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Attention All Tea Snobs

I reported earlier that I have officially gone Full Coffee Snob, and I am now blissfully in love with my Chemex and my Tonx Coffee subscription.

But — if I am a burgeoning cellist or museum curator in the coffee department…

Well, in the tea department I’m basically a garbageman.

I have no technique when it comes to tea. No care for quality. I take a bag. Not long ago I microwaved the water and the bag together — now I’m actually at least using my swan neck kettle to pour the hot water over it. Then: milk. And I leave the tea bag in there the whole time I drink it.

My teabags are probably filled with pesticide-shellacked pencil shavings. It’s probably a 1:1 ratio of actual tea and somebody’s pubes. The gods only know what the hell I’m actually drinking.

I’m told many of these things are anathema to the true tea drinker, so much so that some of you right now are probably suffering Scanners-like head-rupturing effects. So, I’m talking to you tea-sipping snobs out there: what’s your tea ritual like? I’m looking for anything and everything I would require to join the Ancient Order of The Pristine Tea Leaf — where do you get your tea? How do you brew it? Is there a temperature thing? A technique?

School me, tea nerds. School me.

The Art Harder Flask: Now Available

Hey, look, a flask!

Which you can now buy.

I am also told that today, January 24th, Zazzle is running a special on these flasks, and if you use the code: FLASKSLAUNCH, you will get yourself 25% off the price.

(After today, I dunno if that code will work, but Zazzle usually has some kind of general code running if you do a Google search for Zazzle Codes or Zazzle Coupons.)

At present, the only flask is a NSFW version.

I figure, if you’re the person who carries around a flask, it’s hidden, not sitting on your desk like a coffee mug, so it’s less important to have a safe-for-work version…

… but if I have that wrong, do let me know.

Also noodling doing a poster of the Write Till Your Fingers Bleed image. Plus maybe something with the Big 350 Writing Plan, and something offering bits of the Writer’s Prayer.

More to come, eventually. (And other merch available now.)

MY MERCANTILE EMPIRE EXPANDS.

Boshuuuuuuda.

Flash Fiction Challenge: Fairy Tales, Remixed

Last week’s challenge: The Who, The Where, The Uh-Oh

Pick a fairy tale.

Go on, do it.

I’ll wait.

If you don’t know your fairy tales — Google is your friend, of course.

Hell, here’s a pretty good list of the Grimm’s tales.

I want you to pick one — I’ll let you do that — and rewrite it.

Except, wait now, hold on.

I want you to also roll to choose a random subgenre. You will then apply said random subgenre to the fairy tale you have picked for maximum awesome. Get it? Got it? Rad.

You have 1000 words.

You have one week — due Friday, January 31st, noon, EST.

Write it at your online space. Link back here.

Do tell us which fairy tale you’re using by making it the title of your story.

Subgenre

(roll a d20 or go to a random number generator)

  1. Cyberpunk
  2. Dystopian
  3. Erotica
  4. Spy Thriller
  5. Southern Gothic
  6. Satire
  7. Urban Fantasy
  8. Space Horror
  9. Space Opera
  10. Young Adult Contemporary
  11. “Grimdark” Fantasy
  12. Psychological Horror
  13. Hard Sci-Fi
  14. Slasher Film
  15. Ecothriller
  16. Sword & Sorcery
  17. Lovecraftian
  18. Zombie Apocalypse
  19. Superhero
  20. Detective

Ten Questions About The Daring Adventures Of Captain Lucy Smokeheart, By Andrea Phillips

Avast, ye scum-swaddlin’ sea-dogs! Listen up! I’m geeked by creators who are doing it their own way — a storyteller like Andrea Phillips does it her way, every time. She worked on the Game of Thrones transmedia campaign and is also the author behind A Creator’s Guide to Transmedia Storytelling. She also makes HELLA WEIRD fudge. Spicy fudge. Curry fudge. Tasty fudge. She’s here to talk about her episodic narrative, The Daring Adventures of Lucy Smokeheart!

TELL US ABOUT YOURSELF: WHO THE HELL ARE YOU?

I’m Andrea Phillips! I’m a game designer and (of course) a writer. For my day job, I get to write stuff like The Walk with Six to Start and Naomi Alderman and make professional Game of Thrones puzzles and fanfic (uh, sort of.)

