You Must Make The Reader Lay An Egg And Then… Eat The Egg? Or Suck The Egg? Something Egg?
  • I Am The Egg Man (Or,

    Wait, no, that can’t be right.

    Let’s revisit Rob Donoghue’s post from yesterday (“Dragon Age: Leaving Out The Egg“), and see if I can’t get on track, here.

    Rob said something awesome, something of which I was utterly unaware:

    Back in the day, Betty Crocker rolled onto the market with mixes for making cakes and such. More women were working and there was less time available. The idea was to make it easier to make real home baked food with less time and effort. It was a good idea, and Betty Crocker did a number of really clever things with chemistry – all you needed to do was combine the mix and water then bake.

    It failed miserably.

    So Betty Crocker sat down and did some serious market research, and they discovered something. Women weren’t using the mixes because it was too easy – it felt like cheating. So Betty Crocker went back to the lab and changed the formula to remove the egg component so the cook needed to add an egg of her own. That was enough to make it feel “home made” and it was a tremendous success.

    I mention this because this speaks to a lesson that’s useful for a lot of products: if you “leave out the egg”, which is to say create an opportunity for the user to invest a little bit of effort to make a product their own, they’ll be more invested in it, and more enthusiastic.

    Rob went on to say a bunch of stuff about the forthcoming Dragon Age RPG, but that’s not the chewy delicious treat, not for me. The treat is what he said up yonder, about leaving out the egg. See, you ask me, I’d say that this applies to your fiction, as well.

    More and more, it feels to me that with prose fiction, what you choose not to say is as important as what you choose to say. This is applicable to film, of course, and as Rob notes, applicable to games. It speaks in a roundabout way to an overall less-is-more approach, but what Rob does further is perhaps answer the question of why less is more.

    Less is more because it makes the reader do work.

    The reader doesn’t think the reader wants to do work.

    But really, let’s be clear: the reader’s a bit of an addleheaded shitbrain. He doesn’t mean to be. The reader always thinks the reader knows what’s best, but that’s a wicker basket heaped with lies and rhino dung. The reader would try to keep characters from danger, the reader would squash the romantic tension by making the couple kiss too early, the reader would probably rather just go and masturbate quietly in the closet instead of reading your silly book. You can’t trust the reader. Further, it’s best to make the reader step up to the plate and take a load off your shoulders.

    Seriously. Make the reader work.

    Look at it this way: you have a child, and you give the child everything the child ever asks for, and the child becomes a spoiled little monster that you have to one day quietly leave in a K-Mart restroom so you can run away and start a new life in the Florida Everglades.(Probably breeding alligators, because you’re just that kind of weirdo.)

    Alternately, you help that child work for the things that the child wants, and what happens?

    The child becomes invested in the things he owns.

    He gains some sense of responsibility over them.

    The reader is like a child. A child you do not want to have to strand in a dirty K-Mart bathroom stall.

    Hence, you mustn’t give the reader everything the reader wants. You have to make the reader jump through some hoops, dig a few holes with a rickety shovel, paint a few walls.

    Thankfully, this is all mental work — a purely internal exercise, I assure you. (Unless you can convince the reader to actually come to your house and paint your walls. In which case, high-five. You are my hero.)

    So, what the hell does this mean?

    Well, fuck, I don’t really know yet.

    But I can hazard a few guesses.

    Really, I’ve been orbiting this idea for a while now. Whether we’re talking description or dialogue or theme, a lighter touch leaves room for the reader’s own hand. “I want to put a lamp here,” or, “I like to imagine that this character had an awful childhood.” By letting the reader do some decorating in this House of Fiction you’re building, the reader takes ownership.

    You’ve left out the egg, to go back to what Rob was talking about.

    Let the reader bring the egg.

    That means letting the reader do work (work the reader doesn’t even realize she wants to do). Now, over at Rob’s blog, in the comments, Rob wisely notes that the problem in prose fiction is that this approach could lead to boredom for the reader. That’s true, I think, and is a damn worthy concern. You still need to do enough with the story that the reader commits to the work you’ve asked of her. If your tale is too much a fixer-upper (I know, I’m bouncing metaphors from house to egg, shut up), the reader won’t bother with the mental investment needed.

    So, I think a good guideline is –

    For every detail you leave out, the detail you put in need to be awesome. Striking. Vivid. Potent, like Superman’s seed.

    Your work in the story must be assertive, creative, and interesting.

    You let the reader place the lamp… but only in a room whose walls you’ve already painted a deep and bloody red.

    You let the reader invent that character’s abusive father, but only after giving plenty of reason through history and action that the character is the child of just such a fate.

