

The Where (Setting)

  1. Nuclear Wasteland
  2. Amusement Park
  3. Chinatown
  4. Far-Flung Space Station
  5. Mad Botanist’s Greenhouse
  6. Virtual Reality
  7. The Underworld
  8. Trailer Park
  9. Pirate Ship
  10. Casino

The Uh-Oh (Problem)

  1. Betrayal by best friend!
  2. Left for dead, out for revenge!
  3. Encounter with a nemesis!
  4. Trapped!
  5. Something precious, stolen!
  6. Lovers, separated!
  7. Warring against nature!
  8. An unsolved murder!
  9. A conspiracy, revealed!
  10. Besieged by supernatural enemies!

B-Dub’s First Story

He sat on my lap. “I’m writing a story!” he said. “I’m typing!”

And then he wrote:

 Nhdjyrttythjkj,./N

Qw23343dfgfghrtfghjbghnmhyjkrtyjg hmm,zAMNAMNB RTFGHBNKND FXGH JHGNMAZZVFGA

G  t aqthywqhg ab bv b

zTdxcdvxccv dcvcvvvcTQ nnz asm mz A

z tyj ybnhqdf3g3cvbv

And I assume he meant to finish with:

THEN THEY WERE ALL EATEN BY ZOMBIE CROCODILES

THE END.

Thought I’d preserve the boy’s first foray into fiction writing here on the blog. Now to spend the next 16 years convincing him that being a writer is a really, really horrible idea.

Gareth L. Powell: Five Things I Learned Writing Hive Monkey

With a barrel-full of trouble and a chamber-full of attitude, charismatic but dangerous former Spitfire pilot Ack-Ack Macaque has gone into hiding, working as a pilot on a world-circling nuclear-powered Zeppelin. But when the cabin of one of his passengers is invaded by the passenger’s own dying doppelganger, our hirsute hero finds himself thrust into another race to save the world – this time from an aggressive hive mind, time-hopping saboteurs, and an army of homicidal Neanderthal assassins!

1. WRITING SEQUELS IS FUN

I had a blast writing Ack-Ack Macaque (Solaris Books 2013). It was a such a lot of fun to write that I was truly sorry to finish it. However, that sorrow quickly turned to delight when Solaris commissioned a sequel, and I was given the chance to step back into the world I’d created. I’d spent so much time in the heads of the main characters that coming back to them felt like meeting up with old friends. I knew them, and I already knew how they’d react in any given situation. All I had to do was drop them into the midst of a new plot and watch them fight their way out again. Sometimes you hear people say that a book “almost wrote itself”; I wouldn’t go that far – I worked damn hard on this book – but I can understand what they mean. The characters were so well established that sometimes, I felt almost as if they were with me, acting out the story while I took notes.

2. WRITING SEQUELS IS HARD

To pick up on the “I worked damn hard on this book” comment above: while the characters and their world were ready and waiting, the first challenge I found was coming up with a plot worthy of the first book, which had already received some stunning reviews. Somehow, I needed to stay true to the spirit of that first book, while simultaneously taking everything up a couple of notches.

Casting around for inspiration, I tried to come up with a list of sequels that were better than their original. I started with The Empire Strikes Back, of course, and Godfather 2; then I ran into trouble. Personally, I’ve always preferred Aliens to Alien, but I’m aware that isn’t a universally held opinion.

What I needed to do was to find a story that somehow built on the themes and action of Ack-Ack Macaque, which was largely concerned with the nature of reality and what it is that makes us human. It started as a murder mystery and then quickly broadened out as the investigation led to the discovery of a global conspiracy.

Looking to mirror this structure, I started Hive Monkey with another murder – but the investigation this time wouldn’t lead to a sinister plot for world domination; instead, it would take us somewhere far stranger…

The second challenge came when I started writing. I had to decide how much information from the first book to include in the second. Should I assume that everybody was familiar with the story so far, or include big chunks of explanation?

After much agonizing, I decided to do what I could to make Hive Monkey accessible to new readers without boring those who had already enjoyed the first installment. I didn’t want to reveal too much, and thereby bog the narrative down, so I compromised by including an early scene, in which a member of the paparazzi pesters our monkey hero. This allowed me to refer to previous events through dialogue, avoiding clunky expository passages, and revealing much about the way Ack-Ack felt about his newfound fame.

3. WRITING WHAT YOU KNOW CAN GROUND THE STORY

My previous novels – at least, the ones with scenes set on Earth – had most of their action take place in London or Paris. With Hive Monkey, I wanted to do something different. I wanted to set the book in my hometown.

