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	<title>TERRIBLEMINDS: Chuck Wendig, Freelance Penmonkey &#187; writing</title>
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	<description>Chuck Wendig: Freelance Penmonkey</description>
	<lastBuildDate>Thu, 24 May 2012 13:53:52 +0000</lastBuildDate>
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		<title>25 Ways To Earn Your Audience</title>
		<link>http://terribleminds.com/ramble/2012/05/15/25-ways-to-earn-your-audience/</link>
		<comments>http://terribleminds.com/ramble/2012/05/15/25-ways-to-earn-your-audience/#comments</comments>
		<pubDate>Tue, 15 May 2012 04:01:58 +0000</pubDate>
		<dc:creator>terribleminds</dc:creator>
				<category><![CDATA[The Ramble]]></category>
		<category><![CDATA[25things]]></category>
		<category><![CDATA[advice]]></category>
		<category><![CDATA[writing]]></category>

		<guid isPermaLink="false">http://terribleminds.com/ramble/?p=13931</guid>
		<description><![CDATA[I keep noodling on the idea of how you earn -- not build, necessarily, but earn -- your audience as a creative type. I'm not sure I have all (or any of) the answers, but here's a good shot at it. Note that this list isn't meant to be a bunch of checkboxes -- you don't need to do all of these (or even any of them, beyond the first). It's just meant to offer thoughts and options.]]></description>
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<p>I keep noodling on the idea of how you earn &#8212; not build, necessarily, but <em>earn</em> &#8212; your audience as a creative type. I&#8217;m not sure I have all (or any of) the answers, but here&#8217;s a good shot at it. Note that this list isn&#8217;t meant to be a bunch of checkboxes &#8212; you don&#8217;t need to do all of these (or even any of them, beyond the first). It&#8217;s just meant to offer thoughts and options. Use what you like. Discard the rest.</p>
<h3>1. It&#8217;s All About The Story</h3>
<p>Normally this is the type of thing I&#8217;d put as the capstone #25 entry &#8212; &#8220;Oh, duh, by the way, none of this matters if you write a real turd-bomb of a book&#8221; &#8212; but it&#8217;s too important to put last because for all I know you people will fall asleep around #14. So, let&#8217;s deal with it here and now: your best and most noble path to audience-earning is by having something awesome (or many awesome somethings) to give them. Tell the best story you can tell. Above all the social media posturing and bullshit brand-building and stabs at outreach, you need a great &#8220;thing&#8221; (book, movie, comic, whatever) to be the core of your authorial ecosystem. Tell a great story. Achieve optimal awesomeness. Build audience on the back of your skill and talent and devotion. You can ignore everything else on this list. Do not ignore this one.</p>
<h3>2. Swift Cellular Division</h3>
<p>The days of writing One Single Thing every year and standing on that single thing as if it were a mighty marble pedestal are long gone. (And, if you ask me, have been gone for a lot longer than everybody says &#8212; unless, of course, you&#8217;re a bestselling author.) Nowadays, it pays to write a lot. Spackle shut the gaps in your resume. Bridge any chasm in your schedule. This doesn&#8217;t mean <em>write badly</em>. It doesn&#8217;t mean &#8220;churn out endless strings of talentless sputum.&#8221; It just means to be generative. ABW: Always Be Writing. Take more shots at the goal for greater likelihood of hitting the goal. One book is less likely to find an audience than three. <em>Put that coffee down</em>. Coffee is for generative penmonkeys only. (Homework: <a title="writers-cramp-a-book-a-year-is-slacking" href="http://www.nytimes.com/2012/05/13/business/in-e-reader-age-of-writers-cramp-a-book-a-year-is-slacking.html?smid=tw-share"><span style="text-decoration: underline;"><strong>read this article</strong></span></a>.)</p>
<h3>3. Painting With Shotguns</h3>
<p>The power of creative diversity will serve you well. The audience doesn&#8217;t come to you. You go to the audience. &#8220;One book is less likely to find an audience than three?&#8221; Correction: &#8220;One book is less likely to find an audience than two books, a comic, a blog, a short story collection, a porn movie, various napkin doodles, a celebrity chef trading card set, and hip anonymous graffiti.&#8221; Joss Whedon didn&#8217;t just write Buffy. He wrote films. And comics. And a webseries. The guy is all over the map. Diversity in nature helps a species survive. So too will it help the tribe of storytellers survive.</p>
<h3>4. Sharing Is Caring, Or Some Bullshit Like That</h3>
<p>Make your work easy to share. This is triply true for newer storytellers: don&#8217;t hide your work behind a wall. Make sure your work is <em>widely available</em>. Don&#8217;t make it difficult to pass around. I have little doubt that there&#8217;s a strategy where making your story a truly rare bird can serve you &#8212; scarcity suggests value and mystery, after all &#8212; but the smart play for creative types just setting out is to get your work into as many hands as possible with as little trouble as you can offer. This is true for veteran storytellers, too. Comedian Louis C.K. made it <em>very fucking easy</em> to get his new comedy special on the web. And that served him well both financially <em>and</em> in terms of earning him new audience while rewarding the existing audience.</p>
<h3>5. Value At Multiple Tiers</h3>
<p>Your nascent audience doesn&#8217;t want to have to take out a home equity loan to try your untested work. If you&#8217;re a new author and your first book comes out and the e-book is $12.99, well, good luck to you. More to the point: you&#8217;re probably fucking fucked (you poor fucker). Now, that might not be in your control, so here&#8217;s what you do: have multiple expressions of your awesomeness available at a variety of value tiers. Have something free. Have something out there for a buck or three. Make sure folks can sample your work <em>and</em> still support you should they choose to do so. Be like the drug dealer: first taste is cheap or free, baby.</p>
<h3>6. Build The Sandbox</h3>
<p>I think I hate the &#8220;sandbox&#8221; metaphor because, I gotta say, I did <em>not </em>like sandboxes as a kid. What, like I want gritty sand in my asscrack? Hey, great, my Yoda figure&#8217;s limbs don&#8217;t move well now because he&#8217;s got <em>sand</em> in his plastic armpits. Oh, look, Tootsie roll! *nom nom nom* OH GOD CATSHIT. Anyway, as a <em>metaphor</em> I suppose it holds up, so let&#8217;s stick with it &#8212; these days the audience has a greater percentage of <em>prime movers</em> and <em>participants</em>, people who want to be more involved, who don&#8217;t want to just be baby birds waiting for Momma Bird to regurgitate new content into their open gullets. They want some participation in&#8230; well, something. The story. The characters. The creation. The author. Needn&#8217;t be <em>all of the above</em>, but something is better than nothing. Let them in. Let them invest emotionally and intellectually.</p>
<h3>7. Sometimes It&#8217;s Just About Not Discouraging</h3>
<p>Even if you don&#8217;t want to encourage &#8212; damn sure don&#8217;t discourage. Authors who bristle against fan-fiction are authors who don&#8217;t appreciate how wonderful it is to have an active and engaged audience.</p>
<h3>8. Be You</h3>
<p>(Ignore the fact that rhymes with &#8220;pee yoo!&#8221;) The best audience isn&#8217;t just an audience that exists around a single work but rather, an ecosystem that connects to the creator. The audience that hangs with a creator will follow said creator from work to work. That means who you are as a storyteller matters &#8212; this is not to suggest that you need to be the center of a cult of personality but rather the humble creator of many things. You&#8217;re the hub of your creative life, with spokes leading to many creative expressions rather than just one. Put yourself out there. And be you. Be authentic. Don&#8217;t just be a &#8220;creator.&#8221; You&#8217;re not a marketing mouthpiece. You&#8217;re a human. For all the good and the bad.</p>
<h3>9. Um, Unless &#8220;You&#8221; Are A &#8220;Total Dick&#8221;</h3>
<p>If you&#8217;re a total asshole, then it might be wise to sew that shut and instead just&#8230; make up a persona. Or have a computer do it for you. Maybe an AI? Hell, hire a person to be the public non-asshole face-of-you. This is probably bad advice because I can name a handful of total dickhole writers who do really well. They are true to themselves and are, in fact, totally authentic fuckheads who happen to sell a lot of books. I&#8217;m just trying to prevent there from being more jerks and jackasses in the world, thanks. Is that so wrong?</p>
<h3>10. Be A Fountain, Not A Drain</h3>
<p>Put differently: be a fountain, not a drain. Take all that negative shit, throw it in a picnic basket, duct tape it shut and feed it to a starving bear. The world is home to enough rank and rancid human flatulence that you don&#8217;t need to add to it. An audience is likely to respond to negativity in a negative way &#8212; is that who you want to be? Fuck that. Go positive. Talk about the things you love rather than the things you hate. Voicing your insecurities and fears and sorrows is okay from time to time but soon as it starts to overwhelm, you&#8217;re just going to start bumming people out. Who wants to engage with a sad, simpering panda?</p>
<h3>11. Have Opinions</h3>
<p>Some authors are all afraid of having opinions. That by saying they vote Democrat or go to Church every Sunday or they prefer Carolina barbecue over Texas barbecue that they&#8217;ll collapse their delicate little author platform (which is clearly made of fragile bird bones) and end up alienating the audience. I urinate on the head of that idea. Your audience is way tougher than you think. And if they&#8217;re willing to abandon you because you&#8217;re going to vote for Ron Paul or didn&#8217;t like <strong>The Avengers</strong> then they were probably going to ditch you anyway.Opinions are fine. They make you human. Why sterilize yourself and your beliefs? The key to having an opinion is obeying Wheaton&#8217;s Law: don&#8217;t be a dick and a corollary, Wendig&#8217;s Tenet, don&#8217;t have and/or offer crazy-person opinions. &#8220;I think all the Jews should be sent to the moon&#8221; is not a sane position, so maybe you just want to button that one up and go away.</p>
<h3>12. The Passion Of The Penmonkey</h3>
<p>To add onto that last point: reveal your passion to the world. Be passionate about your story. About other stories. About&#8230; well, whatever the fuck it is that makes your grapefruit squirt. That energy is infectious. And don&#8217;t you want to infect the audience with your own special brand of syphil&#8230; uhhh, &#8220;passion?&#8221;</p>
<h3>13. Engagement and Interaction</h3>
<p>Very simply: talk to people. Social media &#8212; though I&#8217;m starting to hate that phrase and I think we should call it something like the &#8220;digital conversation matrix&#8221; or maybe just &#8220;THE CYBERORGY&#8221; (all caps necessary) &#8212; is a great place in which to be you and interact with folks and be more than just a mouthpiece for your work. The audience wants to feel connected to you. Like with those freaky tentacular hair-braids in <strong>Avatar</strong>. Get out there. Hang out. Be you. Interact. Engage. Get sloppy in the CYBERORGY.</p>
<h3>14. Head&#8217;s Up: Social Media Is Not Your Priority</h3>
<p>Special attention must be made: social media is a <em>side dish</em>, it is not your main burrito. See #1 on this list.</p>
<h3>15. Fuck The Numbers</h3>
<p>Just as I exhort you to be a human being and  not an author carved  out of marble, I suggest you look at all those  with whom you interact  on social media as people, too. They&#8217;re not  resources. They&#8217;re not a  number. They&#8217;re not &#8220;followers&#8221; &#8212; yes, fine,  they might be called  that, but (excepting a few camouflaged spam-bots  hell-bent on  dissecting your life and, one day, your actual body)  they&#8217;re people.  Sure, as you gaze out over an audience the heads and faces  start to  blur together in as if in a a pointillist painting, but remember that  the audience is made up of people. AND PEOPLE ARE DELICIOUS. Uhh. I  mean, people are really cool.</p>
<h3>16. Don&#8217;t Be Afraid To Ask For Help</h3>
<p>An earnest plea to your existing audience to help you find and earn new audience would not go remiss, provided you&#8217;re not a total shit-cock about it.</p>
<h3>17. Share Knowledge</h3>
<p>As you learn things about the process, share them with others. Free exchange of information is awesome &#8212; if I may toot the horn of one of my publishers, this is why Evil Hat gets a lot of love and continues to find new fans. Evil Hat shares all the data they can manage. It&#8217;s insightful and compelling and human. This doesn&#8217;t mean being a pedant about it &#8212; &#8220;Here are my experiences&#8221; is a lot different than &#8220;YOU&#8217;RE WRONG AND HERE&#8217;S WHY, LACKWIT.&#8221; It just means being open and honest. It means being useful. We like useful people. We like folks who will walk out onto the ice floe naked and report back with their findings. &#8220;Day Three: Testicles have crawled up inside my trachea. Seals have eaten my feet. Send cookies.&#8221;</p>
<h3>18. Shake Hands, Kiss Babies</h3>
<p>The real world is awesome. They call it &#8220;meatspace&#8221; because you can go out there and eat meat. You can even hunt and kill your own sources of meat. And, while out there, you are encouraged to share meat with other human beings. Kiss some hands and shake some babies. Face-to-face interaction is probably worth more than that you get over social media. And, if someone responds poorly to your physical presence, kill them. They then become meat which you may eat and share with other humans. Mmm. Long pork.</p>
<h3>19. Embrace Feedback</h3>
<p>Reviews, critiques, commentary, conversation &#8212; feedback is good even when it&#8217;s bad. When it&#8217;s bad, all you have to do is ignore or. Or politely say, &#8220;I&#8217;ll consider that!&#8221; and in the privacy of your own home print out the feedback and urinate on it with wanton disregard. When it&#8217;s good, it&#8217;s fucking stellar, and connects you all the more deeply to the audience. The audience is now a part of your feedback loop, like or or not.</p>
<h3>20. Do Set Boundaries</h3>
