Chuck Wendig: Terribleminds

Apple-Obsessed Author Fella

Archives (page 92 of 454)

Amanda Cherry: Five Things I Learned Writing Rites & Desires

Ruby Killingsworth relies on magic to keep her entertainment empire on top. When a ritual gone wrong robbed her of this magic, she wasn’t about to take it lying down. Enlisting Loki’s aid and commanding the band of supernatural henchmen he’s proffered, Ruby embarks to capture the magic of an ancient African gem.

While endeavoring to regain her powers, Ruby must also contend with the daily business of Goblin Records, her romantic designs on her billionaire neighbor, and the unwanted attention of the newly elected U.S. president. The return of her power and a relationship with the city’s most prominent citizen would give Ruby all she ever desired. But magic comes with a price, politics are a dirty business—doubly so when a trickster god gets involved—and Loki is never on anyone’s side but his own.

EVERYONE’S THE HERO OF THEIR OWN STORY, BUT VILLAINS ARE SURPRISINGLY RELATABLE

In genre fiction, the hero is always easy to spot. He’s the guy (usually) who always acts in the interest of the greatest good. He’s selfless, he’s altruistic, he’s interested in doing the right thing for the world at large no matter how much or how little he stands to personally benefit.

Oftentimes, villains are built to be nothing more than anti-THAT. They are there to serve the purpose of antagonist. They wake up in the morning, twirl their moustaches and wonder what eeeeeevil they can perpetrate on the world before the sun sets. Villains tend to be built only to serve the hero’s narrative.

But that’s not the kind of villain we see in the real world. Having a villain as my protagonist allowed me to really examine what constitutes wickedness when it isn’t borne of antagonism—when the villain serves her own agenda instead of just hoping to foil the hero. What does a wicked person do when left to her own devices? Modern day, real life bad people are apt to be shrewd, unscrupulous, self-centered, and lacking empathy. They act in their own self-interest with no regard for what the fallout will be for anyone else. They spend their time, money, and energy furthering their own agenda irrespective of the greatest good or the bigger picture.

In a way, I think, that’s far more insidious. When a person is unaware they’re doing wrong—because by every measure that matters to them they’re doing right—their motivations can resonate with the worst in all of us. I think you’ll recognize shades of many well-known billionaires in Ruby Killingsworth.

THE JOB OF AN AUTHOR, IT TURNS OUT, ISN’T JUST TO WRITE A BOOK

When I first set out to do the authoring thing, I thought I was just going to be writing a book. Ok. Sure.

I needed to craft a relatable character, place her in compelling circumstances, figure out what she wants and how badly, craft interesting obstacles for her to meet along the way, and determine the resolution of her story. Then I needed to write all that up in an approachable and entertaining way, all the while weaving in a cast of supporting characters and a few intriguing sub-plots.

I didn’t think it would be an easy job. But I thought that was the job. It turns out that’s like… half the job.

Because: yes—obviously as an author you have to do those things. But what nobody tells you (well, what nobody told me, but I’m telling you so you’ll be ahead) is that then you have to go back and do it again. What you wrote the first time, you sweet summer child, was not the book. It was the First Draft—the proto-book as it were.  Primordial word ooze.

I had to go back to the beginning—and chapter-by-chapter, then sentence-by-sentence, then word-by-word—take stock of everything I’d written and make decisions about it. Some scenes got moved. Some scenes got added, a wonderful exchange about the recurring bass line in Jesus Christ Superstar got cut altogether. Things changed. And then… then… just when I finally thought this book was perfect and super duper ready for primetime, I sent it to my editor. Who thought differently.

So then I had to go through the whole book again, this time reading and accepting (or not, there were a few cases of not, but I’ll get to that later) changes and comments. And I sent that back. And she sent it back. And so on and so forth until we agreed we had a book we could both live with.

And then it was on to back cover copy, acknowledgements, dedication, author bio… the list goes on. This author stuff is hard work, y’all. After that it’s been guest blog posts, interviews, convention appearances, and all the things it takes to sell the book to readers. It’s been some serious on-the-job training!

DARLINGS SHOW UP WHERE YOU LEAST EXPECT

Every aspiring writer has at some point been given the advice “kill your darlings”. And I get it. I do. Nothing is sacred. Every element of the story—from favorite characters to favorite lines of dialog—sits on the perpetual chopping block in service of the overall narrative.

But, dang, y’all: this is much harder to say than to do. Because just when you think it’s safe to go in for edits, a darling appears. Maybe it’s a side character, a sub-plot, or a super-adorable scene between the protagonist and the love interest wherein they discuss their oddly-similar backgrounds to the strains of Jesus Christ Superstar.  These are things you LOVE, things that you thought really, really added to the story when you were furiously poking keys hoping to turn your various ideas into a readable manuscript (and maybe they even did!).

