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Advice You Should Probably Ignore

25 Things You Should Know About Dialogue

Time for another iteration of the 25 Things series. This, I suspect, may be my last one here on the blog for awhile, but I’m contemplating putting together a small e-book of these lists with some new ones thrown in for good measure (already written part of 25 Things You Should Know About Publishing and Writing A Fucking Sentence). In the meantime, enjoy this one, and don’t hesitate to add your own in the comments.

Previous iterations of the “25 Things” series:

25 Things Every Writer Should Know

25 Things You Should Know About Storytelling

25 Things You Should Know About Character

25 Things You Should Know About Plot

25 Things You Should Know About Writing A Novel

25 Things You Should Know About Revisions

1. Dialogue Is Easy Like Sunday Morning

Our eyes flow over dialogue like butter on the hood of a hot car. This is true when reading fiction. This is true when reading scripts. What does this tell you? It tells you: you should be using a lot of dialogue.

2. Easy Isn’t The Same As Uncomplicated

We like to read dialogue because it’s easy, not because it’s stupid. Dialogue has a fast flow. We respond to it as humans because, duh, humans make talky-talky. Easy does not translate to uncomplicated or unchallenging. Dialogue isn’t, “I like hot dogs,” “I think hot dogs are stupid,” “I think you’re stupid,” “I think your Mom’s stupid,” “I think your Mom’s vagina is stupid.” Dialogue is a carrier for all aspects of the narrative experience. Put differently: it’s the spoonful of sugar that makes the medicine go down. I think I’m supposed to add “motherfucker” to that. I’ll let you do it. I trust you.

3. Sweet Minimalism

Let’s get this out of the way: don’t hang a bunch of gaudy ornaments upon your dialogue. In fiction, use the dialogue tags “said” and “asked” 90% of the time. Edge cases you might use “hissed,” “called,” “stammered,” etc. These are strong spices; use minimally. Also, adverbs nuzzled up against dialogue tags are an affront to all things and make Baby Jesus pee out the side of his diaper, and when he does that, people die. In scripts, you don’t have this problem but you can still clog the pipes with crap if you overuse stage directions. Oh, heavy dialect and slang? Just more ornamentation that’ll break the back of your dialogue.

4. Uh, You Do Know The Rules, Right?

Learn the structure of dialogue. If a screenplay, know the format. Capitalized name, centered above parenthetical stage direction and the line of dialogue. VO, OC, OS, contd:

SCOOTER (VO)

(shouting)

I always said that life was like a box of marmots. You

never know which one’s gonna nibble off your privates.

In fiction, know when to use a comma, when to use a period, know where the punctuation goes in relation to quotation marks, know that a physical gesture (nodded, f’rex) is not a dialogue tag.

“Fuck that monkey,” John said.

“But,” Betty said, “I love that dumb chimp.”

John nodded. “I know, Betty. But he’s a bad news bonobo, baby. A bad news bonobo.”

5. Use It To Set Pace

You want a pig to run faster, you grease him up with Astroglide and stick a NASA rocket booster up his ass. You want your story to read faster, you use dialogue to move it along. Like I said: dialogue reads easy. Dialogue’s like a waterslide: a reader gets to it, they zip forth fast, fancy and free. Want to slow things down? Pull away from the dialogue. Speed things up? More dialogue. Throttle. Brake. Throttle. Brake.

6. Shape Determines Speed

Short, sharp dialogue is a prison shiv: moves fast ’cause it’s gotta, because T-Bone only has three seconds in the lunch line with Johnny the Fish to stitch a shank all up in Johnny’s kidneys. Longer dialogue moves more slowly. Wanting to create tension? Fast, short dialogue. Want to create mystery? Longer, slightly more ponderous dialogue. Want to bog your audience in word treacle? Let one character take a lecturing info-dump all over their heads.

7. Expository Dialogue Is A Pair Of Cement Shoes

One of dialogue’s functions is to convey information within the story (to other characters) and outside the story (to the audience). An info-dump is the clumsiest way to make this happen. Might as well bludgeon your audience with a piece of rebar. And yet, you still gotta convey info. You have ways to pull this off without dropping an expository turd in the word-bowl. Don’t let one character lecture; let it be a conversation. Question. Answer. Limit the information learned; pull puzzle pieces out and take them away to create mystery. Let characters be reluctant to give any info, much less dump it over someone’s head.

8. Showing Through Telling

And yet, you have to do it. Dialogue is a better way of conveying information than you, the storyteller, just straight up telling the audience. The curious nature of dialogue, however, is that it would seem to rectally violate that most sacred of writing chestnuts — show, don’t tell. I don’t open my mouth and project fucking holograms. I tell you shit. And yet, the trick with dialogue is to show through telling. You reveal things through dialogue without a character saying them. This means it’s paramount to avoid…

9. The Wart On The End Of The Nose

“On-the-nose” dialogue is dialogue where a character says exactly what he feels and what he wants for purposes of telling the audience what they need to know. When a villain spoils his own sinister plan, that’s on-the-nose. When a protagonist says, “I cannot love you, elf-lady, because an elf once touched me in my no-no hole,” that’s on-the-nose. Trust me, we’d live in a better, happier world if real world dialogue was all on-the-nose. On the other side, we’d experience duller, shittier fiction. Characters — and, frankly, real people — reveal things without saying them.

10. The Words Beneath The Words

Text versus sub-text. On-the-nose dialogue versus dialogue that is deliciously sub rosa. Meaning exists beneath what’s said. The best real world example of this is the dreaded phrase spoken by men and women the world around: “I’m fine.” Said with jaw tight. Said with averted eyes. Said in sharp, clipped tongue. Never before have two words so clearly meant something entirely different: “I’m fine” is code. It’s code for, “Yes, something is fucking wrong, but I don’t want to talk about it, but actually, I do want to talk about it but I want you to already know what’s wrong, and what’s wrong is that you had sex with my mother in a New Jersey rest-stop and put it on Youtube you giant unmerciful cock-waffle.”

11. Pay No Attention To The Dead Man Behind The Curtain

Put differently: pretend that dialogue is more about hiding than it is about revealing. The things we the audience want to know most — who killed his wife, why did he rob that bank, did he really have a romantic dalliance with that insane dancing robot — are the things the character doesn’t want to discuss. Dialogue is negotiating that revelation, and it’s a revelation that should come as easy as pulling the teeth out of a coked-up Doberman. Meaning, not easy at all.

12. Where Tension, Suspense And Mystery Have A Big Crazy Gang-Bang

The fact that characters lie, cheat, conceal, mislead and betray all in dialogue tells you that dialogue is a critical way of building tension and suspense and conveying mystery. Characters are always prime movers.

13. Quid Pro Quo, Clarice

Hannibal Lecter susses out the truth through dialogue. (Oh, and he also eats people.) But he’s also performing meta-work for the audience by sussing out character through dialogue. Clarice Starling is painted in part by Lecter’s own strokes. A character’s blood, sweat, tears, ball-hair and breast-milk lives inside their dialogue. How they speak and what they say reveals who they are, though only obliquely. After writing a conversation, ask yourself, “What does this say about the characters? Is this true to who they are?”

14. Let The Character Sign Their Own Work

Each line of dialogue from a character is that character’s signature. It contains their voice and personality. One speaks in gruff, clipped phrasing. The other goes on at length. One character is ponderous and poetic, another is meaner than two rattlesnakes fucking in a dirty boot. Don’t let a character’s voice be defined by dialect, slang, or other trickery. It’s not just how they speak. It’s also what they say when they do.

15. Dialogue Is A Theme Park

Theme is one of those things you as the author don’t really speak out loud — but sometimes characters do. They might orbit the theme. They might challenge it. They might speak it outright. Not often, and never out of nowhere. But it’s okay once in awhile to let a character be a momentary avatar of theme. It’s doubly okay if that character is played by Morgan Freeman. God, that guy’s voice. He could say anything — “Beans are a musical fruit” — and I’m like, “There it is! Such gravitas! Such power. It’s the theme. It’s the theme!”

16. Dialogue Is Action

We expect that dialogue and action are separate, but they are not. Speak is a verb. So’s talk. So’s discuss, talk, argue, yell, banter, rant, rave. Verb means action. That means, duh, dialogue is action, not separate from it. Further, dialogue works best when treated this way. Don’t stand two characters across from one another and have them talk at each other like it’s a ping-pong game. Characters act while speaking. They walk. Kick stones. Clean dishes. Load rifles. Pleasure themselves. Build thermonuclear penile implants. Eat messy sandwiches. This creates a sense of dynamism. Of an authentic world. Adds variety and interest.

