The Grande Masquerade

Did you see this video?

Go ahead, check it out.

I mean, you have to watch it over the head of some bald dude, but still:

This is not the first announcement of the World of Darkness MMO (though some nattering naysayers on the ever-charming “Internet Forums” are pretending like that’s what this is — “Dude, duh, we already knew about the MMO, no big, psshh, whatever. *poop noise*”), but I think it is the first confirmation anybody has had that the game is set more in the mode and world of Masquerade rather than Requiem. Plus, it’s the first graphical trailer we’ve had, is it not? Right? Pretty cool stuff.

I’ll add that on one hand, I’m disappointed to see Requiem not serve as the base. Requiem is the better roleplaying game (in my not-so-humble opinion), but on the other hand, the thing about Masquerade is that it’s the  more vibrant setting — at the game table, that kind of sucks, because the setting and the preordained characters and metaplot always overwhelmed those of the players. But in an MMO? I’m sold on the notion that Masquerade will provide a far greater “hard-coded” story and setting backdrop. Plus, hey, I cut my gaming teeth on Masquerade, so I’m excited to see that come back and become a playground of nostalgia. In a perfect world, I’ll play a little Masquerade online, then go play Requiem at the game table. I’ll have a game-related orgasm (re: “jizzplosion”) and will probably pass out.

For the record, I did some very early writing work on the MMO, writing work that is, by now, probably long forgotten. Will I do more? I dunno, ask the fine minds at CCP/WW. (Consider this, however, my digital elbow in the ribs: they should totally hire me to do more writing for them on the digital front because, y’know, I’m awesome. Not at writing, no. But at sexy dances. I am powerful seductive when I shake my snake hips. That’s right! I said it. “Snake hips.”)

Also for the record, someone at White Wolf should’ve totally zippered me up in a suitcase and snuck me into the Grande Masquerade. I’m hurt that nobody thought to compress me into some luggage.

(On a serious note, I will offer that it was a little sad that they had some “special art guests,” but didn’t really have any “special writer guests,” though. Artists rule, writers drool, one supposes.)

Anyway! Yeah. So, whaddya think all ye gamer-heads and RPG monkeys? This an awesome development? Or is this just sand in your waistband? Would you rather see Requiem over Masquerade on your screen / at your game table? What other monster types belong in the “playable MMO character” category — or should it forever remain the domain of the bloodsucking vampire scum? (I am perhaps a heretic in that I’d like to see Hunter: The Vigil cast into the realm of Vampire: The Masquerade. I actually think Vigil has a little more in common there if you let it — it offers a far greater global and conspiratorial feel than the other games. Then again, I also think Masquerade would be improved by busting out the Camarilla/Sabbat duality and invoking something more like the covenants in Requiem — that is the perfect marriage for me, all the metaplot juice of Masquerade with some of the setting conventions and social structures found in Requiem. Boom. Done. Yes. I should really try to get out of this parenthetical, shouldn’t I? I feel like I’m trapped here. For all of eternity. This is my dirge. This is my requiem. The Parenthetical Macabre.)

(Also for the record: I know next to nothing about the development of this game. Be advised, outside of some very early writing, I’m in the dark on the game and am following updates along with y’all.)

41 comments

  • Masquerade? Really?

    Now I’m really conflicted. They spent the last 8 – 9 years building up a rich mythology in the nWoD, now they’re backsliding?

    I guess that Masquerade has the more cartoonish, over-the-top style you would need for an MMO, but I’m disappointed at the lack of love for what we have now, especially when it comes to the other lines (Hunter, Changeling, Geist, etc.).

    • @Tome –

      Well, I don’t know this for sure, but Requiem seems to have paled in terms of the *sales* of Masquerade — every time I go to conventions or game stores, I hear a lot of, “I played oWOD” type of stories (slash bitchy complaints). Masquerade also had a greater cultural cachet — it spawned video games and a (failed) TV series and penetrated pop culture in a way most RPGs don’t. So, it shouldn’t really be surprising that Masquerade is the place they jump when it comes time to make a big game that (ideally) subsists on millions of subscribers.

      Plus, as I said, I think it’ll make for a richer MMO world (though not, for me, a richer gametable world).

      I do hope some elements of Requiem make it into the MMO version, though. The covenants are so juicy. SO juicy.

      – c.

  • I like your thoughts towards the end. Vigil in oWoD would be an amazing mix. I loved Reckoning but I wouldn’t mind either turning the Messengers into a Conspiracy or changing them over into something else.

