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25 Things You Should Know About Writing A Novel

I figured, okay, I just finished the first draft of a new novel. Just got a book deal for another one. Got DOUBLE DEAD coming out in November. Maybe a list of “25 Things” to do with writing a novel. Specifically. The other lists apply, of course — plot, character, storytelling — but this one about the mechanical act of smacking your face again and again into the meaty thighs of a novel. Only problem: I had a list that went well-beyond 25 things. So, I had to trim and trim and trim, and this is the list I came up with. It’s incomplete, of course. They all are. So, if you’re so inclined: get into the comments, add your own.

Previous iterations of the “25 Things” series:

25 Things Every Writer Should Know

25 Things You Should Know About Storytelling

25 Things You Should Know About Character

25 Things You Should Know About Plot

1. Your First And Most Important Goal Is To Finish The Shit That You Started

Let’s get this out of the way right now: if you start a fucking novel, then plan to fucking finish that fucking novel. Your hard drive is not a novel burial ground. It’s like building your own Frankenstein monster — robbing a grave, stealing a brain, chopping up the body — and then giving up before you let lightning tickle that sonofabitch to life. The true author finishes what he begins. That’s what separates you from the dead-beats, from the talkers, from the dilettantes. Don’t let dead metaphysical weight slow you down.

2. That Means Momentum Is Key

Say it five times fast: momentum-momentum-momentum-momentum-momentum. Actually, don’t say it five times fast. I just tried and burst a blood vessel on the inside of my sinuses. The point remains: writing a novel is about gaining steam, about acceleration, about momentum. You lose it every time you stop to revise a scene in the middle, to look up a word, to ponder or change the plot. It’s like a long road-trip: don’t stop for hitchhikers, don’t stop to piss, don’t stop for a Arby’s Big Beef and Cheddar. Just drive. Leave notes in your draft. Highlight empty spaces. Fill text with XXX and know you’ll come back later.

3. The First Draft Is The Beach-Storming Draft

It’s you and hundreds of other soldier-penmonkeys clawing their way up the enemy beach of the People’s Republic Of Novelsvainya. Most of those other poor sots are going to take a stitching of bullets to the chest and neck and drop dead in the sand, flopping around like a fish, their bowels evacuating. Your only goal is to get up that beach. Crawl through mud, blood, sand, shit, corpses. It doesn’t matter if you get up that beach all pretty-like. Or in record time. Nobody cares how your hair looks. Your first draft can and should look like a fucking warzone. That’s okay. Don’t sweat it, because you survived. Put differently, that first draft of yours has permission to suck. Go forth and care not.

4. Be Like The Dog Who Cloaks Himself In Stink

Find joy and liberation in writing a first draft without caring, without giving one whittled whit. It’s like pouring paint on the floor or taking a sledgehammer to some kitchen counters. Get messy. Let it all hang out. Suck wantonly and without regard to others. Let that free you. Have fun. Don’t give a rat’s roasted rectum. You’ll think that all you’re doing is upending a garbage can on the page, but later, trust in the fact you’ll find pearls secreted away in the heaps of trash and piles of junk.

5. The First Draft Is Born In The Laboratory

Take risks on that first draft. Veer left. Drive the story over a cliff. Try new things. Play with language. Kill an important character. Now’s the time to experiment, to go moonbat apeshit all over this story. You’ll pull back on it in subsequent drafts. You’ll have to clean up your mess: all the beer bottles, bong water, blood and broken glass. But some of it will stay. And the stuff that does will feel priceless.

6. Writing Is Rewriting Is Rewriting Is Rewriting Is

Said before but bears repeating: writing is when you make the words, editing is when you make them not shitty. The novel is born on that first go-around but you gotta let that little bastard grow up. Do this through rewriting. And rewriting. And rewriting. As many times as it takes till it stands up and dances on its own.

7. You Have As Many Chances At-Bat As You So Choose —

A Marine sniper doesn’t get infinite shots at his target. A batter only gets three strikes. A knife-thrower only has to fuck up once before he’s got a body to hide. The novelist has it easy. You can keep rewriting. Adding. Fixing. Changing. Endlessly anon until you’re satisfied.

8. — But You Also Have To Know When To Leave Well Enough Alone

Seriously, you have to stop sometime. You whip mashed potatoes too long they get gluey. Comes a time when you need to stop fucking with a novel the same way you stop tonguing a chipped tooth. The perfect is the enemy of the good. Write till it’s good, not till it’s perfect. Because you don’t know shit about perfect. Aim squarely for a B+, and then it’s time to let others have a shot in getting the novel to that A/A+ range.

9. Know When To Bring In The Motherfucking A-Team

You’re not Lone Wolf. You are not Ronin-Ninja-Without-Clan. A novel is a team effort. You need readers. One or several editors. Potentially an agent. True story: writers are often the worst judges of their own work. You spend so long in the trenches, it’s all a hazy, gauzy blur: a swarm of flies. It’s like being on acid. Sometimes you need a trip buddy. Someone to tell you, this is real, this is illusion. “The pink unicorn is just a hallucination. But the dead body in the middle of the floor, dude, that’s real, WE GOTTA FUCKING GO.”

10. Escape The Gravity Of The Hate Spiral

Every 10,000 words is a new peak or valley on this crazy-ass roller coaster ride. You loved the novel last week. This week you want to punch its teeth down its throat. That’s normal. Write through it. The hate spiral will kill you in if you let it. It’s one of the reasons we abandon novels. It’s also nonsense. Sometimes your best work is your worst, your worst is your best. Everything is ass-end up. Fuck worry. Just write.

11. QFT

The other day on Twitter, the author J. Robert King said something that rang true: “No balanced person writes a novel.” You sit down at the desk, shackle your mind to the project, wade into an imaginary swamp with made-up people. For days. Weeks. Sometimes even years. That’s fucking batty.

12. Gotta Abandon Your Baby? Butcher Him For Spare Parts

Don’t abandon your novel. Don’t do it. Don’t make me kick you in the nuts. There. I did it. I kicked your nuts. Taste that? In your mouth? Them’s your nuts. Still. Sometimes it’s going to happen. Hopefully not often, but it does: a novel just isn’t working. Fine. Fine. But don’t let it go without a fight. Chop it apart. Break it into its constituent parts. You put work into that. Take what works and apply it elsewhere. Build another robot using parts you stole from yourself. Eat your body to sustain your body.

13. You Can Write A Novel Pretty Fucking Fast

It’s hard but not impossible to write, say, 5,000 words a day. A novel is roughly 80k. At 5k/day, you can finish a novel in about 16 days. Just know that it won’t be good. Not yet. Can’t write and rewrite that fast.

14. For Fuck’s Sake, Say Something

A reader is going to spend those 80,000 words with you. Hours of his life, given to you. Make them count. Say something about anything. Have your novel mean something to you so it can mean something to them. Bring your guts and brains and passion and heart and for the sake of sweet Sid and Marty Krofft, a message to the table. Don’t just write. Write about something. Do more than entertain. You’re not a dancing monkey. You’re a storyteller, motherfucker. Embrace that responsibility.

15. The Shape Of The Page Matters

A novel page shouldn’t look like a giant wall of text. Nor should it look like an e.e. cummings poem. The shape of the page matters. Balance. Equal parts emptiness and text. Void meets substance.

16. A Novel By The Numbers

The ideal novel is 48% action, 48% dialogue, and 4% exposition and description. I just made that up. Probably totally inaccurate. Possibly I might could maybe sorta be drunk right now. Drunk on words, or on Tito’s Vodka? You decide. Point is, a novel gets bogged by boggy bullshit like heavy description and blathering exposition. A novel is best when it lives in the moment, when its primary mode of communication is action and dialogue linking arms and dancing all over the reader’s face.

