Chuck Wendig: Terribleminds

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Human Google Makes Twitter Chili

Slicey Slice

In case you missed it, once upon a time I wrote an article titled, “In Twitter We Trust.” The article, found at The Escapist, basically posits the notion that our circle of trust — which comprises and completes that mystical thing we call “word-of-mouth” — is broadened greatly by use of social media. Further, it puts forth the idea that social media can, in a hive-mindy way, become what I call “Human Google.”

Ask the Twitter hive-mind a question, get an answer.

Try it. It’s good clean fun.

You can ask the hive-mind anything, really. How’s that new movie? How do I spackle a hole in drywall? Pants, or no pants? Why does my right nipple excrete a fluid that could be described as both “buttery” and “Satanic?” Ask a question, get an answer. A perfect system.

The great thing about Human Google is that it offers us something that search engines generally don’t — and maybe can’t: meaningful filter. Google doesn’t know me. It wants to. It thinks that some alchemical combination of data “cookies” defines me, but it doesn’t. What defines me is, in part, my relationships to others. So, when I say to Google, “Hey, Google, what are the essential ingredients for chili?” it returns to me 180,000+ results. And even on the first page, it has my question wrong in spaces — it thinks I’m talking about chili powder, or Thai chilis, or Rozonda Thomas from the defunct R&B girl group, TLC. (Okay, it didn’t really think I was talking about her until the fourth or fifth page.)

On the other hand, when I turn to Twitter and I say, “Hello, excellent humans of Twitter, please bequeath unto me the essential ingredients to chili,” I get a flood of great answers.

What did I learn?

Well, I learned that chili recipes are as individual as the people who make it. I mean, snowflakes don’t have shit on the uniqueness of chili. We’re not talking subtle regional variants. We’re talking straight up different animals. This goes well-beyond the Texas Versus Cincinnati cage match. This goes far past the muddy trenches of beans versus no beans. Ingredients given included, but were not limited to: ground beef, stew beef, steak, short rib, pork, bison, Italian sausage, chicken, chorizo, tomato sauce, tomato paste, pinto beans, kidney beans, chili beans, white beans, black beans, beer, Coca-Cola, Scotch, coffee, Jalapenos, Chipotles, Anaheims, Thai hots, bell peppers, sweet peppers, habaneros, Sriracha, Tabasco sauce, cinnamon, cumin, cilantro, onion, carrots, celery, giardiniera, garlic, lime juice, fish sauce, cocoa, melted chocolate, butternut squash, peanut butter, molasses, human souls, and dictators.

I now believe that there may be no more diverse a dish than a bowl of goddamn chili.

Anyway, this is what I put in my chili yesterday: ground round, ground pork, two sweet bell peppers, one yellow onion, two Jalapeno peppers, one can each of kidney beans, pinto beans, white beans, a small can of tomato paste, a medium can of diced tomatoes, a large can of tomato puree, one cup of dark black coffee, a 1/4 cup of apple cider vinegar, two TBs of Worcestershire sauce, two TBs of brown sugar, two bay leaves, a bunch of diced garlic (cooked with the meat), sweet smoky paprika, cumin, chili powder, cocoa chili powder, cayenne, ground pepper, a squirt of Sriracha. Simmer for six hours. At the end of it, top of fresh grated Havarti cheese (all I had on hand, but worked really well) and fresh lime juice.

Let me tell you — and this came from Justin Achilli and others, this suggestion — the lime juice is the fucking kicker, the corker, the game winner. I mean, it totally elevated the flavor profile of this chili. I will never again make chili without that final spurt of lime juice at the finish line.

Great stuff. And crowdsourced in part by the power of Human Google. Computers don’t need to give us the answers. Computers can instead facilitate us giving one another the answers.

That, and really weird porn.

Worldbuilding Is A Kind Of Masturbation

Sunset On A New Planet

I stand here planning for a new project, and this new project demands all manner of monstrous monstrousness (or, rather, creature-flavored creatureology), and in that, I want to wrap my head around the world in which the project’s tale will take place. In doing so, I envision the task before me…

…which manifests as a deep dark hole waiting at my feet. Occasionally I see shapes squirming down there in the tenebrous depths: glinty flinty eyes and writhing labial squid beasts and snot-slick hell-squirrels flying little rotflcopters and other assorted hallucinations of one’s infinite (and utterly diseased) mind. Horrific as it may sound, as a writer I am delighted by such morbid fantastical explorations and it is therefore quite tempting to leap boldly forth and pirouette in mid-air and plunge into that fictional chasm where the monsters lurk, where realms untold await, where the hell-squirrels worship their belching hell-squirrel god.

