Apple-Obsessed Author Fella

Tag: interview (page 8 of 8)

Adam Christopher: The Terribleminds Interview, Part Two

Adam Christopher is a guy I can’t help but like. He’s a great writer, a good friend, and a guy who doesn’t quit when it comes to writing. He’s a machine, which is apropos then that he’s got a couple of books coming out with Angry Robot Books (those fine cybernetic madmen who will also be publishing my first two original novels) next year. And we also share uber-agent Stacia Decker. Anyway — the fact I was able to get him to stop writing for ten minutes so I could strap him to a table and fire Query Particles into his brain is something of a small miracle. Check out his website here, and follow him on Twitter. Oh! And this is a HUGE-ASS MOFO of an interview. This is the second part of that interview.

You’re a bit unique in that you were discovered — “discovered?” — as a writer on Twitter. Can you talk a little about being the first writer discovered on Twitter? How’d it happen?

Well, that’s true, I was “discovered” on Twitter, but not because I was deliberately using Twitter to find a publisher or to market a manuscript, and I certainly wasn’t tweeting Empire State line-by-line (although there are plenty of Twitter novel projects which do just that).

I joined Twitter in early 2009 because it seemed like a neat way to meet people with similar interests. I enjoy reading and writing and books, and I enjoy talking about those subjects with other readers, writers and fans. Twitter is great when you have a distinct interest like that, because there are very strong communities that grow up around them.

So when Angry Robot was launched, they started with a very strong online presence and I started following what they were doing pretty closely. Lee Harris, their editor, and I sort of bumped into each other on Twitter not just because of Angry Robot, but because we share similar interests in books, film, TV, and comics. Having got to know him online, we then met in person at a couple of events and got on well. Meanwhile, almost incidentally, Angry Robot became one of my favourite publishers because they produced some really good books – it became clear to me pretty early on that they were a very rare example of a publisher from which you could just buy anything on spec, regardless, because you could trust their judgment. I’m pleased to see they’ve now introduced the ebook subscription model, which does just that.

Anyway, all the while I was writing first Seven Wonders (my second full-length novel), and then Empire State, and was blogging my progress, as well as writing a few short stories here and there which got into places like Hub. Of course I tweeted about things like that, so everyone – Angry Robot included – knew what I was doing.

Then in mid-2010 I was going to be in Nottingham, where Angry Robot are based, and I dropped Lee and Marc a line to see if they wanted to grab lunch. We went to a pub, and over a drink and a bite to eat Lee mentioned that I had a short story in Hub that week (Lee is the publisher of Hub, although Hub is completely independent of Angry Robot). That got us talking about writing, and then Marc asked a very important question: Have you written anything longer?

I actually hadn’t gone to Nottingham with the intention of pitching Empire State, but the opportunity arose and I went for it. After confusing them for an hour, Marc said it sounded really interesting and he invited me to send the manuscript in when it was ready. I was just finishing off the final edit at that point, so it wasn’t until a couple of months later that I actually sent it in.

That meeting was really the key to it all, because Angry Robot don’t accept unagented submissions, unless they know who you are and invite it in. After sending in a synopsis, character sheet, the first five chapters and a brief document about my inspirations and intentions, it was another month or so before they said they liked what they’d seen, and would I please send in the whole manuscript.

Then time passed and Christmas came and everything sort of ground to a halt, as it does at that time of year! I had a couple of positive emails in the New Year saying they were still reading Empire State and still enjoying it, but the wait for a yes or no was pretty hard so, as any writer should, I just kept on trucking with other projects.

Finally I got word in February 2011 – on my birthday, no less, which happens to be Groundhog Day. I’m a fan of weird customs (and the Bill Murray film) so that day I was on a deadline for the day gig while keeping one eye on a live stream of Groundhog Day from Punxsutawney… while a plumber and gas engineer practically demolished the kitchen downstairs to install a new boiler. In the middle of all this, I got THE phone call from Lee.

So that was quite a birthday to remember!

To be honest, I never really thought of myself as being “discovered” on Twitter, because that implies I was doing something on Twitter like posting novel excerpts or somehow using it primarily to get Empire State sold. But really Twitter was just a place where I met the right people – Lee and Marc primarily, but also a multitude of writers and editors and publishers and agents and readers, all of whom are passionate about books and writing and who form the most amazing online community. A day or so after my Angry Robot deal was announced, Lee wrote a piece for The Bookseller’s Futurebook blog about how I had got the deal, revealing that he’d been surprised I have never pitched anything to Angry Robot for nearly two years until that lunchtime in Nottingham. I think that was interesting and important – I’d been watching them, they’d been watching me, and it was only when the time was right that it all came together.

Seems playing it cool paid off. Also, I think my whole experience does demonstrate some interesting facets of how publishing works. Publishing is partly who you know – which is why things like Twitter but also going to conventions and events are important, because you need to get out there and meet the people who might, one day, make it all happen for you. But this all has to be backed up with something – none of this would have been worth a dime if I hadn’t had a kick-ass manuscript to show and hadn’t been continuing to work on my craft.

How can authors use social media to improve their careers?

That’s the $64,000 question, isn’t it? Social media (Twitter and Facebook predominantly) is a great innovation and obviously I think it’s tremendously important since it has pretty much launched my career! I met my publisher on Twitter and I met other writers, one of whom *cough* then introduced me to their agent, who in turn became my agent. And the rest, as they say, is history.

But I think it’s important to do a few things well rather than try and spread yourself around too thinly. My main focus is on Twitter and my website. I find Facebook too static, not to mention a great aggregator of spam, although it’s easy to keep it linked to Twitter and my blog and keep it up to date. Whatever you might think of one particular site or service, there will be people who absolutely love it and will use nothing else – for, this is Facebook, so it’s part of my job to use as best I can.

I use social media because I like talking to people and being part of the conversation. If you use social media because you want to and you enjoy it, not because you’re trying to sell a book or a story, then I think it’ll work well for you. Be yourself, but be professional (this is going to be the public face of your career, after all), and play it cool. As I said above, if you do have that killer manuscript or great idea and are working hard on it, then everything else will flow. Social media will provide you with the contacts and networks that might make it easier, when the time is right.

A better, and weirder question — how can authors use social media to improve their *stories?*

There’s actually an obvious answer to that – in fact, two answers.

Firstly, by meeting readers, writers, editors, artists, agents, creators, etc, you’ll expose yourself to a wealth of advice and opinion and material, everything from people discussing the writing process itself to great fiction (free online fiction, book recommendations, reviews, etc) and ideas. I think I’ve bought more books and have learnt more about writing in the three years on Twitter than at any time in the past!