17. I Just Lied To You Back There, And For That, I’m Sorry

Dialogue is action. It’s not separate from it. It is it. Action is doing something. Dialogue is talking, and talking is doing something. Even better when dialogue manifests while characters do shit: drive a car, execute some baddies, make an omelette, build a sinister dancing robot whose mad mechanical choromania will reduce the world to cinders. Characters don’t just stand in one place in space and talk. They’re not puppets in community theater. Find language with movement and motion.

18. Description Is About Signal To Noise

Description is best when subtle. Too much description is static. Paint in short strokes. A pinch of spice here. A delicate garnish there. Description is not a hammer with which to bludgeon the mooing herd. Pick one, two, or three details and stop there. I’ve heard this said about large breasts and we’ll reiterate it here for description: anything more than a mouthful is a waste.

19. The Reader Is Your Mule

Up to you whether the reader is a mule carrying your prospector gear up a canyon path or a mule carrying doody-balloons of hard drugs in his butt-pocket; the point remains the same. The reader wants to work. The reader doesn’t know this, of course, so don’t tell him. SHHH. But the reader wants to fill in the details. He wants to be invested in the novel and to make his own decisions and reach his own conclusions. You don’t need to write everything. You can leave pieces (of plot, description, dialogue) out. The reader will get in the game. His imagination matters as much as yours. Make that fucker dance for his dinner.

20. Too Many Dicks On The Dance Floor

A novel can have too many characters. It’s not a set number or anything. The number of characters you can have is limited by your ability to make them fully-realized, wholly-inhabited people. If you don’t have the time or the room to give them a soul, to lend them wants and needs and fears and foibles, then fuck it, chop their heads off and wipe their blood from the page.

21. Genre Matters, Except When It Doesn’t

A good story is a good story, and that translates to novels: a good book is a good book. You write the novel you gotta write regardless of genre. But eventually you have to think about it. Agents, publishers, bookstores, Amazon — they care about genre. Your book has to fit somewhere. The secret is, it doesn’t have to be a perfect fit. Close enough for horseshoes, hand grenades and hobo handjobs. Maybe not that last one.

22. Beware The Saggy Mushy Middle

The beginning’s easy because it’s like — BOOM, some shit just happened. The ending’s easy because — POW, all the shit that happened just lead to this. The middle is where it gets all gooshy, like wet bread or a sloppy pile of viscera. Combat this in a few ways. First, new beginnings and early endings — the peaks and valleys of narrative. Second, keep the pressure on the story and, by proxy, yourself. Third, treat the second act like it’s two or three acts in and of itsownself.

23. Like I Said: Imagine A Long-Ass Road Trip

Variation. In scene. In character. In mood. In setting. In everything. A novel can’t just be one thing. Mix it up. It’s like a long car ride. Take an eight-hour trip down a bland mega-highway and you pretty much want to suck on the tailpipe. Take an eight-hour trip through scenic mountains and pretty burgs and ghost towns, you no longer want to eat gravel and die. Put differently: don’t be boring. If the story buys a house and gets a job in Dullsville, you need to burn Dullsville to the ground and push the story down the road a ways.

24. No One Way Through The Labyrinthine Mire

Plotter. Pantser. Five-k a day. Two-k a day. In sequence or out. Nobody writes a novel the same way, all the way down to which font folks like. Individual novels have their own unique demands. You write it however it needs to be written. Nobody can tell you how. Only that it needs to get done. We each cut our own way through the dark forest. In the deepest shadows, look for your voice. Your voice is what will get you through.

25. Writing A Novel Is Easy, But Writing A Publishable Novel Is Hard

Writing a novel isn’t hard. You throw words on a page, one atop another, until you’ve got a teetering Jenga tower of around 80,000 of the damn things. Same way that building a chair isn’t hard: I can duct tape a bunch of beer cans and chopsticks together and make a chair. It won’t look pretty. And it’s an insurance liability. (“I’m suing you because I smell like beer, I have cuts on my legs and I’ve got two chopsticks up my ass, perforating my colonic wall.”) But writing a good novel, an original novel that’s all your own and nobody else’s, well, there’s the rub, innit? The way you do it is you tell the story like you want to tell it. You learn to write well and write clearly and put a pint of blood on every page until you’ve got nothing left but spit and eye boogers. Learn your craft. Learn your voice. Write it until it’s done, then write it again.

* * *

If you dig on the apeshit crazy-face no-holds-barred profanity-soaked writing advice found here at terribleminds, then you may want to take a wee bitty gander-peek at: CONFESSIONS OF A FREELANCE PENMONKEY, which is available now! Buy for Kindle (US), Kindle (UK), Nook, or PDF.

25 Things You Should Know About Plot

Previous iterations of the “25 Things” series:

25 Things Every Writer Should Know

25 Things You Should Know About Storytelling

25 Things You Should Know About Character

And now…

1. What The Fiddly Fuck Is “Plot,” Anyway?

A plot is the sequence of narrative events as witnessed by the audience.

2. The Wrong Question

Some folks will ask, incorrectly, “What’s the plot?” which, were you to answer them strictly, you would begin to recite for them a litany of events, each separated by a deep breath and the words, “And then…” They probably don’t want that. What they mean to ask is, “What’s the story?” or, “What’s this about?” Otherwise you’re just telling them what happened, start to finish. In other words: snore.

3. A Good Plot Is Like A Skeleton: Critical, Yet Invisible

A plot functions like a skeleton: it is both structural and supportive. Further, it isn’t entirely linear. A plot has many moving parts (sub-plots and pivot points) that act as limbs and joints. The best plots are plots we don’t see, or rather, that the audience never has to think about. As soon as we think about it, it’s like a needle manifests out of thin air and pops the balloon or lances that blister. Remember, we don’t walk around with our skeletons on the outside of our body, which is good because, ew. What are we, ants? So don’t show off your plot. Let the plot remain hidden, invisible.

4. Shit’s Gotta Make Sense, Son

The biggest plot crime of them all is a plot that doesn’t make a lick of goddamn sense. That’s a one way ticket to plot jail. Do not pass GO. Do not collect $200 dollars. Do not drop the soap. The elegance of a great plot is that, when the events are all strung together, there exists a natural order as if this was the only way they could fit together. It’s like dominoes tumbling. Your plot is not a chimera: random parts mashed together because you didn’t think it through. Test the plot. Show people. Pull the pieces apart and ask, “Is there a better way?” Nonsense plots betray the potency of story.

5. The Quintessential Plot

The simplest motherfucker of a plot is this: things get worse until they get better. A straight-up escalation of conflict. It goes from “Uh-oh, that’s bad,” to, “Uh-oh, it’s getting worse,” to “Oh, holy shit, it can’t get any worse,” to, “I think I maybe maybe fixed it, or at least stopped it from being so totally and completely fucked.” When in doubt, just know that your next step as a storyteller is to bring the pain, amp the misery, and escalate the conflict. That’s what they mean by the advice, “Have a man with a gun walk through the door.” You can take that literally, sure, but what it means is: the bad news just got worse.