I got seriously blindsided by what one of those darlings turned out to be.

The authors in the crowd will be unsurprised when I disclose that the title of my book is not the title I wrote it under. I, however, was devastated when I was encouraged strongly to change it. Nobody warned me that book titles as conceived by the author are subject to change (seasoned authors are rather cavalier about this—I was a wreck). This was the biggest change to the whole book, and it turns out I was really married to that old title. Alas, that darling was indeed ripe for slaughter. And the book is better for it. That’ll teach me to get attached!

BUT NOT ALL DARLINGS HAVE TO DIE; SOME OF THEM ARE WORTH FIGHTING FOR

Yes. Really. “Um… but Manda, didn’t you just talk about killing your darlings? What the bleep is this?”

Look: darlings must be on the chopping block in order for the story to find its best iteration. But that doesn’t mean everything you love has to be struck down. This is true even if your editor tries to cut it.

Seriously.

There is a line in the book, in the protagonist’s inner monolog, that my editor DID NOT WANT. But I knew it belonged there. It’s a terrible thought. TERRIBLE. But this is a woman with a Terrible Mind (see what I did there?). This line was one of the greatest examples of how truly awful this woman is. I felt very strongly that the line needed to stay.

We went back and forth a few times, but I ultimately won. The final exchange of comments went as follows:

EDITOR: you can keep the line, but I hate it

ME: good. And you’re supposed to hate it

Learning what to chop and what to fight for, what’s a darling that needs killing (see above mentioned scene with the Superstar soundtrack involved), and what hills to die on is a skill I did not have prior to this undertaking and I’m super glad I developed it in time to get this book out the door.

“THAT” IS A FOUR-LETTER WORD

We English speaking humans tend to use the word “that” a lot. A lot lot. A sort of ridiculous amount. And I, perhaps, am chief among the offenders. I was told early in the process that my editor would be going through my manuscript and cutting nearly every instance of the word that. So I thought that I’d just go ahead and do it for her. I went through the manuscript once during the rewrite process (long before I ever let my editor clap eyes on it) and cut that out. I felt strongly that every instance of “that” that remained was a critical and proper use of the word.

Ha!

There were still 1280 instances of that. I was allowed to keep 1259. I cannot tell you how many instances that I cut before sending in the manuscript, but it was no small number. The fact is that even after the personal purge, I was still 21 thats over the necessary number.

So if you’re looking for a way to improve your narrative prose: THAT is my best piece of advice.

And that is all I have to say about that.

* * *

Amanda Cherry is a wife and mom, an actor, and an author loving life in the suburbs of Seattle, WA. She’s an alumnus of the University of Nevada, Las Vegas whose biggest claim to fame is having once co-starred with a Gecko in an insurance commercial. Having made several short fiction sales in 2016-2017, Amanda dared to try her hand at novel writing. It turns out, she was kind of good at it. Her debut novel, Rites & Desires is on sale as of March 20th and she is still pinching herself. Amanda is a giant nerd, and a contributing writer to the Star Wars and geek culture blog Tosche Station (www.tosche-station.net). She still enjoys performing and hopes to one day be as comfortable reading her own words in front of a crowd as she is with other people’s.

Amanda Cherry: Website | Twitter

Rites & Desires: Indiebound | Amazon

Oh Shit, I Jumped The Gun (Again), by Tracy Barnett

New project ideas are amazing. They’re addictive because there’s nothing there. It’s all light and smoke and doesn’t solidify until you take the time to make the idea into something real. Ass in seat, fingers to keys real. When you’ve got the creative juices flowing it can be really tempting to dash something off and call it good. Done, finished, ready for the world to see. It’s something I’m guilty of on a number of fronts and I’m gonna talk a little bit about how to (hopefully) counteract that.

So. Here’s a story.

Back in 2013 I came up with the seed of an idea. Ragnarok, yeah? But in the form of massive, metal dwarven destroyers rising out of the ground. The Viking-type folks in this setting, they don’t know how to fight back against that, so they cry out to the gods for help. Loki–yeah him–gives them the means to bond the spirits of their bravest warriors to the bones of dead giants. Nothing could go wrong there, could it?

That seed became Iron Edda. I wrote the first portion of this thing as a stretch goal for someone else’s tabletop RPG Kickstarter. 8,000 words, felt pretty good about it. The idea wouldn’t leave me alone, though, so I expanded it. Turned it into a mostly standalone game called War of Metal and Bone. Also wrote a novel in the setting called Sveidsdottir because why not make more work for myself?

