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Tag: advice (page 18 of 25)

Advice You Should Probably Ignore

Six Signs It’s High Time To Give Up Writing

The saying goes, “be a fountain, not a drain.”

By which they mean, “be nice, not mean, be optimistic, not pessimistic, be a shining beacon of light and positivity, not a searing enema of shadow and negativity.”

Oh, I’ll be a fountain, all right. I’ll be a fountain of urine. In your eyeball. PSHHHH.

HA HA HA HA HA.

Sorry, a little punchy today. Sleep in this household has gone the way of the dodo, the yeti, the honest politician — it is extinct. Turns out, that only stokes the fire in my belly. It pokes the coals of madness.

And so I emerge, sleepless and enraged, full of battery acid and asparagus pee, ready to once more use your head like a football so that I may kick it through the goalposts of good clean penmonkey sense.

Everybody always wants to tell you how to be a writer. How to follow your dreams. How to follow your stinky bliss like a cracked-out beagle. Eh-eh. Nuh-uh. BZZT. Not here. Not today. Today I’m going to tell you how to quit following your dreams. How to abandon your writerly ambitions on the side of the road (like a broken freezer or a fat ugly baby) where they may very well belong. Think of me as the medical examiner, and we’re going to look over your hopes and wishes and determine how precisely to determine the time of death via lividity, morbidity, and poop stench.

Trust me, I don’t want to be the bearer of bad news. I hate to be the guy belching forth my septic tide, a tide that will thrash your tiny dream-boat against the black bleak rocks of reality. But, hey, fuck it, somebody has to. Last time I did a quick head count, the Internet is home to 45,691,213 writers. And you’re multiplying. It’s like a feral cat colony up in this motherfucker. You might be saying, “Chuck’s just trying to thin the herd.” Well, duh. I’m not just trying to get the dilettantes out of my way — I’m hoping maybe I get lucky and convince a few of you actually-talented-sumbitches to give up the ghost, too. C’mon. We can’t all be writers.

Anyway, let’s go through the signs. If any of them apply to you, please hold up the little yellow card I’m giving you — *hands out aforementioned yellow card* — and I’ll attend to you with this rifle. Thanks!

You’d Much Rather Talk About Writing Than Do Actual Writing

If the words you use to talk about writing outmatch the words you use in your actual writing by, say, 100:1, then you might be one of those types. The ones who would rather play pretend instead of actually wading into battle with a pistolero belt of fountain pens and ink phials forming an ‘X’ across their chests.

I mean, c’mon. You know if this is you. You know it. Someone — an aunt, your mother, your colonoscopy technician — asks you, “How’s the writing going?” and you can talk at length about all the things you plan on writing, but what you can’t talk about is all the things you’re really truly writing? Can you remember the last time you commented on a writer’s blog or wrote a post about writing advice but can’t remember the last time you sat down and wrote a goddamn story? This is not good. This is a bad sign.

You Spent Your Time Doing Everything But Putting Words On Paper

Let’s try a test.

Here’s a video game. You can play this, or you can write. No, no, let’s pretend it’s one or the other or I’ll shoot you in the face. I just picked “video game” out of a hat, but we could be talking about any activity, really, that you’d do for pleasure: watching TV, riding a dirtbike, dicking around on Twitter, reading blogs, planning your next roleplaying game session, hunting humans for their genital pelts, manually stimulating frost giants for their icy hoarfrost seed (used as a ritual component in various magical potions), etcetera.

If you always choose the fun thing over the writing thing, that’s a hash-mark. That’s a check-minus. That’s a Mr. Yuk sticker slapped across the face of your future. Note that I’m not saying you shouldn’t sometimes choose the activity of leisure — but if you spend more time with the “fun” than with the “writing,” then doesn’t that suggest that writing for you fails to be any fun?

Your Production Levels Are *Poop Noise*

Or, if you’d prefer — *sad trumpet*

Or — *lone coyote howling*

Or — *Pac Man dies*

Or — *wilting erection*

Sooo, uhh, what are you writing? Yeah? Nothing? What have you finished? Oooh. Also nothing? Really. So, all that’s left in your wake is a trail of manuscript corpses? Empty pages? Unfinished stories? Nothing done? Did you write anything today? Yesterday? Last week? No, no, and no? Oooh. Zoinks. This isn’t looking good.

You have heard the old chestnut that writers write, right? You wouldn’t say, “I’m a mountain climber” without ever actually climbing a mountain? The thing you are presumes a sense of action, of presently doing. Not “never done” or “haven’t done in a long-ass time.”

“I’m a porn star.”

“Wow. Wow! Really? Dude. I figured you were a bit old, but hey, whatever makes somebody’s grapefruit squirt. Good for you. Good for you. What was your last movie?”

The Nine Throbbing Fists of Adonis.”

“I… have not heard of that. Is it out on Blu-Ray?”

“No. Super-8.”

“…when did you make that movie?”

“1971.”

Yeah, see? No longer a porn star. Writers write. Yesterday. Today. Tomorrow.

That Teetering Tower Of Rejections Threatens To Crush You And Your Cats

You know by now if you’re at least a little bit good. You know because someone’s told you. Or because you got an acceptance on a short story or even a nice rejection. Or because in your heart you’ve cast aside the fog and seen into the truth of the matter: “I’m not great, but I’m good, and I can damn sure get better.”

Then again, maybe you look over at the end of your desk and you see it. The rejections. All 9,000 of them. Not a single acceptance nestled in there, like a glittering brooch inside the nest of a foul diarrhea-having bird. You’ve sent your work to the far flung corners of the literary world — editors, agents, lit mags, Field & Stream — and it always returns with a big red stamp across it that reads, FUCK NO.

By now, just by dint of taking so many shots at the hoop one of them should have gone through the little hole. If you’re having no luck, it might be time to set aside childish whims.