6. In Life We Avoid Conflict, In Fiction We Seek It

Fiction is driven by characters in conflict, or, put differently, the flame of fiction grows brighter through friction. A match-tip lights only when struck; so too is the mechanism by which a gun fires a bullet. Impact. Tension. Fear. Danger. Need to know what impels your plot forward? Look to the theme of Man Versus [fill-in-the-blank]. Man versus his fellow man. Woman versus nature. Man versus himself. Woman versus an angry badger riding a unicorn. Find the essential conflict and look for events that are emblematic to that.

7. Want Versus Fear

Of course, the essence of the essential conflict — the one below all that Wo/Man versus stuff — is a character’s wants versus a character’s fears. Plot grows from this fecund garden. The character wants life, revenge, children, a pony — and that which he fears must stand in his way. John McClane must battle terrorists to return to his wife. Indiana Jones must put up with snakes and irritating sidekicks to uncover the artifact. I must put up with walking downstairs to make myself a gin-and-tonic. Everything that stands in a character’s way — the speedbumps, roadblocks, knife-wielding monkeys, ninja clones, tornadoes, and sentient Krispy Kreme donuts sent from the future to destroy man via morbid obesity — are events in the greater narrative sequence: they are pieces of the plot.

8. Grow The Plot, Don’t Build It

A plot grows within the story you’re telling. A story is all the important parts swirling together: world, character, theme, mood, and of course, plot. An artificial plot is something you have to wrestle into place, a structure you have to bend and mutilate and duct tape to get it to work — it is a square peg headbutted into a circle hole, and you’re the poor bastard doing all the headbutting.

9. The Tension And Recoil Of Choice And Consequence

An organic plot grows like this: characters make decisions — sometimes bad decisions, other times decisions whose risks outweigh the rewards, and other times still decisions that are just plain uncertain in their outcome — and then characters must deal with the consequences of those decisions. A character gives up a baby. Or buys a gun. Or enters the dark forest to slay Lady Gaga. Anytime a character makes a choice, the narrative branches. Events unfold because she chose a path. That’s it. That’s plot. Choice and consequence tighten together, ratcheting tension, creating suspense. Choice begets event.

10. Plot Is Promise

Plot offers the promise of Chekov and his gun, of Hitchcock and his bomb under the table. An event here leads to a choice there which spawns another event over there. Foreshadowing isn’t just a literary technique used sparingly: it lurks in the shadow of every plot turn. Plot promises pay-off. A good plot often betrays this promise and does something different than the audience expects. That’s not a bad thing. You don’t owe the audience anything but your best story. But a plot can also make hay by doing exactly what you expect: show them the gun and now they want to see it fire.

11. Let Characters Do They Heavy Lifting

Characters will tell you your plot. Even better: let them run and they’ll goddamn give it to you on a platter. Certainly plot can happen from an external locus of control — but you’re not charting the extinction of the dinosaurs or the lifecycle of the slow loris. Plot is like Soylent Green: it’s made of people. Characters say things, do things, and that creates plot. It really can be that simple. Authentic plot comes from internal emotions, not external mechanics.

12. Chart The Shortest Point Between Beginning And End

One way to be shut of the nonsensical, untenable plot is to cut through all the knots. If we are to assume that a plot is motivated by the choices and actions of characters — and we must assume that, because who else acts as prime mover? — then we can also assume that characters will take the most direct path through the story as they can. That’s not to say it’ll be the smartest path, but it will be forthright as the character sees it. No character creates for himself a convoluted path. Complex, perhaps. Convoluted? Never. Characters want what they want and that means they will cut as clear a path to that goal as they can. A convoluted, needlessly complex plot is just the storyteller showing off how clever he is. And no audience wants that. Around these parts, we hunt and kill the preening peacocks and wear their tail-feathers as a headdress.

13. On The Subject Of “Plot Holes”

Plot holes — where logic and good sense and comprehensible sequence fall into a sinking story-pit — happen for a handful of reasons. One, you weren’t paying attention. Two, your plot is too convoluted and its untenable nature cannot sustain itself. Three, you don’t know what the fuck is happening, and maybe also, you’re drunk. Four, the plot is artificial, not organic, and isn’t coming out naturally from what the characters need and want to do. Five, you offended Plot Jesus by not sacrificing a goat. You can’t just fix a plot hole by spackling it over. It’s like a busted pipe in a wall. You need to do some demo. Get in there. Rip out more than what’s broken. Fill in more than what’s missing.

13. If The Characters Have To Plan, So Do You

Many writers don’t like to outline. Here’s how you know if you should, though: if your characters are required to plan and plot something — a heist, an attack on a moon bunker, a corporate take-over — then you’re a fool if you think these imaginary people have to plan but you don’t. This is doubly true of genre material. A murder mystery for example lives and dies by a compelling, sensible plot. So plan the plot, for Chrissakes. This isn’t improvisational dance. Take some fucking notes, will you?

14. Set Up Your Tentpoles

A big tent is propped up by tentpoles. So too is your plot. Easy way to plan without getting crazy: find those events in your plot that are critical, that must happen for the whole story to come together. “Mary Meets Gordon. Belial Betrays Satan. An Earthquake Swallows Snooki.” Chart these half-dozen events. Know that you must get to them somehow.

15. The Herky Jerky Plot Shuffle Pivot Point Boogie

You’ve seen Freytag’s Triangle. It’s fine. But it doesn’t tell the whole story. This is the Internet. This is the future. We have CGI. We have 3-D. Gaze upon the plot from the top-down. It isn’t a linear stomp up a steep mountain. It’s a zig-zagging quad ride through dunes and jungles, over rivers and across gulleys. You’re a hawk over the quad-rider’s shoulder — watch it jerk left, pull right, jump a log, squash a frog. More obstacles. Greater danger. Faster and faster. Every turn is a pivot point. A point when the narrative shifts, when the audience goes right and the story feints left.

16. Plot Is The Beat That Sets The Story’s Rhythm

Plot comprises beats. Each action, a new beat, a new bullet point in the sequence of events. These establish rhythm. Stories are paced according to the emotions and moods they are presently attempting to evoke. Plot is the drummer. Plot keeps the sizzling beat. Like Enrique “Kiki” Garcia, of Miami Sound Machine.

17. Every Night Needs A Slow Dance

I know I said that plot, at its core, is how everything gets worse and worse and worse until it gets better. Overall, that’s true. But you need to pull back from that. Release the tension. Soften the recoil. Not constantly, but periodically. Learn to embrace the false victories, the fun & games, the momentary lapses of danger. If only to mess with the heads of the audience. Which, after all, is your totally awesome job.

18. The Name Of My New Band Is “Beat Sheet Manifesto”

You can move well beyond the tentpoles. You can free-fall from the 30,000 foot view, smash into the earth, and get a macro-level micro-view of all the ants and the pill-bugs and the sprouts from seeds. What I mean is, you can track every single beat — every tiny action — that pops up in your plot. You don’t need to do this before you write, but you can and should do it after. You’ll see where stuff doesn’t make sense. You’ll see where plot holes occur. Also: wow. A Meat Beat Manifesto joke?

19. Beats Become Scenes Become Sequences Become Acts

Plot is narrative, and narrative has units of measurement: momentary beats become scenes of a single place, scenes glom together to form whole sequences of action and event, and sequences elbow one another in the giant elevator known as an “act,” where the story manifests a single direction before zig-zagging to another (at which point, another act shifts). Think first in acts. Then sequences. Then scenes. And finally, beats. Again, take that 30,000 foot view, but then jump out of the plane and watch the ground come to meet you.