I also have a book out called A Creator’s Guide to Transmedia Storytelling that’s all about how to use multiple media platforms and interaction to tell great stories.

But that’s not why we’re here today! We’re here to talk about The Daring Adventures of Lucy Smokeheart. (Whose first part you can totally sample for free, right now.)

GIVE US THE 140-CHARACTER STORY PITCH:

Carnivorous mermaids! Socialist lizard-people! Vast quantities of chocolate! Lucy Smokeheart is a serial pirate adventure and treasure hunt.

WHERE DOES THIS STORY COME FROM?

Early in 2013, I was long on time and short on cash, so I started dreaming up a fun project to fill my hours and maybe line my pockets. Maybe something I could do on Kickstarter. Story of the month club? Hard sell. Maybe if it was a unified theme? Maybe… a serial story of some kind? One chapter a month?

But if I was going to use Kickstarter, it had to be something with a fast hook – something the citizens of the internet agree is unequivocally awesome. So I sat down and wrote a list titled Things That Are Awesome. That list included video games, puzzles, ninjas, anything over-the-top, cats and dogs, love stories, HP Lovecraft… and of course pirates.

As soon as I thought of pirates, Lucy and her world sprang into my head fully-formed. It all came together pretty fast after that. I collected $7700 on Kickstarter, launched the ebook-only series in April, and we’ve been sailing onward ever since.

HOW IS THIS A STORY ONLY YOU COULD’VE WRITTEN?

This story is deeply infused with the essence of everything important to me. I’m a loud-mouthed activist, so I wanted to try to subvert some of the entrenched colonialism, racism, and sexism in pirate tropes.

This idealism sounds boring and joyless, but it’s behind some of my most favorite elements in the whole story! The super-racist classic voodoo witch doctor is transformed into a Swedish sorcerer, instead. (I figured Sweden was the nation the least commonly associated with dark magic.) My lizard-people, instead of being sub-human savages, are enlightened socialists very much concerned with socioeconomic justice.

And of course coming from me, people do expect something-something-transmedia. I needed a way for readers to spend more time with Lucy’s world. So each monthly episode includes a puzzle (fair warning: many of them are extremely difficult). If you enter the correct solution at the Lucy website, you get a piece of a captain’s log kept by Lucy’s brother.

WHAT WAS THE HARDEST THING ABOUT WRITING THE DARING ADVENTURES OF CAPTAIN LUCY SMOKEHEART?

Keeping the tone even has been extraordinarily difficult. It’s meant to be a light, fun romp. But at the same time I want to create tension and conflict. I want to provoke strong feelings. It’s really hard to be funny and moving at the same time, it turns out.

It’s also really hard to write light and funny when you’re running past a deadline – and Lucy episodes are meant to be roughly monthly, but in practice they tend to be about five to six weeks apart. You don’t want to deliver a bad episode under the gun, but it’s hard to sound playful when you’re filled with guilt and self-loathing. Go figure.

The result is a mosaic where sometimes it’s light, sometimes it’s darker; sometimes it’s over-the-top cartoon funny, and sometimes it’s more serious and realistic. Whether this is pleasant variety or uneven and unprofessional… I’ll leave that decision to the readers.

There’s a similar problem with pacing for a serial – you have to tell a whole story in each episode but also carry forward an overarching plot every time. It’s a tricksy business, writing a serial! Or just writing.

WHAT DID YOU LEARN WRITING LUCY SMOKEHEART?

I’ve learned that it’s totally OK not to be too precious about word choice and elegant phrasing. Consider me a convert to the Dan Brown school of workmanlike prose.

Don’t get me wrong, I loves me some finely crafted prose. But since this is an exercise in gonzo storytelling and not Haute Literature, I made peace early with using simple language. I’m not casting about for ‘the corners of her mouth twitched up a hair’s breadth’ when ‘she smiled’ does the trick and I can move on with the story.

I’ve also learned that in the self-publishing arena, inertia is a big deal, and an inconsistent publishing schedule is a terrible strategy. I’m a big believer in transparency, so this whole time I’ve been sharing my budget and sales numbers, which by and large aren’t particularly impressive (well, excluding the Kickstarter backers, anyway!) The one month I missed putting out an episode, September, was also the month I had the fewest sales, by far.