I could truly get lost in there.

I could wander its disturbed creative depths, a man lost in a maze of his own making.

Ah, but I am given pause. I have a story to tell, after all. I have a book to write from this. If I engage with my made-up world endlessly anon, then the book will never get done. And it is then that I am reminded (as I have said this in the past): worldbuilding is a kind of masturbation. It is not in and of itself a bad thing so much as it can be a fruitless endeavor given over only to the expression of onanistic narrative ejaculations — *fap fap fap* and blammo! Upon the page I eject my wad and leave behind in crumpled-up story tissues endless pages revealing the lineage of the unicorn-kings, the ancient language of the Flarnsmen of Jibeau, the secret geomantic architectural blueprints of the chattering hell-squirrels.

My thesis, then, is this:

Worldbuilding should be a slave to storytelling, not vice versa.

Okay, Squid Beast, What The Hell Does That Mean, Exactly?

It means, quite simply: in terms of doing any prep-work for your story, it behooves you to first conceive of the story you want to tell at all levels of complexity (from the barest level of boy meets girl to the more complex outline, treatment or synopsis) and then use the world to prop up your story. Worldbuilding can:

Fill in blanks, drive home theme, untangle plot knots, accentuate the characters, it can even bring about fresh and unexpected conflict. (It can probably do more, I just got lazy and stopped thinking about it.)

But my opinion  is that worldbuilding can only easily do these things for you if you let it serve the story (rather than putting a gun to the head of the story and forcing it to serve the setting).

Here There Be Hell-Squirrels: The Dangers Of World-Building

To be clear, I am not saying that worldbuilding is itself bad — how I could I possibly justify that as a guy who (much as I myself hate to do it) puts outlining and prep-work on a pedestal?

What I’m suggesting is that worldbuilding-before-story-conception threatens you, the intrepid penmonkey, with a number of perils which could ensnare your best efforts.

What perils, you ask?

First, as noted, it’s quite easy to get lost in worldbuilding and do so endlessly without ever accomplishing anything of substance. When I recently stared down the barrel of this upcoming project, I opened my notefile and started furiously taking notes and then — an hour later, I was left to wonder, what the hell am I doing? None of this matters in terms of the story I want to tell. It’s just piffle, waffle, kerfuffle, and other words ending in -ffle. Was it a fun distraction? Sure. It was lovely. As a pure creative exercise I guess it had some merit. But it did nothing to help me understand my story better. I was just playing with myself.

Second, a story offers you boundaries. You work on an outline or at least have an idea in your mind as to the story you want to tell, that story is like a fence or, better still, the dark lines of an image in a coloring book. You’ve created margins, and from that point, worldbuilding is about staying in the margins. If you lead with world creation, however, you’re in danger of going so far astray that you have no focus, no purpose, no theme or mood or character hooks or whatever. It’s like going to Home Depot and buying up the whole tool department just to hang a fucking painting. Rein yourself in, you frothy stallion, you.

Third, it’s easy to become obligated to the storyworld over your story. “Oh,” you say, “I worked so very hard on describing the psychic pseudo-cultural breeding habits of the unicorn-kings, and even though I don’t really have any place for them exactly, I don’t want to waste the 11,000 words I’ve expended on this subject. And so I shall include a chapter in my book about it. The reader will consider it bonus material!”

Fourth, and this is related to the last point: uncontrolled worldbuilding threatens to intrude upon your tale in the form of the much-and-correctly-reviled… infodump. “Here! I will now force-feed you the fruits of my world-building labors!” *splurch*

And Now A Deviation Into Kidney-Punching Fantasy Novels

I used to like fantasy novels as a kid, but less so these days. It’s not that I don’t still enjoy them — theoretically, I do — but rather that I never know when a good fantasy series is going to suddenly become mesmerized by its own worldbuilding. Too many novels devolve this way and go goo-goo ga-ga over their own sense of setting and culture. It drives me a bit buggy. A popular series of fantasy novels which rhymes with The Meal Of Wine or perhaps The Glockenspiel Of Crime started off at a rip-roaring pace. But then each book got slower and slower, trapped deeper and deeper in its own mire of story-world minutiae. By Book Number Seventy-Four-And-A-Half, the entire 1,242 page epic took place over seven minutes and spent approximately 14,000 words on the subject of fabric.

