Previous iterations of the “25 Things” series:
25 Things Every Writer Should Know
25 Things You Should Know About Storytelling
25 Things You Should Know About Character
1. What The Fiddly Fuck Is “Plot,” Anyway?
A plot is the sequence of narrative events as witnessed by the audience.
2. The Wrong Question
Some folks will ask, incorrectly, “What’s the plot?” which, were you to answer them strictly, you would begin to recite for them a litany of events, each separated by a deep breath and the words, “And then…” They probably don’t want that. What they mean to ask is, “What’s the story?” or, “What’s this about?” Otherwise you’re just telling them what happened, start to finish. In other words: snore.
3. A Good Plot Is Like A Skeleton: Critical, Yet Invisible
A plot functions like a skeleton: it is both structural and supportive. Further, it isn’t entirely linear. A plot has many moving parts (sub-plots and pivot points) that act as limbs and joints. The best plots are plots we don’t see, or rather, that the audience never has to think about. As soon as we think about it, it’s like a needle manifests out of thin air and pops the balloon or lances that blister. Remember, we don’t walk around with our skeletons on the outside of our body, which is good because, ew. What are we, ants? So don’t show off your plot. Let the plot remain hidden, invisible.
4. Shit’s Gotta Make Sense, Son
The biggest plot crime of them all is a plot that doesn’t make a lick of goddamn sense. That’s a one way ticket to plot jail. Do not pass GO. Do not collect $200 dollars. Do not drop the soap. The elegance of a great plot is that, when the events are all strung together, there exists a natural order as if this was the only way they could fit together. It’s like dominoes tumbling. Your plot is not a chimera: random parts mashed together because you didn’t think it through. Test the plot. Show people. Pull the pieces apart and ask, “Is there a better way?” Nonsense plots betray the potency of story.
5. The Quintessential Plot
The simplest motherfucker of a plot is this: things get worse until they get better. A straight-up escalation of conflict. It goes from “Uh-oh, that’s bad,” to, “Uh-oh, it’s getting worse,” to “Oh, holy shit, it can’t get any worse,” to, “I think I maybe maybe fixed it, or at least stopped it from being so totally and completely fucked.” When in doubt, just know that your next step as a storyteller is to bring the pain, amp the misery, and escalate the conflict. That’s what they mean by the advice, “Have a man with a gun walk through the door.” You can take that literally, sure, but what it means is: the bad news just got worse.
6. In Life We Avoid Conflict, In Fiction We Seek It
Fiction is driven by characters in conflict, or, put differently, the flame of fiction grows brighter through friction. A match-tip lights only when struck; so too is the mechanism by which a gun fires a bullet. Impact. Tension. Fear. Danger. Need to know what impels your plot forward? Look to the theme of Man Versus [fill-in-the-blank]. Man versus his fellow man. Woman versus nature. Man versus himself. Woman versus an angry badger riding a unicorn. Find the essential conflict and look for events that are emblematic to that.
7. Want Versus Fear
Of course, the essence of the essential conflict — the one below all that Wo/Man versus stuff — is a character’s wants versus a character’s fears. Plot grows from this fecund garden. The character wants life, revenge, children, a pony — and that which he fears must stand in his way. John McClane must battle terrorists to return to his wife. Indiana Jones must put up with snakes and irritating sidekicks to uncover the artifact. I must put up with walking downstairs to make myself a gin-and-tonic. Everything that stands in a character’s way — the speedbumps, roadblocks, knife-wielding monkeys, ninja clones, tornadoes, and sentient Krispy Kreme donuts sent from the future to destroy man via morbid obesity — are events in the greater narrative sequence: they are pieces of the plot.
8. Grow The Plot, Don’t Build It
A plot grows within the story you’re telling. A story is all the important parts swirling together: world, character, theme, mood, and of course, plot. An artificial plot is something you have to wrestle into place, a structure you have to bend and mutilate and duct tape to get it to work — it is a square peg headbutted into a circle hole, and you’re the poor bastard doing all the headbutting.
