Chuck Wendig: Terribleminds

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25 Things I Learned While Writing Blackbirds

The day has come.

Blackbirds hits shelves — online and off — today.

I feel like a great big hand has reached into my chest and pulled something out of me. In a good way. Like, “Oh, hey, those chest pains you were feeling? Your keys were lodged in your aorta.” *jingle jingle*

So, let’s get this out of the way up front: I hope you’ll consider nabbing a copy today. This book is my baby. I mean, okay, my baby is my baby, but this is my book baby. A seriously disturbed, very fucked-up, hopefully hilarious and also sweet (in its own sick way) book baby. Your procurement options are as follows:

Amazon (US)

Amazon (UK)

Barnes & Noble

Indiebound

Hopefully you’ll take a chance on the book. Hopefully you’ll see that all the writing-related gobbledygook I talk about here ideally — ideally — stacks up and comes from and went into writing this story and character.

In the meantime, I figured I’d cobble together a “list of 25” orbiting the book and talking about what I learned through writing it, submitting it, and publishing it. Please to enjoy.

1. Bleed On The Page

Give it your all and put it out there. This is your book. This matters. Story matters. And it has to matter to you first before it matters to anybody else. Don’t be milquetoast about it. Don’t just spit and piss on the page. Blow a hole in your chest with a booger-glob of C4 and grab your heart from within the bone-splinter wreckage and squeeze it like a sponge over the tale you’re telling. Blackbirds is me in many ways — it’s about my fear of death, my need for control, my love of profanity, my frailties and foibles and weirdnesses. It features places I’ve been, things I’ve seen, and dreams I’ve had. It made it easier to write. It made it so that it mattered to me.

2. Your First Novel Usually Ain’t

My backyard is a cemetery of muddy dirt mounts and unlabeled stone graves, in each a novel I never finished or a novel I did finish which likely sucked a big bucket of pickled undead monkey balls. They were all practice drills leading up to the big fight, baby. Lessons learned, pitfalls identified, characters and ideas stolen from myself. Blackbirds is my debut original novel, but it damn sure isn’t the first one I wrote. It’s just the first one that mattered. It’s the first one that deserved to live.

3. The Flywheel Of Story, The Gearwidget Of Writing

I wrote Blackbirds a buncha times. And it never quite worked and I didn’t know why. I know why now: storytelling and writing are two different skills. When I first wrote Blackbirds (and all the dead forgotten books before it), I knew I could write. The writing was fine. Capable. Occasionally even good. But the story was — nyyeaah, bleargh, barf noise, gag sound. It didn’t hang together. It didn’t have shape — it was like a bunch of wilted half-erect man-wangs lashed together with fraying bungee cord and left to float (and then sink) in a rusted wash-tub. I learned soon the obvious truth to which I was oblivious was that the mechanics of story and the mechanics of writing are two separate machines. They fit together. So learn both.

4. Completo El Poopo, Motherfucker

The first many iterations of Blackbirds lay unfinished. (Back then, the book didn’t even have a title, though I sometimes called it Vultures.) The book isn’t real until it’s done. It’s perhaps the most important lesson: before you can do anything else, before you rewrite, edit, query, publish, whatever, you have to finish your shit. Nobody wants to shake hands with your wrist-stump of a story. *spurt spurt spurt*

5. You Gotta Write For The Movies, Kid

Novelists can learn from screenwriters. I would not have finished Blackbirds if it was not for workshopping the pre-existing mess of a story as a screenplay through a year-long mentorship. It comes back to that thing I was talking about earlier, how writing and storytelling are two separate skills? Well, screenwriting focuses more strongly on storytelling than writing — and in writing a screenplay, you start to see the bones of the story and how they can be arranged to form whatever skeleton you want. I don’t mean that novels are equal to screenplays: each is a format deserving of its own features and bugs. But that doesn’t mean there’s not a bucket of stuff to learn from each format.

6. Language Holds Hands With Action And They Traipse Along La-La-La

Writing and storytelling may be two separate skills, but they still are two funky-toothed gears that fit together and spin one another. Language should reflect the story you’re telling. As the story moves into a languid space, so does the language stretch out, fill the sails with oxygen. As the story tightens into a fight scene or a scene or some tension, the language can tighten, too — sentences that are short and sharp and simple: a prison shiv of story delivery. *stab stab stab*

7. The Power Of Present Tense

Blackbirds is the first time I thought of tense as a meaningful choice. Everything I’d written before that defaulted to the past — in fact, the earliest drafts of Blackbirds were that way. But screenwriting is present tense and in writing Miriam Black’s story in that mode, I found that tense gave me two things. First, present tense makes a story feel more urgent, more present not just in the sense of time but in the sense of place. Second, and building from that, that was appropriate to Miriam’s story: Miriam is an agent of free will in a world of fate. Tense here for me was able to do double-duty and reflect the themes at hand — past tense would be an assumption of fate (“it has already been written”) while present tense reflected Miriam’s free will (“it has not been written and, in fact, is being written right now as you watch”).

