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	<title>TERRIBLEMINDS: Chuck Wendig, Freelance Penmonkey &#187; advice</title>
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	<description>Chuck Wendig: Freelance Penmonkey</description>
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		<title>25 Ways To Earn Your Audience</title>
		<link>http://terribleminds.com/ramble/2012/05/15/25-ways-to-earn-your-audience/</link>
		<comments>http://terribleminds.com/ramble/2012/05/15/25-ways-to-earn-your-audience/#comments</comments>
		<pubDate>Tue, 15 May 2012 04:01:58 +0000</pubDate>
		<dc:creator>terribleminds</dc:creator>
				<category><![CDATA[The Ramble]]></category>
		<category><![CDATA[25things]]></category>
		<category><![CDATA[advice]]></category>
		<category><![CDATA[writing]]></category>

		<guid isPermaLink="false">http://terribleminds.com/ramble/?p=13931</guid>
		<description><![CDATA[I keep noodling on the idea of how you earn -- not build, necessarily, but earn -- your audience as a creative type. I'm not sure I have all (or any of) the answers, but here's a good shot at it. Note that this list isn't meant to be a bunch of checkboxes -- you don't need to do all of these (or even any of them, beyond the first). It's just meant to offer thoughts and options.]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://farm4.staticflickr.com/3408/3582009336_0aec38a275_z.jpg"><img src="http://farm4.staticflickr.com/3408/3582009336_0aec38a275_z.jpg" alt="" width="640" height="427" /></a></p>
<p>I keep noodling on the idea of how you earn &#8212; not build, necessarily, but <em>earn</em> &#8212; your audience as a creative type. I&#8217;m not sure I have all (or any of) the answers, but here&#8217;s a good shot at it. Note that this list isn&#8217;t meant to be a bunch of checkboxes &#8212; you don&#8217;t need to do all of these (or even any of them, beyond the first). It&#8217;s just meant to offer thoughts and options. Use what you like. Discard the rest.</p>
<h3>1. It&#8217;s All About The Story</h3>
<p>Normally this is the type of thing I&#8217;d put as the capstone #25 entry &#8212; &#8220;Oh, duh, by the way, none of this matters if you write a real turd-bomb of a book&#8221; &#8212; but it&#8217;s too important to put last because for all I know you people will fall asleep around #14. So, let&#8217;s deal with it here and now: your best and most noble path to audience-earning is by having something awesome (or many awesome somethings) to give them. Tell the best story you can tell. Above all the social media posturing and bullshit brand-building and stabs at outreach, you need a great &#8220;thing&#8221; (book, movie, comic, whatever) to be the core of your authorial ecosystem. Tell a great story. Achieve optimal awesomeness. Build audience on the back of your skill and talent and devotion. You can ignore everything else on this list. Do not ignore this one.</p>
<h3>2. Swift Cellular Division</h3>
<p>The days of writing One Single Thing every year and standing on that single thing as if it were a mighty marble pedestal are long gone. (And, if you ask me, have been gone for a lot longer than everybody says &#8212; unless, of course, you&#8217;re a bestselling author.) Nowadays, it pays to write a lot. Spackle shut the gaps in your resume. Bridge any chasm in your schedule. This doesn&#8217;t mean <em>write badly</em>. It doesn&#8217;t mean &#8220;churn out endless strings of talentless sputum.&#8221; It just means to be generative. ABW: Always Be Writing. Take more shots at the goal for greater likelihood of hitting the goal. One book is less likely to find an audience than three. <em>Put that coffee down</em>. Coffee is for generative penmonkeys only. (Homework: <a title="writers-cramp-a-book-a-year-is-slacking" href="http://www.nytimes.com/2012/05/13/business/in-e-reader-age-of-writers-cramp-a-book-a-year-is-slacking.html?smid=tw-share"><span style="text-decoration: underline;"><strong>read this article</strong></span></a>.)</p>
<h3>3. Painting With Shotguns</h3>
<p>The power of creative diversity will serve you well. The audience doesn&#8217;t come to you. You go to the audience. &#8220;One book is less likely to find an audience than three?&#8221; Correction: &#8220;One book is less likely to find an audience than two books, a comic, a blog, a short story collection, a porn movie, various napkin doodles, a celebrity chef trading card set, and hip anonymous graffiti.&#8221; Joss Whedon didn&#8217;t just write Buffy. He wrote films. And comics. And a webseries. The guy is all over the map. Diversity in nature helps a species survive. So too will it help the tribe of storytellers survive.</p>
<h3>4. Sharing Is Caring, Or Some Bullshit Like That</h3>
<p>Make your work easy to share. This is triply true for newer storytellers: don&#8217;t hide your work behind a wall. Make sure your work is <em>widely available</em>. Don&#8217;t make it difficult to pass around. I have little doubt that there&#8217;s a strategy where making your story a truly rare bird can serve you &#8212; scarcity suggests value and mystery, after all &#8212; but the smart play for creative types just setting out is to get your work into as many hands as possible with as little trouble as you can offer. This is true for veteran storytellers, too. Comedian Louis C.K. made it <em>very fucking easy</em> to get his new comedy special on the web. And that served him well both financially <em>and</em> in terms of earning him new audience while rewarding the existing audience.</p>
<h3>5. Value At Multiple Tiers</h3>
<p>Your nascent audience doesn&#8217;t want to have to take out a home equity loan to try your untested work. If you&#8217;re a new author and your first book comes out and the e-book is $12.99, well, good luck to you. More to the point: you&#8217;re probably fucking fucked (you poor fucker). Now, that might not be in your control, so here&#8217;s what you do: have multiple expressions of your awesomeness available at a variety of value tiers. Have something free. Have something out there for a buck or three. Make sure folks can sample your work <em>and</em> still support you should they choose to do so. Be like the drug dealer: first taste is cheap or free, baby.</p>
<h3>6. Build The Sandbox</h3>
<p>I think I hate the &#8220;sandbox&#8221; metaphor because, I gotta say, I did <em>not </em>like sandboxes as a kid. What, like I want gritty sand in my asscrack? Hey, great, my Yoda figure&#8217;s limbs don&#8217;t move well now because he&#8217;s got <em>sand</em> in his plastic armpits. Oh, look, Tootsie roll! *nom nom nom* OH GOD CATSHIT. Anyway, as a <em>metaphor</em> I suppose it holds up, so let&#8217;s stick with it &#8212; these days the audience has a greater percentage of <em>prime movers</em> and <em>participants</em>, people who want to be more involved, who don&#8217;t want to just be baby birds waiting for Momma Bird to regurgitate new content into their open gullets. They want some participation in&#8230; well, something. The story. The characters. The creation. The author. Needn&#8217;t be <em>all of the above</em>, but something is better than nothing. Let them in. Let them invest emotionally and intellectually.</p>
<h3>7. Sometimes It&#8217;s Just About Not Discouraging</h3>
<p>Even if you don&#8217;t want to encourage &#8212; damn sure don&#8217;t discourage. Authors who bristle against fan-fiction are authors who don&#8217;t appreciate how wonderful it is to have an active and engaged audience.</p>
<h3>8. Be You</h3>
<p>(Ignore the fact that rhymes with &#8220;pee yoo!&#8221;) The best audience isn&#8217;t just an audience that exists around a single work but rather, an ecosystem that connects to the creator. The audience that hangs with a creator will follow said creator from work to work. That means who you are as a storyteller matters &#8212; this is not to suggest that you need to be the center of a cult of personality but rather the humble creator of many things. You&#8217;re the hub of your creative life, with spokes leading to many creative expressions rather than just one. Put yourself out there. And be you. Be authentic. Don&#8217;t just be a &#8220;creator.&#8221; You&#8217;re not a marketing mouthpiece. You&#8217;re a human. For all the good and the bad.</p>
<h3>9. Um, Unless &#8220;You&#8221; Are A &#8220;Total Dick&#8221;</h3>
<p>If you&#8217;re a total asshole, then it might be wise to sew that shut and instead just&#8230; make up a persona. Or have a computer do it for you. Maybe an AI? Hell, hire a person to be the public non-asshole face-of-you. This is probably bad advice because I can name a handful of total dickhole writers who do really well. They are true to themselves and are, in fact, totally authentic fuckheads who happen to sell a lot of books. I&#8217;m just trying to prevent there from being more jerks and jackasses in the world, thanks. Is that so wrong?</p>
<h3>10. Be A Fountain, Not A Drain</h3>
<p>Put differently: be a fountain, not a drain. Take all that negative shit, throw it in a picnic basket, duct tape it shut and feed it to a starving bear. The world is home to enough rank and rancid human flatulence that you don&#8217;t need to add to it. An audience is likely to respond to negativity in a negative way &#8212; is that who you want to be? Fuck that. Go positive. Talk about the things you love rather than the things you hate. Voicing your insecurities and fears and sorrows is okay from time to time but soon as it starts to overwhelm, you&#8217;re just going to start bumming people out. Who wants to engage with a sad, simpering panda?</p>
<h3>11. Have Opinions</h3>
<p>Some authors are all afraid of having opinions. That by saying they vote Democrat or go to Church every Sunday or they prefer Carolina barbecue over Texas barbecue that they&#8217;ll collapse their delicate little author platform (which is clearly made of fragile bird bones) and end up alienating the audience. I urinate on the head of that idea. Your audience is way tougher than you think. And if they&#8217;re willing to abandon you because you&#8217;re going to vote for Ron Paul or didn&#8217;t like <strong>The Avengers</strong> then they were probably going to ditch you anyway.Opinions are fine. They make you human. Why sterilize yourself and your beliefs? The key to having an opinion is obeying Wheaton&#8217;s Law: don&#8217;t be a dick and a corollary, Wendig&#8217;s Tenet, don&#8217;t have and/or offer crazy-person opinions. &#8220;I think all the Jews should be sent to the moon&#8221; is not a sane position, so maybe you just want to button that one up and go away.</p>
<h3>12. The Passion Of The Penmonkey</h3>
<p>To add onto that last point: reveal your passion to the world. Be passionate about your story. About other stories. About&#8230; well, whatever the fuck it is that makes your grapefruit squirt. That energy is infectious. And don&#8217;t you want to infect the audience with your own special brand of syphil&#8230; uhhh, &#8220;passion?&#8221;</p>
<h3>13. Engagement and Interaction</h3>
<p>Very simply: talk to people. Social media &#8212; though I&#8217;m starting to hate that phrase and I think we should call it something like the &#8220;digital conversation matrix&#8221; or maybe just &#8220;THE CYBERORGY&#8221; (all caps necessary) &#8212; is a great place in which to be you and interact with folks and be more than just a mouthpiece for your work. The audience wants to feel connected to you. Like with those freaky tentacular hair-braids in <strong>Avatar</strong>. Get out there. Hang out. Be you. Interact. Engage. Get sloppy in the CYBERORGY.</p>
<h3>14. Head&#8217;s Up: Social Media Is Not Your Priority</h3>
<p>Special attention must be made: social media is a <em>side dish</em>, it is not your main burrito. See #1 on this list.</p>
<h3>15. Fuck The Numbers</h3>
<p>Just as I exhort you to be a human being and  not an author carved  out of marble, I suggest you look at all those  with whom you interact  on social media as people, too. They&#8217;re not  resources. They&#8217;re not a  number. They&#8217;re not &#8220;followers&#8221; &#8212; yes, fine,  they might be called  that, but (excepting a few camouflaged spam-bots  hell-bent on  dissecting your life and, one day, your actual body)  they&#8217;re people.  Sure, as you gaze out over an audience the heads and faces  start to  blur together in as if in a a pointillist painting, but remember that  the audience is made up of people. AND PEOPLE ARE DELICIOUS. Uhh. I  mean, people are really cool.</p>
<h3>16. Don&#8217;t Be Afraid To Ask For Help</h3>
<p>An earnest plea to your existing audience to help you find and earn new audience would not go remiss, provided you&#8217;re not a total shit-cock about it.</p>
<h3>17. Share Knowledge</h3>
<p>As you learn things about the process, share them with others. Free exchange of information is awesome &#8212; if I may toot the horn of one of my publishers, this is why Evil Hat gets a lot of love and continues to find new fans. Evil Hat shares all the data they can manage. It&#8217;s insightful and compelling and human. This doesn&#8217;t mean being a pedant about it &#8212; &#8220;Here are my experiences&#8221; is a lot different than &#8220;YOU&#8217;RE WRONG AND HERE&#8217;S WHY, LACKWIT.&#8221; It just means being open and honest. It means being useful. We like useful people. We like folks who will walk out onto the ice floe naked and report back with their findings. &#8220;Day Three: Testicles have crawled up inside my trachea. Seals have eaten my feet. Send cookies.&#8221;</p>
<h3>18. Shake Hands, Kiss Babies</h3>
<p>The real world is awesome. They call it &#8220;meatspace&#8221; because you can go out there and eat meat. You can even hunt and kill your own sources of meat. And, while out there, you are encouraged to share meat with other human beings. Kiss some hands and shake some babies. Face-to-face interaction is probably worth more than that you get over social media. And, if someone responds poorly to your physical presence, kill them. They then become meat which you may eat and share with other humans. Mmm. Long pork.</p>
<h3>19. Embrace Feedback</h3>
<p>Reviews, critiques, commentary, conversation &#8212; feedback is good even when it&#8217;s bad. When it&#8217;s bad, all you have to do is ignore or. Or politely say, &#8220;I&#8217;ll consider that!&#8221; and in the privacy of your own home print out the feedback and urinate on it with wanton disregard. When it&#8217;s good, it&#8217;s fucking stellar, and connects you all the more deeply to the audience. The audience is now a part of your feedback loop, like or or not.</p>
<h3>20. Do Set Boundaries</h3>
<p>That feedback loop is not absolute. I&#8217;m not a strong believer in creative integrity as an indestructible, indefatigable &#8220;thing&#8221; &#8212; but, I recognize that being a single-minded creator requires some ego. Further, the reality is that once something is &#8220;out there&#8221; it is what it is and there ain&#8217;t poop-squat you can do about it. So, you have to know when to turn off comments or back away from social media or just set personal and unspoken boundaries for yourself. Just because we interact with our audience doesn&#8217;t mean we are subject to their stompy boots and groping hands. I mean, unless you&#8217;re into that sort of thing.</p>
<h3>21. Be Generous With Time And Tale</h3>
<p>Put yourself and your work out  there. To reviewers. To interviewers. To that hobo on the street who  will run up to bike messengers and beat them about the head and neck  with your book.</p>
<h3>22. Foster Other Creative Types</h3>
<p>You&#8217;re not a lone author batting back the tides with his magnum opus novel. You&#8217;re not the only creator who&#8217;s ever wanted to write a movie or ink a comic book. Other creative types are out there. And you love them. They&#8217;re why you do what you do &#8212; I&#8217;m a writer because other writers have given me so much and shown me the way. Like that time Stephen King and I went fishing down at the creek and he taught me how to bait a hook and then afterward we made out under the willow tree and we both fought a giant spider in the sewers. Or something. I may be misremembering. Point is, you have peers in the creative realm <em>and</em> you&#8217;re also audience yourself &#8212; so, forge the community foster other creators. Don&#8217;t just bring people to your tent. Point them to other tents, too.</p>
<h3>23. Don&#8217;t Wrassle Gators If You&#8217;re Not A Good Gator Wrassler</h3>
<p>What I mean is, don&#8217;t try to be something you&#8217;re not. If you&#8217;re not good in public, for fuck&#8217;s sake, don&#8217;t go out in public. If writing guest blogs is not your thing&#8230; well, maybe don&#8217;t write a guest blog. Again, this isn&#8217;t a list where you need to check off every box. These are just options. Avoid those that plunge you into a churning pool of discomfort. You don&#8217;t want to <em>lose</em> audience more audience than you earn.</p>
<h3>24. Take Your Time</h3>
<p>Earning your audience won&#8217;t happen overnight. You don&#8217;t plant a single seed and expect to see a lush garden grown up by morning. This takes time and work and patience and, y&#8217;know, you earn the attention of other fine humans one set of eyeballs at a time. It&#8217;s why you put yourself out there again and again.</p>
<h3>25. Have Fun, For Fuck&#8217;s Sake</h3>
<p>If it feels like what you&#8217;re doing is some kind of onerous, odious chore, I&#8217;m going to tune out. OMG A THOUSAND SISYPHEAN MISERIES, you cry, wailing and gnashing your teeth with every grumpy tweet and every miserably-written short story. Hey. Relax. Enjoy yourself. This isn&#8217;t supposed to be torture. You should have fun for two reasons: first, because, people can sense when you&#8217;re just phoning it in or worse, when you&#8217;re just a mope. Second, because <em>fun</em> is <em>fun</em>. Do you hate fun? Why? I like writing. I like putting my work out there. I like interacting with people in person and online. If you don&#8217;t like these things? Don&#8217;t do them! Why would you punish yourself like that? It&#8217;s like watching you stand there stuffing your face full of candy you hate. &#8220;Mmmphh these Swedish fish are so gross grrpphmble oh god stupid gross Necco wafers mmmphhchewchewchew I hate myself so bad right now.&#8221; Don&#8217;t put yourself through that. And don&#8217;t put your (potential) audience through that, either.</p>
<p style="text-align: center;"><em><a href="http://farm8.staticflickr.com/7014/6702184935_b007da72ff_o.jpg"><img src="http://farm8.staticflickr.com/7014/6702184935_b007da72ff_o.jpg" alt="" width="60" height="60" /></a><br />
</em></p>
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		<title>Thinking About Stories</title>
		<link>http://terribleminds.com/ramble/2012/05/09/thinking-about-stories/</link>
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		<pubDate>Wed, 09 May 2012 04:01:57 +0000</pubDate>
		<dc:creator>terribleminds</dc:creator>
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		<guid isPermaLink="false">http://terribleminds.com/ramble/?p=13834</guid>
		<description><![CDATA[Shit, long before you start banging out an outline or a treatment, long before you start barfing up ink on the page or the screen, you sit and... let the story tumble around your head. Characters. Plot. Odd ideas that don't fit together (yet). Metaphors that live in the space between sizzling spark plug synapses. The storyteller's internal psychic life is the life is a little kid, right?]]></description>
			<content:encoded><![CDATA[<p>As writers and storytellers, we spend a great deal of time in our own heads. We&#8217;re like tigers pacing the inside of our cages, or madmen pinballing between the walls of our padded room. We do so much work in our own mental head-caves, trying to create light and meaning out of the darkness, and nobody really talks about that. A lot of people online talk about writing &#8212; myself among them, of course &#8212; but it&#8217;s not very often I see talk devoted toward all the goddamn <em>thinking</em> we do.</p>
<p>It occurs to me now that it&#8217;s a damn worthy topic.</p>
<p>Shit, long before you start banging out an outline or a treatment, long before you start barfing up ink on the page or the screen, you sit and&#8230; well, you let the story tumble around inside your head. Characters. Plot. Odd ideas that don&#8217;t play together (<em>yet</em>). Metaphors that live in the space between sizzling spark plug synapses. The storyteller&#8217;s internal psychic life is the life is a little kid, right? It&#8217;s like your brain is a child. Bringing toys together, seeing which ones play well together, seeing which ones literally <em>fit</em> together. LEGO and GI Joe and some Silly Putty and a cheap plastic unicorn and Mommy&#8217;s hairbrush and Daddy&#8217;s Browning Buck Mark .22. target pistol and a roll of duct tape and so on and so forth.</p>
