Posts Tagged ‘games’

  • World of Darkness: Mirrors (Post-Mortem Q&A)

    World of Darkness: Mirrors (Post-Mortem Q&A)

    July 14th, 2010 | The Ramble | terribleminds | 44 Comments

    And, bam. My copy of World of Darkness: Mirrors dropped into my hands today. Exciting to have, because this is one of those books I was most excited to develop. See, more and more I become convinced that while a core book’s purpose is to lay down the law, everything that follows should endeavor to bow to no law: in the first book you build the prison, and subsequent books show you how to escape that prison.

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  • The Seven A’s In Game Design

    The Seven A’s In Game Design

    June 8th, 2010 | The Ramble | terribleminds | 45 Comments

    I’ve had this notion I’ve been noodling for a while. And by “noodling,” I mean, like, “catfish noodling.” Like, you stick your arm down a swampy dark hole and hope you return with a truly Herculean underwater beast. But if you do it wrong, you’re dragged down in the depths. Or a water moccasin bites [...]

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  • The “Wagyu Fruitcake” Approach To Game Design

    The “Wagyu Fruitcake” Approach To Game Design

    May 13th, 2010 | The Ramble | terribleminds | 20 Comments

    First, I must ask: “Wagyu Fruitcake.” Band or Album?
    Hey! Look. Guess what hit the dance floor yesterday?
    Compacts & Conspiracies for Hunter: The Vigil. It’s a PDF product from White Wolf Game Studios (CCP). I wrote it. For the game that I helped to design and that I developed. Basic gist is, it cracks open the [...]

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  • Once Upon A Playtime

    Once Upon A Playtime

    April 5th, 2010 | The Ramble | terribleminds | 24 Comments

    So. You terribleminds peeps (teeps? tmeeps? terriblemeeps?) were here for the formative discussions that built to the workshop I gave this past weekend. (Part One, Part Two, and then Part Three.) You can also see Guy’s kick-ass recap of this and the whole event right over here (“Collaboration Is The Killer App“).
    If you’re curious what [...]

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  • Karate Kicking Your Way Into The Game Industry

    Karate Kicking Your Way Into The Game Industry

    March 29th, 2010 | The Ramble | terribleminds | 41 Comments

    So, I go to a con, I generally give a panel about “writing for the game industry,” which at the con usually means, “how to break into the pen-and-paper game industry.”
    It’s often a widely-attended panel, by which I mean, you get seven people staring at you.
    Clearly quite popular.
    I don’t know that I have a great [...]

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