8. The Outline Is The Thing

I hate outlining. Hate, hate, hate it. I hate it with a syphilitic burning, I hate it like I hate eggplant or pageant moms or really big potholes. And for a very long time I refused to do it. I was an artist, thank you. My story was a living, liquid thing. It could not be contained by an outline. The outline was a prison: lock my story away in a preliminary outline and it would go on hunger strike until it was a withered, quivering thing sitting in its own mess. All this I proudly proclaimed upon my throne of shitty incomplete manuscripts. Eventually, my screenwriting mentor said: “You need to outline because you need to outline so just shut up and outline.” And I groused and grumbled and fought my captors and then finally rolled over and outlined. And the plot presented itself like a beautiful vagina made of gold-leaf and pegasus dreams. Or something. Point being, it solved the problem I was having. Blackbirds would fail to exist if not for this lesson. I am a pantser by heart. A plotter by necessity.

9. To Fix It, You Must First Break It

I had several incomplete versions of Blackbirds. What it took to fix it was — after all that outlining, after all that screenwriting — to blow up everything I had and start over. The versions that existed were kludgy and clogged with old panties and eyeless teddy bears. Sometimes to fix a broken pipe, duct tape won’t do. You gotta rip that shit out. You gotta put in new pipe. I destroyed Blackbirds to save Blackbirds.

10. The Characters Carry The Book On Their Backs

This is a lesson I’ll repeat until I am dead in the ground (or until I change my mind, I guess) — Plot is like Soylent Green: it’s made of people. Miriam Black and the characters who surround her shape the story and the plot. The story and plot do not shape the characters. A plot is, at the end of the day, the motivations of many characters pushing on one another, birthing a conflict that forms a gauntlet for the audience to walk. Miriam Black, as an agent of fate, of chaos, of warring selfishness and selflessness, pushes on the story.

11. The Key To Unlikable Characters

You can make the most unlikable character in the world as long as she’s fun or compelling to watch. I’ve heard from many that one of the most vile characters in the book — the assassin Harriet — really grabbed them by the lapels and, in some cases, actually aroused sympathy despite being a total fucking monster. I hated her, but loved to write her, loved to watch her work.

12. The Empathetic Psychomemetic Soul Bridge

HERE HAVE SOME MORE ACID DUDE. Okay, not so much with the acid? Fine. I tried to find in all the characters a connection to myself — not always a part reflective of me but an empathy. Not a sympathy, but a thing where I can look at that character and, as the Devil’s own advocate say, “I get this character, I grok their voodoo, I see why they are the way they are for better or for worse.” I have strong feelings for some of these characters; they’re not just mechanical exercises, not just ink on a page. Me loving to write these characters ideally translates into you loving to read them. I hope.

13. Write What You Want To Read

Life’s too short and novels are too long to waste time writing stuff for other people. Write the story you want to write. Not least of all because your passion for what’s on the page will bleed sticky onto the reader’s hands. It’s just one more reason to not chase trends — write what gets you geeked.

14. The Pitch Is A Bitch (But You Gotta Do It)

Remember how I said I hate writing outlines? I hate writing queries more. It’s like, “I just spent years of my life writing this goddamn novel and now you want me to take the whole thing and condense 300 pages down to one? MY BRAIN IS BURNING.” But fuck it, you gotta do it. Even self-publishers have to write an Amazon description, and trust me, the vibe is the same. In fact, there’s my query secret: don’t think about writing a query, pretend you’re writing the back jacket marketing copy for the book. It works.

15. Some Agents Are Kinda Douchey

Many — perhaps most — agents are really cool humans. Some are not and have earned the reputation that agents have, as prickly gatekeepers guarding the gates of Eden with a flaming book stamp that says FUCK NO. I received some very nice rejections and some very cool interest from different agents. I also received a helluva lot of No Responses At All (and several that came to me six months or more after the fact), and I received a few agents that straight-up jerked my chain. They were cagey, hard to get responses from, made me feel like a cat chasing a laser pointer. They ask for professionalism, then don’t offer it in return.

16. Your Agent Needs To Dig Your Vibe, Wordomancer

I knew I had my agent — Uber-Ultra-Super-Agent-Queen Stacia Decker — because she got it. She totally understood Blackbirds. Loved the character. Had the right ideas for it. And she was fast with her interest and professional in her communication and she loves bacon and has dogs and has a twisted sense about her. Done and done. I occasionally hear horror stories from other authors where their agent doesn’t really talk to them or seems to represent only the book but not the author (or worse the publisher over the author), and I’m hella glad I don’t have any of those problems.

17. The Value Of Trodding The Old Roads

I believe authors thrive on a hybrid approach to publishing. Blackbirds walks the “traditional” path, and I’m glad for it. It’s not always about straight-up cash (though I’m happy there, too) — it’s also about the opportunities afforded to trad-pub authors. Would I have that kick-ass cover by Joey Hi-Fi? I would not. Would I have gotten the passel of great early reviews? Mmmnope. Would I have a shot at awards or foreign rights or be able to talk to agents and film companies in Los Angeles about the story? Not likely.

