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Author: terribleminds (page 378 of 464)

WORDMONKEY

Dylan Brody: The Terribleminds Interview

I love me some stand-up comedy. My own writing voice is shot through with a distinct DNA thread from various stand-up comedians, from Bill Hicks to George Carlin to Jake Johannsen to — well, the list would crash the blog. I think humor is an essential component to storytelling, so it is with great pleasure that I introduce the first interview here with stand-up comedian, humorist and storyteller, Dylan Brody. Brody, like with my most favoritest comics, knows not only how to be funny, but also how to tell a right good tale. Find him at dylanbrody.com and on the Twittertubes @dylanbrody.

This is a blog about writing and storytelling. So, tell us a story. As short or long as you care to make it. As true or false as you see it.

I’ve been very excited about these stories I’ve been writing. The idea of nesting stories within stories to give me two or more angles on a single theme seemed like a new approach to explore. I felt as though I was moving beyond my days as a stand-up comic, evolving as a writer and a performer, boldly exploring my craft in new and innovative ways.

I realized recently, though, that both the nested stories and the idea of time-travel of the mind have fascinated me for decades. The stories are not new. The structure is not new. The concept is not new. They are the current evolution of ideas that have been developing since I first began exploring my perception of the world around me.

In the late eighties I wrote LAUGHS LAST*, my first dramatic screenplay. I’d written screenplays before but they had all been light science fiction and fantasy pieces. This one was the first to really deal with people in this world doing things that did not require fictional technology. I suppose the piece was loosely autobiographical, though I didn’t think of it that way at the time. It was about a guy who was both a writer and a comic as was I at that time and it was about the way his life and relationships are influenced by his relationship with his dead grandfather, who approved of his work even when his parents didn’t.

The story set in the present was designed as a series of seemingly disjointed events – a death in the family, a comedy gig, moving from one apartment to another, proposing to a girlfriend, an argumentative phone call, a trip to visit Mom, an appearance on television, the birth of a child, the publication of a first novel – the sort of things that happen in a person’s life and feel, because life is not fiction, somewhat random and unplotted. Each scene, though, was interrupted by a flashback – sometimes the flashbacks themselves were interrupted by further flashbacks so the script would have to leap back to the first flashback and then to the present before life could move on. These flashbacks would be bits of images and stories from the lead character’s life that informed and affected him in his current situation. As new things happened, more of these historical stories came to be revealed. The film actually told several stories, a bit at a time, as nested flashbacks. As time passed, things we saw happening in the present near the beginning of the film found resolution in flashback, as they became part of the character’s history, the passage of time giving them context and completion.

The present is this incomprehensible rush of events. In retrospect, though, themes and patterns begin to emerge. Stories get told in full. Close up, the tapestry is just a jumble of colored stitches. Only with a bit of distance can the image be viewed clearly.

Because it was not science fiction or fantasy, this was the first thing I ever wrote that my father really liked at all. He said very complimentary and supportive things about the script on the phone. The next time I visited him after that, he gave me his old, hardcover edition of Proust’s Remembrance Of Things Past. He said, “I know you probably had to read this in college, but now I think you’re really ready to understand it. You should read it again.”

The truth was, I had not read it in college. It had been assigned, but one of my gifts is the ability to absorb through conversational osmosis enough information about any book – fiction or non-fiction – to fake my way through classroom discussion and tests, even essay tests. I would often create the illusion of a real working comprehension of the material by devising casual jokes that revolved around the central themes of the book and offering them up as off-handed wit. In high school I forgot to bring my copy of Moby Dick to class. When asked why, I said that the book had had a profound effect on me but I had lost it long ago and had been searching for it ever since. The teacher chuckled and assumed I’d not only read the book but had a firm grasp on the story. I hadn’t read the book, but now as class discussion continued and the teacher made an effort to involve those students he feared were less-than-comprehending of the story and its implications, I was free to doodle abstract line drawings in my note book and jot down catchy turns of phrase I might later use in heartfelt poems about relationships I had never actually had.

I didn’t tell my father that I hadn’t read Proust, though. I accepted the intimidating multi-volume set and thanked him. I implied, though I did not promise, that I would read it soon. And I implied that I would be re-reading when I did so. The books still sit on my shelf where I can see them now as I write these words.

LAUGHS LAST was not my first exploration of psychological time-travel either, though. To find that, I have to look all the way back to my childhood.

Walking to and from school each day I had much time alone to think. I devised a little internal game. I didn’t think of it as a game, though. I thought of it as important investigation and experimentation in the building of time bridges. As I walked along Pearl Street I would imagine myself the next day at lunch. I would imagine a particular seat in the cafeteria. I would try to inhabit my future body, to see what I would be seeing, hear what I would be hearing. Being a clever kid with a natural understanding of language, I called this “premembering.” I would set it in my mind to remember this moment tomorrow and to think back on what I was seeing and hearing now.

Some days I would remember at the appropriate moment, reaching a day into the past to re-inhabit my body as I walked home from school a day younger. Other days I would forget until hours later, until I was again walking home from school. On those occasions I would complete the bridge from where I was at the moment of remembering, accepting that some of the bridges would be a little lopsided, reaching forward only two-thirds of the way across the expanse and back from a bit further on. At some point it occurred to me that I could take a moment to revisit the moment at lunch when some unforeseen distraction had prevented the timely completion of the bridge I’d designed. Thus I could retrofit the time bridge so that it spanned the distance from yesterday to today in two joined sections becoming a success despite its imperfection.