Secondly, social media is a source of inspiration. You’ll meet people who are in the same position as you and people who have taken those next few steps that you hope to follow. The success of others should always be an inspiration and, in part, a motivator – everybody who gets a deal or creates something awesome is helping everybody else, and that’s always worth celebrating.

Social media is a terrific gathering point for weird and wonderful links and news. One of the primary functions of social media is the sharing of information. From information comes ideas, and ideas are the foundation of creative writing.

Deliver unto us a single-serving dollop of writing or storytelling advice that you yourself follow as a critical tip without which you might starve and die atop a glacier somewhere:

Finish what you start. That’s the key – in fact, that pretty much sums up novel writing (my particular chosen field) rather well. If you write a novel and you finish and it’s great, then you’ll have had an adventure and learnt a lot. If you write a novel and it’s horrible, then you’ll have had an adventure and learnt a lot. The dreams of millions of would-be novelists come to nothing simply because they give up. You have to keep going when times are good. You have to get going when times are bad. And over the course of a novel, there will be plenty of both. You can’t wait for your muse to appear and you can’t wait for inspiration to strike. You have to sit down and type the words and write the book. And when it sucks and it all goes wrong – and it will, believe me – you have to keep going. There’s no such thing as writer’s block and there’s no such thing as a dead end.

Sounds simple. I suspect a lot of people don’t get it though. And actually from this comes a piece of secondary advice – don’t edit as you go, finish the book first. Because what’s the point of spending three months polishing chapters 1-15 until they shine like mithril when (as mentioned above) your heroine goes and changes everything in chapter 16 in ways which were totally unforeseen and which (and here’s the kicker) require you to go back and adjust things in those first fifteen chapters. Which you’ve just wasted your time editing. You can’t see the whole thing – including what needs to be fixed and edited and changed – until you’ve reached the end.

Favorite word? And then, the follow up: Favorite curse word?

Cavalcade. It’s a word that you really can’t use ever, because when the hell is there an opportunity? And if you ever did use it, people would start backing away slowly. Cavalcade? Cavalcade.

My favourite curse word is comparative mild: sonovabitch. It’s important that you string it all together. It’s great because it can be serious and it can be funny. I’m not such a fan of dropping anything much stronger than that in a story – but then again, if my characters swear, they swear. Ain’t nothing to do with me!

Favorite alcoholic beverage? (If cocktail: provide recipe. If you don’t drink alcohol, fine, fine, a non-alcoholic beverage will do.)

I have to go with non-alcoholic and say: tea. But I mean real, English tea. Not green tea, or Chinese tea, or herbal tea, or any variation. Tea tea. Cold milk. I’m going to be a heathen and say teabag tea is preferable to leaf tea as it produces a cleaner brew.

Recommend a book, comic book, film, game: something with great story. Go!

Ed Brubaker’s run on Catwoman from DC Comics. From 2001 to 2005 he wrote 37 out of 82 issues of this volume, and it’s basically the best damn comic book ever written, ever. I’d even go so far as to say issue 17 is the best single comic book issue I’ve ever read.

And I like me my comics.

Ed is one of those writers where you if you see his name on anything – comic or not – just buy it and read it. Satisfaction guaranteed.

That volume of Catwoman as a whole – all 82 issues of it – still stands as the best series DC ever ran. It was cancelled due to lack of sales… which is usually a good sign that there is something special going on. People often don’t get ‘special’.

Grab the trades or grab them digitally off Comixology (they look hot on an iPad – way better than on paper, dare I say). Start with issue 1. Keep reading. You’ll thank me.

Where are my pants?

Dude, we’ve been through this already. I didn’t know she had a thing for beards and how was I supposed to know it was against the law in Pennsylvania? Hell, I haven’t even BEEN to Fiji!

Got anything to pimp? Now’s the time!

My first novel is coming out from Angry Robot at the end of this year! It’s called Empire State, and it’s a science fiction noir, with detectives and trench coats and fedoras and gas masks and a dude in a white hood and rocket-powered superheroes. There’s robots, airships, speakeasies, mysterious butlers, dead bodies, and action.

It’s also one of those books that is hard to describe without giving it all away. But, essentially, it’s the story of Rad Bradley, a shabby private detective in the foggy, rainy city called the Empire State. He gets followed by a couple of strange, masked agents, and then rescued by a deceased superhero. To top it off, he’s then hired to find a missing person and quickly finds the body instead, which draws him into a conspiracy which crosses dimensions… because there’s another place, another city which bears a strange resemblance to the Empire State called New York, and Rad uncovers a threat to the existence of both.

Empire State is out in the US on December 27th, and in the UK on January 5th, and will also be available on the Kindle and from Angry Robot’s own ebook store as a DRM-free, region-free epub file. At the moment you can pre-order the US edition at Amazon.co.uk and Amazon.com – or just take a look at your favourite retailer. The UK and Kindle pre-orders will go online shortly.

Later in 2012 I’ve got another book coming from Angry Robot, Seven Wonders, which is out-and-out superheroes – it’s all spandex and primary colours and people shooting laser beams out of their eyes. I love comics, but more specifically I love superhero comics. Although I’ve tried and read an awful lot of comics and graphic novels across a whole range of genres, superheroes and crime are the only categories that have ever really worked for me in comics. There’s something primal about superheroes that strikes a chord within me – superheroes are, broadly speaking, about boundless optimism and limitless potential. So I wrote Seven Wonders as a big honking superhero adventure which tries to explore those themes. I’m still editing the manuscript, but it’s actually turned into the longest book I’ve written yet. It should be a lot of fun once I hammer it into shape!

What’s next after Seven Wonders? What are you working on now?

I’m lucky in a way in that when I got the deal with Angry Robot – and indeed when I found my agent – I already had a miniature back catalogue of completed novels. Angry Robot have an option on a third book, and my agent is working through another completed manuscript (science fiction) and a proposal (post-apocalyptic horror). But right now, after I’m done with the Seven Wonders edit, I’m starting a new novel called Night Pictures, which is about a woman coming back to her home town after the death of her mother and the disappearance of her sister. The town is a nice place in the country but there are some mighty odd things going on, including spooky sightings at a nearby ghost town and a mysterious pirate television station that comes and goes. Night Pictures is about nostalgia and memory and street light interference phenomena and parallel universes at the bottom of swimming pools. And people wearing Max Headroom masks.

I’m also one of those writers who has like a zillion ideas for stuff – I have a corkboard on my office wall with little index cards pinned to it, each one representing a future novel. There’s enough on the board for the next five years’ of writing! Plus, being on display like that means I see the board constantly, and am always reminded of titles, ideas, characters, etc. I think that’s a pretty good way to do it rather than just making a list which can be very easily forgotten about.

