Apple-Obsessed Author Fella

Year: 2013 (page 64 of 66)

Monday Question: Wuzza Wooza Worldbuilding?

Saladin Ahmed wrote a cool thing at NPR called:

At Home In Fantasy’s Nerd-Built Worlds.”

It’s an article about the virtues of worldbuilding in terms of fantasy fiction.

In it, he says:

“Like a detailed model railroad the size of a football field, or a small city of fully furnished dollhouses, the well-built fantasy world astonishes us with the vastness of its intricacies. And from this wood, paint, cloth, metal, and hours and hours of painstaking nerds’ work, a kind of magic is made.”

(Which is a damn fine quote, indeed.)

I’m always a little… reticent to fall too deep into the world-building rabbit-hole, because oh, what a deep and wonderful hole it is. In both my upcoming YA cornpunk series and in my next Angry Robot novel, The Blue Blazes, by golly, there was worldbuilding to be done. But I also found that the worldbuilding was easy to become tangential and distracting — there comes a point when figuring out the details of the world crosses over from “enhances the richness of the narrative” to “tangles the narrative up in its own shoelaces and makes it fall down and chip a tooth and then everybody laughs at it as it skulks home, weeping into its bloodied hands.”

Ahmed points this out — giving some examples of worldbuilding that works (and why) and also noting those examples that perhaps fall towards parody (Robert Jordan, f’rex).

Really heavy worldbuilding distracts me, I think — once I hit that point in a fantasy novel that we have to describe the pubic grooming habits of halflings or the lyrical history of the lizard people’s addiction to chocolate eclairs I start to tune out. But, when done well, it gives you a deeper sense of place and roots you to the story in a way that the plot itself cannot. (This is true in much the same way that details about a character can bring you closer to that character — at least, until they don’t, until they expel you from them like an exorcism purging a ghost.)

I’m fond of saying that I prefer worldbuilding that serves the story rather than story that serves the worldbuilding. (Though the opposite is true in terms of games: a rich world presents myriad stories for me as the player to experience — the deeper the world, the bigger the sandbox.)

It also occurs to me just now that the worldbuilding in the very non-fantasy novel of Ulysses (James Joyce) is actually quite robust. It’s almost like a fantasy novel without the fantasy bits? In that sense that Joyce creates the heroic journey (made mundane) through a capably-realized real world city, and along the way packs in enough allusions and details to perhaps drown a bull elephant. (It’s a hard-to-read novel, though I do quite love it.)

I was never the kid with the fantasy map on his wall, but over time I’ve come to appreciate the power of really good worldbuilding.

Which is all a roundabout way of this week’s question:

What for you is an example of good worldbuilding? Or bad? In genre work or not.

And the obligatory: why?

Follow-Up On The Albee Agency Kerfuffle

If you recall, last month, a book publicity agency — the Albee Agency — posted testimonials on its website falsely attributed to some authors like me, Maureen Johnson, and Myke Cole, using our names without permission. (My post on the subject is here, but also have a look at the Writer Beware entry on them by the most excellent Victoria Strauss.)

Once busted and folks started tweeting to them, the testimonials remained the same but they changed the names associated with those them.

Things have been quiet since then, except recently I caught wind of:

I want this to be very clear: saying the Albee Agency falsely attributed my name and the names of other authors to testimonials they never gave was never an act of espionage launched by some other agency. It was a reporting of details. Nobody paid me. The blog post is not a fake.

I asked the person above (@Murphyverse) about where he heard that.

Was it from the Albee Agency? Is that what they told him?

They might have suggests, at least, that there is a chance the Albee Agency was lying to him about what went down regarding those testimonials, telling clients that those posts were faked and paid for by a competitor (@Murphyverse claimed it was “Smith Publicity” doing the dirty deed), when in fact no such thing was or is true.

Murphyverse followed up with (this time without an @-to me, perhaps mistakenly):

(I assume that’s to read, “harassed you into it.”)

Here, the key is, “they told me.”

Meaning, the Albee Agency told him that.

