Posts Tagged ‘games’

  • When Life Gives You Dragons, Make Dragonade: Scenes From Skyrim

    When Life Gives You Dragons, Make Dragonade: Scenes From Skyrim

    November 21st, 2011 | The Ramble | terribleminds | 22 Comments

    The game does what I like games to do in terms of storytelling: it lets me assemble the story of my own telling. I don’t mind a game that has its own story to tell, but the games to which I really respond are the ones that give me all the pieces and let me put them together according to my own style of play.

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  • Twenty-Sided Troubadours: Why Writers Should Play Roleplaying Games

    Twenty-Sided Troubadours: Why Writers Should Play Roleplaying Games

    September 13th, 2011 | The Ramble | terribleminds | 82 Comments

    Time to speak out with my geek out. Writer-types, here’s your homework: go forth and play a roleplaying game. Playing a pen-and-paper table-top RPG is not going to make you a better writer. It goes deeper than that. It’s going to make you a better storyteller.

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  • Dinocalypse Now!

    Dinocalypse Now!

    September 12th, 2011 | The Ramble | terribleminds | 30 Comments

    So by now, you may have heard the news: I am writing a SPIRIT OF THE CENTURY novel for Evil Hat games. The first begins with — DINOCALYPSE NOW! All I’m saying is: Psychic dinosaurs. 1935. Get your head around that. And once you have your head around it, I’ve some questions to ask you…

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  • Portal 2, And The Enduring Legacy Of Missing Story Components

    Portal 2, And The Enduring Legacy Of Missing Story Components

    April 28th, 2011 | The Ramble | terribleminds | 12 Comments

    So, the wife and I finished Portal 2. Single-player, at least. You wanna know one of the things I really love about both the first Portal game and its largely-superior — which is saying a lot – sequel? It’s that they leave a great deal to the imagination.

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  • Once Upon A Playtime, Redux

    Once Upon A Playtime, Redux

    March 4th, 2011 | The Ramble | terribleminds | 22 Comments

    I believe that games — from the smallest “casual” game to the hardest of the purportedly “hardcore” — are powerful and compelling to us as players because from the experience of playing games we gain narrative, and from that narrative we gain… well, all kinds of things, really. We gain perspective. We gain entertainment.

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