Self-publishing ain’t an easy road to walk. Oh, it’s sold that way. A lot of the self-publishing advice out there amounts to all the fucking wisdom of a Nike slogan: JUST DO IT, they say. But doing the DIY-slash-indie-slash-micropub-slash-selfpub route is a path fraught with perils all its own — perils different from those encountered by the writer going the “other” way.
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Listen, desperation is par for the course when you’re a writer — the miasma of flop-sweat surrounds me every day. But you need to transform that desperation from wanting to be published to writing a helluva story. The latter step should come before the former, but self-publishing only further helps to shortcut that.
At the fore of this week, Mister J.C. “Hutch Snugglepants McGee” Hutchins interviewed me at his podcast (come and bathe in the soothing dulcet sounds of my weird voice), and in the same fell swoop turned in his answers for an interview here at Jolly Ol’ Terribleminds. Dive in, and behold his storytelling truths.
Mister Stolze and I share a freelance-flavored past, in that both of us did substantial work for White Wolf Game Studios, and periodically add more to that resume. He’s since done a great deal of his own game design work and, in terms of both games and fiction, was kickstarting before Kickstarter even existed.
To be a writer and storyteller you’ve got to have a whole host of tools at your disposal, but sometimes those tools remain unseen — ghosts in the cabinet. What I’m saying is, it pays to have at your disposal a series of penmonkey virtues to get you on the road and down a ways. Here, then, are 25.
I don’t know Simon Logan very well, honestly — but I know I like what I see. You know he’s the real deal. Anybody repped by Allan Guthrie is the real deal. And so it’s time for Mister Logan to sit down in the electric chair and submit to processing at our Terribleminds Storytelling Facility.