Apple-Obsessed Author Fella

Author: terribleminds (page 376 of 464)

WORDMONKEY

Flash Fiction Challenge: Five Titles Make A Challenge

Last week’s challenge — “The Epic Game Of Aspects Redux” — is there for your eyeballs.

Here’s how this week’s challenge works.

I’m going to give you five titles.

You will either:

a) Choose one of these titles for a new piece of flash fiction.

or

b) Remix the titles (adding no new words of your own) to create a new title which, well, duh, you will then use to compose a new piece of flash fiction.

Get it? Got it? GOBBA GOOBA.

The five titles are:

“The Monkey’s Pageant.”

“Dead-Clock’s Revenge.”

“The Black Lighthouse.”

“Bright Stars Gone To Black.”

“Plastic Dreams & Doll Desires.”

You’ve got one week. Due by Friday the 12th, noon EST.

You have up to 1000 words.

Any genre will do.

Post at your space. Link back here.

Now. Grab a title off the table and go.

Tracy Barnett: The Terribleminds Interview

Tracy Barnett is a creator of games in the old school, including the successfully-funded-on-Kickstarter game, School Daze. (Oh, and he has a new Kickstarter running for a game between only two people called “One Shot.”) You can find him at his online space, sandandsteam.net, or follow him on the Twitters @TheOtherTracy. Behold his thought-milk, below.

This is a blog about writing and storytelling. So, tell us a story. As short or long as you care to make it. As true or false as you see it.

[RETRIEVAL COMMENCING]

[IMAGE FILES NOT FOUND]

[DATABASE CORRUPTED]

[PARTIAL TEXTUAL RECORD BEING DISPLAYED]

Wednesday, March 25 53 A.U.

53% left.

I found this old JournalPad in some wreckage near the Scrapyard. The ads claimed the battery would last longer than a single man’s lifetime with one charge. Given what’s happened around here, I don’t doubt that claim for a second. If we don’t find some food and some potable water, we’re fucked.

[IMAGE: JPI0023.PNG]

I used to work up there. I didn’t make the cut. I wasn’t smart enough, or diligent enough, or I didn’t kiss enough ass, or… something. I don’t even know anymore. When the decision came down from the UEG, everyone in the facility assumed they’d be on board. They’d get a lift off thi-4$*#^!ff

[FILE CORRUPTION]

[RE-SEGMENTING FILE]

#(4495)#&@@!-as the worst. Once the dome perimeter shut down, the fumes started seeping in. And worse than the fumes were the people. The Forgotten. The ones who didn’t even deserve a life in the domes. The ones who were always on the outside. Well, not any more. They’re in the City Center right now. I guess I’m one of them, now. I’ve got a hack-job rebreather, a cough that won’t quit, sores that seep, and I’m always hungry. I guess we’re all Forgotten, niiii#*$))(&^!\

[FILE CORRUPTION]

[RESEGMENTING FILE]

QQQ*23jksday, March 27 53 A.U.

52.95% left.

We managed to get our hands on a purifying until. Nothing fancy, just something leftover from a middle-class apartment. The gangers must have missed it during their initial sweep. Who can blame them? I don’t. Now we’ve got a chance. Now we can stop drinking that irradiated sludge that’s been seeping down the sidewalls of our “home.”

Home. There’s a word that’s lost its meaning. I wonder what they’re thinking up there. You can just make them out, you know. If the smog clears, and the sun’s just right, you can see the reflections off the orbiting hab units. See?

[IMAGE: JPI0026.PNG]

They look like stars. It’s our new constellation. The Abandoner. That’s what I’ll call it.

Friday, May 22 53 A.U.

52.15% Left.

Fuckers.

Fucking gangers, fucking abandoners, just… fucking everyone. Maria was crying today. What am I supposed to say to her? That I couldn’t help protect her? That to be able to survive in this new world of ours, you have to out-bastard the other guys? Maybe that’s what she needs to hear. I needed to. I learned the hard way.

We’d made something of a permanent home inside one of the old CO2 reclamation facilities. It hadn’t been completely stripped of parts yet and most of the old equipment was inactive. Sure, we had to get past the defense grid drones first but we figured that would only help keep us safer. The perimeter drones would guard our backs and we might be able to get some more sleep.