<p>But nobody really tells you <em>how </em>to do that.</p>
<p>Now, the easy argument &#8212; and this is true to a point &#8212; is that nobody can tell you how to think. You already know how to do that. And you can never really know how anybody else thinks because you&#8217;ll never really be inside their head (unless you have some bizarre-o psychic ability, which is why I wear a tinfoil top hat <em>just in case </em>ha ha ha foiled you, get it, <em>foiled </em>you? shut up). Just the same, I think it&#8217;s worth talking about what goes on upstairs. How you do it. How you can do it better, or at least differently.</p>
<p>So, I&#8217;m going to start a series of short(er) blog posts here at Ye Olde Websyte, thinking about thinking, talking about thinking, and thinking about talking about thinking. Or something. I just got a nosebleed.</p>
<p>Let&#8217;s start today about how you prime yourself for all that <em>thinkery-doo</em>.</p>
<p>I mean, the great thing about being a storyteller is you carry around atop your shoulders a space that is equal parts <em>bookstore</em> and <em>theater</em> and <em>video game console</em> and <em>evolving drug trip on exotic hallucinogens</em>. Right? It&#8217;s why we&#8217;re never really bored. Because whether we&#8217;re sitting at the DMV or waiting in line at the bank or sitting on Death Row for our inevitable execution, we have a big story-machine betwixt our ears.</p>
<p>But just the same, you can, I think, foster and encourage your brain to do what it needs to do.</p>
<p>The easiest thing is to perform tasks &#8212; Think-Time Tasks &#8212; where you find your mind more easily wanders afield. Right? Ideally such tasks are places that bring with them a sense of rote maneuvering, of routine, offering something almost like sensory deprivation. Mowing the lawn. Taking a walk. Taking a shower. Methodically dismembering a corpse you stole from the graveyard. Activities that allow you to&#8230; zone out, to retreat comfortably into your own head. The bank line, the DMV, those are less comfortable retreats because, well, they&#8217;re shitty. The DMV is a Sisyphean hell-mountain. The bank is dull droll doldroms (say that 5,782 times fast). But actions you choose, actions in which you find comfort, those open the doors to perception without you having to jimmy the lock.</p>
<p>You also have as an option certain&#8230; chemical enhancements. Caffeine does wonders for getting the old synapses to fire. Maybe a little chocolate here and there. And, of course, there&#8217;s the idea that a little bit of alcohol can help foment your creativity (from <a title="http://www.sciencenews.org/view/generic/id/338406/title/Vodka_delivers_shot_of_creativity" href="http://www.sciencenews.org/view/generic/id/338406/title/Vodka_delivers_shot_of_creativity"><span style="text-decoration: underline;"><strong>this article</strong></span></a>: &#8220;Sudden, intuitive insights into tricky word-association problems  occurred more frequently when men were intoxicated but not legally drunk&#8230;&#8221; and &#8220;A moderate alcoholic high loosens a person’s focus of attention, making  it easier to find connections among remotely related ideas&#8230;&#8221;). You could also quaff some hallucinogenic potion and battle the Monkey King for supremacy over his golden pile of dung, but that might be taking it a mile too far.</p>
<p>Also: you can set your brain like a slow-cooker. No, really. Throw in some ideas and questions &#8212; like so many chopped onions and carrots and hunks of raw meat &#8212; and then go to bed. Don&#8217;t try to think about it. Do something else. Let your brain wander elsewhere. In the morning, you might be surprised to find the simmering pot that is your brainpan now contains a delicious umami broth of insight and possibility where before you had only the raw ingredients.</p>
<p>So, the question for this first &#8220;thinking about stories&#8221; post is &#8212; how do you foster and encourage your brain to do the weird mental loop-de-loops necessary to noodle on stories?</p>
<p>What&#8217;s your secret?</p>
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		<title>25 Things Writers Should Know About Creating Mystery</title>
		<link>http://terribleminds.com/ramble/2012/05/08/25-things-writers-should-know-about-creating-mystery/</link>
		<comments>http://terribleminds.com/ramble/2012/05/08/25-things-writers-should-know-about-creating-mystery/#comments</comments>
		<pubDate>Tue, 08 May 2012 04:01:17 +0000</pubDate>
		<dc:creator>terribleminds</dc:creator>
				<category><![CDATA[The Ramble]]></category>
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		<guid isPermaLink="false">http://terribleminds.com/ramble/?p=13832</guid>
		<description><![CDATA[A good story traps us in the moment and compels us by its incompleteness. The equation then becomes X + 5 = 9, and we are driven to solve for X. It is the X that haunts us. It is the emptiness of that variable we hope to fill. Like with the Matrix, we are driven by the question.]]></description>
			<content:encoded><![CDATA[<h3>1. Your Story Must Be An Incomplete Equation</h3>
<p>A complete equation is 4 + 5 = 9. It&#8217;s simple. Clean. And it&#8217;s already resolved. Stories are not simple. They are not clean. And we most certainly don&#8217;t want to read stories that have already been resolved. We read stories that evolve and evade as we read them. Their uncertainty feels present &#8212; though we know the story will finish by its end, a good story lets us &#8212; or demands that we &#8212; forget that. A good story traps us in the moment and compels us by its incompleteness. The equation then becomes X + 5 = 9, and we are driven to <em>solve for X</em>. It is the X that haunts us. It is the emptiness of that variable we hope to fill.</p>
<h3>2. Every Story Is A Mystery Story</h3>
<p>This isn&#8217;t a list about murder mysteries. This is a list about every story out there. All stories need unanswered questions. All stories demand mysteries to engage our desperate <em>need to know</em>. We flip the little obsessive dipswitches in the circuit boards of our reader&#8217;s mind by presenting enigmas and perplexities. Why is our lead character so damaged? What&#8217;s in the strange mirrored box? How will they escape the den of ninja grizzlies? Storytelling is in many ways the act of positing questions and then exploring the permutations of that question before finally giving in and providing an answer.</p>
<h3>3. Your Story Is The Opposite Of The News</h3>
<p>A news story is upfront. Tells the facts. &#8220;Woman wins the Moon Lottery.&#8221; &#8220;Man sodomized by a <em>zoo tapir</em>.&#8221; &#8220;New Jersey smells like musty tampons, says mayor.&#8221; (Musty Tampons was my nickname in an old Steve Winwood cover band.) A journalist is tasked to answer the cardinal questions (the five W&#8217;s and the one H): who, what, where, when, why, and how. But your job as a storyteller is to make the audience <em>ask</em> these questions and then bark a sinister laugh as you choose not to answer them all. Oh, you answer some of them. But one or two remain open, empty. Unanswered variables. <em>Incomplete equations</em>.</p>
<h3>4. Leaving Out The Egg</h3>
<p>Put differently, have you heard the one about Betty Crocker and the Egg? Well, <a title="Leaving Out The Egg" href="http://rdonoghue.blogspot.com/2009/12/dragon-age-leaving-out-egg.html"><span style="text-decoration: underline;"><strong>run quick and edu-ma-cate yourselves</strong></span></a>. The point is, the audience wants to do work. <em>Needs</em> to do work. They want to bring part of themselves to the table. They want to help you fill in the blanks because that is human nature. Maybe it&#8217;s ego and selfishness, or maybe it&#8217;s a kind of selflessness. Doesn&#8217;t matter where it comes from, it only matters that when you leave pieces out of the story, the audience will try to bring those things in. And once you do that you drop the cage on &#8216;em and now you&#8217;ve got <del>dinner</del> an engaged member of the audience.</p>
<h3>5. The Characters Are Your Coal Mine Canary</h3>
<p>Not every mystery is a worthy one. Not every question deserves to be answered. How do you know? Well. You never really <em>know</em>, but a good test is finding out what mysteries engage your characters &#8212; if it&#8217;s a mystery the characters care about, and the audience cares about the characters, by proxy they will care about the mystery at hand, as well. This is why arbitrary mysteries &#8212; mysteries that exist for their own sake and no other &#8212; fail. Mysteries are anchored to character motivation. They affect the stakes on the table. But not the steaks on the table. Because those are mine. I bought those. LAY OFF MY MEAT, BEEF-THIEF.</p>
<h3>6. The Power Of &#8220;What The Fuck?!&#8221; Compels Us</h3>
<p>A good ol&#8217; big-ass mystery is a meteor that punches a hole in that once-complete equation we were talking about. Many stories thrive on One Big Question (think: What Is The Matrix, or, Why Are These Transformers So Racist?), and that&#8217;s okay, because sometimes that&#8217;s a hole the audience wants to fall into. But know that such a mystery is not enough. You still need a cogent plot, strong characters, and a unifying theme to serve as a throughline. An epic HOLY CRAP WTF mystery can feel hollow and without substance should those other elements not exist. Mystery by itself is not enough.</p>
<h3>7. A Warm Quilt Of Small Mysteries</h3>
<p>Instead of one big mystery, consider instead (or in addition) a series of smaller mysteries: little mini-arcs that rise on the question mark and fall toward the answer. A character needs her keys but cannot find them (<em>where are they</em>, and <em>what will she do if she cannot find them</em>?). Someone has been vandalizing the shops around town (<em>who</em>, and <em>why</em>?). The mayor claims New Jersey smells like musty tampons (<em>why does it smell</em> and <em>what does the mayor hope to gain</em> and <em>how does he know what musty tampons smell like</em>?).</p>
<h3>8. Sometimes Not A Question But An Incorrect Answer</h3>
<p>A tiny point, but one worth mentioning: sometimes creating mystery is not an act of asking a question but the deed of providing a clearly incorrect answer. Let the audience seek the truth by showing them a lie.</p>
<h3>9. Sue Spence And The Mystery Squad</h3>
<p>To create suspense and  invoke tension, offer the audience a mystery. An unanswered  question, a lingering puzzle, a nagging cipher &#8212; the longer it goes  unanswered, the greater that <em>bezoar</em> of tension grows.</p>
<h3>10. It Kills The Vampire Or It Gets The Hose Again</h3>
<p>A mystery must have stakes &#8212; we must know <em>why</em> it exists, and what it means for it to go unanswered. Tying in  conditions of consequence to unsolved mysteries is critical &#8212; if the  character doesn&#8217;t find her keys, she can&#8217;t get to the hospital, if she  can&#8217;t get to the hospital, she won&#8217;t learn the identity of the man who  saved her from that busload of pterodactyls, if she can&#8217;t uncover his  identity, she won&#8217;t learn why she&#8217;s being hunted by that busload of  pterodactyls. The audience must feel that the mystery has <em>weight</em> and <em>meaning</em> and <em>pterodactyls</em>. Okay, maybe not so much with the pterodactyls.</p>
<h3>11. Colonel Exposition Did It, In The Foyer, With A Heavy Lead Pipe</h3>
<p>Exposition is the mystery-killer. Exposition is an explanation. Sometimes it&#8217;s necessary, and this isn&#8217;t a screed against exposition so much as it is a plea for you to understand that exposition shines a light in dark spaces and, <em>sometimes</em>, it&#8217;s best to leave those spaces dark. Well-lit clearly-defined spaces become dull for the audience. The audience must not be left comfortable. They should be forced to stare at those dark corners for as long as they can stand it. The light of exposition expels the shadows of mystery.</p>
<h3>12. Be Like Tantric Fuckmaster, Sting</h3>
<p>Tantric sex is reportedly about withholding &#8220;the Big O&#8221; (or if you like your orgasm references more Elizabethan, &#8220;the little death&#8221;) as long as possible in order to maximize the tsunami power of your <em>lusty eruptions</em>. Masturbate and &#8220;arrive&#8221; on your computer monitor after 45  seconds, you feel a crushing sense of wasted potential, then  shamefully wander downstairs to eat half a sleeve of refrigerated cookie  dough. Ah! But if you take seven hours to pop your cork, it feels like you accomplished something. Apply this to your story. By withholding information about the plot or the characters, you create a deeper satisfaction upon finally answering the mystery. For the record, I will now refer to ejaculation as &#8220;answering the mystery.&#8221; At the point of sexual climax I will proclaim loudly: &#8220;I AM ANSWERING YOUR MYSTERY.&#8221;</p>
<h3>13. The Longer The Mystery Persists, The More Satisfying The Answer Must Be</h3>
<p>All that being said, you shouldn&#8217;t drag out mysteries if their resolution isn&#8217;t satisfying. You can&#8217;t spend 300 pages or two hours just to get to, OMG THE KEYS WERE IN HER SHOE THE WHOLE TIME. *crash of thunder* The longer you let a mystery hang out there, the more satisfying the mystery &#8212; and its resolution &#8212; must be. How to gauge this? Hey, you just gotta go with your guttyworks.</p>
<h3>14. Plot And Character: Two Great Tastes That Taste Great Together</h3>
<p>Mysteries are often tied to plot or character. (<em>What is the Matrix?</em> is a plot-driven question, for instance.) Ideally, though, mysteries are wound through both. Plot, after all, is like Soylent Green &#8212; it&#8217;s made of people. A murder mystery operates best when the death is tied to the characters at hand (and nothing is less satisfying than the murderer revealed to be some random jerkoff we&#8217;ve never met &#8212; &#8220;It was the Census taker! Oh noes! &#8230;wait, the fucking Census guy did it? Goddamnit.&#8221;).</p>
<h3>15. The Quantum Entanglement Between Question And Conflict</h3>
<p>Conflict and mystery go hand in hand. The very nature of conflict offers a situation whose outcome is in flux &#8212; we do not know what will happen and so conflict is emblazoned by a big ol&#8217; question mark. Conflicts that are easily resolved are like mysteries that are easily resolved: major poop noise. PPPPBT.</p>
<h3>16. Narrative Rejiggering</h3>
<p>You can create mystery by breaking the traditional narrative flow and pulling apart the pieces, then rearranging them in whatever order gives you maximum mystery <em>and</em> maximum payoff. If we see part of the ending at the beginning, we glimpse changed circumstances and seek to unravel the complex knot you just dropped in our lap. If we come in toward the middle we want to know what got us here <em>and </em>where we&#8217;re going. Part of storytelling is the tension and recoil release of question versus answer, and changing the flow of the narrative can do a great deal toward tightening the questions and super-charging the revelation of the answers. (Homework assignment: go watch the film <strong>21 Grams</strong> for a good example of this.)<strong><br />
</strong></p>
<h3>17. Those Cagey Fuckers</h3>
<p>Characters can be cagey fuckers, and that &#8212; thankfully, blessedly &#8212; creates mystery for readers. Characters <em>do not</em> make the right decisions all the time. Nor should they. A character fails to tell others the truth about what&#8217;s going on? A character who obfuscates or lies? A character who tries to cover something up? All this goes a long way toward creating mystery in the audience. Which is a total win, if you ask me. You know what else is a win? Cupcakes. Please send me some cupcakes or I&#8217;ll blow up your house. Kay, thanks, bye.</p>
<h3>18. The Labyrinth At The Core Of The Human Heart</h3>
<p>The greatest mysteries lurk at the center of human experience, inside the emotional tangle where the Minotaur of our worst inclinations lives. (Whoa. I need to stop with the peyote buttons.) Seriously, though, a character&#8217;s motivations and fears (and you as the author <em>guarding </em>those elements or at least withholding some components of them) provide the most profound payoff in terms of offering and then answering mysteries. Each character should be a mystery &#8212; not a cipher, not an endless unsolvable puzzle &#8212; but rather a question to be answered. Don&#8217;t tell us everything. Hold back. Ease off the stick, Stroker Ace.</p>
<h3>19. Creating Mystery In The Edit</h3>
<p>Uh oh, spaghetti-o. Maybe your first draft doesn&#8217;t have enough <em>gooshy mysterious plasm</em> for you and the readers? Easy-peasy stung-by-beesy! Think of your edit like a Jenga tower. Reach in. Grab a block. Yank it out. If the whole thing still stands &#8212; you&#8217;re good to go. Keep doing this. Pull pieces out. Withhold. Retreat. Release and reveal as late as you can. The edit is a great place to massage mystery and create whole new moist vaginal pockets of uncertainty in your tale.</p>
<h3>20. One Answer Can Create More Questions</h3>
<p>Mysteries can be like The Hydra &#8212; chop off one head, nine more sprout in its place. This is a good thing&#8230; mmnnnyeah, to a point. Eventually, there comes a moment when you end up letting more snakes out of the bag than you can properly kill. (Example: the TV show <strong>Lost</strong>.) We have to get a sense that this isn&#8217;t some explosive Pandora&#8217;s puzzle box, some infinitely-replicating Rube Goldberg mystery machine that produces ten new questions for every one answer offered. You have to know when to stop releasing snakes and just start killing those slithery sumbitches. Er, not literally. Put down the machete, psycho.</p>
<h3>21. You Don&#8217;t Have To Go Home, But You Can&#8217;t Stay Here</h3>
<p>Mysteries and endings. A tricky subject. My essential advice: answer all mysteries by the ending. Every last one of &#8216;em. The audience wants those answers. The introduction of a mystery is an unofficial promise to <em>answer</em> that question. But. <em>But!</em> Sometimes, that&#8217;s just not in the cards. (See: Stephen King&#8217;s <strong>The Colorado Kid</strong>, which is a story as much about the subject of mystery as it is about the mysteries present in the story.) Sometimes it&#8217;s good to leave folks hanging on things. Because when you do that it&#8217;s like the book is still open. The story is ongoing. They remain a part of it &#8212; entrenched and unable to escape. MOO HOO HA HA HA. (But only savvy storytellers need apply!)</p>
<h3>22. The Dangers Of The MacGuffin</h3>
<p>Hitchcock rocked the MacGuffin &#8212; the MacGuffin being the mysterious-and-frankly-not-all-that-important-by-itself-item that drives the plot and urges the characters forward. The MacGuffin is a mystery potentially never answered and, if turned about in the hands of a clumsy muffinhead of a storyteller, it feels like what it ultimately is: artifice. Best way to think of a MacGuffin is not as a plot driver but rather as a focus point for the mysteries and conflicts and worst inclinations of the characters who seek it. It&#8217;s like a magnet for bad juju.</p>
<h3>23. It&#8217;s The Reason Jaws Worked</h3>
<p>A late-in-the-list sidenote: mystery is why <strong>Jaws</strong> worked. That robot shark was acting up, being an asshole, and they couldn&#8217;t use him like they wanted to. As such, the script called for a greater deal of mystery in the first and second acts &#8212; what the shark was, how big, what it could do, <em>why</em> it wanted to do it. Spielberg had to pull away which in turn left us with questions <em>which in turn</em> made us feel like scared little ninnies who suddenly became afraid to drop a flip-flop in a fucking puddle from that point forward. Mystery &#8212; unintentional as it was &#8212; made that movie.</p>
<h3>24. &#8220;Guess What?&#8221;</h3>