This is where the part about pushing things out too early comes in. I’d never written a game of this scope before. (Same goes for the novel, so just assume the mistakes I’m about to outline apply to that, too). I wanted it done. Life around this project was tumultuous. I was recently divorced, in a fresh relationship, a new apartment, and damn it I was going to Kickstart this project. I did. It went well.

What followed was a series of missteps that saw me with 500+ copies of each of those two books sitting in my basement. Both projects had been through the hands of editors, had been playtested some, but (as I came to learn) weren’t really ready for primetime. Add to that I was trying to do the entire self-publishing thing with them. I was my own marketing department, my own shipping department, my own personal assistant, the whole gig.

(Oh, and during this period, I was also working to put out other projects. Suffice it to say, the center didn’t hold).

This whole time that I have an RPG and a novel not selling to much of anyone, I’m still running games of it at conventions. People are reacting well to it. More importantly, I can’t get the setting out of my mind. I know it’s not done yet. There was more there, and I wanted the world to have access to it.

Fast-forward to now. Right around the time this post goes up, a new Kickstarter is going for a new version of the game: Iron Edda Accelerated. About a year ago I approached a publisher with a pitch for a second chance at making this something commercially viable and they liked the idea. It’s the second chance I hoped for, dreamed of, and I’m thrilled to have it.

At the Origins Game Fair last month, I was talking to a fellow designer and they clued me in that all of their games–we’re talking TTRPGs, card, and board–have a five-year development cycle. I laughed and said I haven’t ever done that until I realized that with Iron Edda, I’d done exactly that. I just convinced myself that what should have been a polished first playtest was a final draft when I ran the first Kickstarter.

With Iron Edda Accelerated, I got very lucky. Someone else believed in the game enough to want to help me make it a reality. When I look at what we’re going to publish, I’m really proud of it. It’s the game it’s supposed to be. It’s the Iron Edda I’ve dreamed of. It took me five years, a ton of missteps, and a major second chance to make it happen.

So what are the takeaways? What actionable advice can you walk away from this post with? The only real thing I can give you–a lesson I’m struggling to re-learn every day– is this:

Slow down

There are a lot of places where you can hear someone tell you that time is fleeting, strike while the iron’s hot, YOL-fucking-O, etc. etc. And if you’re in a position where you’ve been dragging your feet on starting a creative project, by all mean get your ass in gear and begin.

But in finishing a project? Especially one where you’re beholden to no deadlines save those you set for yourself? Slow. The. Fuck. Down. It may not feel like it, but there’s no prescribed moment where your success can happen. There’s no magical window of opportunity which closes forever if you miss it. You may miss perceived opportunities like interviews, conventions, cross-promotion gigs, stuff like that. But different ones come along.

You need to release your project when it’s ready. When it’s actually done.

In school, I was a last-minute kind of person. My first draft was my final draft and I got enough confirmation that my work was good enough that I didn’t see much reason to change. Out here in the terror-stricken wilds of the world we live in now, my first drafts are definitely not good enough. I get great ideas, but most of them are just dust and they blow away quickly. The good ones get some words put towards them. Some of them I do just release after a first pass. Sometimes I need to get it out of my head. But the big projects? The Iron Eddas, the ones that won’t let me sleep because I can’t stop exploring the world or the mechanics? Those deserve time.

Do yourself a favor: treat your projects–and by extension yourself–with the respect they/you deserve. Give them time to breathe and grow if that’s what they need. Yes, it feels like the world is burning down around us, and maybe it actually is. But if you want to bring beauty and joy into the world, it needs to be nurtured. Find the space in your life to do that if you can. It’s so hard to do, and so worth doing. I encourage you to try.

I’ll be over here, trying to do the same.

Click here to support the new Iron Edda Kickstarter!

What Tumbles Out: Thoughts On Folk Horror, By Howard David Ingham

Here, now, a post by an old friend and cohort in the RPG-writing industry: Howard David Ingham, who is one of those gents who is one of the smartest people in the room, no matter the room. He’s written a thing about folk horror, and you should check it out:

* * *

A couple of Octobers ago, I’d just managed to get a book off the ground. You know what it’s like, when you have a big project, just finished, and you’re briefly at a loss as to what to do next, the comedown from a modest success threatening to stop you dead in your tracks. And I thought, you know what, it’s been a while since had a I Halloween movie marathon.

Years ago, I’d just spend October binging horror movies, and occasionally writing about them, and having kids stopped that, but I was in a place where I could sit and watch a movie, and then bang out a couple thousand words on it. And I’d just become aware that a whole lot of people were doing work on folk horror, and that interested me because a lot of the things that people seemed to think were folk horror were movies I owned and loved already. I’m talking The Wicker Man. The BBC Ghost Stories for Christmas. The Stone Tape. The Witch. That episode of Doctor Who with the Morris Dancers.