We didn’t count on the gangers having a bio0385*$%JF#*

[FILE CORRUPTION]

[RESEGMENTING FILE]

‘’’’’’’’`3958-ard to even wake up during what passes for morning around here. The old domed city has been decaying at an alarming rate now that there’s no one to monitor the systems. The toxicity levels of every substance around us are through the roof. It’s a wonder that we’re still alive.

Sunday, September 27 53 A.U.

51.45% Left.

We did it! We beat them at their own game, the bio-freaks! Sure, sure we had to try some risky shit but we made it. It was like throwing a piece of sodium into a beaker of water back in by early Chem days… except the sodium was a volatile mass of nuclear material and that beaker of water was the gangers’ main hidey-hole.

What an explosion.

Since then, we’ve had strays trickling in. The streets are a little safer and it’s obvious that we’re the ones with the power in the area, now. That’s good. We need to keep the fuckers down, keep reminding them of who’s in charge around here*W%&*%RHHHHGD{“

[FILE CORRUPTION]

[RESEGMENTING FILE]

“!@#(DDDEH(aria wants to have a baby. I argued against it. I mean, I’m no doctor but I’m sure that all of the exposure we had to all of that radiation last year is going to have a permanent effect on our DNA. She doesn’t care. She just wants all of this to have been worth something. And I see her point. We fought the gangers, fought for supplies, hell, we fought against the city itself.

And we made it.

If she wants a baby, who am I to stand in her way?

Sunday, December 26 54 A.U.

46% Left.

Kreena. That’s her name. She’s our gift and we got her on a day that used to mean something. It means everything to us, now. The doc we rescued last month took a look at her and said she’s as well as can be expected. We know better. She’s strong. She’s already more adapted to this new world in one day of life than we are after having been out in it for over a year.

[IMAGE: JPI0343.PNG]

We’ll raise her. She’ll know strength. She’ll know the truth about why our lives are like this. And she’ll know what’s coming. The Departure was only the first stage. There’s more comi_+_{}’455fjdd

[FILE CORRUPTION]

[RESEGMENTING FILE]

+@#_$)$NND&0.5% Left.

i tolddd herr…..

loookkkk to thhee aaaabandonnnnersssd

fffgire coomnes fropm the sssssdky

aabandonertas coomming top resdhapes thje woirtld

[END FILE RECOVERY]

Why do you tell stories?

Because I want to see other people react to them. My stories are largely told at the game table. They unfold as people interact with one another, and their pattern is never set. At least, it shouldn’t be. If it is, then the collaborative process that happens so wonderfully in game sessions is just gone. That’s where the magic is for me: seeing a story bloom, unfold, and hang in the air between the players. It may only last for a few moments, but it’s there, and it’s awesome.

Give the audience one piece of writing or storytelling advice.

Trust your audience. In my case, this means people reading the setting, or rules that I write. It also means trusting the players at my game table. I always do my best to never underestimate them. If you give your players or readers room to think and react, they’ll surprise you every time. Surprise is good.

What’s the worst piece of writing/storytelling advice you’ve ever received?

“Write the way they want you to write.” It was simultaneously the best an worst advice. On the plus side, it helped me pass my Freshman Proficiency test when I was in 9th grade. On the downside, that’s the only venue in which that advice hold water when it comes to your own writing. Sure, if you’re freelancing and are given guidelines, you’ve got to follow them. If you’re writing for your own work though? You need to feel free to stretch yourself.

What goes into writing a strong character? Bonus round: give an example of a strong character.

A strong character needs to be flawed. A prefect character is boring unless the point of their perfection is to see it eventually fail. That’d be Checkov’s Gun for the personality set. Intro a perfect character, and your audience should expect that character’s perfection to fall by act three.

But I digress.

Strong characters need to have a life of their own. Love them or hate them, you need to remember them.

Recommend a book, comic book, film, or game: something with great story. Go!

There’s this short story compilation called My Mother She Killed Me, My Father He Ate Me, where every story is a retold or new fairy tale. We forget how powerful such stories and folklore can be. Reading that book helped me remember what it was like to imagine after a while of that part of my mind being ground down.

Favorite word? And then, the follow up: Favorite curse word?

