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Delilah S. Dawson: 25 Blood-Spattered Tips For Writing Violence

Delilah is one of those people to whom I will toss the keys to this blog, no matter the purpose. I do worry that one day I’ll come home to find that every blog page is just ALL WORK AND NO PLAY MAKES DELILAH A BITEY WOMBAT but so far that hasn’t happened. So, once again, I hand over the keys. A round of roaring applause (which autocorrected to ‘applesauce’ for some reason, so I guess give her that, too) for Delilah S. Dawson, please and thank you.

* * *

I’ve been in hundreds of fights, all of them in my head. From the old man on the elevator who insulted my dog’s manners to my 8th grade French teacher, I have imagined the crunch of knuckles in cheekmeat and the crisp smack of an elbow against some deservingly dickish teeth. But writing those fights so that they’re realistic, accurate, and exciting? Takes a lot of work. Almost as much work as writing sex scenes.

Now that I’ve got nearly a dozen traditionally published works under my belt, the latest one — HIT — with a rather high body count, I’d like to give you some tips on writing violence.

Mmm. Delicious violence.

1. You’re not writing a manual.

A great fight scene moves quickly, providing exactly enough detail to help the reader picture what’s occurring. The worst fight scenes read like college textbooks, listing action after action in hideously descriptive detail without any emotion, reaction, or, as they say, punch. The characters are not putting together an Ikea bookshelf; they’re dancing with blood.

2. You’re not writing a memoir.

The other side of that coin is that a fight can’t be all memories and feelings and grand similes for pain. When you get throatpunched, you don’t wax philosophical about that time as a child when you saw a sparrow fall from the sky. The reader needs to know the emotional and physical impact of the fight but not the minutiae of every loose tooth.

3. You’re not writing a sex scene.

There is no ever-spiraling tornado of tension. If you look an angry man (or bear!) in the eye too long, he’s going to hit you. Fights happen fast, and you don’t have time to close your eyes and savor every busted knuckle. It’s not wham-bam-thank-you-ma’am. It’s wham-bam-slam-ow-ow-ow. And the climax involves going to the hospital for stitches.

4. Except– WAIT. It’s almost like writing a sex scene.

Because we are talking about flesh pounding against flesh, growing hot and slippery. With blood. But there’s a dance to it, the partners taking turns, hunting for openings, and slamming into each other again and again. And, just like with sex scenes, you have to respect that a fight changes things, moves the plot and characters forward, and leaves everyone exhausted and panting. Gratuitous violence is as useless as gratuitous sex.

5. You can learn a lot from reading great violence.

Have you read HEROES DIE by Matthew Stover? If not, go get it. Read it. Love it. I’ll wait.

Point being, the best way to learn how to write great violence is to read great violence. Study the rhythm, the vocabulary, the timing. Study the greats. Watch that scene in the new Sherlock Holmes where Robert Downey Jr. describes the fight in slow-mo. But…

6. You can also learn from horribly done violence.

Reading a bad fight scene is just painful. You wince. You have no idea what’s going on. You just hope that a velociraptor will run in and kill everyone so it’ll be over. You want to punch the author in the giblets.

7. If you’ve never been in a fight before, GO GET IN A FIGHT.

Note: I am not suggesting that you go to the local dive bar, find a guy with prison tatts, and say something about his mother and army boots. Don’t do that. I don’t want to be responsible for your hepatitis. But there’s probably a local martial arts or boxing academy where you could take some classes. Because the thing is: You need to know what it feels like to be hit. There’s no substitute for the jarring surprise of getting clocked, for the animal success of landing a punch, for knowing exactly how long a black eye lasts and the various Crayola colors it will turn on the way back to normal.

If you can actually spar, all the better. I remember how mind-shattering it was the first time I got hit, because no one had ever tried to punch me before. And I was surprised at my own instinctual aggression, too. Your brain sometimes doesn’t know the difference between “I could die in this street fight” or “This instructor is going gently on me while I wear my cushy, sexy, pink headgear and mouthguard.” So give your brain a (safe, controlled) chance to feel that, if you can.

8. Unless you’re writing Superman, everyone has a weakness.

Sorry not sorry, but no one is invulnerable. Even if you’ve got The Rock battling Thor, someone is going to get destroyed, or at least have their armor crushed a little. I’ve read fight scenes where someone gets hit by a car, then takes six bullets and keeps fighting, and… well, it can fly in Justified, but not so much in real life. Go bang your funny bone on a table and try to do anything but caterwaul in a corner for ten minutes. Invulnerability is boring and unrealistic, and your reader will start to mutter under their breath if you stretch believability too far regarding how long a character can fight with both arms cut off.