<p>That&#8217;s how the stories we tell to friends and loved ones and co-workers often begin, isn&#8217;t it? &#8220;Guess what?&#8221; We begin with a question. We <em>lead</em> with that &#8212; because that&#8217;s the fishhook in the cheek of the audience. And the way we tell the story is like leaving a trail of breadcrumbs &#8212; not whole loaves, just crumbs &#8212; for the listener to follow. We say things to get attention, to lead the audience in with us &#8212; &#8220;Man, Jenkins fucked up bad today!&#8221; &#8212; and the listener is all like &#8220;WHOA WHAT&#8217;D THAT ASSHOLE JENKINS DO NOW?&#8221; As Admiral Ackbar would say: &#8220;It&#8217;s a trap!&#8221; Oh, but what a wonderful trap storytelling is.</p>
<h3>25. Bondage &amp; Discipline</h3>
<p>Being a storyteller like BDSM: you need to find a partner &#8212; in this case, the audience &#8212; who is willing to trust you with (and stick with me here) a complete lack of trust. They&#8217;re willing to say: &#8220;I trust that I can&#8217;t trust you,&#8221; and then they let you perform whatever deviant manipulations you care to visit upon body, heart and mind. Same thing with creating mystery in your story: mystery is one way you show the audience that they can&#8217;t trust you <em>but</em>, at the same time, that they trust in this implicit lack of trust. They know the questions you pose will be troubling. They know that the answers will have consequences they did not imagine. But they trust in you to answer these mysteries, to manipulate without making them feel manipulated, to not leave them hanging upside-down with a ball-gag in their mouth and a My Little Pony-branded buttplug up their&#8230; well, no need to be redundant. You and the audience have a contract (though no safe-word): they trust that you cannot be trusted. Mystery is one of the sexy tools on your sexy Bondage Batman tool-belt. What? You don&#8217;t have a sexy Bondage Batman tool-belt? Amateur.</p>
<p style="text-align: center;"><em><a href="http://farm8.staticflickr.com/7014/6702184935_b007da72ff_o.jpg"><img src="http://farm8.staticflickr.com/7014/6702184935_b007da72ff_o.jpg" alt="" width="60" height="60" /></a><br />
</em></p>
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<p style="text-align: center;"><em><strong><a title="500 WAYS -- PDF" href="http://terribleminds.com/ramble/2011/11/02/500-ways-to-be-a-better-writer/"></a></strong></em></p>
<p style="text-align: center;"><em>The original: <strong>500 WAYS TO BE A BETTER WRITER &#8212; </strong></em></p>
<p style="text-align: center;"><em><strong> </strong></em><em>$2.99 at <span style="text-decoration: underline;"><a title="500 Ways: Amazon US" href="http://www.amazon.com/500-Ways-Better-Writer-ebook/dp/B0062A7QHW/ref=sr_1_4?s=books&amp;ie=UTF8&amp;qid=1320750114&amp;sr=1-4"><strong>Amazon (US)</strong></a></span>, <span style="text-decoration: underline;"><a title="500 WAYS -- AMAZON UK" href="http://www.amazon.co.uk/500-Ways-Better-Writer-ebook/dp/B0062A7QHW/ref=sr_1_4?s=books&amp;ie=UTF8&amp;qid=1320750114&amp;sr=1-4"><strong>Amazon (UK)</strong></a></span>, <span style="text-decoration: underline;"><a title="500 WAYS -- B&amp;N" href="http://www.barnesandnoble.com/w/500-ways-to-be-a-better-writer-chuck-wendig/1107043893?ean=2940013214750&amp;itm=1&amp;usri=chuck%252bwendig"><strong>B&amp;N</strong></a></span>, <span style="text-decoration: underline;"><strong><a title="500 WAYS -- PDF" href="http://terribleminds.com/ramble/2011/11/02/500-ways-to-be-a-better-writer/">PDF</a></strong></span></em></p>
<p style="text-align: center;"><em>Only a buck: <strong>250 THINGS YOU SHOULD KNOW ABOUT WRITING &#8212; </strong></em></p>
<p style="text-align: center;"><em><strong> </strong></em><em>$0.99 at <span style="text-decoration: underline;"><a title="250 Things: Amazon US" href="http://www.amazon.com/Things-Should-About-Writing-ebook/dp/B005D4Y2GQ/ref=sr_1_1?s=books&amp;ie=UTF8&amp;qid=1311616905&amp;sr=1-1"><strong>Amazon (US)</strong></a></span>, <span style="text-decoration: underline;"><a title="250 Things -- AMAZON UK" href="http://www.amazon.co.uk/Things-Should-About-Writing-ebook/dp/B005D4Y2GQ/ref=pd_sim_kinc_1"><strong>Amazon (UK)</strong></a></span>, <span style="text-decoration: underline;"><a title="250 Things -- B&amp;N" href="http://www.barnesandnoble.com/w/250-things-you-should-know-about-writing-chuck-wendig/1104310396?ean=2940012790170&amp;itm=2&amp;usri=chuck%2bwendig"><strong>B&amp;N</strong></a></span>, <span style="text-decoration: underline;"><strong><a title="250 Things -- PDF" href="http://terribleminds.com/ramble/books-for-sale/250-things-about-writing/">PDF</a></strong></span></em></p>
<p style="text-align: center;"><em>The biggun:<strong> CONFESSIONS OF A FREELANCE PENMONKEY&#8211; </strong></em></p>
<p style="text-align: center;"><em><strong> </strong></em><em>$4.99 at <a title="COAFPM -- Amazon US" href="http://www.amazon.com/Confessions-Freelance-Penmonkey-ebook/dp/B0051JTOLQ/ref=pd_sim_kinc_1?ie=UTF8&amp;m=AG56TWVU5XWC2"><span style="text-decoration: underline;"><strong>Amazon (US)</strong></span></a>, <a title="COAFPM -- Amazon UK" href="https://www.amazon.co.uk/dp/B0051JTOLQ"><span style="text-decoration: underline;"><strong>Amazon (UK)</strong></span></a>, <a title="COAFPM -- B&amp;N" href="http://www.barnesandnoble.com/w/confessions-of-a-freelance-penmonkey-chuck-wendig/1031203705?ean=2940012417572&amp;itm=3&amp;usri=chuck%2bwendig"><span style="text-decoration: underline;"><strong>B&amp;N</strong></span></a>, <a title="COAFPM -- PDF" href="http://terribleminds.com/ramble/books-for-sale/confessions-of-a-freelance-penmonkey/"><span style="text-decoration: underline;"><strong>PDF</strong></span></a></em></p>
<p style="text-align: center;"><em>Or its sequel:<strong> REVENGE OF THE PENMONKEY &#8212; </strong></em></p>
<p style="text-align: center;"><em><strong> </strong></em><em>$2.99 at <span style="text-decoration: underline;"><a title="ROTPM -- Amazon US" href="http://www.amazon.com/dp/B005L9CZSA"><strong>Amazon (US)</strong></a></span>, <span style="text-decoration: underline;"><a title="ROTPM -- Amazon UK" href="http://www.amazon.co.uk/dp/B005L9CZSA"><strong>Amazon (UK)</strong></a></span>, <span style="text-decoration: underline;"><a title="ROTPM -- B&amp;N" href="http://www.barnesandnoble.com/w/books/1105386587?ean=2940012993649&amp;itm=1&amp;usri=penmonkey"><strong>B&amp;N</strong></a></span>, <span style="text-decoration: underline;"><a title="ROTPM -- PDF" href="http://terribleminds.com/ramble/books-for-sale/rotpm/"><strong>PDF</strong></a></span></em></p>
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			<wfw:commentRss>http://terribleminds.com/ramble/2012/05/08/25-things-writers-should-know-about-creating-mystery/feed/</wfw:commentRss>
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		<title>25 Realizations Writers Need To Have</title>
		<link>http://terribleminds.com/ramble/2012/05/01/25-realizations-writers-need-to-have/</link>
		<comments>http://terribleminds.com/ramble/2012/05/01/25-realizations-writers-need-to-have/#comments</comments>
		<pubDate>Tue, 01 May 2012 04:01:46 +0000</pubDate>
		<dc:creator>terribleminds</dc:creator>
				<category><![CDATA[The Ramble]]></category>
		<category><![CDATA[25things]]></category>
		<category><![CDATA[advice]]></category>
		<category><![CDATA[writing]]></category>

		<guid isPermaLink="false">http://terribleminds.com/ramble/?p=13733</guid>
		<description><![CDATA[Media companies will rise and fall. Technologies come and go. The story remains constant. More to the point, our need for stories remain constant. Storytellers and writers aren't going anywhere. They may need to bend with the wind. They may need to find new ways to thrive. But they -- we -- will always have a place. The audience will be there. We just have to find them.]]></description>
			<content:encoded><![CDATA[<h3 style="text-align: center;"><a href="http://www.flickr.com/photos/terribleminds/3610648268/lightbox/"><img class="alignnone" src="http://farm4.staticflickr.com/3553/3610648268_991c850af3_z.jpg" alt="" width="640" height="427" /></a></h3>
<h3 style="text-align: left;">1. The Story Is The Thing</h3>
<p>&#8220;Publishing is on a collision course with the sun! Amazon has eaten all the books and shat them out as e-books! Development funds are drying up! Writers are shanking each other with Bic pens over a 1/4-cent-per-word!&#8221; Stop. Breathe. Refocus. Media companies will rise and fall. Technologies come and go. The story remains constant. More to the point, our <em>need</em> for stories remain constant. Storytellers and writers aren&#8217;t going anywhere. They may need to bend with the wind. They may need to find new ways to thrive. But they &#8212; <em>we</em> &#8212; will always have a place. The audience will be there. We just have to find them.</p>
<h3>2. Old Stories, New Faces</h3>
<p>As storytellers, we must adapt by adopting new ways of doing things &#8212; or, rather, new ways of telling stories. . The old roads may still work, but new paths through the jungle must be cut with our word-machetes. When you see a new piece of technology or social media, ask the question, &#8220;How can I use this to tell stories?&#8221; If you see a new publishing option (one that does not exploit the author), it&#8217;s wise to try it &#8212; if only to see if you can find new audience and a new vehicle by which to tell your tales.</p>
<h3>3. Thrive, Don&#8217;t Survive</h3>
<p>New models and new means open new ways for you to make a living by telling stories. That&#8217;s the goal, right? It&#8217;s certainly my goal. Yours might be, &#8220;Barely have enough to pay rent and buy myself a 9-pack of Ramen,&#8221; but I say, <em>aim higher</em>. Point is, if the old way isn&#8217;t giving you the living you need, you need to mix that shit up. Diversify. Feint right, then duck left &#8212; break free of the Conga line and do your own spasmodic seizure-dance on the Disco floor. You need to learn your own moves. Shake what your Momma gave you.</p>
<h3>4. Embrace All Tools</h3>
<p>In any career, it pays to learn all the tricks and tools of the trade. A carpenter doesn&#8217;t <em>just </em>know how to build chairs. A dominatrix doesn&#8217;t <em>just </em>know how to spank an upturned bottom or shove mascara brushes into pee-holes. A carpenter learns how to use the Laser-Nail 9009. A dominatrix learns how to build her own cat-of-nine-tails from the entrails of her gimp. (Okay, this is probably why I&#8217;m neither carpenter nor dominator.) Writers should learn tools old and new. Don&#8217;t just learn how to write a novel. Write short. Write long. Write scripts. Write games. Write blogs. Write creative non-fiction. Write psycho-vids for the HoloNet. Learn it all. Do it all. Stay relevant and diversify. The shark swims forward or he drowns. The monkey kills the monkey or the monkey doesn&#8217;t get the cupcake. Or something. Shut up.</p>
<h3>5. The Myth Of The Perfect Path</h3>
<p>Amazon is the savior! Amazon is a monster! The Big Six destroy authors! The Big Six will save publishing! Kickstarter! No, wait! Indiegogo! Love agents! Fuck agents! Hollywood rules! The studio system sucks balls! Brain! On fire! Fritzing out! Too many exclamation points! Too many opposing viewpoints! Can&#8217;t feel legs! <em>Ahem</em>. No perfect path exists. No one company or model is ideally suited to anybody and everybody. Amazon helps many. Amazon hurts others. Traditional publishing has fucked over some authors, and has unfucked just as many. No perfect path exists. We all choose which angels and devils to place upon our shoulders. Accept your nuanced and imperfect options.</p>
<h3>6. Tribes Are Fucking Stupid</h3>
<p>To build off that last point, tribes are fucking stupid. We create tribes to stroke our own egos, to confirm our choices to the world at large when we only need to confirm them to ourselves. Detonate your tribes. Destroy your cults. Tell your leaders you&#8217;re leaving for the secular life and if they fight you, bludgeon them with a femur and move along. Embrace a single inclusive tribe: the tribe of storyteller.</p>
<h3>7. The Power In Clumsily Flailing About Like A Drunken Orangutan</h3>
<p>Say &#8220;yes&#8221; more than you say &#8220;no.&#8221; Sometimes trying new things and learning new skills isn&#8217;t about a focused strategy or a well-meaning plus/minus pro/con list. You need to be savvy in business but you&#8217;re also a creative human being, goddamnit, and sometimes creativity is about wildly pirouetting and crashing into lamps and trying new things just because you got a bug up your ass to do it.</p>
<h3>8. Your Work Has Value, So Claim Value For What You Do</h3>
<p>Deny anybody who wants you to work for free. If you work for free, that&#8217;s something you do, not something someone asks of you &#8212; doubly true where they&#8217;re making money and you&#8217;re not. They might as well ask you to bend over and stick tennis balls up your poopchute for the pleasure of an audience without you getting even the benefit of a reach-around. Or health care. Or free tennis lessons! Stories have value. Storytellers have value. Anybody who says different should be thrown into a wood chipper and used for mulch.</p>
<h3>9. Free Is Part Of A Strategy, Not The Whole Damn Strategy</h3>
<p>That says it all but it bears unpacking: you can&#8217;t just give everything away and hope to thrive &#8212; or, frankly, even survive. You can give <em>some </em>stuff away. But don&#8217;t give it all away. Free is a zero sum, zero value game.</p>
<h3>10. The Crass Reality Of &#8220;Monetization&#8221;</h3>
<p>It&#8217;s an ugly word. &#8220;Monetization.&#8221; I gag a little when I say it. Whenever I hear it, a little trickle of blood oozes from my earholes. Just the same, storytellers need to eat, pay bills, support their deviant sexual habits, and that takes money, and that means you either work as a bag-boy and give your stories away for free <em>or</em> you find a way for your stories to help you make money. Sometimes that&#8217;s selling direct. Sometimes it&#8217;s a more circuitous path to the bill-paying and deviancy-having. Creativity without business sense will leave you starving. When you tell stories, ask the question (much as you may hate it): &#8220;How does this help me survive, and then thrive?&#8221;</p>
<h3>11. The Internet Changed Everything</h3>
<p>I&#8217;m not telling you something you don&#8217;t already know (and by the time you read this there will probably be something new, like, &#8220;THE MEMEGRID CHANGED EVERYTHING&#8221; or &#8220;THE NANO-BEES COLONIZED OUR STORY-PODS,&#8221; but fuck it, whaddya gonna do?), but I feel the need to remind storytellers that the Internet has made the tools of story creation and dissemination cheaper, easier, crazier, and farther-flung. Farther-flunger? Shut up. This is good in that it gives you and the audience greater connection, and troubling because it amps up competition and changes value. It is what it is. Take advantage.</p>
<h3>12. Mother May I?</h3>
<p>It&#8217;s time to stop asking for permission. Storytellers have been cast in a submissive role for a long time &#8212; &#8220;Please, Mistress, may I have another?&#8221; *WHACK* &#8212; and the worm is turning. Nobody&#8217;s doing you a favor by helping your story come to life. It&#8217;s not a treat placed on a dog&#8217;s nose while he waits patiently to chomp it down. This isn&#8217;t about killing gatekeepers so much as it is about redefining the gates. This isn&#8217;t about going DIY so much as it is about finding people &#8212; agents, editors, publishers, artists, other storytellers &#8212; who see you as a partner, not a peon. Symbiosis, not parasitism.</p>
<h3>13. Bookstores Can Be Vital Places</h3>
<p>This is not to say that <em>new</em> trumps <em>old</em>. That&#8217;s not the point. The point is, both exist, and both are likely to continue to exist. The real world &#8212; aka &#8220;meatspace,&#8221; aka &#8220;IRL,&#8221; aka &#8220;that place where I go to the grocery store and fondle overripe fruit&#8221; &#8212; is where people actually exist. And bookstores (<em>and</em> libraries, and movie theaters, and anywhere the audience gathers) still remain vital places. Reality trumps the digital space. Find ways to connect with the living, breathing audience. Leave room for those physical connections, which is not to say you should all be having some kind of author-audience orgy. I mean&#8230; y&#8217;know, unless you&#8217;re into that. *takes off pants, gently strokes mushy cantaloupe while moaning*</p>
<h3>14. Speaking Of The Orgy</h3>
<p>You can&#8217;t do this alone. Don&#8217;t think you can. Don&#8217;t think you can exist without some combination of partners, editors, artists, producers, agents, liaisons, lion-tamers, bee-wranglers, tweeters, whiskey procurement agents, sandwich-preparation-techs, and fluffers.</p>
<h3>15. Other Writers Matter</h3>
<p>Other writers are as crazy as you are, and trust me, I&#8217;ve seen what you do. (For the love of all that&#8217;s sacred, cover up those crotchless Naugahyde trousers. <em>And put down the river otter</em>.) Just the same, community in the writer&#8217;s world is key. Writers help writers. Storytellers help storytellers. They&#8217;re not competition. They&#8217;re partners. Cohorts. Drinking buddies. Folks who know how to properly dissolve a dead body.</p>
<h3>16. The Audience Is More Active Than Ever</h3>
<p>When fire touches water, the molecules go all batty and twitchy and that&#8217;s how water boils. The audience is the water, and they&#8217;re set to boil. The audience is an active element. They tweet, blog, post to Facebook, email the author, and create a generous (and alarmingly fast) feedback loop. And they&#8217;ll do you one better: prime movers in that space will create fan-fiction or involve themselves in the story in a big way. Open your door to the audience. Join the feedback loop. Get shut of notions of creative integrity and leave room for audience engagement, collaboration, and emergence.</p>
<h3>17. Oh, And By The Way, You Need That Audience</h3>
<p>Some creators treat their audience like an enemy. Do that and you&#8217;re dead. They&#8217;ll gut you like a fucking fish and stick a grenade where your heart used to be. The audience is the most important team member in any storyteller&#8217;s crew. Without the audience, you&#8217;re just a naked weirdo screaming at himself in the mirror.</p>
<h3>18. Your Work Won&#8217;t Be For Everyone</h3>
<p>The audience isn&#8217;t total. The audience is more and more fractured these days, like a hunk of hard toffee broken into pieces. But that&#8217;s okay. Smaller audiences are often more invested ones, creating a more vibrant ecosystem for creators. The age of the rockstar is fading, and that&#8217;s true across most of the artistic spectrum. But the death of the icon doesn&#8217;t mean the whole thing is going to collapse. When the big fish dies, the little fish can fill the space. You may not get to be Stephen King, but you <em>can</em> be a storyteller who makes a living &#8212; a <em>good </em>living &#8212; doing what he loves to do, and there is perhaps no more perfect thing than that.</p>
<h3>19. It Puts The Word In The Mouth Or It Gets The Hose Again</h3>
<p>Word  of mouth is still the best driver for stories &#8212; it is the infection  vector we all use and desire. But it&#8217;s changed. The Internet has widened  the mouth so it can accommodate more words &#8212; our &#8220;circle of trust&#8221; has  grown significantly bigger with the advent of social media. It&#8217;s no  longer just the 10 people we hang out with at work or the bar. It&#8217;s the  100 people on Twitter, the 1000 on Facebook, the blogs and reviews we  read.</p>
<h3>20. Piracy Is Not Theft</h3>
<p>A controversial point, but I want to put it out there: piracy, good or bad, is not theft. It is perhaps a kind of parasitism? Combat it where you can, find value in it where you can&#8217;t. Which leads me to&#8230;</p>
<h3>21. You Can&#8217;t Control The Tides</h3>
<p>Some forces lay outside an author&#8217;s control. You may be able to change some small things here and there, and you can certainly find new paths &#8212; but just the same, elements of this life will always be outside your control. Whether we&#8217;re talking e-book pricing or piracy or audience interest or Amazon or publishers or whether or not there are viral YouTube videos of me randily humping fruit at your local grocery store, some things are outside your control. When that&#8217;s the case, you can either go with the waves or walk away from the beach, but standing there and yelling at the tides will do you little good.</p>
<h3>22. Be Generative</h3>
<p>Do. Don&#8217;t just talk about it. Or think about it. Or play pretend. Put yourself out there. Tell stories. Lots of them. Learn the skill. Harness your talent. To be creative is to create. It&#8217;s all on you, motherfucker.</p>