You Got The Wrong Idea About Writing

You think, “I really love books.” Great. So go read some. I love cookies and porn, you don’t see me starting up a career as “The Masturbating Pastry Chef” on PBS, do you?

You think, “Gosh, I really want to work-from-home.” So stuff some envelopes. Writing isn’t some pyramid scheme. You don’t just come home and poop out a bestseller because you’re tired of the cubicle farm.

You think, “I want to be famous someday.” Writers aren’t fame junkies. You want fame, go make a YouTube video where you get rammed in the balls by a charging donkey.

You think, “I want to be rich.” Hahahaha. Heheheh. Ooooh. Oh. Woo. Yeah. No.

Writing is about writing. It’s about telling stories. That’s why you do it.

Writing Is An Endless Sisyphean Misery

If you don’t like writing, stop writing.

Good goddamn I am amazed, astounded, astonished at how often I see writers bitching about writing. I don’t mean bitching like, “Oh, shucks, I had a bad day,” or, “Man, this story’s a lot harder to write than I anticipated.” But bitching like, an endless stream of complaining about the very act of putting words on paper, as if it strains them, as if it’s a ceaseless misery, as if it’s a colon full of fire ants.

If you hate to write, what the hell are you doing?

It’s not like writing offers some myriad reward, some treasure trove of benefits. Like, you could hate working on Wall Street yet love the buckets of money that come pouring over your head. Fine. Writing ain’t like that. Writing offers you one chief benefit: writing. If that is not a task you enjoy, if it’s not a task that offers you a sense of long-term satisfaction (even if you don’t feel immediate daily satisfaction), then nobody would judge you for not writing. It’s a thankless career. Don’t do it if you hate it. Why would you do that? Just be direct and eat a fistful of broken glass or something. The pain is faster and the blood is brighter.

“Hell No, We Won’t Go!”

If you’re over there, nodding along, saying, “Yeah, you know what? Maybe I’m not cut out for this,” then good for you. Quit now. Other better dreams await you. The world needs more zookeepers, botanists, janitors, space janitors, snipers, professional video game players, cat ladies, drug mules, and porn stars. Go be one of those with a Longaberger basket full of my blessings.

If you’re over there, your butthole clenching so tight it could break a broomstick, and you’re growling, “You go to hell, Wendig, you go straight to Hell on the goddamn Disney monorail system,” then good for you. Don’t quit. Continue on this path. Be a writer. Embrace it, enjoy it, claim it as your own. You got rejected? So what? We all get rejected. Countless times. You hate writing today? You might love it tomorrow.

A writer’s gotta go through this time and again. He’s gotta walk through a series of gates over the course of his career and it’s like a grabby TSA screening: sometimes they’re going to lift your junk and check all your holes just to make sure you are who you say you are and that you want to continue forward to the next checkpoint. I’ve gone through this. You think I haven’t? How can you not? Writing is a career that offers a tireless parade of moments emblazoned with self-doubt and uncertainty where you’re forced to ever reevaluate who you are and why you do this. You’ll often have to hold up your dream and examine it in the harsh light of day just to see how substantial it really is.

You have to look and say, “How far am I willing to go with this?”

Don’t worry about what some asshole on the Internet — ahem, me — says. You know the truth of your dream. You know whether or not you have the stones to carry it forward.

You want to be a writer? Then commit. You want to keep riding this dream pony? Then buckle the fuck up. Because writing is about patience and perseverance and above all else, writing through the nonsense.

Because writing takes more than wanting to be a writer. Writing isn’t about making money or reading writing blogs or seeing your name in print. Those things will come, but they’re side effects.

Writing is about writing.

Tautological enough for you?

Stop talking about writing and write. Stop reading about writing and write. Stop dicking around with your Xbox, with Netflix, with Facebook, your penis, and write. See where I’m going with this?

Go forth. Put down 100 words. A 1000. Whatever. Write something. Finish something.

The other stuff will follow. For now, embrace the purity of the dream you’ve chosen and do the thing it demands that you do. Put words on paper. Tell some stories. Be awesome.

And for fuck’s sake, don’t stop once you start.

* * *

If you dig on the apeshit crazy-face no-holds-barred profanity-soaked writing advice found here at terribleminds, then you may want to take a wee bitty gander-peek at: CONFESSIONS OF A FREELANCE PENMONKEY, which is available now! Buy for Kindle (US), Kindle (UK), Nook, or PDF.

25 Things You Should Know About Character

Previous iterations of the “25 Things” series:

25 Things Every Writer Should Know

25 Things You Should Know About Storytelling

And now…

Here you’ll find the many things I believe — at this moment! — about characters:

1. The Character As Fulcrum: All Things Rest Upon Him

Without character, you have nothing. Great plot? Robust storyworld? Potent themes? Elegant font? Matters little if your character is a dud. The punch might be delicious, but not if someone threw up in it. The character is why we come to the table. The character is our way through all those other things. We engage with stories because we relate to them: they are mirrors. Characters are the mirror-side version of “us” staring back. Twisted, warped, uncertain — but still us through and through.

2. The Cure For All That Which Ails The Audience

A great character can be the line between narrative life and story death. She’s a powerful Band-Aid, a strong swaddling of gauze to staunch the bleeding. Think of the character like duct tape: she can piece the whole thing back together. I will forgive your sins of a so-so plot, of muddy themes, of a meh-ehhh-enh storyworld if you’re letting me live for a while with a great character. But don’t think character will close truly grievous injuries. A sucking chest wound — meaning, poor writing, asinine plot or perhaps a duller-than-two-dead-goats storyworld — will only swallow your great character into its gory depths.

3. And Yet The Character Must Be Connected

Don’t believe that all those other aspects are separate from the character. The character is — or should be — bound inextricably to those other elements. The character is your vehicle through the plot. The character carries the story. Theme, mood, description: focus them through the prism of character, not vice versa. The character is the DNA in every goddamn cell of your story.