Laura Anne Gilman: The Terribleminds Interview

Twitter is serendipitous to me, because without it, I’d not have met or communicated with, well, pretty much anybody. I’d be alone in a clawfoot bathtub with a cat. And I don’t own a cat. Point being, without Twitter I’d not have come into range of Laura Anne Gilman, once an editor, now a “write the hell out of some books” novelist. Writers, you best go ahead and read what she has to say. Let the interview commence. (Oh, and if you wanna follow her on the Twitters, you’ll find her @LAGILMAN.)

This is a blog about writing and storytelling, so before we do anything else, I’d like you to tell me – and, of course, the fine miscreants and deviants that read this site – a story. As short or long as you care to make it, as true or false as you see it.

Three days ago the second squirrel arrived. We’d been lured into passivity by the first one, I suppose: it had seemed friendly enough, willing to stay on its side of the screen, not tormenting the cats more than normal. The tree-rats in our neighborhood are bright eyed and thick-coated, finding enough food to eat, supplemented by the little old ladies’ bread crumbs and an occasional abandoned sandwich. You don’t think of them as a threat.

That was before the second squirrel. Before we found the window screen cut away, and the peanut butter jar missing. As well as the smaller of the cats.

[some of this story is true. some of it is not. yet.]

How would you describe your writing or storytelling style?

…. um….. the bastard child of a haiku sensibility and a genre-rific childhood, as raised by literary-minded housecats? Beyond that, I leave it to future scholars to argue about it.

In truth, I’ve had so many influences growing up, it’s hard for me to point to any two and say “there, that’s it.” Hemingway and Roger Zelazny, Dorothy Sayers and Robin McKinley, Robert Frost, Dashiell Hammett, Madeleine L’Engle and Raymond Carver were all on my shelves as a teenager. That was also when I started getting interested in haiku, in the idea of conveying something complex in a deceptively simple visual image or turn. So.. terse but lyrical is my goal, I suppose. Although that conflicts mightily with my love of the semi-colon….

What’s awesome about being a writer or storyteller?

Writing. Head down, full-on, discovery-of-story. The kind of writing that makes you do a chair dance every so often, just because you’re having so much fun.

Conversely, what sucks about it?

Everything else? No, really, the only thing that sucks about being a writer is the fact that so many people seem to think “anyone” can do it, that all it takes is an idea and some time. I’m not sure there’s any other profession that gets that kind of dismissal. Maybe teaching. Which is a sad commentary on how literacy is treated, I guess…

Deliver unto us a single-serving dollop of writing or storytelling advice that you yourself follow as a critical tip without which you might starve and die atop a glacier somewhere:

I have this in the sidebar of my Livejournal, because it’s so damn true:

“You sit down. You tell a story. You do it any damn way it comes out that works consistently for you. You hope people like it. You hope people pay you for it. You do it again. And again. That’s all I got. Zen and the Art of Writer Maintenance. You can cheer me on and I can cheer you on, but in the end? In the end it’s down to how you get your getting done, done. So get it done.”

I say that everybody has their own story of “breaking in” and getting published — it’s like we all dig our own tunnels and detonate them behind us. Any interesting tales from your rise to ascendancy as a creative penmonkey?

I find that a lot of people think that, because I was an editor, my route to publication was easy/simple/fast. Not so much. I sold my first short story to the first market I sent it to – Amazing Stories, back in the 1990’s – but that was it for over a year. And my first original novel, STAYING DEAD, went to all the major genre publishers at the time – seven, I think – and got some nice responses, but nobody was putting money on the table. One publisher asked me to rewrite chapters to see if it would work as a YA, but that didn’t go anywhere. Then I was having lunch with an editor at a brand-new imprint, who had put out a call for historical fantasy – and I had submitted another project there – and I mentioned this book to her. “Send it,” she said. A total flyer, and she had to do some fast talking, I suspect, to get it approved. That was *counts* ten books ago, and we have another two under contract, all in the same universe. Right place, right time, right project. And the right editor. That’s pretty much been the story of my career so far.

You’ve got experience as an editor — so, what’s one mistake you see too many writers making in their manuscripts?

Oh, we’re creative, we make all SORTS of mistakes….. Not trusting ourselves and not pushing hard enough, that’s a big’un. No matter what you’re writing, second-guessing the market and trying to keep it ‘familiar’ is always going to hurt you far more than being “too original” or “too …” anything, really. We’re goddamned WRITERS, we CREATE. Even if you’re writing to formula, twist it! Give the story something new, something specifically yours. Or why bother doing it at all?

Whoops. Starting waving my hands a bit there. Never a good sign. Did I knock over your glass?

Favorite word? And then, the follow up: Favorite curse word?

Just one? Without any context? Aww… Verklempt. Mainly because it’s fun to say, and so evocative. Favorite curse word is motherfucker. It’s rounded, with real weight, and conveys so many different meanings depending on the tone of voice used. really, a multipurpose tool.

Favorite alcoholic beverage? (If cocktail: provide recipe. If you don’t drink alcohol, fine, fine, a non-alcoholic beverage will do.)

Wine. A crisp, flinty white, or a red with a lot of complexity and depth… I like my wines to acknowledge their tannins, invite them in and make them feel welcome. I can talk endlessly about wine, so this is your warning to shut me up now or that’s all we’re going to talk about for the rest of the interview…

Yeah, I’m known for drinking Scotch* whisky, too, but that’s my ‘working’ drink, when I want to keep focused. Wine is social, expansive.

*and Irish whiskey and American bourbon and…

Fuck it, let’s talk about wine. Recommend me a nice red, but a red that goes well with summer.

For warm weather reds, I like Zinfandel for picnics – it’s a warm, fruit-forward taste that goes well with bbq (I’m talking real Zin here, not that pink stuff they sell.) But that’s a bolder taste, and most folk prefer the lighter reds, that take well to being served lightly chilled (yes, you can chill some red wines). You want something young, with a lowerish alcohol rating (under 12%), ideally aged in steel, not wood. Rioja (Spain), and Beaujolais (France) are the first I’d think of, and then Pinot Noir (France/NZ/US). You could also try a Pinotage (SA).

Recommend a book, comic book, film, game: something with great story. Go!

Leverage (the tv show). Great stories, told not only with words but visuals – the body languages of the actors, the camera shots chosen by the directors, even the choice of stories, and the white spaces in-between, where what they DIDN’T do is strongly implied… it all creates this amazing package that kept me – who usually has a very short attention span when it come to tv – fascinated. And there’s an evolving arc – not in terms of “this is the story,” but “these are the people in the story.”