Then again, these books sold approximately one jizzillion copies, so maybe you shouldn’t listen to me.

Writer Paul S. Kemp (whose website is here and who writes awesome Star Wars books using his mighty thews) said something interesting on Twitter yesterday, though: “Incidentally, one of the reasons I love Sword & Sorcery is the de-emphasis on worldbuilding and focus on characters.” I say this without having devoted a great deal of effort to disprove it, but I agree with him. I think part of it is procedural: pulp writers didn’t have a lot of time to dick around with worldbuilding. They just had to get their hands dirty and jump right in. Even still, it’s an interesting lesson.

This Is Less True (And Perhaps Not True At All) If You’re Writing Games

By the way, and maybe I should’ve said this earlier, I don’t consider this lesson all that hearty if you’re working on game narrative rather than something more linear. I’ve noted in the past that traditional storytelling is about communicating the story of the author, whereas game-based storytelling is about communicating–or, rather, facilitating–the story of the game player.

In that case, worldbuilding is king. I come from the roleplaying industry, and there it’s very much about getting muddy in the trenches and talking up the crazy culture of vampire horticulture or about the designer drugs of mystic hobo hermaphrodites. There you have a license to sort of create wantonly, but in traditional storytelling you are more reined in.

How does this figure into transmedia? Uhhhh. Answer unclear, ask again later? No, really, I don’t know. I think to some degree transmedia efforts sometimes feel hollow or shallow (or perhaps even shollow!) because they spend so much time on the worlds they build and so little time on the stories that drive the experience. Then again, if the transmedia components are largely game-based, well…

*throws down smoke bomb, avoids topic, lets you people talk about it*

I Like Italics

Seriously, just look around. Italics everywhere.

YMMV, IMHO, Bippity-Boppity-Boo

I’m not saying you cannot worldbuild.

I’m not saying you shouldn’t worldbuild.

I am merely saying that the worlds you build should be in service to the stories you want to tell. You may choose to do otherwise, and you may in fact choose to do otherwise quite successfully. But, as always, terribleminds is very much about the writing life I happen to lead, and this is one of those things I believe about myself in terms of Getting The Job Done With Minimum Fuss And Narrative Masturbation.

Feel free to slip-and-slide down in the comments. Am I crazy? Am I full of shit? Am I onto something despite my crazy full-of-shittedness? Sound off, my little hell-squirrels.

Storytelling And The Art Of Sadness

The Little Sad Flower

Sadness is not a particularly jazzy topic, is it? It’s actually rather enervating. You bring up “sadness” and it’s not like — “Whoo! Haha! Fucking yes. Wendig is talking about sadness! Grief? Regret? Sorrow? Loss? Uhh, hello — yes, yes, yes and yes. Hot diggity dog! This is like an amusement park ride inside my brain!”

*rad guitar lick*

*fills pants with the effluence of joy*

Who the fuck wants to talk about sad shit? Blech. I don’t know what day it is in your house, but it’s Monday all up in mine, and on Monday, I’d much rather be looking forward to more delightful topics: “Yesterday, I had a wonderful spot of tea with a particularly irascible leprechaun and his wombat steed! The finger sandwiches were made of children’s laughs! Unbridled wonder and pegasus dreams!”

Alas. It just ain’t to be. Because today I want to talk about sadness in storytelling.

I’m going to say something now — a thing that is unproven and only barely thought of (shut up, it’s Monday, I can hardly feel my legs), but slosh it around your brain-mouth, see how it tastes:

At the heart of every good story lurks sadness.

I’ve talked in the past about a story’s “emotional core” (in a post where I also refer to it as the “narrative vagina”), but here I’m wondering if the emotional core has a core all its own — like the black cyanide seeds at the heart of an apple — and that core is composed of raw, unfiltered sadness.