On other occasions I would remember at some odd moment, as I was going to sleep or as I was eating breakfast, that I was in the middle of a time bridge. I had set the start in the afternoon and would have to remember a few hours hence to complete it. When that happened, I would take the moment to remind myself of the minor obligation but I would also set a second marker, sometime between that moment and the end of the bridge, when I would have to look back on this moment and build a smaller bridge within the bridge.

I was too young to have much of a history to inform my present experience but I was already playing with the idea of nested time spans.

One afternoon, I reached farther into the future. I tried to imagine what I would be like as an adult. I imagined myself in a house somewhere with a dog. I imagined myself drinking coffee because that was what grown-ups did. I tried to plant the idea that I should think back, once I was grown, to this moment with the sun on my face and my lunch box in my hand and complete a long, long bridge in time.

When I wrote LAUGHS LAST I didn’t recognize it as being in any way connected to these games I played as a child. I was wrapped up in early adulthood, desperate to find success, to sell a movie. The script just seemed like another event in the confusing jumble of incidents and activities that made up my life.

I began sending out copies and trying to get meetings. The project, while funny and touching, had the kind of intellectual, artsy feel that made it far more suitable for independent production than a studio sale. I began learning about how to raise money for an independent film. People kept telling me that I needed a name actor attached.

At a charity gig, I worked with an aging comic whose work I had admired for years. I’m not going to give his name because I am going to say that he turned out to be sort of stupid. Back stage I told him that I’d written this script and it had a terrific role in it for him. I told him the role was the grandfather of the lead character, the most influential person in a young man’s life. He was interested. He asked me to get him a copy of the script. I sent it off to him.

I took some more meetings about the script. A month or two went past. I got a job writing on a pilot for a local, late night television show. I came home to a message on my answering machine from the aging comic. He said, “Dylan. I read your script. I can’t give you a letter of intent on this thing. It’s crazy. I don’t understand it. He’s old, he’s young, he’s a kid, he’s a grown-up. The grandfather’s dead, the grandfather’s alive, the grandfather’s dying, the grandfather’s alive, there’s a funeral. Whattaya, need a time machine to make this movie? Good luck, kid. Why dontcha try writing something with a normal story?”

It was sad to hear the script dismissed that way but by then I was involved in moving from one apartment to another and didn’t have time to wallow much in the disappointment.

So I’ve been writing these nested stories to read on the radio, completely unaware that they were really only the latest round of experiments in an intellectual investigation that started when I was eight years old. Then I realized that the pieces are similar in structure to this movie script that I wrote eighteen years ago. Then I remembered the time bridges I’d built as a child.

I took the opportunity to fulfill an obligation. I reached back to the sidewalk in 1975 and walked home again, hearing the drone of a lawnmower and the occasional whoosh of a passing car. I walked home again in my little shoes with my mind reaching forward and for just a moment allowed myself to remember what it was like not to know that I would have a computer, not to know that I would move to L.A. and write screenplays nobody would understand, not to know that it would be a hard, long, sometimes sad series of incomprehensibly disjointed events. Sitting at my desk, sipping coffee, with my dog snoring beside me, I whispered across the expanse, letting my voice echo softly down the bridge, over the gulf of time. I said, “I remember you. You created me”

Occasionally, I think I really ought to read Remembrance of Things Past. I take the first volume down from the shelf and feel the rough surface of the old-fashioned hard-cover. If, in a moment of reverie and contemplation, I hold it to my lips before putting it back, the smell of dust and binding glue takes me back to the moment that my father handed it to me, proud of my writing at last, certain that I was ready. It makes me think, for no reason I can imagine, of a weird little seashell-shaped cookie I once ate, dunking to soften it a bite at a time with a cup of English Breakfast tea which is odd as it’s not something I usually drink.

*in the interest of full disclosure, I should say that, since writing this story that you are reading, I’ve revisited LAUGHS LAST and turned it into a novel. I’m currently shopping it. I say this partly because I feel as though there’s another time-nesting to get out of that somehow, but also because if any of you readers is a powerful figure in the publishing industry, it doesn’t hurt to mention it. I have great blurbs on it from Paul Krassner, Carl Reiner and Budd Friedman.

Why do you tell stories?

If I’m really being honest and not glib, I think I tell stories because I love the feeling when a room full of people comes with me, silently, into my own narrative. There’s a level of narcissism in it, sure. Also, there’s a sense, sometimes, that by baring my soul I make others feel safer and less shameful in their own lives. But none of that is really it. It’s about the sense of acceptance I feel when I express my own experiences, share my hidden self, and feel the support and the interest and the engagement and the acceptance of a roomful of other humans. Also, I’m not convinced that I have any other marketable skills.

Give the audience one piece of writing or storytelling advice:

If you’re going to talk or write for strangers, have something to say. Share your truth. Screw the facts. Use the story to make the point that matters to you.

What’s the worst piece of writing/storytelling advice you’ve ever received?

“You should try to write more like {insert name of successful writer or performer here}”

What goes into writing a strong character? Bonus round: give an example of a strong character.

A strong character is one who has both an internal and an external life. That is to say, any character who deals with his world – work, love interest, kids, what-have-you – AND has to grapple at the same time with his or her psyche — personal history, quirks, a moral compass — holds an audience’s interest and sympathy.

The character Louis CK has created for himself on his current TV series leaps to mind. There’s a rich human being there, striving to be a good dad, facing personal insecurity, living in a city with his daughters but also wrestling with his own questions about how he’s doing.

Recommend a book, comic book, film, or game: something with great story. Go!