4. You Are The Dealer; The Character Is The Drug

The audience will do anything to spend time with a great character. We’re junkies for it. We’ll gnaw our own arms off to hang out once more with a killer character. It’s why sequels and series are so popular: because we want to see where the character’s going. You give us a great character, our only desire becomes to lick him like he’s a hallucinogenic toad and take the crazy trip-ass ride wherever he has to go.

5. Tell Us What She Wants

It is critical to know what a character wants from the start. She may not know what she wants, but the audience must have that information. Maybe she wants: her enemies destroyed, freedom from oppression, her child returned to her, true love, the perfect falafel, a pet monkey, the ultimate wedding, a secret subterranean base on the motherfucking moon. She can want a number of things, and it’s of the uttermost importance that we know what it is. How else will we know how far she’s come? How else can we see the stakes that are on the table? How else will you frustrate the piss out of the audience by standing in her way?

6. Not About Likability But Rather, Livability

It doesn’t matter if we “like” your character, or in the parlance of junior high whether we even “like-like” your character. It only matters that we want to live with him. We must see something that makes us want to keep on keeping on, following the character into the jaws of Hell and out through the Devil’s lava-encrusted keister. For the record, the “Lava Keister” sounds like either a roller coaster or a Starbucks drink.

7. The Give-A-Fuck Factor

It is critical to smack the audience in the crotchal region with an undeniable reason to give a fuck. Ask this up front as you’re crafting the story: why will the audience care about this character? You have unlimited answers to this. Look to the narratives all around us to find reasons to care. Anything can fly. We love underdog stories. We love tales of redemption (and takes of failed redemption). We love bad boys, good girls, bad girls, good boys, we want to see characters punished, exalted, triumphant, rewarded, destroyed, stymied, puzzled, wounded. We gawk at car crashes. We swoon at love.

8. Rub Up Against Remarkability

You must prove this thesis: “This character is worth the audience’s time.” The character must deserve her own story — or, at least, her own part within it. You prove this thesis by making the character in some way remarkable. This is why you see a lot of stories about doctors, detectives, lawyers, cowboys, bounty hunters, wizards, space rangers, superheroes… but you don’t see quite so many about copier repairmen, pharmaceutical assistants, piano tuners, or ophthalmologists. The former group is remarkable in part by their roles. The latter group can be just as remarkable, however, provided you discover their noteworthiness and put it on the page or the screen. What makes one remarkable can be a secret past, a current attitude, a future triumph. It can be internal or external. Infinite options. Choose one.

9. Act Upon The World Rather Than Have The World Act Upon Him

Don’t let the character be a dingleberry stuck to the ass of a toad as he floats downriver on a bumpy log. We grow weary of characters who do nothing except react to whatever the world flings at their heads. That’s not to say that characters shouldn’t be forced to deal with unexpected challenges and left-field conflicts — but that doesn’t prevent a character from being proactive, either. Passivity fails to be interesting for long. This is why crime fiction has power: the very nature of a crime is about doing. You don’t passively rob a bank, kill your lover, or run a street gang. Simply put: characters do shit.

10. Bad Decisions Are A Good Decision

Nobody ever said an active character had to be a smart character. A character can and perhaps should be badly proactive, making all the wrong moves and affecting the world with his piss-poor decisions. At some point a character needs to take control, even if it means taking control in the worst possible way. In fact…

11. This Is Why Jesus Invented Suspense

Tension is created when characters you love make bad decisions. They lie, cheat, steal. They break laws or shatter taboos. They go into the haunted house. They don’t run from the serial killer. They betray a friend. Sleep with an enemy. Eat a forbidden fruit. Jack off in a mad scientist’s gizmotron thus accidentally creating an army of evil baby Hitlers. Tension is when the character sets free his chickens and we know full well that those chickens will come to roost. But the chickens will come home changed. They will have knives. Prison tats. And evil wizard powers. Don’t let tension wriggle free, soft and pliable, from external events. Let the character create the circumstances of suspense.

12. How You Succeed Is By Not Having Them Succeed

You as storyteller are a malevolent presence blocking the character’s bliss. You must be a total asshole. Imagine that the character is an ant over here, and over there is a nugget of food, a dollop of honey, and all the ant wants is to trot his little ant-y ass over to the food so that he may dine upon it. Think of the infinite ways you can stop him from getting to that food. Flick him into the grass. Block his path with twigs, rocks, a line of dishsoap, a squeeze of lighter fluid set aflame. Be the wolf to his little piggy and huff and puff and blow his house down. Pick him up, put him in the cup-holder in your car, and drive him 100 miles in the opposite direction while taunting him with insults. The audience will hate you. But they’ll keep on hungering for more. Will the ant get to the food? Won’t he? Will he find his friends again? Can he overcome? Primal, simple, declarative problem. You are the villain. The character is the hero. The audience thirsts for this most fundamental conflict of storyteller versus character.

13. The Code

Just as a storyworld is beholden to certain laws, norms, and ways, so too is a character: every character has an internal compass, an invisible set of morals and beliefs that comprise their “code.” The audience senses this. They know when a character betrays his own code and violates the program — it’s like a glitch in the Matrix, a disturbance in the dream you’ve crafted. That’s not to say characters can’t change. They can, and do. But a heroic fireman doesn’t one day save a cat from a tree and the next day decide to cook and eat a baby. Changes in a character must come out of the story, not out of thin air.

14. A B C

The law of threes. Find three beats for your character — be they physical, social, emotional — with each beat graphing a change of the character of the course of a story. Selfish boy to exiled teen to heroic man. From maiden to mother to crone. Private, Lieutenant, General. Knows everything, everything in question, knows nothing. Birth, life, death. Beginning, middle, end.