Stories about people blundering into haunted, lonely places and waking abandoned spirits. Pagan village conspiracies. That weird juxtaposition of the prosaic and the uncanny that so particularly defined British TV and film in the 70s and 80s.

It is fair to say, with benefit of hindsight, that this got a little out of control.

From the Fields, Furrows, Forest and Dad’s Forbidden Bookshelf

I’m the child of an occultist and a spiritualist medium. I wasn’t supposed to know about that really as a kid. But dad’s Forbidden Shelf was so temptingly high, and my climbing skills at that pre teen peak that we all have, and so I knew more about Soviet telepathy and rune magic and biothythms and Lemuria than, it is fair to say, most kids my age, even in the 80s, when people were at their most scared of it.

That fear of witchcraft and Satanism and magic didn’t come from nowhere. We had a good twenty years where the Age of Aquarius was in full swing, and that was all tied up with divisive politics, and austerity, and a sense that Britain at least was a tiny bit rubbish. That history was in fact unresolved, and had business with us still. And so we haunted ourselves, with everyday hauntings, hauntings close to home.

And that’s folk horror in a nutshell.

We think of it as a British sort of genre, and we start with the so-called Unholy Trinity of Witchfinder General (1968), Blood on Satan’s Claw (1970) and The Wicker Man (1973), and then factor in a bunch of classic British TV plays and films. But you get different expressions of folk horror from all over the world. Folk horror classic Valerie and Her Week of Wonders (1970) is Czech, and Viy (1967) is Russian. Australia gives us Wake in Fright (1971), Walkabout (1971) and Picnic at Hanging Rock (1975). From Japan we have Onibaba (1964) and Ring (1998). And there are plenty of unique examples from the US, of course. If I were to name an American Unholy Trinity, I might name Carnival of Souls (1962), Let’s Scare Jessica to Death (1971) and The Texas Chain Saw Massacre (1974). You can’t leave out The Blair Witch Project (1999).

And in recent years, as our general culture has in a lot of ways regressed to the 70s (consider: racists on the TV, an American president beset by scandals, austerity and poverty, division over the EU, a new post tagged #witchesofinstagram literally every thirty seconds) we’ve seen a resurgence of new folk horror, especially in the UK and US, films like Kill List (2011) and The Witch (2015) and indie horrors such as Pyewacket (2017). And all of these movies are different, but all have that sense of ordinariness, of closeness. They happen to real people, not people who inhabit High Gothick castles, people in villages.

In the 1975 play Murrain a country vet discovers that the local farm labourers are persecuting an old woman who they believe is a witch. He confronts them, and they have this pivotal conversation where they laugh at him and his fancy science, and accuse him of making up stupid scientific rules, and he says no, the rules change all the time, and sometimes you have to make new rules, but we don’t go back.

And “We Don’t Go Back” is pretty much the central tension of folk horror: we don’t go back to the woods and the old ways, because it’s madness, except it’s also the only way to survive. We don’t go back, except when we do, and we lose both ways. And that’s why it’s the title of my book.

And fate finds us. Inevitability finds us with the inevitability of poverty, the inevitability of class. Sergeant Howie discovers that the people of Summerisle wanted him all along for their pagan rite; Sadako crawls out of her well and through the TV to claim her victims; the Blair Witch leads the lost documentarists into the cellar; everyone Sally Hardesty and her pals meet on their way to the old homestead is related to Leatherface; Thomasin has no choice but to sell her soul for a pretty dress and a knob of butter.

Let’s Scare Howard to Death

So now I’ve got a book out, and I’ve been doing interviews and delivering talks about folk horror, and introducing screenings, and this is nuts because what I am not is an expert. I just started writing about films and TV because it seemed like it was a good idea at the time and it took off, and now boom, here I am.

Years ago, it was Chuck who described my basic methodology as “Who gives a fuck, it’s time to kick down my brain doors and see what tumbles out,” and it’s true, I suppose that’s how I’ve always done it, just written what I feel like and seen if anyone cares (and carried on whether they do or not). So. I’m not going to pretend that this is how you write about film all the time. But this is how I write about film.

I Have an Imagination Like Everyone Else

Once upon a time, if you wanted to find out who directed a movie, or how good it was, or what the critics said, you bought a book. But all of this stuff is now a matter of thirty seconds time spent on the IMDB. So, if you’re going to write about film or TV in a book, it has to be on different grounds. There’s definitely a place for going into the details of shooting, casting, visual direction, photography, and such, and there are some properly fascinating books out there that deal with it, but simple reference doesn’t really have a point these days. So writing about film needs to be about something more than just telling you stuff. It has to be a response.