Meaning, they lied to him about that.

Looking through his Twitter stream seems to indicate other problems with the Albee Agency (issues of payment to them without result, issues of non-communication, etc).

The Albee Agency also now has a “word press blog” (“There is not wrong or right way to write a blog.. it is totally personal to you and your interests.”). But maybe there’s also this one? albeeagencyblog.wordpress.com? (Where they misspell their own name as Alby Agency?)

Once again, this is a reminder to be wary of any company out there in Internet-Land who provides dubious services and throw up a whole shitload of red flags. They particularly like to prey on self-published or “indie” authors. So, again, as Victoria Strauss says: writer beware.

The Qwillery Debut Author Cover Battle!

The end of the year came and I’m happy as hell that Blackbirds made it onto a bunch of best of lists, but I’m just as happy that the cover made it onto so many lists, too — the Joey Hi-fi cover, in my mind, deserves all the kudos it can get. It’s a cover that far outshines the novel I wrote and I am eager to be its champion.

So, forgive the intrusion, but we’ve one more battle left to fight.

The Qwillery Battle debut author cover challenge ends at the end of the day (11:59pm). It’s been a two-week battle, a fierce and snarling challenge between Blackbirds and another ass-kicking Angry Robot book, Chris Holm’s Dead Harvest.

Dead Harvest is, of course, a cover deserving of its laurels — it’s a stellar emblem of how a great cover designer can do something that conjures old elements (in this case, those of pulp novels) and executes in a fresh way. (That cover is designed by studio Amazing15.)

Further, Chris Holm is a writer of immense talent. You should be reading him.

Just the same, I once more cannot let the challenge go by without giving it my all.

I mean, ye gods, look at that Blackbirds cover. Look at it. I SAID LOOK AT IT.

Take at least two hours to just stare at it. I’m happy to duct tape your face to the monitor.

You know, if it helps.

It’s a beautiful cover! A staggering piece of starkly-painted art! My jaw drops every time I see it.

Anyway.

Right now, Blackbirds is down, folks. The tick-tock of the clock reminds us that the battle will soon be over. Go! Hurry! Vote! Vote for your favorite cover which may or may not be Blackbirds but if it is Blackbirds then we shall cross a meadow in slow-motion with giddy looks on our faces and when when we get close to one another we will leap into the air toward one another and freeze-frame high-five as the credits roll over us.

Or something.

What I’m saying is, I appreciate your patience in me yammering on about stuff like this.

And I’d appreciate your vote.

Click here to go to the challenge.

*freeze-frame high-five*

*credits roll*

Flash Fiction Challenge: The Wheel, Part Two

Last week’s challenge: “Spin The Wheel.” (So many entries!)

The past challenge was rather successful, so — I think we’re going to do it again.

I love these “games of aspects.” Eeeee!

Ahem. Anyway. So! Another set of random parameters for you to choose from, whether by rolling a d10 or using a random number generator like this one right here.

As usual, you’ve got 1000 words. Post it at your online space. Link back here.

You have one week. Due by Friday the 18th, noon EST.

Randomly choose one (or if you don’t want random and hate fun, pick one) from each:

Subgenre

  1. Weird West
  2. Comic Fantasy
  3. Wuxia
  4. Bad Girls In Prison
  5. Zombie Apocalypse
  6. Alien Abduction
  7. Lovecraftian
  8. Teenage Noir
  9. Steampunk
  10. Locked Room Mystery

Conflict

  1. Betrayal by a loved one!
  2. Need to hide a body!
  3. Someone’s been poisoned!
  4. The character is being hunted!
  5. Enemy at the gates!
  6. Heist gone wrong!
  7. Man versus nature!
  8. Man versus technology!
  9. Revenge!
  10. Family torn apart!

Must Feature:

  1. Demonic possession
  2. A forbidden book
  3. A mysterious stranger
  4. A bottle of rare whiskey
  5. A vengeful god
  6. Someone gone or going mad
  7. A suitcase full of money
  8. Carnival folk
  9. A secret message
  10. A hidden tunnel

A Short Rant On The “You Can’t Teach Writing” Meme

I see this meme every so often.