15. Boom Goes The Dynamite

Blake Snyder calls this the “Save The Cat” moment, but it needn’t be that shiny and happy. Point being: every character needs a kick-ass moment, a reason why we all think, “Fuck yeah, that’s why I’m behind this dude.” What moment will you give your character? Why will we pump our fists and hoot for him?

16. Beware The Everyman, Fear The Chosen One

I’m boring. So are you. We don’t all make compelling protagonists despite what we feel in our own heads, and so the Everyman threatens to instead become the eye-wateringly-dull-motherfucker-man, flat as a coat of cheap paint. The Chosen One — arguably the opposite of the Everyman — has, appropriately, the opposite problem: he’s too interesting, a preening peacock of special preciousness. Beware either. Both can work, but know the danger. Find complexity. Seek remarkability.

17. Nobody Sees Themselves As A Supporting Character

Thus, your supporting characters shouldn’t act like supporting characters. They have full lives in which they are totally invested and where they are the protagonists. They’re not puppets for fiction.

18. The Main MC, DJ Protag

That said, they don’t call your “main character” the MC for nothing. Your protagonist at the center of the story should still be the most compelling motherfucker in the room.

19. You Are Not Your Character, Except For When You Are

Your character is not a proxy for you. If you see Mary Sue in the mirror, put your foot through the glass and use that reflection instead. But that old chestnut — “write what you know” — applies. You take the things that have happened to you and you bring them to the character. Look for those things in your memory that affected you: fought a bear,  won a surfing competition, lost a fist-fight with Dad, eradicated an insectile alien species. Pull out the feelings. Inject them into the face, neck, guts, brain and heart of the character.

20. Fugged Up

Everybody’s a little fucked up inside. Some folks more than that. No character is a saint. Find the darkness inside. Draw their imperfections to the surface like a bead of blood. You don’t have to give a rat’s ass about Joseph Campbell, but he was right when he said we love people for their imperfections. Same holds true for characters. We love them for their problems.

21. A Tornado Beneath A Cool Breeze

A good character is both simple and complex: simplicity on the surface eradicates any barrier to entry, and complexity beneath rewards the reader and gives the character both depth and something to do. Complexity on the surface rings hollow and threatens to be confusing: ease the audience into the character the way you’d get into a clawfoot tub full of steaming hot water — one toe at a time, baby.

22. On The Subject Of Archetypes

You can begin with an archetype — or even a stereotype — because people find comfort there. It creates a sense of intimacy even when none exists. But the archetype should be like the leg braces worn by Forrest Gump as a kid — when that kid takes off running, he blasts through the braces and leaves them behind. So too with the “type.” They’ll help the character stand on his own until it’s time to shatter ’em when running. Oh, and for the record, Forrest Gump was a fucking awful movie. In short: worst character ever.

23. Dialogue Over Description, Action Over Rumination

Don’t bludgeon us over the head with description. A line or three about the character is good enough — and it doesn’t need to be purely about their physical looks. It can be about movement and body language. It can be about what people think, about what goes on in her head. But throw out a couple-few lines and get out. Dialogue is where a character is revealed. And action. What a character says and does is the sum of her being. It doesn’t need to be more than that: a character says shit, then does shit, then says shit about the shit she just did. In there lurks infinite possibilities — a confluence of atoms that reveals who she is.

24. Take The Test Drive

Write the character before you write the character. Take her on adventures that don’t count. Canon can go suck itself. Fuck canon. Who cares about canon? Here I say, “to Hell with the audience.” This isn’t for them. This is for you. Joyride the character around some flash fiction, a short script, a blog post, a page of dialogue, a poem, whatever. Test her, try her out. That sounds porny, but what I mean to say is: cut off her skin, wear it, and dance around the goddamn room. Which leads me to…

25. Get All Up In Them Guts

Know your character. Every square inch. Empathize, don’t sympathize. Understand the character but don’t stand with the character. Get in their skin. The closer you get, the better off you are when a story goes sideways. Any rewriting or additional work comes easy when you know which way the character’s gonna jump. Know them like you know yourself; when the character does something under your watch, you know it comes justified, with purpose, with meaning, with intimate knowledge that the thing she did is the thing she was always supposed to motherfucking do. Unrelated: I really like the word “motherfucker.”

* * *

If you dig on the apeshit crazy-face no-holds-barred profanity-soaked writing advice found here at terribleminds, then you may want to take a wee bitty gander-peek at: CONFESSIONS OF A FREELANCE PENMONKEY, which is available now! Buy for Kindle (US), Kindle (UK), Nook, or PDF.

25 Things You Should Know About Storytelling

1. Stories Have Power

Outside the air we breathe and the blood in our bodies, the one thing that connects us modern humans today with the shamans and emperors and serfs and alien astronauts of our past is a heritage — a lineage — of stories. Stories move the world at the same time they explain our place in it. They help us understand ourselves and those near to us. Never treat a story as a shallow, wan little thing. A good story is as powerful as the bullet fired from an assassin’s gun.

2. Effect Above Entertainment

We love to be entertained. Bread and circuses! Clowns and monkeys! Decapitations and ice cream! A good story entertains but a great story knows that it has in its arsenal the ability to do so much more. The best stories make us feel something. They fuck with our emotions. They make us give a flying fuck about characters and places and concepts that don’t exist and won’t ever exist. The way a story stabs us with sadness, harangues us with happiness, runs us through the gauntlet of rage and jealousy and denial and underoo-shellacking lust and fear (together, lust and fear may stir a “scaredy-boner”) is parallel to none. Anybody can entertain. A juggler entertains. A storyteller makes us feel something. Makes us give a shit when we have no good reason to do so. Fun is not the last stop on the story train. The storyteller is master manipulator. The storyteller is cackling puppetmaster.