I don’t mean to suggest that sadness lurks at the heart of only sad stories — to that, I offer an exclamatory “duh!” and I roll my eyes and make jerk-off motions with both my hands, to which you then say, “Chuck, both hands? That’s overkill, don’t you think?” And I nod gamely and then cry into my big heaping bowl of Frankenberry cereal. (This should at least explain why my beard is both pink and milky.)

What the fuck was I talking about?

Oh! Right. Sadness doesn’t merely lurk at the heart of sad stories, but rather, at the heart — the heart’s heart — of all stories. Or, at least, all good ones. The sadness needn’t be overt or outright. It doesn’t have to be the driving force behind a protagonist’s goals and desires, but it feels like it should still be there, behind the scenes. Let’s take two films that are not ostensibly sad and find the sadness in them.

First up: DIE HARD.

Die Hard is not what anybody would call a “sad movie,” unless you’re someone who gets choked up at the needless loss of yet another charming, smarmy German terrorist-thief. Ultimately, it’s a tense, kick-ass, high-octane and sometimes hilarious action movie. It is, in some ways, the Big Daddy of all actioners.

And yet, I posit that at the heart of the film nests a squirming knot of sadness.

Think about the motivations behind the protagonist: John McClane hasn’t seen his wife in a while because they are ultimately distant and estranged. They have children who are with her, not him. He’s a guy who’s too good at his job, and she’s a lady who’s too good at hers, and we get the sense that only some kind of cataclysmic movement is going to shatter their pride and get these two crazy kids back together.

Holy shit, that’s fucking sad, man. Isn’t it? Broken marriage? Disrupted family? The sadness is only exacerbated when their first meeting ends with a fight which is in turn interrupted by, ohhh, a bunch of cranky Germans with automatic weaponry.

Then you have Powell, who is a sad sack if ever there was one. He’s not pathetic, not exactly, but his story is tragic: he shoots a kid, ends up at a desk afraid to use his gun, gets fat, is played mostly as comic relief until we realize at the heart of this underdog is a goddamn police dog — loyal and ready to come off the leash.

Note that the story doesn’t have to end on sadness — I’m just saying that sadness has to be in there, it has to be in the mix, it has to live at the very nucleus of your fiction.

Second not-sad-but-secretly-actually-sad: STAR WARS.

Sure, sure, at it’s heart is a giddy yahoo space opera galactic romp across the Cosmic Wild West, but goddamn, you peel back the skin and you find a lot of sadness in there across both trilogies: in the “first” movie (A New Hope), we’re punched in the face by sad news time and time again. Dead father (who, okay, isn’t so much dead as he is evil machine guy)! Crispy aunt and uncle! Exploding Alderaan! Tortured princess! Sacrificial mentor! Porkins asplodes into bacon bits! The other films don’t lack for sadness, either: Daddy issues, dead Yoda, murdered children, lost limbs, executed Jedi, a mother who gets… I dunno, molested by Sand People, and so on, and so forth. Sadness runs rampant.

Shit, the very end of Return of the Jedi features what is ultimately a happy triumph over evil, but even buried in that is a deeply sad and common human experience: a son’s death-bed reconciliation with his estranged father. Yes, the reconciliation is ultimately a positive thing, but it is an event supercharged with the power of regret and grief. Makes you blubber and weep.

Sadness is a powerful storytelling component.

So. What does this mean for you, the storyteller?

I think it means this: when you embark upon a story, you should ask yourself, “What sadness lurks at the heart of this tale?” Find it. Dig for it. If none exists, create it. It’s a fucked up thing we have to do — manufacturing sadness — but it’s ultimately as necessary to good fiction as conflict. In fact, one might wonder if sadness is the secret impulsion that fuels good narrative conflict.

Find the sadness. And keep looking for it as you write, too. Nothing is more powerful to us than grief and loss — we then look to the storyteller to answer a fundamental question of, can we overcome it, or will it overcome us? What can be done with sadness? How will we ever reconcile grief and tragedy?

What I’m trying to say is —

Happy Monday, everyone!

(Feel free to throw more examples below in the comments — or, alternately, challenge the assertion. Is sadness really a necessary component to good storytelling? Or am I just talking out of my ass?)

The Carnival Of Pimpage Is Open

Cue The Calliope Music As noted yesterday in my missive of squawks and hoots, I think it’s important to use the Internet for good as well as evil. Here, then, is another expression of that.