18. The Old Roads Are Long, Though

From the time of procuring an agent to the time of publication, you’re looking at a very long road. A year would be a fairly short margin. With Blackbirds, we’re looking at… two-and-a-half years? Something like that. It’s a slow, long line to the front. Now, a few things: in that time, the book was refined, made better. But I also didn’t sit on my asscheeks, eating Cheetos and watching marathons of 16 and Pregnant. I wrote other stuff. And some of that I self-published, and that stuff created energy for Blackbirds, and Blackbirds in turn creates energy for those things.

19. Surf The Tsunami Of Rejection

Rejection is a temporary state. Blackbirds went through a helluva lot of it, from agents, from publishers. I’m not saying that with persistence, every book will find a home. Some books are dead dogs — they won’t ever roll over. But as an author, persistence and practice will eventually carry you beyond the margins of rejection. It’ll drive you to the brink of madness. Just don’t let it push you over.

20. A Team Of Robot Ninjas Is Better Than An Army Of Tanks

Angry Robot Books are the fine metal lords and ladies publishing Blackbirds. Couldn’t be happier. They’re small. Versatile. Author-friendly. And willing to take risks. It’s that last one that matters most for me: Blackbirds played host to an unholy number of rejections, many of them orbiting the same theme: “I love it,” the editor would write, “but I can’t get it past our marketing board, as they think it’ll never sell.”

21. Genre Is A Moving Target

What genre is Blackbirds? Fuck, I dunno. It’s got crime in it. It’s paranormal — or is it supernatural? A dollop of romance. Lot of blood. Buckets of mystery. Thrills and chills, I like to think. Angry Robot calls it urban fantasy. Some reviews call it horror, or noir (though I’m disappointed no one has mashed that up into “noirror,” as yet). The one genre I know it ain’t is science-fiction, I guess.

22. People Will Judge The Book By Its Cover

I won the cover lottery. And I hear from folks the cover is hooking them left and right. Now I have to hope that what’s inside the book measures up to the raw bad-assery on the cover. Uh-oh.

23. Pebbles Thrown In A Pond

Little things add up. I’ve heard from folks who came to the book via this blog, or Twitter, or Goodreads, or even the experimental death-themed Tumblr, “This Is How You Die.” You have to try something. Every attempt is a pebble in a pond — you never know how far the ripples might go.

24. The Sequel Is Harder And Easier All At The Same Time

It took me years to write Blackbirds. It took me 30 days to write the sequel, Mockingbird. Slipping back into Miriam is like wearing an old coat (whose goosedown feathers frequently stab you through the fabric), but you also grow paranoid: “Am I writing this one like the last one? I need to be similar, but different, but not so different that I lose people, but not so similar that it feels like the sequel to a different book and NURSE GET ME MY XANAX LOLLIPOP.”

25. I Can’t Feel My Legs

Writing — and querying, and publishing, and marketing, and loving, and hating — a book takes a lot out of you. It feels in some ways like a great gym workout, in other ways like a weird (not bad, not good) breakup. You’re left flapping in the wind, your little book-baby all-groweds-up, out in the world doing things without you. You can only hope the book doesn’t embarrass you.

Fly, little book. Fly.

And bring me money if you find any.

Blackbirds: In Which I Beg, Plead, Wheedle, Cajole

My little book-baby, Blackbirds, is born tomorrow.

And I’m traveling — so, while I’m doing some pimping on the ground, I don’t know how much online pimpage I’ll be doing. And so I look to you fine feathered humans. And sentient spam-bots.

I am not above begging you people to do a little pimpage for me.

If you would be kind on the morrow to spread the word about the book? I would offer you endless gratitude. And a cupcake or a shot of something liquor-based if ever we meet. And a ride on a unicorn. Okay, there’s no unicorn, there’s just me in a white sheet with a cardboard paper towel tube duct-taped to my head, but as is said in the novel: “It is what it is.”

The book features everything you could ever want. Death! Sex! Profanity! Blood! Nightmares! Love triangle! Snark! Doom! Fate! Free will! Violence! Psychic powers! So much fun! Eeeeee!

Ahem.

Please tell a friend. Or many friends. Or a parent, child, stuffed bear, or imaginary foe.

My secret hope is that the book rockets up the charts like a mercury bullet popping out the top of a glass thermometer, but that’s not in my hands. I just hope you’ll help me spread the word is all.

And, in case my earnest plea is doing nothing for you…

First, it was my birthday yesterday. So. Y’know. *nudge nudge*

Second, I have a tiny human who needs food and clothing. I mean, jeez, just look at the poor kid:

Third, and finally, if you don’t buy the book and spread the word, I’ll weaponize herpes and give it to all of you. And I’ll use an enormous flock of blackbirds to deliver the disease. Because I’m a showman.

So, to review:

a) Earnest plea.

b) Birthday wishes!

c) Sad baby falling down.

d) WEAPONIZED HERPES.

Thanks for helping spread the word.

BLACKBIRDS. April 24th.

AmazonB&NIndiebound.

Flash Fiction Challenge: A Traveling Tale

Last week’s challenge: “Death Is On The Table

I am traveling today, up at the hot spackled ass-crack of dawn to fly out to LA (“Come out to the coast, we’ll get together, have a few laughs”), so it seems only appropriate that this week’s writing challenge is about:

Travel.