20. Your Sexy Mistress, The Subplot

In real life, don’t cheat on your spouse or lover. Not cool, man. Not cool. As a writer, you don’t cheat on your manuscript, either: while working on one script or novel, don’t go porking another one behind the shed. But inside the narrative? The laws change. You need to cheat on your primary plot. Have dalliances with sub-plots — this is a side-story, or the “B-story.” Lighter impact. Smaller significance. Highlights supporting characters. But the sub-plot always has the DNA of the larger plot and supports or runs parallel to the themes present. Better still is when the sub-plot affects, influences or dovetails with the larger plot.

21. Beneath Subplot, A Nougaty Layer Of Micro-Plot

Every little component of your story threatens — in a good way, like how storms threaten to give way to sun, or how a woman threatens to dress up as your favorite Farscape puppet and sex you down to galaxy-town — to spin off into its own plot. Your tale is unwittingly composed of tiny micro-plots: filaments woven together. A character needs to buy a gun but can’t pass the legal check. His dog runs away. He hasn’t paid his power bill. Small inciting incidents. Itty-bitty conflicts. They don’t overwhelm the story, but they exist just the same, enriching the whole. A big plot is in some ways just a lot of little plots lashed together and moving in a singular direction. Like a herd of stampeding marmots.

22. Exposition Is Sand In The Story’s Panties

Look at plot construction advice and you’ll see a portion set aside for “exposition.” Consider exposition a dirty word. It is a synonym for “info-dump,” and an info-dump is when you, the storyteller, squat over the audience’s mouth and expel your narrative waste into their open maw. Take the section reserved for exposition and fold it gently into the rest of the work as if you were baking a light and fluffy cake. Let information come out through action. Even better: withhold exposition as long as you can. Tantric storytelling, ladies and germs: deny the audience’s expectation ejaculation until you can do so no longer.

23. On The Subject Of The “Plot Twist”

A plot twist is the kid who’s too cool for school — ultimately shallow, without substance, and a total tool. It’s a gimmick. Let your story be magic, not a magic trick. Not to say plot twists can’t work, but they only work when they function as the only way the story could go from the get-go. Again: organic, not artificial.

24. The Ending Is The Answer To A Very Long Equation

Plot is math, except instead of numbers and variables it’s characters, events, themes, and yes, variables. The ending is one such variable. An ending should feel like it’s the only answer one can get when he adds up all parts of the plot. This actually isn’t true: you can try on any number of endings and you likely have a whole host that can work. But there’s one ending that works for you, and when it works for you, it works for them. And by “them” I don’t mean the men in the flower delivery van who are watching your every move. I mean “them” as in, the audience. P.S., don’t forget to wear your tinfoil hat because the flowers are listening.

25. Plot Is Only Means To An End

Speaking of ends, plot is just a tool. A means to an end. Think of it as a character- and conflict-delivery-system. Plot is conveyance. It still needs to work, still needs to come together and make sense — but plot is rarely the reason someone cares about a story. They care about characters, about the way it makes them feel, about the thing you-as-storyteller are trying to say. Note, though, that the opposite is true: plot may not make them love a story, but it can damn sure make them hate it.

* * *

If you dig on the apeshit crazy-face no-holds-barred profanity-soaked writing advice found here at terribleminds, then you may want to take a wee bitty gander-peek at: CONFESSIONS OF A FREELANCE PENMONKEY, which is available now! Buy for Kindle (US), Kindle (UK), Nook, or PDF.

25 Things You Should Know About Character

Previous iterations of the “25 Things” series:

25 Things Every Writer Should Know

25 Things You Should Know About Storytelling

And now…

Here you’ll find the many things I believe — at this moment! — about characters:

1. The Character As Fulcrum: All Things Rest Upon Him

Without character, you have nothing. Great plot? Robust storyworld? Potent themes? Elegant font? Matters little if your character is a dud. The punch might be delicious, but not if someone threw up in it. The character is why we come to the table. The character is our way through all those other things. We engage with stories because we relate to them: they are mirrors. Characters are the mirror-side version of “us” staring back. Twisted, warped, uncertain — but still us through and through.

2. The Cure For All That Which Ails The Audience

A great character can be the line between narrative life and story death. She’s a powerful Band-Aid, a strong swaddling of gauze to staunch the bleeding. Think of the character like duct tape: she can piece the whole thing back together. I will forgive your sins of a so-so plot, of muddy themes, of a meh-ehhh-enh storyworld if you’re letting me live for a while with a great character. But don’t think character will close truly grievous injuries. A sucking chest wound — meaning, poor writing, asinine plot or perhaps a duller-than-two-dead-goats storyworld — will only swallow your great character into its gory depths.

3. And Yet The Character Must Be Connected

Don’t believe that all those other aspects are separate from the character. The character is — or should be — bound inextricably to those other elements. The character is your vehicle through the plot. The character carries the story. Theme, mood, description: focus them through the prism of character, not vice versa. The character is the DNA in every goddamn cell of your story.

4. You Are The Dealer; The Character Is The Drug

The audience will do anything to spend time with a great character. We’re junkies for it. We’ll gnaw our own arms off to hang out once more with a killer character. It’s why sequels and series are so popular: because we want to see where the character’s going. You give us a great character, our only desire becomes to lick him like he’s a hallucinogenic toad and take the crazy trip-ass ride wherever he has to go.

5. Tell Us What She Wants

It is critical to know what a character wants from the start. She may not know what she wants, but the audience must have that information. Maybe she wants: her enemies destroyed, freedom from oppression, her child returned to her, true love, the perfect falafel, a pet monkey, the ultimate wedding, a secret subterranean base on the motherfucking moon. She can want a number of things, and it’s of the uttermost importance that we know what it is. How else will we know how far she’s come? How else can we see the stakes that are on the table? How else will you frustrate the piss out of the audience by standing in her way?

6. Not About Likability But Rather, Livability

It doesn’t matter if we “like” your character, or in the parlance of junior high whether we even “like-like” your character. It only matters that we want to live with him. We must see something that makes us want to keep on keeping on, following the character into the jaws of Hell and out through the Devil’s lava-encrusted keister. For the record, the “Lava Keister” sounds like either a roller coaster or a Starbucks drink.

7. The Give-A-Fuck Factor

It is critical to smack the audience in the crotchal region with an undeniable reason to give a fuck. Ask this up front as you’re crafting the story: why will the audience care about this character? You have unlimited answers to this. Look to the narratives all around us to find reasons to care. Anything can fly. We love underdog stories. We love tales of redemption (and takes of failed redemption). We love bad boys, good girls, bad girls, good boys, we want to see characters punished, exalted, triumphant, rewarded, destroyed, stymied, puzzled, wounded. We gawk at car crashes. We swoon at love.

8. Rub Up Against Remarkability

You must prove this thesis: “This character is worth the audience’s time.” The character must deserve her own story — or, at least, her own part within it. You prove this thesis by making the character in some way remarkable. This is why you see a lot of stories about doctors, detectives, lawyers, cowboys, bounty hunters, wizards, space rangers, superheroes… but you don’t see quite so many about copier repairmen, pharmaceutical assistants, piano tuners, or ophthalmologists. The former group is remarkable in part by their roles. The latter group can be just as remarkable, however, provided you discover their noteworthiness and put it on the page or the screen. What makes one remarkable can be a secret past, a current attitude, a future triumph. It can be internal or external. Infinite options. Choose one.

9. Act Upon The World Rather Than Have The World Act Upon Him

Don’t let the character be a dingleberry stuck to the ass of a toad as he floats downriver on a bumpy log. We grow weary of characters who do nothing except react to whatever the world flings at their heads. That’s not to say that characters shouldn’t be forced to deal with unexpected challenges and left-field conflicts — but that doesn’t prevent a character from being proactive, either. Passivity fails to be interesting for long. This is why crime fiction has power: the very nature of a crime is about doing. You don’t passively rob a bank, kill your lover, or run a street gang. Simply put: characters do shit.

