Apple-Obsessed Author Fella

Category: The Ramble (page 324 of 462)

Yammerings and Babblings

Tell Me Everything You Can About Traveling To Australia

As you may know, in October I shall bore a hole through the center of the Earth and I will emerge like a gopher in the city of Brisbane, Australia —

*receives a note*

Ah, apparently I will instead of taking something called a “plane.”

Whatever. I’m getting there somehow.

And, once there, I will be a guest of honor at the wonderful-sounding GenreCon.

I do not yet know the full dates for travel yet.

But I’m pondering exactly how I should handle this trip. Like, should I try to do a small tour of Australia? Even if it’s a one-bookstore pit-stop?

Should I just wander amok? I can’t be gone too long, lest I leave my wife alone with the Wolverine Tornado that is our darling toddler, B-Dub, King Adorbz of Adorbzville.

The subject header tells all — anybody who is in Australia or who has been there should tell me everything you know about it. Open your brain with this hammer. Spill out all knowledge so that I may sup on it. Jet lag! Phone! Food! Travel within the country! Things to do! Things to see! Things to avoid! Drop bears! Hell-spiders! Venomous sommeliers and toxin-producing travel agents! Koala plagues! Slang terms! Beer! Also, beer! Bookstores! Publishers! WHATEVER HELP IT’S LIKE AN ALIEN LAND THAT LOOKS LIKE AMERICA BUT IS ACTUALLY BIZARRO-AMERICA.

Thanks in advance!

(Oh, and the “crowdsourcing essentials” posts will be back next week — I’ve got a very awesome helper tallying up the lists so I’ll have some reporting to do.)

 

Flash Fiction Challenge: Random Story Title Generator

Last week’s challenge: “Somethingpunk.”

First up, a bit of administrative — I picked three random participants from last week’s challenge to get signed hardcovers of my cornpocalypse cornpunk agridystopia, Under the Empyrean Sky, and those folks are, drum roll please:

S.W. Sondheimer!

D.W. Coventry!

Tia Kalla!

You crazy kids, email me at terribleminds at gmail dot com. I’ll need your mailing addresses.

NOW, this week’s challenge:

Click this link.

It will allow you to randomize five story titles.

You’ll pick one title out of the five selected and, duh, you’ll write yourself a nice little ~1000-word bit of flash fiction using that very title. Easy-peasy, hug-and-squeezy.

Due by next Friday (8/16), noon EST.

Ten Questions About Codex Born, By Jim C. Hines

Jim Hines is one of those authors who just gets it all right. He’s got a great online presence. He’s a nice, smart, savvy guy. And best of all, the dude’s a slam-bang writer — uh, hello, Libriomancer? In fact, here’s Jim to talk about the follow-up to that book, Codex Born:

Tell Us About Yourself: Who The Hell Are You?

Hell if I know. I write fantasy books, mess around with amateur space photography, practice karate, work for the State of Michigan (because insurance, ya know?), blog about SF/F and sexism and LEGOs and whatever else catches my attention, and spend time with my wife and two kids. I’m a relatively new Doctor Who fan, and I would have been dead fifteen years now if not for Doctor Frederick Banting and Charles Best.

Give Us The 140-Character Story Pitch:

Magic-wielding librarian vs 500-year-old book ghosts, plus wendigos, old werewolves, flaming spider, clockwork bugs, and Johannes Gutenberg.

Where Does This Story Come From?

Codex Born is the sequel to Libriomancer, which introduced Isaac Vainio, a librarian living in Michigan’s Upper Peninsula, who can pull things out of books. We also met the Porters, a secret society of magic-users founded by Gutenberg.

I find the secret magical society trope rather troubling on a number of levels, and having introduced the Porters, now I want to explore some of the implications of their history and existence. I also wanted to look at other possibilities of book magic, and how that magic might have developed differently in other cultures.

It also comes from the fact that librarians are awesome.

How Is This A Story Only You Could’ve Written?

I’d say it’s the combination of the level of humor and snark, along with some of the thematic issues I try to explore. The character of Lena Greenwood, a rather sexy kick-ass dryad, has let me get a little deeper with a number of things that are important to me, from the objectification and sexualization of women to issues of race and body shape. She’s a problematic character in many ways, and I know she hasn’t worked for everyone. That said, she’s supposed to be problematic. If you’re not at least a little troubled by her, especially after reading this book, then I’ve failed as a writer.

Also, I don’t know anyone else who could write Smudge the fire-spider.

What Was The Hardest Thing About Writing Codex Born?