Where are my pants?

That’s between you and your dog. er, god.

Got anything to pimp? Now’s the time!

Two things. okay, four things, but only two am I really going to be pimptastic about.

The first is DRAGON VIRUS. I’m still not sure if it’s a collection of short stories connected by a narrative thread, or a very odd novella spanning 100+ years. It’s SFnal horror with a literary edge, and one of those projects that are only possible because of small presses (in this instance, Fairwood Press). Not for everyone (if you’re looking for puppies and kittens and rainbows it ain’t here), but the people who have liked it have really really liked it.

The second is Practical Meerkat. This is a weekly column I’m doing for Book View Cafe, the full title being “Practical Meerkat’s 52 Bits of Useful Info for Young (and Old) Writers.” Each week, for a year, I approach a different aspect of writing – both craft and business-side, gleaned form my experience as an editor (15 years) and a writer (going on 17 years now, published). At the end of the year all the essays will be collected & polished into an e-book, so you don’t have to worry about keeping up if life (and writing) gets busy.

The other two things, of course, are The Vineart War, my Nebula-nominated epic fantasy trilogy (the third and final book, THE SHATTERED VINE, will be out in October 2011), and the Cosa Nostradamus urban fantasy series (most recently PACK OF LIES), which combines caper novels and police procedurals with modern magic in New York City. Guaranteed vampire-free UF! You can find samples to read on my website and via my publishers (Harlequin and S&S.) (Also, here’s an Amazon link to all her workcdw.)

DRAGON VIRUS lives on at a small press. (I’m a fan of small presses — I think they can move and turn fast in response to industry shifts.) Publishing right now is in a crazy place. Care to predict where books and authors and publishing will be in five, ten years? In case you choose not to answer that, I’ll remind you that I’ve strapped a bomb to the underside of your chair.

I’ve been saying for several years now (usually into the ears of people saying la la la can’t hear you) that small press, big press, and digital are going to become equal partners, much the same way that hardcover and mass market did, decades ago (Most people in publishing today have always worked with mass market, but I’ve heard stories about how the hardcover folk panicked at this upstart…much the same way trad publishers reacted at first to digital). One format isn’t going to ‘wipe out’ the other, not the way some partisans are predicting. The companies that survive are either going to pick one and specialize, or learn to spread their costs over both print and digital.

Self-publishing is popular right now, and both the process and the market are chaotic as hell, but in about 3-5 years it’s going to shake out and take its place within the overall publishing structure described above, rather than dismantling it.

The one thing I believe will continue is the role of the editor. Self-publishing is the buzzword now, but the larger that pool grows, the more there will be a need for a story to stand out to succeed. You have to be offer something more than average, more than merely “good,” when there’s competition. The much-maligned gatekeepers were one way that happened – now I could easily see the editor coming back into use as that gatekeeper, rather than a publisher’s brand.

I certainly think that would be a good thing, for both writers and readers.

What’s wrong with fantasy and/or urban fantasy today? Anything you’d like to cast a wary gaze at? If a new writer is looking to work in those genres, where could they go wrong?

Too many people coming in, thinking that UF is A, and only A. The wonderful thing about contemporary fantasy is that it’s incredibly inclusive – you can range from the unromantic tough-edged adventures all the way to the overtly romantic, from dark to light, male and female main characters, big cities or small towns, etc. But too often people identify “urban fantasy” as kickass babe in leather, with vampire/were companion,” and that’s only one slice out of the pie. Mind you, that’s the slice that seems to get all the press… but there’s room for so much more, and if we narrow in, we risk becoming a parody of everything that was originally good and fresh and interesting.

Fantasy has an incredible opportunity to be whatever it wants. You’re not stuck to a specific type of story, or a frame of reference. The fantastical elements should be restricted only by the plausibility of your worldbuilding.

Stephen Blackmoore: The Terribleminds Interview

Like I tried to make clear last week — I know some awesome motherfuckers. Case in point? Stephen Blackmoore. Mister Blackmoore is a writer after my own heart. Wit like a lash. He’ll talk booze. He’ll talk games. Best of all, the guy’s an incredible writer. I’m lucky to call him a friend. I’m also lucky to have read both his upcoming DAW releases, CITY OF THE LOST, and DEAD THINGS. The former is going to knock your socks off. The latter is somehow, mysteriously, inexplicably even better — that book is going to knock your head off. And then, with your burbling throathole, you’re going to say, “Can I have some more?” Anyway. Blackmoore — whose blog, LA NOIR, is worth checking out as it details the grim and grimy side of Los Angeles — decided to submit for intellectual processing at the Terribleminds Enlightenment Center.

This is a blog about writing and storytelling, so before we do anything else, I’d like you to tell me – and, of course, the fine miscreants and deviants that read this site – a story. As short or long as you care to make it, as true or false as you see it.

I had this roommate one time. Squat, little homunculus of a guy from Boston. It was me, him and a mutual friend. So I move in and he’s the Mystery Roommate. He’s away for the first three months I live there. I never meet him. But the Mutual Friend tells me he’s cool, so, whatever.

So, he finally shows up. Nice enough guy. Kind of evasive. He’s been “away” the last few months. That’s all he’ll say. “Away.”

So I ask the Mutual Friend, “Hey, why’s he so weird about talking about where he’s been?” I mean, I don’t care one way or the other, but if somebody doesn’t want to tell me something really innocuous and simple, chances are it ain’t so innocuous and simple.

“Oh,” she says. “He’s been in jail.”

This being news of the sort I’d normally like to have BEFORE I move in with somebody, I ask, “For what?”

Turns out his girlfriend broke up with him about a year before and he shows up on her front lawn coked to the gills, crying and screaming her name.

And naked.

So picture this overweight, pasty white, Jewish guy running in a panic through Mar Vista with his junk flapping in the breeze and a couple LAPD officers on his ass flipping coins as to which one of them will have the unfortunate honor of having to take him down.

Now everybody has a bad turn every once in a while, right? It happens. You’re lonely, your heart’s broken, you’ve just done a couple monster rails of Peruvian flake.

You’re gonna go a little crazy.

As it turns out, though, this isn’t the first time, or even the second. Seems he’s got an issue with, shall we say, self expression.

Now I don’t really give a damn if he’s been in jail or has some issues. Everybody’s got issues. I got no problem with crazy as long as it doesn’t chuck furniture at my head or try to shank me in the middle of the night.

All things considered, though, he wasn’t that bad a roommate.

And the best part about it was that he was really paranoid.

No, really. Paranoid people are great, See, they overthink everything. Spend days figuring out what every little thing means. They’re constantly overanalyzing, trying to figure out all the angles.