Local Hero, the William Forsyth film is one of my favorites. The story is brilliantly small and structured in a way that masks the devices at work. For a straight-up lesson in how to write page-turning story, check out the Harry Dresden chronicles by Jim Butcher. They’re good silly fun and Butcher’s ability to keep you rapt is truly a wonder.

Favorite word? And then, the follow up: Favorite curse word?

My favorite word, I think, is Moribund, though I don’t know that I’ve ever found an excuse to use it in anything. I just love the sound and the feel of it.

Favorite curse word is probably “fuck,” but I shy away from the use of curse words in my professional life except under certain, very fucking specific circumstances.

Favorite alcoholic beverage? (If cocktail: provide recipe. If you don’t drink alcohol, fine, fine, a non-alcoholic beverage will do.)

Scotch. Johnny Walker Gold Label is probably my favorite, even though Blue is more expensive and real connoisseurs would probably say that a single malt is fancier.

What skills do you bring to help the humans win the inevitable war against the robots?

I can provide linguistic conundrums that will cause the robots to repeat “does not compute” until their voice modules give out and then slow down like a record player set to the wrong speed. After a few moments their heads will smoke and then they will collapse. Also, I make a pretty good spaghetti with meat sauce.

So, how does comedy tell a story?

Ultimately, every joke tells a story that either illuminates a topic by providing new insight or perpetuates a take on a topic by reinforcing a previously held belief. Whether it’s a street joke about two guys who walk into a bar or a one-liner, a story is always told that is more complex and nuanced than the words of the joke itself. “Take my wife. Please.” This joke has lost almost all meaning now, because comics no longer regularly say, “Take the butcher . . .” and then do a joke about handling meat, or “Take my son. . .” and then do a joke about moochers or generational differences and so on. At the time that Henny Youngman started with this joke, though, it was common idiomatically. So, the actual joke lies in the literal use of the common idiom. Easy. But the story it tells is implied. It is a story of an unhappy marriage, a desperate man, a hostile woman, a tense home. One has, almost, the sense that the performer sneaks out a message, pleading for help, through the masking fabric of the humor.

Different — and harder, and probably impossible to answer — question: how do you “be funny?”

What makes a joke work, in almost every case, is the suspension of bits of information that can only fall into place when the audient (the singular of audience), adds a crucial bit of his/her own knowledge to the mix. Often this bit of knowledge is purely linguistic – “it’s funny ‘cause that word sounds like that other word!” – or cultural – “Hey! George Wendt is too BIG to be a successful jockey!” The real key to humor lies in the ability to trust and elevate the listener. The more sophisticated the nature of the connections the audience must make, the more satisfying the laugh.

One of my favorite jokes from my own repertoire revolves around Stephen Hawking. I talk about the scientist doing the lead in a musical theater production — “The singing wasn’t great, but the choreography was innovative. Some people are uncomfortable laughing at that joke, but I think that’s ridiculous. Professor Hawking himself has heard me do that joke and he tells me I am a very funny man. Although, in fairness, it’s impossible to tell when he’s being sarcastic.”

Now, to break it down, the initial joke here about the show relies on the image of a wheelchair-bound quadriplegic being utilized in dance sequences. I never say that he is a wheelchair-bound quadriplegic. That piece of information must be inserted by the audience. There’s a naughtiness about joking about someone’s disability, so some people really are too uncomfortable to laugh and that feeds the rest of the joke, but there’s more in that first bit, as well. There is, very subtly and as what seems like off-handed set-up, a reminder that he speaks through a computerized voice synthesizer. “the singing wasn’t great . . .” This reminder ensures that Hawking’s weirdness of speech is floating somewhere near the surface of the consciousness of everyone who knows who he is. Even people who don’t know him right away by name, if they have some awareness of him, are up to speed by the time I’m talking about the audience discomfort in the room. Then, I call them on their squeamishness about the joke, show that I can respect the man even while making a joke about the disability by calling him “Professor Hawking” and by the time I get to “impossible to tell when he’s being sarcastic,” people who might not ordinarily get that as a stand-alone joke are equipped to drop all the pieces into place and the joke always gets a great laugh and sometimes an applause break.

I’m proud of the piece because it is, in its way, a small text-book lesson in how to be funny:

1) Offer up unexpected juxtapositions and images

2) Keep the audience up to speed without condescending

3) Put the audience at ease

4) Let the audience provide the key elements on their own

Part of what makes it work so well is that I remind the audience of everything it needs to know in what seems like the main joke and then allow it to pay off fully in what seems like a tag when they get to put those pieces of information in place all on their own after they think I’m done messing with them.

Comedy is really a process of taking an audience by surprise with the same set of tricks several times in a row. This is why comics used to be known for saying, “but seriously, folks.” Any tool one can use to allow the audience a momentary suspension of disbelief, a moment of genuine commitment to the idea that what is being said right now is different and not part of a joke will allow the joke to play far better.

I hope I didn’t just ruin a good joke for anyone by breaking it down that way. I really do think about this stuff an awful lot. I might have to write a “How Funny Works” book soon.

What’s the source of humor? Can you mine it? Extract it? Cultivate and craft it?

The source of humor is the shared nature of the human experience. Yes, yes and yes.

Favorite three comedians: go.

Carlin, Pryor, Cosby, Newhart, those guys don’t need my approval or to have their names mentioned or their greatness further acknowledged. My current favorites are Marc Maron, Lee Camp and Maria Bamford.

What’s next for you as a storyteller? What does the future hold?

I would very much like to take my THINKING ALLOWED show to radio. There are some terrific story-tellers and spoken-word artists around whose work I would like to introduce to a larger audience. If I could, I would be next in line to pick up Garrison Keillor’s mantle on NPR. In the short term, I’ll be recording my fifth CD for Stand Up! Records at some point in the next several months for release in 2013 and travelling the East Coast for a while this fall.

