Dancing Between The Speech Marks: Dialogue And Action
  • Ah, the epiphany.

    Like a brick flung from the heavens that strikes you on your skull. The resultant head-wound sparks a dizzying array of revelation: “Rhino meat is delicious! I should quit my job and become a human sailboat! My brother is a robot!” Each epiphany, a resounding holy shit moment.

    I had a small epiphany, and it’s maybe so foolish an epiphany that I was the only doucheballoon that failed to recognize it.

    I had an epiphany about dialogue.

    Maybe I had it because all week I’ve been thinking about dialogue, as evidenced by Monday’s post on that very subject. Maybe I had it because I pulled something when I was shoveling the snow and dislodged some hunk of steak-fat that lay dormant in my arteries and that gobbet of gristle shot its way like a bullet to my brain and instead of killing me, it spoke to me of secret truths. Hell, maybe it did kill me. Maybe this is my Eternal Reward — a single epiphany, and one last blog post. Sad, really. I was hoping for virgins or unicorns. Or virginal unicorns.

    I’ll stop dicking around.

    I’ll get to the epiphany.

    The epiphany is this:

    All too often, we speak of dialogue and action as two separate entities. That’s how I learned it when I studied writing under the Sufi Mystics — er, I mean, English professors. Dialogue, then action, then dialogue, then action. Electrons and protons, whirling about.

    I don’t believe they’re different at all.

    Dialogue is action.

    And by thinking of it that way, I feel like it opens up a new way to look at dialogue.

    Is that stupid? Am I reiterating something everybody already knows?

    Let me clarify the notion. See if I can’t make sense out of this for myself and, ideally, you. (Though let’s be frank: I don’t care about you people. I don’t even know you. It’s not me who responds to you in comments or on Twitter. That guy’s just some vagrant I hired to come in here and answer fan mail. He has his own special keyboard, because his fingers smell like meth and french fry grease. See, anytime you think you’re talking to me, you’re actually talking to Johnny Possum. I don’t know if that’s his real name. That’s just what I call him, and I pay him enough money to answer to it.)

    So, if we take every scene of dialogue, whether we’re talking in a novel or a screenplay or comic script or whatever, and we assume that it is action, I think it allows us to reframe it in an interesting way. We can reposition the dialogue as doing something, not merely conveying information. That’s by and large how we see dialogue now: two people are talking, and they are communicating something. That “something” might be plot information, character information, a scheme, a story, whatever.

    By framing it as action, we do not remove the conveyance of information. Nothing is taken away. But, for me, something is added: a layer of motion and motive.

    I’ll tackle each of those.

    Motion

    When my wife gets home from work, she tells me about her day, and I tell her about mine. When this occurs, we don’t stand in the middle of the kitchen, nose-to-nose, transferring data like a pair of cable-linked androids. (This is when I get a Google rush of people searching for “android porn.” You watch.)

    I get dinner ready. She moves from kitchen to living room, hangs up her jacket and plays with the dogs. We’re both active. We’re both in motion. Dialogue rarely happens when two people are fixed in physical space. That’s not to say it’s completely bizarre — two people laying in bed, a group of people sitting around a table, a couple fighting during a car ride. But even in those scenes, something else is usually going on. The wife in bed is trying to read. The people sitting around the table are drinking, and the guy in the far seat is scanning the crowd for some chick who might actually touch his penis. The couple in the car ride are driving, fucking around with maps, messing with the GPS, playing with the radio.

    Action, motion, doing.

    Okay, so, what does this give us?

    One, it gives us the chance to liven up our dialogue. From an ornamental standpoint, action provides interest.

    Two, it allows us to tell a smaller story during the dialogue. Something is happening. Talking is doing. Action creates tension. Tension creates conflict, and conflict is fucking awesome. A guy trying to fix a car as he’s talking with his friend gives you a vector for fresh tension. The conversation starts out fine, but the guy’s having trouble, he’s got motor oil in his eye, the car still won’t turn over, and so the tension ratchets higher and higher, and the conversation can start straying into suddenly dangerous waters.

    Three (and this is related to the above point), the action affects the dialogue and stops it from being a straight-up info-dump. If I’m talking to my wife in the kitchen and I’m cooking something in the hot skillet (rhino meat), and I’m about to share with her something either really exciting or really awful and then — Ssss! — I burn my goddamn hand, suddenly I’m talking about that. I’m yelling about how our kitchen is too small and I hate this fucking place and Sweet Betty Boom-Boom this searing hot rhino meat is like napalm it burns it burns it burns. Interrupting the conversation that way increases tension (as noted), and it also changes the dialogue and informs it.

    Plus, at its very core, talking is doing something. “Speak” is a verb. It’s an action verb. Think of it as a dynamic thing, not a static thing. Occurrence. Happening. Motion.