Be Personal (also Secret, Strange, Dark, Impure and Dissonant)

The best film book I’ve ever come across is Kier-La Janisse’s House of Psychotic Women. Seriously. Buy it. Buy it before you buy mine (but still buy mine, OK). I adore this book. It’s about horror and exploitation movies featuring neurotic women, and Kier-La attacks the subject by delving into her own painful life history. And she interweaves the autobiography with critiques of loads of movies – movies that she makes you want to see, dearly – and her honest, raw and sometimes funny recollections of her own life make for a book that is fully as raw as the movies she’s writing about. It’s great writing and it’s great film writing.

And a lot of the time, that’s what I’m aiming for.

We’re in a climate now where talking about media is a discussion. If any schmuck with a blog and a few thousand readers can be a cultural critic, it’s only fair that we approach this with a bit of humility. We’re adding to the conversation, and we’re inviting other people to react to that. No one needs to pretend to be authoritative – in fact, I’d more or less say that you should never try to be authoritative. React. Respond. Converse.

Spoilers are for wimps

Sometimes if you’re going to be in-depth about what a film is about, you have to give away the ending. If you really want to tackle what’s up with Get Out, for example, that twist needs breaking. Don’t be afraid of this. People who care will come back later when they’ve seen it and a surprising number of people don’t actually care at all and will go watch the films anyway. Write what you write. By all means warn your readers (warnings are important – they are the opposite of censorship, in fact), but don’t be afraid of giving things away if you have to.

Hatewatching Never Helped Anyone

I don’t think there’s such a thing as “so bad it’s good”. I either like a film or I don’t, and with some very few exceptions (the stinky reputations of The Wicker Tree (2011) and The Village (2004) preceded them and I couldn’t help that, and also, they were quite stinky) I’ve worked on the “brilliant until proven rubbish” principle. I just assume I’m going to like a film, and find something to say about it. It probably helps that I have a slightly different standard with regards what sort of thing I am going to like here: I mean, OK, I reckon that you won’t have any trouble making the case that Rogue One (2016) is objectively a better film on every conceivable level than Psychomania (1973). But one of those is a really good Star Wars movie, and one of them is an unhinged tale of a psychic whose toad-worshipping butler might in fact be Satan and whose son leads a gang of undead bikers, terrorising suburban Surrey, and to be honest I know which of those I’d rather be watching.

But even bad films, even films made by assholes, even – take a breath before saying it – problematic films can have something to share with us. They are artefacts of our culture, and as products of our culture, they have things to tell us. They have a value.

The world is rubbish right now and writing about film and TV seems trivial, pointless. And people do occasionally ask me, “Why do you write about this crap? Why don’t you write about something important?” But cinema and TV tell us stories about the world we are in. They are voices. And it’s valuable, and I even think it’s moral to keep tackling this stuff, and I think genre cinema is absolutely the best ground to stand on here, because genre film hides things, it sneaks stuff by you, it holds up that mirror. It really matters to do this. Because we understand ourselves through it. Culture keeps us alive.

It’s Always a Work in Progress

Further down the line, I’m committed to On a Thousand Walls, a book about urban weirdness; Cult Cinema, which is about bad religion in films; The Question in Bodies, a collection on what I like to call identity horror and Your Move, Darwin, a survey of the Planet of the Apes movies. I’ve got a hell of a lot of momentum right now, and the fact that the We Don’t Go Back book seems to be doing OK is just an added bonus. If you’d asked me three years ago where I’d find my biggest success yet as a writer, I wouldn’t have said “film criticism”. But then, that’s part of the fun of this game. When you kick open the brain doors, there’s no way of knowing what’s going to tumble out.

Howard David Ingham: Website

We Don’t Go Back: Amazon

Carrie Vaughn: Five Things I Learned Writing The Wild Dead

Mysteries and murder abound in the sequel to the Philip K. Dick Award–winning Bannerless
 
A century after environmental and economic collapse, the people of the Coast Road have rebuilt their own sort of civilization, striving not to make the mistakes their ancestors did. They strictly ration and manage resources, including the ability to have children. Enid of Haven is an investigator, who with her new partner, Teeg, is called on to mediate a dispute over an old building in a far-flung settlement at the edge of Coast Road territory. The investigators’ decision seems straightforward — and then the body of a young woman turns up in the nearby marshland. Almost more shocking than that, she’s not from the Coast Road, but from one of the outsider camps belonging to the nomads and wild folk who live outside the Coast Road communities. Now one of them is dead, and Enid wants to find out who killed her, even as Teeg argues that the murder isn’t their problem. In a dystopian future of isolated communities, can our moral sense survive the worst hard times?