17. The Real World Is Not Your Friend

I’m not talking about the MTV reality show, though one supposes there the lesson is the same (so not your friend). What I mean is, if you want to ruin good dialogue, the fastest path to that is by mimicking dialogue you hear in the real world. Dialogue in the real world is dull. It’s herky-jerky. Lots of um, mmm, hmm, uhhh, like, y’know. If you listen really hard to how people speak to one another, it’s amazing anybody communicates anything at all.

18. For The Record, You’re Not David Mamet

Yes, yes, I know. David Mamet writes “realistic” dialogue. Everyone interrupts everyone. They say inexplicable shit. They barely manage to communicate. Subtextapalooza. It’s great. It works. You’re also not David Mamet. I mean, unless you are, in which case, thanks for stopping by. Would you sign my copy of Glengarry Glen Ross? All that being said…

19. Again: Not A Ping-Pong Match

Characters don’t stand nose to nose and take turns speaking. People are selfish. So too are characters. Characters want to talk. They want to be heard. They don’t wait their turn like polite automatons. They can interrupt each other. Finish one another’s sentences. Derail conversations. Pursue agendas. Dialogue is a little bit jazz, a little bit hand-to-hand combat. It’s a battle of energy, wits, and dominance.

20. Conversation Is Conflict

Dialogue can represent a pure and potent form of conflict. Two or more characters want something, and they’re using words to get it. Before you write conversation, ask: what does each participant want? Set a goal. One character wants money. Another wants affirmation to justify her self-righteousness. A third just needs a fucking hug. Find motive. Purpose. Conscious or not. Let the conversation reflect this battle.

21. Authenticity Trumps Reality

“But it really happened,” is never an excuse for something to exist in fiction. Weird shit happens all the time in reality. Ever have something happen where you say, “Gosh, that was really convenient?” You put that in your story, the audience is going to kick you in the gut and spit in your cereal. Dialogue suffers from similar pitfalls. Just because you hear it in reality doesn’t mean it works in the context of story. Story has its own secret laws. You can make dialogue sound real without mimicking reality. One might term this “natural” dialogue; authenticity is about feeling real, not about being real.

22. Sometimes, You Just Gotta Babble That Shit Out

Writing dialogue sometimes means you just let two characters babble for awhile. Small talk, big talk, crazy talk. Let ’em circumvent the real topic. Give them voices. Open the floodgates to your sub-conscious mind. And let the conversation flow. Write big, write messy, write long. Cut later in comfort.

23. Nothing Wrong With Banter

You might write two characters just sitting down and shooting the shit and think, “I’ll cut this down later.” But don’t be so sure. Sometimes characters just need to chat, babble, mouth off. Who they are can be revealed in two people just fucking around, seeing what comes out of their heads. That can work if it’s interesting, if it puts the character on the map in terms of the audience’s mental picture, and if it eventually focuses up to be something bigger than how it began. Oh, and did I mention it has to be interesting?

24. The Greatest Crime Against Humanity Is Writing Boring Dialogue

Like I said, dialogue is easy to read. Or, it’s supposed to be. Anybody who writes dialogue that’s dull, that doesn’t flow like water and pop like popcorn, needs to be taken out back and shaken like a baby. Find the boring parts. The unnecessary stuff. The junk. Anything that doesn’t feel a) necessary and b) interesting. Stick it in a bag and set it on fire. Want to read great dialogue? Sharp, fast, entertaining, witty-as-fuck, with a lot going on? Go watch the TV show GILMORE GIRLS. No, I’m not kidding. Stop making that face.

25. Double-Duty Dialogueing

Heh, “duty.” Heh, “log.” Shut up. If you take one thing away from these 25 nonsense nuggets gems of wisdom, it’s this: let dialogue do the heavy lifting and perform double- or even triple-duty. Dialogue isn’t just dialogue. It’s a vehicle for character, theme, mood, plot, conflict, mystery, tension, horror. Dialogue does a lot of work in very short space: it’s the goddamn Swiss Army knife of storytelling. Or Macgyver. Or Trojan Horse. Or Macgyver hiding in a Trojan Horse carrying a Swiss Army knife. Didn’t I tell you to shut up already? Where’s Morgan Freeman when you need him? He’ll tell you to shut up and you’ll listen.

Corollary: “Everything Is Dialogue”

Part of why dialogue reads so easy is because it’s conversational, and conversation is how we interact with other humans and, in our heads, with the world. We talk to inanimate objects, for fuck’s sake. (What, you’ve never yelled at a stubborn jar of jelly? SHUT UP HAVE TOO.) There’s a secret, here, and that is to treat all your writing like it’s dialogue. Write things conversationally. Like you’re talking to the audience. Like you and the audience? Real BFFs. You can abuse this, of course, but the point is that in conversation you’ll use straightforward, uncomplicated language to convey your point — no value in being stodgy and academic when you’re just talking. So too is it with writing, whether it’s description in a screenplay or in fiction, you’ll find value in straightforward, uncomplicated, even talky language. Talk with the audience, don’t lecture at them. Everything is dialogue. Some of it’s just one-sided, is all.

So. How about you?

What are your rules of writing dialogue?

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Strangling Mermaids: More Writing Myths That Need To Die

Point of fact: I’m the guy at parties who tells you that urban legend you’re passing around — about the AIDS needles in the McDonald’s playground ball-pit or the dead baby used to smuggle cocaine or the chihuahua-that’s-actually-a-rat — is bullshit. I don’t know why. Everybody has fun telling those kinds of stories and there I am, pushing my glasses up the bridge of my nose, murdering misinformation — and, oh, fun — in equal measure. I’m just skeptical, I guess. You tell me that the punch in the punch bowl is spiked with vodka, I’m likely to ask, “Did you check Snopes? SNOPES OR IT DIDN’T HAPPEN.”

I bring the same measure of myth-killing (and subsequent accidental fun-murdering) to writing. Writers often live or die by magical thinking, and that’s all well and good when it’s not fucking with your mojo. But myths often contain secret dangers. The Mexican Pet legend — i.e. the chihuahua-that’s-actually-a-rat — contains a not insubstantial seed of xenophobia and racism. “Oh, those silly disgusting Mexicans,” it says, “with their dog-like rats and their rat-like dogs. You just can’t trust things from wacky Mexico!”

And thus I find it instructive to shine a light in dark spaces.

It’s probably annoying.

But, too bad. Here I am, once more kicking over logs inside the writer’s mind and seeing what squirmy little wormlets lurk underneath. Let’s tackle some more writing myths.

“All It Takes To Be A Writer Is To Read And Write!”

If ever there was a piece of advice that was more dismissive of the act of writing, I don’t know what it is. At the heart of the advice is this: if you really want to learn how to write, then the only things you need to do is read books and, in turn, write them. Boom. Done. From there, you’ll… I dunno, just figure it the fuck out.

Can you imagine if we believed that true of other skills?

“Piano? Ehh. Just listen to some Billy Joel and then go flop around on this Casio keyboard for an hour and a half. You’ll pick it up.” “Painting? Sure, sure, here’s a bunch of Bob Ross VHS tapes, just put those on and then fingerpaint a bunch of happy little trees for a few weeks. You’ll be Leonardo Picasso in no time.” “Truck driving? Yeah, fuck the CDL. Just watch me do it, then you have a crack at it. That’s all you need. No, don’t worry if you mow down a church picnic or some shit. Them churchies have had it too good for too long.”

Reading and writing are two critical components of learning to write. True. No argument. But to suggest that’s all it takes is ludicrous — this isn’t fucking Skee-Ball. Writing’s got a lot of moving parts, many obscured behind a metric butt-ton of abstraction. This idea misses first that going out and living your life is a critical component to being a writer: you learn about stories by living your own stories. You also learn storytelling by hearing stories told, not just by reading them or writing them. Further, this removes from the equation any power you might get from writing classes (compositional and up) and writing advice, both of which are not only functional, but for many, fundamental.

Newsflash: I read a lot as a kid and I wrote a lot, too.

It didn’t make me a bestselling author at age 12.

The classes I took? The writing advice I read? The conferences? The sit-downs with other writers? The notes from editors? All of it, instructive. All of it putting me where I am today.