<p>That feedback loop is not absolute. I&#8217;m not a strong believer in creative integrity as an indestructible, indefatigable &#8220;thing&#8221; &#8212; but, I recognize that being a single-minded creator requires some ego. Further, the reality is that once something is &#8220;out there&#8221; it is what it is and there ain&#8217;t poop-squat you can do about it. So, you have to know when to turn off comments or back away from social media or just set personal and unspoken boundaries for yourself. Just because we interact with our audience doesn&#8217;t mean we are subject to their stompy boots and groping hands. I mean, unless you&#8217;re into that sort of thing.</p>
<h3>21. Be Generous With Time And Tale</h3>
<p>Put yourself and your work out  there. To reviewers. To interviewers. To that hobo on the street who  will run up to bike messengers and beat them about the head and neck  with your book.</p>
<h3>22. Foster Other Creative Types</h3>
<p>You&#8217;re not a lone author batting back the tides with his magnum opus novel. You&#8217;re not the only creator who&#8217;s ever wanted to write a movie or ink a comic book. Other creative types are out there. And you love them. They&#8217;re why you do what you do &#8212; I&#8217;m a writer because other writers have given me so much and shown me the way. Like that time Stephen King and I went fishing down at the creek and he taught me how to bait a hook and then afterward we made out under the willow tree and we both fought a giant spider in the sewers. Or something. I may be misremembering. Point is, you have peers in the creative realm <em>and</em> you&#8217;re also audience yourself &#8212; so, forge the community foster other creators. Don&#8217;t just bring people to your tent. Point them to other tents, too.</p>
<h3>23. Don&#8217;t Wrassle Gators If You&#8217;re Not A Good Gator Wrassler</h3>
<p>What I mean is, don&#8217;t try to be something you&#8217;re not. If you&#8217;re not good in public, for fuck&#8217;s sake, don&#8217;t go out in public. If writing guest blogs is not your thing&#8230; well, maybe don&#8217;t write a guest blog. Again, this isn&#8217;t a list where you need to check off every box. These are just options. Avoid those that plunge you into a churning pool of discomfort. You don&#8217;t want to <em>lose</em> audience more audience than you earn.</p>
<h3>24. Take Your Time</h3>
<p>Earning your audience won&#8217;t happen overnight. You don&#8217;t plant a single seed and expect to see a lush garden grown up by morning. This takes time and work and patience and, y&#8217;know, you earn the attention of other fine humans one set of eyeballs at a time. It&#8217;s why you put yourself out there again and again.</p>
<h3>25. Have Fun, For Fuck&#8217;s Sake</h3>
<p>If it feels like what you&#8217;re doing is some kind of onerous, odious chore, I&#8217;m going to tune out. OMG A THOUSAND SISYPHEAN MISERIES, you cry, wailing and gnashing your teeth with every grumpy tweet and every miserably-written short story. Hey. Relax. Enjoy yourself. This isn&#8217;t supposed to be torture. You should have fun for two reasons: first, because, people can sense when you&#8217;re just phoning it in or worse, when you&#8217;re just a mope. Second, because <em>fun</em> is <em>fun</em>. Do you hate fun? Why? I like writing. I like putting my work out there. I like interacting with people in person and online. If you don&#8217;t like these things? Don&#8217;t do them! Why would you punish yourself like that? It&#8217;s like watching you stand there stuffing your face full of candy you hate. &#8220;Mmmphh these Swedish fish are so gross grrpphmble oh god stupid gross Necco wafers mmmphhchewchewchew I hate myself so bad right now.&#8221; Don&#8217;t put yourself through that. And don&#8217;t put your (potential) audience through that, either.</p>
<p style="text-align: center;"><em><a href="http://farm8.staticflickr.com/7014/6702184935_b007da72ff_o.jpg"><img src="http://farm8.staticflickr.com/7014/6702184935_b007da72ff_o.jpg" alt="" width="60" height="60" /></a><br />
</em></p>
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		<title>On The Privilege Of Being A Writer</title>
		<link>http://terribleminds.com/ramble/2012/05/14/on-the-privilege-of-being-a-writer/</link>
		<comments>http://terribleminds.com/ramble/2012/05/14/on-the-privilege-of-being-a-writer/#comments</comments>
		<pubDate>Mon, 14 May 2012 04:01:30 +0000</pubDate>
		<dc:creator>terribleminds</dc:creator>
				<category><![CDATA[The Ramble]]></category>
		<category><![CDATA[rantsandramblings]]></category>
		<category><![CDATA[writing]]></category>

		<guid isPermaLink="false">http://terribleminds.com/ramble/?p=13957</guid>
		<description><![CDATA[My mother&#8217;s father was a coal miner. (Died of black lung.) My father&#8217;s father was a farmer. Sun up to sun down. My father worked 4AM to 4PM in a chemical-rich pigment factory. My mother cleaned houses. Day in, day out, back-breaking work. I am a writer. I sit in a fairly comfy office chair [...]]]></description>
			<content:encoded><![CDATA[<p>My mother&#8217;s father was a coal miner. (Died of black lung.)</p>
<p>My father&#8217;s father was a farmer. Sun up to sun down.</p>
<p>My father worked 4AM to 4PM in a chemical-rich pigment factory.</p>
<p>My mother cleaned houses. Day in, day out, back-breaking work.</p>
<p>I am a writer. I sit in a fairly comfy office chair put words down on screens and on paper and I tell stories. And outside my window is a pretty forest and lots of sunlight and my walls are a bright and optimistic green. I have a terrier who sometimes warms my feet (or tries to kill me with her intestinal miasma).</p>
<p>It&#8217;s pretty cushy business, this writing gig.</p>
<p>Now, here&#8217;s the thing. I don&#8217;t think that what I do is <em>not</em> work. It is hard work. It is <em>real</em> work. Stories matter. Art matters. What we do is a craft and it takes some mad combination of skill and talent to both survive and thrive, and I&#8217;m not going to take that away from myself or any other hardworking ass-busting wordsmith out there. It can be mentally exhausting. It can leave me worn and tattered and gutted like a rotten stump. Some days the words run free like rabbits. Others are like pulling teeth out of a rabid dog.</p>
<p>Just the same, I think it&#8217;s important to find a little perspective. A little&#8230; appreciation. Because being a writer &#8212; being allowed to earn a living doing what I do &#8212; is obscenely delightful, unwholesome in its privilege. I&#8217;m a lucky fuck. I&#8217;m lucky I don&#8217;t have to wreck my body and break my bones and come home dirty and pissed off and ruined doing something I don&#8217;t want to do. I&#8217;m not saying that there&#8217;s not room for complaints. Or room for improvement or examination or a place to talk about our struggles and our fears. But I think from time to time it&#8217;s a good idea to stop and sit back and say, &#8220;At least I&#8217;m not castrating llamas or mopping up the floor at a porn store.&#8221; I think it&#8217;s a good idea sometimes to say, &#8220;This thing we do, it&#8217;s pretty great and we&#8217;re pretty lucky to be able to do it.&#8221; Because it is. And we are.</p>
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		<title>On The General Weirdness Of Having &#8220;Fans&#8221;</title>
		<link>http://terribleminds.com/ramble/2012/05/10/on-the-general-weirdness-of-having-fans/</link>
		<comments>http://terribleminds.com/ramble/2012/05/10/on-the-general-weirdness-of-having-fans/#comments</comments>
		<pubDate>Thu, 10 May 2012 04:01:37 +0000</pubDate>
		<dc:creator>terribleminds</dc:creator>
				<category><![CDATA[The Ramble]]></category>
		<category><![CDATA[rantsandramblings]]></category>
		<category><![CDATA[writing]]></category>

		<guid isPermaLink="false">http://terribleminds.com/ramble/?p=13913</guid>
		<description><![CDATA[The article, by Damien Walter, asserts that (from the article's title): "Fandom matters: writers must respect their followers or pay with their careers." It's for many authors a rough and troubling assertion -- in it is the suggestion that the book (or movie or comic or whatever) is not enough (and, taken to an illogical degree, may not even matter).]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;">(<em>Thursday interviews will return next week, I promise</em>!)</p>
<p>I&#8217;ve noticed something over the last year.</p>
<p>I have fans.</p>
<p>I don&#8217;t say this to brag &#8212; I certainly don&#8217;t know that I <em>deserve</em> to have fans and I know of many great writers who do. But the fact remains that a number of people over the last year have identified themselves to me (via e-mail or tweet or even in-person) as &#8220;fans.&#8221;</p>
<p>Not readers. Not my &#8220;audience.&#8221; Not&#8230; y&#8217;know, people who just follow the blog.</p>
<p>Fans.</p>
<p>It bakes the noodle, it does. What the hell did I do to deserve fans? And just to be clear, I don&#8217;t use &#8220;fans&#8221; as a pejorative &#8212; I consider it a somewhat exalted (and certainly lucky) state to have your audience interact with you as more than just a passive audience and as an active and interested fanbase.</p>
<p>Readers help make a book. Fans help make a writer&#8217;s career.</p>
<p>So, this is not me looking down on fans but rather, looking up in wide-eyed weird-ass wonder.</p>
<p>Part of the reason this is crystallizing for me is <a title="&quot;Fandom matters: writers must respect their followers or pay with their careers.&quot;" href="http://www.guardian.co.uk/books/2012/may/09/fandom-writers-respect-followers-pay-careers"><span style="text-decoration: underline;"><strong>this Guardian article</strong></span></a> yesterday.</p>
<p>The article, by Damien Walter, asserts that (from the article&#8217;s title): &#8220;Fandom matters: writers must respect their followers or pay with their careers.&#8221; It&#8217;s for many authors a rough and troubling assertion &#8212; in it is the suggestion that the book (or movie or comic or whatever) is not enough (and, taken to an illogical degree, may not even matter). I don&#8217;t know that I&#8217;m willing to say that a good book isn&#8217;t enough, nor would I put it all on the line to say that you need to have a fanbase or your work will be born into this world DOA.</p>
<p>You&#8217;ll also note that, to my shock and awe, I am name-checked in the article. (Thanks, Damien!) Specifically in regards to this blog right here and the success of the next Atlanta Burns book, <span style="text-decoration: underline;"><strong><a title="http://www.kickstarter.com/projects/terribleminds/bait-dog-an-atlanta-burns-novel-by-chuck-wendig" href="http://www.kickstarter.com/projects/terribleminds/bait-dog-an-atlanta-burns-novel-by-chuck-wendig">Bait Dog</a></strong></span>.</p>
<p>What I <em>will</em> say is that, having fans really <em>really</em> helps. Because you have people who identify with you, who join with your&#8230; I dunno, your creative ecosystem, let&#8217;s call it. Again, these aren&#8217;t readers of a single book or viewers of a single television show. They&#8217;re folks who will follow you from project to project, regardless of what it is. I know that I&#8217;m a fan of certain creators (a quick-and-dirty list: Robin Hobb, David Fincher, Robert McCammon, Joe Lansdale, Christopher Moore, Jane Espenson) that whatever the hell they do, I&#8217;m there. I&#8217;m there with a big shit-eating grin and a tub of popcorn and a big wad of whatever money they want. I&#8217;m there because I love their work. I&#8217;m there because I dig them as creators, too &#8212; I think they&#8217;re interesting on a level beyond just the work they put out as auteurs.</p>
<p>You might say, &#8220;Well, what&#8217;s different now? This isn&#8217;t new.&#8221; And it&#8217;s not that the phenomenon is new &#8212; I&#8217;m sure Aeneas and Homer each had fanbase of which to speak (&#8220;I FUCKING LOVE SCYLLA AND CHARYBDIS DUDE&#8221;). But the opportunity to engage with audiences and earn fans (note that keyword: &#8220;earn&#8221;) is bigger, now. You can in fact earn those fans long before you have a proper &#8220;[insert commercial creative project here]&#8221; to release. You have Twitter. And blogs. And Kickstarter. And all kinds of as-yet-unforeseen grottos and cubbyholes online in which to earn those fans one at a time (and that&#8217;s how they come to you, I think, slowly, over time). That&#8217;s what&#8217;s different. Our connectedness makes finding an audience and interacting with them easier and weirder and harder all in equal measure.</p>
<p>And it does mean that there&#8217;s an increasing burden to be more than just an author or a filmmaker or a [insert your creative title of choice here]. It means that you may find advantage in doing more than just creating your work in darkness and delivering it out of shadow while remaining hidden. Audience are becoming increasingly interactive. It&#8217;s the author&#8217;s job &#8212; or at least one of the author&#8217;s <em>potential</em> jobs &#8212; to meet the audience in the playspace, in the sandbox, in the fucking Holodeck that is a growing fandom.</p>
<p>As to how you do that? Well. I suppose that&#8217;s a post for another time and I haven&#8217;t yet gotten my slippery mind tentacles around it. But I know it involves engagement, authenticity and diversity. And I know that at the heart of the thing it&#8217;s <em>still</em> about creating the best damn thing (book or movie or comic or game or animated GIF or pornstache or sentient nano-hive) you can create.</p>
<p>Oh, and just so we&#8217;re clear: you guys out there? Who read this blog? And my books? And my insane half-drunk Twitter feed? And who bring me dead chipmunks and chocolates?</p>
<p>YOU RULE.</p>
<p>Thank you.</p>
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		<title>Thinking About Stories</title>
		<link>http://terribleminds.com/ramble/2012/05/09/thinking-about-stories/</link>
		<comments>http://terribleminds.com/ramble/2012/05/09/thinking-about-stories/#comments</comments>
		<pubDate>Wed, 09 May 2012 04:01:57 +0000</pubDate>
		<dc:creator>terribleminds</dc:creator>
				<category><![CDATA[The Ramble]]></category>
		<category><![CDATA[advice]]></category>
		<category><![CDATA[writing]]></category>

		<guid isPermaLink="false">http://terribleminds.com/ramble/?p=13834</guid>
		<description><![CDATA[Shit, long before you start banging out an outline or a treatment, long before you start barfing up ink on the page or the screen, you sit and... let the story tumble around your head. Characters. Plot. Odd ideas that don't fit together (yet). Metaphors that live in the space between sizzling spark plug synapses. The storyteller's internal psychic life is the life is a little kid, right?]]></description>