Trust the Process

The Wild Dead will be my twenty-second published novel. I’ve written another five or six that haven’t been published, depending on how you count. And on every single one, I got to a point where I stalled out. The idea was trash, the plot was falling apart, none of the characters had any reasons to be doing anything, and the whole thing was about to disintegrate in a poof of bad intentions. Every single time, I figured it out. I learned to take a break. Walked away for a little while, worked on something else. Let my subconscious noodle with the problems. Sat down with a piece of paper and pen and outline what I had and where I needed to go. Made outlines within outlines, looking for connections I didn’t know were there. Brainstormed what could possibly happen next. Remembered that once I finished a rough draft, revising it into something good would be easier — it’s easier to revise a thing that actually exists. I’ve learned to remind myself:  this has happened every single book I’ve written. Somehow, it always works out. Trust the process.

Listen When Your Subconscious Sends Messages

For a couple of months last summer, I only watched episodes of Poirot, starring David Suchet. This went beyond binging. I didn’t watch anything else. At first I only put it on in the background while doing other things. But then I began really looking forward to spending time with Monsieur Poirot. I wanted nothing more than to sit with him in his parlor, sipping aperitifs, and being very stylish. It was weird, it was crazy, this is not my normal TV viewing habit, but it was just so comforting, despite all the murder and really awful people doing horrible things to each other in very genteel fashions. Suchet’s Poirot calmed me. Then while revising the manuscript for The Wild Dead I got to the part toward the end where my investigator, Enid, gathers up all the concerned personages and explains to them exactly what happened, how that body ended up where it did, and who was responsible. I had been channeling Poirot the entire time. My brain was so saturated with that kind of story, it wanted nothing else, hence the several dozen hours of Poirot back to back. This was my subconscious poking me:  Don’t forget, poke poke, you’re writing in a post-apocalyptic setting but this is structured like a classic murder mystery. Use that. Which brings me to:

Classics Are Classics for a Reason

Formula doesn’t have to be a straightjacket, and classic tropes don’t have to be clichés. Rather than resist the fact that I appeared to be writing a classic murder mystery, I embraced it. I could use the familiar structure to help guide readers through my unfamiliar setting. Mystery is one of the most popular genres (maybe the most popular on TV) because people really like the formula:  following personable detectives and investigators as they solve complicated mysteries in very competent manners. This became the solid framework on which I built both Bannerless and The Wild Dead.

Sometimes Being Right Makes the Job Harder

I’ve spent a few years now writing stories set in the world of The Wild Dead, and I’ve thought a lot about what a realistic apocalypse might look like. What sort of event would have to happen to make this world that I’m depicting, the scrabbling and pastoral remnants of a society trying to learn from the previous society’s mistakes. I thought of a cascading failure of civilization. Climate change brings mega storms and rising sea levels, compounded with failing infrastructure because of bad policy, compounded with a Great Depression or worse level economic crash, and compound that with a 1918 Spanish flu level epidemic. The kind of apocalypse I imagined required literally everything going wrong. It seemed a little farfetched when I started. Then came 2017. A series of massive hurricanes, recovery from which is still ongoing. Massive fires near populated areas of California. All the same infrastructure problems we’ve had before, and an administration that seems hell bent on taking away all the institutional memory and fail safes we’ve had in place to make recovering from all this easier, or even possible. Add to this economic policies that seem designed to hasten a collapse rather than prevent one. Oh, and there are also plans to defund the CDC. You know, the organization that helps prevent epidemics. Remember that big ebola epidemic in the U.S. a few years ago? THAT’S RIGHT YOU DON’T. Because there wasn’t one. Thank you, finely honed bureaucratic institutions that handle things like people bringing dangerous contagious diseases into the country. Like a lot of writers, I had some issues getting work done last year. I got work done, but boy, it was rough watching my fanciful thought experiment basically play out in real-time during stretches of last year. So, I’m now writing a cautionary tale, I guess? Alrighty then.

Trust the Process

I put this here twice because this one’s a little different. There’s trusting the creative process, the actual work of writing and crafting and turning a bunch of ideas into a compelling narrative that people want to read. Then there’s the process of conducting a career as an author. Just like with writing the novel, there comes a point when you realize that it’s never going to get any easier. Each book launch is as nerve wracking as the one before. Promoting your work is just as mysterious. And then you do something like I did, and flip the table. After spending ten-plus years writing a successful urban fantasy series, I’ve gone in a totally new direction with post-apocalyptic murder mysteries. Some people think it’s crazy. “Branding!” they scream. “What about your loyal readership?!” they wail. Eh, I replied. I don’t know. I don’t know how any of this is going to turn out. But there’s an editor who wants to publish this new stuff, and no one’s suggested I use a pseudonym, so hey, let’s try it and see. Because there are second chances in this business. And third, and fourth, and more. George R.R. Martin was twenty-plus years into his career when he published A Game of Thrones. And that’s only one example. I have a writer friend who talks about publishing as gambling. You put chips on the table and take your chances. And as long as you’re working, as long as you’re producing new things, you always have chips to put on the table and make your bets. Sometimes you’ll win, sometimes you won’t — but you do get second chances. It’s easy to forget that. It was scary taking off in a new direction, but I had encouragement to go for it, and I knew, creatively, it was the right thing to do even though it was a challenge. Scratch that, it was the right thing to do because it was a challenge. I wrote the first draft of The Wild Dead before Bannerless came out, and it was something of an act of faith, because I didn’t know how the new book and new direction were going to do. (On the other hand, it’s probably good I did finish it so that however Bannerless was received wouldn’t impact the writing of its sequel.) Bannerless went on to win the Philip K. Dick Award for best science fiction paperback original in 2018. So, I guess it did just fine, and now The Wild Dead has a solid foundation to enter the world on. Have faith. Make your bets. Trust the process.