“My Characters Control Me!”

Despite how it sounds, I don’t actually want to destroy the magic implicit to storytelling. A very real magic lives there, and while I believe that writing is a craft, I’ve come to further believe that storytelling is an art.

But for me, the focus of magic must be internal, not external. Magic shouldn’t happen to the writer; the writer should be the one in control of the magic. It’s the difference between having your penis stolen by black magic sorcerers or, instead, being the sorcerer who uses his magic to steal penises. Right? Right.

So it always amazes me when writers speak of their fiction — and, in particular, the characters within that fiction — as being somehow alive, as if they’re real people running rough-shod over your story because these characters just don’t give a raw red fuck what you, the writer, want. Does that mean I’ve never been surprised by my characters? Of course I’ve been surprised by my characters. But I don’t attribute it to them being real. Instead, I high-five my subconscious mind and say, “Nicely done, part of my brain, I approve of your decision.” I mean, it’s not like comic book writers are like, “Yeah, I don’t know why Superman just took a Kryptonian Super-Shit on Hawkman. It’s just, hey, that’s Superman. I don’t control him. That crazy motherfucker does what he wants. The underwear on the outside? His idea.”

Here’s proof that you control your characters. When next you sit to write, have one of your characters just take a handgun and shoot himself smack dab in the head. You can go back and erase it — but did he fight you for control of the gun? No. No he didn’t. (And if he did: seek help. Or call a penis-stealing wizard, because maybe that dude has some advice on controlling your shit.)

“I Write Because OMG I Have To Or I’ll Explode!”

Again, another thing that gives short shrift to writers and writing. Writers write because they want to write. We’re not compelled to by some outer force. We are not mouthpieces of the divine.

Further, writing isn’t a mental illness. (Though it may feel that way at times.) We are not compelled to do it like slavering word-junkies. Christ, if writers were truly compelled to write, you’d probably see a lot less video game playing and a helluva lot more actual writing getting done.

By acknowledging that we want to write and must force ourselves to do so, then… drum roll please, we actually do so. Don’t be so dramatic to think that you’re metaphysically or psychotically forced to write by elements beyond your control. You cede that kind of authority to spectral hands then when the day comes you don’t write, well, that’s probably because the Powers That Be demanded it. Oh well!

“By Performing That Action, I Will Have Given Away My Thunder!”

Your creativity is not a newborn rabbit, so frail that even the mildest startle causes its tender systems to shut down. And yet I continue to hear about how this or that (outlining, prep-work, revising, editing, etc.) somehow damages the author’s creativity by robbing the project of its rare magic. Or, put differently, “It’s just not fun anymore.” You wrote an outline and it ruined Christmas.

You know what’s not fun? A bad day of writing. You know what else isn’t fun? When your word processor poops the bed and crashes in the middle of writing a paragraph. Rejections aren’t fun either. Neither are bad reviews. Or paring down word count. Or excising a beloved character. Or, or, or. Point is, writing isn’t a giggly run through a tickle-factory. The process is host to an endless array of cold realities. If your story idea is so fragile and crystalline that doing prep-work — or simply talking about it with a friend — then your story wasn’t worth much of a shit to begin with.

A corollary to this features discussions about money and publishing, as if discussions surrounding those things tarnish the high-and-mighty art of writing. If money somehow cheapens writing for you, then your notion of writing was really too wan, too feeble, to survive. In this day and age, with a competitive market and a fast-exploding self-publishing market, talking about advances and book prices is meaningful and necessary. Just because you don’t like it doesn’t mean the adults don’t still need to have the conversation.

If you truly feel that way about money and art, great. Prove it. Don’t get an agent. Don’t contact a publisher. Give your work away. Online. On street corners. Wherever. Just hand it off. Because, fuck money, am I right? Fuck sustainability. Fuck feeding your kids or your dogs or paying for health care or buying bags of scrumdiddlicious Funyuns (or their snacky-food counterparts, Munchos and Bugles).

Go ahead. Just give it away.

The moment you say, “Well, I’d like to get something for it…” is the moment you enter the money discussion. And it’s also the moment where I stick a bomb in your dickhole. FOOOOOM.

“My Ideas Are Super-Secret-Smooshy-Special!”

There exists a notion that the foundation of the writing life — that the curly pubic-coil that comprises a penmonkey’s most basic DNA — is a foundation made of ideas. This is why the question is always, “Where do you get your ideas?” Because people place an incredibly high value on them.

Ah, but — this high value doesn’t hold a lot of water.

Ideas aren’t that meaningful by themselves. I’ve seen some writers stymied because they “don’t have a good idea.” An idea isn’t the backbone of a story. It’s isn’t the whole pig. It’s just the squeal and maybe the tail and that’s it. The idea’s the thing that gets you off the ground, but it’s not currency. It’s not a secret treasure. Most ideas aren’t even that original. I don’t know if stories even have original ideas.

What’s original — and what matters — is the execution of an idea. The question should’t be, “Where do you get your ideas?” but rather, “How exactly did you make good on this idea and sit down in front of the computer day in and day out and give flesh and bones to this notion and then, beyond that, how did you give breath to that flesh and bones and make that story get up and dance instead of being just a hollow gas-bag of unfulfilled, unoriginal, ill-arranged, who-gives-a-shit ideas?”

But I guess that question’s a little too wordy. And besides, if writing is just about ideas, then how easy it must be! Eeeee! Giggle snort! Tickle-factory, here I come!

What else? Your turn. What myths sustain — but can also harm — the writer’s life?

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If you dig on the apeshit crazy-face no-holds-barred profanity-soaked writing advice found here at terribleminds, then you may want to take a wee bitty gander-peek at: CONFESSIONS OF A FREELANCE PENMONKEY, which is available now! Buy for Kindle (US), Kindle (UK), Nook, or PDF.

25 Things You Should Know About Revising And Rewriting

Previous iterations of the “25 Things” series:

25 Things Every Writer Should Know

25 Things You Should Know About Storytelling

25 Things You Should Know About Character

25 Things You Should Know About Plot

25 Things You Should Know About Writing A Novel

1. Forging The Sword

The first draft is basically just you flailing around and throwing up. All subsequent drafts are you taking that throw-up and molding it into shape. Except, ew, that’s gross. Hm. Okay. Let’s pretend you’re the Greek God Hephaestus, then. You throw up a lump of hot iron, and that’s your first draft. The rewrites are when you forge that regurgitated iron into a sword that will slay your enemies. Did Hephaestus puke up metal? He probably did. Greek myths are weird.

2. Sometimes, To Fix Something, You Have To Break It More

Pipe breaks. Water damage. Carpet, pad, floor, ceiling on the other side, furniture. You can’t fix that with duct tape and good wishes. Can’t just repair the pipe. You have to get in there. Tear shit out. Demolish. Obliterate. Replace. Your story is like that. Sometimes you find something that’s broken through and through: a cancer. And a cancer needs to be cut out. New flesh grown over excised tissue.

3. It’s Cruel To Be Kind

You will do more damage to your work by being merciful. Go in cold. Emotionless. Scissors in one hand, silenced pistol in the other. The manuscript is not human. You are free to torture it wantonly until it yields what you require. You’d be amazed at how satisfying it is when you break a manuscript and force it to kneel.

4. The Aspiration Of Reinvention

I’m not saying this needs to be the case, and it sounds horrible now, but just wait: if your final draft looks nothing like your first draft, for some bizarre-o fucking reason you feel really accomplished. It’s the same way I look at myself now and I’m all like, “Hey, awesome, I’m not a baby anymore.” I mean, except for the diaper. What? It’s convenient. Don’t judge me, Internet. Even though that’s all you know. *sob*

5. Palate Cleanser

Take time away from the manuscript before you go at it all tooth-and-claw. You need time. You need to wash that man right out of your hair. Right now, you either love it too much or hate its every fiber. You’re viewing it as the writer. You need to view it as a reader, as a distant third-party editor flying in from out of town and who damn well don’t give a fuck. From subjective to objective. Take a month if you can afford it. Or write something else: even a short story will serve as a dollop of sorbet on your brain-tongue to cleanse the mind-palate. Anything to shift perspective from “writer” to “reader.”

6. The Bugfuck Contingency

You’ll know if it’s not time to edit. Here’s a sign: you go to tackle the edit and it feels like your head and heart are filled with bees. You don’t know where to start. You’re thinking of either just walking away forever or planting a narrative suitcase bomb in the middle of the story and blowing it all to H-E-Double-Hockey-Sticks. That means you’re not ready. You’re too bugfuck to go forward. Ease off the throttle, hoss. Come back another time, another way. Cool down.