9. Blood is constrained by physics.

The human body contains about 1.5 gallons of blood. Lose 2-3 pints, and you’re going to pass out. Lose 4-5 pints, and you die. At least, that’s what Yahoo Answers says. Point being, whatever damage is done in your fight is going to affect the fighters. Even if you’re tough, having an open wound bleeding into your eye is going to make it troublesome. Broken ribs, sprains, kidney punches—they’re going to take their toll. Unless you’re Tarantino, you can only paint the room with so much blood before you have two empty, floppy meatsacks. Hyperviolence works better in movies, where we’re distracted by abs and sweat and painterly blood spatters. No, Tina Belcher, that’s not what actually happened in Sparta.

10. Adrenaline is great, but it will only get you so far.

They tell us that adrenaline can give you the strength to lift a car off your child, but… uh… are we talking a Yaris or a 1972 Oldsmobile? And what if you have five kids and you’re on the third car? Point being, even the most superhuman squirt of adrenaline is going to wear off, leaving your protagonist weak-kneed, dizzy, and drained. If you’re going to push her through an insane fight, you’re going to have to show her crawling into bed to sleep for seventeen hours. We in the SFF world are known for saying, “Magic has a price,” and the price of a berserker fight is exhaustion and hunger.

11. Healing takes time.

Back when I was on my husband’s work softball team, I slid into third and gave myself the most spectacular injury. It was a crusty, bleeding abrasion on top of an epic rug burn on top of a two-foot-long 3D bruise that took a month to stop swelling and changing color. I had to spend two days in bed slathering myself with arnica and trading out ice poultices, and then I couldn’t wear skirts for a season or people thought I was a zombie. Point being, I wasn’t fighting a den of vampires and werewolves with vibroswords—all I did was slide into third base wearing pants.

Cuts must be tended. Bruises will go through many stages from purple goose egg to yellow blob. Split lips will open and crust over. Black eyes take a while to open and de-puff. Unless your character has a superpower that heals him instantly, you’re going to have to honor his suffering and the weird looks people give him when he shows up to work at the daycare covered in scabs.

12. Like, a lot of time.

If you’ve ever opened a stitch when you thought a wound was sealed, you know this all too well. Healing takes longer than the character wants it to—and much longer than the author would like. That’s why so many authors build in methods to speed healing and move the story along—like ingesting vampire blood in the Sookie Stackhouse world or drawing a healing rune in The Mortal Instruments. If you have a Fantasy world and a character who gets in a lot of fights, build in a way to get them back into fighting shape, fast—an elvish salve, a magic spell. If you’re in our world, prepare to google things like, “How long does it take stitches to dissolve?” and “Can you fight with a dislocated, relocated shoulder?” When we, as writers, build a massive fight scene, there must be an equal and opposite healing span, or the reader loses faith.

This brought to you by the girl who broke open her c-section scar carrying a baby to the mailbox.

13. There is lasting emotional aftermath. Trauma is traumatic.

I learned this one the hard way when I broke my back and started having nightly panic attacks. Your mouth says, “That was no big deal,” and your brain says, “OMIGOD WHAT WAS THAT I ALMOST DIED THAT WAS TOTALLY A BIG DEAL,” and then they fight over it. Whether your character has PTSD or night sweats or a daily crisis of faith, you have to connect violence and its aftermath to their psyche. Healing takes time, but there may always be triggers that bring those memories to the forefront of a character’s mind. Not to mention that some wounds cause emotional damage and can make a character doubt themselves, become depressed, or work out harder to overcompensate. It can be all too easy for an author to ignore this aspect of a character’s development, but damage is damaging, trauma is traumatic, and violence sometimes leaves us with permanent disabilities and scars.

In my latest book, HIT, the main character is forced to become a bounty hunter, and she struggles with how to protect who she is while doing very bad things. As the story progresses and the bodies pile up, the effects on her psyche become harder to repress, and she starts having the symptoms of PTSD. Committing violence changes people irrevocably, as does being the victim of violence.

14. When in doubt, do your research to avoid looking like a moron.

Nothing makes my husband more angry at a movie than a slow-mo gun shot that shows a bullet flying out of the barrel… with its casing intact. Except maybe a poorly done jiu-jitsu hold. If you’re going to write a specific sort of violence, chances are some of your audience is going to know more than you do about it, and if you botch it up, they’re going to let you (and all of Amazon and Goodreads) know. When in doubt, ask an expert, take a police procedural class, visit Wikipedia, crowdsource, read a book, or—my favorite—try out whatever it is you’re using. Because…

15. There is no substitute for (controlled!) experience.

You don’t know what recoil feels like until you’ve shot several guns. You don’t know how much pressure it takes to load a crossbow or shoot a compound bow until you’ve held one in your hands. If you’ve never used a knife outside of a steakhouse, you don’t know how to grip it. So go find out. After all, if you’re a writer, it’s tax deductible! And there are usually plenty of places, people, and classes to help you learn.