  • Vampire might be the flagship venue of the WoD lines, but it is by far my least favorite. I could not get into Masquerade once I got my hands on Hunter, Changeling, Mage and Werewolf. I’ve tried to get into Requiem, but I can’t really do it. Someone once told me that it was the politics of it, but honestly? I love political games. I can twist an entire sworn brotherhood up in knots with some Imperial City plots; the factionalization of the old Mage and Werewolf Traditions and tribes were particular favorites of mine, and even though I wasn’t particularly fond of the way the Seelie/Unseelie division was implemented, I still enjoyed it. So it’s not the politics.

    It’s the restrictions: vampire characters feel neutered to me. It’s ridiculous, I know, but it’s the truth. It hasn’t been the GMs I’ve played under, because they’ve all been amazingly good storytellers. It isn’t the material, because I love vampire fiction. It isn’t the politics, because I enjoy intrigue and adversity in my games.

    It’s the mechanics of it, I guess.

    Regardless. I’ll probably try the game out, but I really can’t see myself playing it for long. Probably not past a trial period. I love MMOs, but one company has pretty much cemented my so-far undying loyalty in the online gaming world, and unfortunately, that company is not White Wolf.

  • I don’t play MMOs, I don’t care about MMOs, but I do giggle when I hear them referred to as “role-playing games.” C’mon. A role-playing games involves a table, coffee, and dice (or cards, or a Jenga tower, or something). Not a bunch of yobs screaming at each other using l3tt3rz from halfway around the world.

    Also, get off my lawn.

  • I have heard the unofficial stories that the game would be announced sometime in the “near future” for about a year now…I’ve been waiting like I have to pee ever since. Ahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh…that’s SO much better!

    I for one am super duper excited that we finally received the official news though! I am a lover of MMO games but none of them I feel have the “oomph” that I think WoD as an MMO in any capacity would offer. With it being set in Vampire: The Masquerade has me even more giddy because that too is what I started out on about jeez…has it been over 10 years already? >_>; Mixing it up to add other bits like Vigil would be super sweet too and expand the capabilities and audience of the game so it could easily last awhile. All that aside, I can’t wait!

    *happy happy joy joy dance*

  • I for one am overjoyed that they went with Masquerade over Requiem. The nWoD just doesn’t have the engaging setting or believable societies that the Old World of darkness has and all that bland cookie cutter stuff leaves me cold.

    Thats not to say that it can’t be improved by learning a few lessosn from the new; the one flaw with the old was all that metaplot that suddenly appeared with the Revised versions and which quickly killed the setting and the players joy. Stick with the guided sandbox themes of the 1st and 2nd editions, but use the biological and believable oWoD universe and take a little bit of the unity of rules systems from the nWoD and you get the best possible WoD.

    I can also see various reaosns from the MMO marketing point of view why they went with Masquerade (apart from the larger existing fan base of course). The various bloodlines of the nWoD would be a bitch to handle, all those different player classes/races would muddy the waters and if you only had a handful of such a large collection you end up with too many complaints that ‘you didn’t let me play my fave Clan/bloodline’. The smaller number of clans (witht he handful of bloodlines) in Masquerade will probbaly be easier to handle. Give the players the Camarilla 7 first (just like the original PnP game) and release the others as updates and upgrades (the sabbat update, the Indy updates with 4 new clans, the 3rd year bloodline update or buy yout fave bloodline from the store).

  • On several of the panels were folks like Justin Achilli, Rich Thomas, Ethan Skemp, Eddy Webb and Bill Bridges…so I think the writing side was covered.

    They may not have labeled them as special guests, but the panels were pretty cool overall.

    • @Matt (McElroy) –

      Oh, I’m not disputing that the panels sounded cool. I know a number of the names you mention have clearly contributed some great written material, but I don’t think of them *strictly* as writers.

      I would’ve liked to have seen some writer-specific guests. Rich Dansky, Lucien Soulban, Matt McFarland, Jess Hartley, or even, ahem, y’know, me. (What? I’m vain. I’ll admit it! *sob*) The art is clearly critical in defining part of the WOD, but so too has the writing — and again, not just in-house writing, either.

      – c.

  • I’ll be interested to see how a setting that visceral is taken up by MMO gamers. I think it’s about time MMOs dug into more uncomfortable territory. The sexual undertones, the personal power dynamics.

    All that blood.