3. A Good Story Is A Good Story Regardless Of Genre Or Form

Segmentation. Checking off little boxes. Putting stories in the appropriate story slots and narrative cubby-holes. Is it a sci-fi TV show? A fantasy novel? A superhero comic? A video game about duck hunting? An ARG about the unicorn sex trade? We like to think that the walls we throw up matter. But they’re practically insubstantial, and once you get them in your mouth they’re like cotton candy, melting away to a meaningless slurry. Good story is good story. Those who cleave to genre and form — whether as teller or as audience — limit the truth and joy the tale can present. Cast wide and find great stories everywhere.

4. That’s Not To Say Form Doesn’t Matter

Story is also not a square peg jammed in a circle hole. Every tale has an organic fit. The medium matters in that it lets you operate within known walls and described boundaries.

5. Stories Have Shape, Even When They Don’t Mean To

You put your hand in a whirling clod of wet clay, you’re shaping it. Even when you don’t mean to. Sometimes you find a shape the way a blind man studies a face. Other times you know the shape at the outset and move your hands to mold the tale you choose to tell. Neither way is better than the other. But the story never doesn’t have a shape. A story always has structure, even when you resist such taxonomy.

6. The Story Is A Map; Plot Is The Route You Choose

A story is so much more than the thing you think it is. I lay down a map, that map has a host of possibilities. Sights unseen. Unexpected turns. The plot is just the course I… well, plot upon that map. It’s a sequence. Of events. Of turns. Of landmarks. The story goes beyond mere sequence. The story is about what I’ll experience. About who I’ll meet. The story is the world, the characters, the feel, the time, the context. Trouble lies in conflating plot with story. (Even though I’ve done it here already. See how easy it is to do?)

7. On The Subject Of Originality

The storyteller will find no original plots. But original stories are limitless. It’s like LEGO blocks. Go buy a box of LEGO bricks and you’ll discover that you have no unique pieces — by which I mean, these are the same pieces that everybody gets. But how you arrange them is where it gets interesting. That’s where it’s all fingerprints and snowflakes and unicorn scat. Plot is just a building block. Story is that which you build.

8. The Bridge Between Author And Audience

The audience wants to feel connected to the story. They want to see themselves inside it. Whether as mirror image or as doppelganger (or as sinister mustachio’ed Bizarroworld villain!). The story draws a line between the storyteller and the audience — you’re letting them see into you and they’re unknowingly finding you inside them. Uhh, not sexually, of course. You little dirty birdies, you.

9. But Also, Fuck The Audience Right In Its Ear

The audience isn’t stupid. It just doesn’t know what it wants. Oh, it thinks it knows. The desires of the audience are ever at war with the story’s needs, and the story’s needs are, in a curious conundrum, the audience’s needs. You read that right: this means it’s the audience versus the audience, with the storyteller as grim-faced officiant. In this struggle, fiction is born. The conflict of audience versus writer and audience versus itself is the most fundamental conflict of them all. The audience wants the protagonist to be happy, to be well. They want things to work out. They want conflict to resolve. The story cannot have these things and still be a good story. Good story thrives on protagonists in pain. On things failing to go the way everyone hopes. On what is born from conflict and struggle, not merely from the resolution. The audience wants a safety blanket. It’s the storyteller’s job to take that safety blanket and choke them with it until they experience a profound narrative orgasm. … did I just compare storytelling to erotic asphyxiation? I did, didn’t I? Eeesh. Let’s just pretend I said something else and move on.

10. No Tale Survives A Vacuum Of Conflict

Conflict is the food that feeds the reader. It’s a spicy hell-broth that nourishes. A story without conflict is a story without story. As the saying goes, there’s no ‘there’ there. The storyteller has truly profound powers, though: he can create conflict in the audience by making them feel a battle of emotions, by driving them forward with mystery, by angering them. The storyteller operates best when he’s a little bit of a dick.

11. The Battle Between Tension and Release

Tension is how you ramp to conflict, how you play with it, how you maneuver around it, how you tap-dance up to the cliff’s edge, do a perilous pirouette, and pull back from the precipice. You’re constantly tightening the screws. Escalation of tension is how a story builds. From bad to worse. From worse to it can’t get any worse. From it can’t get any worse to, no, no, we were wrong, it’s still getting worse because now I’m being stampeded by horses that are also covered in burning napalm. But it isn’t just a straight line from bad to awful. It rises to a new plateau, then falls. Having just witnessed it, birth is a great (if gooey) analog. Each contraction has its own tension and release, but the contractions also establish a steady pattern upward. Some have said narrative arcs are sexual, ejaculatory, climactic. True, in some ways. But birth has more pain. More blood. More mad euphoria. And stories always need those things.

12. Peaks, Valleys, Slashes And Whorls

It’s not just tension. All parts of a story are subject to ups and downs. Rhythm and pacing are meaningful. A good story is never a straight line. The narrative is best when organically erratic. One might suggest that a story’s narrative rhythm is its fingerprint: unique to it alone.

13. In A Story, Tell Only The Story

The story you tell should be the story you tell. Don’t wander far afield. That’s not to say you cannot digress. Digressions are their own kind of peak (or, in many cases, valley). But those digressions serve the whole. Think of stories then not as one line but rather, a skein of many lines. Lines that come together to form a pattern, a blanket, a shirt, a hilarious novelty welcome mat. Only lines that serve the end are woven into play. Digressions, yes. Deviations, no.

14. Big Ideas Do Well In Small Spaces

The audience cannot relate to big ideas. A big idea is, well, too big. Like the Stay Puft Marshmallow Man. Or Unicron, the giant Transformer-that-is-also-a-planet. (I wonder if anyone ever calls him “Unicorn,” and if so, does that irritate him?) You must go macro to micro. Big ideas are shown through small stories: a single character’s experience through the story is so much better than the 30,000-foot-view.