I say this when I’m speaking on writing sex scenes, too. Before writing a scene about scrumping in the hayloft, you need to go sit your bare butt on a hay bale and tell me how sexy it feels. Because your job as a writer is to keep the reader in the story and compelled to keep going, and once a reader begins to doubt you, they’re not in the book anymore. That’s why I took several trapeze classes before writing a sex scene set in a circus. The details will be more real if you’ve lived it.

16. Plant your Chekhov’s guns and tend the soil. With manure and blood.

If your character is going to do wing chun in chapter 7, you need to frontload his time in the dojo. If she’s going to make her own arrows in the last chapter, we need something early on about her uncle, the fletcher. Fighting prowess is not accidental, and if your character pulls an entire martial arts discipline out of their ass in the middle of a fight, we’re going to groan. Same goes for flawless aim or the ability to give neat stitches, survive in the forest, or do a chokehold on an assailant.

Don’t believe me? Tell me how you felt when Mal got stabbed in Serenity and then hopped up to fight, and he later mentioned destroying a nerve cluster in the war. You can watch all of Firefly and Serenity, and that injury was never mentioned, which makes it a cheap writer trick, in my book. My writer brain says, “Oh, you JUST SO HAPPENED to get stabbed in THAT EXACT ONE-SQUARE-INCH AREA, HUH? CHEAP.” And then I finish my eleventy-hundredth series rewatch as revenge.

17. Plenty of violence is accidental, and that’s okay.

Ah, the elegant beauty of a professionally choreographed fight scene with wires and eight hours of training a day by the world’s most renowned experts. Unforch, real life is not Crouching Tiger, Hidden Dragon, and none of us can dodge a bullet like Neo. Fights are most often dirty, rough, quick, and full of accidental elbows and broken chairs. Your character will stumble into walls or get her fingers snagged in the attacker’s hair. I can’t even walk through my own house without hitting my hip on a doorknob, so chances are that when a character’s life is on the line, they’re not going to do a perfectly executed armless cartwheel off a pristine dumpster. Let it get messy. Throw in accidents that hurt and accidents that damn. Let them stumble, let them fall. Blood is very slippery, after all.

18. 90% of fights are over in the first 30 seconds.

That’s what they told us at the Brazilian Jiu-Jitsu academy where I studied muay thai and BJJ. Most fights go to the ground and are over crazy fast. And that means that if your fight goes on for an hour and gets very balletic, the characters remaining on their feet, thinking clearly, and shiny clean, we’re going to doubt you. If Chuck points a gun at Sam and talks for twenty minutes, Sam is either going to attack or a corgi is going to start barking or someone is going to stop and ask them why they have a gun out at the toy store. If Robin Hood has his arrow nocked, he most likely won’t be able to give a three-minute long speech on how he always knew it was Mean Old Mr. Mulligan in a monster mask—at least not without his arm trembling or the arrow accidentally flinging off into the sky. Yes, violence in books takes longer to describe and often goes on a bit, but… a ten-page fight is going to not only be realistic, but also boring. Do what you need to do and move on.

19. Most fights get dirty. Really dirty.

Look, I know we grew up with the Dread Pirate Roberts fighting Inigo Montoya, but that is not how real fights go, much less acts of violence. It’s not even River-in-Serenity-balletic or Crazy-88-beautiful. Hair is pulled, eyes are clawed, junk is kneed, telephones are used as bludgeons. The bad guy does not always pause meaningfully to explain his reasoning, giving the good guy time to go from on his knees in handcuffs to suddenly swinging a lacrosse stick around with startlingly good aim.

Let me put it this way: the first real fight I saw involved skinheads curb-stomping a guy outside of a club at college, and I’ve never forgotten that sound. They did not stop to explain anything, either– just stomped the dude and ran before I could pull out my briefcase-sized phone.

20. If your character isn’t accustomed to fighting, they’re going to freak out.

Most of us have two responses to unexpected violence: flail or freeze. It’s kind of like fight or flight but not nearly as useful. Sometimes it also involves the ol’ piss and shit or puke and shake. Really, your body has a very good chance of falling apart on you if you’ve never faced real violence before. Unless you’ve pre-loaded a character with superpowers or Joss Whedon brain-whammying, your mild-mannered librarian isn’t going to go into ninja mode and do a triple flip over a werewolf before breaking its skull with her first punch. Even people who have extensive training in martial arts or on the shooting range might freak out the first time they must apply their knowledge to a real-life situation.

Thing is, your brain doesn’t want you to stick around and get hurt. Your heart doesn’t want to pull the trigger, whether you’re staring down a doe in a field or a burglar in your kitchen. So it’s perfectly natural for a wide variety of characters to do the opposite of what is helpful in any given violent situation. Let them. Their reaction should be unique to them, their situation, their backstory, their physical state, and every feature you’ve loaded them with, and that makes them real and relatable.