    Rhino meat.

    (Huh?)

    Motive

    Action in a story is a double-layered thing, most times. Someone is doing something — running, kicking, cooking, killing (layer one). And that someone is doing that something for a reason — to escape the police, to dispatch a foe, to feed his family, to sate a sociopathic urge to eat hot fresh rhino meat (layer two). There might even be a third layer in there, a deeper one extrapolated out — the man wants to escape the police because he’s been incarcerated before and he goddamn won’t go back to prison, for instance.

    Looking at dialogue as action, as something happening, we can see the same thing. Once more, it’s not just about a conveyance of information but rather an action meant to achieve a result.

    Dialogue always has a motive.

    In real life, this may not be true. When the wife and I share the day’s happenings, I don’t know that there’s any overarching motive beyond the conversation itself — it is its own motive. I want to share the day’s events, and so I share the day’s events.

    Fiction ain’t real life.

    Same rules do not apply.

    In fiction, actions performed without purpose are dull like a Nerf machete.

    In real life, people just talk. In fiction, people talk with a result in mind — even if it’s an unconscious one. Figure that out. Frame out your dialogue scenes as characters acting in order to achieve a goal. What is the motive? When I try to pick a lock, it’s an active thing. It’s a thing I do with purpose; I pick the lock because inside that closet is a thermal cooler full of verboten rhino meat. When I talk to the cops about it later, that too is a thing I do with purpose. I converse with the goal of not getting caught or framing someone else or fucking with authority because I’m just a total dick that way.

    Dialogue is action.

    And action has motive.

    People don’t just do things to do them.

    And thus, people don’t just say things to say them.

    Often in fiction you’ll see the question: why does the character do that?

    You should similarly be asking: why does the character say that?

    So, every scene of dialogue, for every participant, define the motive. Maybe the character is fully aware of the motive and is in total manipulator mode, or maybe the character is acting on a motive she hasn’t fully realized or identified.

    By injecting the conversation with purpose, you will:

    …get to the heart of the matter more quickly

    …put stakes on the table (mmm rhino meat steaks)

    …make the conversation more interesting.

    Is This Dumb?

    Is this an epiphany that others have already had? Am I the guy who’s just figuring out how to use his VCR when we’ve all moved onto Blu-Ray players? Maybe. Then again, maybe there’s one or two among you that will find this useful. By thinking of dialogue as a thing not separate from action but itself a part of the action, it’s helping me conceive of dialogue as an organic part of the whole. Further, it helps me think of it in dynamic, active ways rather than a passive (and thus, bland) communication device.

    Motion and motive.

    Something happens. And that something happens for a reason.

    In dialogue, people talk. That’s the action.

    And they speak with purpose. That’s the desired result.

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    February 11th, 2010 | terribleminds | 17 Comments

About The Author

ChuckWendig

Chuck Wendig is equal parts novelist, screenwriter, and game designer. He is the author of the novels DOUBLE DEAD, BLACKBIRDS, and MOCKINGBIRD. In addition, he's got a metric boatload of writing-related e-books available, including the popular 500 WAYS TO BE A BETTER WRITER. He currently lives in the wilds of Pennsyltucky with wife, dog, and newborn progeny.

17 Responses and Counting...

  • Scionical 02.11.2010

    Holy crap, you’re right. That’s brilliant… and I am sad I never realized it before.

    I -do- want to quite my job and become a sailboat.

    I have never thought on it in the terms you directly put it into, but I never realized there was supposed to be a separation between action and dialogue. I mean, yeah, there is more talking happening so there isn’t as much happening per se, but it seems to me their marriage forwards pacing… and might help stopping you from writing boring dialogue that doesn’t have that same punch.

    I will say that sometimes I do just let my characters talk – they aren’t specifically seeking a motive, they are just shooting the shit in words. Some of those dialogues aren’t always cut either, they end up showing a humanity to the characters that pure action simply doesn’t convey. In that case, dialogue leads directly to (and sets up) action, which doesn’t mark them as separate in my retarded brick-mind.

    Your post got me thinking to much, Magic Talking Beardhead. Life was easier when I just wanted to be a sailboat.

  • Yeah, Wendig, you suck when I haven’t completed Coffee Number Two yet.

    Thinking.

    It sucks.

  • You know, I got up this morning facing another day of working from home due to Snonarok lingering, resolved to focus on what web maintenance needs to be done for our wonderful clients.

    And now I’m thinking about dialogue in The Project.

    Dammit.

  • BRAINTHINK OW OW OW.

    (More like, BACKHURT SNOW OW OW.)