 

Gareth Powell: The Terribleminds Interview

Gareth Powell is a gentleman and a scholar, and he’s also a fine purveyor of what one might call “ape-pulp,” what with his upcoming novel, Ack-Ack Macaque. As a fan (and writer) of ape-pulp myself, it is only proper that he is here today, submitting to the electrodes. I mean, “interview questions.” You can find Gareth at garethlpowell.com and on the Twitters @garethlpowell.

This is a blog about writing and storytelling. So, tell us a story. As short or long as you care to make it. As true or false as you see it.

After dinner, we bought a bottle of wine and took a taxi back to her flat. The fire escape opened onto a flat section of roof, still warm from the day’s heat.

“Sit down, make yourself comfortable,” Nina said. She smelled of patchouli. She wore a black cocktail dress and had her hair chopped into a platinum Warhol mop. She had a silver pendant around her neck and – when she finally took the dress off – a vertical scar between her breasts. She saw me looking at it and touched it with her fingers. It made her uncomfortable.

“I once lost my heart,” she explained.

Why do you tell stories?

Writing is a compulsion I’ve had for as long as I can remember. As a child, I used to fill notebooks with endless, rambling stories. I always loved to read, of course, and would spend my weekends reading novels from the library; so later, writing seemed a very natural way to express myself. After all that reading, I guess my brain was attuned to the rhythm of the words.

Give the audience one piece of writing or storytelling advice:

The first draft of your story or novel is likely to be a bit rough and ragged, and that’s okay. You won’t hit perfection first time. Write as well as you possibly can, but don’t get hung up trying to perfect every sentence as you go along. If you do, you won’t get anywhere. Just get the story down as quickly as you can, and then worry about editing it. Do the difficult part first, and then you’ll have something to work with.

What’s the worst piece of writing/storytelling advice you’ve ever received?

I don’t think I’ve ever received a bad piece of advice. Granted, some were less useful than others, but all were (as far as I can tell) meant well, and given with the best of intentions. That said, I did find that when I left education, I had to re-learn how to write. The English courses I’d taken at school seemed to encourage florid, pretentious and verbose language, and it took a while to strip some of that out and concentrate on producing lean, descriptive and active prose.

What goes into writing a strong character? Bonus round: give an example of a strong character.

For me, a strong character is one who isn’t necessarily strong morally or physically, but one who is presented as a fully-rounded individual, with all the flaws and foibles that make us human. Somebody I can relate to and root for, or despise and wish ill upon. And in order to write somebody like that, you really need to know people, and what makes them tick. Very few people in the real world are exclusively good or evil; very few think of themselves as the bad guy; and they’re all carrying around a lifetime of good and bad memories, and acquired habits and quirks. A strong character is one who stands out as a living, breathing individual, rather than a cookie cutter cipher from central casting.

Recommend a book, comic book, film, or game: something with great story. Go!

My favourite book has long been Jack Kerouac’s On The Road. I’ve loved it since I first read it as a teenager. It might not have a particularly structured plot, but it is a masterpiece of storytelling. Here is this writer pouring the experiences of his life onto the page as quickly as he can, drawing us into his world and making us care about the aimless dashing around in which he and his friends indulge in the name of art and kicks.

Favorite word? And then, the follow up: Favorite curse word?

My favourite word is “iktsuarpok”, which is an Inuit word describing the type of impatience you feel when waiting for a guest to arrive, which causes you to keep going outside to see if you can see them approaching. As a writer who hates sitting by his inbox awaiting replies to email submissions, this struck a chord. So now, I use iktsuarpok to describe that mood where all I can do is sit there hitting “refresh” every twenty seconds, waiting for an editor to respond.

When it comes to a favourite curse word, I guess the one I use most often is “fuck”, in all its various forms. It’s short, classic, expressive and satisfying, and can be inserted into almost any sentence.

Favorite alcoholic beverage? (If cocktail: provide recipe. If you don’t drink alcohol, fine, fine, a non-alcoholic beverage will do.)

Beer. And lots of it.

Okay, c’mon: what beer? GIVE US DETAILS, MAN.

I like something cold and crisp, like Amstel. As Guinness is to Dublin, so Amstel is to Amsterdam. I’ve been to the city a few times, and they serve it everywhere. You can sit outside almost any café with a tall frosty glass of Amstel and watch the world go by: the trams snaking through the streets; the boats nosing their way up and down the canals, and the locals cutting past on their mopeds, their girls clinging side-saddle to the parcel rack, their tyres going pap pap pap on the cobble stones.

What skills do you bring to help the humans win the inevitable war against the robots?

Technology does seem to have a habit of malfunctioning around me, so perhaps I have this aura of electrical entropy that will slowly render the robot armies useless as they succumb to a thousand annoying little malfunctions.

What’s next for you as a storyteller? What does the future hold?

I’ve just finished the first draft of my next novel, Ack-Ack Macaque, which will be published by Solaris Books in January next year (although you can already pre-order it on Amazon, should you want to); so my next task will be to edit and submit that over the coming weeks. After that, I have ideas for a couple of series, and I’m working with my agent to decide which to concentrate on first.

You’re all over the genre map in terms of writing. What’s your favorite thing to write? And, anything you haven’t written yet that you want to?

My short stories are mostly set in the near-future, whereas my first two novels (Silversands and The Recollection) were both space opera. I don’t know why; I guess maybe it’s a question of length. With a short story, it’s easier to set it close to the present, with only a few obvious changes; whereas with a novel, you have much more room to describe and bring to life a setting far removed from the here-and-now.