7. The Proper Mindset

Editing, revising, rewriting requires a certain mindset. That mindset is, “I am excited to destroy the enemy that resists good fiction, I am ready to fix all the shit that I broke, I am eager to shave off barnacles and burn off fat and add layers of laser-proof steel and get this motherfucker in fit fighting shape so that no other story may stand before it.” You gotta be hungry to fuck up your own work in the name of good storytelling.

8. Go In With A Plan Or Drown In Darkness

You write your first draft however you want. Outline, no outline, finger-painted on the back of a Waffle House placemat in your own feces, I don’t care. But you go to attack a rewrite without a plan in mind, you might as well be a chimpanzee humping a football helmet. How do you know what to fix if you haven’t identified what’s broken? This isn’t time for intuition. Have notes. Put a plan in place. Surgical strike.

9. Don’t Rewrite In A Vacuum

You write the first draft in isolation. Just you, your keyboard, a story, some industrial lubricant and a handgun. All other drafts are part of a team initiative. SWAT, kicking in windows, identifying perps. Beta readers, editors, agents, wives, friends, itinerant strangers, hostages, whatever. Get someone to read your nonsense. Get notes. Attend to those notes. Third parties will see things you do not.

10. Embrace The Intervention Of Notes

You get notes, it’s tough. It’s like coming home and being surrounded by friends and family, and they want you to sit down and listen as they talk about getting you unfettered from your addiction to obscure 80s hair-bands and foul Lithuanian pornography. But listen to those notes. They may be hard but they’re both instructive and constructive. They are a dear favor, so do not waste them.

11. But Also, Check Your Gut

When someone says “follow your gut,” it’s because your intestinal tract is home to an infinite multitude of hyper-intelligent bacterial flora. It knows what’s up if you can tune to its gurgling frequency. You get notes and they don’t feel exactly right, check the gut. Here’s the thing, though. Notes, even when you don’t agree, usually point out something about your manuscript. It may highlight a flaw or a gap. But it can also be instructive in the sense that, each note is a test, and if you come up more resolute about some part of your manuscript, that’s okay, too. Two opinions enter, one opinion leaves. Welcome to Chunderdome.

12. When In Doubt, Hire An Editor

Editors do not exist to hurt you. They exist to hurt your manuscript. In the best way possible. They are the arbiters of the toughest, smartest love. A good editor shall set you — and the work — free.

13, Multitasking Is For Assholes

It is the mark of the modern man if he can do multiple things at once. He can do a Powerpoint presentation and mix a martini and train a cat to quilt the Confederate Flag all at the same time. Your story will not benefit from this. Further, it’s not a “one shot and I’m done” approach. This isn’t the Death Star, and you’re not trying to penetrate an Imperial shaft with one blast from your Force-driven proton penis. You have to approach a rewrite in layers and passes. Fix one thing at a time. Make a dialogue pass. A description pass. A plot run. You don’t just fix it with one pull of the trigger, nor can you do ten things at once. Calm down. Here, eat these quaaludes. I’m just kidding, nobody has ‘ludes anymore.

14. Not Always About What’s On The Page

Story lives beyond margins. It’s in context and theme and mood — incalculable and uncertain data. But these vapors, these ghosts, must line up with the rest, and the rest must line up with them.

15. Content, Context, Then Copy

Behind, then, the layer cake of editing. Start with content: character, plot, description, dialogue. Move to context: those vapors and ghosts I just told you about. Final nail in the revision coffin is copy: spelling, grammar, all those fiddly bits, the skin tags and hangnails and ingrown hairs. Do these last so you don’t have to keep sweeping up after yourself.

16. Evolution Begins As Devolution

Two steps forward, one step backward where you fall down the steps and void your bowels in front of company. Here is a common, though not universal, issue: you write a draft, you identify changes, and you choose a direction to jump — and the next draft embodies that direction. And it’s the wrong direction. Second draft is worse than the first draft. That’s fine. It’s a good thing. Definition through negative space. Now you can understand your choices more clearly. Now you know what not to do and can defend that.

17. Two Words: Track Revisions

You know how when there’s a murder they need to recreate the timeline? 10:30AM, murderer stopped off for a pudding cup, 10:45AM, victim took a shit in the ball pit at Chuck E. Cheese, etc? Right. Track the timeline of your revisions. Keep a record of them all. First, if your Word processor allows you to track changes and revisions, do that. If your program doesn’t (Word and Final Draft both do), then get one that does. Second, any time you make a revision change, mark the revision, save a new file every time. I don’t care if you have 152 files by the end of it. You’ll be happy if you need to go back.

18. Fuck Yeah, Spreadsheets

Spreadsheets seem anathema to writing, because writing is “creative.” Well, rewriting is clinical and strategic. A spreadsheet can help you track story beats, theme, mood, characters, plot points, quirks and foibles, conflicts, and so on. Any narrative component can be tracked by spreadsheet. Here’s one way: track narrative data per page or word count. “Oh, this character drops off the map for these 10 pages of my script.” “This plot needs a middle bit here around the 45,000 word mark.” “Not nearly enough laser guns and elf-porn at the turn of the third act.”

19. A Reiteration Of Opinion Regarding “Creativity”

If you looked at that note about spreadsheets and thought something-something blah-blah-blah about how it will destroy your creativity and ruin the magic of the story, then form hand into fist and punch self in ear. If you need every day of writing to be a nougat-filled boat-ride through Pez-brick tunnels, you’re fucked. Rewriting is hard. Creative comes from “create,” and often, revision is about destruction. In other words: harden the fuck up, Strawberry Shortcake, ’cause the boat ride’s about to get bumpy.

20. Put The Fun In Fundamentals

You can’t revise if you don’t know how to write. Same if you don’t know the tenets of good story. How would you fix basic fucking problems if you can’t find them in the first place?

21. A Trail Of Dead Darlings

Don’t misread that old chestnut, “Kill your darlings.” Too many writers read this as, “Excise those parts of the work that I love.” That would be like, “Beat all the positive qualities of your child out of him with a wiffle ball bat.” You should leave in the parts you love… if they work. Killing your darlings is about that word: “darling.” Elements that are precious preening peacocks, that exist only to draw attention to themselves, those are the components that deserve an ice-axe to the back of the brain-stem.

22. Look For These Things And Beat Them To Death, Then Replace

In no particular order: Awkward and unclear language. Malapropisms. Punctuation abuse. A lack of variety in sentences. A lack of variety in the structure of the page. Plot holes. Inconsistency (John has a porkpie hat on page 70, but a ferret coiled around his head on page 75). Passive language. Wishy-washy writing. Purple prose. An excess of adverbs. Bad or broken formatting. Cliches. Wobbly tense and/or POV. Redundant language. Run-on sentences. Sentence fragments. Junk language. Cold sores. Mouse turds. Light switches that don’t turn anything on. Porno mustaches. Dancing elves. Or something. I need a nap.

23. Clarity Above Cleverness, Or, “How Poetry Lives In Simplicity”

Poetry gets a bad rap. Everyone always assumes it’s the source of purple, overwrought language, like it’s some kind of virus that infects good clean American language and turns it into something a poncey 11th grade poet might sing. Poetry lurks in simple language. Great story does, too. You don’t need big words or tangled phrasings or clever stunting to convey beautiful and profound ideas. In subsequent drafts, seek clarity. Be forthright in your language. Clarity and confidence are king in writing, and the revision process is when you highlight this. Write with strength. Write to be understood. That doesn’t mean “no metaphors.” It just means, “metaphors whose beauty exists in their simplicity.”

24. Don’t Make Me Say It Again: Read. Your Shit. Aloud.

I don’t care if the dog is looking at you like you’re crazy. If you’re on the subway, hey, people think you’re a mental patient. Oh well. Seriously though, I hate to repeat myself but I am nothing if not a parrot squawking my own beliefs back at you again and again: Take your work — script, fiction, non-fiction, whatever — and read it aloud. Read it aloud. READ IT ALOUD. When you read your work aloud, you’ll be amazed at the things you catch, the things that sound off, that don’t make sense, that are awkward or wishy-washy or inconsistent. Read it aloud read it aloud read it aloud read that motherfucker aloud.