WHAT DO YOU LOVE ABOUT LUCY SMOKEHEART?

The joy of it! If I was going to commit to working on one thing for a whole year, I wanted it to be something fun to write (and read, one hopes).

I’m really exhausted from how dark-gritty-realistic has become our dominant narrative aesthetic. I didn’t want to spend a year in that mental space. I wanted to write something harking back to the days of Xena Warrior Princess, instead. Something that isn’t trying to be the pirate equivalent of Breaking Bad or The Wire. There’s a value in levity, too.

The result is that I can get away with writing the most implausible or ridiculous things I can think of, simply because I think they’re fun to put into the story. Giant snowball fights, the Royal German Marinological Society, monkey spiders (not spider monkeys!)

The luxury of not trying to do something serious, not trying to be important or say something meaningful… I can’t tell you how good that feels. I mean it feels good, is what I’m saying. But not in an inappropriate way.

WHAT WOULD YOU DO DIFFERENTLY NEXT TIME?

I wish I’d been just a tiny bit less gonzo when I started. Right now, the process of edits, revising, formatting, etc. all happens within the space of three days, tops. It’s the pace I’m accustomed to; when you do a lot of live interactive work, sometimes the time between finishing a draft and seeing it go live is counted in minutes.

But I always feel under the gun to stick to my delivery schedule. If I’d been wiser and more patient, I’d have held off on releasing the first episode before I had another couple completed, so I’d have a little bit of wiggle room built in.

Deadlines, man. Deadlines.

GIVE US YOUR FAVORITE PARAGRAPH FROM THE STORY:

This is SO HARD! Here’s a bit from the second episode, in which Lucy is in a diving bell:

Lucy had made this journey before, but familiarity didn’t do much against the feeling that the small amount of air in the bell was pressing into her ears and lungs. With every exhale, the air felt warmer and wetter, like she had somehow been transported to the inside of her own mouth. She began to regret eating sardines for breakfast.

WHAT’S NEXT FOR YOU AS A STORYTELLER?

Bunches and bunches! I’m working on a spec for a game that takes place in the Lucy Smokeheart world, and with luck that’ll be out in mid to late 2014.

I have a book about The Wiki Where Your Edits Come True that I really want to get in front of readers, plus there’s a YA project about luck that I have impossibly grand ambitions for. So many projects!

I’ve parted ways with my agent this year, so I’m on the lookout for new representation. I’d prefer to work with a traditional publisher for some of my upcoming projects, but if that isn’t progressing to my liking by summertime, I’m all about exploring other options.

I, uh, I better get cracking on all that, shouldn’t I? …Gotta go. Thanks for letting me stop by!

Andrea Phillips: Website | Twitter

Daring Adventures of Captain Lucy Smokeheart: The Lucy Store | Subscribe

Scott Sigler: Five Things I Learned Writing The Infected Series

To some, Doctor Margaret Montoya is a hero — a brilliant scientist who saved the human race from an alien intelligence determined to exterminate all of humanity. To others, she’s a monster — a mass murderer single-handedly responsible for the worst atrocity ever to take place on American soil. 

All Margaret knows is that she’s broken. The blood of a million deaths is on her hands. Guilt and nightmares have made her a shut-in, too mired in self-hatred even to salvage her marriage, let alone be the warrior she once was.

But she is about to be called into action again. Because before the murderous intelligence was destroyed, it launched one last payload — a soda can–sized container filled with deadly microorganisms that make humans feed upon their own kind. 

That harmless-looking container has languished a thousand feet below the surface of Lake Michigan, undisturbed and impotent . . . until now.

Part Cthulhu epic, part zombie apocalypse and part blockbuster alien-invasion tale, PANDEMIC completes the INFECTED Trilogy and sets a new high-water mark in the world of horror fiction.

DESTROYING THE WORLD IS HARDER THAN IT LOOKS.