My latest novel (Ack-Ack Macaque) is an alt-history cyberpunk romp featuring a cigar-chomping monkey and a whole lot of zeppelins, and it’s set in 2059; so in that respect, it has more in common with my short stories than my first two novels. But then, that’s not so surprising, because it was inspired by one of my short stories, also called Ack-Ack Macaque, which Interzone readers voted as their favourite story of 2007.

When I’ve finished the final edits on Ack-Ack Macaque, I hope to write another space opera. For me, space opera has always been the heart of the genre.

What’s it take to write good pulp?

To write good pulp (although I’m not sure I’m entirely comfortable with that description. “I’m writing art, dah-ling!”), you need three things: an involving, fast-moving plot; a tight, lucid writing style; and larger-than-life characters. Throw them all in the mix, and you’ll come out with something pretty special.

New question: as a writer of “ape pulp” myself, what’s it take to write good pulp featuring gun-toting primates?

For me, when I was writing Ack-Ack Macaque, I tried to bear in mind that the monkey (he is a monkey, not an ape) wasn’t simply a man in a monkey suit. If you’re going to write “ape pulp” or “monkeypunk”, you have to make sure the animal is an animal, and therefore subject to different behaviours and responses, and capable of moving around in different ways, such as through the trees or on all fours. I guess this was especially true in the second chapter of the book, where he warns a new recruit to his squadron to avoid staring at him because, as a male macaque, he’s likely to take eye contact as a direct physical challenge.

Ask A Writer: Building A Better Character

As always, if you want to ask a question that may be featured in this very space, go sally forth to the:

Ask page at the Terribleminds Tumblr.

Today, then, a focus on character, in which I field two questions that came winging into my inbox (not a sexual reference, but you can have it if you like it). Those questions are, drum roll please:

mstrimmer asks:

If you are aiming to make a character as three dimensional as possible, what is the best starting point for that exercise?

Kefirah asks:

Hey Chuck Love your blogs and tweets, and I have got scads of good advice from you over the year or so I’ve been following, but I don’t think I’ve seen a blog on how to describe characters/people in stories. Is there any big, massively effective way of doing this? Would you consider doing a blog about it? Thanks and love and all that Cath/ aka Kefirah

As with All-Things-Writing, I’d love to alight upon your shoulder like a weirdly-bearded bird and whisper in your ear the SECRET RULES TO WRITING GOOD CHARACTER, but in truth, no such rules exist. Writing works when it works, and sucks when it sucks, and what works for Mary Lou Monkeyballs doesn’t work at all for Big Danny Doucheballoon. Writing advice is only as good as the words you get from it.

Still, I can ramble and slur my way through some thoughts on how to build — and then describe — good character. And you’ll stay and watch because, hey, who doesn’t like it when I blog my way into a corner?

Also, I have you duct-taped to those lawn chairs. So, there’s that.

With character, we don’t have a blinky red button we can hit that Auto-Generates personas on the 3D printer we all have sitting to the right of our computer monitors (right?). Creating three-dimension in a character is an act of fortune and patience and heaps and buckets of thought.

But, I can give you a couple tips.

Use ’em, ignore ’em, blow ’em up with M80s. Your call.

First, ask yourself a handful of questions regarding the character.

What does she want, and why can’t she have it?

What is she afraid of and why is she afraid of it?

What made her who she is today?

Why the fuck do we care?

The first two questions are easy and form the scoliosis backbone of storytelling (scoliosis because it’s bent and wavy, not a straight line): every story is about status quo and the interruption of that status quo. Or, put differently, every story is a flat line heading in one direction until something changes, modifies, or halts that direction. The character generally is the one on that flat line, riding it the way Slim Pickens rides the missile in Dr. Strangelove. Except here the straightness and direction of the line is by no means inevitable.

Put differently again and this time with a refocus on character: every story is about a character who wants something and can’t have it. The “can’t have it” is the conflict of the story — the character is stopped from achieving his goals or fleeing his fears, and the story part of the story is about him finding a way to overcome. Or, in some more cynical modes, not finding a way.

Wants and fears and conflicts can change over the course of a story, of course. But we’re talking initiating factors here, and even when elements do shift through the course of the tale told, you can just go back to answering the same set of questions for each new “phase shift.” Or whatever you want to call it. (Just don’t call it late for dinner HAR HAR HAR *gun in mouth*)

Further, you can establish multiple wants and fears, though the “rule of three” here is good — going beyond three driving motivations for the character is just you muddying up the soup with too many ingredients. After awhile, it’s all just gross and brown. (You know what, here I’m going to be the bigger man and not engage in some kind of diarrhea-based humor. You owe me. You owe me.)

John McClane in Die Hard wants to be with his wife — with her in the smaller and larger sense. And of course, he has a number of things blocking him: the distance between NY and CA, the distance between he and his wife’s ideals and careers, and oh, right, A SQUADRON OF EUROTRASH TERRORISTS.

Onto the third question: what makes the character who she is at the inception of the tale?

A character is technically born out of nothing — but it can’t read like that on the page. They are who they are, just as we are who we are, because external events (abandoned by parents! attacked by robots! pooped pants during elementary school talent show!) and internal choices (addiction to a bad drug! loved the wrong person! betrayed one’s planet to the alien fungus!) conspire to create a quilt of who we are. And who we are equals the decisions we make — and the decisions we make further change who we are.