This series has been the most ambitious writing project I’ve ever done. I spent most of my time in book one laying the groundwork, but I’ve got a storyline that’s going to take at least four books, and the scope of the conflict, as well as the things I’m planning to do to these characters and their world…there’s a lot for me to keep track of. I spent a lot of time worrying that my brain would collapse from the weight of the overarching story.

Also, this is the fifth book I’ve written with Smudge, and it’s always a challenge coming up with new things for him to do, but I’m rather pleased with his big scene near the end of this one.

What Did You Learn Writing Codex Born?

Thanks to the help (and tremendous patience) of author Margaret Yang, I came away from this book with a better understanding of Mandarin and how the language is transcribed. I can’t speak or understand it, but I’m hopeful that I reached a point where my characters could speak the language without causing native speakers to read the dialogue and either laugh or stare baffled at the page, trying to understand what I meant to write.

What Do You Love About Codex Born?

I invented a gun that shoots variably-powered lightning bolts for Isaac. It’s awesome.

What Would You Do Differently Next Time?

Probably give more time to the character of Deifilia. There’s a lot I wanted to do with her, but it didn’t fit with the point of view and the focus of the story. (I’d tell you who Defilia is, but that would spoil things.)

Give Us Your Favorite Paragraph From The Story:

I don’t know that this is my favorite, but I tried to keep this PG, and to avoid any major spoilers:

As a general rule, it was safe to assume werewolves were faster and stronger, with sharper senses than any human. And of course, depending on his genetics, Jeff might have anywhere from two to eight nipples under that shirt. Not that I had ever gotten up the nerve to ask. He would have been happy to show me, I’m sure. Werewolves were notoriously open about physical matters.

What’s Next For You As A Storyteller?

I’ve got a pair of short stories to do, and then I’ll be working on the third book of the Magic ex Libris series, which is tentatively called Unbound.

Jim C. Hines: Website / @jimchines

Codex Born: Amazon / B&N / Indiebound

 

Yes, Virginia, You Can Totally Force Art

“You can’t force art.”

Google that phrase, you’ll get over 20,000 hits.

Many of them seem to agree with the notion that, indeed, you can’t force art.

Can’t do it. Can’t force art, creativity, innovation, invention.

To which I say a strongly-worded:

POPPYCOCK!

BALDERDASH.

HORSESHIT IN A 7-11 64 OUNCE THIRST ABORTER SODA CUP.

I’ll posit that not only can you force art, but you in fact must force art.

Because art is not a magical power. Art is a result. It is a consequence of our actions, and the very nature of an action is that it is something we forced ourselves to do.

(One wonders if this is where the notion of a hack comes from. I quite like that verb, actually — to hack. Hacking through underbrush. Hacking apart a chair. Hacking up a hairball!)

Now, this phrase, this notion, this bewildering admonishment — you can’t force art” — seems to share two possible meanings depending on the intent of the phrase-utterer.

The one utterance seems to mean, “Well, of course you make art, but when it feels like you’re really forcing it — you know, like, trying to cram a shoe into a pasta-maker or a goat into an elephant or a barrel cactus up your own ass — then you’re not likely to create art at all.”

The apparent definition of the second utterance is a far less reasonable: “ART JUST HAPPENS. We are all connected by a mystical muse-based frequency and sometimes the metal fillings in our teeth tune us into that radio station of raw inspiration and that’s how art happens — we are giant open orifices waiting for the voodoo ejaculation of the Muse’s artful seed.”

Let’s tackle each of these in turn.

The first notion makes sense. It sounds right. Every author and surely every artist hits a point during the act of creation where it feels like the torch is guttering. The campfire’s gone dark for the night. So, you think, “I could just quit for the day. Go have a Pepsi and some animal crackers and watch some TV, wash some dishes, masturbate to the 2014 Ikea catalog (nggh Gronkulla!), go to bed and recharge these here art batteries.” And this is generally sensible because obviously you have to quit the day’s work at some point. Working for 12 hours straight on a single thing may lead to art, but it’s just as likely it’ll lead to you inking a baffling manifesto on your skin in your own waste (“MY BODY IS THE TEXT BEHOLD MY SKINRIDER’S EPIPHANY”).

But there’s also a thing that happens where you might, using this reasonable-sounding excuse of not forcing it, quit your day a bit early. Before your minimum efforts are even complete. Example: just the other day I was crawling through my word count the way a starving man crawls through a muddy ditch to get to a Dorito he imagined at the end. It was just a boggy fucking slog. Most days for me are a fairly nice clip to 2000 words, and then the next 1000 take more time and require more teeth-gritting and sphincter-clenching, but this day just felt like I was trapped, like each sentence written was the drag of a rusty cheese grater across my wrist to free the hand pinned underneath a fallen soda machine.