			<content:encoded><![CDATA[<p>As writers and storytellers, we spend a great deal of time in our own heads. We&#8217;re like tigers pacing the inside of our cages, or madmen pinballing between the walls of our padded room. We do so much work in our own mental head-caves, trying to create light and meaning out of the darkness, and nobody really talks about that. A lot of people online talk about writing &#8212; myself among them, of course &#8212; but it&#8217;s not very often I see talk devoted toward all the goddamn <em>thinking</em> we do.</p>
<p>It occurs to me now that it&#8217;s a damn worthy topic.</p>
<p>Shit, long before you start banging out an outline or a treatment, long before you start barfing up ink on the page or the screen, you sit and&#8230; well, you let the story tumble around inside your head. Characters. Plot. Odd ideas that don&#8217;t play together (<em>yet</em>). Metaphors that live in the space between sizzling spark plug synapses. The storyteller&#8217;s internal psychic life is the life is a little kid, right? It&#8217;s like your brain is a child. Bringing toys together, seeing which ones play well together, seeing which ones literally <em>fit</em> together. LEGO and GI Joe and some Silly Putty and a cheap plastic unicorn and Mommy&#8217;s hairbrush and Daddy&#8217;s Browning Buck Mark .22. target pistol and a roll of duct tape and so on and so forth.</p>
<p>But nobody really tells you <em>how </em>to do that.</p>
<p>Now, the easy argument &#8212; and this is true to a point &#8212; is that nobody can tell you how to think. You already know how to do that. And you can never really know how anybody else thinks because you&#8217;ll never really be inside their head (unless you have some bizarre-o psychic ability, which is why I wear a tinfoil top hat <em>just in case </em>ha ha ha foiled you, get it, <em>foiled </em>you? shut up). Just the same, I think it&#8217;s worth talking about what goes on upstairs. How you do it. How you can do it better, or at least differently.</p>
<p>So, I&#8217;m going to start a series of short(er) blog posts here at Ye Olde Websyte, thinking about thinking, talking about thinking, and thinking about talking about thinking. Or something. I just got a nosebleed.</p>
<p>Let&#8217;s start today about how you prime yourself for all that <em>thinkery-doo</em>.</p>
<p>I mean, the great thing about being a storyteller is you carry around atop your shoulders a space that is equal parts <em>bookstore</em> and <em>theater</em> and <em>video game console</em> and <em>evolving drug trip on exotic hallucinogens</em>. Right? It&#8217;s why we&#8217;re never really bored. Because whether we&#8217;re sitting at the DMV or waiting in line at the bank or sitting on Death Row for our inevitable execution, we have a big story-machine betwixt our ears.</p>
<p>But just the same, you can, I think, foster and encourage your brain to do what it needs to do.</p>
<p>The easiest thing is to perform tasks &#8212; Think-Time Tasks &#8212; where you find your mind more easily wanders afield. Right? Ideally such tasks are places that bring with them a sense of rote maneuvering, of routine, offering something almost like sensory deprivation. Mowing the lawn. Taking a walk. Taking a shower. Methodically dismembering a corpse you stole from the graveyard. Activities that allow you to&#8230; zone out, to retreat comfortably into your own head. The bank line, the DMV, those are less comfortable retreats because, well, they&#8217;re shitty. The DMV is a Sisyphean hell-mountain. The bank is dull droll doldroms (say that 5,782 times fast). But actions you choose, actions in which you find comfort, those open the doors to perception without you having to jimmy the lock.</p>
<p>You also have as an option certain&#8230; chemical enhancements. Caffeine does wonders for getting the old synapses to fire. Maybe a little chocolate here and there. And, of course, there&#8217;s the idea that a little bit of alcohol can help foment your creativity (from <a title="http://www.sciencenews.org/view/generic/id/338406/title/Vodka_delivers_shot_of_creativity" href="http://www.sciencenews.org/view/generic/id/338406/title/Vodka_delivers_shot_of_creativity"><span style="text-decoration: underline;"><strong>this article</strong></span></a>: &#8220;Sudden, intuitive insights into tricky word-association problems  occurred more frequently when men were intoxicated but not legally drunk&#8230;&#8221; and &#8220;A moderate alcoholic high loosens a person’s focus of attention, making  it easier to find connections among remotely related ideas&#8230;&#8221;). You could also quaff some hallucinogenic potion and battle the Monkey King for supremacy over his golden pile of dung, but that might be taking it a mile too far.</p>
<p>Also: you can set your brain like a slow-cooker. No, really. Throw in some ideas and questions &#8212; like so many chopped onions and carrots and hunks of raw meat &#8212; and then go to bed. Don&#8217;t try to think about it. Do something else. Let your brain wander elsewhere. In the morning, you might be surprised to find the simmering pot that is your brainpan now contains a delicious umami broth of insight and possibility where before you had only the raw ingredients.</p>
<p>So, the question for this first &#8220;thinking about stories&#8221; post is &#8212; how do you foster and encourage your brain to do the weird mental loop-de-loops necessary to noodle on stories?</p>
<p>What&#8217;s your secret?</p>
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		<title>25 Things Writers Should Know About Creating Mystery</title>
		<link>http://terribleminds.com/ramble/2012/05/08/25-things-writers-should-know-about-creating-mystery/</link>
		<comments>http://terribleminds.com/ramble/2012/05/08/25-things-writers-should-know-about-creating-mystery/#comments</comments>
		<pubDate>Tue, 08 May 2012 04:01:17 +0000</pubDate>
		<dc:creator>terribleminds</dc:creator>
				<category><![CDATA[The Ramble]]></category>
		<category><![CDATA[25things]]></category>
		<category><![CDATA[advice]]></category>
		<category><![CDATA[writing]]></category>

		<guid isPermaLink="false">http://terribleminds.com/ramble/?p=13832</guid>
		<description><![CDATA[A good story traps us in the moment and compels us by its incompleteness. The equation then becomes X + 5 = 9, and we are driven to solve for X. It is the X that haunts us. It is the emptiness of that variable we hope to fill. Like with the Matrix, we are driven by the question.]]></description>
			<content:encoded><![CDATA[<h3>1. Your Story Must Be An Incomplete Equation</h3>
<p>A complete equation is 4 + 5 = 9. It&#8217;s simple. Clean. And it&#8217;s already resolved. Stories are not simple. They are not clean. And we most certainly don&#8217;t want to read stories that have already been resolved. We read stories that evolve and evade as we read them. Their uncertainty feels present &#8212; though we know the story will finish by its end, a good story lets us &#8212; or demands that we &#8212; forget that. A good story traps us in the moment and compels us by its incompleteness. The equation then becomes X + 5 = 9, and we are driven to <em>solve for X</em>. It is the X that haunts us. It is the emptiness of that variable we hope to fill.</p>
<h3>2. Every Story Is A Mystery Story</h3>
<p>This isn&#8217;t a list about murder mysteries. This is a list about every story out there. All stories need unanswered questions. All stories demand mysteries to engage our desperate <em>need to know</em>. We flip the little obsessive dipswitches in the circuit boards of our reader&#8217;s mind by presenting enigmas and perplexities. Why is our lead character so damaged? What&#8217;s in the strange mirrored box? How will they escape the den of ninja grizzlies? Storytelling is in many ways the act of positing questions and then exploring the permutations of that question before finally giving in and providing an answer.</p>
<h3>3. Your Story Is The Opposite Of The News</h3>
<p>A news story is upfront. Tells the facts. &#8220;Woman wins the Moon Lottery.&#8221; &#8220;Man sodomized by a <em>zoo tapir</em>.&#8221; &#8220;New Jersey smells like musty tampons, says mayor.&#8221; (Musty Tampons was my nickname in an old Steve Winwood cover band.) A journalist is tasked to answer the cardinal questions (the five W&#8217;s and the one H): who, what, where, when, why, and how. But your job as a storyteller is to make the audience <em>ask</em> these questions and then bark a sinister laugh as you choose not to answer them all. Oh, you answer some of them. But one or two remain open, empty. Unanswered variables. <em>Incomplete equations</em>.</p>
<h3>4. Leaving Out The Egg</h3>
<p>Put differently, have you heard the one about Betty Crocker and the Egg? Well, <a title="Leaving Out The Egg" href="http://rdonoghue.blogspot.com/2009/12/dragon-age-leaving-out-egg.html"><span style="text-decoration: underline;"><strong>run quick and edu-ma-cate yourselves</strong></span></a>. The point is, the audience wants to do work. <em>Needs</em> to do work. They want to bring part of themselves to the table. They want to help you fill in the blanks because that is human nature. Maybe it&#8217;s ego and selfishness, or maybe it&#8217;s a kind of selflessness. Doesn&#8217;t matter where it comes from, it only matters that when you leave pieces out of the story, the audience will try to bring those things in. And once you do that you drop the cage on &#8216;em and now you&#8217;ve got <del>dinner</del> an engaged member of the audience.</p>
<h3>5. The Characters Are Your Coal Mine Canary</h3>
<p>Not every mystery is a worthy one. Not every question deserves to be answered. How do you know? Well. You never really <em>know</em>, but a good test is finding out what mysteries engage your characters &#8212; if it&#8217;s a mystery the characters care about, and the audience cares about the characters, by proxy they will care about the mystery at hand, as well. This is why arbitrary mysteries &#8212; mysteries that exist for their own sake and no other &#8212; fail. Mysteries are anchored to character motivation. They affect the stakes on the table. But not the steaks on the table. Because those are mine. I bought those. LAY OFF MY MEAT, BEEF-THIEF.</p>
<h3>6. The Power Of &#8220;What The Fuck?!&#8221; Compels Us</h3>
<p>A good ol&#8217; big-ass mystery is a meteor that punches a hole in that once-complete equation we were talking about. Many stories thrive on One Big Question (think: What Is The Matrix, or, Why Are These Transformers So Racist?), and that&#8217;s okay, because sometimes that&#8217;s a hole the audience wants to fall into. But know that such a mystery is not enough. You still need a cogent plot, strong characters, and a unifying theme to serve as a throughline. An epic HOLY CRAP WTF mystery can feel hollow and without substance should those other elements not exist. Mystery by itself is not enough.</p>
<h3>7. A Warm Quilt Of Small Mysteries</h3>
<p>Instead of one big mystery, consider instead (or in addition) a series of smaller mysteries: little mini-arcs that rise on the question mark and fall toward the answer. A character needs her keys but cannot find them (<em>where are they</em>, and <em>what will she do if she cannot find them</em>?). Someone has been vandalizing the shops around town (<em>who</em>, and <em>why</em>?). The mayor claims New Jersey smells like musty tampons (<em>why does it smell</em> and <em>what does the mayor hope to gain</em> and <em>how does he know what musty tampons smell like</em>?).</p>
<h3>8. Sometimes Not A Question But An Incorrect Answer</h3>
<p>A tiny point, but one worth mentioning: sometimes creating mystery is not an act of asking a question but the deed of providing a clearly incorrect answer. Let the audience seek the truth by showing them a lie.</p>
<h3>9. Sue Spence And The Mystery Squad</h3>
<p>To create suspense and  invoke tension, offer the audience a mystery. An unanswered  question, a lingering puzzle, a nagging cipher &#8212; the longer it goes  unanswered, the greater that <em>bezoar</em> of tension grows.</p>
<h3>10. It Kills The Vampire Or It Gets The Hose Again</h3>
<p>A mystery must have stakes &#8212; we must know <em>why</em> it exists, and what it means for it to go unanswered. Tying in  conditions of consequence to unsolved mysteries is critical &#8212; if the  character doesn&#8217;t find her keys, she can&#8217;t get to the hospital, if she  can&#8217;t get to the hospital, she won&#8217;t learn the identity of the man who  saved her from that busload of pterodactyls, if she can&#8217;t uncover his  identity, she won&#8217;t learn why she&#8217;s being hunted by that busload of  pterodactyls. The audience must feel that the mystery has <em>weight</em> and <em>meaning</em> and <em>pterodactyls</em>. Okay, maybe not so much with the pterodactyls.</p>
<h3>11. Colonel Exposition Did It, In The Foyer, With A Heavy Lead Pipe</h3>
<p>Exposition is the mystery-killer. Exposition is an explanation. Sometimes it&#8217;s necessary, and this isn&#8217;t a screed against exposition so much as it is a plea for you to understand that exposition shines a light in dark spaces and, <em>sometimes</em>, it&#8217;s best to leave those spaces dark. Well-lit clearly-defined spaces become dull for the audience. The audience must not be left comfortable. They should be forced to stare at those dark corners for as long as they can stand it. The light of exposition expels the shadows of mystery.</p>
<h3>12. Be Like Tantric Fuckmaster, Sting</h3>
<p>Tantric sex is reportedly about withholding &#8220;the Big O&#8221; (or if you like your orgasm references more Elizabethan, &#8220;the little death&#8221;) as long as possible in order to maximize the tsunami power of your <em>lusty eruptions</em>. Masturbate and &#8220;arrive&#8221; on your computer monitor after 45  seconds, you feel a crushing sense of wasted potential, then  shamefully wander downstairs to eat half a sleeve of refrigerated cookie  dough. Ah! But if you take seven hours to pop your cork, it feels like you accomplished something. Apply this to your story. By withholding information about the plot or the characters, you create a deeper satisfaction upon finally answering the mystery. For the record, I will now refer to ejaculation as &#8220;answering the mystery.&#8221; At the point of sexual climax I will proclaim loudly: &#8220;I AM ANSWERING YOUR MYSTERY.&#8221;</p>