Slough. Pronounce it slew, or pronounce it sluff, it’s a word that sticks with me for no good reason. I’ll sometimes just tweet the word. It’s also one of those words that makes people uncomfortable, like moist.

I wish I had something more creative for this category, but fuck is always a go-to for me. Especially in phrases. “Fuck me running” is especially evocative for me. Just try and imagine how that would work. Doesn’t matter your sex, it’s awkward and delightful.

Favorite alcoholic beverage? (If cocktail: provide recipe. If you don’t drink alcohol, fine, fine, a non-alcoholic beverage will do.)

I love beer. All kinds, depending on the season. I’ve not gotten into brewing my own, but I’d love to. I also like a good whiskey.

What skills do you bring to help the humans win the inevitable robot war?

Win? None. However, once people with more skill than me help us win, I’ll be aces as helping us rebuild society. I’m a people person, so I can get groups together and… ah, who am I kidding? All hail our eventual robot overlords.

School Daze. Give us the Twitter pitch — 140 characters, what it’s about.

Did high school suck? Want to make it not suck? Play #SchoolDaze, and tell awesome stories. Be who you want, and make high school fun again.

(140 exactly. BOOM.)

We are often compelled to do this thing that we do as creators, so what drove you to it? What drove you to make games?

A feeling of inadequacy, combined with a desire to prove myself. That’s a lethal cocktail if you handle it the wrong way. I decided to start working on a campaign setting for Pathfinder after a one-shot adventure for a friend of mine. During the adventure, I had needed a destination for the ship they were on, so I made up this little town called Port-of-Call, a shitty dock town that served as a caravan jump-off for Kage. Kage was a techno-magical metal city in the middle of a desert, and run by a cabal of wizards called the Collegium. Well, Kage— pronounced Ka-shey; I was all clever and used a rough transliteration of the Japanese word for shadow—ended up becoming the focus of this campaign setting.

Because I simultaneously thought that I was making something cool, and wanted people to tell me how crappy my work was, I started just putting my stuff out there on a WordPress blog. Thing is, it turned out that I had some decent ideas. At the least, people weren’t telling me to pack it in. At the same time, I was going through some mental muck. Dealing with that muck helped me grow a backbone and realize for myself that my stuff was pretty good. Then I got ambitious.

I decided to take Kage and split it into three different sections, each of which would be expressed in a different game system—a suggestion from my friend Lenny, and a good one, too; take a look at what Fantasy Flight is doing with Star Wars—and my inability to properly manage that project led to its current on-the-shelf state. So when I was driving home from visiting friends in KC, and I got the idea for School Daze, I ran with it. I had the mental mojo, and the ability to see a project through; and I have done so. I’m super-proud of School Daze.

As for the campaign setting, well, I’m going to come back to it. When is the question.

What’s the difference between telling a story in a passive medium (say, books) and telling a story in a game?

In a book, you’ve got at least some control, or you tell yourself that you do. If you’re doing it right in a book, your characters take on lives of their own and make decisions that surprise you. That’s just good writing, there.

In a game, the narrative doesn’t belong to you if you’re the one running the game. The narrative belongs to your players and their characters. If you forget that, it’s to the detriment of your game. Sure, you plan out plot points, combats, challenges, etc. But at any point, the characters could say “fuck this, we’re going to become merchants.” Then? You roll with that. The game is theirs. You need to try to control the flow, moderate the chaos, but you need to follow their desires, or the game falls flat. It’d be like f the people in your book decided to just leave halfway through; without players, you have no game. If you have no game, you have no narrative.

What’s a pen-and-paper game everyone should be playing, but isn’t?

School Daze!

Anyone? Anyone? Bueller?

Ahem.

I really love my game, I think you should play it. But there are other games that inspired it. Normally, I would just shout “PLAY FIASCO!” at you, and expect you to go play that amazing game immediately.

However, the question asked was about a game that no one is playing, but should. For that response, I give you Dread. Dread is a horror RPG that doesn’t use dice. Instead, it uses a Jenga tower for its conflict resolution. Where you would roll a die in most games, in Dread you have to make one or more successful pulls from the tower. If you knock the tower over, even accidentally, your character is out of the scenario.