“You can’t teach writing.”

That is a hot, heaping hunk of horseshit and you should get shut of that malodorous idea.

Anybody who puts this idea forward is high-as-fuck from huffing their own crap vapors, because here’s what they’re basically saying to you:

“I’m a writer/artist/creative person and I’m this way by dint of my birth — I was just born naturally talented, assholes! — and it can’t be taught so if you’re not born with it as I most graciously was, then you’re pretty much fucked and fuck you trying to learn anything about it and fuck anybody who tries to teach it and you might as well give up now, you talentless, tasteless, cardboard hack. Now kiss the ring, little worm.”

Writing is a thing we learn. Which means it is a thing people teach.

Writing is beholden to mechanical structure — speech snatched out of the air and put to paper. We cram words into sentences, we mark them with punctuation, all in order to communicate on paper (or on rock walls or carved into a dead hobo’s back or however it is you choose to send messages to other human beings). It is a thing we teach to our children. It is a skill that develops as they get older only if it is fostered by the circuit formed between teaching and learning.

Ah, so you might be saying, “Well, what that really means is, story cannot be taught.”

Ha ha ha ha fuck you.

It can too be taught.

I’ve had plenty of teachers who taught me things about stories that I could not myself see or was not sharp enough to realize. And I don’t just mean teachers as in, school teachers or college professors (though those were critical to my penmonkey development, too). I mean, what about editors? Or let’s not forget how other writers instruct us through their own writing advice or by dint of their own writing — after all, every book is itself a lesson in writing books. Hell, my own father taught me things about telling stories — most of them unspoken lessons but some of them about how a joke is constructed or how a tale works when told a certain way.

Story is a thing both of art and craft: it has mechanics same as language does. Stories work a certain way and fail in other ways. Just because the laws of that land are far more amorphous and uncertain than, say, the rules surrounding the cobbling-together of a paragraph doesn’t mean the act of storytelling is without teachable components.

Do we teach ourselves? Certainly to a degree, sure. The best lessons of writing and storytelling lurk in our own mis-steps and victories, but sometimes we need that outside voice — a teacher, I hear they’re called — to provide context and to offer shape to those mis-steps and victories.

Is divinely-granted talent really a thing? Talent may be, though I don’t know if I care to lend its existence to the power of any deity — but talent is worthless without work and is itself an imperfect, incomplete creature. Talent is just a lump of cold, if precious, metal. You still need hard work and effort and desire and trained skill to turn that inert lump into a mighty blade. It doesn’t just fucking happen. Artists are not born into some “magical artist caste.”

Writing and storytelling can be taught. If you want it bad enough, you can learn it.

They cannot be taught in a vacuum, no. They cannot be taught if you do not have the desire to learn and the discipline to execute on those lessons. But one can teach these things to those who truly want to know, to those who truly want to do. Anybody who tells you different is just trying to shut the door in your face in order to feel better about themselves. But, be assured, anybody who sells you that string of turdballs and calls it a necklace is lying to you: just as you will be taught things about writing and storytelling, so were they, at some point.

Go forth and write. And practice. And work. And learn.

And when you’re done, pass some of what you learned down the line.

As a teacher of others.

Ten Questions About Your Story

Here at terribleminds, it’s time we do interviews a little differently.

I want to use the interviews to showcase a story rather than its author.

Now, on the one hand, I really like showcasing the author. Highlighting a storyteller of some medium is a fascinating look at who we are and how we all have variant processes — but the change is necessary for, I think, two reasons:

One, I just don’t have the time to craft the individualized questions for other writers and storytellers anymore. It’s not that it’s some epic time-sink, but I’m looking at a year forward where I have meager splinters of time available to me.

Two, and perhaps the more important reason, I want to specifically showcase a project you worked on that people can check out right now. You have a book coming out? Fuck it, let’s talk about the book. Plus, that allows storytellers to come back here multiple times to talk about multiple projects, which is a thing I quite like about, say, Scalzi’s Big Idea posts.