25. Loose Butthole

Ultimate lesson: clinging to a first draft and resisting revision is a symptom of addiction — you may be huffing the smell coming off your own stink. The only way you can get clean is when you want to get clean, and the same goes with revisions: you’re only going to manage strong and proper revisions when you’re eager and willing to do so. Relax your mind. Loosen your sphincter. And get ready for war. Because revising and rewriting is the purest, most fanfuckingtastic way of taking a mediocre manifestation of an otherwise good idea and making the execution match what exists inside your head. Your willingness to revise well and revise deep is the thing that will deliver your draft from the creamy loins of the singing story angels.

* * *

If you dig on the apeshit crazy-face no-holds-barred profanity-soaked writing advice found here at terribleminds, then you may want to take a wee bitty gander-peek at: CONFESSIONS OF A FREELANCE PENMONKEY, which is available now! Buy for Kindle (US), Kindle (UK), Nook, or PDF.

25 Things You Should Know About Writing A Novel

I figured, okay, I just finished the first draft of a new novel. Just got a book deal for another one. Got DOUBLE DEAD coming out in November. Maybe a list of “25 Things” to do with writing a novel. Specifically. The other lists apply, of course — plot, character, storytelling — but this one about the mechanical act of smacking your face again and again into the meaty thighs of a novel. Only problem: I had a list that went well-beyond 25 things. So, I had to trim and trim and trim, and this is the list I came up with. It’s incomplete, of course. They all are. So, if you’re so inclined: get into the comments, add your own.

Previous iterations of the “25 Things” series:

25 Things Every Writer Should Know

25 Things You Should Know About Storytelling

25 Things You Should Know About Character

25 Things You Should Know About Plot

1. Your First And Most Important Goal Is To Finish The Shit That You Started

Let’s get this out of the way right now: if you start a fucking novel, then plan to fucking finish that fucking novel. Your hard drive is not a novel burial ground. It’s like building your own Frankenstein monster — robbing a grave, stealing a brain, chopping up the body — and then giving up before you let lightning tickle that sonofabitch to life. The true author finishes what he begins. That’s what separates you from the dead-beats, from the talkers, from the dilettantes. Don’t let dead metaphysical weight slow you down.

2. That Means Momentum Is Key

Say it five times fast: momentum-momentum-momentum-momentum-momentum. Actually, don’t say it five times fast. I just tried and burst a blood vessel on the inside of my sinuses. The point remains: writing a novel is about gaining steam, about acceleration, about momentum. You lose it every time you stop to revise a scene in the middle, to look up a word, to ponder or change the plot. It’s like a long road-trip: don’t stop for hitchhikers, don’t stop to piss, don’t stop for a Arby’s Big Beef and Cheddar. Just drive. Leave notes in your draft. Highlight empty spaces. Fill text with XXX and know you’ll come back later.

3. The First Draft Is The Beach-Storming Draft

It’s you and hundreds of other soldier-penmonkeys clawing their way up the enemy beach of the People’s Republic Of Novelsvainya. Most of those other poor sots are going to take a stitching of bullets to the chest and neck and drop dead in the sand, flopping around like a fish, their bowels evacuating. Your only goal is to get up that beach. Crawl through mud, blood, sand, shit, corpses. It doesn’t matter if you get up that beach all pretty-like. Or in record time. Nobody cares how your hair looks. Your first draft can and should look like a fucking warzone. That’s okay. Don’t sweat it, because you survived. Put differently, that first draft of yours has permission to suck. Go forth and care not.

4. Be Like The Dog Who Cloaks Himself In Stink

Find joy and liberation in writing a first draft without caring, without giving one whittled whit. It’s like pouring paint on the floor or taking a sledgehammer to some kitchen counters. Get messy. Let it all hang out. Suck wantonly and without regard to others. Let that free you. Have fun. Don’t give a rat’s roasted rectum. You’ll think that all you’re doing is upending a garbage can on the page, but later, trust in the fact you’ll find pearls secreted away in the heaps of trash and piles of junk.

5. The First Draft Is Born In The Laboratory

Take risks on that first draft. Veer left. Drive the story over a cliff. Try new things. Play with language. Kill an important character. Now’s the time to experiment, to go moonbat apeshit all over this story. You’ll pull back on it in subsequent drafts. You’ll have to clean up your mess: all the beer bottles, bong water, blood and broken glass. But some of it will stay. And the stuff that does will feel priceless.

6. Writing Is Rewriting Is Rewriting Is Rewriting Is

Said before but bears repeating: writing is when you make the words, editing is when you make them not shitty. The novel is born on that first go-around but you gotta let that little bastard grow up. Do this through rewriting. And rewriting. And rewriting. As many times as it takes till it stands up and dances on its own.

7. You Have As Many Chances At-Bat As You So Choose —

A Marine sniper doesn’t get infinite shots at his target. A batter only gets three strikes. A knife-thrower only has to fuck up once before he’s got a body to hide. The novelist has it easy. You can keep rewriting. Adding. Fixing. Changing. Endlessly anon until you’re satisfied.

8. — But You Also Have To Know When To Leave Well Enough Alone

Seriously, you have to stop sometime. You whip mashed potatoes too long they get gluey. Comes a time when you need to stop fucking with a novel the same way you stop tonguing a chipped tooth. The perfect is the enemy of the good. Write till it’s good, not till it’s perfect. Because you don’t know shit about perfect. Aim squarely for a B+, and then it’s time to let others have a shot in getting the novel to that A/A+ range.

9. Know When To Bring In The Motherfucking A-Team

You’re not Lone Wolf. You are not Ronin-Ninja-Without-Clan. A novel is a team effort. You need readers. One or several editors. Potentially an agent. True story: writers are often the worst judges of their own work. You spend so long in the trenches, it’s all a hazy, gauzy blur: a swarm of flies. It’s like being on acid. Sometimes you need a trip buddy. Someone to tell you, this is real, this is illusion. “The pink unicorn is just a hallucination. But the dead body in the middle of the floor, dude, that’s real, WE GOTTA FUCKING GO.”

10. Escape The Gravity Of The Hate Spiral

Every 10,000 words is a new peak or valley on this crazy-ass roller coaster ride. You loved the novel last week. This week you want to punch its teeth down its throat. That’s normal. Write through it. The hate spiral will kill you in if you let it. It’s one of the reasons we abandon novels. It’s also nonsense. Sometimes your best work is your worst, your worst is your best. Everything is ass-end up. Fuck worry. Just write.

11. QFT

The other day on Twitter, the author J. Robert King said something that rang true: “No balanced person writes a novel.” You sit down at the desk, shackle your mind to the project, wade into an imaginary swamp with made-up people. For days. Weeks. Sometimes even years. That’s fucking batty.

12. Gotta Abandon Your Baby? Butcher Him For Spare Parts

Don’t abandon your novel. Don’t do it. Don’t make me kick you in the nuts. There. I did it. I kicked your nuts. Taste that? In your mouth? Them’s your nuts. Still. Sometimes it’s going to happen. Hopefully not often, but it does: a novel just isn’t working. Fine. Fine. But don’t let it go without a fight. Chop it apart. Break it into its constituent parts. You put work into that. Take what works and apply it elsewhere. Build another robot using parts you stole from yourself. Eat your body to sustain your body.

13. You Can Write A Novel Pretty Fucking Fast

It’s hard but not impossible to write, say, 5,000 words a day. A novel is roughly 80k. At 5k/day, you can finish a novel in about 16 days. Just know that it won’t be good. Not yet. Can’t write and rewrite that fast.

14. For Fuck’s Sake, Say Something

A reader is going to spend those 80,000 words with you. Hours of his life, given to you. Make them count. Say something about anything. Have your novel mean something to you so it can mean something to them. Bring your guts and brains and passion and heart and for the sake of sweet Sid and Marty Krofft, a message to the table. Don’t just write. Write about something. Do more than entertain. You’re not a dancing monkey. You’re a storyteller, motherfucker. Embrace that responsibility.

15. The Shape Of The Page Matters

A novel page shouldn’t look like a giant wall of text. Nor should it look like an e.e. cummings poem. The shape of the page matters. Balance. Equal parts emptiness and text. Void meets substance.

16. A Novel By The Numbers

The ideal novel is 48% action, 48% dialogue, and 4% exposition and description. I just made that up. Probably totally inaccurate. Possibly I might could maybe sorta be drunk right now. Drunk on words, or on Tito’s Vodka? You decide. Point is, a novel gets bogged by boggy bullshit like heavy description and blathering exposition. A novel is best when it lives in the moment, when its primary mode of communication is action and dialogue linking arms and dancing all over the reader’s face.

