*stomps feet like petulant child*
I DEMAND THINGS
I DEMAND YOU, VIDEO GAME, CHANGE FOR MY FICKLE WHIMS
*kicks sand*
*pouts*
*stabs somebody*
Okay, I apologize for my tantrum.
I’ve been playing No Man’s Sky. A lot. I love it. It is oddly relaxing and calming. It is punctuated with moments of bizarre beauty. It skips along to moments of emergent narrative, like the time I lost my ship, or the time I lodged my ship between some rocks (due to a bug, admittedly) on a high security sentinel planet with few resources — I had to move hell and highwater just to repair the ship and get it summoned to an outpost I found halfway across the planet.
This is a game that highlights the journey over the destination. It is experiential and strange.
It’s also occasionally very hollow.
What I mean is, it often feels not like I’m traversing a real universe (which, obviously, I’m not, though it is the game’s job to convince me that I am) — but rather, that I’m traversing a backlot set at a movie studio. I feel like at any moment I could walk up to one of the creatures, or the cliffs, or the alien outposts, and I could kick them over. A cardboard proxy would fall with the illusion neatly spoiled. It all feels like vapor. Like none of it really matters. Sometimes I feel like a space tourist, which is exciting in its own special way, like I’m collecting postcards on my lonely voyage through the interior of the universe. Other times I feel as if I’m haunting the universe like a ghost just passing through, ineffective and unseen.
I thought it would be interesting (for me, maybe not for you) to put together THE THINGS WOT I’D LIKE TO SEE in this game. Just as an experiment of me shouting into the void to see if the void answers back. So, here we go. Things I wanna see in No Man’s Sky, starting now —
1) I WANT THINGS TO MATTER. Jesus, god, half this game feels like the knob that makes the toast darker on the toaster — it says it does something, and you spin spin spin the knob, but the toaster is gonna make the toast as dark as it jolly well fucking pleases. The knob is an illusion. The cake is a lie. And No Man’s Sky is full of inconsequentiality. The creatures you find fake an ecology, but they have none. They don’t eat. They don’t fuck. Some try to kill you and most don’t. They amble about, purely decorative. Sometimes you feed them and they shit like, nickel or other elements? I dunno. It’s not just them. So much of the game seems disconnected from the larger system. I don’t know that my standing with the alien races matters. I don’t know that me learning their vocabulary matters. If I name a creature or a place or a fucking cactus, what does it matter? Who will see it? (I’ve gone back to worlds and found my names erased or changed — some discoveries suddenly undiscovered.) The game fakes complexity. It fakes connections between systems. But most of it is a painting of complexity — the suggestion of connection without anything hooked up to anything else.
2) I WANT TO OWN STUFF. Right now, the game allows you three things: a suit, a tool, a ship. I like this, it’s simple. And I like how you upgrade these things and they stay with you. You carry them on your journey, and you have nothing else to call your own. That’s interesting philosophically and narratively, but over time, it’s less interesting as a game mechanic. What I mean is, we are given a bounty of riches in a nearly endless, infinite universe. Planets of such volatility and beauty make for interesting travel — but once in a while, I want to do more than simply be a tourist. I don’t want to be an explorer — I want to be a fucking settler. I want to find a place and stay for a while. I believe this is changing soon with the addition of building bases and capitol ships, but boy howdy, would I like a little Minecraft injected into this game. Minecraft gives me a procedural world and I can wander aimlessly — or I can hunker down and build a fort. Or a castle. Or a palace. Or a statue to my own brilliance. I want to own planets. I want to settle. I want to make mining operations and have droids do shit for me and I want to make spaceships that I can sell to other people. Or, at least, I want the ability to build a fucking house where I can live and have a Space Dog and I can park my multitool and take a shit or have a nap or — really, something, anything that gives me a sense of intimacy and permanence. Let me construct. Let me sculpt. Let me settle the world on which I’m standing should I so choose.
3) I’M SO GODDAMN ALONE. The creators have rightly and fairly said, “Hey, if you want multiplayer, then go play Destiny.” Which is reasonable. I don’t want to play a No Man’s Sky that has me running around a random planet with a thousand other yahoos — probably a gaggle of twelve-year-olds screaming racial epithets at each other as they camp a valuable mining spot. I don’t want this to be Eve Online, which is one of the most punishing, venomous galactic experiences you’ll have. But sometimes, too, this game feels so woefully, miserably alone. I like that at times. But when I name an alien critter, I want it to be like a name I carved onto a wall — I do it in the hopes someone will pass by and see it. Once in a while I’d love to experience the genuine thrill of seeing another actual living being in the universe. How sublime would that be? A moment of connection in a sea of isolation. I need a smaller universe. I need contact — once in a while, real, bonafide contact. Which seems impossible, here. The game does not merely have minimal multiplayer — it has absolutely none. The promises of some connection — a shared universe — is yet another of the game’s many illusions.