Although the ‘macaque’ books take place in an alternate timeline, because that timeline only diverged from our own in the late 1950s, its still close enough to be recognizable, as it shares our history up until the beginning of the 1960s, and therefore contains most of the same buildings and locations as our world.

It’s always fun to set stories in your hometown, because you can use locations you know intimately and that familiarity can add an extra authenticity to your writing. You don’t have to imagine a setting because you can visit it and walk around in it. You can see the stage on which your characters will play out their scenes.

However, doing so can also cause problems. You can fall into the trap of assuming too much knowledge on behalf of your readers. If you set a story against a local landmark and they’ve never visited it, they might not get the significance you assume it’s bringing to your story. They might miss the details you take for granted. In your mind’s eye, you might be constructing the most dramatic scene you’ve ever imagined – but if the reader doesn’t know enough about the locale to picture it in their own mind, if you’re not describing it properly, all your hard work will be wasted. You have to take a step back and ensure you’re being fair to them, that you’re avoiding in-jokes and describing the scene the same way you would if you were describing one on Mars or Jupiter, and not letting your familiarity with the place blind you to the reader’s needs.

On the other hand, it can be just as difficult to set stories in exotic or imaginary locales. You still have the same duty to describe the scene vividly, whether it’s Buenos Aires, Tokyo or the dark side of Moon.

One thing I’ve always enjoyed about the SF genre is the way it can transport you to some other time or place and fire your imagination so you feel you’ve been there and experienced something above and beyond your everyday routine. What you have to do as a writer is make sure you treat your local environment the same way – because it may well be exotic and mysterious to some of your readers.

In the case of Hive Monkey, I felt my familiarity with the setting helped ground the story and kept a fanciful narrative in touch with reality.

Bristol has always been at the edge of the civilized world – a city with a restless spirit. In 1497, John Cabot sailed from Bristol to discover the North American mainland. It was the departure point for expeditions of discovery, conquest and piracy; but also the home city of Paul Dirac, the jet engine, and Isambard Kingdom Brunel.

I was born in Bristol, in a little hospital a couple of hundred metres from Brunel’s famous Suspension Bridge, and I’ve spent most of my life in its environs. Choosing to set Hive Monkey on its streets was more than simply a case of “write what you know’, it was also a way to say something about the place that I call home.

4. WHEN WRITING A NON-HUMAN CHARACTER, YOU HAVE TO THINK LIKE A NON-HUMAN CHARACTER

When your main character is a monkey, you have to take care to make him more than simply a man in a hairy suit. You have to convincingly portray him for what he is – which means more than showing him eating the odd banana or going “Ook.”

When writing the character of Ack-Ack Macaque, I took pains to consider his needs and wants. As an uplifted monkey, his motivations would likely be different from those of a human. Certain behaviours and reactions would be hardwired into him. For instance, in some species, direct eye contact can be interpreted as a physical challenge – a reaction that makes it difficult for Ack-Ack to hold a civilized conversation with a human.

Above all, monkeys are social animals with hierarchical relationships, and Ack-Ack is alone, the only one of his kind. At the start of Hive Monkey, there are no other talking monkeys in the world, and so he is feeling lost and friendless, stranded on a planet of humans. How he overcomes those feelings and finds himself a ‘troupe’ supplies much of the story’s emotional core.

5. FACING THE FEAR

Although Hive Monkey is the first sequel I’ve written, it’s also my fourth novel, so this time around, I found I was starting to recognise certain parts of the process. For instance, after four books, I’ve come to accept that the first 20,000 words will be hard going. I’ve come to expect that difficulty and not let it intimidate me. I know that by the halfway point, the story will have taken on a life and momentum of its own, and that’s when everything will start to fly. A novel has its own inertia; if you put in enough work at the beginning, it will start to move.

However, the unique thing about this book for me was that it was a sequel. What if it wasn’t as good as the first book? Did I have enough left in the tank to do the characters and setting justice second time around? Did I still have something to say?

Fortunately, the answer to the last two questions turned out to be ‘yes’ – but that didn’t stop me lying awake worrying about it. Self-doubt and insecurity are the bane of a creative life. You are only as good as your last book. Every time a new one comes out with your name on the cover, people will use it to judge you and your worth as a writer. And frankly, that can be terrifying – especially if a fundamental part of your self-identity is tied around writing books. All you can do is to write the best damn book you can; and, with Hive Monkey, that’s hopefully exactly what I’ve done.

* * *

Gareth L. Powell is a novelist based in Bristol. He has written four novels and a collection of short stories. His books have been favourably reviewed in the Guardian, and he has written articles for The Irish Times and SFX, and an ‘Ack-Ack Macaque’ comic strip for 2000AD. 

Gareth L. Powell: Website | Twitter

Hive Monkey: Amazon / B&N / Indiebound