<h3>13. The Longer The Mystery Persists, The More Satisfying The Answer Must Be</h3>
<p>All that being said, you shouldn&#8217;t drag out mysteries if their resolution isn&#8217;t satisfying. You can&#8217;t spend 300 pages or two hours just to get to, OMG THE KEYS WERE IN HER SHOE THE WHOLE TIME. *crash of thunder* The longer you let a mystery hang out there, the more satisfying the mystery &#8212; and its resolution &#8212; must be. How to gauge this? Hey, you just gotta go with your guttyworks.</p>
<h3>14. Plot And Character: Two Great Tastes That Taste Great Together</h3>
<p>Mysteries are often tied to plot or character. (<em>What is the Matrix?</em> is a plot-driven question, for instance.) Ideally, though, mysteries are wound through both. Plot, after all, is like Soylent Green &#8212; it&#8217;s made of people. A murder mystery operates best when the death is tied to the characters at hand (and nothing is less satisfying than the murderer revealed to be some random jerkoff we&#8217;ve never met &#8212; &#8220;It was the Census taker! Oh noes! &#8230;wait, the fucking Census guy did it? Goddamnit.&#8221;).</p>
<h3>15. The Quantum Entanglement Between Question And Conflict</h3>
<p>Conflict and mystery go hand in hand. The very nature of conflict offers a situation whose outcome is in flux &#8212; we do not know what will happen and so conflict is emblazoned by a big ol&#8217; question mark. Conflicts that are easily resolved are like mysteries that are easily resolved: major poop noise. PPPPBT.</p>
<h3>16. Narrative Rejiggering</h3>
<p>You can create mystery by breaking the traditional narrative flow and pulling apart the pieces, then rearranging them in whatever order gives you maximum mystery <em>and</em> maximum payoff. If we see part of the ending at the beginning, we glimpse changed circumstances and seek to unravel the complex knot you just dropped in our lap. If we come in toward the middle we want to know what got us here <em>and </em>where we&#8217;re going. Part of storytelling is the tension and recoil release of question versus answer, and changing the flow of the narrative can do a great deal toward tightening the questions and super-charging the revelation of the answers. (Homework assignment: go watch the film <strong>21 Grams</strong> for a good example of this.)<strong><br />
</strong></p>
<h3>17. Those Cagey Fuckers</h3>
<p>Characters can be cagey fuckers, and that &#8212; thankfully, blessedly &#8212; creates mystery for readers. Characters <em>do not</em> make the right decisions all the time. Nor should they. A character fails to tell others the truth about what&#8217;s going on? A character who obfuscates or lies? A character who tries to cover something up? All this goes a long way toward creating mystery in the audience. Which is a total win, if you ask me. You know what else is a win? Cupcakes. Please send me some cupcakes or I&#8217;ll blow up your house. Kay, thanks, bye.</p>
<h3>18. The Labyrinth At The Core Of The Human Heart</h3>
<p>The greatest mysteries lurk at the center of human experience, inside the emotional tangle where the Minotaur of our worst inclinations lives. (Whoa. I need to stop with the peyote buttons.) Seriously, though, a character&#8217;s motivations and fears (and you as the author <em>guarding </em>those elements or at least withholding some components of them) provide the most profound payoff in terms of offering and then answering mysteries. Each character should be a mystery &#8212; not a cipher, not an endless unsolvable puzzle &#8212; but rather a question to be answered. Don&#8217;t tell us everything. Hold back. Ease off the stick, Stroker Ace.</p>
<h3>19. Creating Mystery In The Edit</h3>
<p>Uh oh, spaghetti-o. Maybe your first draft doesn&#8217;t have enough <em>gooshy mysterious plasm</em> for you and the readers? Easy-peasy stung-by-beesy! Think of your edit like a Jenga tower. Reach in. Grab a block. Yank it out. If the whole thing still stands &#8212; you&#8217;re good to go. Keep doing this. Pull pieces out. Withhold. Retreat. Release and reveal as late as you can. The edit is a great place to massage mystery and create whole new moist vaginal pockets of uncertainty in your tale.</p>
<h3>20. One Answer Can Create More Questions</h3>
<p>Mysteries can be like The Hydra &#8212; chop off one head, nine more sprout in its place. This is a good thing&#8230; mmnnnyeah, to a point. Eventually, there comes a moment when you end up letting more snakes out of the bag than you can properly kill. (Example: the TV show <strong>Lost</strong>.) We have to get a sense that this isn&#8217;t some explosive Pandora&#8217;s puzzle box, some infinitely-replicating Rube Goldberg mystery machine that produces ten new questions for every one answer offered. You have to know when to stop releasing snakes and just start killing those slithery sumbitches. Er, not literally. Put down the machete, psycho.</p>
<h3>21. You Don&#8217;t Have To Go Home, But You Can&#8217;t Stay Here</h3>
<p>Mysteries and endings. A tricky subject. My essential advice: answer all mysteries by the ending. Every last one of &#8216;em. The audience wants those answers. The introduction of a mystery is an unofficial promise to <em>answer</em> that question. But. <em>But!</em> Sometimes, that&#8217;s just not in the cards. (See: Stephen King&#8217;s <strong>The Colorado Kid</strong>, which is a story as much about the subject of mystery as it is about the mysteries present in the story.) Sometimes it&#8217;s good to leave folks hanging on things. Because when you do that it&#8217;s like the book is still open. The story is ongoing. They remain a part of it &#8212; entrenched and unable to escape. MOO HOO HA HA HA. (But only savvy storytellers need apply!)</p>
<h3>22. The Dangers Of The MacGuffin</h3>
<p>Hitchcock rocked the MacGuffin &#8212; the MacGuffin being the mysterious-and-frankly-not-all-that-important-by-itself-item that drives the plot and urges the characters forward. The MacGuffin is a mystery potentially never answered and, if turned about in the hands of a clumsy muffinhead of a storyteller, it feels like what it ultimately is: artifice. Best way to think of a MacGuffin is not as a plot driver but rather as a focus point for the mysteries and conflicts and worst inclinations of the characters who seek it. It&#8217;s like a magnet for bad juju.</p>
<h3>23. It&#8217;s The Reason Jaws Worked</h3>
<p>A late-in-the-list sidenote: mystery is why <strong>Jaws</strong> worked. That robot shark was acting up, being an asshole, and they couldn&#8217;t use him like they wanted to. As such, the script called for a greater deal of mystery in the first and second acts &#8212; what the shark was, how big, what it could do, <em>why</em> it wanted to do it. Spielberg had to pull away which in turn left us with questions <em>which in turn</em> made us feel like scared little ninnies who suddenly became afraid to drop a flip-flop in a fucking puddle from that point forward. Mystery &#8212; unintentional as it was &#8212; made that movie.</p>
<h3>24. &#8220;Guess What?&#8221;</h3>
<p>That&#8217;s how the stories we tell to friends and loved ones and co-workers often begin, isn&#8217;t it? &#8220;Guess what?&#8221; We begin with a question. We <em>lead</em> with that &#8212; because that&#8217;s the fishhook in the cheek of the audience. And the way we tell the story is like leaving a trail of breadcrumbs &#8212; not whole loaves, just crumbs &#8212; for the listener to follow. We say things to get attention, to lead the audience in with us &#8212; &#8220;Man, Jenkins fucked up bad today!&#8221; &#8212; and the listener is all like &#8220;WHOA WHAT&#8217;D THAT ASSHOLE JENKINS DO NOW?&#8221; As Admiral Ackbar would say: &#8220;It&#8217;s a trap!&#8221; Oh, but what a wonderful trap storytelling is.</p>
<h3>25. Bondage &amp; Discipline</h3>
<p>Being a storyteller like BDSM: you need to find a partner &#8212; in this case, the audience &#8212; who is willing to trust you with (and stick with me here) a complete lack of trust. They&#8217;re willing to say: &#8220;I trust that I can&#8217;t trust you,&#8221; and then they let you perform whatever deviant manipulations you care to visit upon body, heart and mind. Same thing with creating mystery in your story: mystery is one way you show the audience that they can&#8217;t trust you <em>but</em>, at the same time, that they trust in this implicit lack of trust. They know the questions you pose will be troubling. They know that the answers will have consequences they did not imagine. But they trust in you to answer these mysteries, to manipulate without making them feel manipulated, to not leave them hanging upside-down with a ball-gag in their mouth and a My Little Pony-branded buttplug up their&#8230; well, no need to be redundant. You and the audience have a contract (though no safe-word): they trust that you cannot be trusted. Mystery is one of the sexy tools on your sexy Bondage Batman tool-belt. What? You don&#8217;t have a sexy Bondage Batman tool-belt? Amateur.</p>
<p style="text-align: center;"><em><a href="http://farm8.staticflickr.com/7014/6702184935_b007da72ff_o.jpg"><img src="http://farm8.staticflickr.com/7014/6702184935_b007da72ff_o.jpg" alt="" width="60" height="60" /></a><br />
</em></p>
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		<title>Thinking The Wrong Things About E-Book Pricing</title>
		<link>http://terribleminds.com/ramble/2012/05/02/thinking-the-wrong-things-about-e-book-pricing/</link>
		<comments>http://terribleminds.com/ramble/2012/05/02/thinking-the-wrong-things-about-e-book-pricing/#comments</comments>
		<pubDate>Wed, 02 May 2012 04:01:12 +0000</pubDate>
		<dc:creator>terribleminds</dc:creator>
				<category><![CDATA[The Ramble]]></category>
		<category><![CDATA[writing]]></category>

		<guid isPermaLink="false">http://terribleminds.com/ramble/?p=13793</guid>
		<description><![CDATA[I've seen some pushback -- generally very smart pushback -- about why publisher e-books cost so much. The answer, in short, is that producing e-books costs more than you think. You're paying for editors and cover design and, of course, for the book itself, and the mechanics of putting those things into a container are not the bulk of a book's cost.]]></description>
			<content:encoded><![CDATA[<p>I yammered about this on Twitter the other day, and it felt like the subject needed some more <em>oxygen</em>, and thus I&#8217;m staplegunning it to the blog post. *kachunk kachunk*</p>
<p>Feel free to comment. And agree. Or object. Or send me doodles of your pets as characters from various science-fiction and fantasy novels. Whatever makes your grapefruit squirt.</p>
<p>Okay.</p>
<p>E-books.</p>
<p>I&#8217;ve seen some pushback &#8212; generally very smart pushback &#8212; about <em>why</em> publisher e-books cost so much. The answer, in short, is that producing e-books costs more than you think. You&#8217;re paying for editors and cover design and, of course, for the book itself, and the mechanics of putting those things into a container are not the bulk of a book&#8217;s cost. Hence, e-books are always going to be close to their physical counterparts in cost. After all, you&#8217;re buying a story, and the container is largely incidental. The experience is slightly different from format to format, but over all my Kindle version of THE STAND is no different from the hardback version, except I can use the hardback to bludgeon a hippo to death should I so choose.</p>
<p>It&#8217;s a good point.</p>
<p>And probably true.</p>
<p>And it really doesn&#8217;t matter.</p>
<p>Here&#8217;s the thing: the &#8220;what should e-books cost?&#8221; question often takes into cost the actual cost of producing the e-book when, in reality, it needs to look at perceived value, instead.</p>
<p>Now, caution &#8212; I&#8217;m not an ecomonom&#8230; economonist&#8230; mathemeconom&#8230; whatever. I&#8217;m not great with <em>money </em>or <em>numbers</em>, so bear with me. (I&#8217;m also not great with elevators, escalators, tiny rodents, sporks, chopsticks, ferrets, or fingerless gloves. Just in case you&#8217;re making a list.)</p>
<p>An e-book is a digital good. Ephemeral and intangible. Sometimes we don&#8217;t even have access to the e-book itself in the form of a file &#8212; in the case of Amazon, we&#8217;re just &#8220;renting&#8221; the e-book the same way you rent Taco Bell food. You bought it. It&#8217;s inside your device. But if Amazon decides you don&#8217;t need it anymore, one snap of the wizard&#8217;s fingers and the e-books are <em>poof</em>, gone, siphoned from your reader like gas from a gas-tank. E-books have no supply &#8212; if I buy one, it doesn&#8217;t reduce how many remain, because theoretically infinite copies remain. No cost to reprint. No cost to remake. It just&#8230; sits out there, attempting to be the very embodiment of the Long Tail.</p>
<p>This is what the audience sees and believes.</p>
<p>It matters little what the e-book actually costs.</p>
<p>It only matters what the audience <em>thinks </em>they should cost.</p>
<p>Now, the audience won&#8217;t agree on an actual number (they&#8217;re cagey, those fuckers), but what they do seem to roughly agree on is, e-books should be cheaper than their print counterparts. What the e-book actually costs is irrelevant. What matters is the expected value loss by going with an ephemeral digital item &#8212; and, further, added into that is the expectation of, &#8220;I bought a device to read this, which cost me money already.&#8221;</p>
<p>Further cognitive dissonance is born of the fact that smaller producers (smaller publishers or individual authors) <em>can</em> produce a digital version of a book far more cheaply and easily than they can a hardcopy.</p>
<p>Publishers have themselves helped to confuse this issue by creating the expected release structure of books &#8212; from hardback to a trade paperback and then maybe to a mass market paperback. The e-book interrupts this chain because you can&#8217;t put out a book <em>without</em> an e-book counterpart, and so e-books don&#8217;t fit into that progression. The others are tiered and timed, but e-books don&#8217;t really fit into a tier or a timeframe.</p>
<p>To price e-books, there then exists a fight against some rational concerns and some very irrational behavior on the part of this active audience. But that&#8217;s normal &#8212; the freaknomics of the audience is always irrational. You can&#8217;t fight the flood; you can only try to swim in it. Certainly if enough big-ass epic motherfucker authors (think Stephen King-sized) made it a point to focus this meme <em>or</em> if Amazon enforced a higher price on e-books, the perception might shift. But neither&#8217;s likely to happen anytime soon.</p>
