Posts Tagged ‘games’

  • The Grande Masquerade

    The Grande Masquerade

    September 26th, 2010 | The Ramble | terribleminds | 41 Comments

    This is not the first announcement of the World of Darkness MMO, but I think it is the first confirmation anybody has had that the game is set more in the mode and world of Masquerade rather than Requiem. Plus, it’s the first graphical trailer we’ve had, is it not? Right? Pretty cool stuff.

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  • World of Darkness: Mirrors (Post-Mortem Q&A)

    World of Darkness: Mirrors (Post-Mortem Q&A)

    July 14th, 2010 | The Ramble | terribleminds | 44 Comments

    And, bam. My copy of World of Darkness: Mirrors dropped into my hands today. Exciting to have, because this is one of those books I was most excited to develop. See, more and more I become convinced that while a core book’s purpose is to lay down the law, everything that follows should endeavor to bow to no law: in the first book you build the prison, and subsequent books show you how to escape that prison.

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  • The Seven A’s In Game Design

    The Seven A’s In Game Design

    June 8th, 2010 | The Ramble | terribleminds | 45 Comments

    I’ve had this notion I’ve been noodling for a while. And by “noodling,” I mean, like, “catfish noodling.” Like, you stick your arm down a swampy dark hole and hope you return with a truly Herculean underwater beast. But if you do it wrong, you’re dragged down in the depths. Or a water moccasin bites [...]

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  • The “Wagyu Fruitcake” Approach To Game Design

    The “Wagyu Fruitcake” Approach To Game Design

    May 13th, 2010 | The Ramble | terribleminds | 20 Comments

    First, I must ask: “Wagyu Fruitcake.” Band or Album? Hey! Look. Guess what hit the dance floor yesterday? Compacts & Conspiracies for Hunter: The Vigil. It’s a PDF product from White Wolf Game Studios (CCP). I wrote it. For the game that I helped to design and that I developed. Basic gist is, it cracks [...]

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  • Once Upon A Playtime

    Once Upon A Playtime

    April 5th, 2010 | The Ramble | terribleminds | 24 Comments

    So. You terribleminds peeps (teeps? tmeeps? terriblemeeps?) were here for the formative discussions that built to the workshop I gave this past weekend. (Part One, Part Two, and then Part Three.) You can also see Guy’s kick-ass recap of this and the whole event right over here (“Collaboration Is The Killer App“). If you’re curious [...]

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