21. Mistakes will be made.

Once you take into account the previous 20 points, you can see that… people mess up. Whether they don’t pull the trigger when they should, they let the bad guy on the elevator, or they punch the wrong person, you have to let your characters mess up. No fight is perfect, and no character is perfect. Let them storm off or apologize or break into tears. Let them watch someone die because they screwed up. Mistakes show us who characters truly are, and how they learn and fix their mistakes shows us who they will become.

22. No matter how ugly the fight is, your language should be beautiful.

Myke hit Django, and then Jason hit Myke. Jason’s hand hurt, so he fell to the ground. Django roared and jumped on Myke’s back, and they knocked Ty into a giraffe. Chuck screamed at Diana, and she kicked him in the nads. UGH, NO. A fight needs the same mix of names, pronouns, nouns, verbs, prepositional phrases, and linguistic tingles as any other scene. It’s not a laundry list of actions, nor a roll-call. We need actions, feelings, dialog, descriptions, and the occasional well-placed simile. Short sentences have more oomph, so it’s probably not the best time to go all Faulkner. The rhythm of your sentences should suit and mirror the fight and give the reader occasional breathing room. Your voice should be there, even during a fight.

23. Readers crave revenge and justice.

There’s a reason I name all the bad guys in my books David, Chad, and Jimbo: those are the names of the guys who bullied and abused me when I was a teen. I didn’t get justice then, so this is my revenge—those names, again and again, getting shot and neutered and destroyed in my books. That’s because normal people want to read about the revenge they can’t have in real life—like the printer assassination in Office Space. If you start off with an injustice against your main character, your reader is waiting to see that character face the villain and take them down. And that means that if you set us up to hate a character, to want to see a character punished, it’s your job to make sure that justice is served, often in the form of a knuckle sandwich and grisly death. Don’t let bad guys off the hook or end their showdowns anticlimactically. Let us feel the heartpunch of beautiful, delicious revenge.

24. If you’ve written it well, the reader might not notice.

The thing about great violence—and great writing in general—is that the reader doesn’t notice it. The story pulls them through, and they forget to eat, and they skip bedtime, and they can’t think of anything else as they gallop toward the conclusion. That’s what you’re going for—an effortless experience. You never want the reader to surface, to pause, to put the book down. And that means that your violence should fit in with the plot, with the character arcs, with the reality of your worldbuilding. The fight should make sense, be easy to follow, have tension, and be satisfying, or at least set the characters up for another important moment down the line. Every scene and every word should serve a purpose. The highest praise I can give a fight scene is a fist pump or tears. Or both.

25. For the love of all that’s holy, do not kill the dog.

Or, in Chuck’s case, THE GRACKLE, YOU MONSTER. [ahem, I don’t know what she’s talking about — c.] There’s just something about the human heart that will allow us to watch eighty-eight people in tuxedos die horrifically without a single thought about the broken-hearted parents and lonely lovers and orphaned children they leave behind, but if someone flicks a kitten in the face, we rise up like Poseidon to drown the world with hot, foaming saltwater tears of piss and rage. Do not kill the pets. Ever. Trust me on this one. Or at least trust my agent, who has softened my heart over the course of five years so that I no longer put puppies in peril. Much. Except for that dog I shoot in HIT. Maybe.

* * *

My hardcover YA, HIT, is about what would happen if banks took over America, made debt a crime, and forced teens into becoming bounty hunters. As you can imagine, there’s lots of violence. Up until a suit from Valor Savings Bank shows up at her front door with a 9mm, the most rebellion Patsy has ever attempted was yarn bombing, but suddenly, she’s got no choice. Kill or be killed. You can read the first chapter and order it at www.hitbookseries.com.

Three Slices Of Hearne, Dawson, Wendig

One of the perks of being a writer is being friends with other writers.

I don’t say that sarcastically. Sure, some writers are a squirmy sack of ass-hats, but for the most part? Writers are actually really, really cool people. We’re a theoretically solitary bunch — I for one am an introvert playing the role of extrovert — but that means when we get together we often grok each other, too. And so, I’m lucky to get to hang out with other writers and actually have writers who are genuine, bona fide, motherfucking legit friends. It means I get to write a comic with a groovy dude like Adam Christopher. It means I get to share a series with a bad-ass like Stephen Blackmoore.

And it means I get to join a short collection of tales also featuring Kevin Hearne and Delilah Dawson (who you will see here tomorrow with a guest post about writing violence).

It went like this:

The three of us were in the desert last year, tripping balls on mescaline tabs that we dissolved in cheap tequila, and we had just fought the Coyote King — not the Bolivian drug-runner but rather, the actual mythological King of All Coyotes — and then the Cactus Angels rose up out of the dry and dusty earth and roared in their collective, crackling voice —

You know what? That’s a story for another time.

Suffice to say, when we woke up in the morning covered in blood and coyote hair, Hearne said: “I am really hankering for a hunk of cheese.” And Delilah mumbled, “We should do a short fiction anthology loosely themed around cheese.” And I was all like, “Wuzza booza muzza wuh.” And then we all had a good laugh before going out to eat tacos.