On the surface, this all sounds hokey. I thought so, too. Then, fifteen minutes into my first session, everyone in the game was sitting about two feet away from the table, afraid to come close unless they needed to make a pull. The tower itself becomes a source of tension, which only adds to the horror of the scenario. It’s a peanut-butter-chocolate moment for me. It’s glorious. I’ve never experienced a game like it.

What’s next for you as a storyteller? What does the future hold?

Next up for me is a new game called Terrorform. The earth is fucked, and humanity is going to fix it. There are orbital stations that can house humanity for generations while we terraform our own planet. Problem is, not everyone makes it off. The players will play those people, and will work to survive the terraforming. But when humanity comes back to their new/old home? It’s likely that the Forgotten will not remember their ancestors fondly.

I’m hoping to get this game written sooner rather than later, and to publish in 2013.

Line Up For Your Penmonkey Self-Evaluations

PREPARE TO GET PROBED.

Ha ha ha, no, no, silly, not like that.

I mean, “Prepare to get probed rectally.”

*checks notes*

Wait, I mean, “not rectally.”

Sorry! Sorry. Always get that one wrong.

So, from time to time it’s a good idea to shove your own penmonkey dreams under the lens of the microscope, see how things are going for you. As such, it’s time for a report card if you’re willing.

The questions — and you can answer as many or as few of these as you care to — are:

How’s it going, writing-wise?

How goes progress on any current projects? Whatcha working on?

Any problems with said projects? Issues you’re having?

Anything I or the lovely community of terribleminds can help with?

(This is also a good time to ask for beta readers if you need ’em.)

Beyond individual projects, how’s the bigger picture looking?

What are your strengths as a writer and storyteller?

More importantly: what and where are your weaknesses?

So: there you go.

A few self-eval questions to get you talking.

I’ll hang up and wait for your answer.

CARRIER LOST

25 Ways To Get Your Creative Groove Back As A Writer

Sometimes, writers get out of the groove. They lose their voodoo. This isn’t just writer’s block — hell, you might even still be writing. But it feels hollow, unrewarding, like it’s not just giving back what you put in.

You need your creative mojo back.

Which means, another list of 25, comin’ right up.

(Some of these, I figure, also work toward writer’s block, if that’s a thing you believe in.)

1. Read Outside Your Comfort Zone

By “comfort zone,” I mean that room inside your head where it’s all pillows and chocolates and footy pajamas, with gamboling puppies and a vending machine that dispenses only liquor and cupcakes. On the wall of our comfort zone is a shelf of books and these are the books representative of the many categories we already prefer to digest: “I read: presidential autobiographies, graphic novels about talking animals, and the genre of ‘paranormal bromance.'” Comfort, however erm comfortable it may be, is not a great thing for creativity — so, escape this mind-realm of plush luxury and go read books you’d never ever read. Wouldn’t ever pick up a book of travel essays, or one about food culture, or a young adult novel? New books mean new input — and that means new inspiration. By the way, dibs on ‘paranormal bromance.’ HANDS OFF.

2. Re-Read A Book You Love Utterly

Fuck it. Instead of escaping your comfort zone, let’s nest deep within its pillowy folds. Grab a beloved book off your shelf and re-read it. Re-discover why a book like this made you want to be a writer in the first goddamn place. Let it fill you with its power (worst pick-up line ever) as it did many years before. Let it bring you back to center. Books you love are like a flashlight in dark times.

3. Read Something Utterly Shitty That Somehow Got Published

I read a script recently. It was a script that had been optioned (though never made), meaning, it was a script that someone out on the Leftmost Coast paid good money for. Like, probably more money than I’ve ever made in a year. Or ten years. OR MY WHOLE SAD INK-FINGERED LIFE SHUT UP. Anyway, point is: it was not very good. I mean, I won’t go so far as to call it genuinely shit-tacular, but it was… well, you know how fast food is often wildly mediocre? Yeah, that. Its mediocrity enlivened me. It told me, “I write better than this. I will write better than this.” It was a horse-kick to my motivational centers.