9. The Tension And Recoil Of Choice And Consequence
An organic plot grows like this: characters make decisions — sometimes bad decisions, other times decisions whose risks outweigh the rewards, and other times still decisions that are just plain uncertain in their outcome — and then characters must deal with the consequences of those decisions. A character gives up a baby. Or buys a gun. Or enters the dark forest to slay Lady Gaga. Anytime a character makes a choice, the narrative branches. Events unfold because she chose a path. That’s it. That’s plot. Choice and consequence tighten together, ratcheting tension, creating suspense. Choice begets event.
10. Plot Is Promise
Plot offers the promise of Chekov and his gun, of Hitchcock and his bomb under the table. An event here leads to a choice there which spawns another event over there. Foreshadowing isn’t just a literary technique used sparingly: it lurks in the shadow of every plot turn. Plot promises pay-off. A good plot often betrays this promise and does something different than the audience expects. That’s not a bad thing. You don’t owe the audience anything but your best story. But a plot can also make hay by doing exactly what you expect: show them the gun and now they want to see it fire.
11. Let Characters Do They Heavy Lifting
Characters will tell you your plot. Even better: let them run and they’ll goddamn give it to you on a platter. Certainly plot can happen from an external locus of control — but you’re not charting the extinction of the dinosaurs or the lifecycle of the slow loris. Plot is like Soylent Green: it’s made of people. Characters say things, do things, and that creates plot. It really can be that simple. Authentic plot comes from internal emotions, not external mechanics.
12. Chart The Shortest Point Between Beginning And End
One way to be shut of the nonsensical, untenable plot is to cut through all the knots. If we are to assume that a plot is motivated by the choices and actions of characters — and we must assume that, because who else acts as prime mover? — then we can also assume that characters will take the most direct path through the story as they can. That’s not to say it’ll be the smartest path, but it will be forthright as the character sees it. No character creates for himself a convoluted path. Complex, perhaps. Convoluted? Never. Characters want what they want and that means they will cut as clear a path to that goal as they can. A convoluted, needlessly complex plot is just the storyteller showing off how clever he is. And no audience wants that. Around these parts, we hunt and kill the preening peacocks and wear their tail-feathers as a headdress.
13. On The Subject Of “Plot Holes”
Plot holes — where logic and good sense and comprehensible sequence fall into a sinking story-pit — happen for a handful of reasons. One, you weren’t paying attention. Two, your plot is too convoluted and its untenable nature cannot sustain itself. Three, you don’t know what the fuck is happening, and maybe also, you’re drunk. Four, the plot is artificial, not organic, and isn’t coming out naturally from what the characters need and want to do. Five, you offended Plot Jesus by not sacrificing a goat. You can’t just fix a plot hole by spackling it over. It’s like a busted pipe in a wall. You need to do some demo. Get in there. Rip out more than what’s broken. Fill in more than what’s missing.
13. If The Characters Have To Plan, So Do You
Many writers don’t like to outline. Here’s how you know if you should, though: if your characters are required to plan and plot something — a heist, an attack on a moon bunker, a corporate take-over — then you’re a fool if you think these imaginary people have to plan but you don’t. This is doubly true of genre material. A murder mystery for example lives and dies by a compelling, sensible plot. So plan the plot, for Chrissakes. This isn’t improvisational dance. Take some fucking notes, will you?
14. Set Up Your Tentpoles
A big tent is propped up by tentpoles. So too is your plot. Easy way to plan without getting crazy: find those events in your plot that are critical, that must happen for the whole story to come together. “Mary Meets Gordon. Belial Betrays Satan. An Earthquake Swallows Snooki.” Chart these half-dozen events. Know that you must get to them somehow.
15. The Herky Jerky Plot Shuffle Pivot Point Boogie
You’ve seen Freytag’s Triangle. It’s fine. But it doesn’t tell the whole story. This is the Internet. This is the future. We have CGI. We have 3-D. Gaze upon the plot from the top-down. It isn’t a linear stomp up a steep mountain. It’s a zig-zagging quad ride through dunes and jungles, over rivers and across gulleys. You’re a hawk over the quad-rider’s shoulder — watch it jerk left, pull right, jump a log, squash a frog. More obstacles. Greater danger. Faster and faster. Every turn is a pivot point. A point when the narrative shifts, when the audience goes right and the story feints left.