10. Bad Decisions Are A Good Decision

Nobody ever said an active character had to be a smart character. A character can and perhaps should be badly proactive, making all the wrong moves and affecting the world with his piss-poor decisions. At some point a character needs to take control, even if it means taking control in the worst possible way. In fact…

11. This Is Why Jesus Invented Suspense

Tension is created when characters you love make bad decisions. They lie, cheat, steal. They break laws or shatter taboos. They go into the haunted house. They don’t run from the serial killer. They betray a friend. Sleep with an enemy. Eat a forbidden fruit. Jack off in a mad scientist’s gizmotron thus accidentally creating an army of evil baby Hitlers. Tension is when the character sets free his chickens and we know full well that those chickens will come to roost. But the chickens will come home changed. They will have knives. Prison tats. And evil wizard powers. Don’t let tension wriggle free, soft and pliable, from external events. Let the character create the circumstances of suspense.

12. How You Succeed Is By Not Having Them Succeed

You as storyteller are a malevolent presence blocking the character’s bliss. You must be a total asshole. Imagine that the character is an ant over here, and over there is a nugget of food, a dollop of honey, and all the ant wants is to trot his little ant-y ass over to the food so that he may dine upon it. Think of the infinite ways you can stop him from getting to that food. Flick him into the grass. Block his path with twigs, rocks, a line of dishsoap, a squeeze of lighter fluid set aflame. Be the wolf to his little piggy and huff and puff and blow his house down. Pick him up, put him in the cup-holder in your car, and drive him 100 miles in the opposite direction while taunting him with insults. The audience will hate you. But they’ll keep on hungering for more. Will the ant get to the food? Won’t he? Will he find his friends again? Can he overcome? Primal, simple, declarative problem. You are the villain. The character is the hero. The audience thirsts for this most fundamental conflict of storyteller versus character.

13. The Code

Just as a storyworld is beholden to certain laws, norms, and ways, so too is a character: every character has an internal compass, an invisible set of morals and beliefs that comprise their “code.” The audience senses this. They know when a character betrays his own code and violates the program — it’s like a glitch in the Matrix, a disturbance in the dream you’ve crafted. That’s not to say characters can’t change. They can, and do. But a heroic fireman doesn’t one day save a cat from a tree and the next day decide to cook and eat a baby. Changes in a character must come out of the story, not out of thin air.

14. A B C

The law of threes. Find three beats for your character — be they physical, social, emotional — with each beat graphing a change of the character of the course of a story. Selfish boy to exiled teen to heroic man. From maiden to mother to crone. Private, Lieutenant, General. Knows everything, everything in question, knows nothing. Birth, life, death. Beginning, middle, end.

15. Boom Goes The Dynamite

Blake Snyder calls this the “Save The Cat” moment, but it needn’t be that shiny and happy. Point being: every character needs a kick-ass moment, a reason why we all think, “Fuck yeah, that’s why I’m behind this dude.” What moment will you give your character? Why will we pump our fists and hoot for him?

16. Beware The Everyman, Fear The Chosen One

I’m boring. So are you. We don’t all make compelling protagonists despite what we feel in our own heads, and so the Everyman threatens to instead become the eye-wateringly-dull-motherfucker-man, flat as a coat of cheap paint. The Chosen One — arguably the opposite of the Everyman — has, appropriately, the opposite problem: he’s too interesting, a preening peacock of special preciousness. Beware either. Both can work, but know the danger. Find complexity. Seek remarkability.

17. Nobody Sees Themselves As A Supporting Character

Thus, your supporting characters shouldn’t act like supporting characters. They have full lives in which they are totally invested and where they are the protagonists. They’re not puppets for fiction.

18. The Main MC, DJ Protag

That said, they don’t call your “main character” the MC for nothing. Your protagonist at the center of the story should still be the most compelling motherfucker in the room.

19. You Are Not Your Character, Except For When You Are

Your character is not a proxy for you. If you see Mary Sue in the mirror, put your foot through the glass and use that reflection instead. But that old chestnut — “write what you know” — applies. You take the things that have happened to you and you bring them to the character. Look for those things in your memory that affected you: fought a bear,  won a surfing competition, lost a fist-fight with Dad, eradicated an insectile alien species. Pull out the feelings. Inject them into the face, neck, guts, brain and heart of the character.

20. Fugged Up

Everybody’s a little fucked up inside. Some folks more than that. No character is a saint. Find the darkness inside. Draw their imperfections to the surface like a bead of blood. You don’t have to give a rat’s ass about Joseph Campbell, but he was right when he said we love people for their imperfections. Same holds true for characters. We love them for their problems.

21. A Tornado Beneath A Cool Breeze

A good character is both simple and complex: simplicity on the surface eradicates any barrier to entry, and complexity beneath rewards the reader and gives the character both depth and something to do. Complexity on the surface rings hollow and threatens to be confusing: ease the audience into the character the way you’d get into a clawfoot tub full of steaming hot water — one toe at a time, baby.

22. On The Subject Of Archetypes

You can begin with an archetype — or even a stereotype — because people find comfort there. It creates a sense of intimacy even when none exists. But the archetype should be like the leg braces worn by Forrest Gump as a kid — when that kid takes off running, he blasts through the braces and leaves them behind. So too with the “type.” They’ll help the character stand on his own until it’s time to shatter ’em when running. Oh, and for the record, Forrest Gump was a fucking awful movie. In short: worst character ever.

23. Dialogue Over Description, Action Over Rumination

Don’t bludgeon us over the head with description. A line or three about the character is good enough — and it doesn’t need to be purely about their physical looks. It can be about movement and body language. It can be about what people think, about what goes on in her head. But throw out a couple-few lines and get out. Dialogue is where a character is revealed. And action. What a character says and does is the sum of her being. It doesn’t need to be more than that: a character says shit, then does shit, then says shit about the shit she just did. In there lurks infinite possibilities — a confluence of atoms that reveals who she is.

24. Take The Test Drive

Write the character before you write the character. Take her on adventures that don’t count. Canon can go suck itself. Fuck canon. Who cares about canon? Here I say, “to Hell with the audience.” This isn’t for them. This is for you. Joyride the character around some flash fiction, a short script, a blog post, a page of dialogue, a poem, whatever. Test her, try her out. That sounds porny, but what I mean to say is: cut off her skin, wear it, and dance around the goddamn room. Which leads me to…

25. Get All Up In Them Guts

Know your character. Every square inch. Empathize, don’t sympathize. Understand the character but don’t stand with the character. Get in their skin. The closer you get, the better off you are when a story goes sideways. Any rewriting or additional work comes easy when you know which way the character’s gonna jump. Know them like you know yourself; when the character does something under your watch, you know it comes justified, with purpose, with meaning, with intimate knowledge that the thing she did is the thing she was always supposed to motherfucking do. Unrelated: I really like the word “motherfucker.”

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If you dig on the apeshit crazy-face no-holds-barred profanity-soaked writing advice found here at terribleminds, then you may want to take a wee bitty gander-peek at: CONFESSIONS OF A FREELANCE PENMONKEY, which is available now! Buy for Kindle (US), Kindle (UK), Nook, or PDF.