Travel — a journey of some sort — must figure into your story.

Moving from one place to another.

Point A to Point B.

Any genre.

Up to 1000 words.

Post at your space and give us a link so we can see it.

You’ve got one week. Due by Friday, April 27th, at noon (EST).

Dana Fredsti: The Terribleminds Interview

You don’t turn down an interview with an author when part of their bio includes things like “zombie aficionado,” “swordfighter,” or “B-movie actress who worked on Army of Darkness.” You just don’t. So please meet Dana Fredsti, author of the ass-kicking zombipocalypse novel, Plague Town. Go find her at her website — danafredsti.com — or on the Twitters: @zhadi1.

This is a blog about writing and storytelling. So, tell us a story. As short or long as you care to make it. As true or false as you see it.

I stumbled into theatrical combat because I was hungry and nosy. Eighteen years old, I was working my first Renaissance Faire. When I say “working,” I mean flouncing around in a full red skirt, white blouse and cinch-belt, adding to the local “ye old Renaissance” color and enjoying the attention. Standing in line for a turkey leg (back when the vendors only charged a couple of bucks for one and cooked them all the way through), I overheard a guy behind me say, “I was going to do a short sword fight, but my partner backed out.” I snuck a peek; the speaker was really cute in a Ren Faire type of way, longish dark hair, white full-sleeved cavalier shirt, breeches and boots. “Too bad, it was a good fight.”

Without even thinking about it, I piped up with “I’ll do it!”

The guy looked me up and down and said, “Yeah, okay.”

Within an hour (after I finished my turkey leg), I’d learned the basics of sword fight choreography, b: my teacher’s name was Chris Villa and that he was a fight choreographer by profession. We performed our fight to much audience applause and I fell irrevocably in love with swordfighting … and my teacher. The latter burned itself out after a few years, but my passion for swordfighting (and men in breeches, boots and puffy white shirts) remains strong to this day.

Why do you tell stories?

I’ve written since I was old enough to string words together, and when my family moved to Tucson for a year when I went into seventh grade, my imagination was my salvation. I was unhappy and spent a great deal of time in my own head, making up stories, putting myself in different worlds. When I don’t write, I get stressed and unhappy. And then voices in my head tell me to do bad things…

Give the audience one piece of writing or storytelling advice:

Don’t count on spellcheck/grammar check to do your work for you. It won’t and you’ll end up embarrassed down the road, I guarantee you.

What’s great about being a writer, and conversely, what sucks about it?

What’s great? Creating worlds, getting lost in them and escaping the real world, and having the opportunity to take literary vengeance on those people who piss you off. In other words, playing god…ah, what a heady rush of power!

What sucks? Not being able to do it full time, having deadlines and knowing you have to meet those deadlines no matter how tired you are at the end of a day job or how dull the knife edge of your creativity might be during your writing sessions. And knowing no matter how much effort you put into something, there will always be people who don’t like it and aren’t shy about telling the world how much you suck.

Favorite word? And then, the follow up: Favorite curse word?

I don’t have a favorite word. That’s the kind of question that needs a context, like “favorite word when you’re happy,” and even then, nothing springs to mind. I did know someone who would get enamored with specific words, like “buttocks.” He played a hard-boiled detective in our theater troupe and one of the lines was “a clue crawled up my leg and bit me on the ass.” He kept saying “a clue crawled up my leg and bit me on the buttocks.” Just didn’t work. Which goes to show you have to watch getting attached to specific words. Favorite curse word is actually two: Jeez Louise. Or Fuckity-fuck, depending on the company I’m keeping.

Favorite alcoholic beverage? (If cocktail: provide recipe. If you don’t drink alcohol, fine, fine, a non-alcoholic beverage will do.)

Wine, wine, wine, and MORE wine! Red, white, bubbly! WINE!!!!

Recommend a book, comic book, film, or game: something with great story. Go!

Walking Dead (graphic novels). The Dead (film). Rock Paper Tiger (book).

What skills do you bring to help the humans win the inevitable zombie war?

I’m familiar with just about any zombie mythos you can name, so I’m prepared for any eventuality. Although if they turn out to be those fast sprinting zombies, I think we’re all screwed. At any rate, I can shoot, I can wield a mean sword, I don’t freeze in the face of danger, and I WILL shoot you in the head if you get bitten. Or if you steal my wine.

Okay, swordfighting: what do other writers get wrong about it?

For me, what bugs is when writers describe the fights in an entirely technical fashion, with no drama whatsoever. Kind of like calling out a Twister game. “Right hand on hilt, left foot in lunge” etc. It bleeds the passion and excitement right out of it. And occasionally writers will get the sword components wrong, calling the hilt a “handle” or the pommel the “guard.” I mean, if a character has no clue what’s what, that’s okay, but otherwise… do your research! It’s kind of odd, though, because I have not really read that many books recently in which the characters utilize swords. Which is kind of funny considering how many urban fantasies feature a cover model clutching a katana. Including mine.

You are a bonafide zombie aficionado: what’s next for zombies? What haven’t we seen?