The result of that wild vision quest will soon be before you.

I give you:

Three Slices.

Three novellas/novelettes/novellinis or whatever the hell they are.

One Iron Druid story from Kevin Hearne: “A Prelude to War.”

One Blud story from Delilah: “Not My Circus, Not My Monkeys.”

And one new Miriam Black story from me: “Interlude: Swallow.”

The official description is:

A Prelude to War by Kevin Hearne 
After an old friend is murdered in retaliation for his mercenary strikes against the oldest vampires in the world, Atticus O’Sullivan must solicit the aid of another old friend in Ethiopia if he’s going to have a chance of finishing a war he never wanted. Meanwhile, Granuaile MacTiernan starts a private war of her own against Loki, the lord of lies, and if it brings Ragnarok early—so be it.

Not My Circus, Not My Monkeys by Delilah S. Dawson 
The number one rule of the circus? Don’t kill your volunteers, even accidentally. That’s how young magician Criminy Stain ends up on the run in a forest, where he meets a beautiful woman holding a bucket of blood. But is Merissa the answer to his prayers — or the orchestrator of his ruin?

Interlude: Swallow by Chuck Wendig 
Miriam Black is back. Miriam is tired of her curse and finally believes she knows how to be rid of her ability to see when and how other people die. She follows a lead to the mountains of Colorado, where she sees signs of a serial killer she thought she had already killed. (Set between THE CORMORANT and THUNDERBIRD.)

Not only did we write these stories, but we also got a cover and interior illustrations by the ever-mighty and wonderpants artist, Galen Dara (who also did work on my earlier novella, The Forever Endeavor — which, by the way, is free to read.)

Also, since I like you guys a whole lot, I’m going to show you Galen Dara’s Miriam Black art:

three slices_WENDIG miriam black_interior WIP 5

Holy shit, I know, right?

Also: Galen has made prints available of the collection’s illustrations at her Etsy store.

The collection lands on May 5th.

But you can preorder it now in e-book and audio:

Kindle | iBooks | Audible

Please to enjoy, folks.

Flash Fiction Challenge: Time Again To Write An Opening Sentence

That classic challenge is back:

Do not write a story.

Nope. Mm-mm, don’t do it.

Instead:

Write only an opening sentence.

Not two sentences. Not three. One. Good. Sentence.

Drop the opening sentence in the comments below, and then next week we will make use of some of those sentences for the next challenge. You’ve got one week — due by next Friday, the 17th, noon EST. Get cracking, word-herders.

Betsy Dornbusch: Five Things I Learned Writing Emissary

Draken vae Khellian, bastard cousin of the Monoean King, had risen far from his ignominious origins, becoming both a Bowrank Commander and a member of the Crown’s Black Guard. But when cursed black magic took his wife and his honor away, he fought past his own despair and grief, and carved out a new life in Akrasia. His bloody, unlikely path, chronicled in Exile: The First Book of the Seven Eyes, led him to a new love, and a throne.

Draken has seen too much blood . . . the blood of friends and of enemies alike. Peace is what he wants. Now he must leave his wife and newborn child in an attempt to forge an uneasy peace between the Monoean King and the kingdom of Akrasia. The long bloody shadow of Akrasia’s violent past hangs over his efforts like a shroud. But there are other forces at work. Peace is not something everybody wants . . . not even in the seemingly straightforward kingdom of Draken’s birth.

Factions both known and unknown to Draken vie to undermine his efforts and throw the kingdom into civil war. Forces from his days in the Black Guard prove to be the most enigmatic, and a bloody tide threatens to engulf Draken’s every step.

* * *

Shh, this one is secret.

The contract for Exile, the book previous to Emissary, had a second, unnamed book in it. I decided to write a sequel because (shh, here’s the super seekrit part) a few years back I had done this really freaky-weird thing that writers aren’t supposed to ever want to do, certainly not without a gun to our heads: I’d written a synopsis.

The book was called Emissary, a story about Draken returning home to the country that exiled him.

I didn’t worry about this aberration too much at the time, and I sure as hell didn’t tell anyone. This was B.C. (before contract) so I was pretty sure the book would never get written. I wouldn’t have to face the shame that I’d actually enjoyed writing the synopsis, that something so wrong could feel so right.

But when it came time to write Emissary I got out the Synopsis-of-Shame and OMG YOU GUYS!! It’s so much easier to write a book when you know what it’s about before you start writing! Who knew?

The slow, good words

Not that the SoS solved all my problems.

The second book I ever wrote, a long time before Emissary, I set a goal of 5-10K words a day. I typed my way into carpel tunnel and a sore back, but my fingers hobbled over “the end” inside of two months.

I spent the following year and change cleaning up the mess I’d made.

And the damn book still never sold.