That makes them very easy to fuck with.

Mystery Roommate and I had largely separate schedules. Weeks might go by before we saw each other. I’d leave before he got home and he’d leave before I got home.

He had this cheap, cardboard chess set with plastic pieces that he stuck in the living room with the idea that he was going to play with, fuck I dunno, the voices in his head or something.

So one morning as I’m walking out the door, I stop and I move a pawn.

When I get home that night I see that he’s moved a pawn.

So I move one of my pieces. Along the lines of, “I think a Knight on that square would really pull the room together.”

I hate chess. I know how to play it, sure, but it’s like watching golf. My idea of a great chess move is to scream “Checkmate”, kick my opponent in the nuts and light the board on fire. I’m not actually paying any attention to the game.

I won three times.

So one night when our schedules actually synced up he starts talking about chess. Gambits, openings, defenses and I don’t know what the fuck he’s going on about.

Turns out he’s been spending hours at a time analyzing my game. Trying to figure out what I’m doing. What my next move might be. And when he thinks he’s got me figured out, BAM! I change the game on him. One second I’m doing some weird Bobbie Fischer shit and the next I’m playing like a goddamn monkey.

He’s convinced I’m some sort of chess genius.

He asks me what my strategy is.

So I tell him.

Next day I find the torn up chess board in the trash. I don’t know what he did with the pieces, but the garbage disposal never worked very well after that.

The moral of the story? I’m kind of a bastard.

How would you describe your writing or storytelling style?

An unfortunate side effect of Tourettes.

I tend to underwrite. I think a perfectly good novel length is 60-70K words. Not that I don’t like longer novels, I love longer novels. I’m just not predisposed to write them. Comes from writing short stories, I think. And being lazy.

I’m also interested in voice over plot. On the one hand I’ve been accused of style over substance, which I’ll concede for some things I’ve done, but that’s not what I’m shooting for. Sometimes style is substance. A story is a complete thing, not just individual pieces. Voice is an important part of it. It just happens to be the part I’m most interested in.

Bear in mind, I didn’t say I was good at it.

Yeah! Fuck chess! Ahem. Got a favorite boardgame besides chess?

Ah. Games. Yeah.

This is where I let my geek flag fly, right? I used to play a lot. A long, long… long time ago.

Jesus, I’m old.

Anyway, I mostly played RPGs. D&D, Call of Cthulhu. A lot of old school Traveller. When they put the game out in those little booklets instead of one monster rulebook. My first D&D boxed set didn’t come with dice. It came with these little paper chits that you had to cut out and draw from a cup.

You kids and your “dice.” Back in my day we had to calculate range modifiers with astrolabes! And digging through entrails! Why I remember when we had to sacrifice a goat just to figure out our armor class!

But board games? Never really grabbed me much.

Although…

There was this one. It’s a little embarrassing because of the name, but I’ll say it, anyway. Black Morn Manor. I got a lot of shit when that one came out.

One player’s the evil monster holed up in a spoooooky mansion in the woods and the other players are trying to figure out what sort of monster it is. See, there’s an object, wooden stake, voodoo doll, whatever, that can kill the monster. Monster’s trying to destroy it, other players are trying to use it. It’s hidden somewhere on the board.

The challenge is that there’s no board.

Instead, everybody gets tiles for pieces of the manor grounds or rooms in the house that they lay down to build the board as they go. Only the monster player’s got tiles too. While you’re building a straight shot through the house to get to him and kill him he’s turning it into a maze and trying to kill you, too. And if you die you switch to his side.

What’s awesome about being a writer or storyteller?

There’s the “making shit up” bit, which is fun, but better is seeing someone else’s view of it. I think of a story as a collaboration between the writer and the reader with the reader doing most of the heavy lifting. So I try not to be heavy handed with description if I can help it.

I like seeing and hearing other people’s interpretations. I love the idea that someone might come away with something different than I thought of and put their own particular spin on it.

Case in point, my novel CITY OF THE LOST has a cover by the comic book artist Sean Phillips, which is cool. But what’s cooler is that he’s also doing some internal illustrations for some scenes and characters in it.

And seeing how he pictured these characters is incredible. He’s got details on them that I forgot I put in there and even then they’re not exactly how I pictured them. Seeing them through his eyes was both gratifying and a little humbling. Sure I wrote those characters, but in a lot of ways he made them his.

I wanted to do comics before but after seeing what he’s done with them now I REALLY want to do comics.

Conversely, what sucks about it?

Assholes and haters.

I don’t mind them so much when they come after me, but yeah it can sting. Most of the time, though, it can be downright entertaining.

Fun fact: Somebody once put together a blog titled something like “Stephen Blackmoore Is A Big Fat Idiot” because of some unfavorable things I said about her murderer cousin who gunned down two people in an income tax office and fucked off to Wisconsin. Sadly there was only one post IN ALL CAPS BADSPELLINGANDNO PUNCSHASHION beyond the obligatory !!! A few months later she took it down.

I think of that as my, “I have arrived,” moment.

I’m looking forward to my first 1 Star review. I’m taking bets on whether it’s going to be because I a) kill a dog, b) kill a hooker, c) got a gun or Los Angeles fact wrong or d) beat a guy to death with a midget.

You’re entitled to your opinion. I ain’t gonna argue that.

But I hate watching people, particularly creative types, get beat over the head for shit they have no control over or because they pushed someone’s buttons who doesn’t know how to handle having their buttons pushed.

I get pissed off and rant as much as the next guy, if not more, so I get I’m being a bit of a hypocrite here, but I still don’t like it. It takes bigger balls than most people have just to put yourself out there in the first place. Squashing someone like a bug because you got your panties in a twist is just you being an asshole.

Deliver unto us a single-serving dollop of writing or storytelling advice that you yourself follow as a critical tip without which you might starve and die atop a glacier somewhere:

Don’t take yourself too seriously. It ain’t worth it.

I’m a bit of a process monkey. You do anything special in terms of writing? Notebook, whiteboard, outlines carved into the flesh of a gimp you keep shackled to the desk? Always curious to see how other writers, ahem, “make the sausage.”

I stare at the wall a lot. Though I’m not sure that has anything to do with my writing.

I’ve tried index cards, mind-maps, Post-Its, a white board, note pads. None of them have ever really worked for me. They all just get in the way. Took a look at Scrivener once and my eyes glazed over.

Though outlining a book works really well for me, I can’t start with an outline. I have to start with a few scenes to help me establish the voice, the characters and give me an idea of what I’m trying to do. For me the outline’s just about plot and there’s a lot more to a story than the plot.