15. Backstory Is A Frozen Lake Whose Ice Is Wafer Thin

Backstory in narrative — and, ultimately, exposition in general — is sometimes a grim necessity, but it is best to approach it like a lake of thin ice. Quick delicate steps across to get to the other side. Linger too long or grow heavy in the telling and the ice will crack and you will plunge into the frigid depths. And then you get hypothermia. And then you will be eaten by an Ice Hag. True story.

16. Characters Are The Vehicle That Carry Us Into (And Through) The Tale

The best stories are the stories of people, and that means it’s people — characters — that get us through the story. They are the dune buggies and Wave Runners on which the audience rides. Like Yoda on Luke’s back. Above all else, a story must have interesting characters, characters who the audience can see themselves in, even if only in a small way. Failing that, what’s the point?

17. Villains Have Mothers

Unless we’re talking about SkyNet, villains were children once upon a time. Which means they have mothers. Imagine that: even the meanest characters have mothers, mothers who may even have loved them once. They’re people, not mustache-twirling sociopaths born free from a vagina made of fiery evil. Nobody sees themselves as a villain. We’re all solipsistic. We’re all the heroes of our own tales. Even villains.

18. Heroes Have Broken Toys

Just as villains see themselves doing good, heroes are capable of doing or being bad. Complexity of character — believable complexity — is a feature, not a bug. Nothing should be so simple as unswerving heroism, nor should it be as cut-and-dry as straight-up-malefic motherfuckery. Black and white grows weary. More interesting is how dark the character’s many shades of gray may become before brightening.

19. Strip Skin Off Bones To See How It Works

A story can be cut to a thin slice of steak and still be juicy as anything. To learn how to tell stories, tell small stories as well as large ones. Find a way to tell a story in as few beats as possible. Look for its constituent parts. Put them together, take them apart. See how it plays and lays. Some limbs are vestigial.

20. Beginnings Are For Assholes…

The audience begins where you tell them. They don’t need to begin at the beginning. If I tell the story of a Brooklynite, I don’t need to speak of his birth, or the origins of Brooklyn, or how the Big Bang barfed up asteroids and dinosaurs and a flock of incestuous gods. You start where it matters. You start where it’s most interesting. You begin as late in the tale as you can. The party guest who comes late is always the most interesting one. Even still, it’s worth noting…

21. …If You Jump Too Fast Into Waters Too Deep And The Audience Drowns

Jump too swiftly into a narrative and the story grows muddled. We have to become invested first. Go all high-karate-action and we have no context for the characters who are in danger, and no context means we don’t care, and if we don’t care then we’re already packing our bags in the first five minutes or five pages. The audience always needs something very early to get their hands around. This always comes back to the character. Give them reason to care right at the gate. Otherwise, why would they walk through it?

22. Treat Place Like Character

For setting to matter, it must come alive. It must be made to get up and dance, so shoot at its feet. It has a face. It has a personality. It has life. When setting becomes character, the audience will care.

23. Always Ask, Why Do I Want To Tell This?

Storytellers tell specific stories for a reason. You want to scare the kids around a campfire. You want to impress your friends with your exploits. You want to get in somebody’s pants. You hope to make someone cry, or make them cheer, or convey to them a message. Know why you’re telling it. Know what its about — to you above all else, because then you can show everybody else what it’s about. Find that invisible tether that ties you to the story. That tether matters.

24. It’s Okay To Bury The Lede

Every story is about something. Man’s inhumanity to man. How history repeats itself. How karate-ghosts are awesome and how you don’t fuck with a karate-ghost. But you don’t need to slap the audience about the head and neck with it. The truth of the story lives between the lines. This is why Jesus invented “subtext.”

25. Writing Is A Craft, But Storytelling Is An Art

Writing isn’t magic. Writing is math. It’s placing letters and words and sentences after one another to form a grand equation. Writing is the abracadabra — the power word made manifest — but the story that results is the magic. That equation we piece together tells a tale and the arrangement that leads to that tale is where the true art lies, because it takes an ice scraper to pretense and throws an invisible-yet-present tow line from present to past. Writing is craft and mechanics. Storytelling is art and magic.

* * *

Chuck Wendig’s book about writing and the writer’s life — CONFESSIONS OF A FREELANCE PENMONKEY is available now! Buy for Kindle (US), Kindle (UK), Nook, or PDF.

How To Tell If You’re A Writer

Are you a writer? You’ve no good way to tell.

I mean, this isn’t THE THING. You can’t just cook up the end of a coat hanger and dip it into a petri dish full of your blood. This shit’s not in your DNA. It’s in your soul.

Where it lurks like a worm at the heart of an apple.

Even still, you might be saying, “Dear Charles Q. Penmonkey, please tell me — what are the signs that I’m actually a writer? What crass, profane augury will present my ink-spattered destiny like a horny alpaca revealing its blood-engorged alpaca cloaca?”

I can help. Even though my name isn’t “Charles Q. Penmonkey.” Oh, also, alpacas don’t have cloacas. Only birds have cloacas. And Lindsay Lohan.

But then again I’m pretty sure she’s some kind of coke-brained sea bird anyway.

What I’m trying to say is, you’re just not sure if you happen to be a really truly honestly pinky-swear cross-your-heart motherfucking bonafide writer? That’s okay. I can help.

Look for these signs. They should stand out like turgid, necrotic erections.

You Proofread Everything

I proofread anything that crosses in front of my eyes. Diner placemats. Menus. Cereal boxes. The letter your Mom wrote me after I banged her sideways outside the closed-down Jamesway just past town. I remember reading a Chinese food menu some years ago and I was like, “Ha ha ha! Bef! Crap cakes! Sting beans! Ohh, haha, stupid language barriers, your comedy knows no bounds.”

But it goes beyond that, too. I’ll judge anything on its merit as a written story.

I’ll read a fucking classified ad and be like, “They could’ve trimmed the language there.” “Awk-ward!” *rolls eyes* “Oooh, poor word choice.” “Where’s the conflict? I mean, seriously. What is this? Amateur karaoke?”