<p>One hopes and assumes that as publishers get better at making e-books,  their costs will go down. Further, we must remember that e-books are in  the &#8220;formative technology&#8221; phase right now. They&#8217;re VCRs and tape-decks.  We won&#8217;t see CDs and DVDs for a little while down the line, and when we  do, price will need to change (up or down, I can&#8217;t say). Also: infinite supply is a key component, here.</p>
<p>So. What to do, what to do? What&#8217;s the appropriate range of e-book prices you hope to see? Throw some thoughts into the ring, let &#8216;em fight it out all scrappy-like.</p>
<p>(Related reading: <a title="can-ebook-data-reveal-new-viral-catalysts-to-spur-reader-word-of-mouth/" href="http://www.teleread.com/paul-biba/can-ebook-data-reveal-new-viral-catalysts-to-spur-reader-word-of-mouth/"><span style="text-decoration: underline;"><strong>e-book data, viral catalysts, and spurring word-of-mouth</strong></span></a>.)</p>
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		<slash:comments>106</slash:comments>
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		<title>25 Realizations Writers Need To Have</title>
		<link>http://terribleminds.com/ramble/2012/05/01/25-realizations-writers-need-to-have/</link>
		<comments>http://terribleminds.com/ramble/2012/05/01/25-realizations-writers-need-to-have/#comments</comments>
		<pubDate>Tue, 01 May 2012 04:01:46 +0000</pubDate>
		<dc:creator>terribleminds</dc:creator>
				<category><![CDATA[The Ramble]]></category>
		<category><![CDATA[25things]]></category>
		<category><![CDATA[advice]]></category>
		<category><![CDATA[writing]]></category>

		<guid isPermaLink="false">http://terribleminds.com/ramble/?p=13733</guid>
		<description><![CDATA[Media companies will rise and fall. Technologies come and go. The story remains constant. More to the point, our need for stories remain constant. Storytellers and writers aren't going anywhere. They may need to bend with the wind. They may need to find new ways to thrive. But they -- we -- will always have a place. The audience will be there. We just have to find them.]]></description>
			<content:encoded><![CDATA[<h3 style="text-align: center;"><a href="http://www.flickr.com/photos/terribleminds/3610648268/lightbox/"><img class="alignnone" src="http://farm4.staticflickr.com/3553/3610648268_991c850af3_z.jpg" alt="" width="640" height="427" /></a></h3>
<h3 style="text-align: left;">1. The Story Is The Thing</h3>
<p>&#8220;Publishing is on a collision course with the sun! Amazon has eaten all the books and shat them out as e-books! Development funds are drying up! Writers are shanking each other with Bic pens over a 1/4-cent-per-word!&#8221; Stop. Breathe. Refocus. Media companies will rise and fall. Technologies come and go. The story remains constant. More to the point, our <em>need</em> for stories remain constant. Storytellers and writers aren&#8217;t going anywhere. They may need to bend with the wind. They may need to find new ways to thrive. But they &#8212; <em>we</em> &#8212; will always have a place. The audience will be there. We just have to find them.</p>
<h3>2. Old Stories, New Faces</h3>
<p>As storytellers, we must adapt by adopting new ways of doing things &#8212; or, rather, new ways of telling stories. . The old roads may still work, but new paths through the jungle must be cut with our word-machetes. When you see a new piece of technology or social media, ask the question, &#8220;How can I use this to tell stories?&#8221; If you see a new publishing option (one that does not exploit the author), it&#8217;s wise to try it &#8212; if only to see if you can find new audience and a new vehicle by which to tell your tales.</p>
<h3>3. Thrive, Don&#8217;t Survive</h3>
<p>New models and new means open new ways for you to make a living by telling stories. That&#8217;s the goal, right? It&#8217;s certainly my goal. Yours might be, &#8220;Barely have enough to pay rent and buy myself a 9-pack of Ramen,&#8221; but I say, <em>aim higher</em>. Point is, if the old way isn&#8217;t giving you the living you need, you need to mix that shit up. Diversify. Feint right, then duck left &#8212; break free of the Conga line and do your own spasmodic seizure-dance on the Disco floor. You need to learn your own moves. Shake what your Momma gave you.</p>
<h3>4. Embrace All Tools</h3>
<p>In any career, it pays to learn all the tricks and tools of the trade. A carpenter doesn&#8217;t <em>just </em>know how to build chairs. A dominatrix doesn&#8217;t <em>just </em>know how to spank an upturned bottom or shove mascara brushes into pee-holes. A carpenter learns how to use the Laser-Nail 9009. A dominatrix learns how to build her own cat-of-nine-tails from the entrails of her gimp. (Okay, this is probably why I&#8217;m neither carpenter nor dominator.) Writers should learn tools old and new. Don&#8217;t just learn how to write a novel. Write short. Write long. Write scripts. Write games. Write blogs. Write creative non-fiction. Write psycho-vids for the HoloNet. Learn it all. Do it all. Stay relevant and diversify. The shark swims forward or he drowns. The monkey kills the monkey or the monkey doesn&#8217;t get the cupcake. Or something. Shut up.</p>
<h3>5. The Myth Of The Perfect Path</h3>
<p>Amazon is the savior! Amazon is a monster! The Big Six destroy authors! The Big Six will save publishing! Kickstarter! No, wait! Indiegogo! Love agents! Fuck agents! Hollywood rules! The studio system sucks balls! Brain! On fire! Fritzing out! Too many exclamation points! Too many opposing viewpoints! Can&#8217;t feel legs! <em>Ahem</em>. No perfect path exists. No one company or model is ideally suited to anybody and everybody. Amazon helps many. Amazon hurts others. Traditional publishing has fucked over some authors, and has unfucked just as many. No perfect path exists. We all choose which angels and devils to place upon our shoulders. Accept your nuanced and imperfect options.</p>
<h3>6. Tribes Are Fucking Stupid</h3>
<p>To build off that last point, tribes are fucking stupid. We create tribes to stroke our own egos, to confirm our choices to the world at large when we only need to confirm them to ourselves. Detonate your tribes. Destroy your cults. Tell your leaders you&#8217;re leaving for the secular life and if they fight you, bludgeon them with a femur and move along. Embrace a single inclusive tribe: the tribe of storyteller.</p>
<h3>7. The Power In Clumsily Flailing About Like A Drunken Orangutan</h3>
<p>Say &#8220;yes&#8221; more than you say &#8220;no.&#8221; Sometimes trying new things and learning new skills isn&#8217;t about a focused strategy or a well-meaning plus/minus pro/con list. You need to be savvy in business but you&#8217;re also a creative human being, goddamnit, and sometimes creativity is about wildly pirouetting and crashing into lamps and trying new things just because you got a bug up your ass to do it.</p>
<h3>8. Your Work Has Value, So Claim Value For What You Do</h3>
<p>Deny anybody who wants you to work for free. If you work for free, that&#8217;s something you do, not something someone asks of you &#8212; doubly true where they&#8217;re making money and you&#8217;re not. They might as well ask you to bend over and stick tennis balls up your poopchute for the pleasure of an audience without you getting even the benefit of a reach-around. Or health care. Or free tennis lessons! Stories have value. Storytellers have value. Anybody who says different should be thrown into a wood chipper and used for mulch.</p>
<h3>9. Free Is Part Of A Strategy, Not The Whole Damn Strategy</h3>
<p>That says it all but it bears unpacking: you can&#8217;t just give everything away and hope to thrive &#8212; or, frankly, even survive. You can give <em>some </em>stuff away. But don&#8217;t give it all away. Free is a zero sum, zero value game.</p>
<h3>10. The Crass Reality Of &#8220;Monetization&#8221;</h3>
<p>It&#8217;s an ugly word. &#8220;Monetization.&#8221; I gag a little when I say it. Whenever I hear it, a little trickle of blood oozes from my earholes. Just the same, storytellers need to eat, pay bills, support their deviant sexual habits, and that takes money, and that means you either work as a bag-boy and give your stories away for free <em>or</em> you find a way for your stories to help you make money. Sometimes that&#8217;s selling direct. Sometimes it&#8217;s a more circuitous path to the bill-paying and deviancy-having. Creativity without business sense will leave you starving. When you tell stories, ask the question (much as you may hate it): &#8220;How does this help me survive, and then thrive?&#8221;</p>
<h3>11. The Internet Changed Everything</h3>
<p>I&#8217;m not telling you something you don&#8217;t already know (and by the time you read this there will probably be something new, like, &#8220;THE MEMEGRID CHANGED EVERYTHING&#8221; or &#8220;THE NANO-BEES COLONIZED OUR STORY-PODS,&#8221; but fuck it, whaddya gonna do?), but I feel the need to remind storytellers that the Internet has made the tools of story creation and dissemination cheaper, easier, crazier, and farther-flung. Farther-flunger? Shut up. This is good in that it gives you and the audience greater connection, and troubling because it amps up competition and changes value. It is what it is. Take advantage.</p>
<h3>12. Mother May I?</h3>
<p>It&#8217;s time to stop asking for permission. Storytellers have been cast in a submissive role for a long time &#8212; &#8220;Please, Mistress, may I have another?&#8221; *WHACK* &#8212; and the worm is turning. Nobody&#8217;s doing you a favor by helping your story come to life. It&#8217;s not a treat placed on a dog&#8217;s nose while he waits patiently to chomp it down. This isn&#8217;t about killing gatekeepers so much as it is about redefining the gates. This isn&#8217;t about going DIY so much as it is about finding people &#8212; agents, editors, publishers, artists, other storytellers &#8212; who see you as a partner, not a peon. Symbiosis, not parasitism.</p>
<h3>13. Bookstores Can Be Vital Places</h3>
<p>This is not to say that <em>new</em> trumps <em>old</em>. That&#8217;s not the point. The point is, both exist, and both are likely to continue to exist. The real world &#8212; aka &#8220;meatspace,&#8221; aka &#8220;IRL,&#8221; aka &#8220;that place where I go to the grocery store and fondle overripe fruit&#8221; &#8212; is where people actually exist. And bookstores (<em>and</em> libraries, and movie theaters, and anywhere the audience gathers) still remain vital places. Reality trumps the digital space. Find ways to connect with the living, breathing audience. Leave room for those physical connections, which is not to say you should all be having some kind of author-audience orgy. I mean&#8230; y&#8217;know, unless you&#8217;re into that. *takes off pants, gently strokes mushy cantaloupe while moaning*</p>
<h3>14. Speaking Of The Orgy</h3>
<p>You can&#8217;t do this alone. Don&#8217;t think you can. Don&#8217;t think you can exist without some combination of partners, editors, artists, producers, agents, liaisons, lion-tamers, bee-wranglers, tweeters, whiskey procurement agents, sandwich-preparation-techs, and fluffers.</p>
<h3>15. Other Writers Matter</h3>
<p>Other writers are as crazy as you are, and trust me, I&#8217;ve seen what you do. (For the love of all that&#8217;s sacred, cover up those crotchless Naugahyde trousers. <em>And put down the river otter</em>.) Just the same, community in the writer&#8217;s world is key. Writers help writers. Storytellers help storytellers. They&#8217;re not competition. They&#8217;re partners. Cohorts. Drinking buddies. Folks who know how to properly dissolve a dead body.</p>
<h3>16. The Audience Is More Active Than Ever</h3>
<p>When fire touches water, the molecules go all batty and twitchy and that&#8217;s how water boils. The audience is the water, and they&#8217;re set to boil. The audience is an active element. They tweet, blog, post to Facebook, email the author, and create a generous (and alarmingly fast) feedback loop. And they&#8217;ll do you one better: prime movers in that space will create fan-fiction or involve themselves in the story in a big way. Open your door to the audience. Join the feedback loop. Get shut of notions of creative integrity and leave room for audience engagement, collaboration, and emergence.</p>
<h3>17. Oh, And By The Way, You Need That Audience</h3>
<p>Some creators treat their audience like an enemy. Do that and you&#8217;re dead. They&#8217;ll gut you like a fucking fish and stick a grenade where your heart used to be. The audience is the most important team member in any storyteller&#8217;s crew. Without the audience, you&#8217;re just a naked weirdo screaming at himself in the mirror.</p>
<h3>18. Your Work Won&#8217;t Be For Everyone</h3>
<p>The audience isn&#8217;t total. The audience is more and more fractured these days, like a hunk of hard toffee broken into pieces. But that&#8217;s okay. Smaller audiences are often more invested ones, creating a more vibrant ecosystem for creators. The age of the rockstar is fading, and that&#8217;s true across most of the artistic spectrum. But the death of the icon doesn&#8217;t mean the whole thing is going to collapse. When the big fish dies, the little fish can fill the space. You may not get to be Stephen King, but you <em>can</em> be a storyteller who makes a living &#8212; a <em>good </em>living &#8212; doing what he loves to do, and there is perhaps no more perfect thing than that.</p>
<h3>19. It Puts The Word In The Mouth Or It Gets The Hose Again</h3>
<p>Word  of mouth is still the best driver for stories &#8212; it is the infection  vector we all use and desire. But it&#8217;s changed. The Internet has widened  the mouth so it can accommodate more words &#8212; our &#8220;circle of trust&#8221; has  grown significantly bigger with the advent of social media. It&#8217;s no  longer just the 10 people we hang out with at work or the bar. It&#8217;s the  100 people on Twitter, the 1000 on Facebook, the blogs and reviews we  read.</p>
<h3>20. Piracy Is Not Theft</h3>
<p>A controversial point, but I want to put it out there: piracy, good or bad, is not theft. It is perhaps a kind of parasitism? Combat it where you can, find value in it where you can&#8217;t. Which leads me to&#8230;</p>
<h3>21. You Can&#8217;t Control The Tides</h3>