16. Plot Is The Beat That Sets The Story’s Rhythm
Plot comprises beats. Each action, a new beat, a new bullet point in the sequence of events. These establish rhythm. Stories are paced according to the emotions and moods they are presently attempting to evoke. Plot is the drummer. Plot keeps the sizzling beat. Like Enrique “Kiki” Garcia, of Miami Sound Machine.
17. Every Night Needs A Slow Dance
I know I said that plot, at its core, is how everything gets worse and worse and worse until it gets better. Overall, that’s true. But you need to pull back from that. Release the tension. Soften the recoil. Not constantly, but periodically. Learn to embrace the false victories, the fun & games, the momentary lapses of danger. If only to mess with the heads of the audience. Which, after all, is your totally awesome job.
18. The Name Of My New Band Is “Beat Sheet Manifesto”
You can move well beyond the tentpoles. You can free-fall from the 30,000 foot view, smash into the earth, and get a macro-level micro-view of all the ants and the pill-bugs and the sprouts from seeds. What I mean is, you can track every single beat — every tiny action — that pops up in your plot. You don’t need to do this before you write, but you can and should do it after. You’ll see where stuff doesn’t make sense. You’ll see where plot holes occur. Also: wow. A Meat Beat Manifesto joke?
19. Beats Become Scenes Become Sequences Become Acts
Plot is narrative, and narrative has units of measurement: momentary beats become scenes of a single place, scenes glom together to form whole sequences of action and event, and sequences elbow one another in the giant elevator known as an “act,” where the story manifests a single direction before zig-zagging to another (at which point, another act shifts). Think first in acts. Then sequences. Then scenes. And finally, beats. Again, take that 30,000 foot view, but then jump out of the plane and watch the ground come to meet you.
20. Your Sexy Mistress, The Subplot
In real life, don’t cheat on your spouse or lover. Not cool, man. Not cool. As a writer, you don’t cheat on your manuscript, either: while working on one script or novel, don’t go porking another one behind the shed. But inside the narrative? The laws change. You need to cheat on your primary plot. Have dalliances with sub-plots — this is a side-story, or the “B-story.” Lighter impact. Smaller significance. Highlights supporting characters. But the sub-plot always has the DNA of the larger plot and supports or runs parallel to the themes present. Better still is when the sub-plot affects, influences or dovetails with the larger plot.
21. Beneath Subplot, A Nougaty Layer Of Micro-Plot
Every little component of your story threatens — in a good way, like how storms threaten to give way to sun, or how a woman threatens to dress up as your favorite Farscape puppet and sex you down to galaxy-town — to spin off into its own plot. Your tale is unwittingly composed of tiny micro-plots: filaments woven together. A character needs to buy a gun but can’t pass the legal check. His dog runs away. He hasn’t paid his power bill. Small inciting incidents. Itty-bitty conflicts. They don’t overwhelm the story, but they exist just the same, enriching the whole. A big plot is in some ways just a lot of little plots lashed together and moving in a singular direction. Like a herd of stampeding marmots.
22. Exposition Is Sand In The Story’s Panties
Look at plot construction advice and you’ll see a portion set aside for “exposition.” Consider exposition a dirty word. It is a synonym for “info-dump,” and an info-dump is when you, the storyteller, squat over the audience’s mouth and expel your narrative waste into their open maw. Take the section reserved for exposition and fold it gently into the rest of the work as if you were baking a light and fluffy cake. Let information come out through action. Even better: withhold exposition as long as you can. Tantric storytelling, ladies and germs: deny the audience’s expectation ejaculation until you can do so no longer.
23. On The Subject Of The “Plot Twist”
A plot twist is the kid who’s too cool for school — ultimately shallow, without substance, and a total tool. It’s a gimmick. Let your story be magic, not a magic trick. Not to say plot twists can’t work, but they only work when they function as the only way the story could go from the get-go. Again: organic, not artificial.
24. The Ending Is The Answer To A Very Long Equation
Plot is math, except instead of numbers and variables it’s characters, events, themes, and yes, variables. The ending is one such variable. An ending should feel like it’s the only answer one can get when he adds up all parts of the plot. This actually isn’t true: you can try on any number of endings and you likely have a whole host that can work. But there’s one ending that works for you, and when it works for you, it works for them. And by “them” I don’t mean the men in the flower delivery van who are watching your every move. I mean “them” as in, the audience. P.S., don’t forget to wear your tinfoil hat because the flowers are listening.