25 Things You Should Know About Storytelling

1. Stories Have Power

Outside the air we breathe and the blood in our bodies, the one thing that connects us modern humans today with the shamans and emperors and serfs and alien astronauts of our past is a heritage — a lineage — of stories. Stories move the world at the same time they explain our place in it. They help us understand ourselves and those near to us. Never treat a story as a shallow, wan little thing. A good story is as powerful as the bullet fired from an assassin’s gun.

2. Effect Above Entertainment

We love to be entertained. Bread and circuses! Clowns and monkeys! Decapitations and ice cream! A good story entertains but a great story knows that it has in its arsenal the ability to do so much more. The best stories make us feel something. They fuck with our emotions. They make us give a flying fuck about characters and places and concepts that don’t exist and won’t ever exist. The way a story stabs us with sadness, harangues us with happiness, runs us through the gauntlet of rage and jealousy and denial and underoo-shellacking lust and fear (together, lust and fear may stir a “scaredy-boner”) is parallel to none. Anybody can entertain. A juggler entertains. A storyteller makes us feel something. Makes us give a shit when we have no good reason to do so. Fun is not the last stop on the story train. The storyteller is master manipulator. The storyteller is cackling puppetmaster.

3. A Good Story Is A Good Story Regardless Of Genre Or Form

Segmentation. Checking off little boxes. Putting stories in the appropriate story slots and narrative cubby-holes. Is it a sci-fi TV show? A fantasy novel? A superhero comic? A video game about duck hunting? An ARG about the unicorn sex trade? We like to think that the walls we throw up matter. But they’re practically insubstantial, and once you get them in your mouth they’re like cotton candy, melting away to a meaningless slurry. Good story is good story. Those who cleave to genre and form — whether as teller or as audience — limit the truth and joy the tale can present. Cast wide and find great stories everywhere.

4. That’s Not To Say Form Doesn’t Matter

Story is also not a square peg jammed in a circle hole. Every tale has an organic fit. The medium matters in that it lets you operate within known walls and described boundaries.

5. Stories Have Shape, Even When They Don’t Mean To

You put your hand in a whirling clod of wet clay, you’re shaping it. Even when you don’t mean to. Sometimes you find a shape the way a blind man studies a face. Other times you know the shape at the outset and move your hands to mold the tale you choose to tell. Neither way is better than the other. But the story never doesn’t have a shape. A story always has structure, even when you resist such taxonomy.

6. The Story Is A Map; Plot Is The Route You Choose

A story is so much more than the thing you think it is. I lay down a map, that map has a host of possibilities. Sights unseen. Unexpected turns. The plot is just the course I… well, plot upon that map. It’s a sequence. Of events. Of turns. Of landmarks. The story goes beyond mere sequence. The story is about what I’ll experience. About who I’ll meet. The story is the world, the characters, the feel, the time, the context. Trouble lies in conflating plot with story. (Even though I’ve done it here already. See how easy it is to do?)

7. On The Subject Of Originality

The storyteller will find no original plots. But original stories are limitless. It’s like LEGO blocks. Go buy a box of LEGO bricks and you’ll discover that you have no unique pieces — by which I mean, these are the same pieces that everybody gets. But how you arrange them is where it gets interesting. That’s where it’s all fingerprints and snowflakes and unicorn scat. Plot is just a building block. Story is that which you build.

8. The Bridge Between Author And Audience

The audience wants to feel connected to the story. They want to see themselves inside it. Whether as mirror image or as doppelganger (or as sinister mustachio’ed Bizarroworld villain!). The story draws a line between the storyteller and the audience — you’re letting them see into you and they’re unknowingly finding you inside them. Uhh, not sexually, of course. You little dirty birdies, you.

9. But Also, Fuck The Audience Right In Its Ear

The audience isn’t stupid. It just doesn’t know what it wants. Oh, it thinks it knows. The desires of the audience are ever at war with the story’s needs, and the story’s needs are, in a curious conundrum, the audience’s needs. You read that right: this means it’s the audience versus the audience, with the storyteller as grim-faced officiant. In this struggle, fiction is born. The conflict of audience versus writer and audience versus itself is the most fundamental conflict of them all. The audience wants the protagonist to be happy, to be well. They want things to work out. They want conflict to resolve. The story cannot have these things and still be a good story. Good story thrives on protagonists in pain. On things failing to go the way everyone hopes. On what is born from conflict and struggle, not merely from the resolution. The audience wants a safety blanket. It’s the storyteller’s job to take that safety blanket and choke them with it until they experience a profound narrative orgasm. … did I just compare storytelling to erotic asphyxiation? I did, didn’t I? Eeesh. Let’s just pretend I said something else and move on.

10. No Tale Survives A Vacuum Of Conflict

Conflict is the food that feeds the reader. It’s a spicy hell-broth that nourishes. A story without conflict is a story without story. As the saying goes, there’s no ‘there’ there. The storyteller has truly profound powers, though: he can create conflict in the audience by making them feel a battle of emotions, by driving them forward with mystery, by angering them. The storyteller operates best when he’s a little bit of a dick.

11. The Battle Between Tension and Release

Tension is how you ramp to conflict, how you play with it, how you maneuver around it, how you tap-dance up to the cliff’s edge, do a perilous pirouette, and pull back from the precipice. You’re constantly tightening the screws. Escalation of tension is how a story builds. From bad to worse. From worse to it can’t get any worse. From it can’t get any worse to, no, no, we were wrong, it’s still getting worse because now I’m being stampeded by horses that are also covered in burning napalm. But it isn’t just a straight line from bad to awful. It rises to a new plateau, then falls. Having just witnessed it, birth is a great (if gooey) analog. Each contraction has its own tension and release, but the contractions also establish a steady pattern upward. Some have said narrative arcs are sexual, ejaculatory, climactic. True, in some ways. But birth has more pain. More blood. More mad euphoria. And stories always need those things.

12. Peaks, Valleys, Slashes And Whorls

It’s not just tension. All parts of a story are subject to ups and downs. Rhythm and pacing are meaningful. A good story is never a straight line. The narrative is best when organically erratic. One might suggest that a story’s narrative rhythm is its fingerprint: unique to it alone.

13. In A Story, Tell Only The Story

The story you tell should be the story you tell. Don’t wander far afield. That’s not to say you cannot digress. Digressions are their own kind of peak (or, in many cases, valley). But those digressions serve the whole. Think of stories then not as one line but rather, a skein of many lines. Lines that come together to form a pattern, a blanket, a shirt, a hilarious novelty welcome mat. Only lines that serve the end are woven into play. Digressions, yes. Deviations, no.

14. Big Ideas Do Well In Small Spaces

The audience cannot relate to big ideas. A big idea is, well, too big. Like the Stay Puft Marshmallow Man. Or Unicron, the giant Transformer-that-is-also-a-planet. (I wonder if anyone ever calls him “Unicorn,” and if so, does that irritate him?) You must go macro to micro. Big ideas are shown through small stories: a single character’s experience through the story is so much better than the 30,000-foot-view.

15. Backstory Is A Frozen Lake Whose Ice Is Wafer Thin

Backstory in narrative — and, ultimately, exposition in general — is sometimes a grim necessity, but it is best to approach it like a lake of thin ice. Quick delicate steps across to get to the other side. Linger too long or grow heavy in the telling and the ice will crack and you will plunge into the frigid depths. And then you get hypothermia. And then you will be eaten by an Ice Hag. True story.

16. Characters Are The Vehicle That Carry Us Into (And Through) The Tale

The best stories are the stories of people, and that means it’s people — characters — that get us through the story. They are the dune buggies and Wave Runners on which the audience rides. Like Yoda on Luke’s back. Above all else, a story must have interesting characters, characters who the audience can see themselves in, even if only in a small way. Failing that, what’s the point?