Put on your pimp hat (mine is denim fringe). Whip out your pimp cane (mine is topped with a golden dodo skull). Slip on your pimp slippers (mine are made from the hide of a rare lavender ermine who, as a baby ermine, was fed a constant diet of smooth jazz). Because it’s time to do some pimping.

I want you to pimp somebody or something.

Not yourself. Not one of your own projects.

The work of another. A blog post. A book. A game. A tweet.

Or, if not their work, fuck it, just say something awesome about somebody. Regale the world with tales, tales about your pimp target’s kind ways, tremendous hands, humorous outlook, and truly magnificent genitals.

I will use my time on the pimp floor to point you once more to author Robert McCammon.

McCammon is why I write.

I won’t sit here and regale you with an obsequious soliloquy of why he will rock your eyeface because, frankly, I already did that shit (no, seriously, blog post right here).

I’ll merely note this: the man, once retired from writing because the industry tried to pigeonhole him, is back with new books that you damn well better pre-order.

First up: THE FIVE, his first true horror novel in a while, about a rock band? And an Iraq war vet? Not sure where it goes from there, but if it’s from McCammon, it’s going to get twisted. You can pre-order the book over at Subterranean Press.

Second up: THE HUNTER IN THE WOODS revisits the Nazi-killing werewolf spy, Michael Gallatin in a series of short stories and novellas. (If you haven’t read the novel featuring Gallatin, THE WOLF’S HOUR, do that immediately or be cast out of my drum circle.) Once again, you can pre-order this collection over yonder hills at Subterranean Press.

This is actually also a good time to note that Subterranean Press has an impressive list of other pre-orders, which features kick-ass writers such as Ray Bradbury, China Mieville, John Scalzi and Joe Lansdale. They are one of my favorite small publishers.

So, there you go. The pimp-doors are open.

Pimp-walk your ass inside and get to pimpin’.

How We Speak On The Internet Matters

Catching Snowflakes on Tongue

Yesterday, Will Hindmarch — a writer, game designer and thinker I respect dearly — said something smart on Twitter (which for him is not uncommon). He said, “I think how you write something makes a difference, especially when you’re doling out writing and creative advice.”

This is somewhat perpendicular to another meme that’s going around, which is a question over the value of negativity on these here frothy Intertubes. Lots of questions abound: can critique find a healthy place on the Internet? Is there any value to negative reviews? Should negative reviews be constructive instead of destructive? Should we build up and not tear down? Should we be, as the saying goes, a fountain, not a drain? (Related reading: “Don’t You Like Anything?” At the Seven Keys of Ventoozlar.)

I say these two points are perpendicular because I think they hit an intersection point. (They hit this intersection point after dodging all the rampant pornography, Justin Bieber fan pages, Justin Bieber hate pages, political rhetoric, and funny YouTube videos where some skateboarder accidentally skateboards his way into the whirring turbine of a 747 airliner — this is, after all, the Internet and the Internet is home to 90% Alice In Wonderland-style nonsense and madness and maybe 10% of sane, semi-rational discourse.)

The intersection of those two ideas, for me, really ends up with: how we speak on the Internet matters.

It matters when you’re talking about writing or game design advice.

It matters when you’re offering critique or review.

It matters when you’re writing dumb-ass crazy person blog posts like I do, here.

It matters on Twitter. It matters on Facebook. It just plain matters.

At first I was going to say that all this remains especially true for creators: after all, our value is in what we create, and we can only give the world our creations if the world wants them, and the world may not want our shit if they think we’re just a gaggle of blustery fuckwipes. (“Blustery Fuckwipes” is not the name of my band, my album, my first novel, or my autobiography. It is the name of my pet ferret, who wears goggles and an aviator’s hat. “Blustery Fuckwipes,” I say, “Take us to to Mach Speed so that we may catch the Chartreuse Baron in his Sopwith Ultra-Thousand!” No, I don’t know. Shut up.) But it’s not just true for us. It’s true for everybody. Everybody is selling something. Everybody is looking for work. For friends. For loved ones. For something. And how we speak on the Internet has an effect on all of that.

In this day and age, the Internet isn’t just a reasonable facsimile of real life but rather, a substitute for it. People spend as much time online as they do off of it, and while that merits a whole other discussion, it doesn’t change the reality that a great deal of our social discourse is here. It’s not outside our doors. It’s on our computer monitors. The people online aren’t avatars or characters. They’re actual human beings like the same blubbery skin-bags you see at the grocery store or the malt shoppe or the dildo emporium.