<h3>23. Storytelling And Writing Are Two Different Skills</h3>
<p>I&#8217;ve said it before but I like it so much I plan on keep shoehorning it into your brain-hole: writing and storytelling are two different skills that feed off one another &#8212; a Yin and Yang, a pair of snakes biting each other&#8217;s tail. You must know the art of the story and the craft of communicating that story. One without the other is like a two-legged pony, dragging himself around all sad-ass, the most griefstruck pony in the world. Also, &#8220;Griefstruck Pony&#8221; was my nickname in the Crips. Or was it the Bloods? Whatever.</p>
<h3>24. Maybe Time To Call Yourself A Storyteller?</h3>
<p>I&#8217;m wondering if &#8220;storyteller&#8221; is more versatile than &#8220;writer?&#8221; Of course, it&#8217;s also probably worth even <em>less respect</em> on the open respect market. Try telling someone you&#8217;re a &#8220;storyteller&#8221; and they probably think you dress up like a goof and tell stories to wandering children for mere tuppence. Just the same, it&#8217;s a good way to differentiate between &#8220;I write technical VCR repair manuals&#8221; and &#8220;I write stories for an engaged audience.&#8221; And it also doesn&#8217;t pin you to any one format, platform, or medium. Shit, I don&#8217;t know. By the time I get to item #24 on these lists I&#8217;m usually drunk and dizzy. My nude body covered in fruit guts. So. Y&#8217;know. Enjoy that visual. *high-five*</p>
<h3>25. A Good Story Is Your Best Defense</h3>
<p>Your best defense against changing conditions and an uncertain environment is a good story. Book, comic, movie, game, cartoon, cave-based pictographs, whatever. By being capable and crafty, by being generative and progressive, by knowing how to do that thing you do, you insulate yourself from the chaos of the industry. The audience will always be there. The story matters to <em>them</em>, and <em>they </em>matter to you.</p>
<p style="text-align: center;"><em><a href="http://farm8.staticflickr.com/7014/6702184935_b007da72ff_o.jpg"><img src="http://farm8.staticflickr.com/7014/6702184935_b007da72ff_o.jpg" alt="" width="60" height="60" /></a><br />
</em></p>
<p style="text-align: center;"><em>Like this post? Want more just like it? Try these books:<br />
</em></p>
<p style="text-align: center;"><em>The newest: <strong>500 MORE WAYS TO BE A BETTER WRITER &#8212; </strong></em></p>
<p style="text-align: center;"><em><strong> </strong></em><em>$2.99 at <span style="text-decoration: underline;"><a title="500 More Ways: Amazon US" href="http://www.amazon.com/More-Ways-Better-Writer-ebook/dp/B007AUJDLU/ref=zg_bs_tab_pd_bsnr_1?pf_rd_p=1331613362&amp;pf_rd_s=right-6&amp;pf_rd_t=2101&amp;pf_rd_i=list&amp;pf_rd_m=ATVPDKIKX0DER&amp;pf_rd_r=0766WD987QD0D474RQRT"><strong>Amazon (US)</strong></a></span>, <span style="text-decoration: underline;"><a title="500 More Ways -- AMAZON UK" href="http://www.amazon.co.uk/More-Ways-Better-Writer-ebook/dp/B007AUJDLU/ref=zg_bs_tab_pd_bsnr_1?pf_rd_p=1331613362&amp;pf_rd_s=right-6&amp;pf_rd_t=2101&amp;pf_rd_i=list&amp;pf_rd_m=ATVPDKIKX0DER&amp;pf_rd_r=0766WD987QD0D474RQRT"><strong>Amazon (UK)</strong></a></span>, <span style="text-decoration: underline;"><a title="500 More Ways -- B&amp;N" href="http://www.barnesandnoble.com/w/500-more-ways-to-be-a-better-writer-chuck-wendig/1108927291?ean=2940013956407&amp;itm=1&amp;usri=%22500+more+ways%22"><strong>B&amp;N</strong></a></span>, <span style="text-decoration: underline;"><strong><a title="500 More Ways -- PDF" href="http://terribleminds.com/ramble/books-for-sale/500-more-ways/">PDF</a></strong></span></em></p>
<p style="text-align: center;"><em><strong><a title="500 WAYS -- PDF" href="http://terribleminds.com/ramble/2011/11/02/500-ways-to-be-a-better-writer/"></a></strong></em></p>
<p style="text-align: center;"><em>The original: <strong>500 WAYS TO BE A BETTER WRITER &#8212; </strong></em></p>
<p style="text-align: center;"><em><strong> </strong></em><em>$2.99 at <span style="text-decoration: underline;"><a title="500 Ways: Amazon US" href="http://www.amazon.com/500-Ways-Better-Writer-ebook/dp/B0062A7QHW/ref=sr_1_4?s=books&amp;ie=UTF8&amp;qid=1320750114&amp;sr=1-4"><strong>Amazon (US)</strong></a></span>, <span style="text-decoration: underline;"><a title="500 WAYS -- AMAZON UK" href="http://www.amazon.co.uk/500-Ways-Better-Writer-ebook/dp/B0062A7QHW/ref=sr_1_4?s=books&amp;ie=UTF8&amp;qid=1320750114&amp;sr=1-4"><strong>Amazon (UK)</strong></a></span>, <span style="text-decoration: underline;"><a title="500 WAYS -- B&amp;N" href="http://www.barnesandnoble.com/w/500-ways-to-be-a-better-writer-chuck-wendig/1107043893?ean=2940013214750&amp;itm=1&amp;usri=chuck%252bwendig"><strong>B&amp;N</strong></a></span>, <span style="text-decoration: underline;"><strong><a title="500 WAYS -- PDF" href="http://terribleminds.com/ramble/2011/11/02/500-ways-to-be-a-better-writer/">PDF</a></strong></span></em></p>
<p style="text-align: center;"><em>Only a buck: <strong>250 THINGS YOU SHOULD KNOW ABOUT WRITING &#8212; </strong></em></p>
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<p style="text-align: center;"><em>The biggun:<strong> CONFESSIONS OF A FREELANCE PENMONKEY&#8211; </strong></em></p>
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<p style="text-align: center;"><em>Or its sequel:<strong> REVENGE OF THE PENMONKEY &#8212; </strong></em></p>
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		<title>25 Things You Should Know About Transmedia Storytelling</title>
		<link>http://terribleminds.com/ramble/2012/04/17/25-things-you-should-know-about-transmedia-storytelling/</link>
		<comments>http://terribleminds.com/ramble/2012/04/17/25-things-you-should-know-about-transmedia-storytelling/#comments</comments>
		<pubDate>Tue, 17 Apr 2012 04:01:32 +0000</pubDate>
		<dc:creator>terribleminds</dc:creator>
				<category><![CDATA[The Ramble]]></category>
		<category><![CDATA[25things]]></category>
		<category><![CDATA[advice]]></category>
		<category><![CDATA[writing]]></category>

		<guid isPermaLink="false">http://terribleminds.com/ramble/?p=13616</guid>
		<description><![CDATA[Let's get this out of the way, now -- this, like many/most of my other lists, could easily be called "25 Things I Think About Transmedia." It does not attempt to purport concrete truths but rather, the things I believe about the subject at hand.]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://farm4.staticflickr.com/3621/3374815099_b1972b670b_z.jpg"><img src="http://farm4.staticflickr.com/3621/3374815099_b1972b670b_z.jpg" alt="" width="640" height="427" /></a></p>
<p style="text-align: left;">Let&#8217;s get this out of the way, now &#8212; this, like many/most of my other lists, could easily be called &#8220;25 Things I Think About Transmedia.&#8221; It does not attempt to purport concrete truths but rather, the things I believe about the subject at hand. I am something of an acolyte and practitioner in the transmedia cult, and sometimes give talks on the subject (as I will be doing next week in Los Angeles).</p>
<p>So, here I am, putting my transmedia ducks in a row.</p>
<p>Please to enjoy.</p>
<h3>1. The Current Definition</h3>
<p>The current and straightest-forwardest (not a word) definition of transmedia is when you take a single story or storyworld and break it apart like hard toffee so that each of its pieces can live across multiple formats. This definition features little nuance, but hey, fuck it. That&#8217;s why this list exists &#8212; to gather up the foamy bubbles of nuance and slurp them into our greedy info-hungry mouths.</p>
<h3>2. The B-Word</h3>
<p>Transmedia is, admittedly, kind of a buzz-word. And it&#8217;s not entirely new, though the Internet helped this flower bloom. But it&#8217;s a very <em>charming</em> buzzword, innit? It makes me feel like I&#8217;m from the future. &#8220;I have arrived in my temporal pod to uplift your species with the pop culture genetics of &#8212; I&#8217;ll say it slowly so you can absorb it &#8212; <em>traaaansmeeeeedia</em>. Stop shaking that femur around, monkey. Time to learn.&#8221; In the end, though, whether you call it transmedia or cross-media or new media or hybridized-story-pollination (HSP), it&#8217;s still just storytelling. Though it&#8217;s storytelling in a bigger, sometimes weirder, way.</p>
<h3>3. Reality Coalesces Into A Story Carapace Around Our Soft Human Brains</h3>
<p>The rise of any new or altered media form sees an awkward transitional period where everyone wants to define it. And that&#8217;s good, to a point &#8212; hell, what do you think I&#8217;m doing right now? Rules are starting to appear. Hard definitions. &#8220;Well, transmedia needs to be on X screens and across Y platforms and you need <em>at least</em> one robot.&#8221; (I just made the thing up about the robot, relax. Though, to be clear: ROBOTS IMPROVE ALL STORIES.) Part of me likes the Wild West nature of the thing, though, where transmedia exists in this <em>state of flux</em>, this uncertain haze where the rules are weak and the practitioners are hungry and the experiments come flying fast and frenzied. Also worth mentioning: the rules are not precisely agreed upon by all practitioners. My writing partner and I worked on a digital storytelling thing called <a title="Collapsus" href="http://collapsus.com/"><span style="text-decoration: underline;"><strong>Collapsus</strong></span></a>, and I have been told that it&#8217;s not strictly transmedia. (To which I shake my fist and say, &#8220;Fie, <em>fie</em>.&#8221;)</p>
<h3>4. Still Gotta Give Good Story</h3>
<p>Good storytelling is still good storytelling. Doesn&#8217;t matter how the story is being told. And this is where transmedia stops being a buzzword, ceases to be a gimmick &#8212; no matter what you call it, no matter how many screens you slap it on, no matter how experimental you choose to get, you still have to know the <em>in</em>s and <em>out</em>s of strong storytelling. You cannot and should not lean on the crutch of transmedia.</p>
<h3>5. To My Woe, Strongly Marketing-Centric</h3>
<p>Transmedia these days is strongly marketing-centric. Which, to me, as a storyteller, goes against the power of this thing. I want to tell stories, not sell widgets and dongles.</p>
<h3>6. True Heart, False Face</h3>
<p>I find that a lot of what people call &#8220;transmedia&#8221; fits the technical definition (as noted at the fore of the post) but fails to take into account what for me is more important: the <em>philosophical</em> definition. For me, what makes <em>true</em> transmedia unique and beyond the buzzword, past the gimmick, is when it carries two corollaries to that earlier definition: first, it offers audience investment and lets them act as collaborators; two, the story was intended to be a transmedia experiment from the very beginning.</p>
<h3>7. Tree Versus The Forest</h3>
<p>Stories are generally a single tree, sometimes grown by a single practitioner. But for me, the transmedia storyworld is far more fertile and compelling when seen as an entire forest growing up together at the same time. The forest for me is the perfect metaphor for transmedia &#8212; I live in the woods and I see how all these trees grow together, how some find light and others fail, how it&#8217;s all one big organic collision of life that thrives on <em>organized chaos</em>. You can certainly admire the forest for its individual pieces (&#8220;What a lovely elm,&#8221; or, &#8220;Those two squirrels seem to be having crazy methamphetamine sex on top of that turtle-shaped rock&#8221;), but you can also gaze out and see a much larger picture: the ecosystem. Therein lies the beauty and elegance &#8212; and yes, squirrel-banging chaos &#8212; of transmedia storytelling.</p>
<h3>8. The Crass Retrofit</h3>
<p>A lot of what I see bandied about as transmedia really isn&#8217;t. Not for me. It&#8217;s not taking one successful property and then staple-gunning other stories &#8212; or worse, a <em>re-hash </em>of the original story, where someone makes a video game out of a film or a film out of a comic book or a best-selling erotic novel out of a Denny&#8217;s menu &#8212; to the original. What Marvel is doing with their film series? Ehh. Not transmedia. It smells of transmedia. And it&#8217;s very cool stuff. But Marvel didn&#8217;t start out building a universe that was intended to thrive across multiple formats. They built one bulk comic book universe and then shopped it out so that the stories could be re-told across films and books and whatever. Further, the audience investment is minimal, if not zero. The audience has no hand in shaping the Marvel Universe.</p>
<h3>9. Sometimes, You Gotta Let The Audience Drive The Dune Buggy</h3>
<p>Here&#8217;s why transmedia storytellers need to put their auteur egos off to the side &#8212; because the audience needs to control a chunk of the action. This can be overt, where the audience is literally allowed control (or even provenance) over the narrative, and their input changes the entire experience. This can be covert, where audience investment helps to <em>shape</em> the output if not directly change it. But the audience must be part of the feedback loop &#8212; and in this increasing age of interactivity, the audience wants their slice.</p>
<h3>10. Yes, Blah Blah Blah, Star Wars</h3>
<p>I dig<strong> Star Wars</strong> and in transmedia you won&#8217;t be able to easily get away from it. The Star Wars Universe is generally transmedia-flavored. Lucas and his phalanx of creators built together a strongly-connected and well-defended universe that crossed a metric jizz-load of media properties. You could argue for audience investment across games and toys (though there I&#8217;d argue it&#8217;s weak on the transmedia front). As to why this is more transmedia and the Marvel Universe is <em>less</em> transmedia, well, that&#8217;s a whole other post.</p>
<h3>11. Your God Is My Alternate Reality</h3>
<p>You want to look farther back than <strong>Star Wars</strong>, well, look no further than religion. Like, any of it. Multiple stories and characters across a storyworld that crosses multiple platforms (books, oral tradition, friezes, scrawled on the backs of temple eunuchs) and is profoundly affects <em>and is in turn affected by</em> its audience? George Lucas ain&#8217;t got shit on the entire breadth and depth of religion. Religion is transmedia.</p>
<h3>12. The Ejaculation Of Game DNA</h3>
<p>Shine that UV light over these transmedia bedsheets, and you&#8217;ll find many stains shaped like space invaders or puzzle ciphers &#8212; that&#8217;s because transmedia often absorbs DNA from games. That&#8217;s not to say transmedia requires a game-based component, only that games offer philosophical components that other stories do not. Games are active, not passive. Games demand something from the audience. Games are fun, exploratory, <em>experiential</em>. Most traditional narratives do not offer these things: reading a book is passive. Watching a movie demands nothing of me and my input doesn&#8217;t do dick. There&#8217;s little that&#8217;s exploratory or experiential about watching TV. But that changes with transmedia storytelling. The game-ist DNA runs rampant &#8212; a virulent thread of chaotic delight. (Some of this comes from the fact that ARGs &#8212; Alternate Reality Games &#8212; serve as a springboard for transmedia endeavors.)</p>
<h3>13. But Please Don&#8217;t Say The Word &#8220;Gamification&#8221;</h3>
<p>This probably doesn&#8217;t deserve its own list item but fuck it, it&#8217;s my list and I&#8217;ll rant if I want to. I hate that word: &#8220;gamification.&#8221; I like games. I like to play. I like putting game elements into play where appropriate. But gamification often relies on shoddy collection mechanics to beef up an already un-fun idea. &#8220;We just gamified your gynecology appointment! You just got seven cervical coins! <em>Ding</em>. You&#8217;re now mayor of vagina-town! You just collected the <em>Speculum Is Colder Than An Ice Cube In A Yeti&#8217;s Mouth</em> badge!&#8221;</p>
<h3>14. The Word I Like: &#8220;Emergence&#8221;</h3>
<p>I&#8217;m starting to feel that the success of a given transmedia project lives or dies on how much <em>emergence</em> it affords &#8212; emergent gameplay being unexpected or unintended game interaction, and emergent narrative being stories growing out of the experience that you did not plan for or anticipate (and note that both are strongly driven by audience). You cannot demand or force emergence, but I think you can cultivate it by leaving room for it, by designing aspects that cede  authorial control (or some portion of it) to those who are participating in your story. It also may work if you just hand out buckets of hallucinogens.</p>
<h3>15. You Can Lead A Horse To Water But Can&#8217;t Make Him Tweet About It</h3>
<p>More to the point, you can&#8217;t ever force participation. A portion of the audience &#8212; perhaps a large portion &#8212; will never want to engage with a property beyond a cursorily active (or entirely passive) experience. They just don&#8217;t operate that way. Games change this to a point, in that audiences are getting used to feeling <em>handsy</em> with narrative (hello, Bioware). What this means is, you leave room for collaboration, but let the audience walk through the door. They won&#8217;t all walk through, because some are just here for the show.</p>
<h3>16. The Perfect World Scenario</h3>
<p>My perfect world scenario for any transmedia experience is that my path =/= your path. What I experience in the storyworld is not precisely the same as what anybody else experiences. I want to be telling someone about the story and I want them to be surprised that I was able to interact with the T-Rex, or that the painting on the wall of the Hyperborean Castle was one I actually painted.</p>
<h3>17. Faster, Transmediacat, Kill, Kill!</h3>
<p>It&#8217;s probably worth a note that pacing in transmedia is a different animal. Everything moves a little more quickly &#8212; the oxygen that the novel or even screenplay format allow is now potentially provided by the audience and by the gaps in their experience. I don&#8217;t think this is universal, and I think you could still tell a slower, more relaxed story through transmedia, but I <em>suspect</em> it&#8217;ll be trickier. I also suspect that my neighbor is transmitting hate speech into my brain using a super-tweaked Flowbee. So. Um. Yeaaaah.</p>
<h3>18. Bridges And Holes, Bridges And Holes</h3>
<p>Transmedia relies on strong transitional elements &#8212; how do you move the audience across the many spaces? How do you remove obstacles? How do you get them to <em>want</em> to overcome the obstacles you&#8217;re incapable of removing? Story bridges and rabbit holes &#8212; places they can cross knowingly or spots they can fall into the narrative unexpectedly &#8212; are necessary components to the infrastructure.</p>
<h3>19. Writer As Swiss Army Knife</h3>
<p>The transmedia writer must be like the Swiss Army Knife. You are a many-tooled motherfucker. Screenwriting, game design, flash fiction, belt punch, compass, crack pipe, wakizashi, and so on.</p>
<h3>20. Cheap As Free</h3>
<p>The perception of transmedia storytelling is that it&#8217;s expensive. And it can be. But it doesn&#8217;t <em>have</em> to be. The Internet has made content delivery easy as Sunday morning. A great many tools are free &#8212; ask <a title="http://about.me/jaybushman" href="http://about.me/jaybushman"><span style="text-decoration: underline;"><strong>Jay Bushman</strong></span></a> how an entire story can be told over Twitter. Many tools you already possess &#8212; like, say, your phone &#8212; have content creation tools already built into them. (We&#8217;ve long passed the time when a phone is just a phone. Mine is made of nano-bots. It knits sweaters!) It&#8217;s getting cheaper, and maybe even easier.</p>
<h3>21. Break Me Off A Piece</h3>
<p>Audience investment needn&#8217;t be directly related to or buried in the actual narrative. Transmedia storytelling is a great place to break out the individual components of storytelling &#8212; idea, motif, theme, mood, plot, character &#8212; and highlight them in different ways across different platforms. <a title="http://how-you-die.tumblr.com/post/15673855485/how-will-you-die" href="http://how-you-die.tumblr.com/post/15673855485/how-will-you-die"><span style="text-decoration: underline;"><strong>This Is How You Die</strong></span></a>, related to my novel <strong>Blackbirds</strong>, explores the themes and ideas of the novel without changing the novel.</p>