Your First Friend Was Imaginary

Writers and storytellers live inside their heads. Our mindscapes are equal parts “desert oasis,” “distant moon prison,” and “comfy recliner.” But where it begins is with imaginary friends. I didn’t have just one. I had a whole unruly cabinet of the babbling invisible bastards. My cousin and I would act out these stories where we were constantly in contact with non-corporeal made-up motherfuckers — mermaids and morbidly obese people and crazy farmers and the list goes on and on.

Sometimes I think writing isn’t so much the need to tell stories as it is the need to lance our brain-blisters over and over again so that the multiple personalities have a place to go.

Of course, it doesn’t end when you grow up…

You Hold Conversations Between People That Don’t Exist

I literally do this when I’m in the shower (no, calm down, it does not involve soapy Onanism): I talk to myself. But not in one voice. In two. Or three. Some folks sing. Me, I host entire stage productions of dialogue sessions there in the shower. And these are characters who are currently in — or who will one day find their way into — my work. This isn’t healthy. If I did this in public, I’d be stoned. And not the good kind of stoned where I’m like, “Dude, that cloud looks like Jimi Hendrix giving birth to a rabbit,” but rather, pelted with unpleasant pebbles by suspicious townsfolk.

Writers don’t just talk to themselves. They talk to a cast of characters invented out of straight-up nothing.

You Are An Ink-Stained Notebook Whore

Me, I was always leaving pens in my pockets. Pens that got washed. Pens that, when washed, would explode and splurch ink all over my pants, as if I urinated the stuff. Oh, I also chewed the unholy shit out of all my pens like a rabid terrier. (Ahem, still do.) And it’s not just pens. Notebooks! So many notebooks. Some blank. Many filled. Heaps and piles and pyramids of notebooks. Some day they will excavate my home and find me — and seven dead cats — beneath them.

And I don’t even have any cats.

Writers are collectors. It’s not just about the pens or notebooks. We collect other books. Or iPad apps. Or technology in general. Or ancient Balinese facial dildos.

What, just me?

Whatever.

You Suspect Non-Readers Of Treachery Against The Human Race

John Waters — director, writer, weirdo, and all-around human kitschmaschine — famously said, “If you go home with somebody and they don’t have books, don’t fuck ’em.”

Writers hate non-readers. You are our enemies in this world. We refuse to believe that information can be conveyed in any other way besides books (or movies, or comics). We see you, we think: “Is he a Reptilian? If I were to go over there and rake his face with this salad fork, would I see greasy scales waiting underneath?” It’s like in ingrained distrust. A deep, soul-born hatred.

“You don’t have books? Then you are dead to me.”

It’s nonsense, of course. But whoever said we had to be right about the crazy shit we believe?

Your Brain Is Tuned To Some Mad, Intrusive Frequency

Earlier today, I saw this tweet from Will Hindmarch, fellow penmonkey:

“Back from the doctor’s again, where inspiration struck in the waiting room, as it sometimes does.”

It does! It does. He’s totally right. You know how sometimes you end up getting accidentally subscribed to e-mails or snail mail that jacked you onto some invasive list? “Jesus, why am I getting e-mails from the Fainting Goat Association Of Slovenia? And I keep getting shoeboxes of anthrax from some unnamed source.” Writers have been accidentally subscribed to this constant stream of ideas. We are bombarded by them, like protons fired at our mind-cores. (Pyoo! Pyoo!) We can’t shut them out. No way to tune out the inspiration except to clobber ourselves over the head with a skull-crushing boat anchor.

I think it might be why writers secretly drink so much. To dim the frequency.

You Know How You Would Do It Differently

Watch a movie. Read a book. Page through a comic. If you do this regularly and say to yourself, “I would do this differently,” and then proceed to tell whoever is nearest — wife, child, dog, stranger on a train, Darkseid — exactly how you would do it “your way” (translation: the right way), then hey, guess what? You. Writer.

You Are Attracted To Mates With Health Care

Everybody has their own metric of attraction. “Nice eyes. Firm lips. Legs from here to heaven’s door. A set of breeding hips like the shoulders of a Brahmin bull. A vagina that looks like a majestic pink peony.” One’s own axis of attraction can go to more abstract lengths, too. “I like a guy who’s nice to puppies.” “I like a gal with a little rough-and-tumble in her.” “I LIKE TO BANG DRAGONS IN THEIR DRAGON BUTTHOLES.”

Writers, though, we can smell health insurance on a potential mate the way that other animals can smell pheromones. It’s like Drakkar Noir or bacon grease: in its presence, we cannot control ourselves. “Hot dang, Dave, this chick I’m dating? I think she’s the one. She’s got such a low, sexy… deductible.”

So, if you’re out wandering in a mall and you suddenly find yourself tumescent whenever you pass someone who is clearly fortunate enough to have health care, then you better check thyself forst you wreck thyself. Because you might have a long and unfortunate penmonkey career ahead of you.

Your Desk Drawer Contains The Following:

Flask full of alcohol. Altoids tin full of some kind of illicit-but-not-illegal pills. Fountain pen. Other pens. Mechanical pencil. Random notebook pages full of useless dream transcriptions. Highlighters. Permanent markers. A mix tape from 1996. Beer caps. Wine corks. iPhone charging cord to an iPhone you may or may not own. Lint that smells of flopsweat. Lip balm. A favorite paperback with a hundred dog-eared pages and a thousand underlined sentences. A Hemingway buttplug (the beard tickles!). Post-It notes containing terrible ideas. A handgun. A noose. A little satchel containing all your hopes and dreams as a writer.

You’re Drinking Right Now, Aren’t You?

It’s okay. I won’t tell anybody. As long as you pour me a glass.