So: it helps to know where a character comes from. Suss out those external events and internal choices that lead to the character we see on the page or the screen. That doesn’t mean the audience needs to see all those events and choices laid bare — because, for real, fuck origin stories right in the ear — as a lot of story exists off the page and off the screen. A lot of story lives only in your head (and ideally, your notes). Again, to go back to the non-diarrhea soup metaphor: just because we can’t see an ingredient (say: salt) doesn’t mean we can’t taste it. It’s in there even if we cannot identify it by sight. Characters are like that. A whole bunch of invisible story is woven into the narrative DNA of each character.

Now: final question, and the hardest of them all.

Why the fuck do we care?

Critical question — because, if you can’t give the audience reason enough to care, we’re out. Character is everything in story (everything), and if we can’t muster a single squirmy fuck about the character in question, the eject button is within easy reach. Meaning, we turn off the DVD player, put down the Kindle, or banish the storytelling nano-cloud that delivers the tale to our neo-cortex with sharp spikes of narrative lightning (hey, whatever, just trying to stay future proof over here).

Asking why we care demands then we ask how we make the audience care.

Again, no easy answer, but why not try to stumble-bumble through out? Journey with me!

The audience wants to relate to the character. Meaning, they want to see some aspect of their own stories reflected in the story of the character. We need common experience shared. And here you’re (correctly) balking, saying, “Well, how can I ever tell a story different from the audience’s? Hell, how do I even know what the audience’s story is? The audience comprises a theoretical infinity of individual stories and interests and, and and–” Here your head goes BLOOSH. Wet goop everywhere. Delicious.

The point is to realize that the character on the page has his own unique story components, but those components speak to larger, more universal human elements of the human condition. The struggle of son versus father, the fear of death, altruism versus selfishness, whatever. No, we’ve never been a Jedi or a mob boss or a zombie hunter, but those struggles are emblems for other things.

The other way you make an audience care about a character is just by making her fascinating to watch. The character should be interesting. Not a dull everywoman with all the flavor of chalk dust but rather, someone who is fun, or funny, or weird, or ass-kickery, or some characteristic that makes us root for them and want to watch them for two hours or 300 pages. In short: fuck boring. Boredom is the enemy of story.

There exist other exercises, too, wherein you dig deeper into character and get to the heart of these questions: you might consider just opening a Word document and cracking open your brain with a metaphorical ice-hammer and blubbering into the word processor until you start seeing flecks of gold in all that muck. Which you then mine, discarding the rest as worthless dross.

You might also take the character for a ride on a narrative test drive: write a scene, a piece of flash fiction, a chapter from an imaginary book. All featuring that character, front and center. Doesn’t have to be something you’ll ever use or even show — but it just helps you walk around in that character’s skin for a while. It’ll be uncomfortable and itchy at first (and will chafe at the armpits and crotch), but over time, you’ll start to find the comfort there. You’ll start to know the character intimately (this is where I do my artsy writing teacher thing where I sweep my arms in a dramatic fashion and say loudly, You must learn to MAKE LOVE to your characters, you must lap at their love-puddles, you must spelunk into their darkest, moistest grottos.)

Final note on creating a fully-formed character?

The three-beat arc.

This doesn’t have to be a thing you stick to — as with any story-prep, no plan survives contact with the enemy — but it’s a thing that will help you get your head around the character and the journey she walks.

Establish three beats/traits/adjectives that mark the character’s journey.

A –> B –> C.

Selfish cowardly prick –> Goes to war; is tested –> Selfless heroic soldier. Or:

Angry –> Pushed to brink –> Finds tense peace. Or:

Robot –> Lives with new family –> Learns how to be human. Or:

Angry racist –> Jailed –> Reformed outsider (aka, American History X). Or:

Consider how the character of Coburn in Double Dead goes from Predator –> Protector –> Penitent. And three of the four sections of the book mark that journey quite plainly. There’s actually a fourth step in there (“Prey”), and that’s another thing to note: you needn’t be limited to three steps or stages. Insert as many as you need to map a journey.

Ultimately, this pairs well with expected and mythic character arcs, right?

Whether we’re talking childhood –> adulthood –> old age or its mythic counterpart, maiden –> mother –> crone (or prince –> king –> emperor), we’re charting and tracking change, whether that change is positive or negative growth. You can literally draw shapes from this.

Hell, at the end of the day, you might argue that character arcs like this always add up to:

Thesis –> Antithesis –> Synthesis.

Our lives work that way, don’t they? We feel a certain way during youth and adolescence, then adulthood tempers our expectations with quite a bit of pushback, then we move into our golden years as a summary of our experiences both positive and negative.

That’s character. Character lives in that space.

Now, to finalize:

How to describe.

Take your finger and thumb. Space them apart by two inches. In my mind, the character description on the page probably shouldn’t exceed that. Some authors refuse to describe characters at all, while others go hog-wild and give pages of description — I like a character to be painted in a few bold, notable strokes. What to define? Define what’s different and distinctive. Different-colored eyes. Strong nose. Ugly pants. Two penises wrestling for dominance. LASER NIPPLES. Whatever.

Again, cleave to the rule of threes if it suits you:

No more than three descriptive elements.

I go beyond this sometimes, but still: terse is good.

And you don’t need to lump all the descripty-bits into one section, either.

You can space them out throughout the first several chapters, if writing prose. (Just don’t wait until the end to tell us about the two-penis or laser-nipple thing. That’s a bit of information we should have early on.)

And that’s it.

My thoughts on character-building, in a way-longer-than-expected post.

Please to enjoy.

Transmissions From Toddler-Town: The Aristocrats!

 

Living with a toddler is like living with a Ritalin-addled velociraptor. And as I’ve said in the past, every day is like that moment in Jurassic Park where the dinosaurs learn to open doors.