<h3>22. The Cast Is All Here</h3>
<p>Transmedia is like any grotto carved out of pop culture &#8212; you have visionaries, cult leaders (and their cultists), craftsmen, auteurs, skeptics, critics, haters, weirdos, shamans, fixers, and so on, and so forth. Worth realizing, though: it&#8217;s a fairly small community. And a lot of really awesome work is being produced <em>at all levels</em>. (If you&#8217;re so inclined, recommend some in the comments.)</p>
<h3>23. The Hoax Is Over</h3>
<p>Hoaxing has been a way into transmedia: tricking people into believing something is real or genuine when in reality it&#8217;s, er, not in reality at all. I kinda feel like maybe the &#8220;hoax&#8221; component is done, kaput, pbbbt. This is also a good time to mention you should be checking out Andrea Phillips. Behold: &#8220;<a title="http://www.wired.com/magazine/2011/03/cautionary-tales-in-transmedia-storytelling/" href="http://www.wired.com/magazine/2011/03/cautionary-tales-in-transmedia-storytelling/"><span style="text-decoration: underline;"><strong>Cautionary Tales in Transmedia Storytelling</strong></span></a>.&#8221; She&#8217;s also got a book out soon: &#8220;<a title="Creator's Guide to Transmedia Storytelling" href="http://www.amazon.com/Creators-Guide-Transmedia-Storytelling-Captivate/dp/0071791523/ref=sr_1_1?ie=UTF8&amp;qid=1334594214&amp;sr=8-1"><span style="text-decoration: underline;"><strong>A Creator&#8217;s Guide to Transmedia Storytelling</strong></span></a>.&#8221;</p>
<h3>24. Not Every Story Requires It</h3>
<p>Transmedia isn&#8217;t a big pop culture Snuggie. It is not <em>one size fits all</em>. Some stories just don&#8217;t demand that kind of treatment. They&#8217;re better off as single-serving entities &#8212; book, film, show, comic, deranged hallucination, Scientology pamphlet, whatever. But on the other end of the coin, transmedia isn&#8217;t a <em>genre-only</em> thing. I mean, it often is in practice. But it shouldn&#8217;t be. And it doesn&#8217;t <em>have</em> to be.</p>
<h3>25. You Won&#8217;t Know Until You Try It</h3>
<p>Go. Splash around in the transmedia pool. Look at what&#8217;s been done. Find transmedia creators and pick their brains (they&#8217;re a surprisingly accessible group and the community aspect is strong right now). Think about the stories you&#8217;re planning on telling &#8212; could any of them be told this way?</p>
<p style="text-align: center;"><em><a href="http://farm8.staticflickr.com/7014/6702184935_b007da72ff_o.jpg"><img src="http://farm8.staticflickr.com/7014/6702184935_b007da72ff_o.jpg" alt="" width="60" height="60" /></a><br />
</em></p>
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<p style="text-align: center;"><em>The biggun:<strong> CONFESSIONS OF A FREELANCE PENMONKEY&#8211; </strong></em></p>
<p style="text-align: center;"><em><strong> </strong></em><em>$4.99 at <a title="COAFPM -- Amazon US" href="http://www.amazon.com/Confessions-Freelance-Penmonkey-ebook/dp/B0051JTOLQ/ref=pd_sim_kinc_1?ie=UTF8&amp;m=AG56TWVU5XWC2"><span style="text-decoration: underline;"><strong>Amazon (US)</strong></span></a>, <a title="COAFPM -- Amazon UK" href="https://www.amazon.co.uk/dp/B0051JTOLQ"><span style="text-decoration: underline;"><strong>Amazon (UK)</strong></span></a>, <a title="COAFPM -- B&amp;N" href="http://www.barnesandnoble.com/w/confessions-of-a-freelance-penmonkey-chuck-wendig/1031203705?ean=2940012417572&amp;itm=3&amp;usri=chuck%2bwendig"><span style="text-decoration: underline;"><strong>B&amp;N</strong></span></a>, <a title="COAFPM -- PDF" href="http://terribleminds.com/ramble/books-for-sale/confessions-of-a-freelance-penmonkey/"><span style="text-decoration: underline;"><strong>PDF</strong></span></a></em></p>
<p style="text-align: center;"><em>Or its sequel:<strong> REVENGE OF THE PENMONKEY &#8212; </strong></em></p>
<p style="text-align: center;"><em><strong> </strong></em><em>$2.99 at <span style="text-decoration: underline;"><a title="ROTPM -- Amazon US" href="http://www.amazon.com/dp/B005L9CZSA"><strong>Amazon (US)</strong></a></span>, <span style="text-decoration: underline;"><a title="ROTPM -- Amazon UK" href="http://www.amazon.co.uk/dp/B005L9CZSA"><strong>Amazon (UK)</strong></a></span>, <span style="text-decoration: underline;"><a title="ROTPM -- B&amp;N" href="http://www.barnesandnoble.com/w/books/1105386587?ean=2940012993649&amp;itm=1&amp;usri=penmonkey"><strong>B&amp;N</strong></a></span>, <span style="text-decoration: underline;"><a title="ROTPM -- PDF" href="http://terribleminds.com/ramble/books-for-sale/rotpm/"><strong>PDF</strong></a></span></em></p>
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		<title>A Long Look At &#8220;Show, Don&#8217;t Tell&#8221;</title>
		<link>http://terribleminds.com/ramble/2012/04/11/a-long-look-at-show-dont-tell/</link>
		<comments>http://terribleminds.com/ramble/2012/04/11/a-long-look-at-show-dont-tell/#comments</comments>
		<pubDate>Wed, 11 Apr 2012 04:01:13 +0000</pubDate>
		<dc:creator>terribleminds</dc:creator>
				<category><![CDATA[The Ramble]]></category>
		<category><![CDATA[advice]]></category>
		<category><![CDATA[writing]]></category>

		<guid isPermaLink="false">http://terribleminds.com/ramble/?p=13504</guid>
		<description><![CDATA[You hear that a lot, as a writer: "Show, Don't Tell." It is, by itself, not entirely meaningful. Taken literally: films show, while novels tell. It's doubly complicated by the word, "Storytelling." As in, "To tell a story." As in, "Wait, wasn't I supposed to show instead of tell?" We tell stories. But the advice asks us to look at how we tell those stories.]]></description>
			<content:encoded><![CDATA[<p>You hear that a lot, as a writer: &#8220;Show, Don&#8217;t Tell.&#8221;</p>
<p>It is, by itself, not entirely meaningful. Taken literally: films show, while novels tell. It&#8217;s doubly complicated by the word, &#8220;Storytelling.&#8221; As in, &#8220;To tell a story.&#8221; As in, &#8220;Wait, wasn&#8217;t I supposed to show instead of tell?&#8221;</p>
<p>As with all the succinct little <em>amuse-bouches </em>of writing advice, this particular nugget contains a modicum of wisdom if you can peel back the skin-flaps and chip away bone to find the heart of the thing underneath.</p>
<p>It&#8217;s like this:</p>
<p>We tell stories. But the advice asks us to look at <em>how</em> we tell those stories.</p>
<p>There exists a mode of telling stories which is strongly declarative: less visual, more intellectual and instructive, and with it comes the sense of a parent instructing a child. This mode relies more on <em>telling</em>.</p>
<p>There exists a mode of telling stories which asks more of the audience. It is more visual, more intuitive, and some might (falsely) claim it&#8217;s more &#8220;cinematic.&#8221; This mode relies more on <em>showing</em>.</p>
<p>Telling is explanation. It is definition. It is text. It says, <em>This is that</em>.</p>
<p>Showing is revelation and illustration. It is subtext. It asks, <em>Is this that?</em></p>
<p>Telling walks ahead of you. It pulls you along.</p>
<p>Showing is the shadow behind. It urges you forward.</p>
<p>Telling invokes. Showing evokes.</p>
<p>Now, both modes have value in storytelling.</p>
<p>Sometimes you want to drop the audience into the space with no easy answers and have them feel around for themselves. Other times you need to take a moment, sit their ass in a chair, and give them a right-good talking-to. You need to tell them what&#8217;s up. You need them &#8212; if they&#8217;re going to proceed any further &#8212; to understand the sticky diplomatic relations between the jellyfish-like citizens of the Blumzorp Conglomerate and the constantly-micturating Night Goblins of the Moons of Hong.</p>
<p>Here, now, I will make some bold and debatable statements.</p>
<p>Generally, <em>showing</em> is a stronger mode of writing than straight-up <em>telling</em>.</p>
<p>The impact is more keenly felt. Imagine, if you will, a phone call where someone tells you, &#8220;Your mother is dead.&#8221; It&#8217;s a big gut-punch, that phone call. It&#8217;ll leave you reeling. Ah, but &#8212; now imagine a situation where you&#8217;re <em>shown </em>that rather than told it. Imagine you&#8217;re <em>there</em> when she dies. You&#8217;re there to feel the last flutter of a pulse, to share last words, to watch the life pass from her eyes as everything just&#8230; slumps.</p>
<p>The latter is more impactful, at least in my mind. The latter is you in that moment, witnessing it first-hand as a primary source. The audience wants to feel like a primary source &#8212; it gives them intimacy with the tale told and does not purport to keep them at arm&#8217;s length. Further, showing delivers a level of mystery, whereas telling often (though not always) obviates that mystery.</p>
<p>Another example, this one simpler but no less important:</p>
<p>Saying &#8220;John is angry&#8221; (telling) versus offering <em>signs</em> of John&#8217;s rage and irritation (showing).</p>
<p>You might reveal this through body language, through words chosen, through his actions. You&#8217;re letting the audience come to the conclusion regarding John&#8217;s vein-popping rage rather than straight up telling them he&#8217;s one pissed-off little monkey. Nothing wrong with letting the audience do some work.</p>
<p>Further, when we <em>show</em> things to the reader, we are building elements (character, setting, description) with details rather than letting a single statement (&#8220;John likes cake&#8221;) be the standard-bearer for the scene. Though therein lies a danger, too &#8212; just as you can tell too little, you can show too much.</p>
<p>When is telling more appropriate? Again, if you have information that absolutely <em>must</em> be conveyed, then telling is the way to go. It&#8217;s short and dirty and sometimes? <em>It works. </em>Further, you shouldn&#8217;t be afraid to have <em>characters</em> (through dialogue or, at times, through first-person POV) &#8220;tell&#8221; things. Explanation through a character&#8217;s voice and perspective still can carry with it the earmarks of showing &#8212; because just as it&#8217;s true that you as the author have choices in how you share information, so too do all the characters in your story. Characters speaking in their own voice are, in a way, showing.</p>
<p>And that&#8217;s maybe a lesson for the author, too &#8212; your voice in all this matters, and a strong and artful voice can make <em>telling</em> seem like <em>showing</em> even when it&#8217;s not.</p>
<p>What&#8217;s the ratio? How much showing versus how much telling? Since I like arbitrary made-up numbers with absolutely no reflection in reality, I&#8217;ll say, mmm, somewhere in the 70/30 split range, with the 70% going toward <em>showing</em> over telling. More to the point: more showing, less telling.</p>
<p>What say you, Internet? What&#8217;s your thoughts on this oft-spoken writing adage? Spun from gold? Heaped with bullshit? When is telling appropriate? Give examples or you get the hose.</p>
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		<title>25 Reasons I Hate Your Main Character</title>
		<link>http://terribleminds.com/ramble/2012/04/10/25-reasons-i-hate-your-main-character/</link>
		<comments>http://terribleminds.com/ramble/2012/04/10/25-reasons-i-hate-your-main-character/#comments</comments>
		<pubDate>Tue, 10 Apr 2012 04:01:49 +0000</pubDate>
		<dc:creator>terribleminds</dc:creator>
				<category><![CDATA[The Ramble]]></category>
		<category><![CDATA[25things]]></category>
		<category><![CDATA[advice]]></category>
		<category><![CDATA[writing]]></category>

		<guid isPermaLink="false">http://terribleminds.com/ramble/?p=13456</guid>
		<description><![CDATA[It's possible I hate your main character. Now, that might be on me. The list below? Entirely personal. And, as always, in the hands of a master, none of this shit applies. A masterful storyteller can break all the rules and make the breaking of the rules seem like that should've been the rule all along. Your Mileage May Vary.]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.flickr.com/photos/terribleminds/6612939319/lightbox/"><img src="http://farm8.staticflickr.com/7147/6612939319_1cbfb366ea_z.jpg" alt="" width="640" height="427" /></a></p>
<p style="text-align: left;">It&#8217;s possible I hate your main character.</p>
<p>Now, that might be on me. The list below? Entirely personal. And, as always, in the hands of a master, none of this shit applies. A masterful storyteller can break all the rules and make the breaking of the rules seem like that should&#8217;ve been the rule all along. Your Mileage May Vary, but just the same I thought it an interesting exercise to list those things that make me want to punt your main character into a pterodactyl nest. Where he will be promptly ripped into ribbons and gobbets of man-meat.</p>
<h3>1. No Agency: Reactive Over Active</h3>
<p>The protagonist helps to shape the story through her actions. It&#8217;s  just how she rolls. Only problem is when the reverse ends up being true: the story forever pushes the character. It&#8217;s like in a boxing match &#8212; some boxing matches  are dreadfully one-sided, with one poor sod taking a limitless  pummeling, his head looking like a Ziploc baggy full of ground bison.  That&#8217;s not a good mode for your story. Your protagonist should not be  constantly on the ropes. Sure, the inciting incident might demand  reaction (&#8220;My daughter was kidnapped by angry polecats! To action!&#8221;),  but the character must have or claim agency for herself. I despise  characters who never grab the reins of the story, not even by the tale&#8217;s  end.</p>
<h3>2. Even Worse: Passive Over Active</h3>
<p>Passive is worse than reactive. They&#8217;re not just ducking and guarding  and feinting &#8212; these characters lay down on the ground and let the  story defecate on their chest while the audience watches. The character  is not a leaf in the stream that is your story. The character is not  just a piece of fucking furniture.</p>
<h3>3. Zero Redemptive Qualities</h3>
<p>I don&#8217;t demand a &#8220;likable&#8221; character. I think likability is  overstated. As I say, we need to be willing to live with the character  for two hours or 300 pages, not be his best buddy. Just the same, I  can&#8217;t abide a character who has <em>zero</em> likable or redemptive qualities. He can be selfish and shallow and doomed to his own tragic flaws <em>as long as</em> I have something to grab hold of to pull me out of the swampy mire of  those most wretched character traits. &#8220;Oh, he&#8217;s a dick, but he loves  kittens! He kills people for a living but he saves orphans!&#8221; Something. Anything. Please.</p>
<h3>4. Punches Kids, Kick Pets, And Other Vile Acts</h3>
<p>You can give a character as many redemptive qualities as he likes,  but for me there is a line where a character crosses over and performs  truly execrable acts that cannot be forgiven. I think of this as the  Anakin Skywalker problem &#8212; I&#8217;m supposed to believe that Darth Vader is  deserving of redemption by his hillbilly moppet of a son. &#8220;There&#8217;s still  good in him.&#8221; Except then Lucas made the prequels and has Anakin  murdering Jedi children, Force-choking his wife in a case of domestic  abuse and, I dunno, probably setting up a brutal dog fighting ring on  Tatooine. I can&#8217;t get past that. Ruins the whole thing for me.</p>
<h3>5. The Ben Stiller Effect</h3>
<p>I don&#8217;t want to feel a sense of unending embarrassment for your main  character. Watching him, I shouldn&#8217;t be constantly wincing, crossing my  legs, furrowing my brow. Do not let conflict be driven by the  character&#8217;s ceaseless stupidity. Endless humiliating self-driven failure ceases to  be interesting.</p>
<h3>6. The Forrest Gump Problem</h3>
<p>Reverse problem: your character&#8217;s success is driven by his stupidity.  Every time Forrest Gump steps in pile of horse-shit it&#8217;s another  unqualified success, somehow &#8212; &#8220;Oh, ha ha ha, Forrest Gump accidentally  threw a Frisbee and broke the president&#8217;s nose and now we won Viet Nam  and chocolate cake for everybody!&#8221; I can&#8217;t get behind a character whose  rampant dipshittery is a cause for celebration.</p>
<h3>7. Muddy Motivation</h3>
<p>I need to know what your character wants and why he wants it. That is  the bare minimum psychic investment I must possess for your character  &#8212; motivation is the engine behind a character&#8217;s actions, and if I have  no idea why the character does what he does, then I&#8217;m floundering about  on the beach of your fiction like a dying porpoise. You can obfuscate a  lot about your main character. But not that.</p>
<h3>8. &#8220;I&#8217;m So Good I&#8217;m Perfect!&#8221;</h3>
<p>&#8220;I&#8217;m a noble fireman and an astronaut and I can do no wrong and I&#8217;m  made of adorable river otters and I help create the dreams of young girls with ponies  in their hearts.&#8221; I hate your Goody Two-Shoes Never-Does-Nothing-Wrong  character. Hate &#8216;em. You&#8217;ve turned that character&#8217;s goodness into a  shining dagger which you then plunged into my breast (tee hee, <em>breast</em>). Conflict dies in the hands of a perfect protagonist. We love characters for their imperfections. So allow them to be imperfect.</p>
<h3>9. Though Maybe Cool It On The Imperfections</h3>
<p>You can, of course, go too far with the imperfections, flaws and  frailties though, can&#8217;t you? &#8220;He&#8217;s a heroin addict! And a compulsive  liar! And gets off on autoerotic asphyxiation. He&#8217;s got one leg. And  gambling debts! His kids hate him his wife left him he lost his job and  his house and he&#8217;s allergic to bees and&#8230;&#8221; You hit a point where it&#8217;s  equal parts <em>pathetic</em> and <em>downright unbelievable</em>. Hang your hat on a core set of weaknesses. Don&#8217;t hamstring the character with an egregious and endless menu of foibles.</p>
<h3>10. Her Quirky Quirks Are So Heck-Darn Quirky!</h3>
<p>Quirks can be cute. They can be fun. Michael Weston on <strong>Burn Notice</strong> always eats yogurt. Great. Fine. But don&#8217;t let them stand in for  genuine character traits. You know the old saying: &#8220;Too many quirks poop  in the soup.&#8221; I think that&#8217;s a saying? Whatever. Point is, it&#8217;s awfully  easy to let a laundry list of quirks pretend to be the foundation of a  good character. But quirks are hollow. Too many overwhelm with a  disingenuous sense: quirks are a stand-in for authenticity. Doubly true  when the quirks mount and become all too twee.</p>
<h3>11. &#8220;Blah Blah Blah, Toshi Station!&#8221;</h3>
<p>Whining is not an attractive quality in anybody. Including your characters.</p>
<h3>12. Had It Too Good For Too Long</h3>
<p>Characters can and should overcome conflict. It&#8217;s part of  storytelling: characters encounter conflict and struggle to overcome  said conflict. But it should never be <em>easy</em>. You remember that  kid in school? Had lots of money, teachers loved him, always had  everything handed to him on a silver plate by his robot butler? You  hated that kid. You hate him in real life and you hate him in fiction.  Characters should not slide through the story like a baby covered in  bacon grease. Conflict shouldn&#8217;t just be speed-bumps or walls made of  tissue paper. If a character has it too easy, then I find it equally too  easy to quit reading your damn story.</p>
<h3>13. The Shoddy Character Copy Machine</h3>
<p>Oh! Look! It&#8217;s Superman! Buffy! James Bond! Bleargh. I don&#8217;t want to  see a carbon copy of another character. If I want to read about that  character, I&#8217;ll <em>go read about that character</em>.</p>
<h3>14. &#8220;The Type&#8221;</h3>
<p>I don&#8217;t want to read the story of any kind of &#8220;type.&#8221; I don&#8217;t want to  read about an archetype or a stereotype or a&#8230; I dunno, a what&#8217;s a  daguerreotype? That&#8217;s a thing, right? It&#8217;s a character who&#8230; is good  with&#8230; daggers? WHAT AM I A WORDOLOGIST? (Okay, fine, before I get a  fusillade of smug pedantic comments, I know what a daguerreotype is.  It&#8217;s the French word for &#8220;penis.&#8221;) A &#8220;type&#8221; is just a piss-thin coat of  paint to slather on a faceless mannequin to give the illusion of having a  genuine character there somewhere. Create people who are real in the context of  your world. Do not lean on the crutch of &#8220;type.&#8221;</p>
<h3>15. The Everyman: Duller Than A Butt-Plug</h3>