4) PIRATES ARE MY SCHEDULED “WELL I GUESS I’M GONNA FUCKING DIE” TIME. It happens every galaxy, now. I’m flying. Some turd-dick pirate scans my ship. Said dick-turd attacks. And I die. I die because the game offers me nothing in terms of beating them. Mostly I just spin wildly about as the computer lasers me to death, and then I have to go and repair my ship and find my grave and it’s like — fine, this is my DEATH TIME. But once again, the illusion is present. The game manifests this as a challenge, but it is the illusion of a challenge. You can beat the pirates, but there’s little reason to do so outside of avoiding the consequences of dying. You get nothing for it, and it’s hard and random, and again, who cares?
5) MORE COMPLICATED PLANETS WOULD BE NICE. Right now, NMS takes on the Star Wars theory of planet-building, mostly — a planet is one thing, one biome, that’s it. You don’t get snow here, you don’t get tropics, there’s nothing polar, nothing equatorial, there’s no difference between a lake and an ocean. Minecraft actually gets some of this right. At least a procedurally-generated world there has variance. This is just… the same thing with tweaks on the theme. Variety is real, but the value of that variety is (once more, say it with me) an illusion.
To sum up:
I want fewer illusions.
I want more systems to matter.
I want to feel like I’m doing something, like I’m making a difference.
I want to feel alone, but not so alone my only friend is a fucking volleyball with a painted-on face.
This is a beautiful game. It is meditative and fascinating. I love it and consider it a wild — if flawed — success, despite what you feel might be criticisms — these don’t diminish my love, I just want to love it more. Or, rather, I want it to have more longevity. Minecraft is a game deceptively simple that I’m still playing, and I can play it to survive, or to create, or to destroy, or to wander. I need NMS to have more axes of entry — more routes to affecting the universe and leaving my own footprints behind. That’s what we want to do — we want to go onto the moon and leave our bootprints in the dust. What that means to you, well, I don’t know. But the above post is what it means to me.
You playing the game?
What do you think about it?
acflory says:
Final Fantasy XIV. It’s an mmo, it’s beautiful, you can own a house and furnish it from things you’ve made yourself or bought, it has a storyline that is actually not bad and most of the players are /not/ 12 year olds. On the negative side, you have to follow the storyline into and out of dungeons because much of the content is gated, and there is not much ‘society’ outside of guilds. As for purpose, striving for the best gear is still the only purpose the majority of players follow, but…I’m a crafter rather than a fighter and it’s that side of the game that keeps me playing.
After all that, however, I’ll be watching No Man’s Sky with interest. I suspect that once they get the bugs ironed out and add some more content, it may become a game worth playing.
August 29, 2016 — 9:16 PM
brokensea says:
I wanna see all the things!
I like that it is a game for simply pottering about and disintegrating an absolute fucking mountain of gold – but then I’d like that to be a victory.
I don’t like that if I need element X – I can find a metric-fuck-tonne of it within a 2 minute walk.
Elements should be rare. Valuable. Sexy.
The weird pastel colouring of the same planets add to the sense of sameness.
I want environments and rotating planets and seasons and more weather.
I want rivers, and aliens that actually mean something.
I want to be able to stack items.
I want to be able to mark a position of interest and come back to it later.
August 29, 2016 — 9:23 PM
janeishly says:
“I want to be able to mark a position of interest and come back to it later”, says brokensea.
Yes, yes, yes. I’m actually happy with all the rest of it. I’d expected a beautiful game in which you can wander randomly about, not really doing much of anything, and I’ve got exactly that. So I’m fine with the mechanics of the game. The fact that you’re a perpetual nomad feels right to me. I picture myself as maybe belonging to a race of beings that just doesn’t settle down during this particular life stage – maybe ultimately I’ll metamorphosise into something else and then that will become relevant, but just now it feels right to keep moving.
But the inability to map where you’ve been, or even mark places you’ve visited before, just seems one step too far into alien thinking. I’ve clearly got access to some pretty advanced technology; it simply feels too unlikely that there wouldn’t be even a basic mapping function built into the ship for use on planet.
August 29, 2016 — 9:43 PM
terribleminds says:
RIVERS. Yes! Moving water would be huge.
AND STACKING ITEMS OMG
AND ALL THE OTHER THINGS YOU SAID
August 30, 2016 — 7:41 AM
Fatma Alici says:
I’m really glad you posted this. I followed the game news for a year or so. I was planning on buying it at the end of September. But, some things I’ve been hearing about it have put me on the fence. I’m looking forward to hearing from everyone.