What I learned, not from that book, not from Exile, or any of my other books and novellas, not until Emissary, that even with a synopsis, I write best when I draft slow, good words, usually inside of a thousand a day. I like to write pretty clean. This isn’t to say I don’t need to revise. And hells yeah I’m jealous when people talk about writing 5K or 10K in a day. But my pace and style are just that: mine. They seem to make me relatively happy with what I write.

Will I change my style eventually? Maybe, when I don’t have two beautiful, brilliant, time-sucking, drama-riddled teenagers at home. Plus, I think process is a dynamic thing. Every book is different.

But I had to embrace a glacial pace while working on Emissary. Which meant I had to learn…

When to Say When

Among Chuck’s readers, it’s likely enough to say I’m a Night Shade Author, but in case it isn’t: two months after Exile came out and eight months after I started writing Emissary, Night Shade, a delicious boutique publisher who made beautiful books, shuttered. When the news hit, my agent and I figured chances were good Exile and Emissary would be tied up in bankruptcy court, like, forever.

Not writing a contracted book that will never see the inside of a bookstore is smart business, and I couldn’t concentrate for shit anyway. Fast-forward a few panicked, social-media-buzzed months, and Skyhorse Publishing and Start Media joined forces to buy NSB. When the dust settled in July, I realized I had a late August deadline for a half-finished book, plus three cons and a vacation scheduled. I hated doing it, but I asked my agent to tell Skyhorse, my new publishing house, for a couple more months. She recommended six. (That was wise. Agents Know Things.)

I got a February date and used every scrap of it on the book. (see #2)

Writing is a Peepshow

And whoa. Was that ever a stressful six months. I’d never written a book with an agent before. Or, you know, editors who plan to give you actual money for your words. And then there are the readers who love your stuff and chat you up at cons and you go home, pretty sure what you’re writing is utter crap and gahhh this sucks, I’m a hack!

Yeah. It’s all about the positive self-talk.

Every time I wrote I imagined my two editors and my agent watching over my shoulder, snickering every so often over particularly bad lines and typos. Sometimes they’d invite reviewers and readers to the party. There were cocktails, black ties, and fancy dresses. Awkward small-talk and jokes at my expense. And I sat there in my pjs, day after day, writing these slow, shitty words with the whole publishing industry jostling me from behind.

Until one day I didn’t.

One day I said fuck it, turned up the lights, blared Closing Time on the hi-fi, https://www.youtube.com/watch?v=xGytDsqkQ   and told them in no uncertain terms to GTFO but leave the whiskey.

Write Big

Once I got rid of the party in my head, I realized I wasn’t actually scared of my editors and agent or readers (much). Mostly, I was scared of the damn story. And that’s the thing that should scare writers. Our own stories should dig their claws in and terrify us witless. They should also thrill us and please us and piss us off and we should get to sigh every so often and think, Damn. That’s a good scene.

Emissary is a big book. It’s a journey story, not only in distance but a journey of memory and emotion, too. It’s got fights, love, honor, and truth. Immense gains and losses. I needed to write some fearless drama. I had to write big.

Thanks to all the other stuff I learned, I did.

I think.

I hope.

At this point it’s not on me to say, because it’s not just my book anymore; it belongs to the world now. So let’s party it up—until it’s time to write the next synopsis.

Thanks, Chuck, for hosting me today, and to Chuck’s readers, for always having such interesting things to add to the conversations here.

* * *

Betsy Dornbusch is a writer and editor. Her short fiction has appeared in print and online venues such as Sinister TalesBig PulpStory Portal, and Spinetingler, as well as the anthologies Tasty Little Tales and Deadly by the Dozen.

Betsy Dornbusch: Website | Twitter

Emissary: Amazon | B&N | Powells | Tattered Cover

Fonda Lee: Five Things I Learned Writing Zeroboxer

A rising star in the weightless combat sport of zeroboxing, Carr “the Raptor” Luka dreams of winning the championship title. Recognizing his talent, the Zero Gravity Fighting Association assigns Risha, an ambitious and beautiful Martian colonist, to be his brandhelm––a personal marketing strategist. It isn’t long before she’s made Carr into a popular celebrity and stolen his heart along the way. 

As his fame grows, Carr becomes an inspirational hero on Earth, a once-great planet that’s fallen into the shadow of its more prosperous colonies. But when Carr discovers a far-reaching criminal scheme, he becomes the keeper of a devastating secret. Not only will his choices place everything he cares about in jeopardy, but they may also spill the violence from the sports arena into the solar system.

* * *

Write the Idea That Makes You Pee Your Pants A Little

The inspiration for Zeroboxer didn’t come, as you might expect, from Rocky or Ender’s Game. I’d been working as a corporate strategist at Nike for several years and scribbling on the side, and the idea came to me to write an action-packed story that captured the expectations, money, and public emotion that we invest in celebrity athletes. My brain infused the concept with two things I love—science fiction and martial arts—and the premise took shape: a young man trying to make it in the world of zero-gravity prizefighting.