LA Noir is by and large a blog about the seedy underbelly of Los Angeles. It’s an awesome place to stop by and read some grisly little tidbits about the City of Angels, and is pretty unusual in terms of an author blog. Where’d the idea for that come from, and why?

I never actually intended L.A. Noir to be an author blog. It just sort of worked out that way.

A few years back I was writing for a community blog called LAVoice. Los Angeles politics, police, education, that sort of thing. It was a cool site, and won a couple awards, but it petered out.

While I was digging up things to write about for them I kept running into crime stories that I found myself wanting to talk about instead.

So I figured what the hell. As far as I’m concerned the best way to show contempt for something is to mock it and if I can’t go around being Batman beating the crap out of pedophiles and drug dealers the least I can do is point and laugh. And there’s a lot to point and laugh at.

Because otherwise it just really pisses me off.

Favorite word? And then, the follow up: Favorite curse word?

Favorite word: “Defenestration” I love the fact that the act of flinging something out the window has happened often enough to require its own word.

Favorite curse word: “Jesus H Monkeyfucking Christ”

I have no idea what the H is for. Hubert, maybe? No clue.

Favorite alcoholic beverage? (If cocktail: provide recipe. If you don’t drink alcohol, fine, fine, a non-alcoholic beverage will do.)

Whatever you’re buying.

But if I’m buying I like single malt whisky. Oban, Dalwhinnie, Lagavulin, Macallan, Balvenie. If you can get it there’s this great Tasmanian whisky called Lark that’ll strip the rust off battleships. Until you put a drop of water in it and then goddamn is it smooth. Good stuff.

Recommend a book, comic book, film, game: something with great story. Go!

Jesus. Just one? Okay, uh… KISS ME JUDAS, by Will Christopher Baer.

That’s one of those novels I keep going back to. It’s insane, hallucinatory and has one of the best inconsistent and unreliable narrators ever.

Guy goes up to a hotel room with a prostitute and wakes up in the bathtub with a stitched up side and a note saying CALL 911. A pretty standard urban myth goes rapidly off the rails from there as he goes hunting for his possibly missing kidney. Or maybe it isn’t missing and this random prostitute who may or may not actually be a prostitute (or maybe she’s a surgeon, or a nurse, or a professional organ harvester, or a drug mule) is just fucking with him. Maybe she stuffed baggies full of heroin into the hole. Maybe she’s trying to kill him. Maybe she’s trying to get him to kill someone else. Maybe that someone else is her.

Oh, and he’s a cop. Or he used to be a cop before he had a mental breakdown. Now he’s very clearly insane, off his meds and fighting a rampant infection from the (expertly as it turns out) stitched up wound. He goes on for pages about how he’s going to kill her when he finds her and then when he does he decides no, actually he loves her. Or at least really enjoyed the sex. What he can remember of it.

But he still wants to kill her. And get his kidney back, which may or may not be in the cooler she has in her car.

He’s afraid to look.

Things kind of go downhill from there.

Where are my pants?

In the evidence locker. At least until the trial or the zookeeper at the monkey house drops the charges. But I don’t see that happening. I mean, really, in the eye? With his kids watching? That’s just cold, man.

Good aim, though.

Got anything to pimp? Now’s the time!

I gots me a book!

A dark urban fantasy titled CITY OF THE LOST coming out January 3rd, 2012 through DAW Books. It’s been described as “creatively violent.” I mean, how can you go wrong with that?

Here’s the ad copy:

Joe Sunday’s dead. He just hasn’t stopped moving yet.

Sunday’s a thug, an enforcer, a leg-breaker for hire. When his boss sends him to kill a mysterious new business partner, his target strikes back in ways Sunday could never have imagined. Murdered, brought back to a twisted half-life, Sunday finds himself stuck in the middle of a race to find an ancient stone with the power to grant immortality. With it, he might live forever. Without it, he’s just another rotting extra in a George Romero flick.

Everyone’s got a stake, from a psycho Nazi wizard and a razor-toothed midget, to a nympho-demon bartender, a too-powerful witch who just wants to help her homeless vampires, and the one woman who might have all the answers — if only Sunday can figure out what her angle is.

Before the week is out he’s going to find out just what lengths people will go to for immortality. And just how long somebody can hold a grudge.

I just turned in the second in the series, DEAD THINGS, which picks up with a different character in the same world. I have no idea when that will be coming out.

Anything you can tell us about DEAD THINGS?

DEAD THINGS is a follow-up to CITY OF THE LOST. I’m writing the series from the perspective of the world rather than a particular character, so DT has a different protagonist. I like the idea of showing different views of this world and seeing what sorts of stories I can tell in it.

DT is about a necromancer named Eric Carter. He can see the dead, talk to them, manipulate them. He’s on speaking terms with Voodoo loas, demons and the undead. He’s a rarity among mages, which are rare enough as it is. He’s not thrilled with it but he was born that way.

Fifteen years ago Carter’s parents were murdered by another mage and he went a little bugfuck. Took the guy out by feeding his soul to a bunch of hungry ghosts. Pissed off a lot of people when he did it. They gave him a choice to either get out of L.A. or they’d kill his younger sister. He hasn’t been back since.

But now his sister’s been murdered and when he returns to L.A. he finds out that her death was just bait to get him back home.

But who wants him that badly and why? There’s no shortage of possibilities. There’s the guy who drove him out of town, his best friend who he left to pick up the pieces, the mage he killed who might actually have come back from the dead.

And when he runs into Santa Muerte, the patron saint of murderers and criminals who used to be an Aztec death goddess, things get a lot more complicated.

What’s next after COTL and DT? Whatchoo working on now?

A lot of that staring at the wall thing I was talking about earlier.

I’ve got about half a dozen other ideas I’m playing with for the series, incuding ones that pick up with the characters from COTL and DT, though I’ll probably hold off on those. I’m hoping I can keep this going for a while. Really depends on whether enough people like it or not, I suppose.

I’m working on a story bible for the series. Maintaining consistency can be a real pain in the ass. I keep running into the same problem I have with index cards and Post-Its. Referring back to a bunch of dry notes just doesn’t work for me, so instead I’m writing short stories set in the world. So far it’s helped cement some things for me and I might use a few of them as jumping off points for future books.

I’ve also got a collection of short stories I’m toying with releasing on the Kindle, but I don’t know if I’m ready to do that just yet.

Other than that it’s just jotting down ideas here and there. I want to try my hand at a lot of different things. Science fiction, a western, a straight crime novel. Would really love to write for comics and games.

And while I’m at it I want a jetpack and a pony.