Well, that’s not entirely accurate: destroying the world and returning it to relative normality is harder than it looks. If you want to lay waste to the planet and sweep civilization under the rug, then tell your tale about roads and/or passages and/or stands, that’s one kind of story. You blow things the fuck up, you show characters trying to get by in a post-apocalyptic world, someone finds a bottle in the ruins (because there’s always a bottle), and life moves on. Another kind of story is showing the world on the brink of collapse just before the demure heroine (who is also a sixth-degree black belt that can knock-out the eff out of heavyweight boxers) snips the blue wire and the countdown clock stops at 0:01. And yet another kind of story shows that same clock hit 0:00 and everything goes to hell, but in a way that the civilization could rebound.

Sadly for me, I chose the latter. Probably because I like to hurt myself.

All of my books are in the same interlinked timeline, a thing known as the “Siglerverse.” My next  modern-day book will take place in that same timeline; if I end the world with a cataclysm from which there is no return, then my following books are going to a look at lot like the TV show REVOLUTION or “The Change” series by Steven Boyett. To keep telling stories that are largely about people like us in a world like ours, I had to bring things back to normal. That meant I needed to end PANDEMIC in a way that gives the reader the thrill of the disaster, yet structure that ending so that humanity could rebuild.

And doing that is some tricky business. Far trickier than I thought it would be.

To accomplish that goal, I used a combination of real-world calamities that civilization has already survived. In PANDEMIC, the nukes don’t just serve as a ticking-clock accessory, they go off. A titular “pandemic?” It doesn’t stay in the BSL-4 lab, it gets out for a nice walk around the block. Slavering hordes spreading through major cities and the countryside as well? Got that, too. To use these storytelling tools and set the world up for a logical recovery took a lot of help from my scientific and military consultants.

REAL SCIENCE IS GODDAMN TERRIFYING.

The supernatural is some spooky shit. For sure. Know what else is spooky? Real life, particularly when you get down to the cellular level.

The entire INFECTED series is based on an intelligent pathogen, a disease that can re-program your body to make new parts. These parts assemble into microorganisms that tap into your bloodstream, harvesting nutrients in order to grow larger. The little boogers also tap into your nervous system: eventually, they send tendrils into your brain and can read your memories as if you were their own walking Wikipedia. And, of course, they can talk to you by hacking directly into your vestibulocochlear nerve (that’s a big word for me, but I’ll balance the scale by using a crass fecal euphamism somewhere below). Why would these creatures want to talk to you? So they can tell you that you need to kill people. Duh. Honestly, reader, sometimes your questions exasperate me.

Writing this series involved some hardcore research into biotech, epidemiology, genetic engineering, neutrotranmitters (and the results of massive neurotransmitter overdoses), biologically hacking the cellular reproductive process, “cellular suicide” and — the spookiest thing of all — the ability of parasites to manipulate their hosts so efficiently that most people would describe it as “mind control.”

Almost everything in the INFECTED series scares the big brown (euphamism score!) out of me because most everything is real. I mix things up and combine things in different ways, but almost every element of the biology in this series is not only possible, it actually happens in nature. Writing with real science is difficult and puts major constraints on your storytelling freedom, but if you pull it off it creates a different brand of chill. Well-done vampires terrify me, and you’ll be hard pressed to get me to watch a possession movie. Those thigns are their own flavor of fear and they affect me in different ways. Hard science is yet another flavor, and I learned that — for me — it is the scariest flavor of the lot.

DEVELOPING AN HONEST RELATIONSHIP WITH YOUR EDITOR PAYS OFF.

I am difficult to work with. Now, I can give you the reasons why (such as I want the product to be as close to perfect as it can be, and that I consider the time and the money of my readers to be sacred and that to waste those irreplaceable resources with lazy storytelling is an unforgivable sin), but the end result is that — when it comes to telling a story — if I think I’m right and you don’t, then you’ve got a fight on your hands.

I am one of the lucky few in this business who has had the same editor for my first five books. “Tha Shiv,” as I call him, was instrumental in me landing my deal with Crown in the first place, and has been there for every book I’ve done for that company. But sometimes? That cheeky bastard has the audacity to ask me to change things, or even — and I’m not making this up, here — to cut things. The gall. It’s shocking.

He and I rarely see eye to eye, but he wants the same thing I want: to make the best product possible. He’ll fight for what he thinks is right, same as I will.