17. Villains Have Mothers

Unless we’re talking about SkyNet, villains were children once upon a time. Which means they have mothers. Imagine that: even the meanest characters have mothers, mothers who may even have loved them once. They’re people, not mustache-twirling sociopaths born free from a vagina made of fiery evil. Nobody sees themselves as a villain. We’re all solipsistic. We’re all the heroes of our own tales. Even villains.

18. Heroes Have Broken Toys

Just as villains see themselves doing good, heroes are capable of doing or being bad. Complexity of character — believable complexity — is a feature, not a bug. Nothing should be so simple as unswerving heroism, nor should it be as cut-and-dry as straight-up-malefic motherfuckery. Black and white grows weary. More interesting is how dark the character’s many shades of gray may become before brightening.

19. Strip Skin Off Bones To See How It Works

A story can be cut to a thin slice of steak and still be juicy as anything. To learn how to tell stories, tell small stories as well as large ones. Find a way to tell a story in as few beats as possible. Look for its constituent parts. Put them together, take them apart. See how it plays and lays. Some limbs are vestigial.

20. Beginnings Are For Assholes…

The audience begins where you tell them. They don’t need to begin at the beginning. If I tell the story of a Brooklynite, I don’t need to speak of his birth, or the origins of Brooklyn, or how the Big Bang barfed up asteroids and dinosaurs and a flock of incestuous gods. You start where it matters. You start where it’s most interesting. You begin as late in the tale as you can. The party guest who comes late is always the most interesting one. Even still, it’s worth noting…

21. …If You Jump Too Fast Into Waters Too Deep And The Audience Drowns

Jump too swiftly into a narrative and the story grows muddled. We have to become invested first. Go all high-karate-action and we have no context for the characters who are in danger, and no context means we don’t care, and if we don’t care then we’re already packing our bags in the first five minutes or five pages. The audience always needs something very early to get their hands around. This always comes back to the character. Give them reason to care right at the gate. Otherwise, why would they walk through it?

22. Treat Place Like Character

For setting to matter, it must come alive. It must be made to get up and dance, so shoot at its feet. It has a face. It has a personality. It has life. When setting becomes character, the audience will care.

23. Always Ask, Why Do I Want To Tell This?

Storytellers tell specific stories for a reason. You want to scare the kids around a campfire. You want to impress your friends with your exploits. You want to get in somebody’s pants. You hope to make someone cry, or make them cheer, or convey to them a message. Know why you’re telling it. Know what its about — to you above all else, because then you can show everybody else what it’s about. Find that invisible tether that ties you to the story. That tether matters.

24. It’s Okay To Bury The Lede

Every story is about something. Man’s inhumanity to man. How history repeats itself. How karate-ghosts are awesome and how you don’t fuck with a karate-ghost. But you don’t need to slap the audience about the head and neck with it. The truth of the story lives between the lines. This is why Jesus invented “subtext.”

25. Writing Is A Craft, But Storytelling Is An Art

Writing isn’t magic. Writing is math. It’s placing letters and words and sentences after one another to form a grand equation. Writing is the abracadabra — the power word made manifest — but the story that results is the magic. That equation we piece together tells a tale and the arrangement that leads to that tale is where the true art lies, because it takes an ice scraper to pretense and throws an invisible-yet-present tow line from present to past. Writing is craft and mechanics. Storytelling is art and magic.

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Chuck Wendig’s book about writing and the writer’s life — CONFESSIONS OF A FREELANCE PENMONKEY is available now! Buy for Kindle (US), Kindle (UK), Nook, or PDF.

25 Things Every Writer Should Know

An alternate title for this post might be, “Things I Think About Writing,” which is to say, these are random snidbits (snippets + tidbits) of beliefs I hold about what it takes to be a writer. I hesitate to say that any of this is exactly Zen (oh how often we as a culture misuse the term “Zen” — like, “Whoa, that tapestry is so cool, it’s really Zen“), but it certainly favors a sharper, shorter style than the blathering wordsplosions I tend to rely on in my day-to-day writing posts.

Anyway. Peruse these. Absorb them into your body. Let your colonic flora digest them and feed them through your bloodstream to the little goblin-man that pilots you.

Feel free to disagree with any of these; these are not immutable laws. I don’t believe these things the way the religious believe in their moral or spiritual tenets. This is all just food for thought. (Mmm. Food. Thoughtfood. ZOMBIE BRAIN HUNGER ASCENDANT NOM NOM NOM.) Also, don’t hesitate to drop into comments and add your own Things You Think About Writing.

Buckle up. Let’s Zen this motherfucker right in the eye!

1. You Are Legion

The Internet is 55% porn, and 45% writers. You are not alone, and that’s a thing both good and bad. It’s bad because you can never be the glittery little glass pony you want to be. It’s bad because the competition out there is as thick as an ungroomed 1970s pubic tangle. It’s good because, if you choose to embrace it, you can find a community. A community of people who will share their neuroses and their drink recipes. And their, ahem, “fictional” methods for disposing of bodies.

2. You Better Put The “Fun” In “Fundamentals”

A lot of writers try to skip over the basics and leap fully-formed out of their own head-wombs. Bzzt. Wrongo. Learn your basics. Mix up lose/loose? They’re/their/there? Don’t know where to plop that comma, or how to use those quotation marks? That’s like trying to be a world-class chef but you don’t know how to cook a goddamn egg. Writing is a mechanical act first and foremost. It is the process of putting words after other words in a way that doesn’t sound or look like inane gibberish.

3. Skill Over Talent

Some writers do what they do and are who they are because they were born with some magical storytelling gland that they can flex like their pubococcygeus, ejaculating brilliant storytelling and powerful linguistic voodoo with but a twitch of their taint. This is a small minority of all writers, which means you’re probably not that. The good news is, even talent dies without skill. You can practice what you do. You practice it by writing, by reading, by living a life worth writing about. You must always be learning, gaining, improving.

4. Nobody Cares About Your Creative Writing Degree

I have been writing professionally for a lucky-despite-the-number 13 years. Not once — seriously, not once ever — has anyone ever asked me where I got my writing degree. Or if I even have one. Nobody gives two rats fucking in a filth-caked gym-sock whether or not you have a degree, be it a writing degree or a degree in waste management. The only thing that matters is, “Can you write well?”

5. Speaking Of Luck

Luck matters. It just does. But you can maximize luck. You won’t get struck by lightning if you don’t wander out into the field covered in tinfoil and old TV antennae.

6. This Is A Slow Process

Nobody becomes a writer overnight. Well, I’m sure somebody did, but that person’s head probably went all asplodey from paroxysms of joy, fear, paranoia, guilt and uncertainty. Celebrities can be born overnight. Writers can’t. Writers are made — forged, really, in a kiln of their own madness and insecurities — over the course of many, many moons. The writer you are when you begin is not the same writer you become.

7. Nobody “Gets In” The Same Way

Your journey to becoming a writer is all your own. You own it for good and bad. Part of it is all that goofy shit that forms the building blocks of your very persona — mean Daddy, ugly dog, smelly house, pink hair, doting mother, bagger at the local Scoot-N-Shop. The other part is the industry part, the part where you dig your own tunnel through the earth and detonate it behind you. No two writers will sit down and tell the exact same story of their emergence from the wordmonkey cocoon. You aren’t a beautiful and unique snowflake, except when you are.