<p>I&#8217;m done with the Everyman. He&#8217;s just &#8212; ugh. He&#8217;s a cubicle wall.  He&#8217;s a chewed up wad of cardboard. He&#8217;s a blank piece of notebook paper.  Yes, yes, I get it &#8212; he&#8217;s meant to represent all of us and be the  fictional representation of The Common Man but yeah, you know what? He  mostly just comes across as boring. Few of us are truly as common as the  phrase &#8220;Common Man&#8221; suggests, so, let&#8217;s divest ourselves of that  dull-as-fucking-wallpaper notion and move on. Yes? Yes.</p>
<h3>16. Those Angles Don&#8217;t Add Up</h3>
<p>I don&#8217;t want a boring character, obviously, and yet I do demand some  degree of internal consistency. The things she does need to <em>add up</em>.  They need to come from a place inspired by her fears, her motivations,  her past. If we know all along she&#8217;s got a lady-boner for revenge, then  it&#8217;s a hard pill to swallow when she continues to perform actions  against that revenge. But it falls to little things, too &#8212; she got shot  in the leg but doesn&#8217;t limp, she&#8217;s from Philadelphia but doesn&#8217;t know  what a cheesesteak is, she&#8217;s got black hair one minute and the next  minute she&#8217;s a sentient recliner named &#8220;Dave.&#8221; You know. <em>Little things.</em></p>
<h3>17. The Inexplicable Cipher</h3>
<p>Mystery is good. I like mystery. I  like not having all the answers and feeling like I&#8217;m following a trail  of your breadcrumbs and, hey, who knows, maybe there&#8217;s a pile of gold at  the end or some kind of bear-shark-robot hybrid that wants my  intestines to host its sharkbearbot progeny. What I <em>don&#8217;t</em> like  is a character who&#8217;s basically just one big question mark: an  unsolvable and unknowable puzzle. The character is our way through this  thing. She is the lens that focuses our view of the story. If that lens  is covered in bird foulings and other schmutz, then everything is  muddied. Ciphers can end up as a cheap and lazy trick. Such artifice  will earn you a Krav Maga crotch-kapow from yours truly.</p>
<h3>18. Atlas Pooped</h3>
<p>A character is more than just his philosophies. We are not the sum total of our beliefs. We have friends and family. Hopes and dreams. Secret plans and bizarre sexual peccadilloes requiring an oil drum full of egg whites and Abe Vigoda in a too-tight wetsuit. If your character fails to possess those things and is just a mouthpiece for his (or worse, <em>your</em>) belief systems, then I will come to your house and beat you about the head, neck and butthole with a copy of Ayn Rand&#8217;s <strong>Atlas Shrugged</strong>.</p>
<h3>19. He Tells Me About Stupid Shit</h3>
<p>The novel form is great in that it gives story and character room to breathe &#8212; but the novel form <em>also</em> offers authors enough rope with which to hang themselves and the whole audience. Just because a novel gives you room to talk doesn&#8217;t mean the character should sit there for page after page talking about completely inconsequential piffle. It has to relate back to the story in <em>some way</em> &#8212; if your character goes on for three pages about breakfast or toilet habits or animal husbandry and none of it reflects or relates to the story at hand, I am going to want to throttle that character for wasting my time. First draft is a great place to let characters off their leashes. Subsequent drafts should cage those unruly assholes.</p>
<h3>20. Truly Fearless</h3>
<p>Fearless characters don&#8217;t hold my interest. Oh, I like a character that <em>seems</em> fearless, that acts like she doesn&#8217;t have one scaredy-widdle-bone in her whole body. But just the same, real fears need to manifest &#8212; she must have things to lose, must have things she cannot abide, must have things that <em>haunt</em> her.</p>
<h3>21. Not Actually The Main Character</h3>
<p>I want the main character to <em>be </em>the protagonist. This doesn&#8217;t need to be true, technically, but fuck it, <em>I </em>like it and this list is all about me, <em>nyah nyah boo boo</em>. Sure, you can have a main character who is a witness to the protagonist&#8217;s journey and is an observer to the changing world and the unfolding tale, but you need to be <em>really powerful talented</em> to pull that off and get away with it. Let your main characters drive the story as protagonists. Don&#8217;t give us a main character who somehow remains secondary to the tale being told.</p>
<h3>22. The Motherfucker Dies</h3>
<p>Pet peeve time: kill off your main character and I get squirrely. Twitchy. <em>Stabby</em>. There&#8217;s an, erm, quite popular &#8220;vampire apocalypse&#8221; novel a few years back that did this and I had to put the book down. And stomp on it. And punch trees as I held them responsible for creating the paper on which the book was printed. You can maybe get away with this if your cast features an unholy host of &#8220;main&#8221; characters (I&#8217;m looking at you, GRRM), but it&#8217;ll still earn you the stinkeye.</p>
<h3>23. Wait, Fellas, Come Back, Come Back!</h3>
<p>I wanna spend time with your main character but then you run off, leaving me behind like a fat kid who just dropped his ice cream in the sand. I want to hang with great characters, I don&#8217;t want you to keep ditching me and having the action happen off-screen or off-page. Root me to the character. I want to be duct-taped to that sonofabitch. Don&#8217;t give me a kickass character and then abandon his perspective for half the story.</p>
<h3>24. Stagnant As Swamp Water</h3>
<p>The heroic mode allows main characters to not change but instead change the world. That&#8217;s totally viable. What burns me is when <em>neither</em> is true &#8212; the character doesn&#8217;t change, the world doesn&#8217;t change, nothing changes, it&#8217;s all one big status quo circle jerk. Something or someone <em>must</em> change.</p>
<h3>25. There&#8217;s No There There</h3>
<p>Worst case scenario: your character just has no substance. He has no <em>soul</em>. This isn&#8217;t a technical writing thing, and it isn&#8217;t even a thing you can stick with a push-pin and say, &#8220;Here, just give him dark hair, some Mommy issues, and a loyal sharkbearbot companion.&#8221; But for some reason the character fails to feel real, fails to allow the audience to transcend the page or the screen and see the character as a Real Boy rather than a Wooden Doll. It&#8217;s a sign, perhaps, that you just don&#8217;t understand the character you&#8217;ve written, that he is held at an arm&#8217;s length and you have not yet found that empathetic psychic bridge between the two of you. There&#8217;s no easy way to solve this conundrum, sadly &#8212; my only advice is to hunker down and figure out what it is you <em>haven&#8217;t </em>figured out about your main character.</p>
<p style="text-align: center;"><em><a href="http://farm8.staticflickr.com/7014/6702184935_b007da72ff_o.jpg"><img src="http://farm8.staticflickr.com/7014/6702184935_b007da72ff_o.jpg" alt="" width="60" height="60" /></a><br />
</em></p>
<p style="text-align: center;"><em>Like this post? Want more just like it? Try these books:<br />
</em></p>
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<p style="text-align: center;"><em>Or its sequel:<strong> REVENGE OF THE PENMONKEY &#8212; </strong></em></p>
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		<title>How To Be A Full-Time Writer</title>
		<link>http://terribleminds.com/ramble/2012/04/02/how-to-be-a-full-time-writer/</link>
		<comments>http://terribleminds.com/ramble/2012/04/02/how-to-be-a-full-time-writer/#comments</comments>
		<pubDate>Tue, 03 Apr 2012 02:40:53 +0000</pubDate>
		<dc:creator>terribleminds</dc:creator>
				<category><![CDATA[The Ramble]]></category>
		<category><![CDATA[25things]]></category>
		<category><![CDATA[advice]]></category>
		<category><![CDATA[writing]]></category>

		<guid isPermaLink="false">http://terribleminds.com/ramble/?p=13313</guid>
		<description><![CDATA[Most successful full-time writers don't one day roll out of bed, brew a cuppa joe, then tell their day job boss to eat a bucket of whale dicks and then declare themselves the President of Writerland. Start by building a resume. Write part-time. Earn some cash. Then earn more. Gather clients and publishers while also writing some material for yourself. Build to it.]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://farm7.staticflickr.com/6210/6114776218_842799aabb_o.jpg"><img src="http://farm7.staticflickr.com/6210/6114776218_842799aabb_o.jpg" alt="" width="583" height="402" /></a></p>
<p>Fact is, a lot of writers work day-jobs unrelated to writing. And there is, obviously, nothing wrong with that. I did that for many years myself, and though it can be tricky, it guarantees stability.</p>
<p>For me, though, the dream was always to pack the cubicle farm walls with C4 and blow them sky-high. So, this is about that. This is about fulfilling the dream of working as a full-time writer.</p>
<p>Please to enjoy.</p>
<h3>1. Best Get Mad Skills, Son</h3>
<p>That might be &#8220;skillz,&#8221; with a &#8216;z.&#8217; Sorry for any negligence on my part. The point remains the same regardless of spelling &#8212; you cannot survive as a full-time writer without the skills to back it up. You can&#8217;t just one day up and decide to make a living as a hard-workin&#8217; trench-crawlin&#8217; penmonkey if you cannot write well. Know your stuff. Get to a comfortable level. If you can&#8217;t play baseball, you don&#8217;t join the Phillies. You don&#8217;t join the CIA if you can&#8217;t fire a gun and spy on dudes. Don&#8217;t attempt full-time writing without first learning your craft. If you leap into the dark chasm, don&#8217;t forget to bring a flashlight.</p>
<h3>2. The Slow Detachment</h3>
<p>Most successful full-time writers don&#8217;t one day roll out of bed, brew a cuppa joe, then tell their day job boss to eat a bucket of whale dicks and then declare themselves the President of Writerland (capital: Inkopolis, population: one deluded penmonkey). Start by building a resume. Write part-time. Earn some cash. Then earn more. Gather clients and publishers while also writing some material for yourself. Build to it.</p>
<h3>3. When To Punch The Eject Button</h3>
<p>The best sign for when it&#8217;s time to take the leap? When your day-job is officially holding you back from earning out. When you&#8217;re able to say &#8212; based on evidence, not liquor-fueled guesswork &#8212; &#8220;Man, if I wasn&#8217;t working 40 hours at the Big Dan Don&#8217;s Nipple Clamps And Taintscratcher Half-Price Market, I&#8217;d start making some real coin at this inkslinger gig,&#8221; then you know it&#8217;s time to start pulling away from the day job.</p>
<h3>4. Waggle Your Toes In Those Part-Time Waters</h3>
<p>Diving into a cold pool or sliding into a hot jacuzzi, you <em>ease</em> in so as not to shock and/or scorch your privates into crawling back into your body. (Actually, I wouldn&#8217;t get into a jacuzzi. You ever check out the water jets on those things? It&#8217;s Hepatitis-City. All varieties: A, B, C, X, Z, Prime, v2.0, Exxxtreme Triple Nacho, etc.) Hepatitis aside, it helps to have steady income rolling in, even at reduced levels. Go part time with the day job (or pick up a new part time job). It reduces the financial shock, I assure you.</p>
<h3>5. Your Own Personal Version Of The Hunger Games</h3>
<p>Actually, these games are more like: &#8220;Am I still hungry? Did I eat all my Beefaroni? Did I lick the dust from the Ramen noodle flavor packet? I win! Or I lose! I&#8217;m so hungry I&#8217;m seeing angels!&#8221; Win or lose, expect to occasionally be hungry, both figuratively and literally. But that&#8217;s okay (as long as you don&#8217;t starve). Be hungry! Hunger to eat, hunger to pay rent, hunger to not die of exposure: all powerful motivators to force you to write. You learn a lot about things like &#8220;inspiration&#8221; and &#8220;writer&#8217;s block&#8221; when you&#8217;ll be kicked out of your apartment if you don&#8217;t put fingers to keyboards and start telling stories.</p>
<h3>6. Like A Boss</h3>
<p>It sounds great &#8212; &#8220;You&#8217;ll be your own boss!&#8221; You think, yeah, okay. I&#8217;ll get the executive toilet. I&#8217;ll get motherfucking foot massages. I&#8217;ll get a solid gold pen-holder that looks like a dude golfing and I stick the pen in his ass to make him putt (aka &#8220;The Putt Butt Pen Cup,&#8221; I just trademarked that shit, so, uhh, dibs). Thing is, being your own boss means you have to be your own hard-ass. Your own voice of dissent, your own chastising shadow. It means you have to be a little bit of a dick to yourself. &#8220;No Scotch before noon! No video games, and only a fifteen-minute masturbation break! Write, you little story-goblin, write!&#8221;<em> </em></p>
<h3>7. A Goal-Driven Life</h3>
<p>Best way to be your own boss: set goals for yourself. Short-term and long-term. Set a word count goal for each day. Set aside portions of your time to hunt for jobs or seek places to submit your work. Plan to have the first draft of a novel written in three months, submitted to agents and editors or self-published by six. Plan for tomorrow, for next week, next year, and the next <em>ten </em>years. You can&#8217;t just wing this shit.</p>
<h3>8. The Deadline Is The Lifeline</h3>
<p>Deadlines you set for yourself or that are set for you by potential clients, agents, publishers, or the random jabbering machine-elves you see after you eat that moldy lunchmeat you keep finding in your fridge, will be your saving grace. Deadlines give you purpose, direction, clarity. They are a goal set externally. If someone doesn&#8217;t give you one and you&#8217;re, say, working on your own 10-book space opera cycle about Laser Moons and Star Dragons, set your own deadline. Put it on the calendar. Work toward it daily.</p>
<h3>9. Tumble Outta Bed And Stumble To The Kitchen</h3>
<p>&#8230;and pour yourself a cup of whisk&#8230; er, ambition! One thing, though: full-time writing isn&#8217;t a 9-to-5 job. It isn&#8217;t 40 hours a week. Sometimes it&#8217;s 30 hours a week. Sometimes it&#8217;s 60. Sometimes it means working on weekends. The luxury of being able to tell stories for a living means sacrificing some of that expected schedule. But hey, fuck it, you can nap on the job if you want and nobody&#8217;s going to fire you.</p>
<h3>10. Hannibal, Mr. T, Face, And That Other Guy &#8212; Rorschach?</h3>
<p>The full-time writer appears to undertake his mad crusade alone: out there on the bow of an empty ship, slicing stories into clouds with his épée. But you need a team. You might need a CPA to do your taxes, a lawyer to handle intellectual property issues, an agent to sell your rights, and further, self-published authors may need editors and cover artists and e-book designers, oh my. You can customize your team further: beta readers! Whiskey tasters! Ego-strokers! Frothing zealots! Choose your squad wisely. Full-time authoring is a gore-caked, blood-soaked, viscera-entangled battle for your very soul. Or at least for next month&#8217;s cable bill.</p>
<h3>11. The Cup Should Rattle With Coins</h3>
<p>Save up. Repeat: <em>save up</em>. Save your motherfucking money. Pile it in heaps and sit on it like a dragon nesting on his hoard. Money from writing will come, but it comes slow, unsteady, and inconsistent (insert crass joke about ejaculating). You don&#8217;t get a weekly check. You go into a full-time writing job with nary two pennies to rub together, you just dicked yourself hard. You&#8217;ll be eating your pets in no time.<em> </em></p>
<h3>12. &#8220;Is There A Line Item For Internet Porn?&#8221;</h3>
<p>Also: learn to budget. Because the money you get comes in in fits and starts, you have to know you can pay your bills over the next many moons before the next check comes rolling in. Make sure you can pay your electric bill before you go buying some other fun-time bullshit. Pay ahead if you must. Pragmatism. Stability.</p>
<h3>13. More Fun Financial Realities That Will Poke You With A Pointy Stick!</h3>
<p>Taxes are going to be a knee to the groin. Some clients won&#8217;t pay on time and you have to turn into an asshole to get your money. Contracts will sometimes read like they were written in Aramaic, then translated to German, then mangled by an insane spam-bot. People will try to take advantage of you and your time. Financial institutions will barely consider you a human being. Stay out of debt because debt will shank you in the shower when you least expect it &#8212; credit card debt is in particular to be avoided. Credit cards are like little nasty Horcruxes or Sauron-infused Hobbit bait. So tempting to use. And a bad idea all around.</p>
<h3>14. Critical Care For Your Lumpy Slugabed Body</h3>
<p>Bold statement time: if you cannot afford health care &#8212; even bare bones bottom-dollar health care &#8212; then you may not be ready to go full-time with the writing gig. You need health care. If something happens to you &#8212; pneumonia! lung collapse! sucking chest wound! gored by a coked-up water buffalo! &#8212; and you don&#8217;t have health care, the debt you will take upon your shoulders will make Earth-wielding Atlas get the pee-shivers. It&#8217;s not nice, it&#8217;s not fair, but it is what it is: take not your health nor medical care for granted.</p>
<h3>15. The Paradigm Shift Of Pay-For-Play</h3>
<p>Ahh. The old day-job. When you could, conceivably, rise to the level of your own incompetence and sit around watching funny cat videos all day long <em>and still get paid for it</em>. Ha ha! Sucker. Those days are gone. You&#8217;ve now entered into a more <em>pure</em> relationship between <em>effort</em> and <em>compensation</em>, as in, the more effort you put into something, the more work you put out, which means the more money you earn. Fail to work? Fail to create? Then you fail to get paid. On the one hand, this is really cool: your every word matters. You can calculate how much you must write to buy coffee, pay for dinner, rent a van-load of strippers. On the other hand, it means you don&#8217;t get vacation days. You don&#8217;t get sick days. A day you don&#8217;t work is a day that accumulates nothing toward your needs. You&#8217;re the hunter, now. You don&#8217;t hunt? You don&#8217;t eat.</p>
<h3>16. The Lie Of The Romantic Writer Life</h3>
<p>Get shut of your illusions regarding a full-time writer&#8217;s life. Last week I told you about the <a title="25 Lies Writers Tell (And Start To Believe)" href="http://terribleminds.com/ramble/2012/03/27/25-lies-writers-tell-and-start-to-believe/"><span style="text-decoration: underline;"><strong>Lies Writers Tell</strong></span></a>, but this is one I didn&#8217;t put on there &#8212; the writer&#8217;s life is needlessly romanticized. It&#8217;s not Parisian cafes and staring at clouds. It&#8217;s not wistful pondering and perfecting the Great Novel that we have within us. It&#8217;s pantsless and desperate and you grab lunch when you can and guzzle coffee because it&#8217;s there and you&#8217;re surrounded by papers and email feels like drowning and are those jizz tissues and why are my fingers blistered and bloody OH YEAH IT&#8217;S ALL THIS STORYMAKING. Nary a whiff of romance to it. But it&#8217;s still pretty bad-ass to do this for a living. So, stop complaining.</p>
<h3>17. &#8220;But They Shall Not Take. . . My Wristwatch&#8221;</h3>
<p>Working on your own there is a propensity to let time fritter away, whether by your own hand or at the behest of others (&#8220;Well, you&#8217;re at home, can&#8217;t you grout the bathroom?&#8221;). You will sometimes need to defend your time with sword and shield, with tooth and nail, with mecha-grizzly and cyborg-puma.</p>
<h3>18. A Horse Of Every Color</h3>
<p>The name of the game is diversity. It is no longer easy to survive as a full-time writer splashing around in only one pool. It&#8217;s hard to be Just A Novelist. Hard to be Only A Screenwriter. See this hat rack? WEAR THEM ALL OR STARVE. You&#8217;ll write blogs and articles and books and movies and games and secret vampire erotica and recipes and &#8212; well, whatever it takes to keep doing what you do. This is part of the &#8220;freelance penmonkey&#8221; moniker I assume &#8212; I&#8217;m ink-for-hire, man, I&#8217;m a rogue word-merc out on the fringe. And this diversity is what helps me survive.</p>
<h3>19. The Slow-But-Steady Burn Of Self-Publishing</h3>