4. Achieve Narrative Conclusion, Gleefully Shellacking Your Brain-Pants

Take a teeny tiny project — a poem, a short story, a flash fiction challenge, a series of tales told in ten tweets, whatever — and finish it. I’m going to make up some science now, so, put on your Reality-Defying Goggles. Ready? Finishing any creative project releases a chemical in your brain called Hopamine (pronounced “hope-a-meen”), aka “Triumph Squeezin’s” or “Victory Fluid.” By stimulating the gland that releases this creative hormone, you further stimulate the rest of your brain to want to seek that feeling again and again, like a drug addict chasing a high. Meaning: the more projects you complete, the more projects you complete.

5. The “Just For You” Project

That sounds like a really weird euphemism for masturbation. “Hey, what are you gonna do now?” “Gonna go upstairs, initiate a just-for-me project.” *grabs a box of Kleenex and a soup can filled with ballistics gel* Anyway. Sometimes creative lockjaw happens when you’re too busy doing work for everybody else and you’ve saved nothing for yourself. Pick a project, small, large, whatever, that’s something you want to do. Doesn’t matter if anybody else thinks it’s a good idea. Fuck the naysayers. Completing work that’s satisfying to you will tickle your creative muscles. And hey, there’s another masturbation euphemism if you want it.

6. Write Outside Your Comfort Zone

Remember your “comfort zone?” Cuddly unicorns and that Carly Rae Jepsen poster on the wall? Let’s just set fire to the whole place. Ignore the unicorn screams. (And shit, do they ever scream.) Earlier I advocated reading outside your comfort zone, so now it’s time to write outside of it. Pick something you’d never write, and try it. Don’t worry about finishing it — this is an exercise, not a job. Write romance, or hard sci-fi, or a film script or the marketing materials for a new drug called “pink meth.” Whatever. Sometimes you have to come at creative logjam from a whole different angle to break it apart.

7. Public Lewdness, I Mean, “Public Creativity”

Put your work out there for all to see — probably online, but somewhere, somehow in the public space. Which is to say, get a blog or whatever, and start writing so that the world can see. It’s a stunt, of sorts, and normally I don’t advocate this as a way to exist normally, but here’s what this does: writers are used to performing behind the curtain. We sit in our offices, completely nude. We drink a can of Red Bull, kill a goat, powder up with some Gold Bond, then we write. Nobody’s watching. But you start writing in public, it’s the equivalent of getting on stage. People are watching what you do more closely. It feels like walking across a tightrope without a net. While high on really weird drugs. Anything to drop-kick creative ennui.

8. Stop, Collaborate And Listen

Writers are traditionally loners. Like Pee-Wee Herman, and serial killers. (Actually, would it have surprised anyone if the character of Pee-Wee turned out to be a serial killer? That talking Playhouse Chair probably eats the fucking bodies.) A writer is used to operating in a lawless, non-reactive land. Change that. Collaborate with someone. On a story, script, comic, whatever. Engage in an act of creative agitation. The give-and-take of collaboration constantly forces you to bat back new ideas and reactions — it’s not always easy, but it’s frequently productive. Even if just to retrain your brain to be all arty and stuff.

9. Gun Down Your Creative Routine In The Streets

You do things a certain way, right? Wake up. Eat a bowl of Yummy Mummy cereal. Get dressed in jammy-pants and a FUCK YOU t-shirt, then go to Starbucks with your laptop and pretend to write as you stare hatefully at all who enter. Then: lemon meringue pie, and finally, bed. Your status quo needs to change. This is emblematic of how narrative works (a story is often born from the disruption of status quo), and so it is emblematic of how the writer sometimes must work, too. Change it up. Write somewhere different. Write in a new way (on a new word processor, with pen and notebook, in your own fluids). Do something different. Shake lose the barnacles you’ve gathered while floating inert in the murky harbor of your undoing.

10. Have A New Experience

Spontaneous generation does not exist. Fruit flies are not born out of thin air, nor is our creativity. We need fuel. We need stimulus. Like Johnny-5, we need input, motherfucker. Part of what fuels our creative expression is the life we live and the experiences we have, so there comes a time when you need to have some new experiences. Moroccan food, ziplines, mountainous ascent, bar fight with strange people, sex with strange people, Mezcal bender, civet-shit coffee, BDSM, ride a deer, kick a robot, something, anything. Have  new experiences. Adventures both big and tiny. It’s all paint for the palette, man.