Damn it, Jim … er, Chuck! I’m an aficionado, not a fortune teller! I mean, who knows? So far we have slow zombies, fast zombies,

sentient zombies, sentimental zombies, nice zombies, pathetic zombies, funny zombies, half-zombies, zombie animals, zombie birds, and sexy zombies. I think the innovations to the zombie mythos (pretentious writer speak alert!) will continue to happen, but I truly have no clue as to what the next one might be. Other than what I’ve got in Plague Town and to tell you here would be considered a major spoiler. I’d tell you but then I’d have to kill you. And then kill myself since I was the one who blabbed in the first place.

Sex and death. How do the two relate? Are they closer than we think?

Considering the French refer to an orgasm as le petit mort (the little death), I suppose there’s a connection. A Some serial killers certainly equate the two, what with the whole “I will stab you while I fuck you” (can I say “fuck” on this website?!) or, in some cases, “I will fuck you after I stab you.” Gotta say I don’t get that connection (and a good thing for my boyfriend, yes?); I’m of the opinion that sex and the resulting pleasure reaffirm life rather than echo death.

Okay, tell us about working on B-Movies. Pick a story and share it. Give us the goods.

Oh, but there are so many goods when it comes to working on B-movies… most of them bad, but there you have it.

I personally love B movies, but watching myself in, say, Princess Warrior requires a lot more wine than is probably good for me in one sitting. Most of my friends who’ve watched it feel much the same way. But it was really fun to work on. Most of them are because you have a small crew of enthusiastic people working for peanuts (I wouldn’t be surprised if this were literal in some cases), most of them really believing that art is being made. The stronger the belief that the movie being filmed for anywhere between $3K and $100K (I am not joking about the budgets) is either an art film or a really good film, the more sincere the acting despite very little to no production value and scripts of questionable quality. The perfect formula for the best kind of ‘so bad it’s good’ b-movie.

One of my favorite experiences was working on a film called Ninja Nymphs in the 23rd Century. Horrible horrible script, with a director who took himself and the project so seriously it was scary. He was also SO. SLOW. I mean, granted you don’t want the Ed Wood “Cut! Perfect! Let’s move on!” after every take, but this guy… take after take. The movie was filmed on video and oh, it shows. I played “Minstra”, the Prime Minister of whatever planet we were supposed to be on (I just don’t remember) and wore a blue lycra bodysuit, thigh high boots and a cape. I looked like a super hero. I also did stunts and the ultra cool thing about that is that the stunt coordinator on the film was Jack West, who doubled Wang in Big Trouble in Little China, all those really cool aerial flips and leaps. He also played the demon in S-Mart in the end of Army of Darkness. At any rate, working with Jack was the highlight of the film. He was really enthusiastic about sword-fighting, open to learning more about it, and just so much fun to work with!

You’ve committed crimes against humanity. They caught you. You get one last meal.

Are you asking about the crimes I’ve committed or what I’d eat for my last meal? I’ll assume the latter…so…let’s see….

Steamed crab (that I don’t have to take out of the shell) with melted butter. O Toro sashimi. Hot sourdough bread with more butter. I like butter. Bacon. Lots of bacon. A slice of pizza with feta cheese, sun-dried tomatoes, on a cornmeal crust. The best grass-fed steak available. Hot flourless chocolate cake. And to go with the food, any decent champagne (or sparkling wine ’cause I’m not a snob), a bottle of Tobin James Fat Boy Zinfandel, and the creamiest, butteriest chardonnay available.

What’s next for you as a storyteller? What does the future hold?

For the next year or so, it holds the sequels to Plague Town (Plague Nation and Plague World). I’ve also got a sequel to my cozy noir mystery Murder for Hire: The Peruvian Pigeon in the works and a couple other ideas I’ve been kicking around. That being said, I’m open to whatever the future brings me by way of writing projects!

Plague Town. How is this a book only you could’ve written?

I have a unique background and it’s because of my eclectic (some might say jaded) past what with the B-movie acting, the sword-fighting, a life long immersion in geek culture, an honestly inherited sarcasm from both sides of the family, and (as noted above) my status as a zombie aficionado. Bonafide. Other writers might come up with a similar plot, but I seriously doubt anyone could come up with the same book. It’s mine. MINE!

Where will the two sequels take the world, the characters, and by proxy, the readers?

Well, Plague Nation and Plague World kind of hint at the scope of the zombie outbreak in each book. The ante is upped for the characters as all the struggle they experienced in Plague Town turns out to be, while not in vain, certainly not the end of their battle. I’m hoping to up the ante for the readers as well by not letting them get too comfortable with the characters’ safety. I will be killing some of them (the characters, not the readers), something that doesn’t always come easy to me when I really like my characters. Other times it’s pure joy … but I’m forcing myself to push my own comfort envelope in the next two books.

The Wendigo Eats Your Heart And Replaces It With Updates

It’s that time, again, in which we play: WHERE’S WENDIG?

Turns out, I’m all over the map these days. This week, for example, I leave for Los Angeles on Friday for a mix of transmedia talks, meetings, and Blackbirds stuff. What stuff, you ask?