Zero-gravity prizefighting.

Every once in a while, a creative idea punches your buttons so hard you lose the power to speak and drool runs slowly off your chin. When an idea strikes your writerly pleasure center with that kind of force, you damn well move it to the top of your project list. Some books come easy and some come hard, but the ideas that make you wet yourself feel easier, no matter how thorny your plot problem of the day is. The Four Horsemen of the Apocalypse could be at your door, and you would still run to your keyboard in the morning to work.

Marinate Brain Before Cooking

Before writing a single word of Zeroboxer, before even outlining, I made a list of the key elements in my nascent story idea: Mars Colonization. MMA. Genetic engineering. Living in space. Then I spent six straight weeks just reading and learning. I tried not to think too hard about how it would all fit in the story; I just let it all seep into my brain.

At the time, I was querying a previous novel without success. Imagine your spouse asking you about your day, and answering, “I picked up three new rejections this morning and then I spent the rest of the day watching UFC. How about you?”

When it came time to draft though, I felt so ready. Rarely did I need to stop research this or that, or feel unsure about how something would work. Those early weeks sometimes felt unproductive, like I wasn’t really writing, but I was.

Why Aren’t We On Mars Yet?

Seriously. There is a lot of information available on how we could feasibly do it. Like now. What is the hold-up?! Money and political willpower, you say? Dammit, I want my Mars landing and I want it yesterday!

(Yes, I know this is a long, potentially-contentious conversation, but I will give a nod to The Case For Mars by Robert Zubrin and Arthur C. Clarke, Mission to Mars by Buzz Aldrin, and The Mars Society http://marssociety.org)

Write What You Want… But Mind the Gray Zone

Before Zeroboxer, I’d spent a year writing a YA fantasy. As a writer trying to break in, I followed many of the writing conventions that I thought were typically expected in YA novels. I had two alternating first person narrators, one girl and one boy. I tried to give them YA voices and teenage romances. I set it up as a trilogy, because you know, teens love trilogies.

When rejections started coming in, I said, “screw it” to all that, and just wrote Zeroboxer the way it came to me: as a standalone story, told in third person, starring an 18-year-old male protagonist who fights for a living and falls in love with an older woman.

The story felt right to me in every way. When it came time for submission, though, it ran up against several editors who praised it but said it “just wasn’t YA enough” for them. It wasn’t quite “adult” either, though. In writing what I’d wanted to write, I’d ventured into a gray zone between publishing industry boxes, and I got slapped around a bit because of it. Luckily, Zeroboxer landed with an editor and a house that loved it and supported it, but it was a lesson to me: sometimes there’s a trade-off between what you want to write and what the industry norms are. Make that trade-off carefully, but know that it’s there and you may well run into it.

Worldbuilding Isn’t About What’s Different. It’s About What’s The Same.

Zeroboxer has been garnering nods for worldbuilding, but the truth is, at it’s heart, it’s a sports story about one athlete trying to make it while navigating difficult choices. Despite the presence of space stations, Martian colonies, and widespread genetic engineering, what makes the zeroboxing world real for me, and hopefully for readers, are the recognizable things: the loud fight announcers, the excited fans, the trash-talking opponents, the sponsor ads, the dedication and training and strict diet regimens of the athletes.

The familiar, wrapped in the new. The experience of looking through a fantastical lens and still seeing ourselves, unmistakably. That’s the power and the lure of our genre.

* * *

Fonda Lee writes science fiction and fantasy for teens and adults. Zeroboxer (from Flux/Llewellyn) is her debut novel. Fonda is a recovering corporate strategist, an avid martial artist, a fan of smart action movies, and an Eggs Benedict enthusiast. You can find Fonda at www.fondalee.com and on Twitter @fondajlee.

Fonda Lee: Website | Twitter | Tumblr

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Counting Words

So, yesterday I finished the first draft of a novel, and as I am wont to do on the last day of writing a book, I wrote a lot. A whole bloody helluva fuckbucket of a lot. It’s just a thing that happens as I get close to the end — I tend to write books that, ideally, move a bit like thrillers and by the time you round the bend on the last 10-15% of the book it’s like, whoosh. All the scree is kicked loose. It’s avalanche time. Rocks fall. Everybody dies.

I tend to publicly chart those potential final days of writing a novel — meaning, I talk about my progress on Twitter because basically I live on Twitter and basically I’m just a fictional digital construct of Twitter (seriously, ask my wife who is actually just an Apple Magic Trackpad if I’m real and she’ll say nothing because she’s just an Apple Magic Trackpad). I chart my word count as it escalates because it gives me an excuse to take a break from the story. It gives me motivation and momentum and it also serves as kind of a self-driven application of pressure born from the promise of telling the world: “Hey, holy shitkittens, I might finish this book today.”