11. Get Out Of The Goddamn House, You Mumbling Shut-In

“Locked-in syndrome” is where your body can’t move but you can see and experience everything going on around you, and metaphorically, writers are like that. We get locked in to our offices, our homes, our lives. (Don’t tell me you haven’t thought at least once about trying adult diapers. Because you are a liar-faced lie-bot from a future made of liars.) Sometimes, to build off the last entry, you just need to get out of the fucking house. Like, with some regularity. Though one supposes an entry featuring the word “diaper” should not also feature the word “regularity” in a different context, but whatever. I’m a rebel, Dottie.

12. Get Some Class, You Surly Miscreant

Wait, no, sorry, I mean, “take a class.” As in, go learn a new skill. Doesn’t have to be related to writing — in fact, better if it’s not. Learn Photoshop. Or wood-working. Or robot-taming. Imagine if you will that we are characters in a role-playing game and we have an unlockable “skill tree” where new new avenues of experience open up by completing sometimes unforeseen challenges. This is like that. You learn something new, it opens up new pathways into your creative life you did not expect.

13. Exercise Your Indolent Sloth Carcass Of A Body, You Indolent Sloth Carcass

While you’re out, maybe move your body around. Jiggle your sludgy flesh in a way that simulates “not dying from sheer torpidity.” Sometimes our mental shutdowns are related to physical concerns. Maybe you just need some fucking exercise. Walk. Run. Bike. Swim. Lift something heavier than your iPad. Fight a mountain lion. Hunt your fellow man. Whatever. Just move that ass.

14. Also: Stop Eating Like A Drunken Goat

I’ve advocated this before and I will do it again, right here, right now: stop eating assily. Not a word, “assily,” but I said it because I’m allowed to make up new words because I have my Pennsylvania Writer’s License. To repeat: sometimes mental shutdowns are related to physical concerns. And physical concerns can come from diet. Maybe you’re eating too many carbs and not burning them off (contributing to “brain fog”). Maybe you’re allergic to something and yet you still keep eating it (OH GOD I LOVE EATING DONUTS DIPPED IN CHOCOLATE MILK AND SNAKE VENOM WHY ARE MY LEGS NUMB). Change that diet.

15. Address Mental Health Concerns

To get serious for a moment, a lot of writers suffer from various mental maladies. This is entirely common and writers suffering under such afflictions are in no way alone. Problem is, it’s hard to see the forest for the trees in just such a state and it’s harder to differentiate what’s a problem with, say, a story and what’s a problem with, say, your own psychic and psychological landscape. Trying to fix creative problems when you have larger concerns is like trying to fix a plumbing problem by headbutting a toilet. It will be painful and frustrating so always address your own mental health first. This is easier said than done, but that doesn’t change the fact that it needs to happen before anything else falls in line.

16. Create Story Maps

Pick a book you love off the shelves — or, if you’ve got a wild hair (wild hare?) up your ass, grab one you hate. Whatever. Read it. But read it critically. (“Critically” does not mean, “Look for the bad stuff.” It means, read beyond entertainment. Apply critical thinking skills to your book-absorbing process. The Internet has separated us into FUCKITY-SUCKS or SHITSTORM OF AWESOME camps, and that is not critical thinking, that is base level Neanderthal tribe-making. Er, rant over.) Map the story. Outline it. Figure out what’s happening inside the tale. Track character arcs. Look at the narrative from a sky-high height. Get a measure of the mechanics. Sometimes just seeing how a story comprises all these interlocking pieces helps stimulate your own grasp of the task at hand. Also, wait, do you have a rabbit up your ass? Can we address that?

17. Bucket Of Book Titles

Go the Ray Bradbury route: just start writing out awesome-as-fuck book titles. One after the other. Ten, twenty, fifty, a hundred. This bizarre-o menu of non-existent books will almost assuredly start filling your head with stories connected to them.

18. Cavalcade Of Characters

Sometimes stories are too big. We just can’t get our minds around them and we fritz out, sparking and hissing like a broken Roomba clogged with Chinese food containers and jizz tissues. Breaking stories into pieces and playing with the pieces first has the fun of, say, playing with action figures. So: just create some characters, almost like in a roleplaying game. Don’t worry about larger stories, just start making names and some personalities to go with them. Some will stay supporting characters, others will emerge as bigger personas. And soon, stories will emerge from the pile: order out of chaos.