Well, on Sunday, April 22nd, I’ll be at the LA Festival of Books. I’ll pop by the Mysterious Galaxy booth (#372!) to sign Blackbirds at 1pm. That’s also my birthday, so I expect you to show up with love in your heart. And cupcakes. And possibly some kind of exotic monkey. Or at least dressed up as an exotic monkey. Other awesome authors will be signing at the booth, including Stephen Blackmoore and S.G. Browne.

Then, on Tuesday, April 24th, when the book releases, I’ll be having a launch party signing event at the Mysterious Galaxy bookstore (Redondo Beach!) at 7:30pm. There will be a Fortean rain of dead blackbirds to celebrate. Though, that’s only if I can manage to cast my septic contrails across the skies over the city.

If you’re in LA, then, please do come track me down and say “hello.” I won’t bite. Well. Okay. I bite, but I don’t have any diseases. Well. Okay, fine, you should probably bring some antibiotics. Just in case.

And if you care to vote, Blackbirds is up in a “debut author cover challenge” at the Qwillery!

What else? Ah! Yes. I’ve got another bundle of strong Blackbirds reviews in…

“Chuck Wendig has managed to take the best of urban fantasy and crime noir, twist ‘em together like barbed wire, and drag you right over the barbs. Blackbirds is gritty and violent, yet never loses sight of the light that might be at the end of the tunnel. It’s there, I promise. You may have to squint a little, but Miriam’s humanity always shines through, even when things look pretty grim. Chuck Wendig hasn’t disappointed me yet, and I suspect he’s got quite a lot more in his arsenal. Don’t miss this one!” — My Bookish Ways (5/5).

“Chuck Wendig is one of those rare authors with such masterful use of language, and such a good ear for dialogue, that he engages the reader from the first page and never lets go.” — British Fantasy Society review.

“It’s a cliché in reviewing to say that you couldn’t put a book down, that you ended up reading all night because you couldn’t bear to leave the story. In reality there haven’t been that many books written – ever – that have that indefinable quality that demands your full attention. Blackbirds is one of the few I’ve come across in recent years… straight into my top 10 for 2012.” — Sci-Fi Bulletin review.

“Dark. Disturbing. Unfiltered. Coarse. These and everything everything associated with the above adjectives are not enough to describe this book. The emotional attachment runs deep and the totality of the story is bigger than 354 PDF pages, an hour and a half afternoon walk wasn’t enough for me to digest everything.” — Talk Supe review, (5/5) (and fairly spoilery, so be warned).

New interview with me at Bryon Quartermous’ site. I discuss poop, hobos, and being a “genre spaz.”

New interview with me at On Fiction Writing, where I talk about jealousy, bestsellers, and the worst book I’ve ever read. Oh, and something about Cthulhu? I shouldn’t be allowed to talk in public.

The Dinocalypse Now Kickstarter is up over 1100 backers (!) and $33,000 (!!) and has books dropping from me (a three-book series), Stephen Blackmoore, Harry Connolly, C.E. Murphy, and Brian Clevinger, and for a $10 pledge you get them all. You won’t find a deal like that many other places, and time is ticking down.

If you want a new Atlanta Burns short story, look no further than Fireside Magazine, now available. Brian White treated his authors like royalty, paying them well-above the professional rate. The magazine purports to have no genre boundaries and has crazy awesome art from Amy Houser (who did lots of my e-book covers). It has stories from Tobias Buckell, Ken Liu, Christie Yant, Adam Knave, D.J. Kirkbride. You will  check it out. Because you can smell delicious content and hunger for it.

And I think that’s all she wrote.

Hope to see some of you in LA.

CARRIER LOST

25 Things You Should Know About Transmedia Storytelling

Let’s get this out of the way, now — this, like many/most of my other lists, could easily be called “25 Things I Think About Transmedia.” It does not attempt to purport concrete truths but rather, the things I believe about the subject at hand. I am something of an acolyte and practitioner in the transmedia cult, and sometimes give talks on the subject (as I will be doing next week in Los Angeles).

So, here I am, putting my transmedia ducks in a row.

Please to enjoy.

1. The Current Definition

The current and straightest-forwardest (not a word) definition of transmedia is when you take a single story or storyworld and break it apart like hard toffee so that each of its pieces can live across multiple formats. This definition features little nuance, but hey, fuck it. That’s why this list exists — to gather up the foamy bubbles of nuance and slurp them into our greedy info-hungry mouths.

2. The B-Word

Transmedia is, admittedly, kind of a buzz-word. And it’s not entirely new, though the Internet helped this flower bloom. But it’s a very charming buzzword, innit? It makes me feel like I’m from the future. “I have arrived in my temporal pod to uplift your species with the pop culture genetics of — I’ll say it slowly so you can absorb it — traaaansmeeeeedia. Stop shaking that femur around, monkey. Time to learn.” In the end, though, whether you call it transmedia or cross-media or new media or hybridized-story-pollination (HSP), it’s still just storytelling. Though it’s storytelling in a bigger, sometimes weirder, way.