Now, I think the knee-jerk response to this revelation is a kind of paranoid uncertainty (which I’ve felt keenly in the past) — “I shouldn’t present a strong opinion because then I’ll make people mad.” But that’s not it, either. Because our opinions are important. Whether it’s about a movie we saw or about labor unions or abortion or the publishing industry or whatever, our opinions frame us and tell the world who we are.

So no, I don’t think we should be afraid of critique or review, nor do I think we should be afraid of having opinions or giving advice. I just think that how we convey that matters. The message matters most, but what that message purports to be — what supposed truth it delivers — can’t matter if it’s poorly put forth.

Here’s an example, then, of how it matters:

Yesterday, Colleen Lindsay called me and said that she wanted to talk to me about taking a look at her Sekrit Projekt. She said, right off the bat, that she wanted to connect with me because she thought that I was funny and fairly upbeat and — well, wasn’t a constant wearer of Internet Cranky Pants. Now, I’ll grant that some of you might be furrowing your brow — after all, I’m the guy who says things like Why Your Self-Published Book Might Suck A Bag Of Dicks. Or, PC Gaming Can Punch A Baby Seal. I’m not Doctor Thumbs-Up over here. I’m not Joe Smileynuts. That being said, I do endeavor to put forth a certain attitude in even my most extreme rhetoric — an attitude that aims to be self-deprecating, imperfect, funny, and that allows room for me to be the wrong-headed asshole. I have strong opinions, but I do not try to present those strong opinions as if they are also bulletproof. Do I misstep? Sure. I strive to do better.

Anyway. Them’s my Saturday morning rambles. For a long time I kind of worried that strong opinions were the concern, but I’m coming to terms that having opinions isn’t the problem, but rather, it’s how we give those opinions out. We can pitch them at people’s heads like frozen shit-balls, or we can make some effort to deliver them so that they don’t put out somebody’s eye in the process.

This is all of course provided your opinion isn’t, “I like to stomp babies” or “I loathe Algerians and I think we should institute a pogrom.” Some opinions won’t hold water no matter how nicely you frame them.

(To go back to the beginning, I assume that Will was referring in some way to this post that asserts that game designers are somehow playtesting incorrectly, as if such a thing were possible. I read that article and to me, it’s very much an example of what I’m talking about. It felt pedantic and cranky. I found a few snidbits of wisdom in there, but I had to read it a couple times just to get past the bad attitude. It’s like hiding pretty little pearls in a bucket filled with thorns and snakes. Don’t make me reach in there to find your wisdom because that does nothing to earn anybody’s respect.)

“I Don’t Drink Anymore”

This is my own entry into the SHACKLETON’S SCOTCH flash fiction challenge I posed yesterday. You… are going to get in on this challenge, right? You know you want to.

She stands outside the brownstone under sodium light.

The bruises have begun to fade. The cuts – on her lips and chin, across her brow, on her hands – have long-crusted over. She’s going to have the limp for a while, but oh well.

The case in her hands is heavy. But worth it. Because it’s her way back in.

Jack answers the door. Is he happy to see her? Or just puzzled?

“Amanda,” he says.

“I know you love Scotch,” is the first thing to come out of her mouth even though she hasn’t seen him for years, and she thrusts the case up and hopes he’ll take it. “This isn’t just Scotch, though, this is the real deal, a, a, a really rare…” She’s nervous. She shouldn’t be nervous. Given everything. But she imagines the kiss—their first in a long time, the first since everything happened.“I went through a lot to get it for you.”

* * *

The spider monkey screamed and kicked her in the face, sending up a spray of sweat.

Another leapt onto her back, hooting and shrieking.

Amanda grabbed the one from behind, used him like a reaper’s scythe to knock the other monkey’s feet out from under, letting go as she completed the move so they both bowled into one another. They crashed into the corner of the courtyard, knocking over a terracotta pot of reedy Cyperus papyrus. The pair of gangly primates clambered atop one another, hissing, and in the deep of their throats she saw the winking red light.

“What is it you want?” Kebir said, stroking the fennec fox that stood on his bony left shoulder the way an angel might perch on a pin. The gun in his hand pointed at her heart.