Will Hindmarch: The Terribleminds Interview

I think I can be upfront and say that Will Hindmarch, though he describes himself as a “mooncalf,” is pretty farking awesome and I’m happy to call him friend and cohort. He’s a freelance penmonkey such as myself, crawling through the trenches, chucking word grenades and getting blood on his face as good as anybody, except it’s worth noting that the guy’s prose has a forthright, yet poetic air to it. Anyway. You can read more about him HERE. Read his latest Escapist article: “Truth In Fiction.” And purchase the Thackery T. Lambshead Cabinet of Curiosities. Please enjoy this, the first of (hopefully) many terribleminds storyteller interviews. Feel free to ask Will questions and taunt him into answering.

This is a blog about writing and storytelling, so before we do anything else, I’d like you to tell me – and, of course, the fine miscreants and deviants that read this site – a story. As short or long as you care to make it, as true or false as you see it.

Alas, I don’t tell stories lightly. I can’t just launch into one on command. I need time to fret and ogle, to weigh and measure, to test and retest the tale. The last time, I think it was, that I tried to just tell a story on the fly, it was a story from memory that I augmented to make more compelling for the audience. But it wasn’t my story, it was a story I’d heard on the Internet. (“Heard,” I say—I’d read it.) It was a story about how William Gibson forms his novels, about how he does research and what he reads when he’s writing, that sort of thing.

Anyway, I was speaking at a convention seminar in Atlanta. I was talking about writing and diligence and discipline, which is hilarious of me, and like an idiot asshole I’m telling someone else’s story about someone else’s deadlines and someone else’s method. I start off by invoking William Gibson. “William Gibson once said,” I said and then paraphrased a quote of his about reality and the muse. (And I say “paraphrased” generously—I may have made up a bunch of the quote, but the gist was there.)

I keep going. I mention William Gibson again, this time talking about deadlines and inspiration and how a novel (I’ve never written a novel) knows when it is finished. The audience is real quiet.

I keep on going. I cite William Gibson a third time, saying how I once read an interview with him where he used to struggle with how to get characters to cross rooms—to handle blocking and staging—and how he’d avoid the problem and just leave it to the reader and how if William Gibson could do it, then dammit, so could we.

A hand goes up near the back of the room. There’s maybe forty, fifty people in attendance. “Yes?” I say, pointing at the hand.

Heads turn and lean out of the way. I see the spectacles and the face. My imagination flashes to the back-cover author photo of, I don’t know, IDORU. The black-and-white windswept author photo overlays on the man across the crowd from me. It’s him. William Gibson is among us. I’d invoked his name three times and now he was here.

“Yeah,” he says. “I never said that.”

I stay real still. Then I die. I die dead. Right there. Dead.

Now, that story’s not true. The only time I’ve ever seen Gibson in the flesh was when he signed my copy of PATTERN RECOGNITION in a suburban bookshop outside Minneapolis. But this is why I try not to tell stories on the spot.

How would you describe your writing style?

I figure that’s for other people to do. I change voices and styles a lot, depending on the needs of the assignment I’m working on. I haven’t had a lot of time to write my own material lately, so my style has sort of been developing into a melange and what, from all of those different styles and voices, is mine? I don’t know.

Here’s something that’s true, though: my style is certainly developing still. Maybe it’ll always be developing. I aim for honesty in my own writing, but beyond that, the voice and approach I take to getting that honesty out is always in motion. This is good, I think, right? I don’t want to be one of those writers whose stories are all the same.

In high school, I once had my writing style compared to Mark Twain’s. I’ve been carrying that around with pride ever since. Earlier this year, my business partner, Jeff Tidball, who is a stunningly great writer, compared my voice to Michael Chabon’s. I’m going to keep that on my keychain and thumb it whenever I get the serious doubts.

What’s awesome about being a writer, and conversely, what sucks about it?

The work is awesome. It genuinely awes me. My imagination is probably my strongest muscle and I have a job that lets me use it. That’s pretty great.

Of course, I’m almost never not working. The pay is shit and the hours suck. I sort of love that, too, though. I always know what I should be doing—I should be working. When I’m not working, I should be. When I am, I should be. I should be working.

What’s awesome is that I’m doing the only thing I’m good at—writing. What sucks is that I’ll probably never be happy with my skill level—I always need to be getting better. That sucks, but that’s sort of awesome, too. Always something to do.

I should be working.

Deliver unto us a single-serving dollop of writing or storytelling advice that you yourself follow as a critical tip without which you might starve and die atop a glacier somewhere:

I once saw this written on a 3×5 note card on my brother’s bedroom wall, over his desk. He’s a writer, too:

The cardinal sins of storytelling:

1. Boredom

2. Confusion

Favorite word? And then, the follow up: Favorite curse word?

I don’t play favorites. Today I tell you that my favorite word is that old writerly chestnut, _defenestrate_, and tomorrow I say to myself, “Come on, man! That’s a pretty obvious choice, isn’t it?” So I say, “I put the word _mooncalf_ in my biography for a reason,” and then I find out that somebody is offended by that word. Or I go, “Let’s just say _zeppelin_ and be done with it,” but then you think I’m some kind of obsessive, when really I’m just fascinated by dirigibles. No way to win this game. So, yeah, I don’t know.

Favorite curse word, though, has got to be that classic: _fuck_. I like its versatility. Excuse me, its fucking versatility, you fuck. I like fuckery and motherfucker and fucktastic and their many kin. It’s like an atomic cuss, from which many vulgar molecules can be wrought. I mean, fuck.

Favorite alcoholic beverage? (If cocktail: provide recipe. If you don’t drink alcohol, fine, fine, a non-alcoholic beverage will do.)

Again with your favorites. Lately I’ve been drinking Hendricks gin and tonics (a large pour of Hendricks gin and an eyeballed dose of tonic) and white russians (one part vodka, one part Kahlua, one part cream). Also, I like scotch neat or with one ice cube. If you’ve got port, I’ll drink a lot of it.

Recommend a book, comic book, film, game: something with great story. Go!

How about a game that surprised me with its storytelling? Months and months ago, a game came out called ENSLAVED: ODYSSEY TO THE WEST that was written by Alex Garland (28 DAYS LATER, NEVER LET ME GO) and co-directed by Andy Serkis. Serkis also acts in this game, doing dialogue and motion-capture work. It features some of the best, most nuanced performances I’ve ever seen in a video game and all of it was sadly overlooked by the gaming public. The gameplay is solid running-and-jumping adventure-type stuff in an overgrown post-apocalyptic world (the game’s especially lovely in the early levels) and it’s all loaded up with ongoing character-building dialogue a la PRINCE OF PERSIA: SANDS OF TIME. It’s not a perfect game, but it was overlooked for sure and now you can get it cheap, new or used. Well worth the time you’ll spend in that world.