3. Reality Coalesces Into A Story Carapace Around Our Soft Human Brains

The rise of any new or altered media form sees an awkward transitional period where everyone wants to define it. And that’s good, to a point — hell, what do you think I’m doing right now? Rules are starting to appear. Hard definitions. “Well, transmedia needs to be on X screens and across Y platforms and you need at least one robot.” (I just made the thing up about the robot, relax. Though, to be clear: ROBOTS IMPROVE ALL STORIES.) Part of me likes the Wild West nature of the thing, though, where transmedia exists in this state of flux, this uncertain haze where the rules are weak and the practitioners are hungry and the experiments come flying fast and frenzied. Also worth mentioning: the rules are not precisely agreed upon by all practitioners. My writing partner and I worked on a digital storytelling thing called Collapsus, and I have been told that it’s not strictly transmedia. (To which I shake my fist and say, “Fie, fie.”)

4. Still Gotta Give Good Story

Good storytelling is still good storytelling. Doesn’t matter how the story is being told. And this is where transmedia stops being a buzzword, ceases to be a gimmick — no matter what you call it, no matter how many screens you slap it on, no matter how experimental you choose to get, you still have to know the ins and outs of strong storytelling. You cannot and should not lean on the crutch of transmedia.

5. To My Woe, Strongly Marketing-Centric

Transmedia these days is strongly marketing-centric. Which, to me, as a storyteller, goes against the power of this thing. I want to tell stories, not sell widgets and dongles.

6. True Heart, False Face

I find that a lot of what people call “transmedia” fits the technical definition (as noted at the fore of the post) but fails to take into account what for me is more important: the philosophical definition. For me, what makes true transmedia unique and beyond the buzzword, past the gimmick, is when it carries two corollaries to that earlier definition: first, it offers audience investment and lets them act as collaborators; two, the story was intended to be a transmedia experiment from the very beginning.

7. Tree Versus The Forest

Stories are generally a single tree, sometimes grown by a single practitioner. But for me, the transmedia storyworld is far more fertile and compelling when seen as an entire forest growing up together at the same time. The forest for me is the perfect metaphor for transmedia — I live in the woods and I see how all these trees grow together, how some find light and others fail, how it’s all one big organic collision of life that thrives on organized chaos. You can certainly admire the forest for its individual pieces (“What a lovely elm,” or, “Those two squirrels seem to be having crazy methamphetamine sex on top of that turtle-shaped rock”), but you can also gaze out and see a much larger picture: the ecosystem. Therein lies the beauty and elegance — and yes, squirrel-banging chaos — of transmedia storytelling.

8. The Crass Retrofit

A lot of what I see bandied about as transmedia really isn’t. Not for me. It’s not taking one successful property and then staple-gunning other stories — or worse, a re-hash of the original story, where someone makes a video game out of a film or a film out of a comic book or a best-selling erotic novel out of a Denny’s menu — to the original. What Marvel is doing with their film series? Ehh. Not transmedia. It smells of transmedia. And it’s very cool stuff. But Marvel didn’t start out building a universe that was intended to thrive across multiple formats. They built one bulk comic book universe and then shopped it out so that the stories could be re-told across films and books and whatever. Further, the audience investment is minimal, if not zero. The audience has no hand in shaping the Marvel Universe.

9. Sometimes, You Gotta Let The Audience Drive The Dune Buggy

Here’s why transmedia storytellers need to put their auteur egos off to the side — because the audience needs to control a chunk of the action. This can be overt, where the audience is literally allowed control (or even provenance) over the narrative, and their input changes the entire experience. This can be covert, where audience investment helps to shape the output if not directly change it. But the audience must be part of the feedback loop — and in this increasing age of interactivity, the audience wants their slice.

10. Yes, Blah Blah Blah, Star Wars

I dig Star Wars and in transmedia you won’t be able to easily get away from it. The Star Wars Universe is generally transmedia-flavored. Lucas and his phalanx of creators built together a strongly-connected and well-defended universe that crossed a metric jizz-load of media properties. You could argue for audience investment across games and toys (though there I’d argue it’s weak on the transmedia front). As to why this is more transmedia and the Marvel Universe is less transmedia, well, that’s a whole other post.

11. Your God Is My Alternate Reality

You want to look farther back than Star Wars, well, look no further than religion. Like, any of it. Multiple stories and characters across a storyworld that crosses multiple platforms (books, oral tradition, friezes, scrawled on the backs of temple eunuchs) and is profoundly affects and is in turn affected by its audience? George Lucas ain’t got shit on the entire breadth and depth of religion. Religion is transmedia.

12. The Ejaculation Of Game DNA

Shine that UV light over these transmedia bedsheets, and you’ll find many stains shaped like space invaders or puzzle ciphers — that’s because transmedia often absorbs DNA from games. That’s not to say transmedia requires a game-based component, only that games offer philosophical components that other stories do not. Games are active, not passive. Games demand something from the audience. Games are fun, exploratory, experiential. Most traditional narratives do not offer these things: reading a book is passive. Watching a movie demands nothing of me and my input doesn’t do dick. There’s little that’s exploratory or experiential about watching TV. But that changes with transmedia storytelling. The game-ist DNA runs rampant — a virulent thread of chaotic delight. (Some of this comes from the fact that ARGs — Alternate Reality Games — serve as a springboard for transmedia endeavors.)