    Sorry, where was I? Oh, right. Uncomfortable territory.

    If the game mechanics don’t get in the way of the story telling and they don’t pull their punches I’ll definitely play it.

    I hope it’s successful and I hope they do it well. There has to be a better way of moving the story along than exclamation points hanging over people’s heads. It kind of takes the punch out of things. A la thusly: http://www.penny-arcade.com/comic/2010/8/30/

    Crossing fingers. And hope you get more gigs writing for them, Mr. Wendig.

  • @John: No, not really underpowered as such (though it was a culture shock going from the oWoD to the nWoD mechanically; for awhile I thought EVERYTHING was underpowered). And like I said, it’s ridiculous. Pool for pool, they can stand up to werewolves, mages, hunters and changelings (I haven’t played Geist or Promethean, so no comment on those) socially, mentally or physically, depending on the build styles involved.

    It’s just… I don’t know. Maybe it’s my perceived restriction of choice. With any other kind of character (more or less), I can choose to act by day or night. I can choose to act through proxies or alone. I can choose or not to fall asleep when I feel tired. Not so much with vampires; their very survival depends on them dominating or trusting helpers, ghouls, blood slaves, what have you. And it’s a silly reason, but it’s an important one for me. Their world and backstory is vivid and extremely inspiring, but mechanically, they’ve never been my cup of tea.

    Maybe it’s my own personal uncanny valley. Vampires are the most-human-looking- least-human-acting of the WoD lineup, and I shy away from them.

    So basically, it’s all me and my weird viewpoint.

  • I’m not really torn. I’ll be honest; I’m flat out disappointed.

    To clarify, I will still try it out, but not really that big of a thing for me. I’ve played an CCP MMO and, no offense to EVE lover, I hated it. I found it boring. I don’t have a lot of faith in the company to make a video game I will enjoy. And I invite them to break that preconception and make me eat my words. I’ll even buy a little bottle of Tabasco sauce for the event.

    World wise, I am mixed on my reaction to it being Masquerade. For a game that is supposed to function as a player-driven political and social game (ass reported by Massively, this feels like it is going to be a pretty chat room with three dimensions – and that can be fine for small groups, but an unmoderated open world? The logistics of making that function are staggering. However, White Wolf/CCP does have experience in that with the old java chats, so who knows?

    It seems odd to me that they would present a political/social game with the Camarilla/Sabbat/Anarch fanged trifecta as more appropriate than the clan/covenant/bloodline model, which I think is infinitely more faceted.

    I do hope that all the words I’ve seen from Justin Achili in his blog are directed to this project, and that he has control over it. I have an enormous amount of respect for him, and I think he “gets it”. Beyond anything else, though, I feel this will be a very nihe MMO and I hold no illusions that it will be a WoW-killer (which I thoroughly enjoy playing, even if in some arrogant dickhead’s opinions that turns me into a slobbering zombie).

  • I’ve never seen a game company go backwards before, it’s odd.

    The future of World of Darkness is its past!?!

    I know nothing of V:tM apart from what my nWoD players tell me and it’s mainly bad. Loads of contradictory meta-plot and persistent NPC who will always be more awesome than the PCs. Not my bag at all.

  • I think I can see where CCP/WW is coming from. Requiem is the better game (imho) but Masquerade’s nostalgic fans are more wide-spread, deeply entrenched and probably chomping at the bit to get their hands on this.

    I agree that putting Requiem’s more open-ended socio-political structure into the world of Masquerade would make things a lot more interesting. As it is? Eh. Color me “interested” but not necessarily “enthusiastic” at this point.

    • I’m not really digging on the disappointment as yet — the game is, what, two (or more) years off, and I’ll hold off on any judgment calls until that time. I *do* know that some really kick-ass people are involved and doing some really kick-ass things, so I’m cautiously hopeful.

      All that being said, EVE is really not my game, no. Very pretty and I admire the effort that goes into making it a very unique entry into the MMO field, but dang, it punished my soul, that game.

      – c.

  • While oWoD had a much more plot driven mentality compared to nWoD’s Chinese-Menu style of campaign story construction, and I recognize this will probably perk up the ears of oWoD fans who drifted away from the new line, I’m worried I now have half a bookshelf full of useless information.

    I’ve been wondering for a while now how CCP’s going to construct the mechanics of the MMO title. Will they digitize Storyteller, or just go with something hidden mostly by the code? Are they going to be really odd and paste the Masquerade world over the StorytellING system?