I got to 1500 hundred words and I said, FUCK THIS NOISE, then I may have yelled YOLO and violently cleared everything off the top of my desk. And the thought that went through my head was, basically, don’t force it. The other days have been good. Ease off the stick, Earnhardt, Jr, tomorrow will be better. The story will be waiting.

But also this little pokey pointy stick kept jabbing my brain-kitten, thus making said kitten hiss and spit. So I stopped and said, okay, I always always always get my 2000 words — it’s a point of fucking pride here so I’ll squeeze the blood from this brick and see if I can’t wring out another fuck-smeared shit-box full of a likely-worthless 500 words. Words I figured I’d throw away.

And I did it. Miserably. Five hundred words is usually easy for me to write (this post is already over that). This felt like proctology with a pair of soup ladles.

I knew I’d probably scrap those words.

But I went back and read them. And you know what?

They don’t read like they were the result of exploratory rectal surgery.

They don’t read as if they were the peed-out kidney stones they felt like at the time.

They are, in fact, pretty damn solid.

As solid — if not moreso — than the words that seemed to fall out of me on “good” writing days.

I forced it. It hurt. And yet, those words still work.

Now, to the second idea, that art is a lightbulb in our heads connected to a switch that we do not control, well. You can probably guess my response. It probably involves the word “poop” and “noise” placed adjacent to one another and possibly yelled whilst flailing.

What happens in the dark of your mind — that sudden surge of inspiration! — is not actually art in the same way that a struck match is not actually a bonfire. You have to do something with it. You have to have agency. You must claim a course of action. You gotta throw the match, motherfucker. Creativity is worthless without the act of creation that follows it: otherwise all you’re doing is daydreaming into the void, giving a gift of inspiration to whatever mad elder gods roil and coil in the deepest darkest basket of far-flung ultradimensional space.

Art doesn’t just happen.

Art is made.

We are makers! We are doers!

So go make! Go do!

Embrace the desire to create. Give life and love and opportunity to the ephemeral shapes and shadows your imagination has gifted to your mind.

Art is surgery. It is extracting the phantoms of your imagination and packing them with meat and bone and blood so that they get up from the slab that is the screen of your word processor or your notebook — or your canvas or your stage or your camera lens.

You can’t force art?

Bullshit. Can too.

Sometimes, you gotta.

If you think that makes me a hack and not an artist, fuck it. I’m a hack.

But I’m a hack who’s making art, and you’re just an artist who can’t hack it.

*drops mic*

*is trampled by a startled elephant with a goat hanging out of its butt*

(More wallpapers below:)

Under The Empyrean Sky: Publishers Weekly Review!


New review for UtES just came in from Publisher’s Weekly!

“Adult author Wendig (The Blue Blazes) launches the dystopian Heartland trilogy featuring a group of teenage scavengers at odds with an oppressive government that dwells in luxury up in the sky. Cael McAvoy, leader of the Big Sky Scavengers, is dealt a severe setback when a rival crew led by the mayor’s son sabotages his land-boat, which he needs to safely navigate the hostile fields of genetically modified corn that hold the Heartland in a stranglehold. When he discovers a secret garden of illegal fruits and vegetables, he sees a chance to get ahead by harvesting and selling them. Instead, he and his friends are drawn into a bloody fight for survival, which turns into open rebellion. Wendig conjures up an atmospheric and brutal world full of pollen storms, aggressive plants, and terrifying tumors, and populates it with memorable characters, while withholding enough information about the Empyreans to maintain intrigue. This strong first installment rises above the usual dystopian fare thanks to Wendig’s knack for disturbing imagery and scorching prose. Ages 12–up. Agent: Stacia Decker, Donald Maass Literary Agency. (July)”

I’m told the book has been showing up as an advertisement on folks’ Kindles, too — as both a lock screen and a screensaver feature, so that’s pretty rad. The book is doing very well, as I understand it — it’s been bouncing around the Top 10 at Amazon for Science-Fiction Adventure and Dystopian (YA), putting the book in really wonderful company. So, thanks to everyone who has been supporting the book and picking it up and telling others about it.

Exciting times, giving me a nice boost when I’m about to go into editing the second book in the series, BLIGHTBORN. (That book is nearly twice as book and thrice as crazy as the first.)

Oh, and if you want to see my “big idea” behind the book — I’m over at Scalzi’s Whatever this week chatting about the book, its origins (as a joke!) and how food politics relates to teens.