13. But Please Don’t Say The Word “Gamification”

This probably doesn’t deserve its own list item but fuck it, it’s my list and I’ll rant if I want to. I hate that word: “gamification.” I like games. I like to play. I like putting game elements into play where appropriate. But gamification often relies on shoddy collection mechanics to beef up an already un-fun idea. “We just gamified your gynecology appointment! You just got seven cervical coins! Ding. You’re now mayor of vagina-town! You just collected the Speculum Is Colder Than An Ice Cube In A Yeti’s Mouth badge!”

14. The Word I Like: “Emergence”

I’m starting to feel that the success of a given transmedia project lives or dies on how much emergence it affords — emergent gameplay being unexpected or unintended game interaction, and emergent narrative being stories growing out of the experience that you did not plan for or anticipate (and note that both are strongly driven by audience). You cannot demand or force emergence, but I think you can cultivate it by leaving room for it, by designing aspects that cede  authorial control (or some portion of it) to those who are participating in your story. It also may work if you just hand out buckets of hallucinogens.

15. You Can Lead A Horse To Water But Can’t Make Him Tweet About It

More to the point, you can’t ever force participation. A portion of the audience — perhaps a large portion — will never want to engage with a property beyond a cursorily active (or entirely passive) experience. They just don’t operate that way. Games change this to a point, in that audiences are getting used to feeling handsy with narrative (hello, Bioware). What this means is, you leave room for collaboration, but let the audience walk through the door. They won’t all walk through, because some are just here for the show.

16. The Perfect World Scenario

My perfect world scenario for any transmedia experience is that my path =/= your path. What I experience in the storyworld is not precisely the same as what anybody else experiences. I want to be telling someone about the story and I want them to be surprised that I was able to interact with the T-Rex, or that the painting on the wall of the Hyperborean Castle was one I actually painted.

17. Faster, Transmediacat, Kill, Kill!

It’s probably worth a note that pacing in transmedia is a different animal. Everything moves a little more quickly — the oxygen that the novel or even screenplay format allow is now potentially provided by the audience and by the gaps in their experience. I don’t think this is universal, and I think you could still tell a slower, more relaxed story through transmedia, but I suspect it’ll be trickier. I also suspect that my neighbor is transmitting hate speech into my brain using a super-tweaked Flowbee. So. Um. Yeaaaah.

18. Bridges And Holes, Bridges And Holes

Transmedia relies on strong transitional elements — how do you move the audience across the many spaces? How do you remove obstacles? How do you get them to want to overcome the obstacles you’re incapable of removing? Story bridges and rabbit holes — places they can cross knowingly or spots they can fall into the narrative unexpectedly — are necessary components to the infrastructure.

19. Writer As Swiss Army Knife

The transmedia writer must be like the Swiss Army Knife. You are a many-tooled motherfucker. Screenwriting, game design, flash fiction, belt punch, compass, crack pipe, wakizashi, and so on.

20. Cheap As Free

The perception of transmedia storytelling is that it’s expensive. And it can be. But it doesn’t have to be. The Internet has made content delivery easy as Sunday morning. A great many tools are free — ask Jay Bushman how an entire story can be told over Twitter. Many tools you already possess — like, say, your phone — have content creation tools already built into them. (We’ve long passed the time when a phone is just a phone. Mine is made of nano-bots. It knits sweaters!) It’s getting cheaper, and maybe even easier.

21. Break Me Off A Piece

Audience investment needn’t be directly related to or buried in the actual narrative. Transmedia storytelling is a great place to break out the individual components of storytelling — idea, motif, theme, mood, plot, character — and highlight them in different ways across different platforms. This Is How You Die, related to my novel Blackbirds, explores the themes and ideas of the novel without changing the novel.

22. The Cast Is All Here

Transmedia is like any grotto carved out of pop culture — you have visionaries, cult leaders (and their cultists), craftsmen, auteurs, skeptics, critics, haters, weirdos, shamans, fixers, and so on, and so forth. Worth realizing, though: it’s a fairly small community. And a lot of really awesome work is being produced at all levels. (If you’re so inclined, recommend some in the comments.)

23. The Hoax Is Over

Hoaxing has been a way into transmedia: tricking people into believing something is real or genuine when in reality it’s, er, not in reality at all. I kinda feel like maybe the “hoax” component is done, kaput, pbbbt. This is also a good time to mention you should be checking out Andrea Phillips. Behold: “Cautionary Tales in Transmedia Storytelling.” She’s also got a book out soon: “A Creator’s Guide to Transmedia Storytelling.”

24. Not Every Story Requires It

Transmedia isn’t a big pop culture Snuggie. It is not one size fits all. Some stories just don’t demand that kind of treatment. They’re better off as single-serving entities — book, film, show, comic, deranged hallucination, Scientology pamphlet, whatever. But on the other end of the coin, transmedia isn’t a genre-only thing. I mean, it often is in practice. But it shouldn’t be. And it doesn’t have to be.

25. You Won’t Know Until You Try It

Go. Splash around in the transmedia pool. Look at what’s been done. Find transmedia creators and pick their brains (they’re a surprisingly accessible group and the community aspect is strong right now). Think about the stories you’re planning on telling — could any of them be told this way?


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