<p>Self-publish. Do it. Seriously. Don&#8217;t do <em>only</em> it, but do it. Here&#8217;s why: first, while there&#8217;s no advance, you get a great return on the per book (especially if you also sell direct). Second, it&#8217;s steady money. Traditional publishing has a lot of value (and you should do it, too), but it&#8217;s freakishly slow sometimes. Write a book, edit, agent, publisher, pub edits, and on the schedule a year down the line. Self-pub starts to pay out slow and steady right from the beginning. Having it as part of your arsenal of penmonkey weapons speaks to that &#8220;diversity&#8221; thing I was just talking about. (Related: &#8220;<a title="25-things-you-should-know-about-self-publishing" href="http://terribleminds.com/ramble/2011/08/30/25-things-you-should-know-about-self-publishing/"><span style="text-decoration: underline;"><strong>25 Things About Self-Publishing</strong></span></a>&#8220;)</p>
<h3>20. Kickstarter My Heart</h3>
<p>If you&#8217;ve got fans, you could try Kickstarter. I&#8217;ll do a post on Kickstarter eventually but for now it&#8217;s worth mentioning that it is not and should not be treated as a Gold Rush or as easy money <em>or</em> as a guarantee. But it is an option for a penmonkey with some fans and an ability to throw together an interesting campaign on a story that might not otherwise exist without audience intervention.</p>
<h3>21. Know The Many Faces Of Your Income</h3>
<p>Know how royalties work? Or advances? Or per/word work-for-hire? How about rights? Or how Amazon pays out via KDP? You&#8217;ve got many options to earn out with writing, and it helps to have those options sliced and diced like an autopsy victim on your authorial desk. You also might earn some coin with speaking engagements, teaching opportunities, consulting gigs, hobo hand-jobs, feats of drunken heroism, etc.</p>
<h3>22. Know The Value Of Your Work</h3>
<p>That value is not &#8220;zero.&#8221; That value is not &#8220;cheap.&#8221; You know what&#8217;s cheap? Taco Bell. You know what&#8217;s free? Titty twisters. Chalupa diarrhea and nipple pain does not a writer career make. That&#8217;s not to say <em>free</em> and <em>cheap</em> can&#8217;t be part of your overall strategy. They can. But they are not the sum total of said strategy. Also: don&#8217;t write for exposure. There&#8217;s a reason getting caught outside and perishing is called &#8220;dying from exposure.&#8221; I mean, it&#8217;s probably a different reason, but shut up, it works <em>metaphorically</em>.</p>
<h3>23. Shakespeare Got To Get Paid, Son</h3>
<p>Nothing else needs to be said on that one.</p>
<h3>24. Didn&#8217;t I Mention Wearing Lots Of Hats?</h3>
<p>Diversity also means taking on other tasks as a writer: you are no longer just penmonkey; now you&#8217;re in marketing and advertising and publishing and editing and all that shit. Gone are the days when an author writes one book a year, sends it off to his publisher, and lets them carry the burden while he rolls around on a bean-bag stuffed fat with cash. Sad and perhaps not fair, but if you were waiting around for life to be fair, you might as well also wish on a star for a leprechaun to come and tickle your perineum with a dodo feather. Assemble many talents. Be like the Swiss Army Knife.</p>
<h3>25. ABW</h3>
<p>PUT THAT COFFEE DOWN. Coffee is for writers only. Ahem. Sorry. ABW: Always Be Writing. It&#8217;s easy to lose that in the full-time writing career &#8212; easy to fall prey to emails, to agent-hunting and marketing your books and doing book tours or whatever it is you need to do. The thing to remember is <em>all </em>must be subservient to the content. Be generative. <em>Create</em>. All else is slave to that; your writing is not slave to anything. The most important hat you wear, the most bad-ass motherfucking weapon in your authorial arsenal, is your work. Your stories are your world; they&#8217;re what help you do this thing that you love.</p>
<p style="text-align: center;"><em><a href="http://farm8.staticflickr.com/7014/6702184935_b007da72ff_o.jpg"><img src="http://farm8.staticflickr.com/7014/6702184935_b007da72ff_o.jpg" alt="" width="60" height="60" /></a><br />
</em></p>
<p style="text-align: center;"><em>Like this post? Want more just like it? Try these books:<br />
</em></p>
<p style="text-align: center;"><em>The newest: <strong>500 MORE WAYS TO BE A BETTER WRITER &#8212; </strong></em></p>
<p style="text-align: center;"><em><strong> </strong></em><em>$2.99 at <span style="text-decoration: underline;"><a title="500 More Ways: Amazon US" href="http://www.amazon.com/More-Ways-Better-Writer-ebook/dp/B007AUJDLU/ref=zg_bs_tab_pd_bsnr_1?pf_rd_p=1331613362&amp;pf_rd_s=right-6&amp;pf_rd_t=2101&amp;pf_rd_i=list&amp;pf_rd_m=ATVPDKIKX0DER&amp;pf_rd_r=0766WD987QD0D474RQRT"><strong>Amazon (US)</strong></a></span>, <span style="text-decoration: underline;"><a title="500 More Ways -- AMAZON UK" href="http://www.amazon.co.uk/More-Ways-Better-Writer-ebook/dp/B007AUJDLU/ref=zg_bs_tab_pd_bsnr_1?pf_rd_p=1331613362&amp;pf_rd_s=right-6&amp;pf_rd_t=2101&amp;pf_rd_i=list&amp;pf_rd_m=ATVPDKIKX0DER&amp;pf_rd_r=0766WD987QD0D474RQRT"><strong>Amazon (UK)</strong></a></span>, <span style="text-decoration: underline;"><a title="500 More Ways -- B&amp;N" href="http://www.barnesandnoble.com/w/500-more-ways-to-be-a-better-writer-chuck-wendig/1108927291?ean=2940013956407&amp;itm=1&amp;usri=%22500+more+ways%22"><strong>B&amp;N</strong></a></span>, <span style="text-decoration: underline;"><strong><a title="500 More Ways -- PDF" href="http://terribleminds.com/ramble/books-for-sale/500-more-ways/">PDF</a></strong></span></em></p>
<p style="text-align: center;"><em><strong><a title="500 WAYS -- PDF" href="http://terribleminds.com/ramble/2011/11/02/500-ways-to-be-a-better-writer/"></a></strong></em></p>
<p style="text-align: center;"><em>The original: <strong>500 WAYS TO BE A BETTER WRITER &#8212; </strong></em></p>
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<p style="text-align: center;"><em>Only a buck: <strong>250 THINGS YOU SHOULD KNOW ABOUT WRITING &#8212; </strong></em></p>
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<p style="text-align: center;"><em>The biggun:<strong> CONFESSIONS OF A FREELANCE PENMONKEY&#8211; </strong></em></p>
<p style="text-align: center;"><em><strong> </strong></em><em>$4.99 at <a title="COAFPM -- Amazon US" href="http://www.amazon.com/Confessions-Freelance-Penmonkey-ebook/dp/B0051JTOLQ/ref=pd_sim_kinc_1?ie=UTF8&amp;m=AG56TWVU5XWC2"><span style="text-decoration: underline;"><strong>Amazon (US)</strong></span></a>, <a title="COAFPM -- Amazon UK" href="https://www.amazon.co.uk/dp/B0051JTOLQ"><span style="text-decoration: underline;"><strong>Amazon (UK)</strong></span></a>, <a title="COAFPM -- B&amp;N" href="http://www.barnesandnoble.com/w/confessions-of-a-freelance-penmonkey-chuck-wendig/1031203705?ean=2940012417572&amp;itm=3&amp;usri=chuck%2bwendig"><span style="text-decoration: underline;"><strong>B&amp;N</strong></span></a>, <a title="COAFPM -- PDF" href="http://terribleminds.com/ramble/books-for-sale/confessions-of-a-freelance-penmonkey/"><span style="text-decoration: underline;"><strong>PDF</strong></span></a></em></p>
<p style="text-align: center;"><em>Or its sequel:<strong> REVENGE OF THE PENMONKEY &#8212; </strong></em></p>
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		<title>25 Lies Writers Tell (And Start To Believe)</title>
		<link>http://terribleminds.com/ramble/2012/03/27/25-lies-writers-tell-and-start-to-believe/</link>
		<comments>http://terribleminds.com/ramble/2012/03/27/25-lies-writers-tell-and-start-to-believe/#comments</comments>
		<pubDate>Tue, 27 Mar 2012 04:01:16 +0000</pubDate>
		<dc:creator>terribleminds</dc:creator>
				<category><![CDATA[The Ramble]]></category>
		<category><![CDATA[25things]]></category>
		<category><![CDATA[advice]]></category>
		<category><![CDATA[writing]]></category>

		<guid isPermaLink="false">http://terribleminds.com/ramble/?p=13263</guid>
		<description><![CDATA[The lies we writers tell ourselves. It's a popular topic here, because as a man who has in the past been firmly rooted in the mud of his own self-slung bullshit, I think the best thing writers can do is get shut of illusions and myths and the deception -- especially that which we create. Seemed high time to jack this into a "list of 25."A greatest hits, if you will, and then some.]]></description>
			<content:encoded><![CDATA[<p>Ahh. The lies we writers tell ourselves. It&#8217;s a popular topic here, because as a man who has in the past been firmly rooted in the mud of his own self-slung bullshit, I think the best thing writers can do is get shut of illusions and myths and the deception &#8212; especially that which we create. Seemed high time to jack this into a &#8220;list of 25.&#8221;A greatest hits, if you will, and then some.</p>
<p>Let us now extinguish the conflagration of deception consuming our pants.</p>
<p>Argue these, if you choose, or add your own.</p>
<h3>1. &#8220;I Don&#8217;t Have Time!&#8221;</h3>
<p>Said it before, will say it again: I am afforded the same 24 hours that you are. I don&#8217;t get 30 hours. Stephen King doesn&#8217;t have a magical stopwatch that allows him to operate on Secret Creepy Writer Time. You have a full-time job? So do a lot of writers. Kids? So do a lot of writers. Rampant video-game-playing habit? Sadly, so do a lot of writers. You want time, snatch it from the beast&#8217;s mouth. And then use it.</p>
<h3>2. &#8220;It&#8217;s Okay That I Didn&#8217;t Write Today, I&#8217;ll Do It Tomorrow!&#8221;</h3>
<p>Another <em>temporal </em>lie. Oh. You didn&#8217;t write today? You&#8217;ll write tomorrow, you say? And I&#8217;m sure it wasn&#8217;t you who ate the last of my Honey-Nut Cheerios. Filthy cereal-stealing cock-bird! Ahem. Do not assume tomorrow will come. Car crash, heart attack, panda mauling; no promises that you&#8217;ll see the day after today. What you <em>do</em> get is today. You&#8217;re here right now, so don&#8217;t waste it. Today is always the day you have. Tomorrow is always a day away. Something-something Daddy Warbucks, hard-knock-life, blah blah blah.</p>
<h3>3. &#8220;I&#8217;ll Come Back To This Story After I Write This Other Story!&#8221;</h3>
<p>Yeah, that&#8217;s usually how it works. OH WAIT NO IT ISN&#8217;T. Ha ha! Thought you were going to sneak that squeaky wagon of bullshit past me, didn&#8217;t you? If you and your current manuscript pull a Ross-and-Rachel and &#8220;take a break,&#8221; you&#8217;re going to go and dip your wick in some other story&#8217;s puddle of word-wax. And &#8212; alert, alert, made-up stat incoming &#8212; 90% of writers who do that never return to the first story. And it forms a pattern that will happen again and again. It&#8217;s like you leaving a trail of half-eaten sandwiches. &#8220;Oh, ham-and-Swiss <em>oh</em> look pastrami-on-rye <em>oooooh hold up hold up</em> Italian hoagie OH SWEET SALIVATING SALLY is that a roasted bonobo monkey loin on brioche? CHOMP CHOMP.&#8221; Stop that. Finish the sandwich you&#8217;re eating. Er, story you&#8217;re writing. I may need to eat lunch. Anybody got a sandwich?</p>
<h3>4. &#8220;Oh Noes, Writer&#8217;s Block Again!&#8221;</h3>
<p>Writer&#8217;s block is not a real thing. You can be a writer, and you can be blocked. But don&#8217;t give it a special name. And don&#8217;t let it take up real estate inside your head. Writer&#8217;s block is an excuse afforded by the privilege of not having to write to feed yourself (mmm sandwich). When you suffer a thing you think is writer&#8217;s block, as with any demon or ghost, <em>deny its existence</em>. &#8220;The power of word count compels you!&#8221; you scream, flecking it with the holy water of writers (aka, whiskey). You get through writer&#8217;s block the same way you get through a door that&#8217;s closed: you open it or tear that fucker off its hinges.</p>
<h3>5. &#8220;I Can Only Write When The Muse Allows!&#8221;</h3>
<p>To the working writer, that means, &#8220;I can only pay my mortgage when the Muse allows.&#8221; True Fact Alert: Your Muse is a twatsicle. Hell with invisible fairy spirits who breathe the heady breath of inspiration in your soul. Own your work. It&#8217;s yours! That&#8217;s awesome! It&#8217;s not delivered to you by a shining knight galloping up on a golden unicorn. (Well, it is if you&#8217;ve gobbled copious fistfuls of hallucinogens.) Your story came from within. Fuck external validation. Let it all be you. Get away from excusing your lack of productivity on the capricious whims of a fickle butterfly-winged motherfucker some Greek made up once.</p>
<h3>6. &#8220;My Creative Spark Hath Been Extinguished!&#8221;</h3>
<p>Your creativity is not a baby rabbit. It doesn&#8217;t die of fright. Oh, I&#8217;m sorry, outlining hurt your poor widdle cweative self? Editing made your inner baby cry? Writing that query letter or reading that bad review huffed and puffed and blew your house of cards down? Dude. <em>Dude. </em>DUUUDE. Your creativity is made of tougher stuff. Kevlar and gravel and cast iron and&#8230; sandwiches. (Wait, I still didn&#8217;t eat lunch, did I? Is beer lunch? Yay! Beer!) The more you try to protect your idea of some frail, quivering flower living invisibly within your mind, the less you actually put words on paper for others to read.</p>
<h3>7. &#8220;My Characters Are In Control!&#8221;</h3>
<p>Stop that. This is another version of the &#8220;Muse ejaculates her story into my brainpan&#8221; lie: if you legitimately assume that your characters are in control, you&#8217;ve once again ceded intellectual and creative territory to imaginary entities. I&#8217;m not saying your subconscious mind fails to work through the story elements on the page. It does. <em>It totally does. </em>And, indeed, it feels at times like some kind of crazy moonbat magic. But from time to time you should remind yourself: this isn&#8217;t magic. Everything that&#8217;s happening is real. You control it. These puppets dance for you. This is your show. I wonder if writers tell this lie in part because it excuses failure and in part because it absolves them of responsibility &#8212; &#8220;Oh, didn&#8217;t like that story? Well, garsh, it&#8217;s what the characters wanted. <em>I am just the conduit for their psychomemetic existence</em>. Blame them!&#8221;</p>
<h3>8. &#8220;That&#8217;s Not Bad Writing, That&#8217;s My Voice!&#8221;</h3>
<p>Yeah, no, it&#8217;s just bad writing. It&#8217;s yours, all right. It&#8217;s just shitty.</p>
<h3>9. &#8220;I Write Only For Me!&#8221;</h3>
<p>Then don&#8217;t write. Sorry to be a hard-ass (ha ha, of course I&#8217;m not), but writing is an act of communicating. It&#8217;s an argument. It&#8217;s a conversation. (And yes, it&#8217;s entertainment.) And that necessitates at least <em>one other person</em> on the other end of this metaphorical phone call. You want to do something for yourself, eat a cheeseburger, buy an air conditioner, take a nap. Telling stories is an act we perform for others.</p>
<h3>10. &#8220;I Don&#8217;t Need An Editor&#8221;</h3>
<p>Ohh, but you do. Writers thrive on a little creative agitation. Your work is never perfect. You need someone to shave off the barnacles and, on a deeper level, unearth those things you didn&#8217;t realize were still buried. Maybe it&#8217;s a proper editor, an agent, a talented wife, a writer buddy, or a secret hobo genius. But someone needs to be there to tell you, &#8220;This works, this doesn&#8217;t, and have you considered this?&#8221; Their words are not gospel, but they&#8217;re necessary just the same. A high-five to editors all around. *slap*</p>
<h3>11. &#8220;I Don&#8217;t Need To Do Any Planning!&#8221;</h3>
<p>Your story is just born out of your head fully-formed, like Athena from Zeus? I don&#8217;t care if you&#8217;re outlining, drawing mind-maps, collecting research, or spattering notes on the wall in your own ropy jizz &#8212; you&#8217;d better be doing <em>some kind of</em> planning lest your tale flail around in the dark. Thing is, so many writers have convinced themselves that this is a totally viable course of action that they try it again and again, wondering exactly why the story can&#8217;t get off the ground or won&#8217;t make a lick of fucking sense. (And yes, I&#8217;m sure some people can actually accomplish this and accomplish it well. Those people are secret geniuses and I hate them and refuse to acknowledge them further lest I weep openly. DON&#8217;T LOOK AT ME WHEN I CRY.)</p>
<h3>12. &#8220;I Have Nothing More To Learn!&#8221;</h3>
<p>Dang! I didn&#8217;t realize I was speaking to a bodhisattva of the craft! You hung around on this mortal, ephemeral coil in order to lead the way by spiritual example? You&#8217;re the zenith! The pinnacle! The tippy-top of the penmonkey tit! *kicks you in the trachea* Sucker. You&#8217;re no such thing. Nobody is. Even the greatest writers can learn new things about storytelling, about writing, about the world in which we peddle our salacious word-born wares. You can always up your game. Seek opportunities to do so. Oh! And by the way, any of those writers who tout that line: &#8220;You can&#8217;t teach someone to be a writer, you either are a writer or you aren&#8217;t&#8221; are high on their own stench and just want to make themselves feel better. What kind of fucked-in-the-head lesson is that? You&#8217;re born a writer or you&#8217;re not? We&#8217;re beholden to some kind of creative caste system? It&#8217;s in our blood, like vampirism or syphilis? You can be taught. And you can teach yourself.</p>
<h3>13. &#8220;I Need (Insert Some Bullshit Here) To Help Me Write!&#8221;</h3>
<p>Whiskey? Coke? Crack? Ketamine? Salvia? Weed? Video games? Febreze? Pegasus blood? A sunny day? A winter&#8217;s night? A Carpathian prostitute? You need none of these things. Writing relies on very few things, my friend. All you need to write is your brain, a way to convey the story into existence (pen, computer, whatever), and a place in which to do it (office, kitchen table, lunar brothel). That&#8217;s it! Oh, and coffee. If a dude tries to take my coffee I will staple his hand to his face and push him down a hill.</p>
<h3>14. &#8220;I Need To Write Like (Insert Some Other Asshole&#8217;s Name Here)!&#8221;</h3>
<p>Let that dude or that lady write like that dude or that lady. You write like you write. Your voice is your own. Write to discover it, strengthen it, then own it. Don&#8217;t chase another author&#8217;s voice, style, genre, or story.</p>
<h3>15. &#8220;If I Write It, They Will Come!&#8221;</h3>
<p>It&#8217;d be great if all it took was to write a kick-ass story, comic, movie, or religious manifesto. That&#8217;s the myth. &#8220;Write the best book you can,&#8221; I sometimes say. Which is true. But doing that doesn&#8217;t cause rainbow beams to shoot out of your nipples that all the publishers the world around can see &#8212; &#8220;Twin rainbow nipple spires! <em>A bestseller is born</em>.&#8221; Writing the story is only part of what we do. The hard part is putting it out there. A great deal of work goes into birthing a book into the world &#8212; er, a good book, that is.</p>
<h3>16. &#8220;Money Just Cheapens The Creative Process!&#8221;</h3>
<p>Yeah, you know what else cheapens the creative process? Feeding my kids. Paying my mortgage. <em>Stuffing grungy garter belts with sexy dollah-dollah bills y&#8217;all</em>. Okay, that last one might actually cheapen it. Regardless! Money is not crass! It is not some vile thing that poisons the water of your creative well. Most of the art and entertainment you have enjoyed &#8212; if not <em>all</em> &#8212; was created by people who got paid (or, at least, hoped to get paid) in order to create that thing you loved so much. Even classic literature often earned its authors money. Money is good. Value your work. Nobody would fault you for earning out. Except jerks. But who cares what jerks think except other jerk-faced jerk-holed jerks?</p>
<h3>17. &#8220;This Draft Needs To Be Perfect!&#8221;</h3>
<p>Perfection is itself the most perfect lie. Well-defended, crystalline in its beauty, an elegant specimen to hold up: &#8220;Behold. I seek only perfection. Is that so wrong?&#8221; Actually? It is. Perfection is meaningless and impossible. And, worse, it&#8217;s maddening. You can spend countless reiterative hours &#8220;perfecting&#8221; a story, which adds up to you just spinning your tires on a road of greasy mud. You have to know when done is done. When good is good. When perfection is a thing that lives in the eyes of others and exists outside your control. It&#8217;s like worrying whether something is or is not art. Let someone else figure that out.</p>
<h3>18. &#8220;My Crap Isn&#8217;t As Crappy As Some Other Crap!&#8221;</h3>