 

***

 

B-Dub now says a rather robust contingent of words.

Mom, Dad, Doggie, Truck, Girl, Boo-Boo, Puddle, Meow, Moo, Turtle, Tiger, Purple, Pop-Pop, Mom-Mom, Banana, Night-Night, Yeah, Hi, No, Tea, Teddy, Keys, Elmo, Popsicle, Orange, Red.

Some words get said five, ten times, and never return.

Some are permanent, and get thrown-around in daily use.

Next up, we’re angling for: Blue, chicken, milk, pogrom, pony, vodka, cigarillos, annihilation, Superman, orbital laser, and pterodactyl. So, fingers crossed, everybody.

 

***

 

Oh, when I say he “says” them, I didn’t always mean successfully. Truck is truh, or troo-ah. Girl is gee. Orange is oro. And so on. But see, now I get it. I used to meet people with toddlers and the kid would jabber some incomprehensible string of sounds (“Gobba goobey pee pee snerk florg waka waka”) and the parents are like, “Oh, sure, honey, you can have a sip of milk and then you want to go pee-pee and afterwards throw our G.I. Joes into the large hadron collider again? You got it, little person!”

And I was like, “How the fuck did you just decipher the flurry of clicks and beeps that came out of that fool kid’s mouth?” It’s because as a parent you just know. You start to draw the line between each piece of Lovecraftian gibberish and the object or concept it represents.

 

***

 

Trucks.

Goddamn trucks.

This kid? He loves trucks. He woke up the other night and on the baby monitor we did not hear him call for Mom, nor for Dad. No, in the sweetest, saddest voice he could muster, he called: “Truh?”

He loves trucks.

HE LOVES TRUCKS.

More to the point: he is obsessed with trucks. We literally have him flipping through truck magazines, like, the ones you find at truck stops and the like? Ads for tractor trailers and such? He flips through them at meal times like he’s actually shopping for a Peterbilt or some shit.

He’s got like, some kind of sixth sense for the things. He’ll suddenly jerk his head up, wide-eyed, and say, “Truh?” And you’re like, “No, weirdo, there are no trucks nearby–” But then you realize he heard a very distant sound of a truck on the road, or he caught sight of one of his truck toys on a very high shelf behind like, a stack of Hustlers or something, or he’ll totter over to a recliner and reach underneath to procure one of his truck toys. As if it called to him. Psychically.

 

***

 

Everyone thinks he’s two years old. He’s taller than some two-year-olds. We figure maybe it’s time for him to start smoking a pipe or learning how to drive stick or whatever it is that two-year-olds do.

 

***

 

He headbutts things. And then he says, “Bump” or “Bonk” when he does it. Which he thinks is endlessly hilarious. And it is, the first couple times. But a toddler running around and headbutting things — couch cushions, the floor, the dog, YOUR SHINBONE — stops being hilarious pretty effing quick. He might as well just run around and punch you. Which is probably next on the menu.

 

***

 

Toddlers throw some spectacular shit-fits. I mean, damn. Toddlers are like the genetic cross-breed between a howler monkey and a typhoon. The weird thing about the shit-fits is that they’re not always… a thing you understand. Nor are they necessarily predictable. Sometimes, sure. He wants something but can’t have it, meltdown. He’s really tired, hasn’t taken any naps, yes, a small psychotic break is incoming.

But other times, it just hits. Like lightning out of clear skies. Some tiny little grain of sand gets in his diaper and it’s suddenly, BOOM. His body becomes a writhing jumble of dead weight, and trying to pick him up is like trying to pick up a pile of grape jelly. He wails like it’s the end of the world. Spins around on the floor like one of the Three Stooges. And again: headbutting.

These aren’t super-common, but they happen often enough you’re ready to blame anything. Teething. Reality television. Climate change.

As a parent, you start to figure out ways to defuse situations like that. You misdirect or redirect (“Oh, look, a truck!”). You walk him around outside, though holding a struggling, meltdowning toddler is like trying to cradle a bobcat someone lit on fire.

Sometimes, though, you just gotta let ’em ride it out.

Let the storm go back out to sea from whence it came.

And at least the shit-fits make them tired.

 

***

 

Oh, and sometimes you can’t help it, but the shit-fits are so bizarre, you laugh. You really laugh. It’s like, he’s on the floor thrashing about like a fish on the dock and blubbering some word that makes no sense in this context (“PURRRRPLE”) and you crack up. You try to stifle it, but it’s hard, because the more you try to hold it in the harder it all wants to come out. Like a burp in church.

And laughing doesn’t help them. It only seems to aggravate the tantrum.

And that only makes you laugh harder.

Being a parent is cruel. But very, very funny.

 

***

 

He likes to hide things.

And when he does, he throws up his hands (as if to say, “THE ARISTOCRATS!”) and gives you a sweet and quizzical look. He learned this because we did it, of course, one time, and all it takes is one time. One time he hid something and we held up our hands and said, “Where did it go?” And boom, like that, it clicked.

Kids are sponges. Inconsistent sponges. You never know when they’re going to pick up a word or a behavior. Thankfully, he hasn’t picked up any bits of profanity yet — and we have started to officially curb the language. Last night we got away for a dinner without B-Dub and it was like a great balloon popping. We just sat in the car, cursing up a storm and laughing. I mean, some truly vile shit came out of our mouths. It would’ve melted his little tiny human brain.

Anyway, the lesson here is, if B-Dub totters up to you and makes the “ta-da!” gesture, it means he’s hidden something. Like the remote control, or your car keys, or your insulin. Good times.