8. Writing Feels Like — But Isn’t — Magic

Yours is the power of gods: you say, “let there be light,” and Sweet Maggie McGillicutty, here comes some light. Writing is the act of creation. Put words on page. Words to sentences, sentences to paragraphs, paragraphs to 7-book epic fantasy cycles with books so heavy you could choke a hippo. But don’t give writing too much power, either. A wizard controls his magic; it doesn’t control him. Push aside lofty notions and embrace the workmanlike aesthetic. Hammers above magic wands; nails above eye-of-newt. The magic will return when you’re done. The magic is in what you did, not in what you’re doing.

9. Storytelling Is Serious Business

Treat it with respect and a little bit of reverence. Storytelling is what makes the world go around. Even math is a kind of story (though, let’s be honest, a story with too few space donkeys or dragon marines). Don’t let writing and storytelling be some throwaway thing. Don’t piss it away. It’s really cool stuff. Stories have the power to make people feel. To give a shit. To change their opinions. To change the world.

10. Your Writing Has Whatever Value You Give It

Value is a tricky word. Loaded down with a lot of baggage. It speaks to dollar amounts. It speaks to self-esteem. It speaks to moral and spiritual significance. The value of your wordmonkeying has a chameleonic (not a word, shut up) component: whatever value you give it, that’s what value it will have. You give your work away, that’s what it’s worth. You hate your work, that’s what it’s worth. Put more plainly: what you do has value, so claim value for what you do. Put even more plainly: don’t work for free.

11. You Are Your Own Worst Enemy

It’s not the gatekeepers. Not the audience. Not the reviewers. Not your wife, your mother, your baby, your dog. Not your work schedule, your sleep schedule, your rampant masturbation schedule. If you’re not succeeding at writing, you’ve nobody to blame for yourself. You’re the one who needs to super-glue her booty to the chair. You’re the one who needs to pound away at his keyboard until the words come out. It’s like Michael Jackson sang: “I took my baby on a Saturday bang.” … no, wait, that’s not it. “I’m talkin’ ’bout the man in the mirror.” Yeah. Yes. That’s the one. Shamon.

12. Your Voice Is Your Own

Write like you write, like you can’t help but write, and your voice will become yours and yours alone. It’ll take time but it’ll happen as long as you let it. Own your voice, for your voice is your own. Once you know where your voice lives, you no longer have to worry so much about being derivative.

13. Cultivate Calluses

Put differently, harden the fuck up, soldier. (And beard the fuck on, while we’re at it.) The writing life is a tough one. Edits can be hard to get. Rejections, even worse. Not everybody respects what you do. Hell, a lot of people don’t even care. Build up that layer of blubber. Form a mighty exoskeleton. Expect to be pelted in the face with metaphorical (er, hopefully metaphorical) ice-balls. It’s a gauntlet. Still gotta walk it, though.

14. Stones Are Polished By Agitation

Even the roughest stone is made smooth by agitation, motion, erosion. Yeah, the writing life can be tough, but it needs to be. Edits are good. Rejections are, too. Write with a partner. Submit yourself to criticism. Creative agitation can serve you well. Embrace it. Look into that dark hole for answers, not fear. Gaze into the narrative vagina, and find the story-baby crowning there. … okay, too far? Too far. Yeah.

15. Act Like An Asshole, You’ll Get Treated Like An Asshole

Agitation is good. Being an agitator, not so much. Be an asshole to agents and editors, editors and agents will treat you like an asshole. Be an asshole to other writers, they’ll bash you over the head with a typewriter, or shiv you with an iPad in the shower. Be an asshole to your audience, they’ll do a thing worse than all of that: they’ll just ignore you. So, for real, don’t be an asshole.

16. Writing Is Never About Just Writing

Writing is the priority. Write the best work you can write. That’s true. But it’s not all of it, either. Writing is ever an uncountable multitude. We wish writing were just about writing. The writer is editor, marketer, blogger, reader, thinker, designer, publisher, public speaker, budget-maker, contract reader, trouble-shooter, coffee-hound, liver-pickler, shame-farmer, god, devil, gibbering protozoa.

17. This Is An Industry Of People

They say it’s “who you know,” which is true to a point but it doesn’t really get to the heart of it. That sounds like everybody’s the equivalent to Soylent Green — just use ’em up for your own hungry purpose. That’s not it. You want to make friends. It means to be a part of the community. People aren’t step-stools. Connect with people in your respective industry. Do not use and abuse them.

18. The Worst Thing Your Work Can Be Is Boring

You’ve got all the words in the world at your disposal, and an infinite number of arrangements in which to use them. So don’t be boring. Who wants to read work that’s as dull as a bar of soap?

19. No, Wait, The Worst Thing Your Work Can Be Is Unclear

Clarity is king. Say what you mean. You’re telling a story, be it in a book, a film, a game, an article, a diner table placemat. Don’t make the reader stagger woozily through a mire just to grasp what you’re saying.

20. Writing Is About Words, Storytelling Is About Life

Everybody tells you that to be a writer, you have to read and write a lot. That’s true. But it’s not all of it. That’ll get you to understand the technical side. It’ll help you grasp the way a story is built. But that doesn’t put meat on the bones you arrange. For that, you need everything but reading and writing. Go live. Travel. Ride a bike. Eat weird food. Experience things. Otherwise, what the fuck are you going to talk about?

21. Everything Can Be Fixed In Post

Stop stressing out. You get the one thing few others get: a constant array of do-overs. Writing is rewriting. Edit till she’s pretty. Rewrite until it doesn’t suck. You have an endless supply of blowtorches, hacksaws, scalpels, chainsaws, M80s, and orbital lasers to constantly destroy and rebuild. Of course, you can get caught in that cycle, too. You have to know when to stop the fiddling. You have to know when to get off the ride.

22. Quit Quitting

It’s all too easy to start something and not finish it. Remember when I said you were legion? It’s true, but if you want to be separated from 90% of the other writers (or “writers” depending on how pedantic you choose to be) out there, then just finish the shit that you started. Stop abandoning your children. You wouldn’t call yourself a runner if you quit every race your ran halfway through. Finishing is a good start. Stop looking for the escape hatch; pretend your work in progress just plain doesn’t have one.

23. No Such Thing As Bad Writing Advice

There’s only: advice that works for you, and advice that doesn’t. It’s like going to Home Depot and trying to point out the “bad tools.” Rather, some tools work for the job. Most don’t. Be confident enough to know when a tool feels right in your hand, and when it might instead put out your eye.

24. Though, Nobody Really Knows Shit About Shit

We’re all just squawking into the wind and nobody really has the answers. Except you, and those answers are only for you. Everybody else is just guessing. Sometimes they’re right. A lot of times they’re wrong. That’s not to say such pontification isn’t valuable. You just gotta know what weight to give it.

25. Hope Will Save You

The hard boot is better than the tickling feather when it comes time to talk about the realities of writing, but at the end of the day, the thing that gets you through it all is hope and optimism. You have to stay positive. Writers are given over to a kind of moribund gloom. Can’t let the penmonkey blues get you down. Be positive. Stay sane. The only way through is with wide-open eyes and a rigor mortis grin. Don’t be one of those writers who isn’t having any fun. Don’t let writing be the albatross around your neck. Misery is too easy to come by, so don’t invite it. If writing doesn’t make you happy, you maybe shouldn’t be a writer. It’s a lot of work, but you need to let it be a lot of play, too. Otherwise, what’s the fucking point? Right? Go push a broom, sell a car, paint a barn. If you’re a writer, then write. And be happy you can do so.