Where are my pants?

Not until I get my $240 in small, non-sequential bills, Wendig.

Got anything to pimp? Now’s the time!

My new book is THE THACKERY T. LAMBSHEAD CABINET OF CURIOSITIES, which I share with a crazily wonderful contributor roster that I’m just going to list here, because when you list all these names together they make some kind of harmonic resonance pulse: Holly Black, Greg Broadmore, Ted Chiang, John Coulthart, Rikki Ducornet, Amal El-Mohtar, Minister Faust, Jeffrey Ford, Lev Grossman, N.K. Jemisin, Caitlin R. Kiernan, China Mieville, Mike Mignola, Michael Moorcock, Alan Moore, Garth Nix, Naomi Novik, James A. Owen, Helen Oyeyemi, J.K. Potter, Cherie Priest, Ekaterina Sedia, Jan Svankmajer, Rachel Swirsky, Carrie Vaughn, Jake von Slatt, Tad Williams, Charles Yu, and many more.

This is a vast, multi-author, multi-artist anthology exploring the fascinating collection of artifacts and doodads gathered by the sadly deceased Dr. Lambshead during his remarkable life. Inside you’ll find stories, essays, and art galore. It’s really a hell of a book, envisioned and assembled by the cunning and imaginative intelligences of Ann and Jeff VanderMeer.

How did you get involved with the Cabinet of Curiosities?

I’ve long been fascinated by collectors like Dr. Lambshead. My family is full of avid collectors and I married a museum professional, so my fascination is nearly utter, really. Dr. Lambshead, perhaps best known as a medical pioneer and adventurer, also amassed something approaching a museum of his own—the “cabinet” of curiosities is not so much a cabinet at all—and it’s one of those iconic storehouses of occult and esoteric lore that I dreamt about visiting.

I work with Jeff VanderMeer at a creative-writing summer camp called Shared Worlds (http://shareworlds.wofford.edu), which he co-founded, and when I heard that he was working on a new book about Dr. Lambshead, I pestered him and bought his cigars until he let me do some research and write about an item from the collection all on my own. In the end, Jeff gave me the task of writing about the Auble Gun, because I have some (modest) experience with antique firearms.

Some of that is even true.

Care to tell us about your story, “The Auble Gun?”

“The Auble Gun” began with an illustration by Greg Broadmore of a tuxedoed gentleman with a spectacular, steaming Gatling-style gun on his shoulder. I added a faux-academic exhibit writeup, drawing a bit on my own feelings of inadequacy and my own limited experience with archaic firearms, and created a familial legacy of ambition, desperation, and failure that I probably think is funnier than it actually is. And, of course, we get to see how Dr. Lambshead’s own history intersects with that of the Auble Gun.

The truth is, “The Auble Gun” has a lot of pathos in it for me, all hidden under a layer of stiff academia. It’s a dynastic tale about reaching beyond one’s grasp, dedicating one’s self to someone else’s obsession, and always coming in second place. While it’s about the Auble family, it’s also about my experiences, to some degree. But I don’t want to say much more than that—I want to keep the focus on Dr. Lambshead and the Aubles, if I can. It’s their story, really.

You’re also a game designer. Tell us how playing and designing games helps you — or hinders you — in the act of writing prose fiction.

This is something I wrestle with and have written about a bit at my blog, actually. The short version is that storytelling games like table-top roleplaying titles (your Dungeons & Dragons and your Trail of Cthulhus) have helped me internalize and gain valuable traction in thinking about storytelling on the fly. I’m much more comfortable with story structure and characterization thanks to these games than I would be otherwise. Four hours spent running a great story game are solid experience for dealing with questions of boredom and confusion, for learning how to quickly get characters across, and for learning how to set a scene. They hone instincts.

The downside is that I sometimes get decision paralysis while writing straight-up prose fiction now. Without players, as living agents and audience, making decisions in the moment, I sometimes find it difficult to decide just which way a story should unfold. As a game writer, I’m usually writing options and consequences for exploring various options. As a story writer, I’m writing one option, one outcome. What if the better story lies through the door not taken? What if I force a character into an uncharacteristic decision? What if, what if, what if?

So, while I think story games are great practice for a lot of skills, they’re no substitute for hours logged making mistakes and correcting them at the keyboard, writing actual fiction or actual script pages. These two skill sets overlap, and that part of the Venn diagram is where I’m strongest, but the rest of those circles are their own things. Got to log hours doing both if you want to be good at both.

You’re a big fan of soundtracks — both as inspiration for writing and just for good old-fashioned ear massage. Recommend a soundtrack that most people wouldn’t think to seek out.

Hmm. Tricky. I’m often surprised by the soundtracks and film scores that people actually have heard of or sought out. Bear McCreary’s had rollicking concerts for his BATTLESTAR GALACTICA musical scores, for example, so I’d say people have thought to seek them out. I used to recommend Michael Giacchino’s early scores for the MEDAL OF HONOR games, but he’s got an Oscar now and is pretty well established, so I imagine that you’ve sought those out if you wanted to. I often tell people that the John Powell scores for the BOURNE films are excellent writing music—you’ll feel like you’re accomplishing something even when you’re not—and the BOURNE ULTIMATUM score is an easy recommendation, but maybe that’s too obvious, too? David Holmes’ score for OCEAN’S TWELVE is the best in that series, in my opinion, and has a great energy and style to it, too. It really depends what mood you’re trying to get in.

What are you working on now? Can you give us a hint? Whet our appetites?

Right now, I’m wrapping up development on the MISTBORN ADVENTURE GAME for Crafty Games, based on the novels by Brandon Sanderson. I’m editing Jeremy Keller’s hard-boiled cyberpunk game, TECHNOIR. I’m also developing a couple of original RPGs for outfits like Pelgrane Press and, don’t tell anyone, Evil Hat Productions. The first of them, for Pelgrane, is called RAZED, and it’s an apocalyptic investigative survival RPG with a highly malleable setting. The other is so new that I don’t think I can really talk about it, but it’s grim and exciting and finally lets me play with a subject I’ve been wanting to tackle for years. I also have a couple of independent games in development, including a stealth-action title called DARK, which I’m hoping to launch on Kickstarter in the coming months.

All of that doesn’t include a collection of short stories that I’ll be publishing later this year, I hope, or the progress by agonizing inches that I make on my novel. I have to keep busy to keep the checks coming in and I frequently get distracted off of my own projects by projects for other people, ’cause I need to eat and my own projects are all gambles on future monies, rather than contract-driven certainties (well, “certainties”). You know how it is.