<p>Some forces lay outside an author&#8217;s control. You may be able to change some small things here and there, and you can certainly find new paths &#8212; but just the same, elements of this life will always be outside your control. Whether we&#8217;re talking e-book pricing or piracy or audience interest or Amazon or publishers or whether or not there are viral YouTube videos of me randily humping fruit at your local grocery store, some things are outside your control. When that&#8217;s the case, you can either go with the waves or walk away from the beach, but standing there and yelling at the tides will do you little good.</p>
<h3>22. Be Generative</h3>
<p>Do. Don&#8217;t just talk about it. Or think about it. Or play pretend. Put yourself out there. Tell stories. Lots of them. Learn the skill. Harness your talent. To be creative is to create. It&#8217;s all on you, motherfucker.</p>
<h3>23. Storytelling And Writing Are Two Different Skills</h3>
<p>I&#8217;ve said it before but I like it so much I plan on keep shoehorning it into your brain-hole: writing and storytelling are two different skills that feed off one another &#8212; a Yin and Yang, a pair of snakes biting each other&#8217;s tail. You must know the art of the story and the craft of communicating that story. One without the other is like a two-legged pony, dragging himself around all sad-ass, the most griefstruck pony in the world. Also, &#8220;Griefstruck Pony&#8221; was my nickname in the Crips. Or was it the Bloods? Whatever.</p>
<h3>24. Maybe Time To Call Yourself A Storyteller?</h3>
<p>I&#8217;m wondering if &#8220;storyteller&#8221; is more versatile than &#8220;writer?&#8221; Of course, it&#8217;s also probably worth even <em>less respect</em> on the open respect market. Try telling someone you&#8217;re a &#8220;storyteller&#8221; and they probably think you dress up like a goof and tell stories to wandering children for mere tuppence. Just the same, it&#8217;s a good way to differentiate between &#8220;I write technical VCR repair manuals&#8221; and &#8220;I write stories for an engaged audience.&#8221; And it also doesn&#8217;t pin you to any one format, platform, or medium. Shit, I don&#8217;t know. By the time I get to item #24 on these lists I&#8217;m usually drunk and dizzy. My nude body covered in fruit guts. So. Y&#8217;know. Enjoy that visual. *high-five*</p>
<h3>25. A Good Story Is Your Best Defense</h3>
<p>Your best defense against changing conditions and an uncertain environment is a good story. Book, comic, movie, game, cartoon, cave-based pictographs, whatever. By being capable and crafty, by being generative and progressive, by knowing how to do that thing you do, you insulate yourself from the chaos of the industry. The audience will always be there. The story matters to <em>them</em>, and <em>they </em>matter to you.</p>
<p style="text-align: center;"><em><a href="http://farm8.staticflickr.com/7014/6702184935_b007da72ff_o.jpg"><img src="http://farm8.staticflickr.com/7014/6702184935_b007da72ff_o.jpg" alt="" width="60" height="60" /></a><br />
</em></p>
<p style="text-align: center;"><em>Like this post? Want more just like it? Try these books:<br />
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		<title>25 Things You Should Know About Transmedia Storytelling</title>
		<link>http://terribleminds.com/ramble/2012/04/17/25-things-you-should-know-about-transmedia-storytelling/</link>
		<comments>http://terribleminds.com/ramble/2012/04/17/25-things-you-should-know-about-transmedia-storytelling/#comments</comments>
		<pubDate>Tue, 17 Apr 2012 04:01:32 +0000</pubDate>
		<dc:creator>terribleminds</dc:creator>
				<category><![CDATA[The Ramble]]></category>
		<category><![CDATA[25things]]></category>
		<category><![CDATA[advice]]></category>
		<category><![CDATA[writing]]></category>

		<guid isPermaLink="false">http://terribleminds.com/ramble/?p=13616</guid>
		<description><![CDATA[Let's get this out of the way, now -- this, like many/most of my other lists, could easily be called "25 Things I Think About Transmedia." It does not attempt to purport concrete truths but rather, the things I believe about the subject at hand.]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://farm4.staticflickr.com/3621/3374815099_b1972b670b_z.jpg"><img src="http://farm4.staticflickr.com/3621/3374815099_b1972b670b_z.jpg" alt="" width="640" height="427" /></a></p>
<p style="text-align: left;">Let&#8217;s get this out of the way, now &#8212; this, like many/most of my other lists, could easily be called &#8220;25 Things I Think About Transmedia.&#8221; It does not attempt to purport concrete truths but rather, the things I believe about the subject at hand. I am something of an acolyte and practitioner in the transmedia cult, and sometimes give talks on the subject (as I will be doing next week in Los Angeles).</p>
<p>So, here I am, putting my transmedia ducks in a row.</p>
<p>Please to enjoy.</p>
<h3>1. The Current Definition</h3>
<p>The current and straightest-forwardest (not a word) definition of transmedia is when you take a single story or storyworld and break it apart like hard toffee so that each of its pieces can live across multiple formats. This definition features little nuance, but hey, fuck it. That&#8217;s why this list exists &#8212; to gather up the foamy bubbles of nuance and slurp them into our greedy info-hungry mouths.</p>
<h3>2. The B-Word</h3>
<p>Transmedia is, admittedly, kind of a buzz-word. And it&#8217;s not entirely new, though the Internet helped this flower bloom. But it&#8217;s a very <em>charming</em> buzzword, innit? It makes me feel like I&#8217;m from the future. &#8220;I have arrived in my temporal pod to uplift your species with the pop culture genetics of &#8212; I&#8217;ll say it slowly so you can absorb it &#8212; <em>traaaansmeeeeedia</em>. Stop shaking that femur around, monkey. Time to learn.&#8221; In the end, though, whether you call it transmedia or cross-media or new media or hybridized-story-pollination (HSP), it&#8217;s still just storytelling. Though it&#8217;s storytelling in a bigger, sometimes weirder, way.</p>
<h3>3. Reality Coalesces Into A Story Carapace Around Our Soft Human Brains</h3>
<p>The rise of any new or altered media form sees an awkward transitional period where everyone wants to define it. And that&#8217;s good, to a point &#8212; hell, what do you think I&#8217;m doing right now? Rules are starting to appear. Hard definitions. &#8220;Well, transmedia needs to be on X screens and across Y platforms and you need <em>at least</em> one robot.&#8221; (I just made the thing up about the robot, relax. Though, to be clear: ROBOTS IMPROVE ALL STORIES.) Part of me likes the Wild West nature of the thing, though, where transmedia exists in this <em>state of flux</em>, this uncertain haze where the rules are weak and the practitioners are hungry and the experiments come flying fast and frenzied. Also worth mentioning: the rules are not precisely agreed upon by all practitioners. My writing partner and I worked on a digital storytelling thing called <a title="Collapsus" href="http://collapsus.com/"><span style="text-decoration: underline;"><strong>Collapsus</strong></span></a>, and I have been told that it&#8217;s not strictly transmedia. (To which I shake my fist and say, &#8220;Fie, <em>fie</em>.&#8221;)</p>
<h3>4. Still Gotta Give Good Story</h3>
<p>Good storytelling is still good storytelling. Doesn&#8217;t matter how the story is being told. And this is where transmedia stops being a buzzword, ceases to be a gimmick &#8212; no matter what you call it, no matter how many screens you slap it on, no matter how experimental you choose to get, you still have to know the <em>in</em>s and <em>out</em>s of strong storytelling. You cannot and should not lean on the crutch of transmedia.</p>
<h3>5. To My Woe, Strongly Marketing-Centric</h3>
<p>Transmedia these days is strongly marketing-centric. Which, to me, as a storyteller, goes against the power of this thing. I want to tell stories, not sell widgets and dongles.</p>
<h3>6. True Heart, False Face</h3>
<p>I find that a lot of what people call &#8220;transmedia&#8221; fits the technical definition (as noted at the fore of the post) but fails to take into account what for me is more important: the <em>philosophical</em> definition. For me, what makes <em>true</em> transmedia unique and beyond the buzzword, past the gimmick, is when it carries two corollaries to that earlier definition: first, it offers audience investment and lets them act as collaborators; two, the story was intended to be a transmedia experiment from the very beginning.</p>
<h3>7. Tree Versus The Forest</h3>
<p>Stories are generally a single tree, sometimes grown by a single practitioner. But for me, the transmedia storyworld is far more fertile and compelling when seen as an entire forest growing up together at the same time. The forest for me is the perfect metaphor for transmedia &#8212; I live in the woods and I see how all these trees grow together, how some find light and others fail, how it&#8217;s all one big organic collision of life that thrives on <em>organized chaos</em>. You can certainly admire the forest for its individual pieces (&#8220;What a lovely elm,&#8221; or, &#8220;Those two squirrels seem to be having crazy methamphetamine sex on top of that turtle-shaped rock&#8221;), but you can also gaze out and see a much larger picture: the ecosystem. Therein lies the beauty and elegance &#8212; and yes, squirrel-banging chaos &#8212; of transmedia storytelling.</p>
<h3>8. The Crass Retrofit</h3>
<p>A lot of what I see bandied about as transmedia really isn&#8217;t. Not for me. It&#8217;s not taking one successful property and then staple-gunning other stories &#8212; or worse, a <em>re-hash </em>of the original story, where someone makes a video game out of a film or a film out of a comic book or a best-selling erotic novel out of a Denny&#8217;s menu &#8212; to the original. What Marvel is doing with their film series? Ehh. Not transmedia. It smells of transmedia. And it&#8217;s very cool stuff. But Marvel didn&#8217;t start out building a universe that was intended to thrive across multiple formats. They built one bulk comic book universe and then shopped it out so that the stories could be re-told across films and books and whatever. Further, the audience investment is minimal, if not zero. The audience has no hand in shaping the Marvel Universe.</p>
<h3>9. Sometimes, You Gotta Let The Audience Drive The Dune Buggy</h3>
<p>Here&#8217;s why transmedia storytellers need to put their auteur egos off to the side &#8212; because the audience needs to control a chunk of the action. This can be overt, where the audience is literally allowed control (or even provenance) over the narrative, and their input changes the entire experience. This can be covert, where audience investment helps to <em>shape</em> the output if not directly change it. But the audience must be part of the feedback loop &#8212; and in this increasing age of interactivity, the audience wants their slice.</p>
<h3>10. Yes, Blah Blah Blah, Star Wars</h3>
<p>I dig<strong> Star Wars</strong> and in transmedia you won&#8217;t be able to easily get away from it. The Star Wars Universe is generally transmedia-flavored. Lucas and his phalanx of creators built together a strongly-connected and well-defended universe that crossed a metric jizz-load of media properties. You could argue for audience investment across games and toys (though there I&#8217;d argue it&#8217;s weak on the transmedia front). As to why this is more transmedia and the Marvel Universe is <em>less</em> transmedia, well, that&#8217;s a whole other post.</p>
<h3>11. Your God Is My Alternate Reality</h3>
<p>You want to look farther back than <strong>Star Wars</strong>, well, look no further than religion. Like, any of it. Multiple stories and characters across a storyworld that crosses multiple platforms (books, oral tradition, friezes, scrawled on the backs of temple eunuchs) and is profoundly affects <em>and is in turn affected by</em> its audience? George Lucas ain&#8217;t got shit on the entire breadth and depth of religion. Religion is transmedia.</p>
<h3>12. The Ejaculation Of Game DNA</h3>
<p>Shine that UV light over these transmedia bedsheets, and you&#8217;ll find many stains shaped like space invaders or puzzle ciphers &#8212; that&#8217;s because transmedia often absorbs DNA from games. That&#8217;s not to say transmedia requires a game-based component, only that games offer philosophical components that other stories do not. Games are active, not passive. Games demand something from the audience. Games are fun, exploratory, <em>experiential</em>. Most traditional narratives do not offer these things: reading a book is passive. Watching a movie demands nothing of me and my input doesn&#8217;t do dick. There&#8217;s little that&#8217;s exploratory or experiential about watching TV. But that changes with transmedia storytelling. The game-ist DNA runs rampant &#8212; a virulent thread of chaotic delight. (Some of this comes from the fact that ARGs &#8212; Alternate Reality Games &#8212; serve as a springboard for transmedia endeavors.)</p>
<h3>13. But Please Don&#8217;t Say The Word &#8220;Gamification&#8221;</h3>
<p>This probably doesn&#8217;t deserve its own list item but fuck it, it&#8217;s my list and I&#8217;ll rant if I want to. I hate that word: &#8220;gamification.&#8221; I like games. I like to play. I like putting game elements into play where appropriate. But gamification often relies on shoddy collection mechanics to beef up an already un-fun idea. &#8220;We just gamified your gynecology appointment! You just got seven cervical coins! <em>Ding</em>. You&#8217;re now mayor of vagina-town! You just collected the <em>Speculum Is Colder Than An Ice Cube In A Yeti&#8217;s Mouth</em> badge!&#8221;</p>
<h3>14. The Word I Like: &#8220;Emergence&#8221;</h3>
<p>I&#8217;m starting to feel that the success of a given transmedia project lives or dies on how much <em>emergence</em> it affords &#8212; emergent gameplay being unexpected or unintended game interaction, and emergent narrative being stories growing out of the experience that you did not plan for or anticipate (and note that both are strongly driven by audience). You cannot demand or force emergence, but I think you can cultivate it by leaving room for it, by designing aspects that cede  authorial control (or some portion of it) to those who are participating in your story. It also may work if you just hand out buckets of hallucinogens.</p>
<h3>15. You Can Lead A Horse To Water But Can&#8217;t Make Him Tweet About It</h3>