That’s not to say I won’t do interviews crafted more toward a storyteller than a specific project — but those will be far less common, I think. This is the way forward.

Interviews will still post on Thursdays as usual. I’ll do one a week.

You want an interview? Then here’s how it works. (And again I’m cribbing from Scalzi. If you’re gonna steal, steal from the best.) The rules are:

1) I’m looking for any kind of storyteller with a project to showcase. I assume this will trend toward books and the authors of said books, but I’m happy to talk to comic writers, screenwriters, game designers, whoever. Open to any genre, too!

2) In terms of authors of books, please know that if you’re a self-published author, your chances are slimmer. That’s not to say I don’t think indie is a valuable and meaningful option in terms of publication, only that when I do these things I receive a boat-load of responses from self-pub authors, many of them demonstrating what could kindly be called “questionable talent and/or story.” A story published by a traditional press, even a small one, tends to have met a certain set of standards that self-published works are not required to heed.

3) You need to hit me up no later than one month before your book drops. The earlier you let me know, the earlier I’ll get you on the schedule. I’ll try to get you close to a date of release/publication if possible, though if the schedule starts to fill up, then THE FATES HAVE SPOKEN. Oh, and yes, you can have an agent, editor, publicist, etc. contact me.

4) How do you reach me? Email me at terribleminds at gmail dot com. The subject header should be in this format: TEN QUESTIONS AT TERRIBLEMINDS [Author Name] [Name of Story]. The body of the email should give me a sense of the book, whether it’s flap copy or something else you’ve written to describe the book. Also: please identify your release date. Er, not “from prison.” I mean, the date your story releases to the world like a flock of doves in a Prince video.

5) If the stars have aligned, then I’ll give you the questions (which can also be found below) and I’ll fit you with a set of shackles — er, I mean, a date your interview will land here at terribleminds. I’ll need the answers to your questions the week before they post (i.e. the Thursday prior). I’d also like a copy of your book. E-copy is fine, though print is preferable.

6) Send me the questions and answers inside a document. I don’t need HTML formatted text or anything — .doc or .rtf will do fine.

7) Make sure to send me along any links pertinent to the project. Got a website? I want that link. Got a Twitter account? I want that, too. Also give me any pertinent “buy” links — Amazon, B&N, Indiebound, whatever. I’ll get them in there at the bottom of your post. I’ll also need a link to your book cover — I don’t need the actual file, as a link to the graphic will do fine.

A few notes:

I prefer to stick to books that are new — meaning, I’m not interested in a post regarding work previously published. Them’s the breaks, word-nerds.

Also, don’t just, y’know, answer the questions and email them to me assuming I’m totally gonna bite. I have no idea how robust the response will be to this, but I can’t guarantee a slot.

It’s also possible you’ll write me and I won’t write back. I’ll try to. I promise. But, time may be against us. Or you may accidentally end up in a spam folder. Or I may be trapped under a heavy object, slowly being pecked to death by starving geese. Shit happens, is what I’m saying.

Why would you want to do this?

Well. Terribleminds isn’t the worst exposure you could have: this past year saw just shy of three million views here, with around 8000 daily readers. And that number is going up, not down. Plus, the readers of this site tend to be other writers and readers who dig storytelling in its myriad forms: books, games, films, comics, pornographic manifestos, what-have-you.

So, there’s the rules. Feel free to drop any questions in the comments.

And here, now, are the tentative ten questions all y’all storytellers will answer:

Ten Questions About [Your Book, Film, Comic, Manifesto, Etc]

Tell Us About Yourself: Who The Hell Are You?

Give Us The 140-Character Story Pitch:

Where Does This Story Come From?

How Is This A Story Only You Could’ve Written?

What Was The Hardest Thing About Writing [Title]?

What Did You Learn Writing [Title]?

What Do You Love About [Title?]?

What Would You Do Differently Next Time?

Give Us Your Favorite Paragraph From The Story:

What’s Next For You As A Storyteller?