August 29, 2016 — 9:37 PM
wizardru says:
I’ve been planning on picking it up, but part of me is worried that it’s not substantial enough. I didn’t buy into the pre-release over-expectation of the game…I knew the size of the team developing it and understood it would be more modest. At this point I’m waiting: mostly because i have a backlog of games (and books…and tv shows) to catch up on…but also I want to see where the game goes.
August 30, 2016 — 8:51 AM
phiala says:
I would like an ecology. I know that’s a lot to ask, but biomes, communities, interaction. I would be amazed and impressed, and would buy it in a heartbeat. This, though, sounds like it would frustrate me no end.
Hey game designers, if you need a consulting ecologist I’m over here.
August 30, 2016 — 9:55 AM
Ian says:
I’m super ambivalent about No Man’s Sky, to be honest. I’ve followed it pretty closely for a while and, sad to say, bought into the hype and promises made. After about 30 hours in the game I’ve quixotically requested a refund from Steam, something I rarely do and don’t expect to happen. Sure, I have 30 hours in the game – but the nature of the game means I need to do a hell of a lot of exploring to find out that, no, the game doesn’t cut the mustard. That it doesn’t include the massive animals exhibiting intelligent behavior and interacting with the environment, nor the faction complexities, nor the ship customization or the planetary physics system that were explicitly mentioned in interviews kills me. That the “large-scale, joinable space battles between factions” end up being half a dozen pirate fighters attacking a single freighter kills me more. I expected a personal experience in epic surroundings and got… as you said, a threadbare movie set.
The game has its moment of novelty – it did appeal to that part of me that loves space exploration and longs for more games along that line. But for a game engineered for long-term, self-directed play it quickly develops into an emotionless grind. Okay, I’ve got elements X, Y, and Z. Craft this ship mod or suit mod that’s intangible and removed from my immediate experience other than the fact that it sits in my inventory and occupies a precious slot, and move on to the next. Warp here. Find like systems. Mine more, craft more addons and lose more inventory slots. Get quest items like Atlas Stones that also take up inventory slots. Mine more, and for more and increasingly rare stuff, but with an efficiency tradeoff as I keep having to craft these intangibles and sacrifice slot space so I don’t have to hear exosuit warnings every fifteen seconds.
I love space. I want the immersive experience, I want the wonder, I want the adventure. The repetitive shallowness and broken promises make the game a sore spot for me.
Had it been released as an Early Access title, this would’ve been acceptable – at about $30. As is, I’d say the game is worth about $15. But I paid $60 for a finished PC product and got an unfinished console port. As of this morning Steam has reaffirmed that it will deny refund requests for anyone who played more than two hours – despite the fact that there’s no way to know how short this game falls in that time. The situation is pretty comparable to Arkham Knight, which was pulled due to massive bugs and poor experience, and Journey Of The Light, which was pulled due to outright lies by the developer. It’ll be interesting to see if Steam reacts accordingly.
August 30, 2016 — 10:01 AM
iwritedumbshit says:
This game seems to be one of the gamer-verse’s great time-sinks. LIke Sid Meier’s Civilization series you can pop the game in casually and the next thing you know it’s been nine hours and you haven’t showered or eaten or pet your dog. These games are like an electronic version of Soma from A Brave New World.
That almost sounds like an exaggeration until you remember that this happened: http://www.mirror.co.uk/news/world-news/tragic-teen-gamer-dies-after-6373887
What is Soma used for? To keep the plebs placid. What’s one of the side effects? Death due to failure of that part of the autonomous nervous system that controls breathing.
Hmmmmmm (scratches head)
August 30, 2016 — 12:27 PM
Patrick Rochefort says:
I put over 500 hours into an ancient DOS game called Noctis, ages ago, which was very much the protoplasm from which No Man’s Sky emerged.
I love it, but I love the *experience* of the game, not the game itself. The game itself is just something there to avoid calling it “A walking simulator”. But it is, and it’s often *glorious* as that.
Just yesterday I came over the crest of a hill and it ended on a cliff overlooking a huge canyon and the ocean, and not twenty feet away from me, birds were wheeling and calling to each other in mid-air. I leapt into space and jetpacked around with them for a while, just giddy with joy that on this alien planet I’d found this sublime moment.
And y’know… even seeing the backlot effects, the strings, the decorations-only set-dressing feel of it… it *cannot* take away that joy from me. It can sure sap the fun out of the times in between, though.