<p>More to the point, you can&#8217;t ever force participation. A portion of the audience &#8212; perhaps a large portion &#8212; will never want to engage with a property beyond a cursorily active (or entirely passive) experience. They just don&#8217;t operate that way. Games change this to a point, in that audiences are getting used to feeling <em>handsy</em> with narrative (hello, Bioware). What this means is, you leave room for collaboration, but let the audience walk through the door. They won&#8217;t all walk through, because some are just here for the show.</p>
<h3>16. The Perfect World Scenario</h3>
<p>My perfect world scenario for any transmedia experience is that my path =/= your path. What I experience in the storyworld is not precisely the same as what anybody else experiences. I want to be telling someone about the story and I want them to be surprised that I was able to interact with the T-Rex, or that the painting on the wall of the Hyperborean Castle was one I actually painted.</p>
<h3>17. Faster, Transmediacat, Kill, Kill!</h3>
<p>It&#8217;s probably worth a note that pacing in transmedia is a different animal. Everything moves a little more quickly &#8212; the oxygen that the novel or even screenplay format allow is now potentially provided by the audience and by the gaps in their experience. I don&#8217;t think this is universal, and I think you could still tell a slower, more relaxed story through transmedia, but I <em>suspect</em> it&#8217;ll be trickier. I also suspect that my neighbor is transmitting hate speech into my brain using a super-tweaked Flowbee. So. Um. Yeaaaah.</p>
<h3>18. Bridges And Holes, Bridges And Holes</h3>
<p>Transmedia relies on strong transitional elements &#8212; how do you move the audience across the many spaces? How do you remove obstacles? How do you get them to <em>want</em> to overcome the obstacles you&#8217;re incapable of removing? Story bridges and rabbit holes &#8212; places they can cross knowingly or spots they can fall into the narrative unexpectedly &#8212; are necessary components to the infrastructure.</p>
<h3>19. Writer As Swiss Army Knife</h3>
<p>The transmedia writer must be like the Swiss Army Knife. You are a many-tooled motherfucker. Screenwriting, game design, flash fiction, belt punch, compass, crack pipe, wakizashi, and so on.</p>
<h3>20. Cheap As Free</h3>
<p>The perception of transmedia storytelling is that it&#8217;s expensive. And it can be. But it doesn&#8217;t <em>have</em> to be. The Internet has made content delivery easy as Sunday morning. A great many tools are free &#8212; ask <a title="http://about.me/jaybushman" href="http://about.me/jaybushman"><span style="text-decoration: underline;"><strong>Jay Bushman</strong></span></a> how an entire story can be told over Twitter. Many tools you already possess &#8212; like, say, your phone &#8212; have content creation tools already built into them. (We&#8217;ve long passed the time when a phone is just a phone. Mine is made of nano-bots. It knits sweaters!) It&#8217;s getting cheaper, and maybe even easier.</p>
<h3>21. Break Me Off A Piece</h3>
<p>Audience investment needn&#8217;t be directly related to or buried in the actual narrative. Transmedia storytelling is a great place to break out the individual components of storytelling &#8212; idea, motif, theme, mood, plot, character &#8212; and highlight them in different ways across different platforms. <a title="http://how-you-die.tumblr.com/post/15673855485/how-will-you-die" href="http://how-you-die.tumblr.com/post/15673855485/how-will-you-die"><span style="text-decoration: underline;"><strong>This Is How You Die</strong></span></a>, related to my novel <strong>Blackbirds</strong>, explores the themes and ideas of the novel without changing the novel.</p>
<h3>22. The Cast Is All Here</h3>
<p>Transmedia is like any grotto carved out of pop culture &#8212; you have visionaries, cult leaders (and their cultists), craftsmen, auteurs, skeptics, critics, haters, weirdos, shamans, fixers, and so on, and so forth. Worth realizing, though: it&#8217;s a fairly small community. And a lot of really awesome work is being produced <em>at all levels</em>. (If you&#8217;re so inclined, recommend some in the comments.)</p>
<h3>23. The Hoax Is Over</h3>
<p>Hoaxing has been a way into transmedia: tricking people into believing something is real or genuine when in reality it&#8217;s, er, not in reality at all. I kinda feel like maybe the &#8220;hoax&#8221; component is done, kaput, pbbbt. This is also a good time to mention you should be checking out Andrea Phillips. Behold: &#8220;<a title="http://www.wired.com/magazine/2011/03/cautionary-tales-in-transmedia-storytelling/" href="http://www.wired.com/magazine/2011/03/cautionary-tales-in-transmedia-storytelling/"><span style="text-decoration: underline;"><strong>Cautionary Tales in Transmedia Storytelling</strong></span></a>.&#8221; She&#8217;s also got a book out soon: &#8220;<a title="Creator's Guide to Transmedia Storytelling" href="http://www.amazon.com/Creators-Guide-Transmedia-Storytelling-Captivate/dp/0071791523/ref=sr_1_1?ie=UTF8&amp;qid=1334594214&amp;sr=8-1"><span style="text-decoration: underline;"><strong>A Creator&#8217;s Guide to Transmedia Storytelling</strong></span></a>.&#8221;</p>
<h3>24. Not Every Story Requires It</h3>
<p>Transmedia isn&#8217;t a big pop culture Snuggie. It is not <em>one size fits all</em>. Some stories just don&#8217;t demand that kind of treatment. They&#8217;re better off as single-serving entities &#8212; book, film, show, comic, deranged hallucination, Scientology pamphlet, whatever. But on the other end of the coin, transmedia isn&#8217;t a <em>genre-only</em> thing. I mean, it often is in practice. But it shouldn&#8217;t be. And it doesn&#8217;t <em>have</em> to be.</p>
<h3>25. You Won&#8217;t Know Until You Try It</h3>
<p>Go. Splash around in the transmedia pool. Look at what&#8217;s been done. Find transmedia creators and pick their brains (they&#8217;re a surprisingly accessible group and the community aspect is strong right now). Think about the stories you&#8217;re planning on telling &#8212; could any of them be told this way?</p>
<p style="text-align: center;"><em><a href="http://farm8.staticflickr.com/7014/6702184935_b007da72ff_o.jpg"><img src="http://farm8.staticflickr.com/7014/6702184935_b007da72ff_o.jpg" alt="" width="60" height="60" /></a><br />
</em></p>
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		<title>A Long Look At &#8220;Show, Don&#8217;t Tell&#8221;</title>
		<link>http://terribleminds.com/ramble/2012/04/11/a-long-look-at-show-dont-tell/</link>
		<comments>http://terribleminds.com/ramble/2012/04/11/a-long-look-at-show-dont-tell/#comments</comments>
		<pubDate>Wed, 11 Apr 2012 04:01:13 +0000</pubDate>
		<dc:creator>terribleminds</dc:creator>
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		<description><![CDATA[You hear that a lot, as a writer: "Show, Don't Tell." It is, by itself, not entirely meaningful. Taken literally: films show, while novels tell. It's doubly complicated by the word, "Storytelling." As in, "To tell a story." As in, "Wait, wasn't I supposed to show instead of tell?" We tell stories. But the advice asks us to look at how we tell those stories.]]></description>
			<content:encoded><![CDATA[<p>You hear that a lot, as a writer: &#8220;Show, Don&#8217;t Tell.&#8221;</p>
<p>It is, by itself, not entirely meaningful. Taken literally: films show, while novels tell. It&#8217;s doubly complicated by the word, &#8220;Storytelling.&#8221; As in, &#8220;To tell a story.&#8221; As in, &#8220;Wait, wasn&#8217;t I supposed to show instead of tell?&#8221;</p>
<p>As with all the succinct little <em>amuse-bouches </em>of writing advice, this particular nugget contains a modicum of wisdom if you can peel back the skin-flaps and chip away bone to find the heart of the thing underneath.</p>
<p>It&#8217;s like this:</p>
<p>We tell stories. But the advice asks us to look at <em>how</em> we tell those stories.</p>
<p>There exists a mode of telling stories which is strongly declarative: less visual, more intellectual and instructive, and with it comes the sense of a parent instructing a child. This mode relies more on <em>telling</em>.</p>
<p>There exists a mode of telling stories which asks more of the audience. It is more visual, more intuitive, and some might (falsely) claim it&#8217;s more &#8220;cinematic.&#8221; This mode relies more on <em>showing</em>.</p>
<p>Telling is explanation. It is definition. It is text. It says, <em>This is that</em>.</p>
<p>Showing is revelation and illustration. It is subtext. It asks, <em>Is this that?</em></p>
<p>Telling walks ahead of you. It pulls you along.</p>
<p>Showing is the shadow behind. It urges you forward.</p>
<p>Telling invokes. Showing evokes.</p>
<p>Now, both modes have value in storytelling.</p>
<p>Sometimes you want to drop the audience into the space with no easy answers and have them feel around for themselves. Other times you need to take a moment, sit their ass in a chair, and give them a right-good talking-to. You need to tell them what&#8217;s up. You need them &#8212; if they&#8217;re going to proceed any further &#8212; to understand the sticky diplomatic relations between the jellyfish-like citizens of the Blumzorp Conglomerate and the constantly-micturating Night Goblins of the Moons of Hong.</p>
<p>Here, now, I will make some bold and debatable statements.</p>
<p>Generally, <em>showing</em> is a stronger mode of writing than straight-up <em>telling</em>.</p>
<p>The impact is more keenly felt. Imagine, if you will, a phone call where someone tells you, &#8220;Your mother is dead.&#8221; It&#8217;s a big gut-punch, that phone call. It&#8217;ll leave you reeling. Ah, but &#8212; now imagine a situation where you&#8217;re <em>shown </em>that rather than told it. Imagine you&#8217;re <em>there</em> when she dies. You&#8217;re there to feel the last flutter of a pulse, to share last words, to watch the life pass from her eyes as everything just&#8230; slumps.</p>
<p>The latter is more impactful, at least in my mind. The latter is you in that moment, witnessing it first-hand as a primary source. The audience wants to feel like a primary source &#8212; it gives them intimacy with the tale told and does not purport to keep them at arm&#8217;s length. Further, showing delivers a level of mystery, whereas telling often (though not always) obviates that mystery.</p>
<p>Another example, this one simpler but no less important:</p>
<p>Saying &#8220;John is angry&#8221; (telling) versus offering <em>signs</em> of John&#8217;s rage and irritation (showing).</p>
<p>You might reveal this through body language, through words chosen, through his actions. You&#8217;re letting the audience come to the conclusion regarding John&#8217;s vein-popping rage rather than straight up telling them he&#8217;s one pissed-off little monkey. Nothing wrong with letting the audience do some work.</p>
<p>Further, when we <em>show</em> things to the reader, we are building elements (character, setting, description) with details rather than letting a single statement (&#8220;John likes cake&#8221;) be the standard-bearer for the scene. Though therein lies a danger, too &#8212; just as you can tell too little, you can show too much.</p>
<p>When is telling more appropriate? Again, if you have information that absolutely <em>must</em> be conveyed, then telling is the way to go. It&#8217;s short and dirty and sometimes? <em>It works. </em>Further, you shouldn&#8217;t be afraid to have <em>characters</em> (through dialogue or, at times, through first-person POV) &#8220;tell&#8221; things. Explanation through a character&#8217;s voice and perspective still can carry with it the earmarks of showing &#8212; because just as it&#8217;s true that you as the author have choices in how you share information, so too do all the characters in your story. Characters speaking in their own voice are, in a way, showing.</p>
<p>And that&#8217;s maybe a lesson for the author, too &#8212; your voice in all this matters, and a strong and artful voice can make <em>telling</em> seem like <em>showing</em> even when it&#8217;s not.</p>
<p>What&#8217;s the ratio? How much showing versus how much telling? Since I like arbitrary made-up numbers with absolutely no reflection in reality, I&#8217;ll say, mmm, somewhere in the 70/30 split range, with the 70% going toward <em>showing</em> over telling. More to the point: more showing, less telling.</p>
<p>What say you, Internet? What&#8217;s your thoughts on this oft-spoken writing adage? Spun from gold? Heaped with bullshit? When is telling appropriate? Give examples or you get the hose.</p>
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		<title>25 Reasons I Hate Your Main Character</title>
		<link>http://terribleminds.com/ramble/2012/04/10/25-reasons-i-hate-your-main-character/</link>
		<comments>http://terribleminds.com/ramble/2012/04/10/25-reasons-i-hate-your-main-character/#comments</comments>
		<pubDate>Tue, 10 Apr 2012 04:01:49 +0000</pubDate>
		<dc:creator>terribleminds</dc:creator>
				<category><![CDATA[The Ramble]]></category>
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		<description><![CDATA[It's possible I hate your main character. Now, that might be on me. The list below? Entirely personal. And, as always, in the hands of a master, none of this shit applies. A masterful storyteller can break all the rules and make the breaking of the rules seem like that should've been the rule all along. Your Mileage May Vary.]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.flickr.com/photos/terribleminds/6612939319/lightbox/"><img src="http://farm8.staticflickr.com/7147/6612939319_1cbfb366ea_z.jpg" alt="" width="640" height="427" /></a></p>
<p style="text-align: left;">It&#8217;s possible I hate your main character.</p>
<p>Now, that might be on me. The list below? Entirely personal. And, as always, in the hands of a master, none of this shit applies. A masterful storyteller can break all the rules and make the breaking of the rules seem like that should&#8217;ve been the rule all along. Your Mileage May Vary, but just the same I thought it an interesting exercise to list those things that make me want to punt your main character into a pterodactyl nest. Where he will be promptly ripped into ribbons and gobbets of man-meat.</p>
<h3>1. No Agency: Reactive Over Active</h3>