* * *

Five Things Kevin And Delilah Learned Writing Kill The Farm Boy

Once upon a time, in a faraway kingdom, a hero, the Chosen One, was born . . . and so begins every fairy tale ever told.
            
This is not that fairy tale.
            
There is a Chosen One, but he is unlike any One who has ever been Chosened.
            
And there is a faraway kingdom, but you have never been to a magical world quite like the land of Pell.
            
There, a plucky farm boy will find more than he’s bargained for on his quest to awaken the sleeping princess in her cursed tower. First there’s the Dark Lord, who wishes for the boy’s untimely death . . . and also very fine cheese. Then there’s a bard without a song in her heart but with a very adorable and fuzzy tail, an assassin who fears not the night but is terrified of chickens, and a mighty fighter more frightened of her sword than of her chain-mail bikini. This journey will lead to sinister umlauts, a trash-talking goat, the Dread Necromancer Steve, and a strange and wondrous journey to the most peculiar “happily ever after” that ever once-upon-a-timed. 

“Ranks among the best of Christopher Moore and Terry Pratchett.”—Chuck Wendig

“When you put two authors of this high caliber together, expect fireworks. Or at least laughs. What a hoot!”—New York Times bestselling author Terry Brooks

If writing alone is a soliloquy, writing with a co-author is more like improv.

Kevin: Collaborating is turbo fun. We trade off drafting chapters and it feels a bit like an improvisational game, because while I might have a vague idea of what Delilah is going to do in a chapter plot-wise, thanks to our rough outline, I never know exactly what’s going to happen or what kind of cliffhanger she’s going to throw me at the end of it. And the jokes slay me too. I quickly wondered why I waited so long to try it.

Delilah: So true. Getting a chapter from Kevin feels a little like seeing my Easter basket for the first time as a kid. When I write a book by myself, I always leave plenty of room for organic plotting, but in order to write a book with a co-writer, it’s important to have a solid road map so someone doesn’t veer off into a sticky swamp. But there’s still plenty of room for creativity within that outline, and I love looking at each chapter’s objective and trying to figure out how to delight and amuse the reader—and Kevin—by doing something unexpected or flipping a trope.

You’ve got to pick the right writing partner—and make it legal.

Kevin: Trusting your partner is key, especially in the writing and editing bits, but also: Have your agents work out a collaboration agreement. Because I hate worrying about business stuff, and once the agreement is worked out, you have no worries. It’s something your agents will be able to whip up amongst themselves pretty easily and it mostly involves contingency plans for unlikely scenarios.

Delilah: There’s an interesting push and pull in the co-writing relationship as each person discovers what’s a deal breaker for them and what they can feel free to let the other person handle. That trust is key to knowing when to let go—and to trusting that when something is important to you, whether a legal issue or a character arc or just a joke, that the other person will respect that. I feel so fortunate to work with Kevin because he’s a master of his craft, a canny businessman, and a great friend. If either partner has too much ego or if the power or skill differential is too broad, I feel like it would be really hard to keep that balance of professional respect and individual artistic license. You want to pick someone you genuinely like, whose writing you like, and whose business practices are in line with yours, and it helps if they’re on the same level as you are so it’s an equal partnership.

You’ll get the best synergy in person—preferably with fine cocktails and Spam™.

Kevin: If you can, get the initial breakdown done in person. And by that I mean just jotting down the characters, what they want, and what’s in their way—that’s a plot breakdown. The brainstorming back and forth is going to be more vibrant if you’re in person instead of skyping. And where you do it can make a huge difference. We were breaking down No Country for Old Gnomes in New Orleans while we were there for a convention. The convention hotel had a griffin on their room key cards and we looked at it and said, “We should have a griffin in this book.” I honestly don’t think it would have occurred to us otherwise and now we have a gryphon on the cover. And then we went for a walk in the city, soaking up this amazing atmosphere and maybe a liter of rum drinks, and we wound up on Frenchman Street, enjoying live music in bar after bar and taking notes on ideas the whole time.