19. Open Defiance! The Flames Of Anarchy!

Middle finger extended — now point that gesture-of-anarchic-defiance toward All The Rules You’re Supposed To Follow. Write something that exists as a contrarian’s rebellion against What You’re Supposed To Do. Like, if you write a romance novel, there’s all these rules and tropes, right? So: break ’em all. Or, you’re not supposed to write in Second-Person-POV, or no Epistolic Novels, or, Don’t Break The Fourth Wall, or, or, or. Gather up as many rules as you care and execute them in the town square. It feels good to break the rules. “Should Not, But Fucking Did It Anyway” is a powerful creative aphrodisiac.

20. Art Harder In A Whole Other Direction

Sometimes we unlock creative potential by performing other creative tasks. Photography or music or macrame or crayon drawings or amateur porn movies or whatever it is that makes your grapefruit squirt. For me, photography kickstarts my visual and metaphorical centers, which helps my writing.

21. Write Your Life

Take time, dig deep, and write about things that actually happened to you. Trust your gut — the stories and events and characters that rise up first are the ones you should go with. This isn’t for anyone else. This is for you. This is like creative mining, just digging down into the loamy 8-bit soil of your Minecraft Mind, not sure if you’ll find iron or diamonds or empty out into a vast and unexpected cavern of possibility. Our creative lives come from somewhere, a culmination of who we are and what we love, and this is exploring the former part. This is opening up the who we are portion of the experience. Sometimes you need to tease it out. Sometimes you blow open the mountain with suicide-bomber bighorn sheep. Open the way, even if pain lurks there. Hell, especially if pain lurks there. Pain is our bread and butter.

22. Tell A Story In Images

Take images. From online. From in magazines. From advertisements. FROM INSIDE YOUR OWN DISEASED SKULL. Wherever. Cut ’em out and collect ’em and, one day, gather them up and try to use them to tell a story. String them together. Find a narrative. Finding narrative in unlike places — those unanticipated narrative connections — is a meaningful exercise in terms of getting back on the creative horse. And a “creative horse” is, of course, a pegasus.

23. Fail

Failure feels like an ending, but it’s not. I will continue to assert that fail is profound. It is both deconstructive and instructive at the same time. If you look at failure just the right way, failure is no longer a wall, but a door. Actually, hell with that metaphor: failure is a bottle rocket gooey with Icy Hot shoved deep into your no-no-hole and lit on fire with a signal flare. Failure can create in you the drive to do better, to go bigger, stronger, crazier — and the simple act of failure can realign your creative stars.

24. Quit For A Little While

Walk away from the creative life. For a week. Maybe a month. However long you need. I don’t advocate giving up easily — so, let’s just call this a vacation. We put upon ourselves undue pressure and sometimes the best way to vent that pressure is to pop the lid, let the steam out, and go do something else for a little while. The creative tapeworm will one day start coiling and roiling within, taking little nibbles here and there to let you know it’s time to get back to it.

25. Quit Moaning And Mount Up, Motherfucker

At the end of the day, here’s the best way to get your groove back, creatively speaking: work your tailbone to a rounded nub. Shovel story upon story, smash words into other words. Quit worrying, cut the bitching, and do what needs to be done. We sometimes feel like our authorial voodoo is flagging — but work begets work, and effort (even when it feels like you’re pushing a fold-out couch up a craggy mountain pass) will beget creativity. Work is in many ways like the act of planting a seed: tilling the hard earth is no easy task and the time it takes may seem like it’s wasted, thrown into an earthen hole, but one day that little motherfucker starts to sprout, and then the hard work gives way to the natural processes that are blessedly inevitable.


Want another hot tasty dose of dubious writing advice aimed at your facemeats?

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500 WAYS TO BE A BETTER WRITER: $2.99 at Amazon (US), Amazon (UK), B&N, PDF

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250 THINGS YOU SHOULD KNOW ABOUT WRITING: $0.99 at Amazon (US), Amazon (UK), B&N, PDF

CONFESSIONS OF A FREELANCE PENMONKEY: $4.99 at Amazon (US), Amazon (UK), B&N, PDF

REVENGE OF THE PENMONKEY: $2.99 at Amazon (US), Amazon (UK), B&N, PDF

It’s Fall, So I’m Hankering For Games

I don’t know why I get geeky for games come fall.