17. I Just Lied To You Back There, And For That, I’m Sorry

Dialogue is action. It’s not separate from it. It is it. Action is doing something. Dialogue is talking, and talking is doing something. Even better when dialogue manifests while characters do shit: drive a car, execute some baddies, make an omelette, build a sinister dancing robot whose mad mechanical choromania will reduce the world to cinders. Characters don’t just stand in one place in space and talk. They’re not puppets in community theater. Find language with movement and motion.

18. Description Is About Signal To Noise

Description is best when subtle. Too much description is static. Paint in short strokes. A pinch of spice here. A delicate garnish there. Description is not a hammer with which to bludgeon the mooing herd. Pick one, two, or three details and stop there. I’ve heard this said about large breasts and we’ll reiterate it here for description: anything more than a mouthful is a waste.

19. The Reader Is Your Mule

Up to you whether the reader is a mule carrying your prospector gear up a canyon path or a mule carrying doody-balloons of hard drugs in his butt-pocket; the point remains the same. The reader wants to work. The reader doesn’t know this, of course, so don’t tell him. SHHH. But the reader wants to fill in the details. He wants to be invested in the novel and to make his own decisions and reach his own conclusions. You don’t need to write everything. You can leave pieces (of plot, description, dialogue) out. The reader will get in the game. His imagination matters as much as yours. Make that fucker dance for his dinner.

20. Too Many Dicks On The Dance Floor

A novel can have too many characters. It’s not a set number or anything. The number of characters you can have is limited by your ability to make them fully-realized, wholly-inhabited people. If you don’t have the time or the room to give them a soul, to lend them wants and needs and fears and foibles, then fuck it, chop their heads off and wipe their blood from the page.

21. Genre Matters, Except When It Doesn’t

A good story is a good story, and that translates to novels: a good book is a good book. You write the novel you gotta write regardless of genre. But eventually you have to think about it. Agents, publishers, bookstores, Amazon — they care about genre. Your book has to fit somewhere. The secret is, it doesn’t have to be a perfect fit. Close enough for horseshoes, hand grenades and hobo handjobs. Maybe not that last one.

22. Beware The Saggy Mushy Middle

The beginning’s easy because it’s like — BOOM, some shit just happened. The ending’s easy because — POW, all the shit that happened just lead to this. The middle is where it gets all gooshy, like wet bread or a sloppy pile of viscera. Combat this in a few ways. First, new beginnings and early endings — the peaks and valleys of narrative. Second, keep the pressure on the story and, by proxy, yourself. Third, treat the second act like it’s two or three acts in and of itsownself.

23. Like I Said: Imagine A Long-Ass Road Trip

Variation. In scene. In character. In mood. In setting. In everything. A novel can’t just be one thing. Mix it up. It’s like a long car ride. Take an eight-hour trip down a bland mega-highway and you pretty much want to suck on the tailpipe. Take an eight-hour trip through scenic mountains and pretty burgs and ghost towns, you no longer want to eat gravel and die. Put differently: don’t be boring. If the story buys a house and gets a job in Dullsville, you need to burn Dullsville to the ground and push the story down the road a ways.

24. No One Way Through The Labyrinthine Mire

Plotter. Pantser. Five-k a day. Two-k a day. In sequence or out. Nobody writes a novel the same way, all the way down to which font folks like. Individual novels have their own unique demands. You write it however it needs to be written. Nobody can tell you how. Only that it needs to get done. We each cut our own way through the dark forest. In the deepest shadows, look for your voice. Your voice is what will get you through.

25. Writing A Novel Is Easy, But Writing A Publishable Novel Is Hard

Writing a novel isn’t hard. You throw words on a page, one atop another, until you’ve got a teetering Jenga tower of around 80,000 of the damn things. Same way that building a chair isn’t hard: I can duct tape a bunch of beer cans and chopsticks together and make a chair. It won’t look pretty. And it’s an insurance liability. (“I’m suing you because I smell like beer, I have cuts on my legs and I’ve got two chopsticks up my ass, perforating my colonic wall.”) But writing a good novel, an original novel that’s all your own and nobody else’s, well, there’s the rub, innit? The way you do it is you tell the story like you want to tell it. You learn to write well and write clearly and put a pint of blood on every page until you’ve got nothing left but spit and eye boogers. Learn your craft. Learn your voice. Write it until it’s done, then write it again.

* * *

If you dig on the apeshit crazy-face no-holds-barred profanity-soaked writing advice found here at terribleminds, then you may want to take a wee bitty gander-peek at: CONFESSIONS OF A FREELANCE PENMONKEY, which is available now! Buy for Kindle (US), Kindle (UK), Nook, or PDF.

The Official Terribleminds Writer’s Guide To Blogging About Blogging

Blogging cannot get more useless when a blog blogs about blogging, and even worse, here I’m going to blog about some blogs that have in fact already blogged about blogging, and that’s so much blogging it hurts.

Did you follow that? Me neither.

Point is, Kristen Lamb wrote that writers should not blog about writing.

Then Austin Wulf said, writers should too blog about writing.

Then Albert Berg said, good points all around but Kristen might be right, now let’s everybody have a tickle.

And now, here I am.

Blogging about bloggers who have blogged about blogging.

Which is why you’ll notice a trickle of treacly blood exiting my ears.

Obviously, I am a writer (duh) who frequently blogs about writing (duh) though one might not refer to this specifically as a writing blog. Thus, I feel compelled by my deranged mind to talk a little on this subject. I figure, I’ll grab the snake and force him to bite his own tail and yammer about my blogging style here at Jolly Olde Terribleminds, and you can take this information and make love to it…

…or shove it instead up a donkey’s corn-chute.

Your call. Please to enjoy.

First: This Blog, Right Here

I started this site over ten years ago. Probably 12, by now. Before it was WordPress it was a straight-up HTML site designed by a friend and it looked pretty cool at the time, but as new browsers hit the ground, the site refused to play well with them. So, to read the site on, say, Firefox, you had to highlight invisible text and pray to dark gods and mist the screen with bergamot oil just to read what I was saying.

It only worked on Internet Explorer, which is like saying, it only worked on a computer powered by coal.

Two years ago I switched to WordPress. I opened the site up to comments. I began tracking views and page hits and what-not. I also started blogging every damn day, seven days a week.

I don’t say this to brag, only to show the growth of the blog and its readership, but: in June 2009, all month I had 922 unique guests here at the site. That number began doubling until it reached what the site had in June of 2010, which was 15,000 visitors. On June 9th of this year, the blog had 18,490 looky-loos just on that one day. Now, that was a bit extreme, admittedly, and unusual here, but even still, I’ve been getting 70-90k per month, and this month already I’m on track to see the biggest flock of readers yet.

So, am I doing something right? Well, that’s debatable. Quantity is not quality, after all, though I should note I’m quite happy with the quality of readership here. You all seem lovely. Except that one guy in the corner fondling himself. *is handed a piece of paper* Oh. Oh. That’s a mirror? Huh. Awkward.

I’m happy with the blog and its contents.

Rule One: Blog About Whatever The Fuck You’d Like

I agree with the spirit of Lamb’s law, but not the letter — I do not think that blogging about writing is a bad move for writers. The spirit of her law is more that a writer should blog about all kinds of things, not just writing, and further that a writer should not feel compelled to blog about writing by dint of being a writer, and to all that, I agree. But I’m not comfortable saying a writer shouldn’t blog about writing — whether just a little or all the time — if that’s what what makes you happy. Because that’s my ultimate law of bloggery-do: blog what you want because you want to.

Blog about: writing, editing, books, films, games, child-rearing, whisky, snake-breeding, illicit botany, wicker furniture, hookers, microphone fetishes, or the Many Ways To Murder Your Mailman.

Blog about what interests you. About things that rouse your passion, that tickle your saucer nips, that make you do a little ants-in-your-pants prancey dance. That interest and passion will translate to the blog and carry over to the readers. Don’t blog about stuff because someone tells you to blog about it. Further, don’t not blog about something because someone tells you not to.

(And can we just pause for a moment and talk about what a wretched turd-yawn of a word “blog” is? Why has nobody come up with a better word yet? Seriously? Internet, come together in this. Get down in the comments and come up with new words for “blogging,” yeah?)