In our first book together, INFECTED, I worked hard to create an honest relationship. I’m a bull in a china shop, true, but I am also open to hearing any and all ideas; I couldn’t have him beating around the bush with an idea or trying to phrase things in a non-confrontational way. I’m not a delicate flower and I don’t need kid gloves. The fastest way to say something to me is to just say it. The fastest way to call bullshit on me is to just call it. Getting him to understand that took some doing (he’s extremely polite), but eventually I convinced him that, when in Rome, you spit and scratch and curse like the Romans do.

And boy-howdy, did that pay off.

Without a doubt, Tha Shiv’s help with NOCTURNAL (2012) made it the tightest, strongest book I’d written to date. He then forced me to up my game by giving me honest (read also: “brutal”) feedback on the first draft of PANDEIMC. We got into it. There were mean words. There would have been a knife-fight, but he’s in New York and I’m in San Francisco. Once again, the Rockies save lives.

Maybe Tha Shiv doesn’t work that way with his other authors (I often envision him sitting with the Ivory Tower sort, pinkie extended, sipping tea and speaking eloquently about how to adjust a novel’s neoclassical subtext), but a street fight the formula I need to understand the difference between him just making a suggestion and him digging in his heels.

You never know if you’ll get the same editor, but every time you start with a new one it’s best to clearly establish your communication style. If you need those kid gloves, that’s fine, just say so right away. If you want your editor to call you a motherfucker when you’re being a motherfucker, come out and say that, too. Because this business isn’t about feelings or pride or ego, it isn’t about the editor, and it isn’t about you — it’s about the story. Whatever tool you need to get the story right, that’s the right tool.

OUTLINES BREAK.

I think this is a T-shirt opportunity that only writers could understand: the penmonkey’s version of “shit happens.”

When I started writing PANDEMIC, I created an outline so detailed it could have doubled as relaxing sleep aid for the mega-OCD. It had everything, I tell you, all lined up in nice little rows. I shared the outline with Tha Shiv: he agreed, it was a work of perfection unto itself.

Then, I started writing the first draft. Shit broke.

I should have known that was coming. Every outline I’ve ever done has collapsed under the weight of research-based facts, characters turning into real people and making their own decisions, and/or from hidden plot holes that pop up and kick you in the ass when your back is turned. It happens.

So, I already knew that outlines break. But with PANDEMIC, I put weeks into the outline and thought I had that puppy whipped — I had it that time. Right? Right? Wrong-o, fish-breath.

What I learned from PANDEMIC was outlines always break, even the bestest ones ever. You can get mad and stomp around all you like (which I do quite a lot), but that doesn’t fix anything. Take a step back, re-tool the outline to accommodate the changes, and continue to use it as the framework that guides your story.

YOUR BRAIN IS CONNECTED TO YOUR BODY.

Okay, maybe you knew that one. Or did you … ?

I’m getting older. You are, too. Deny it all you want, whippersnapper. My job involves me sitting in a chair for ten to twelve hours a day (more like fourteen to eighteen when I’m in danger of letting a deadline slip). This is not conducive to a healthy lifestyle. What did PANDEMIC teach me? That getting in better shape makes you a better writer.

During the first-draft process, I started stretching every morning. No big deal, just four minutes and forty-five seconds as soon as I get up. That time happens to be the length of NPR.org’s hourly newscast. Hit “play,” start stretching, when it stops, you stop (more on my fast-and-simple stretching routine at this link: http://scottsigler.com/new-years-writing-resolutions/).

I found a lot of the pain in my lower back eased off. More importantly, my hunched-up-shoulders (because I write with the posture of a cackling mad scientist) have relaxed immensely. Less back pain, less shoulder pain and tension, less neck stiffness. I didn’t know it, but all of these things were affecting my writing by leaching concentration and by making my time in the chair miserable. Now I hurt less, and, as a result, I write better.

During the second draft, I up-leveled by going to the gym. I know this is a luxury and not everyone has the schedule flexibility, but as part of my job — I repeat, as part of my job — I get up, stretch, hit the treadmill for thirty minutes and then lift for thirty minutes.

I won’t be trying out for the Olympics anytime soon, but I feel better and I retain my concentration for longer. I have less mid-day fatigue. I’m just flat-out sharper when it comes to the writin’. You only have so many hours of writing available to you each week: making those hours as productive and efficient as possible makes your work better.