    Analyzing my nerd rage here a second, I guess I’m concerned over the issue of integration. Will the book line serve any purpose at all with the game? If so, which series should I buy? Especially now that they’ve announced the entire catalog will be made available for print-on-demand.

    I’m a fan of both runs, but the waters look a little muddy to me just now. I guess at the end of the day it’s a world of ‘darkness,’ not ‘exceptional clarity.’

  • I’m a nWOD fan, all the way. I cut my teeth on Masquerade and moved on to the Reckoning, the Dreaming, and the Apocalypse. (Tried Wraith, hated it.) While the mancandy is a complete and total Masquerade junkie, I never really got wholly into it.

    Oddly enough, I spin far more complex political webs in my current Changeling the Lost game than I ever did in Masquerade.

    Currently, the struggle with my city’s gaming crowd is that the old players refuse to let go of the old games, and are now trying to cobble oWOD theme with nWOD system. Rather than play Requiem — which I love, as I feel it’s both dynamic, less restricted, and offers that mix of action/adventure and politics that serves as something for everyone — they stick with the Masquerade.

    I feel, in a way, that this is a way to re-attain their “golden years” of gaming.

    I do think that in a computer game, Masquerade definitely allows for a fun story with all kinds of events, but I also feel that an MMO doesn’t have to be quite so linear as I felt Masquerade was. Nostalgia insists I check it out anyway, but overall, I prefer to move forward, not step back. Daevas > Toreador. Just sayin’. ;)

    As for the comment about MMOs not being roleplaying games, I’d like to humbly extend an offer to the doubting gentleman to join my TOR guild once the game comes out. We treat the MMOs we play as if it were a roleplay session (complete with breaks to casually chat about the day and such and storylines we weave into the game as events unfold). It’s as time-consuming and involving as any table-top session. More, we don’t use l33t speak or shorthand and oftentimes share stories, events and random RP sessions with a great many other players from around the world who are the same — just in case said gentleman needed assurance that MMOs aren’t completely full of 12 year old b-kiddies.

    You know, just like table-top games aren’t completely full of bespectacled, Mountain Dew swilling geeks who want to “do” every NPC girl they meet. Right?

  • @Karina ,
    I’d go so far as to say linear narrative in an MMO is a generally bad thing, but my MMO of choice is EVE, so… In that light, I do think Requiem is a more, er, ‘Flexible’ system for ongoing narrative.

  • @Matt Franklin,
    I accept that wholeheartedly. Its telling, I suppose, that I’ve generally come to expect a certain amount of linear from computer games. Roleplaying within the MMO is what generally allows me to break from, that linear path, no matter how “gentle” it may be.

    EVE is oddly fascinating for stretches of time. Then I’m afraid I wander away. Still, there’s something so… soothing about space travel. Drifting through endless space, the sound of the engines lulling you into comfort… And Aura, sweet, Aura…

    Ahem.

  • @Karina : Hah.

    It does make me wonder, since EVE has traditionally been so diligent about player driven narrative (despite a recent rise, from what I can tell, in dev-crafted in game events). Actually, come to think of it, EVE and Requiem have that in common, if in a roundabout way.

    Are they trying to go that same route with the WoD MMO? (MMOWod? MMoD?) Opting for Masquerade over Requiem suggests not, to me. I guess that would mean more work for game writers.

  • @Matt: I’m inclined to agree, really. My only basis, of course, is the game itself, which always felt so rigid and trapped under the glass ceiling of “the elders”. When explaining Masquerade politics to people, we generally summed it up like this: imagine a corporation where the people in positions higher than you never age or retire. The only way to move up is to get rid of them… And… go!

    Then there was the Redemption video game, which for all its shortcomings was a pretty good primer to Masquerade in neat, easy-to-swallow pieces. That, too, ended up fairly linear.

    Now, offhand, the running theme in MMOs these days is to have 2 factions: WoW does this, EQ did, Guild Wars, TOR will be doing the same, so on, so forth. Masquerade certainly allows this to happen what with the Sabbat versus Cam (and I have to admit, some of those wilder scenes in that trailer looked more like rowdy Sabbat fist-shakery to me than Camarilla events, even as low as Brujah standards go).

    But then I’m back to feeling more like an extra in the greater scheme of the Masquerade, which was mentioned earlier — I think by Chuck? — as a failing point of the game. I always did feel as if the greater story far surpassed anything I could do as a PC. (This may explain the lure Sabbat for so many — go out, kill, maim, smack people over the head with shovels, and kick-ass pack rites FTW. (The subtler politics of that faction are often lost.)