25. Plot Is Only Means To An End
Speaking of ends, plot is just a tool. A means to an end. Think of it as a character- and conflict-delivery-system. Plot is conveyance. It still needs to work, still needs to come together and make sense — but plot is rarely the reason someone cares about a story. They care about characters, about the way it makes them feel, about the thing you-as-storyteller are trying to say. Note, though, that the opposite is true: plot may not make them love a story, but it can damn sure make them hate it.
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38 responses to “25 Things You Should Know About Plot”
I am loving this 25 Things series. I’m heavy into rewrites and you keep giving me little nuggets of wisdom to apply. I’ve solved several problems from reading these posts and thinking of how they apply to my WIP.
I love your work, love this series, but I have to confess when writing I actually need to put these posts out of my head. Otherwise I fret overmuch about getting it right and never put a word to paper. So you know, I do take what you say and I think it is clever and intelligent and right on, but if I worry about it nothing gets done. So yeah well done man.
So, exposition is simultaneously sand, poop, a mysterious cake batter ingredient and ejaculate?
If anybody gets a dinner invitation to Casa Wendig, I suggest RSVPing with “GET THE FUCK AWAY FROM ME”.
But I know. I know. Exposition sucks, except when it sings.
I am nothing if not a man who will make love to a room full of metaphors. 😀
See? I still post over here. And fuck subplot, you are my sexy mistress.
I just upped the cool of you blog by 160 points. You’re welcome.
Neatly done. I like reading about plot, because it helps me attend to the least interesting part of writing. Readers like plot, as a writer I find it a necessary prop, nothing more.
Narrative voice (the narrator being any book’s most important character), character and theme are far more interesting, unless you do those English-style whodunnits or airport novels.
Word. Right there with ya.
…uh, I mean, in the room next door.
As a “non-plotting pantser” I still find these reminders helpful. As I read through them, I realized I do use them, but as I’m writing, not before I start. My most FAQ is, “WHY would my character do this? And WHY NOW?”
Nicely put — the most critical element, IMO, is #9, that plot grows from character’s actions and choices, who they are. I always start there. Always a mistake, IMO, to outline action, and then try to shove characters into it. Of course, I actually don’t outline, I just know who my characters are, what I want to happen, and go from there. It’s not efficient, but it works.
I’m not sure if I agree that plot twists are always bad — they are often badly done — that’s a different thing altogether. When they are well done, they are enjoyable. Maybe should call them character twists instead. 😉
Good and entertaining advice, as always. MEAT BEAT MANIFESTO FTW!
And what’s fun with sub-plots is that they’re running along, apparently all by their lonesome, when they come together, reinforce the others, and create an actual plot point of the story.
I think of plot as the framework/skeleton. Now, turn that into story architecture. That’s the difference between a garden shed and a Frank Lloyd Wright building; they both have walls and a roof, but OMG the difference.
The other great thing is when you realize the sub-plot, while small, is an engine of the narrative — a true story-driver. The heart of the tale can live in the subplot, honestly.
Loved this whole list. Off to read the rest of the series.
I really, really liked this list. Especially #15 – I can really get into imagining the plot as a mountain that I’m dune buggying down. Some great imagery. Thank you very much!
Apropos to this post:
Christa Faust has a new tattoo, re: plot and writer’s block.
It is awesome.
[…] on Considering chapter titles?Nicola Morgan on The Courage Not to Publish.Chuck Wendig on 25 Things You Should Know About Plot.Graham Edwards on Revisiting Cinefex, Issue 3, December 1980. Aliette de Bodard on Imaginales […]
The exposition comment made me laugh and spit water all over my monitor.
Another very good post. Keep up the good work.
So I wrote another novel, finished many rounds of self-editing, gave it to my wife to find two missing words and some shit that didn’t make a damn bit of sense, fixed all that, sent it to my publisher, signed yet another contract, whoopie. And said my famous words, “I’m done with writing.” Sincerely, every bit as sincere as all the other times.
Finally, I know why I say that shit. I’m empty like B-Dub oughta be after loading up a diaper but somehow never is. Empty!
So, a week later, I’m scribbling some notes on the new novel, thinking it’ll be different because I’ll listen to this Wendig guy and outline. Aaaaand, crap, this here blog entry right here gave me some advice that I always forget to follow, so it’s in the outline now, baby! Thanks!