PANDEMIC is the final book of the INFECTED trilogy, and is out Jan 21 from Crown Publishing. 

Scott Sigler: Website | Twitter 

Pandemic: Trailer | Amazon | B&N | Indiebound

Christopher Sebela: Five Things I Learned Writing High Crimes

I’ve told you about High Crimes before. I’ve told you how much I love this comic. So, shut up and go read it, yeah? Wait! I mean, shut up and read this first, then go read that. Okay? Okay.

1. Write What You Obsess About

I’ve been obsessed with Everest since 2005 or so, a yearly flare-up that would culminate in me reading more books, watching more documentaries and thinking more thoughts about Mount Everest. Not that I’d ever actually want to try it, but the story of those who had, who’d done it without oxygen, or died on the way down or saved other peoples’ lives while their own bodies were shutting down, that stuff haunted me. Everest came back time and again, year after year, so I finally decided to do with it what I do with my other obsessions: turn it into a story and exorcise it.

After a year of tinkering with it, outlining it, nailing down every aspect I could think of, obsessively smoothing every edge to perfection, I pitched it to a publisher. They eventually said thanks but no thanks with several reasons given and High Crimes went back in the someday pile, until a year later when Monkeybrain asked me to pitch something, whatever I wanted to do.

When Monkeybrain asked me to pitch a book, I could have chosen anything from my notebooks, stuff that seemed more commercial, less unseemly, a better proof of concept to show people that I could write and they should throw as many dumptrucks of money at me as they could muster. But obsessions don’t make sense to anyone but the obsessive, that’s why they’re called obsessions. I knew, no matter what editors and others had said about it —a female lead made it a hard sell, the material was too dark, the characters weren’t heroic enough — that if someone was giving me a blank check, I’d be a fool not to use it to buy a ticket to Everest.

2. An Introduction to Loopering

This is probably an abuse of the term “Looper” — from 2012’s movie about time traveling versions of yourself messing with yourself — but it’s also a completely made-up term, so I can make it mean whatever I want. In the pantheon of bad habits, I have two major ones: Procrastination and Loopering. Procrastination is easy enough to understand, Loopering is sort of procrastination combined with self-flagellation. Let’s say, for a purely hypothetical example, that me of the past (PastMe) wrote something like “MAJOR CHARACTER JOURNAL ENTRY HERE” in issue 2’s outline and never bothered to figure out and write down what the journal entry was gonna be (or the entirety of their storyline, either) at the time. Cut to PresentMe writing the book and getting to those pages and reading the vaguest of notes in the outline and everything screeches to a halt.

PastMe just loopered PresentMe by sneaking some of his workload off to FutureMe, who is now PresentMe. Or Future Me will decide to take everything that Present Me is beating my head against to the point of mental breakdown and throw it away like it wasn’t anything at all because ultimately it was dumb or a tangent or too big for a book where we have 14 pages an issue and fight for as much real estate as we can get. This is Loopering, and like all time travel concepts, it starts to get confusing fast.

The weird thing is this process works for me and has wormed its way into my workflow. Sometimes I’m just not ready for whatever I’m supposed to write right at that moment, I know what it is, and what it’s got to do, but I’m still baffled as to what they say when they open their mouths. I write around it enough to keep the story moving. Leave it until I finish the skeleton of the issue and figure out what the hell I’m trying to say. Shunt it into the wormhole of time for FutureMe, who I always assume will be more than capable of handling all this extra work than me. PresentMe hates PastMe. And FutureMe hates us all for what we’ve done to his outline.

3. The Outline is My Friend (Until It Is My Enemy)

Outlines are awesome, they hold your trembling hand as you try to figure out how to finally write this thing you’ve been wanting to do for months or years, building in your head. To get our metaphors in order, a good outline can be a guide rope through the Khumbu Icefall, telling you where to put each food, how to avoid dying.

They can also be like hardcore Civil War Recreationists, the ones who smack their lips and roll their eyes when someone wears shoes or modern eyeglasses or heart pills that didn’t exist back then. The Outline can be a bit of an oppressive jerk, leaning on you, backseat driving, talking over the voice in your head that tells you maybe this isn’t working. “Stay the course!” Outline shouts, “at least you know what you’re getting with me.”