You might be saying, “But that won’t garner me audience. If I’m a writer of science-fiction who blogs about knitting, that doesn’t build my platform. I should be blogging about science-fiction!”

No, you should be writing science-fiction. Blog about if only if you get jazzed about doing so. See, here’s the thing. A blog audience is not automatically your creative audience. Some crossover exists, but consider: 70,000 people visited this blog last month, but I did not sell 70,000 copies of any of my books. Did I sell 10%, or 7,000 copies, then? Mmmmnope. More like “less than one percent.”

And I’m happy with that, for the record.

All blogging is just squawking into the void. It’s free. It’s a soapbox on which you stand and bark your brain-think into the world. Be yourself. Talk about what you want to talk about. Authenticity and interest will garner readers well beyond plopping out rote, formulaic posts because they are somehow “expected.”

Truth is, since most people have multiple things that enflame their mental loins, you don’t have to worry about having One Kind Of Blog. “This is my blog devoted to knitting vagina cozies” is far less interesting to me than, “this is my blog devoted to the shit that comes out of my head which you may or may not appreciate because as it turns out I’m a complete and complicated human.”

(That again gets to the heart of Lamb’s post.)

Blog in a way that appeases you first. Otherwise, the blog is just a daily lump of stress.

Rule Two: Don’t Be A Dick

When you blog, don’t be a dick. See also:

Don’t be: an asshole, an ass-hat, a shithead, a fuckface, a scum-gargling cock-waffle, a jerk, a jerkoff, a jerk-faced jerkopolis, a douche, a douche-swab, douche-nozzle, double-douche, a doucheologist, a crap-faced stinky-butt, a bully, a prick, a sonofabitch, a bastard, a sonofabastard, a brat, a big ol’ meanie, a pig, a racist, a sexist, any anything-ist, a Nazi, a homophobe, a homophone, a homonym, a homo sapiens…

… ooh, I think I got off the rails there.

Point is, don’t be a dick.

Be tactful about things. Try to be nice. You don’t need to be funny — just don’t be dour and mean. Approach your audience with respect by not flinging boiling urine in their eyes when they come to read your work.

A slight tweak on this: you can be a bit of an asshole (Sweet Sally Struthers, I sure am) provided you do so with self-deprecation and humor in equal measure. I think. Then again, I might be wrong about that. There might exist a secret room of Wendig Haters out there plotting my demise. I’ll just don my tinfoil hat here to block out their hateful frequency, and we’re all good.

Rule Three: No Rule Three Exists, Please Turn Around And Go Home

You’re saying, that’s it?

Two goddamn rules?

Yes, that’s what I’m telling you.

And you’re saying, “But, this is about blogging for writers. Surely you have some specific information that will help them be better writer-blogger hybrid creatures?”

Ehhh. Well, sure. I have some caveats and corollaries. I try to avoid negativity. I don’t recommend writers be reviewers all that often. Blog as part of a community, not separate from it. You can use your blog as a self-promo tool provided that’s only a fraction of your content. Blog often to establish readership routine. Make a blog that’s appealing to the eyes. Own your blog and your domain (remember when Blogger shit the bed a month or two back? Yeah, seriously, own your stuff).

I don’t consider these hard-and-fast rules so much as they are suggestions, though. The only rules are the two noted above: blog how you want to blog, as long as you’re not a big honking dickhead about it.

Q&FuckinA

I don’t know why you’d have any specific questions about terribleminds, but I’m happy to answer them if you do. Same goes for suggestions you may have — the site can and should be improved from time to time (and soon as I have some, HAHAHAHA, time, I plan on attacking a laundry list of challenges here at the Ol’ Bloggery-Hut). Got something to say or ask about the site or its content? Do so with my blessing.

25 Things You Should Know About Plot

Previous iterations of the “25 Things” series:

25 Things Every Writer Should Know

25 Things You Should Know About Storytelling

25 Things You Should Know About Character

And now…

1. What The Fiddly Fuck Is “Plot,” Anyway?

A plot is the sequence of narrative events as witnessed by the audience.

2. The Wrong Question

Some folks will ask, incorrectly, “What’s the plot?” which, were you to answer them strictly, you would begin to recite for them a litany of events, each separated by a deep breath and the words, “And then…” They probably don’t want that. What they mean to ask is, “What’s the story?” or, “What’s this about?” Otherwise you’re just telling them what happened, start to finish. In other words: snore.

3. A Good Plot Is Like A Skeleton: Critical, Yet Invisible

A plot functions like a skeleton: it is both structural and supportive. Further, it isn’t entirely linear. A plot has many moving parts (sub-plots and pivot points) that act as limbs and joints. The best plots are plots we don’t see, or rather, that the audience never has to think about. As soon as we think about it, it’s like a needle manifests out of thin air and pops the balloon or lances that blister. Remember, we don’t walk around with our skeletons on the outside of our body, which is good because, ew. What are we, ants? So don’t show off your plot. Let the plot remain hidden, invisible.

4. Shit’s Gotta Make Sense, Son

The biggest plot crime of them all is a plot that doesn’t make a lick of goddamn sense. That’s a one way ticket to plot jail. Do not pass GO. Do not collect $200 dollars. Do not drop the soap. The elegance of a great plot is that, when the events are all strung together, there exists a natural order as if this was the only way they could fit together. It’s like dominoes tumbling. Your plot is not a chimera: random parts mashed together because you didn’t think it through. Test the plot. Show people. Pull the pieces apart and ask, “Is there a better way?” Nonsense plots betray the potency of story.

5. The Quintessential Plot

The simplest motherfucker of a plot is this: things get worse until they get better. A straight-up escalation of conflict. It goes from “Uh-oh, that’s bad,” to, “Uh-oh, it’s getting worse,” to “Oh, holy shit, it can’t get any worse,” to, “I think I maybe maybe fixed it, or at least stopped it from being so totally and completely fucked.” When in doubt, just know that your next step as a storyteller is to bring the pain, amp the misery, and escalate the conflict. That’s what they mean by the advice, “Have a man with a gun walk through the door.” You can take that literally, sure, but what it means is: the bad news just got worse.

6. In Life We Avoid Conflict, In Fiction We Seek It

Fiction is driven by characters in conflict, or, put differently, the flame of fiction grows brighter through friction. A match-tip lights only when struck; so too is the mechanism by which a gun fires a bullet. Impact. Tension. Fear. Danger. Need to know what impels your plot forward? Look to the theme of Man Versus [fill-in-the-blank]. Man versus his fellow man. Woman versus nature. Man versus himself. Woman versus an angry badger riding a unicorn. Find the essential conflict and look for events that are emblematic to that.

7. Want Versus Fear

Of course, the essence of the essential conflict — the one below all that Wo/Man versus stuff — is a character’s wants versus a character’s fears. Plot grows from this fecund garden. The character wants life, revenge, children, a pony — and that which he fears must stand in his way. John McClane must battle terrorists to return to his wife. Indiana Jones must put up with snakes and irritating sidekicks to uncover the artifact. I must put up with walking downstairs to make myself a gin-and-tonic. Everything that stands in a character’s way — the speedbumps, roadblocks, knife-wielding monkeys, ninja clones, tornadoes, and sentient Krispy Kreme donuts sent from the future to destroy man via morbid obesity — are events in the greater narrative sequence: they are pieces of the plot.

8. Grow The Plot, Don’t Build It

A plot grows within the story you’re telling. A story is all the important parts swirling together: world, character, theme, mood, and of course, plot. An artificial plot is something you have to wrestle into place, a structure you have to bend and mutilate and duct tape to get it to work — it is a square peg headbutted into a circle hole, and you’re the poor bastard doing all the headbutting.

9. The Tension And Recoil Of Choice And Consequence

An organic plot grows like this: characters make decisions — sometimes bad decisions, other times decisions whose risks outweigh the rewards, and other times still decisions that are just plain uncertain in their outcome — and then characters must deal with the consequences of those decisions. A character gives up a baby. Or buys a gun. Or enters the dark forest to slay Lady Gaga. Anytime a character makes a choice, the narrative branches. Events unfold because she chose a path. That’s it. That’s plot. Choice and consequence tighten together, ratcheting tension, creating suspense. Choice begets event.