    Well, there I go, waxing nostalgic again. All in all, I think you’re right, Matt, in that it feels like a Masquerade game almost NEEDS the heavy-handed support of writer staff to keep it dynamic and rich, whereas the new World of Darkness games are more geared to what the players create in the course.

    I hope more news trickles out at a decent clip. :)

    • @Karina:

      It was telling that most Masquerade games I witnessed or was a part of ended up as some combination of “Usurp Prince / Battle Sabbat.”

      Requiem games, on the other hand, have been wildly different experiences.

      But, again, I think Masquerade’s rich setting and metaplot has more impact in the MMO space. My perfect world features a Masquerade MMO with the Requiem covenants. And I write it all, and someone pays me a million dollars.

      And I get a pet gryphon to ride around.

      And stuff.

      – c.

  • @Chuck: Exactly!! All of my Masquerade games I attended or even heard about in my city were the same. Always, the same. Whereas Requiem, yeah, offers so much more to work with.

    I’m interested to see what they do. Maybe they’ll surprise me. Maybe it won’t be as restrictive as a decade of playing Masquerade makes me think it is. I shall sit back and hope.

    Chuck, my devilish friend, if that were to ever happen, I would pre-order a copy just for you. Maybe they’ll take you up on your offer. You know. Time will tell. ;)

  • I’ll admit, I’m baffled that they went for Masquerade over Requiem, mainly because Justin’s been playing up the ‘garden not museum’ logic on his blog for so long. To me, Requiem felt a natural fit to it: You had the vampire (the player), their coterie (your party), and the covenant (your guild) quite neatly explained all in PC designed play terms.

    Masquerade is, no questions about it, the right world if you want to make World of Warcraft Nights, but Justin had been talking more EVE Online Gothic, and Requiem would seem to fit that more.

  • Oh, and one more note: If it’d been me, and marketing and actually selling stuff weren’t even a concern, I’d have made a Werewolf: The Forsaken MMORPG first. Real-time action based combat with squad tactics emphasised, with the goal of owning territory from other players in PVP. Once you’ve secured it, the territory is locked off for a period and PVE quest elements are available to build up your pack.

    • @Pope:

      Man, I didn’t think about that, but you could do a CUH-RAZY MMO based just — just! — off of old school Wraith.

      I mean, wow. That would be so sick. Like, in a good way.

      – c.

  • Joining the nWod crowd here. My first thought was one of disappointment.
    The oWoD lived, evolved, grew old and die, may it rest in peace. I feel like there will be less to discover for us, even though the designers will have to make choices, remove elements of the background and add even more.
    Also, there are many awesome elements in the nWod and it would be a shame not to include them at some point in the future.
    Well, I hope the MMO will turn out to be some strange but flavorful salad bowl, taking the better of both Worlds of Darkness.
    Also, CCP is indeed the better company to make a World of Darkness MMO because, even though they are not perfect, they know how to create one-shard universes and complex chains of production (crafting). Those elements allow the emergence of player guilds with thousands of members, which fits with the grand politics thematic.
    Also, not inviting Chuck Wendig to a Grand Masquerade convention is an unfathomable sin. Perhaps safety and security officials did object to the coming of the “dude with the snake hips”?

    • @Cyril:

      They probably did warn somebody about my “snake hips.” The hips — not me, just the hips — are on a Do Not Travel list. Also: Do Not Resuscitate. And, finally, a Do Not Feed The Snake Hips list.

      – c.

  • I feel some self conscious urge to mention that I’m not disappointed in CCP, it’s more like a mild annoyance born of confusion. Again: which series of books am I supposed to be buying?

    I agree with some of the sentiments recently mentioned. It’s the “WoD MMO,” not the “Masquerade,” “Requiem,” “Changeling,” etc… I can certainly understand starting out with one type of creature, but I think there will be some disappointment if they don’t bring some of the others in later on. Admittedly, that would be a crazy large number of character creations options, and a lot of tweaked mechanics, but it’s not like they weren’t all designed to run off the same core system.

    • @Matt:

      I wouldn’t worry too much about “which books.” The MMO isn’t due out until 2012 (and MMOs are frequently delayed), and right now, they are still supporting nWOD with new products (and soon, print-on-demand). I mean, I have two nWOD products in the pipeline, so — keep on supporting *those* books, if you please. :)

      – c.