I was slavish to my outline when I started writing, sticking closely to it for the first issue, and a little bit of the second issue — this was the thing that got the book approved, I have to stick to this, it’s a breach of trust to step off the path — but by the time I got to the third issue, I realized I was writing a completely different book than the one I’d spent so much time, so long ago, outlining. Loopering at work.

This revelation wasn’t a one-and-done Saul on the road to Damascus moment where the scales just fall away and I live happily ever after (that’s how the Bible ends, right?). It’s a moment repeating over and over over the last year, still ongoing, one change begets another, entire issue arcs change, new characters are born, other characters who walked off the page before now die in horrible ways. This week, working on the script for an upcoming issue, I was glancing at that initial outline, hoping maybe it could show me the light for these pages I was stuck on, when I remembered the best thing that ever happened to this book was me walking away from that old idea of what it was.

4. None of This Is Possible Without A Partner

In comics, the word collaborator is pretty common nomenclature. Artist and writers collaborate to tell a story. Sometimes they’re brought together by chance, sometimes by editorial edict, sometimes by the magic of tiny classified ads. However it happens, comics don’t happen without the interaction between artist and writer. Even if they never meet, never talk, never interact except through a third party, collaboration is how things get done.

Sometimes collaboration becomes a partnership, some sort of weird creative destiny where this story was just floating like a spacebaby out in the ether of storyland until the stars aligned enough for the writer to meet the artist and it finally descends into our material plane. It can’t exist without both parts, and High Crimes can’t exist without Ibrahim Moustafa. Besides killing it on art from day 1, he tells stories in a way that make me think more about them, he sees parts of the scripts I don’t and we move into some weird feedback loop where each of us is informing the other almost seamlessly.

Ibrahim and I have had phone calls where entire chunks of narrative fell into the sea because of something one or the other of us said, and we both get excited all over about this book, about getting to that new shiny part and knocking it out of the park. Finding people who fit in your social life is hard enough, finding ones who fit into your creative life feels like an impossible dream, but through an ornate chain of circumstance, Ibrahim and I ran into each other.

When I initially pitched High Crimes to Monkeybrain, I had shifted from the longstanding title of “The Everest Book” to the more crime-sounding Dark Summit. It still wasn’t there as far as titles go or as far as books go. Dark Summit is the book I wrote. High Crimes is the book Ibrahim and I are writing.

5. Sometimes That Pretentious-Sounding Twaddle is Totally True

It feels like all my life I’ve been familiar with a trope writers like to drag out into the light (here I go getting meta) when asked about where stories come from or why bad things happen to good characters or whatever. This notion of “The character told me what they would do.” And I will admit to perhaps an occasional bout or two dozen of eyerolling at this (and, in my much too later years, accompanied by a lewd biological hand gesture). The notion that someone you create “comes to life” seemed like a cheap avoidance to answering the question.

And then I started writing Zan Jensen and Sullivan Mars and the more I found their voices and filled in their spotty pasts, the more they started recommending things themselves. Plotting out an action scene, I had to totally scrap my old idea because Zan made a face when I tried to write it. Figuring out what to include in Mars’ journal of his old life as a Strange Agent, I had to check in with him to see what he’d be comfortable admitting. It snuck up on me, this realization that I’d somewhere along the line, I’d lost complete control and was now at the mercy of a junkie with commitment issues and a dead secret agent.

The main reason High Crimes changed as much as it did from when it was Dark Summit is that you can sketch out all the action down to the angle of the sun and type of handgun being fired, but you can’t do that with people. Joss Whedon once said “It’s about moments, not moves” and I feel like more than anything Ibrahim and I have done in High Crimes, we’ve created some actual people, people that we care about even though everything should be screaming run away. I remember the night I was going over what happens in a later issue and I told Ibrahim something that he reacted to with audible sadness. Or the time I sat down to map out the last 6 issues of High Crimes and got immensely sad about what I had to do to these people I’d come to care about and that there would be a point where we didn’t hang out anymore.

I really hope things go well for everyone in High Crimes, I like them all a lot, even the evil ones, and I’m just as curious to see what happens to them, and this book, by the time we finish.

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