“I want Delacroix,” she said.

Kebir crossed the space between them. He pressed the gun between her breasts.

“But you don’t know where he is.”

“I know he’s here. In Tangiers.”

Kebir smiled. His gums were puckered and pulled away from the teeth. “If only I would tell you where.”

His eyes went wide as he realized: Amanda had the khanjar knife with its camel bone handle against Kebir’s manhood. Kebir sighs.

“…Delacroix is beneath Benhaddou.”

* * *

“It looks… old,” Jack says. He doesn’t take the case. Her arms tremble.

“It’s not just old. It’s rare.” She smiles. “Rarest of the rare. Like you. Like us.”

* * *

She had Delacroix by his wife-beater, her knee in his pumpkin gut, his blubbering head held over a yawning chasm. Beneath him, giant stone gears boomed and growled as they turned. Stones tumbled into the abyss, swiftly pulverized by the hungry cogs.

“You know what I want!” she yelled over the din.

“I don’t have it! I told you! Please.”

Behind them, streams of sand whispered from above: a shard of earth tumbled and shattered. The bodies of the robot soldiers lay half-buried.

The whole place was coming down. All the trip-wires and trigger stones. Leading to this. But she wasn’t going to think about that now.

“Who?” she asked. “Who.”

“Krüger! I sold it to Krüger.” He wept. It gave her pause, this grown man crying so. It was all he needed. His pudgy hand shot out, grabbing a fistful of sand and throwing it in her eyes. Amanda toppled from his prodigious body, her vision watery, blinking away the stinging sand-born tears, and by the time she could again see, Delacroix was ducking down a hidden side-passage, the wall closing fast behind him.

It didn’t matter. She had a name. And it explained so much. The monkeys. The robots.

* * *

He isn’t taking it. She doesn’t understand.

“It’s really been a long time,” he says. He looks then over his shoulder. What is he looking for? She imagines making love to him again. How sweet it will be.

* * *

Krüger danced around the room with the eyedropper, pirouetting this way, waltzing that way. He tilted his handsome head back, extending his tongue, and then placed a drop of amber liquid there. Krüger was like a child catching snowflakes. He laughed.

Then: a tap-shuffle-slide over to his wall of super-soldiers. Nine of them. Each a Frankenstein stitching of flesh, plastic, and metal. Krüger grabbed the jaw of one, yanking it downward. He squeezed the eyedropper’s bulb and dropped a liquid dot in the soldier’s mouth.

Slowly, the cyborg’s eyes opened and focused. The half-man shifted in his bonds.

Krüger sashayed to the next in line, whistling.

But he didn’t make it. The butt of a rifle cracked him in the back of the head.

He looked up from the ground. Amanda eased the mouth of the .30-30 against his throat.

“You look like hell,” Krüger said.

She did. Split lip. Blood from a forehead gash. Worse, she still had the limp from escaping the collapsing tomb beneath Aït Benhaddou. Krüger’s tower defenses were top-notch.

“I’m taking Shackleton’s Scotch,” she said.

“Without it, how will I fuel my beautiful babies?”

She shrugged. “You won’t. I need it for someone.”

“Do I see love in your eye?”

That old romantic. “You do.”

“Then you may have it.” He laughed, but then suddenly yelled: “Kill her!”

The super-soldier puffed out his chest, snapping the metal bar holding him in place. The cyborg screamed, a metallic wail—

Bang.

Amanda put a bullet in his eye.

The cyborg fell like a stack of teacups.

Krüger looked crushed. “Sorry,” she told him, then kicked him in the face.

* * *

“I don’t drink anymore,” Jack says, retreating a step.

“No, wait,” she says, laughing because this suddenly seems so absurd. “This is Shackleton’s Scotch. Lost. Preserved in the Antarctic ice for 100 years. Nobody else is going to taste this. Nobody but you and me.” She feels her heart sink. “You love Scotch.”

The door opens behind him. A little girl no older than three runs out—all pigtails and footy pajamas and freckle-cheeks—and hugs his leg. “Daddy, Daddy, story-time!”

“It really has been a long time,” he says again, and she’s not sure if it’s an apology or an explanation or what. But then he retreats another step, and another, and he and the little girl go back inside and the door closes with a gentle, hesitant click.

“I love you,” Amanda says to the door. She leaves the case on the steps.