  • Masquerade: Great setting, slightly broken (bent?) mechanics and far too many expansions and add-ons. Dualistic goodguy/badguy scheme punctuated by lots of infighting.

    Requiem: Much smoother system, more balanced politics and setting, not as much built-in flavor. Without dualistic badguys, your enemy today could be your staunchest ally tomorrow.

    If I were to make my own WoD MMO, I’d probably use the older system. More hooks for players to grab onto, a very dualistic enemy set and the politics aren’t as free-form. Storytelling in an MMO is far more difficult than in a tabeltop or LARP setting. Unless you build in a LOT of cut scenes, it’s far easier to explain that Losambre are bad, go kill them, than to explain why that Daeva freak you allied with yesterday is trying to gank you today.

    I understand Vampire is their flagship, but why create a Vampire MMO? Really? Vampire, although it has action bits, has its heart in intrigue, grand philosophical debates and politics. How do you do intrigue in an MMO, when half the people on them can barely type or create full sentences? Where does fragging and teabagging an enemy come into that?

    Wouldn’t it have made more sense to start with either of the Werewolf settings? Sure, it isn’t their flagship. Many folks don’t understand or aren’t interested in the visceral joy of the Changing Breeds, but it lends itself to combat. Where there are politics, they usually end in a pretty straight-forward manner. When telling a story in an MMO, it’s really just an introduction for the reasons you’re going to this or that new place, killinating things and getting new stuff. Doesn’t that sound an awful lot like most Werewold adventures?

    And isn’t teabagging a fallen enemy really just online code for mounting them for dominance?

  • I can’t talk a whole lot about the MMO, but I can address a common theme I’m seeing here.

    The MMO is using the Masquerade mythology as a base, and won’t be a slavish port. There are a lot of good bits in Requiem (and other, non-Vampire games we’ve done), and those are all on the table for inclusion in the MMO. We just needed a strong starting point to base the game in, and Masquerade was what was decided upon. We heard a lot of great feedback on the MMO from fans who love both Masquerade and Requiem, and we’re taking that all into account.

  • I had some time to sleep on it, and I accept this decision.

    What made me change my opinion?

    Simple.

    nWoD and Requiem in particular is set up to be personal horror. What it’s not is, “I’m a superhero with fangs that needs 2 blood points to fuel my powerz and can’t go out in the daylight.” Instead, it’s “I’m an empty shell of a monster pretending to be human every night, damned to play with the other monsters, because if I don’t then someone else will include me in their inhuman game when I’m not looking.”

    One lends itself perfectly to a video game with quests and adventures. The other lends itself to storytelling.

    Masquerade, with it’s cartoonishly simplified vision of the world and of vampires is perfect for a video game.

    “Dude, I’m going on a raid against the prince’s tower, want to party?”

    “I wish I could, but mom just got done heating up some pizza pockets. CUL8R?”

  • The eternal optimist in me is currently sitting on the eternal cynic in me. I wish this MMO, and the Company, success in heaped measure.

    MMOs are far from being my thing, but that’s not to say that a whole generation of kids brought up on the poisoned breastmilk that is Rachel Caine, Laurell K Hamilton and Stephanie Meyer can’t wean themselves off that childish pap and taste adult Vitae for the first time.

    If this MMO helps a generation to understand how to /really/ do vampires, all the better. Only I hope to Chaos that they don’t make them sparkle in daylight. Unless by “sparkle” they mean “go up like a Roman candle.”

  • I agree with Chuck. Masquerade has a few advantages as far as setting goes, not the least of-which is a good set of unambiguous NPC badguys to fight right out of the gate. Requiem is a great game and brilliantly constructed, but as long as CCP/WW addresses the issue that Tremere being the only vampire clan to practice blood magic while all the other clans are *capable* of it, but for some reason don’t because Tremere are able to implausibly enforce their monopoly of said blood magic while still being basically equal to every other vampire that wants it… where was I? Yeah, as long as someone realizes that there’s a glaring setting inconsistency there that every single player will chew upon until it’s a bloody mess… and it’s addressed (ideally with Requiem factions in-place of clan Tremere) all should be quite good.

    Honestly I’m enough of a pragmatist to understand that all of us fans of the WoD Tabletop games are going to be marginalized 10 to 1 by people who will be absolutely furious that Vampires in this game bust into flames in sunlight rather than glitter like Tinkerbell.

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