You Fucking Jolly Well Write, That’s How

You know how you can tell if you’re a writer? You write. Maybe not every day, but often enough where it’s a dominant activity, a thing-you-do rather than a thing-you-really-want-to-do. You write not because you have to but rather because you want to so bad you feel like an asshole not doing it. You know you’re a writer because whenever you’re doing anything else, you’re thinking about writing the same way a guy thinks about sex or an addict thinks about whatever drug or monkey gland he’s hooked on. You’re a writer because, even now, the first thought going through your head is, “Holy shit, I should really be writing.”

Your turn, cunning linguists. What is it that makes the writer a writer?

* * *

Chuck Wendig’s book about writing and the writer’s life — CONFESSIONS OF A FREELANCE PENMONKEY is available now! Buy for Kindle (US), Kindle (UK), Nook, or PDF.

Transmissions From Baby-Town: “Send Sleep, Vodka, And Bacon”

*PSSSHHcracklehisss*

“– you hear me? The stuff’s everywhere — black tar — came pouring out of diapers — could lay shingles with this stuff OH GOD HERE COMES MORE OF IT –“

*kkkkpsshhhhfsssss*

“– haven’t slept in days — seeing things — cherubs with wings, but not like out of a greeting card but like out of the damn Bible — so many eyes — fiery swords — chubby cheeks –“

*weeooooFSSHHHHcrackle*

“– think they’re cute but they’re deadly –“

“– energy levels low, rations dwindling –“

“– everywhere you go it’s always there watching waiting peeing –“

“– alert, alert, this thing’s got witch nails, it killed Samson, merciful Jesus it killed Samson! –“

“– we thought we controlled it, but no, no, it controls us! –“

” — such hubris, we thought we understood the parameters –“

*KKKKFSSSHHHHHBSSHHHH*

“– OH SWEET SID AND MARTY KROFFT IT’S CRYING AGAIN WHICH MEANS ITS HUNGRY — “

” — send sleep — vodka — baaaacon –“

CARRIER LOST

The Littlest Penmonkey Beseeches You

The baby is well.

He’s covered in the acne of an 8th grade math nerd.

He’s still trying to tear off his own face with his komodo claws.

He still looks like we enrolled him in Baby Fight Club.

He sometimes smiles. He likes dancing to the Beastie Boys. His poop has transitioned from the foul black hell-slurry to something that looked like swamp mud to something that looks like deli mustard.

He’s good. And we’re pretty good, too. I mean, no, we don’t sleep for shit. And we’ve learned that the most elemental functions of human life are precious — eating, showering, your own bathroom needs, they’re all second to the baby. He’s like a power-mad deity, this kid. He’s suddenly been dropped into the universe and placed not at its periphery but at its golden nougaty center.

The biggest issue I’m wrestling with is finding time to write and blog. It comes in fits and starts.

Anyway, the thing is, being “new parents,” we are of course on the receiving end of buckets of unsolicited advice, so I figured, why not just lie back and think of England? Why not go with it?

Thus, here I am, flipping the switch from unsolicited to solicited.

Hit me with your best shot. (No, not shit: the baby’s already doing that, thanks.) Best advice for parents with a newborn — double points if it’s advice that goes toward helping this penmonkey still monkey with his pens. I know you parents have collected wisdom stored up in your brains and it yearns to have the cherry popped. Pop it. Break the seal. Rupture the fontanelle. Let it all spill out.

And thank you in advance for doing so.

Oh! And happy Memorial Day.

Your Own Shelf Of Writing Advice

By now, you know the story: blah blah blah, CONFESSIONS OF A FREELANCE PENMONKEY is out, it’s now available in Kindle and Nook and PDF and, should you choose not to procure it, it will be available as a manuscript duct-taped through a brick and thrown through your front window.

I kid, I kid.

Seriously, though, it gets me thinking about other books of writing advice. I never understood writers who shirk writing advice because I’ve always found it so useful. I also don’t really grok those who absorb so much advice but then never actually… ohh, I dunno, put pen to paper because whenever I read great writing advice, all it makes me want to do is take what I learned and put it into play. Like reading the Kama Sutra for the first time. “Sun-Burned Donkey On Ravenna’s Porch? Upward Tilting Samsara With A Side Of Bhel Puri? Monkey Steal The Plums? I want to do all of these right now!”

Here’s the writing advice that lives on my shelf:

Ray Bradbury, ZEN AND THE ART OF WRITING.

Lawrence Block, both WRITING THE NOVEL and TELLING LIES FOR FUN & PROFIT.

Stephen King’s ON WRITING.

Robert McKee, STORY.

Elements of Fiction Writing: CONFLICT, ACTION & SUSPENSE.

Alex Epstein, CRAFTY SCREENWRITING.

Alex Epstein, CRAFTY TV WRITING.

Blake Snyder, SAVE THE CAT!

Syd Field, SCREENPLAY.

I’ve got other stuff, too — some stuff about writing horror (DARK THOUGHTS: ON WRITING), lots of grammar books (GRAMMAR GIRL, EATS, SHOOTS & LEAVES).

Bradbury’s book is cool — lots of personal tales, very bite-sized stuff, a book of wildly-roving advice. I like the way he wrote many of his original stories: he penned a list of cool titles, then one by one wrote stories to go with ’em. King’s book is pretty standard, and a truly great book — it was one of those books though that got me on some good habits and some bad ones. McKee’s story is nice enough, and there’s some valuable information, but the book is way too long for what it’s trying to tell you, and at times feels soulless. Epstein and Snyder show you the formulas that persist in film and television, and add new twists to those formulas.

I love what other authors have to say about the writing process. I lean toward advice that’s equal parts philosophical and practical and that lists into “hard-ass” territory, but then again, you already knew that: it’s ideally what you read here at terribleminds. I find it motivating. Thought-provoking. Never enervating.

How about you? What books of advice do you have on your shelves? Why are they there? Any books you didn’t like? Feel free to extend this out to blogs, too. I’m curious: where do you get your advice, and why?