    You provide the awesome ingredients.

    You just let the reader bring the egg.

    Awesome.

    We’ll talk more about this, but for now, I leave you to your Friday.

    (Wait, it’s Thursday? Nuh-uh. Seriously? Man. When you work freelance, your brain is unmoored to any actual calendar. I float in an endless void of blank calendar pages. I guess if it’s Thursday, I should put pants back on. Dangit. Stupid Thursdays.)

    [EDIT: Fred later suggests in Rob's post that Zelazny's Rule of Threes -- which Doyce expounds upon -- is one application of "leaving out the egg." Double awesome.]

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    December 17th, 2009 | terribleminds | 11 Comments

About The Author

ChuckWendig

Chuck Wendig is a novelist, a screenwriter, and a freelance penmonkey. He's written too much. He should probably stop. Give him a wide berth, as he might be drunk and untrustworthy. He currently lives in the wilds of Pennsyltucky with a wonderful wife and two very stupid dogs. He is represented by Stacia Decker of the Donald Maass Literary Agency.

11 Responses and Counting...

  • Mark 12.17.2009

    One way you leaving out the egg is to leave some matters up for interpretation. Don’t tell the reader exactly what everything means – hell, don’t tell him exactly what happens – let him figure it out for himself.

    Is she a superhero, or just crazy?

    Did he live or die?

    Is he a hero or a villain?

  • Mark:

    Lawds yes, that’s a good way to do it.

    I’ll note that it’s also a difficult way — you really have to walk the right line if you’re going to leave mysteries on the table. Do it right, it’ll generate lots of conversation. Do it wrong (much easier!), and it’ll generate lots of frustration.

    I like mystery and uncertainty that persists, where I can bring my own imagination to the table — but I like for it to set up most of the work for me, and leave me *just enough room* to generate answers based on the content and context already provided.

    – c.

  • Would starting a particular tale in medias res be a way of leaving out the egg?

    “Whoa, action on page one! Who is this person? How did they get here?”

  • I’d say to a degree, yes, though it’s likely you’ll give context to the past in some way, thus “re-adding” the egg.

    All told, though, I think that’s the best way to start a story (painting with a broad brush, I know) — always start the story as late as you can. Relates back to my post many moons ago about why I hate origin stories.

    – c.

  • I just cracked open “Finch”, and it’s a good example of what can go well and badly with this. Within the first page or two, you’re bombarded with unexplained ideas and terms and provided little or no context for them. Reference is made to external things which the character knows, but the reader does not.

    The effect is to put the reader off balance, and that’s intentional (I presume) because that herky-jerky uncertainty captures the feel of things like “Dark City”, where the uncertainty is a much a part of the setting as the weather. This can be a really good effect, but it’s also a bit of a risk.

    The author is borrowing against the reader’s future good will here, and it’s not hard to repay too much (overwriting the gaps the reader has filled in himself, creating dissonance) or too little (Leaving things unanswered or creating a sense that the author is cheating). All of which is to say, yes, it’s a great trick, but it can be harder than it appears to implement.

    -Rob D.

  • There’s leaving out the egg, and then there’s forcing the reader to do everything from scratch. It’s a tricky balance.

    (Interesting, I see this time and again on Whitechapel. The readers root for Six and often vote with him in mind, but when I send the story on a horrible twist, the readers are still very excited. But then again, I think I have very self-aware readers who know that things have to get worse before they get better.)

  • This is an awesome story…and thinking back to the authors I like, I can see why now. Good read!

  • Rob:

    Let me know your thoughts on Finch? I have a copy coming to me based on Will’s earlier review(s) of it.

    But the more you leave out, the harder it is to “stick the move,” so to speak. (And this goes with your comment, Eddy.)

    That’s why I advocate broad, confident strokes on the part of the writer, with the reader only having to invest a portion of her mental effort to complete the picture, the story, the mystery, the character, what-have-you.

    – c.

  • What an awesome thing to do as a GM, too… I know my husband (I might be biased, but he’s still the best GM I’ve ever had) often listens closely to table-chatter and alters or adds to his plots based on ideas the players/characters have. Not only does it give him an additional source of ideas, but when people find that a plot does indeed spin off of something they thought of, it tends to delight them.

  • Heather:

    Word-up. The best plots in a game are the ones that grow out of the work of the players, IMHO.

    – c.

  • To push this a little further – you could approach your story like you’re writing a mystery. What MUST the reader know? Now, don’t say that; give clues instead.

    I just finished up reading a year’s worth of Gene Wolfe. My brain is on moebius-wards.

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