    Rick — I think you can definitely have characters just talk, but even there, the characters have a motive. They want to blow off steam. They want to find a moment away from the chaos. They want to reconnect to an old friend. If no such motive exists — and, further, no such story motive exists beyond giving them their humanity, I’d argue that’s a “cut it” scene. Why? Because you can have dialogue that shows their humanity *and* conveys motive and motion at the same time. In other words, showing their humanity is a unitasker, a single-duty scene. Moreover, showing the humanity of characters is potentially overrated as a lone goal. Thus, you might be better served by adding a few “plug-ins” to the scene and making it more robust in terms of purpose and direction. Motive and motion are two ways (though not the only ways) of doing so.

    I think.

    THINK OW OW OWOW

    – c.

  • Dialog is all about relationships. Describing how people feel is all great, and all, but dialog allows you to add the nuances and subtlety that real-life relationships thrive upon. When you can use dialog to show that someone doesn’t say what they feel, there’s whole new layers of meaning.

    So, yeah. It’s action. Spooky action, at at distance. Dialog lets two characters affect each other without touching. It’s kind of magical. When it’s done right.

  • Dialogue as telekinesis. There you go.

    – c.

  • On an unrelated note, I think I need to start using the term “douchebaglets” more.

  • “I feel strongly both ways,” I said, reaching out Agualung-like to the sweet, young things on either side.

    Sometimes I’m writing an extend bit of dialog, and it’s like the three pounds of blendered cow I’m frying up for the chili — it needs some seasoning, so people start pouring drinks, pacing, scratching their nether regions. And that’s usually a sign that something else is, in fact, going on. The characters have something to convey other than what’s coming out their mouths.

    But sometimes — and I usually notice it during re-write or when I’m reading a book — the dialog is zipping along. There’s repartee, there are undertones of menance, the guy’s just about talked his way into the girl’s pants, whatever, and then the author, in his genius, decides they’ve been yacking too long and so somebody starts fiddling with the silverware or deciding, just as his coy mistress is ready to reach for the buttons, that this is the time to get up and adjust the blinds, and then I’m, like, can you knock that shit off? People are TALKING here. Because sometimes the dialog itself is the action.

    But, as always, much knowledge and flavor has fallen dandruff like from the Wendigbeard.

  • Word, Danny Boy.

    I think it’s okay to let characters speak unbidden — thing is, though, most times I’ve done that, I’ve ended up cutting or changing a lot of it, and wondering on the outset: “What am I really trying to accomplish here? What do the characters *want*?” This is especially true of, say, crime fiction. Not to overdo my sudden explosive love for The Wire, but there, the dialogue feels purposed. I don’t mean that it’s obvious or overt, but despite all the spare and dangly bits, despite the authenticity of the dialogue, that shit is *moving mountains* in terms of character, story, mood, theme. That’s what you want with dialogue. You want it to fire on every cylinder.

    For me, letting characters go and chat is a useful exercise. It helps me find direction, but I don’t know that it ever has ended up as the direction itself. If that makes sense.

    – c.

  • Hey johnny Possum! How you doin’?

    Another great post and a great epiphany to have. A lot of people don’t get this. When dialogue happens it is a great time to sneak in mood, smells, and little actions giving more information to the reader.

    Was trying to help someone with a fic once where she had characters talking but there was nothing there to ground us as to where the conversation was happening. With a few short sentences snuck between the action of speech going on, the reader was grounded, mood and other info imparted, and of course, info dump block averted.

    A very important thing this is! Congrats!

  • Invoking mood through dialogue is a whole other post (a taste of it here: http://terribleminds.com/ramble/2009/12/13/the-mood-ring-what-to-do-with-mood-in-your-story/ ), but it’s all part of that equation. The more you can layer on, the better that portion of the manuscript will be.

    (Though, it begs the question: can you try to or actually *do* too much?)

    – c.

  • This all goes back to making things multi-purpose, doesn’t it? :)

  • It totally does.

    SWISS ARMY LANGUAGE.

    It slices. It dices. It does your taxes.

    – c.

  • You nailed it. This is something I think certain writers know subconsciously because they read a lot and see it on the page. But it’s a hell of a lot better to bring it to the surface so you know what the hell you’re doing.

    The best dialogue has both text (the actual words in the dialogue) and subtext (the motive behind it). It’s a more effecient way to convey layers of info, it’s subtle, it’s complex, and it’s fricking fun.

    And yeah, move your characters around, have them popping corn, digging latrines, and shooting rats while they talk. Okay, maybe not all three at once.

  • There’s actually a whole theory of dialogue as action in linguistics which describes Speech Acts, or direct (or indirect) actions which cause consequences like everything else we do. You’re on a good track, I never thought about thinking about narrative that way.

  • Alok:

    That’s pretty rad. Do you have a link?

    – c.

  • Hi Chuck,
    There’s a fair amount of information on the wikipedia article: http://en.wikipedia.org/wiki/Speech_act. I’d have to dig through my computer to see if I have a more official pointer.

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