 

***

 

Parenting seems a constant struggle between the easy and the difficult, and frequently, the easy path is the least advisable one to walk. It’d be easier to plop them down in front of the TV to let them zombie-out while you get some laundry done. It’d be easier to give them the crappy sugary food they’d much prefer than to try to find ways to get them to like and crave some goddamn broccoli. It’d be easier to yell, or walk away, or stick them in a box marked FREE CHIMP and put it out with the recycling.

It’s a thing you have to deal with daily, and it’s not always easy to, well, avoid the easy. Sometimes you just want to slide into poor decisions because they’re simpler, more straightforward, with far less effort.

But then you realize, well, if I wanted easy, I shouldn’t have had a kid in the first place.

So you do the hard thing because they’re better off, and that’s your whole purpose as a parent. To hopefully ensure they’re better off.

 

***

 

Some of this sounds kind of awful. Or like I’m complaining. Let it be said: this is furthest-flung from the truth. Toddlers are goddamn awesome. Babies, like, infant-babies? Boring as a sack of carpet samples. They just sit there. Punching the air and squirming. Cute! Very cute. But dull as a butter knife.

Toddlers are hilarious. Start to finish, day to day, they’re hilarious. They do things and say things you never expect, as if some strange person comes into their room late at night to teach them new things. They’re like having drunk people over for dinner every night — they wander around your house and do really weird things like headbutt stuff or hide their trucks in your shoe or see themselves reflected in the oven glass and then kiss their own reflection (seriously, B-Dub does this — the kid’s a bonafide Narcissist).

And they’re capable of wildly sweet gestures, too. A random hug out of nowhere is like, WUUUUUT. Or they’ll lean on you, or give you a little smooch, or bring you a present (like your insulin, or a mouse they killed when you let them outside). B-Dub will sometimes walk up to you, say your name or presumed title, then pat you on the hip or shoulder as if to say, “Good job, old horse. Good job.” He’ll give you a little nod and then totter off again to try to, I dunno, choke on a penny or fling himself from the top of the couch because that’s how he rolls.

Point is, it’s only when they get to be this age that you start to see the people they’re going to become. And it’s then that it all starts to really become worth it — like, the equation of your effort and frustration and sleepless nights start to yield a very real sum, and the sum grows every day as if it’s yielding a kind of emotional interest that you can bank and visit on days both great and not-so-bloody-great.

 

***

 

Oh, and since we’re gluttons for punishment, now we’re looking for a new doggy.

Wish us luck. Or, at least, grant us your sympathy.

Flash Fiction Challenge: A Second Game Of Aspects

Last week’s challenge — “A Game Of Aspects” — was so cool and so weird (and is still ongoing until noon) that I thought it was high-time to do another one. Or, at least, a similar one.

Once again, we’ve got three categories.

Slightly different this time:

Again, Subgenre.

Then: Setting!

Then: Element to Include.

We’ll leave theme/motif/conflict off the table for the time being, since some of these settings and included elements will have conflicts implicit.

This time, there’s a different prize.

Interested in attending the Crossroads Writers Conference in Macon, GA? October 5th through the 7th? Where I am, in fact, a speaker? (Who the hell let that happen?)

Well, I’m giving away — courtesy of the conference —

THE WORDSMITH MEGASUPREME PACKAGE.

Ahem. You get:

The full day of the Saturday conference with the Keynote Lunch, a swank room at the Marriott City Center, after hours access to Crossroads HQ, a T-shirt, a 2GB pre-loaded USB, a Crossroads travel mug, wristband, a reception on Saturday night and brunch on Sunday, plus they’ll throw in an extra night at the hotel (total of two) and a free pass to the Freelancers Summit on Friday.

Then there will be two runners up who can nab: a Pen & Paper registration package, which includes access to the Saturday conference, a Crossroads T-shirt and Keynote Lunch.

Here’s a link to the registration page and breakdown:

http://www.crossroadswriters.org/conference/?page_id=819

Further questions can be dropped into the comments or emailed to Chris -@- CrossroadsWriters.org.

Now, you can still participate in the challenge without throwing your name into the prize hat — after all, the prize won’t be useful to people who can’t make it to Georgia on those dates, right? Right. So, when posting your entry in the comments, please note whether you’re submitting to be included in the prize draw (which will be a random draw of those participating). If you don’t note your interest, I’ll assume you’re not.

If you know people who might like to take advantage of the potential prize, please send ’em here.

To play, you gotta write a story.

1000 words.

Host at your blog or online space.

Link back here.

Again, you can still participate in the flash fiction challenge without throwing your name into the prize hat, but the reverse is not true — you cannot throw your name into the prize hat without first participating in the flash fiction challenge. Dig? Dig.

You’ve got one week. Due by Friday, September 21st, noon EST.

Now, onto the categories:

Again, the coolest way to play this is to either roll a d10 for each category or to choose a random number between 1-10 using an online random number generator such as the one found at Random.org.

One from each, then write.

The categories:

Subgenre

Paranormal Romance

Cyberpunk

Splatterpunk

Ghost Story

Space Opera

Alternative History

Lovecraftian

BDSM Erotica

Murder Mystery

Superhero

Setting

A Brothel

A Space Station

Bottom of the Ocean

Inside a Massively-Multiplayer Game

Wal-Mart

Hell

The Hollow Earth

The Zoo

In a Vehicle Traveling Down the Highway

Paris, 1944

Element to Include

Weapons of Mass Destruction

A Funeral

Adultery

A Robot

Amnesia

A Fashion Show

A Dragon

Some Kind of Alien Virus or Parasite

Tattoos

Cloning