<p>The other side of the coin, here. You see this sometimes (oft-touted by self-published authors of dubious merit), where they note that Piece-of-Crap X by Author Y made it into the marketplace and <em>their</em> sanctimonious drivel is at least as good as that, and gatekeepers can&#8217;t know quality and it&#8217;s all subjective and *barf yawn.* It&#8217;s all a slippery slope of self-deception bent on excusing lazy habits of writing and, in some cases, publishing. Are you seriously aiming for, what, a C+ grade? Lowest common denominator? &#8220;Grade E-but-Edible?&#8221; Don&#8217;t be a lazy knob. Be proud! Be awesome! Put out the best work you can.</p>
<h3>19. &#8220;But First I Need To Build My Brand!&#8221;</h3>
<p>Nobody wants to read a &#8220;product&#8221; by a &#8220;brand.&#8221; They want to read a story by an author. You&#8217;re a person, not a brand. You have a book, not a platform. Concentrate on the story first. The rest comes later.</p>
<h3>20. &#8220;Nobody Has Ever Thought Of This Idea Before!&#8221;</h3>
<p>Yes. They totally have. It&#8217;s your job to make it feel original. The art is in the arrangement.</p>
<h3>21. &#8220;Writing Should Be Easy / Delicious Misery!&#8221;</h3>
<p>We come to believe that writing should either be super-easy (&#8220;The words should just fall out of my face whenever I tilt my head forward!&#8221;) or that it&#8217;s a miserable activity (&#8220;OH GOD MORE WRITING I hate writing so much all this telling stories about imaginary people gives me a well-deserved anal fissure&#8221;). Further, when it&#8217;s not easy or not wretched, we feel like we&#8217;re not doing it justice. Put that lie aside. Some days will be easy. Some will be hard. Some days you dig soft earth, other days the shovel hits stone. But you dig just the same because that&#8217;s the only way the hole gets dug.</p>
<h3>22. &#8220;This (Insert System Of Publishing) Is The Only Way!&#8221;</h3>
<p>It&#8217;s easy to bet everything on one option. But easy doesn&#8217;t mean smart, and this is a lie that can get you into quite a bit of danger. Self-publishing is not the wave of the future. Traditional publishing is not an insurmountable mountain. Kickstarter is not a gospel. Free is not perfect. Authors are at a point where we have a <em>great many </em>options before us, and to ignore 90% of them to focus on one path is to deny the awesomeness of having options in the first fucking place. For a long time we had <em>one way</em> to get published. Now we&#8217;ve many more. Stick a finger in each pie. Why? BECAUSE MULTIPLE PIES, DUMMY. Yay, pie!</p>
<h3>23. &#8220;I&#8217;m The Last Beautiful Dodo Bird On Earth!&#8221;</h3>
<p>You want things to work a certain way for you because you&#8217;re special or talented or because you look really good in those jeans. Don&#8217;t think the publishing world will turn on its axis for you. Don&#8217;t think that readers aren&#8217;t savvy to all the tricks. Be the scrappy underdog, not the self-assumed victor-of-Thunderdome.</p>
<h3>24. &#8220;Writing Is Not A Viable Career / I Can Never Do This Professionally!&#8221;</h3>
<p>A dread deception sung by those who would seek to diminish the value of art and stories in the world. I read an article recently that suggested that the average annual take-home for authors is $9000. That is not viable. That is not money on which one may live. But I&#8217;m just one example of many entrenched penmonkeys earning a <em>real living</em> year after year. Paying bills! Buying stuff! Porn and sandwiches and whiskey! You can do this. It&#8217;ll take work. And time. Doesn&#8217;t happen overnight. <em>But it can happen</em>.</p>
<h3>25. &#8220;I Suck Moist Open Ass!&#8221;</h3>
<p>The darkest lie we tell ourselves: that we and our writing are not worth a bag of microwaved diapers. Listen, I don&#8217;t know how talented or skilled or capable you are. Hell, maybe you&#8217;re not that great. But nobody got better by feeling bad about it. You have one of two choices: you can be destructive to yourself or constructive. You can tear yourself down or find a way to build yourself up &#8212; and I don&#8217;t mean build yourself up with compliments but build yourself up with skills and abilities and the practice that gets you there. You suck? That <em>thought</em> sucks. Get better. Improve. Aim big. Give yourself the chance to fail &#8212; and then give yourself a chance to build steps from the corpses of your failure so you may climb higher every time. You don&#8217;t become a writer by feeling sad about your self-worth. The only sucking you need to do is to <em>suck it up</em> and do the work. Everything else is a consumptive distraction.</p>
<p style="text-align: center;"><em><a href="http://farm8.staticflickr.com/7014/6702184935_b007da72ff_o.jpg"><img src="http://farm8.staticflickr.com/7014/6702184935_b007da72ff_o.jpg" alt="" width="60" height="60" /></a><br />
</em></p>
<p style="text-align: center;"><em>Like this post? Want more just like it? Try these books:<br />
</em></p>
<p style="text-align: center;"><em>The newest: <strong>500 MORE WAYS TO BE A BETTER WRITER &#8212; </strong></em></p>
<p style="text-align: center;"><em><strong> </strong></em><em>$2.99 at <span style="text-decoration: underline;"><a title="500 More Ways: Amazon US" href="http://www.amazon.com/More-Ways-Better-Writer-ebook/dp/B007AUJDLU/ref=zg_bs_tab_pd_bsnr_1?pf_rd_p=1331613362&amp;pf_rd_s=right-6&amp;pf_rd_t=2101&amp;pf_rd_i=list&amp;pf_rd_m=ATVPDKIKX0DER&amp;pf_rd_r=0766WD987QD0D474RQRT"><strong>Amazon (US)</strong></a></span>, <span style="text-decoration: underline;"><a title="500 More Ways -- AMAZON UK" href="http://www.amazon.co.uk/More-Ways-Better-Writer-ebook/dp/B007AUJDLU/ref=zg_bs_tab_pd_bsnr_1?pf_rd_p=1331613362&amp;pf_rd_s=right-6&amp;pf_rd_t=2101&amp;pf_rd_i=list&amp;pf_rd_m=ATVPDKIKX0DER&amp;pf_rd_r=0766WD987QD0D474RQRT"><strong>Amazon (UK)</strong></a></span>, <span style="text-decoration: underline;"><a title="500 More Ways -- B&amp;N" href="http://www.barnesandnoble.com/w/500-more-ways-to-be-a-better-writer-chuck-wendig/1108927291?ean=2940013956407&amp;itm=1&amp;usri=%22500+more+ways%22"><strong>B&amp;N</strong></a></span>, <span style="text-decoration: underline;"><strong><a title="500 More Ways -- PDF" href="http://terribleminds.com/ramble/books-for-sale/500-more-ways/">PDF</a></strong></span></em></p>
<p style="text-align: center;"><em><strong><a title="500 WAYS -- PDF" href="http://terribleminds.com/ramble/2011/11/02/500-ways-to-be-a-better-writer/"></a></strong></em></p>
<p style="text-align: center;"><em>The original: <strong>500 WAYS TO BE A BETTER WRITER &#8212; </strong></em></p>
<p style="text-align: center;"><em><strong> </strong></em><em>$2.99 at <span style="text-decoration: underline;"><a title="500 Ways: Amazon US" href="http://www.amazon.com/500-Ways-Better-Writer-ebook/dp/B0062A7QHW/ref=sr_1_4?s=books&amp;ie=UTF8&amp;qid=1320750114&amp;sr=1-4"><strong>Amazon (US)</strong></a></span>, <span style="text-decoration: underline;"><a title="500 WAYS -- AMAZON UK" href="http://www.amazon.co.uk/500-Ways-Better-Writer-ebook/dp/B0062A7QHW/ref=sr_1_4?s=books&amp;ie=UTF8&amp;qid=1320750114&amp;sr=1-4"><strong>Amazon (UK)</strong></a></span>, <span style="text-decoration: underline;"><a title="500 WAYS -- B&amp;N" href="http://www.barnesandnoble.com/w/500-ways-to-be-a-better-writer-chuck-wendig/1107043893?ean=2940013214750&amp;itm=1&amp;usri=chuck%252bwendig"><strong>B&amp;N</strong></a></span>, <span style="text-decoration: underline;"><strong><a title="500 WAYS -- PDF" href="http://terribleminds.com/ramble/2011/11/02/500-ways-to-be-a-better-writer/">PDF</a></strong></span></em></p>
<p style="text-align: center;"><em>Only a buck: <strong>250 THINGS YOU SHOULD KNOW ABOUT WRITING &#8212; </strong></em></p>
<p style="text-align: center;"><em><strong> </strong></em><em>$0.99 at <span style="text-decoration: underline;"><a title="250 Things: Amazon US" href="http://www.amazon.com/Things-Should-About-Writing-ebook/dp/B005D4Y2GQ/ref=sr_1_1?s=books&amp;ie=UTF8&amp;qid=1311616905&amp;sr=1-1"><strong>Amazon (US)</strong></a></span>, <span style="text-decoration: underline;"><a title="250 Things -- AMAZON UK" href="http://www.amazon.co.uk/Things-Should-About-Writing-ebook/dp/B005D4Y2GQ/ref=pd_sim_kinc_1"><strong>Amazon (UK)</strong></a></span>, <span style="text-decoration: underline;"><a title="250 Things -- B&amp;N" href="http://www.barnesandnoble.com/w/250-things-you-should-know-about-writing-chuck-wendig/1104310396?ean=2940012790170&amp;itm=2&amp;usri=chuck%2bwendig"><strong>B&amp;N</strong></a></span>, <span style="text-decoration: underline;"><strong><a title="250 Things -- PDF" href="http://terribleminds.com/ramble/books-for-sale/250-things-about-writing/">PDF</a></strong></span></em></p>
<p style="text-align: center;"><em>The biggun:<strong> CONFESSIONS OF A FREELANCE PENMONKEY&#8211; </strong></em></p>
<p style="text-align: center;"><em><strong> </strong></em><em>$4.99 at <a title="COAFPM -- Amazon US" href="http://www.amazon.com/Confessions-Freelance-Penmonkey-ebook/dp/B0051JTOLQ/ref=pd_sim_kinc_1?ie=UTF8&amp;m=AG56TWVU5XWC2"><span style="text-decoration: underline;"><strong>Amazon (US)</strong></span></a>, <a title="COAFPM -- Amazon UK" href="https://www.amazon.co.uk/dp/B0051JTOLQ"><span style="text-decoration: underline;"><strong>Amazon (UK)</strong></span></a>, <a title="COAFPM -- B&amp;N" href="http://www.barnesandnoble.com/w/confessions-of-a-freelance-penmonkey-chuck-wendig/1031203705?ean=2940012417572&amp;itm=3&amp;usri=chuck%2bwendig"><span style="text-decoration: underline;"><strong>B&amp;N</strong></span></a>, <a title="COAFPM -- PDF" href="http://terribleminds.com/ramble/books-for-sale/confessions-of-a-freelance-penmonkey/"><span style="text-decoration: underline;"><strong>PDF</strong></span></a></em></p>
<p style="text-align: center;"><em>Or its sequel:<strong> REVENGE OF THE PENMONKEY &#8212; </strong></em></p>
<p style="text-align: center;"><em><strong> </strong></em><em>$2.99 at <span style="text-decoration: underline;"><a title="ROTPM -- Amazon US" href="http://www.amazon.com/dp/B005L9CZSA"><strong>Amazon (US)</strong></a></span>, <span style="text-decoration: underline;"><a title="ROTPM -- Amazon UK" href="http://www.amazon.co.uk/dp/B005L9CZSA"><strong>Amazon (UK)</strong></a></span>, <span style="text-decoration: underline;"><a title="ROTPM -- B&amp;N" href="http://www.barnesandnoble.com/w/books/1105386587?ean=2940012993649&amp;itm=1&amp;usri=penmonkey"><strong>B&amp;N</strong></a></span>, <span style="text-decoration: underline;"><a title="ROTPM -- PDF" href="http://terribleminds.com/ramble/books-for-sale/rotpm/"><strong>PDF</strong></a></span></em></p>
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		<title>Ten Things You Should Know About Setting</title>
		<link>http://terribleminds.com/ramble/2012/03/19/ten-things-you-should-know-about-setting/</link>
		<comments>http://terribleminds.com/ramble/2012/03/19/ten-things-you-should-know-about-setting/#comments</comments>
		<pubDate>Mon, 19 Mar 2012 04:01:09 +0000</pubDate>
		<dc:creator>terribleminds</dc:creator>
				<category><![CDATA[The Ramble]]></category>
		<category><![CDATA[25things]]></category>
		<category><![CDATA[advice]]></category>
		<category><![CDATA[writing]]></category>

		<guid isPermaLink="false">http://terribleminds.com/ramble/?p=13224</guid>
		<description><![CDATA[Setting anchors your story in a place and a time. A short story or film may hover over a single setting; a longer-form film or novel may bounce across dozens of setting. You often have a larger setting ("The town of Shartlesburg!") and many micro-settings within ("Pappy's Hardware! The Egg-Timer Diner! The Shartlesburg Geriatric Sex Dungeon!").]]></description>
			<content:encoded><![CDATA[<p>This week, <strong>terribleminds</strong> is moving hosts. We got too big for our britches and we&#8217;re fleeing the warm embrace of <strong>Laughing Squid</strong> and diving deeper into the trenches of a <strong>LiquidWeb </strong>VPS server. I&#8217;m not anticipating any downtime, but one never knows in such an instance what will happen. So, I figured this wasn&#8217;t a good week for an entirely brand new &#8220;25 Things&#8221; list.</p>
<p>What I am doing, however, is giving you a tasty chocolate Whitman sampler of &#8220;25 Things&#8221; &#8212; these have never before been on <strong>terribleminds</strong> but can instead be found in their entirety in my writing books.</p>
<p>You&#8217;ll find this works on the following schedule:</p>
<p>Monday:</p>
<p>10 (of 25) things you should know about setting! (from<strong> 500 More Ways To Be A Better Writer</strong>)</p>
<p>Tuesday:</p>
<p><span style="text-decoration: underline;"><strong><a title="http://terribleminds.com/ramble/2012/03/20/ten-things-you-should-know-about-endings/" href="http://terribleminds.com/ramble/2012/03/20/ten-things-you-should-know-about-endings/">1o (of 25) things you should know about endings</a></strong></span>! (from <strong>500 Ways To Be A Better Writer</strong>)</p>
<p>Wednesday:</p>
<p>10 (of 25) things you should know about screenplays! (from <strong>250 Things You Should Know About Writing</strong>)</p>
<p>Let us begin.</p>
<h2 style="text-align: center;">10 Things You Should Know About Setting</h2>
<h3>1. What Is It?</h3>
<p>Setting anchors your story in a place and a time. A short story or  film may hover over a single setting; a longer-form film or novel may  bounce across dozens of setting. You often have a larger setting (&#8220;The  town of Shartlesburg!&#8221;) and many micro-settings within (&#8220;Pappy&#8217;s  Hardware! The Egg-Timer Diner! The Shartlesburg Geriatric Sex  Dungeon!&#8221;).</p>
<h3>2. What Does It Do For You?</h3>
<p>It props everything else up. It&#8217;s like the desk on which you write &#8212;  it has function (it holds up all your writing tools, your liquor  bottles, your Ukranian pornography), it has detail (the wood is nicked  from where you got into that knife fight with that Bhutan assassin), it  has an overall <em>feel</em> (the desk dominates the room, making  everything else feel big &#8212; or perhaps the opposite is true, where the  desk is crammed into the corner like you&#8217;re some third-rate citizen).  Setting props up plot, character, theme, and atmosphere. And it gives  the audience that critical sense of place and time so it doesn&#8217;t feel  like she&#8217;s floating around in a big ol&#8217; sensory-deprivation tank of  recycled amniotic fluid. Which does not, despite its appearance, smell  like bubble-gum.</p>
<h3>3. Establish That Shit Early, Then Reveal Gradually</h3>
<p>You don&#8217;t want to keep the reader in the dark as to the setting,  because it&#8217;s disorienting and disconcerting. Even if the character on  the page doesn&#8217;t know, <em>you the author</em> sure do, and it&#8217;s up to  you to provide those hints (&#8220;She hears a church bell ringing and smells  the heady stink of hobo musk&#8221;). You don&#8217;t need to spend two paragraphs  outlining setting right from the get-go, though &#8212; we just need that  filmic establishing shot to say, &#8220;Ohh, okay, we&#8217;re in a convenience  store next door to an insane asylum. Boom, got it.&#8221; Then, as you write,  you <em>over time</em> reveal more details about setting as they become  important the story. Revealing setting should be a sexy striptease act. A  little flash of skin that gradually uncovers the midriff, then the  thighs, then the curve of the blouse baboons, then the OH MY GOD SHE HAS  A TENTACLE IT&#8217;S GOT MY MMGPPHABRABglurk</p>
<h3>4. Setting As Character</h3>
<p>It may help to think of setting as just another character. It looks  and acts a certain way. It may change over the course of the story.  Other characters interact with it and have feelings about it that may  not be entirely rational. Think about how, on those awful (and totally  fake!) house hunting shows on HGTV someone&#8217;s always looking for a house  &#8220;with character.&#8221; That means they want a house that is uniquely their  own, that has, in a sense, a personality. And probably a poltergeist.  Houses with character always have poltergeists. That&#8217;s a fact. I saw it  on the BBC and British people cannot lie. It&#8217;s in their regal charter or  something.</p>
<h3>5. Paint In As Few Strokes As Possible</h3>
<p>Play a game &#8212; go somewhere and describe it in as few details as  possible. Keep whittling it down. See how you do. This is key for  setting description (and, in fact, all description). Description must  not overwhelm.</p>
<h3>6. Exercise: Three Details And No More</h3>
<p>Find any place at any time and use three details to describe it. You get to paint your image with three strokes and no more.</p>
<h3>7. What Details? The Ones The Audience Needs To See</h3>
<p>The details you choose are the ones that <em>add</em> to the overall  story. Maybe they&#8217;re tied to the plot. Maybe they enhance the mood.  Maybe they signal some aspect of the theme. Maybe offers a dash of humor  at a time when the story really needs it. Each detail has text and  subtext &#8212; the text is what it is (&#8220;a toilet&#8221;). The subtext is what it  adds to the deeper story (&#8220;the toilet&#8217;s clogged and broken like  everything else in this building, spilling water over the bowl rim&#8221; &#8212;  saying this adds to the overall atmosphere and theme offered by the  setting).</p>
<h3>8. Abnormalities Are Your Friend</h3>
<p>Another tip for finding out which details matter most: they&#8217;re the  ones that break the status quo. It&#8217;s like this: I know what a Starbucks  looks like. Or a pine forest. Or a men&#8217;s restroom. You don&#8217;t need to  tell me that the restroom has a sink, a floor, a lightbulb, a toilet.  You need to tell me there&#8217;s a mouse crawling around in the sink. That  the fluorescent light above is flickering and buzzing like a bug zapper.  You need to show me the weird guy sitting in stall three playing with  himself while reading an issue of <strong>Field and Stream</strong> magazine. (&#8220;Oh. <em>Yeah</em>.  I&#8217;m gonna stick it deeeeeep in your basshole.&#8221;) Show me the details  that break my expectations. Those are the details that matter.</p>
<h3>9. The Reader Will Do Work For You</h3>
<p>No, I don&#8217;t mean the reader will come to your house and grout your  kitchen. Or maybe they will? I should look into that. Anyway. What I&#8217;m  saying is, the reader will fill in many of the details that you do not.  In a variant of what I just said above, it&#8217;s your job to give the reader  the details that she cannot supply for herself.</p>
<h3>10. Description Should Be Active And Action-Based</h3>
<p>Describe the setting as a character moves and operates through it &#8212;  which means that it features action and takes into account that  character&#8217;s point-of-view. You don&#8217;t introduce the Shartlesburg  Geriatric Dungeon by giving a paragraph of setting description before  the character even steps into the room. As the character sees it, the  reader sees it. As the character picks up that riding crop that smells  like Vicks Vaporub and horehound lozenges, <em>the reader</em> picks up the same.</p>
<p>(Check out the full &#8220;25 Things You Should Know About Setting&#8221; in the complete <strong>500 More Ways To Be A Better Writer</strong>, available at <a title="http://www.amazon.com/More-Ways-Better-Writer-ebook/dp/B007AUJDLU/ref=sr_1_5?ie=UTF8&amp;qid=1329657388&amp;sr=8-5" href="http://www.amazon.com/More-Ways-Better-Writer-ebook/dp/B007AUJDLU/ref=sr_1_5?ie=UTF8&amp;qid=1329657388&amp;sr=8-5"><span style="text-decoration: underline;"><strong>Amazon (US)</strong></span></a>, <a title="http://www.amazon.co.uk/More-Ways-Better-Writer-ebook/dp/B007AUJDLU/ref=sr_1_5?ie=UTF8&amp;qid=1329657388&amp;sr=8-5" href="http://www.amazon.co.uk/More-Ways-Better-Writer-ebook/dp/B007AUJDLU/ref=sr_1_5?ie=UTF8&amp;qid=1329657388&amp;sr=8-5"><span style="text-decoration: underline;"><strong>Amazon (UK)</strong></span></a>, <a title="http://www.barnesandnoble.com/w/500-more-ways-to-be-a-better-writer-chuck-wendig/1108927291?ean=2940013956407&amp;itm=1&amp;usri=%22500+more+ways%22" href="http://www.barnesandnoble.com/w/500-more-ways-to-be-a-better-writer-chuck-wendig/1108927291?ean=2940013956407&amp;itm=1&amp;usri=%22500+more+ways%22"><span style="text-decoration: underline;"><strong>B&amp;N</strong></span></a>, and <a title="http://terribleminds.com/ramble/books-for-sale/500-more-ways/" href="http://terribleminds.com/ramble/books-for-sale/500-more-ways/"><span style="text-decoration: underline;"><strong>direct from this site</strong></span></a>.)</p>
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