<p>The protagonist helps to shape the story through her actions. It&#8217;s  just how she rolls. Only problem is when the reverse ends up being true: the story forever pushes the character. It&#8217;s like in a boxing match &#8212; some boxing matches  are dreadfully one-sided, with one poor sod taking a limitless  pummeling, his head looking like a Ziploc baggy full of ground bison.  That&#8217;s not a good mode for your story. Your protagonist should not be  constantly on the ropes. Sure, the inciting incident might demand  reaction (&#8220;My daughter was kidnapped by angry polecats! To action!&#8221;),  but the character must have or claim agency for herself. I despise  characters who never grab the reins of the story, not even by the tale&#8217;s  end.</p>
<h3>2. Even Worse: Passive Over Active</h3>
<p>Passive is worse than reactive. They&#8217;re not just ducking and guarding  and feinting &#8212; these characters lay down on the ground and let the  story defecate on their chest while the audience watches. The character  is not a leaf in the stream that is your story. The character is not  just a piece of fucking furniture.</p>
<h3>3. Zero Redemptive Qualities</h3>
<p>I don&#8217;t demand a &#8220;likable&#8221; character. I think likability is  overstated. As I say, we need to be willing to live with the character  for two hours or 300 pages, not be his best buddy. Just the same, I  can&#8217;t abide a character who has <em>zero</em> likable or redemptive qualities. He can be selfish and shallow and doomed to his own tragic flaws <em>as long as</em> I have something to grab hold of to pull me out of the swampy mire of  those most wretched character traits. &#8220;Oh, he&#8217;s a dick, but he loves  kittens! He kills people for a living but he saves orphans!&#8221; Something. Anything. Please.</p>
<h3>4. Punches Kids, Kick Pets, And Other Vile Acts</h3>
<p>You can give a character as many redemptive qualities as he likes,  but for me there is a line where a character crosses over and performs  truly execrable acts that cannot be forgiven. I think of this as the  Anakin Skywalker problem &#8212; I&#8217;m supposed to believe that Darth Vader is  deserving of redemption by his hillbilly moppet of a son. &#8220;There&#8217;s still  good in him.&#8221; Except then Lucas made the prequels and has Anakin  murdering Jedi children, Force-choking his wife in a case of domestic  abuse and, I dunno, probably setting up a brutal dog fighting ring on  Tatooine. I can&#8217;t get past that. Ruins the whole thing for me.</p>
<h3>5. The Ben Stiller Effect</h3>
<p>I don&#8217;t want to feel a sense of unending embarrassment for your main  character. Watching him, I shouldn&#8217;t be constantly wincing, crossing my  legs, furrowing my brow. Do not let conflict be driven by the  character&#8217;s ceaseless stupidity. Endless humiliating self-driven failure ceases to  be interesting.</p>
<h3>6. The Forrest Gump Problem</h3>
<p>Reverse problem: your character&#8217;s success is driven by his stupidity.  Every time Forrest Gump steps in pile of horse-shit it&#8217;s another  unqualified success, somehow &#8212; &#8220;Oh, ha ha ha, Forrest Gump accidentally  threw a Frisbee and broke the president&#8217;s nose and now we won Viet Nam  and chocolate cake for everybody!&#8221; I can&#8217;t get behind a character whose  rampant dipshittery is a cause for celebration.</p>
<h3>7. Muddy Motivation</h3>
<p>I need to know what your character wants and why he wants it. That is  the bare minimum psychic investment I must possess for your character  &#8212; motivation is the engine behind a character&#8217;s actions, and if I have  no idea why the character does what he does, then I&#8217;m floundering about  on the beach of your fiction like a dying porpoise. You can obfuscate a  lot about your main character. But not that.</p>
<h3>8. &#8220;I&#8217;m So Good I&#8217;m Perfect!&#8221;</h3>
<p>&#8220;I&#8217;m a noble fireman and an astronaut and I can do no wrong and I&#8217;m  made of adorable river otters and I help create the dreams of young girls with ponies  in their hearts.&#8221; I hate your Goody Two-Shoes Never-Does-Nothing-Wrong  character. Hate &#8216;em. You&#8217;ve turned that character&#8217;s goodness into a  shining dagger which you then plunged into my breast (tee hee, <em>breast</em>). Conflict dies in the hands of a perfect protagonist. We love characters for their imperfections. So allow them to be imperfect.</p>
<h3>9. Though Maybe Cool It On The Imperfections</h3>
<p>You can, of course, go too far with the imperfections, flaws and  frailties though, can&#8217;t you? &#8220;He&#8217;s a heroin addict! And a compulsive  liar! And gets off on autoerotic asphyxiation. He&#8217;s got one leg. And  gambling debts! His kids hate him his wife left him he lost his job and  his house and he&#8217;s allergic to bees and&#8230;&#8221; You hit a point where it&#8217;s  equal parts <em>pathetic</em> and <em>downright unbelievable</em>. Hang your hat on a core set of weaknesses. Don&#8217;t hamstring the character with an egregious and endless menu of foibles.</p>
<h3>10. Her Quirky Quirks Are So Heck-Darn Quirky!</h3>
<p>Quirks can be cute. They can be fun. Michael Weston on <strong>Burn Notice</strong> always eats yogurt. Great. Fine. But don&#8217;t let them stand in for  genuine character traits. You know the old saying: &#8220;Too many quirks poop  in the soup.&#8221; I think that&#8217;s a saying? Whatever. Point is, it&#8217;s awfully  easy to let a laundry list of quirks pretend to be the foundation of a  good character. But quirks are hollow. Too many overwhelm with a  disingenuous sense: quirks are a stand-in for authenticity. Doubly true  when the quirks mount and become all too twee.</p>
<h3>11. &#8220;Blah Blah Blah, Toshi Station!&#8221;</h3>
<p>Whining is not an attractive quality in anybody. Including your characters.</p>
<h3>12. Had It Too Good For Too Long</h3>
<p>Characters can and should overcome conflict. It&#8217;s part of  storytelling: characters encounter conflict and struggle to overcome  said conflict. But it should never be <em>easy</em>. You remember that  kid in school? Had lots of money, teachers loved him, always had  everything handed to him on a silver plate by his robot butler? You  hated that kid. You hate him in real life and you hate him in fiction.  Characters should not slide through the story like a baby covered in  bacon grease. Conflict shouldn&#8217;t just be speed-bumps or walls made of  tissue paper. If a character has it too easy, then I find it equally too  easy to quit reading your damn story.</p>
<h3>13. The Shoddy Character Copy Machine</h3>
<p>Oh! Look! It&#8217;s Superman! Buffy! James Bond! Bleargh. I don&#8217;t want to  see a carbon copy of another character. If I want to read about that  character, I&#8217;ll <em>go read about that character</em>.</p>
<h3>14. &#8220;The Type&#8221;</h3>
<p>I don&#8217;t want to read the story of any kind of &#8220;type.&#8221; I don&#8217;t want to  read about an archetype or a stereotype or a&#8230; I dunno, a what&#8217;s a  daguerreotype? That&#8217;s a thing, right? It&#8217;s a character who&#8230; is good  with&#8230; daggers? WHAT AM I A WORDOLOGIST? (Okay, fine, before I get a  fusillade of smug pedantic comments, I know what a daguerreotype is.  It&#8217;s the French word for &#8220;penis.&#8221;) A &#8220;type&#8221; is just a piss-thin coat of  paint to slather on a faceless mannequin to give the illusion of having a  genuine character there somewhere. Create people who are real in the context of  your world. Do not lean on the crutch of &#8220;type.&#8221;</p>
<h3>15. The Everyman: Duller Than A Butt-Plug</h3>
<p>I&#8217;m done with the Everyman. He&#8217;s just &#8212; ugh. He&#8217;s a cubicle wall.  He&#8217;s a chewed up wad of cardboard. He&#8217;s a blank piece of notebook paper.  Yes, yes, I get it &#8212; he&#8217;s meant to represent all of us and be the  fictional representation of The Common Man but yeah, you know what? He  mostly just comes across as boring. Few of us are truly as common as the  phrase &#8220;Common Man&#8221; suggests, so, let&#8217;s divest ourselves of that  dull-as-fucking-wallpaper notion and move on. Yes? Yes.</p>
<h3>16. Those Angles Don&#8217;t Add Up</h3>
<p>I don&#8217;t want a boring character, obviously, and yet I do demand some  degree of internal consistency. The things she does need to <em>add up</em>.  They need to come from a place inspired by her fears, her motivations,  her past. If we know all along she&#8217;s got a lady-boner for revenge, then  it&#8217;s a hard pill to swallow when she continues to perform actions  against that revenge. But it falls to little things, too &#8212; she got shot  in the leg but doesn&#8217;t limp, she&#8217;s from Philadelphia but doesn&#8217;t know  what a cheesesteak is, she&#8217;s got black hair one minute and the next  minute she&#8217;s a sentient recliner named &#8220;Dave.&#8221; You know. <em>Little things.</em></p>
<h3>17. The Inexplicable Cipher</h3>
<p>Mystery is good. I like mystery. I  like not having all the answers and feeling like I&#8217;m following a trail  of your breadcrumbs and, hey, who knows, maybe there&#8217;s a pile of gold at  the end or some kind of bear-shark-robot hybrid that wants my  intestines to host its sharkbearbot progeny. What I <em>don&#8217;t</em> like  is a character who&#8217;s basically just one big question mark: an  unsolvable and unknowable puzzle. The character is our way through this  thing. She is the lens that focuses our view of the story. If that lens  is covered in bird foulings and other schmutz, then everything is  muddied. Ciphers can end up as a cheap and lazy trick. Such artifice  will earn you a Krav Maga crotch-kapow from yours truly.</p>
<h3>18. Atlas Pooped</h3>
<p>A character is more than just his philosophies. We are not the sum total of our beliefs. We have friends and family. Hopes and dreams. Secret plans and bizarre sexual peccadilloes requiring an oil drum full of egg whites and Abe Vigoda in a too-tight wetsuit. If your character fails to possess those things and is just a mouthpiece for his (or worse, <em>your</em>) belief systems, then I will come to your house and beat you about the head, neck and butthole with a copy of Ayn Rand&#8217;s <strong>Atlas Shrugged</strong>.</p>
<h3>19. He Tells Me About Stupid Shit</h3>
<p>The novel form is great in that it gives story and character room to breathe &#8212; but the novel form <em>also</em> offers authors enough rope with which to hang themselves and the whole audience. Just because a novel gives you room to talk doesn&#8217;t mean the character should sit there for page after page talking about completely inconsequential piffle. It has to relate back to the story in <em>some way</em> &#8212; if your character goes on for three pages about breakfast or toilet habits or animal husbandry and none of it reflects or relates to the story at hand, I am going to want to throttle that character for wasting my time. First draft is a great place to let characters off their leashes. Subsequent drafts should cage those unruly assholes.</p>
<h3>20. Truly Fearless</h3>
<p>Fearless characters don&#8217;t hold my interest. Oh, I like a character that <em>seems</em> fearless, that acts like she doesn&#8217;t have one scaredy-widdle-bone in her whole body. But just the same, real fears need to manifest &#8212; she must have things to lose, must have things she cannot abide, must have things that <em>haunt</em> her.</p>
<h3>21. Not Actually The Main Character</h3>
<p>I want the main character to <em>be </em>the protagonist. This doesn&#8217;t need to be true, technically, but fuck it, <em>I </em>like it and this list is all about me, <em>nyah nyah boo boo</em>. Sure, you can have a main character who is a witness to the protagonist&#8217;s journey and is an observer to the changing world and the unfolding tale, but you need to be <em>really powerful talented</em> to pull that off and get away with it. Let your main characters drive the story as protagonists. Don&#8217;t give us a main character who somehow remains secondary to the tale being told.</p>
<h3>22. The Motherfucker Dies</h3>
<p>Pet peeve time: kill off your main character and I get squirrely. Twitchy. <em>Stabby</em>. There&#8217;s an, erm, quite popular &#8220;vampire apocalypse&#8221; novel a few years back that did this and I had to put the book down. And stomp on it. And punch trees as I held them responsible for creating the paper on which the book was printed. You can maybe get away with this if your cast features an unholy host of &#8220;main&#8221; characters (I&#8217;m looking at you, GRRM), but it&#8217;ll still earn you the stinkeye.</p>
<h3>23. Wait, Fellas, Come Back, Come Back!</h3>
<p>I wanna spend time with your main character but then you run off, leaving me behind like a fat kid who just dropped his ice cream in the sand. I want to hang with great characters, I don&#8217;t want you to keep ditching me and having the action happen off-screen or off-page. Root me to the character. I want to be duct-taped to that sonofabitch. Don&#8217;t give me a kickass character and then abandon his perspective for half the story.</p>
<h3>24. Stagnant As Swamp Water</h3>
<p>The heroic mode allows main characters to not change but instead change the world. That&#8217;s totally viable. What burns me is when <em>neither</em> is true &#8212; the character doesn&#8217;t change, the world doesn&#8217;t change, nothing changes, it&#8217;s all one big status quo circle jerk. Something or someone <em>must</em> change.</p>
<h3>25. There&#8217;s No There There</h3>
<p>Worst case scenario: your character just has no substance. He has no <em>soul</em>. This isn&#8217;t a technical writing thing, and it isn&#8217;t even a thing you can stick with a push-pin and say, &#8220;Here, just give him dark hair, some Mommy issues, and a loyal sharkbearbot companion.&#8221; But for some reason the character fails to feel real, fails to allow the audience to transcend the page or the screen and see the character as a Real Boy rather than a Wooden Doll. It&#8217;s a sign, perhaps, that you just don&#8217;t understand the character you&#8217;ve written, that he is held at an arm&#8217;s length and you have not yet found that empathetic psychic bridge between the two of you. There&#8217;s no easy way to solve this conundrum, sadly &#8212; my only advice is to hunker down and figure out what it is you <em>haven&#8217;t </em>figured out about your main character.</p>
<p style="text-align: center;"><em><a href="http://farm8.staticflickr.com/7014/6702184935_b007da72ff_o.jpg"><img src="http://farm8.staticflickr.com/7014/6702184935_b007da72ff_o.jpg" alt="" width="60" height="60" /></a><br />
</em></p>
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