At the end of the day, I wrote just shy of 10,000 words. Final tally: 9,826.

It was a big day.

I do not usually write that much in a given day.

In fact, after writing that much in a given day, my brain felt not unlike the long snarl of rotten hair you pull out of the shower drain after forgetting to clean it for about six years. It looked like the little girl crawling out of the TV in The Ring. By that point, it became a bedraggled, wretched thing. Dead and dripping. (And it’s why I went out afterwards and had margaritas and tacos with the family because that’s how I recharge my batteries. TACO FAMILY TEQUILA POWER. Woo!)

But here’s one of the responses I get when I announce this rather not-small word count.

I get people saying, “Wow, I only wrote [X] words today.”

And sometimes it’s accompanied by a kind of regret or self-deprecation (however jokey).

That variable, X, might be 100 words, or 1000, or 4,000.

But as long as it’s shy of 10k, there might arrive a sense of disappointment.

Horseshit. Stuff that disappointment.

Let’s realize something, shall we? I get to write 10,000 words in a day because I have a great deal of advantage. This advantage is not inborn — I did, in fact, work my buttpucker to get it. (Er, not literally. My buttpucker has no known skillset and no matter how much I demand it learn to complete even the simplest of tasks like chewing gum or using lightswitches, it fails to perform at every level.) It’s vital to realize, however that:

a) I’ve been working professionally as a writer for ~18 years, now.

b) I’ve been working on and off as a full-time professional writer, which means my (and my family’s) only money-making function in this world is to form the quantum entanglement between my ass molecules and my chair atoms in order to vurp words into the world and get paid for them. I do literally nothing else for money. Not even sex! I’ve tried!

c) I am now fortunate enough to have my own private SHEDQUARTERS / MYSTERY BOX / MYTH LAB, which means I have a writing shed (take a tour here!) in the woods where I can come and write and scream and drink and frolic about in whatever strange costume I have deemed appropriate on that given day. My productivity is in fact way, way up since moving into the shed. I moved into the shed at the end of December and I’ve already written two entire novels and edited two other entirely different novels.

There.

Did you feel that?

That twinge? That pinch?

When I said that last thing — “I wrote two novels since December” — you might’ve felt the same pang as when I said, “I wrote 10,000 words yesterday.” A twinge of jealousy, or panic, or disappointment in yourself.

Again, I say:

Horseshit!

Hog-hokum!

Baloneypants!

Flamingotrousers!

*shakes fist at you*

Word count matters to the professional writer because it’s the metric by which we measure the work. Freelancers often get paid per word. And most writing contracts stipulate not a number of pages or chapters or lines of dialogue or bad sexual metaphors but rather, those contracts demand a certain word count. (And different genres and age ranges will also require different word count targets.) Budgeting your word count and actually scheduling it out over a number of days can actually tell you (roughly) when you’ll start and finish writing a given book. Particularly once you really learn to start writing to spec — meaning, writing to meet the word count assigned.

Further, word count has value in that it measures actual effort. Sometimes, writing feels like an act of ditch-digging rather than art-making, and that means a single shovel-load of dirt, no matter how quality the dirt or shapely the hole dug, will not complete the job. You gotta dig a lot of dirt to dig up a ditch, so you measure the effort (the quantity) rather than the immediate result (the quality). Particularly since the quality of first draft word count can veer dizzily between:

THIS IS NOT TOO BAD

and

THIS IS A MISCARRIAGE OF LANGUAGE AND MAY BE AGAINST THE GENEVA CONVENTION.

But. But! But.

Be proud of the words you write, not the words you don’t or haven’t. If you write 100 words today, cool. If you write 1000 or 5000 or a whole 10k, fuck yeah. Jump up and high-five yourself. Yes, to be a writer, you have to write. But you also have to set realistic goals and be excited by whatever progress you make, big or small. Sure, you can push yourself — as long as you don’t break yourself (translation: check yourself, but don’t wreck yourself). Sometimes, writing is a game of inches. Sometimes it’s a act of great, clumsy leaps. You gotta take pride in the small steps as much as in the big jumps. (Bonus: my 350-words-a-day no-fuckery writing plan.)

Always remember:

Word count is not the most important or the most interesting thing about your story.

Writers tell stories, not word counts.

*drops mic*

*mic lands on a sleeping squirrel*

*squirrel is angry*

* * *

500 Ways To Write Harder: Coming Soon500 Ways To Write Harder aims to deliver a volley of micro-burst idea bombs and advisory missiles straight to your frontal penmonkey cortex. Want to learn more about writing, storytelling, publishing, and living the creative life? This book contains a high-voltage dose of information about outlining, plot twists, writer’s block, antagonists, writing conferences, self-publishing, and more.

All this, straight from the sticky blog pages of terribleminds.com, one of the 101 Best Websites for Writers (as named by Writer’s Digest).

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