Maybe it’s because a lot of big tentpole game releases release come autumn.

Maybe it’s because the weather gets colder and that means come night it’s time to hunker down under a blanket with a bottle of liquor, no pants, and an Xbox controller.

Maybe it’s because I’ve been preprogrammed by our alien overlords to feel this way.

Whatever.

Point is, I’m kinda hankering for games.

So. Make some recommendations.

Consider:

I have an Xbox 360.

I have a Mac.

I have iPhone / iPad.

Bonus points if you throw in the consideration of:

I do not have a metric buttload of time. Between the baby, the puppy, and, oh yeah, this whole writing thing, I always have less time than I expect when it comes to committing to games. So, any game recommendation is good, but games that require a reduced time commitment are even awesomer.

Also: feel free to recommend stuff coming out that I am not yet aware of.

Let the rec’s begin.

Flash Fiction Challenge: The Epic Game Of Aspects Redux

I’ve gotten a lot of people telling me how much they loved the previous Game of Aspects challenges, so —

WE SHALL DO IT AGAIN.

And we’ll do it even bigger this time.

But! Before we do, I need your help.

Or, someone’s help.

I want to do this game of aspects thing as a website. Like, imagine that there’s a website that every time you click it, it gives you a new combination of flash fiction story seeds based off these types of lists. Maybe there’s a front page that lets you customize some aspect — maybe no front-page. I dunno. Anyone out there savvy enough to talk me through this? You can hit me up in the comments or at my terribleminds-at-gmail-dot-com email address. My thanks in advance, you wonderful humans.

Now, onto the game.

This time, again you can either go do the Random Number Generator at Random.org, or you can instead use a d20. Not a d10 this time, word-whippers. A MOTHERFUCKING d20.

So, let’s get on with it. You know the drill — you’ve got three categories below

You’ve got Subgenre / Conflict / Element to Include.

Pick one from each category either randomly or by your own hand (though randomly is the most fun), then write a flash fiction short story no longer than 1000 words. Post at your online space, link back to it in the comments here, and voila. Easy-peasy, George-and-Weezy.

Oh, EDIT: Due by Friday, October 5th, noon EST. I won’t pick favorites until after that weekend is over, as I’ll be in Loverly Georgia (state, not country), at the Crossroads Writing Conference.

Once again, as I’m having so much fun with this, I’ll send my favorite story a prize.

No idea what the prize is. We’ll just call it a MYSTERY BOX.

On with the lists!

Subgenre

1. Men’s Adventure

2. Dieselpunk

3. Post-Apocalyptic

4. Southern Gothic

5. Comic Fantasy

6. Superhero

7. Hardboiled

8. Wuxia

9. Weird West

10. Wild West

11. Yuri

12. Whodunit

13. Science-Fantasy

14. Magic Realism

15. Spy Thriller

16. Black Comedy

17. Alien Invasion

18. Time Travel

19. Twisted Fairy Tale

20. Fanfiction

Conflict / Problem

1. Lover’s Quarrel!

2. Civil War!

3. Heist Gone Wrong!

4. Assassin!

5. Abduction!

6. Exiled!

7. Haunted By The Past!

8. Sins Of The Father!

9. Betrayed!

10. A Changed World!

11. Trapped!

12. A Quest For Something!

13. A Quest For Someone!

14. Revenge!

15. Enemies At The Gate!

16. Family Thrown Apart!

17. Disease!

18. Lost!

19. Get The Band Back Together!

20. Sanctioned Competition!

Element to Include

1. Unicorn

2. Sentient Supercomputer

3. Sea Monster

4. Plane (or Spaceship) Crash

5. A Dead Body

6. A Summoning Ritual

7. A Hallucination

8. Flying Monkeys

9. A Hologram

10. The Devil

11. A Dirty Magazine

12. An Ancient Sword

13. The Restless Dead

14. A Gourmet Meal

15. A Severed Hand

16. Poisonous Snakes

17. A Black Hole

18. Some Manner Of Werecreature/Shapeshifter

19. A Talking Tree

20. Heaven