Delilah: Gotta admit it: Storybreaking a pun book with Kevin is one of life’s greatest joys, and not just because of the rum drinks. The key to hammering out a plot for us appears to be good food, great cocktails, a novel environment, and being as open and supportive as possible. Most of our plotting is just us taking turns, saying, “That’s a great idea! And what if also this? And that? And some more drinks? And spam musubi?” And then the other person says, “Hey, that’s great!” And then we giggle a lot. I can’t imagine our books would have the same vibrancy and creativity if we were soberly skyping at 2 in the afternoon like it was a business meeting. As it is, we’re maximizing our creativity through sensory enrichment and the application of flaming tiki drinks. We want to write fun books, and we want to have fun doing it.

Yes, Virginia, it’s still going to be hard sometimes.

Delilah: Sounds pretty dreamy, doesn’t it? Write a book with one of your best friends and get that sweet book cash for just half the work? But it’s still a book, and it still requires time on task, just with an extra helping of diplomacy and courtesy. Kevin and I each have our own individual publishing and event commitments, and we don’t want to let one another down on our co-written book, which means there are all-nighters and frantic weeks of 6,000 word days to catch up after a con. Sometimes—although rarely—we disagree on something in the book, and it becomes a super polite dance of trying to decide how to move forward in a way that feels right for both of us. Is it worth it? 100% yes! But you shouldn’t go into a co-writing experience expecting nothing but roses.

Kevin: Yeah! Roses can be cloying anyway, and the whole point of co-authoring is to combine powers. Syncing up to maximize our strengths not only takes hard work but the expectation that the mesh will require such work. If everything was perfect with a chapter I sent over, honestly, that’s when I’d start to doubt. If I didn’t see Delilah tweaking and refining my stuff and inserting delightful jokes I’d wonder if she read it. And because our writing processes in addition to our schedules are different, allowances obviously have to be made for workflow. The fact that Delilah is even capable of 6K-word days still boggles my mind when I write at a more plodding pace of 1-2K per day and constantly believe I’m running behind.

You’ve got to learn to say, “Why not?”

Delilah: So much of writing is about being open to possibility and not letting your brain say, “No, that would never work.” Kevin first pitched Kill the Farm Boy to me at an airport barbecue joint in the Dallas airport after a great signing. Three years later, here we are. At any point, we could’ve let conventional wisdom kill the project. Is the title too silly? Do people want a funny book? Will co-writing be too weird or difficult? Can we really do this in Fantasy? Can we really make that many jokes about elf boners? Instead of asking if we were allowed to do it or if it would sell, we just let ourselves have as much fun as possible. Any time I think a chapter might be too out there or wacky, I write it anyway and send it to Kevin, and most of the time, he digs it. That’s how books get made—you pick an idea that’s too crazy to work and just write the hell out of it in exactly the way that makes you feel the most alive.

Kevin: Yes. And because of the collaboration, we both feel safe writing some wacky stuff because we trust the other one to tell us if it works. And when it does—which is most of the time—it pushes us to take more creative risks. Delilah recently wrote a chapter for book three that was an extended punny riff on a particular body function that folks usually don’t discuss and I had never seen anything like it before. I sat there flabbergasted and giggling after reading it and wondered if I could do something like that. Why hadn’t I tried? I made my next chapter an extended riff on something else and Delilah loved it and couldn’t believe I went there. Well, normally—if I’d been writing solo—I wouldn’t have! So the collaboration has challenged me and forced me to grow as a writer while remaining incredibly fun. 14/10, would recommend doing that thing you’ve always wanted to do.

Find out more about Kill the Farm Boy or order the book at the Tales of Pell website.

And if you want to find out who you would be in the world of Pell, take the easy and non-data-grabby name generator quiz!

Kevin Hearne: Website | Twitter

Delilah S. DawsonWebsite | Twitter

Kill The Farm Boy: Signed Copies from Worldbuilder | Indiebound | Amazon

Awkward Author Photo Contest Strikes Back: The Winner You Chose

And we have our You-Chosen Winner.

A reminder that this is the winner I picked — and this is the winner you picked.

That one is #10, and it gained an early, insurmountable lead in the voting that wouldn’t relent. And truly awkward, it is. It did, however, face some stuff competition between #18 and #9 (in second and third place, respectively).

Congrats to all.

Our two winners — please ping me at terribleminds at gmail so I can get you some SWEET SWEET PRIZES. Thanks all for participating, let’s get together and do this again sometimes. You bringing your A-Game — meaning, your Awkward-Game — with some awesomely uncomfortable authorial photos. You’re all super-weird. It’s wonderful. *applause*