(Oh, you want the advice? Amp the pain. I always forget that shit. What the hell kind of writer forgets that? It’s why we live and breathe, hoss.)
Oh, and I should probably make a note to be sure to use the phrase “fiddly fuck.” I haven’t written about that kind of fuck yet.
LOVING this series so much. Funny, smart, and to the point. Great stuff.
I teach theatre and film to high school students and when we get to talking about plot and writing they all just gloss over the reality to get to whatever it is they are interested in (the special effects, the make-out scene, kissing up to the teacher, or appearing to work while sleeping over their mac). This is a great introduction to plot. Thank you. This is helping me rethink some ideas on presentation and humor; how if only terse language and vivid (not always politically correct) metaphors were allowed in the classroom, just how much more the students would engage.
[…] Chuck Wendig on 25 Things You Should Know About Plot. […]
Great advice. Had me laughing out loud. Now if only I could get that image of a herd of stampeding marmots out of my head…
[…] 25 Things you Should Know about Plot (or, ‘Building a Story Skeleton’) […]
[…] Wendig, who just sold two books to Angry Robot has a great post on twenty-five things you should know about plot. My favourite bit: “Plot is like Soylent Green: it’s made of […]
Congratulations, Mister Wendig! You just convinced me to bin my 320-odd page manuscript.
I’m being sincere, actually. Your post highlighted a number of the flaws that I knew existed but oh SO badly wished were just figments of my imagination. Almost all the problems with this novel reside in plot errors. Having an objective source confirm that I am (sadly) not crazy for thinking my story’s doomed is actually somewhat comforting. (You bastard!)
I needed a final shove to convince me, and I think this has done it. There are parts to be salvaged from my wannabe novel, and I will adapt them for something else one day, but the plot holes are just too numerous and severe to rescue the story. The narrative’s so sickly, in fact, that it’s managed to infect its characters, which have faded through its development from engaging and interesting beings to coughing, sputtering phantasms.
Luckily I have another, even better idea already undressing in the spare bedroom. Looks like I won’t have to cheat after all.
[…] 25 Things You Should Know About Plot […]
[…] that relationship is bullshit — as I’ve seen other writers note, plot is character (or as Chuck Wendig puts it, “Plot is like Soylent Green: it’s made of people”)). Pottermore — I mean, […]
HIya Chuck. I’m going back over some of your writing to help me fleshen up my writing skills. I was wondering if you meant to have two #13 ideas in this piece? It’s secret plot sauce to me but, just wanted to ask.
I think you were the first person to notice that.
Think “plot holes.”
Brilliant. One of the best breakdowns of plotting I’ve read in awhile. I love it! Looking forward to reading the rest of your blog as well as you book.
[…] continued his series with 25 Things You Should Know About Plot and 25 Things You Should Know About Writing a […]
[…] Wendig (who is a master of writing advice and has great things to say about plot in general) suggests looking at conflict in this way: “Whenever your character reaches for That Thing He […]
[…] Before you Write Your Plot: http://terribleminds.com/ramble/2011/06/14/25-things-you-should-know-about-plot/ […]
Great stuff, Chuck! Just the kind of kick-in-the-seat-of-the-pants advice that I need right now. Sometimes I feel like the words get in the way of my writing. Your points seem to cut through all that. Think I’m gonna go for your Kick-Ass Writer book next.
One minor note, (and I feel bad even mentioning it) shouldn’t the heading of point 11 be “Let Characters do THE heavy lifting”? Doesn’t distract from the colorful jewels in your blog, mind you.
[…] http://terribleminds.com/ramble/2011/06/14/25-things-you-should-know-about-plot/ […]
Thanks for your ’25 series’. A real … ‘climb back in the saddle’ boost after a rejection ouch threw me over the shoulders of a galloping horse that halted abruptly at the edge of the creek refusing to even attempt to ford it. – Fortunately I am a good swimmer. I did have to dog paddle around in a soup of melancholy before I grabbed his reins and pulled him across. We are at least cantering along again surrounded by The Wendig 25.
[…] http://terribleminds.com/ramble/2011/06/14/25-things-you-should-know-about-plot/ […]