August 30, 2016 — 2:12 PM
jaggedrain says:
I’ve played NMS for about 40 hours. I had to uninstall it because my poor GFX card started making wheezing noises and I have another 90 hotel descriptions to write before I can afford an upgrade. Also it was tanking my productivity so there’s that.
I love the game. I love how I can just wander around looking at the pretty things and feeling like I’ve fallen through a Heinlein book cover and at any moment I’m going to meet a stobor. Which to be fair, there are these little anklebiting bastards on the planet I’m at now that I did name stobor because…well, they look totally harmless until suddenly they’re attacking and OMG YOU CAN’T SEE WHERE IT IS so what else was I going to call them?
I agree that the game could use some more complexity, although I would be sad if it had to sacrifice too much of its chillness in favour of it (I don’t agree with your assessment of EVE Online as punishing and venomous however, it’s got one of the most genuinely awesome communities of any game ever, and isn’t actually that hard to play if you’re paying attention. It’s just that an EVE sperglord is given license by the nature of the game to be an even more special snowflake than in any other game, which is how we ended up with Mittens.)
I’d like to be able to affect the world more. I want more interactions like the distress call I got from a bunch of freighters last week that had me dogfighting 25 pirate ships in the absolute clunker I was only in because I was in the process of upgrading my inventory space (I died, but it was glorious!).
I really want a better inventory. I want a better inventory with the fiery passion of a thousand burning suns. I want to stack every item that can go into my inventory. I want to be able to upgrade the number of slots on my ship without, y’know, having to get a whole new ship (I want to rename my ship). I want a fitting system like EVE’s, where modules you install on your ship don’t compete with cargo in your ship.
August 30, 2016 — 2:41 PM
iriel says:
I really really love No Man’s Sky. I played every day for two weeks, and I don’t usually play that much. I was hooked! It was super relaxing, except for that time when sentinels attacked me and then spiders chased me. THAT WAS NOT A COOL PLANET. But so far, I haven’t died once, and trust me, I’m a clumsy gamer. I scream aloud when someone attacks me, for fuck’s sake. Still, I agree with all of you. After those two weeks, I don’t know what else to do, I have upgraded my stuff, so that’s not a motivation anymore. Why do I even need money? There is nothing interesting to buy, nothing to build! And yes, I want to own planets, build a palace, be an empress with an alien consort, have a pet, help somebody, be the admiral of a fleet… The game feels so empty.
August 30, 2016 — 5:35 PM
Laura says:
To be fair, every single thing you complained about is something the creators were clear about from the beginning in terms of how they wanted the game to be. And most of the complaints about the game sound like people just wanted a different game, or thought they were getting a different game, without doing the first bit of research into what the creators said the thing would be.
1) Life is tiny and insignificant and we are all lost in the vastness of space (I say as I sob with existential despair). They created the game to be purposefully plotless, directionless, etc. Though you do get “units” or whatever from naming and discovering things. But the scale (and the meaninglessness that comes with it) has always been the game’s big draw.
2) They said when making it that they didn’t want cities and bases and settlements and that kind of thing. Players can create weapons and then blast bases out of the ground, but they didn’t want any permanent settlements because the goal was to get players to keep moving. (Though they did admit that some people will stay on one planet for the entirety of the game). I personally agree that you should be able to build some sort of shelter/house/base thing, but I also think that introducing that might just defeat the entire point of the game…
3) Again, they never promised a fully shared universe. They said from the start that the chances of encountering another player were infinitesimally small. They set out to make a game that not only made it impossible to do multiplayer but that would leave the player up to their own devices and totally alone (like you would be in, you know, real space.)
4) Pirates are in place for the players who want to pursue a combat-oriented playing style. You can join up with the pirates, defend against them, scavenge their loot, or whatever. Your actions will affect your standing with the pirates and the other aliens. THIS is where your standing with the other aliens really matters. You can become a full-time pirate and take over space stations, be a scavenger, or build up a fighter ship and join a defense fleet. You don’t want to do a combat playing style, that’s fine, but other people enjoy that.
5) They did advertise this from the beginning. I agree that it is a bit meh, but I also don’t think you’re intended to spend forever on one planet exploring every corner. A brief stop on one planet will get you a sense of the planet before you strike out and explore a new planet. This dynamic is better for people who want to move around and explore a lot rather than those who like to “nest” and build bases, do that kind of thing. The one biome can also be useful if you’re a “trader” type player who spends their time harvesting and selling a ton of resources.
The creator said that they thought about some kind of future game where they create one planet-sized environment with a ton of different biomes. I think that’d be really cool and fun, but it would definitely have to be a multiplayer game with a totally different style and feel from NMS.
September 3, 2016 — 3:45 PM