10. Plot Is Promise

Plot offers the promise of Chekov and his gun, of Hitchcock and his bomb under the table. An event here leads to a choice there which spawns another event over there. Foreshadowing isn’t just a literary technique used sparingly: it lurks in the shadow of every plot turn. Plot promises pay-off. A good plot often betrays this promise and does something different than the audience expects. That’s not a bad thing. You don’t owe the audience anything but your best story. But a plot can also make hay by doing exactly what you expect: show them the gun and now they want to see it fire.

11. Let Characters Do They Heavy Lifting

Characters will tell you your plot. Even better: let them run and they’ll goddamn give it to you on a platter. Certainly plot can happen from an external locus of control — but you’re not charting the extinction of the dinosaurs or the lifecycle of the slow loris. Plot is like Soylent Green: it’s made of people. Characters say things, do things, and that creates plot. It really can be that simple. Authentic plot comes from internal emotions, not external mechanics.

12. Chart The Shortest Point Between Beginning And End

One way to be shut of the nonsensical, untenable plot is to cut through all the knots. If we are to assume that a plot is motivated by the choices and actions of characters — and we must assume that, because who else acts as prime mover? — then we can also assume that characters will take the most direct path through the story as they can. That’s not to say it’ll be the smartest path, but it will be forthright as the character sees it. No character creates for himself a convoluted path. Complex, perhaps. Convoluted? Never. Characters want what they want and that means they will cut as clear a path to that goal as they can. A convoluted, needlessly complex plot is just the storyteller showing off how clever he is. And no audience wants that. Around these parts, we hunt and kill the preening peacocks and wear their tail-feathers as a headdress.

13. On The Subject Of “Plot Holes”

Plot holes — where logic and good sense and comprehensible sequence fall into a sinking story-pit — happen for a handful of reasons. One, you weren’t paying attention. Two, your plot is too convoluted and its untenable nature cannot sustain itself. Three, you don’t know what the fuck is happening, and maybe also, you’re drunk. Four, the plot is artificial, not organic, and isn’t coming out naturally from what the characters need and want to do. Five, you offended Plot Jesus by not sacrificing a goat. You can’t just fix a plot hole by spackling it over. It’s like a busted pipe in a wall. You need to do some demo. Get in there. Rip out more than what’s broken. Fill in more than what’s missing.

13. If The Characters Have To Plan, So Do You

Many writers don’t like to outline. Here’s how you know if you should, though: if your characters are required to plan and plot something — a heist, an attack on a moon bunker, a corporate take-over — then you’re a fool if you think these imaginary people have to plan but you don’t. This is doubly true of genre material. A murder mystery for example lives and dies by a compelling, sensible plot. So plan the plot, for Chrissakes. This isn’t improvisational dance. Take some fucking notes, will you?

14. Set Up Your Tentpoles

A big tent is propped up by tentpoles. So too is your plot. Easy way to plan without getting crazy: find those events in your plot that are critical, that must happen for the whole story to come together. “Mary Meets Gordon. Belial Betrays Satan. An Earthquake Swallows Snooki.” Chart these half-dozen events. Know that you must get to them somehow.

15. The Herky Jerky Plot Shuffle Pivot Point Boogie

You’ve seen Freytag’s Triangle. It’s fine. But it doesn’t tell the whole story. This is the Internet. This is the future. We have CGI. We have 3-D. Gaze upon the plot from the top-down. It isn’t a linear stomp up a steep mountain. It’s a zig-zagging quad ride through dunes and jungles, over rivers and across gulleys. You’re a hawk over the quad-rider’s shoulder — watch it jerk left, pull right, jump a log, squash a frog. More obstacles. Greater danger. Faster and faster. Every turn is a pivot point. A point when the narrative shifts, when the audience goes right and the story feints left.

16. Plot Is The Beat That Sets The Story’s Rhythm

Plot comprises beats. Each action, a new beat, a new bullet point in the sequence of events. These establish rhythm. Stories are paced according to the emotions and moods they are presently attempting to evoke. Plot is the drummer. Plot keeps the sizzling beat. Like Enrique “Kiki” Garcia, of Miami Sound Machine.

17. Every Night Needs A Slow Dance

I know I said that plot, at its core, is how everything gets worse and worse and worse until it gets better. Overall, that’s true. But you need to pull back from that. Release the tension. Soften the recoil. Not constantly, but periodically. Learn to embrace the false victories, the fun & games, the momentary lapses of danger. If only to mess with the heads of the audience. Which, after all, is your totally awesome job.

18. The Name Of My New Band Is “Beat Sheet Manifesto”

You can move well beyond the tentpoles. You can free-fall from the 30,000 foot view, smash into the earth, and get a macro-level micro-view of all the ants and the pill-bugs and the sprouts from seeds. What I mean is, you can track every single beat — every tiny action — that pops up in your plot. You don’t need to do this before you write, but you can and should do it after. You’ll see where stuff doesn’t make sense. You’ll see where plot holes occur. Also: wow. A Meat Beat Manifesto joke?

19. Beats Become Scenes Become Sequences Become Acts

Plot is narrative, and narrative has units of measurement: momentary beats become scenes of a single place, scenes glom together to form whole sequences of action and event, and sequences elbow one another in the giant elevator known as an “act,” where the story manifests a single direction before zig-zagging to another (at which point, another act shifts). Think first in acts. Then sequences. Then scenes. And finally, beats. Again, take that 30,000 foot view, but then jump out of the plane and watch the ground come to meet you.

20. Your Sexy Mistress, The Subplot

In real life, don’t cheat on your spouse or lover. Not cool, man. Not cool. As a writer, you don’t cheat on your manuscript, either: while working on one script or novel, don’t go porking another one behind the shed. But inside the narrative? The laws change. You need to cheat on your primary plot. Have dalliances with sub-plots — this is a side-story, or the “B-story.” Lighter impact. Smaller significance. Highlights supporting characters. But the sub-plot always has the DNA of the larger plot and supports or runs parallel to the themes present. Better still is when the sub-plot affects, influences or dovetails with the larger plot.

21. Beneath Subplot, A Nougaty Layer Of Micro-Plot

Every little component of your story threatens — in a good way, like how storms threaten to give way to sun, or how a woman threatens to dress up as your favorite Farscape puppet and sex you down to galaxy-town — to spin off into its own plot. Your tale is unwittingly composed of tiny micro-plots: filaments woven together. A character needs to buy a gun but can’t pass the legal check. His dog runs away. He hasn’t paid his power bill. Small inciting incidents. Itty-bitty conflicts. They don’t overwhelm the story, but they exist just the same, enriching the whole. A big plot is in some ways just a lot of little plots lashed together and moving in a singular direction. Like a herd of stampeding marmots.

22. Exposition Is Sand In The Story’s Panties

Look at plot construction advice and you’ll see a portion set aside for “exposition.” Consider exposition a dirty word. It is a synonym for “info-dump,” and an info-dump is when you, the storyteller, squat over the audience’s mouth and expel your narrative waste into their open maw. Take the section reserved for exposition and fold it gently into the rest of the work as if you were baking a light and fluffy cake. Let information come out through action. Even better: withhold exposition as long as you can. Tantric storytelling, ladies and germs: deny the audience’s expectation ejaculation until you can do so no longer.

23. On The Subject Of The “Plot Twist”

A plot twist is the kid who’s too cool for school — ultimately shallow, without substance, and a total tool. It’s a gimmick. Let your story be magic, not a magic trick. Not to say plot twists can’t work, but they only work when they function as the only way the story could go from the get-go. Again: organic, not artificial.

24. The Ending Is The Answer To A Very Long Equation

Plot is math, except instead of numbers and variables it’s characters, events, themes, and yes, variables. The ending is one such variable. An ending should feel like it’s the only answer one can get when he adds up all parts of the plot. This actually isn’t true: you can try on any number of endings and you likely have a whole host that can work. But there’s one ending that works for you, and when it works for you, it works for them. And by “them” I don’t mean the men in the flower delivery van who are watching your every move. I mean “them” as in, the audience. P.S., don’t forget to wear your tinfoil hat because the flowers are listening.

25. Plot Is Only Means To An End

Speaking of ends, plot is just a tool. A means to an end. Think of it as a character- and conflict-delivery-system. Plot is conveyance. It still needs to work, still needs to come together and make sense — but plot is rarely the reason someone cares about a story. They care about characters, about the way it makes them feel, about the thing you-as-storyteller are trying to say. Note, though, that the opposite is true: plot may not make them love a story, but it can damn sure make them hate it.

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