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	<title>Comments on: Souls For The Soulless: Advice On Characters In Fiction</title>
	<atom:link href="http://terribleminds.com/ramble/2009/11/13/souls-for-the-soulless-advice-on-characters-in-fiction/feed/" rel="self" type="application/rss+xml" />
	<link>http://terribleminds.com/ramble/2009/11/13/souls-for-the-soulless-advice-on-characters-in-fiction/</link>
	<description>Chuck Wendig: Freelance Penmonkey</description>
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		<title>By: CT</title>
		<link>http://terribleminds.com/ramble/2009/11/13/souls-for-the-soulless-advice-on-characters-in-fiction/comment-page-1/#comment-68894</link>
		<dc:creator>CT</dc:creator>
		<pubDate>Sat, 08 Oct 2011 20:47:08 +0000</pubDate>
		<guid isPermaLink="false">http://terribleminds.com/ramble/?p=1696#comment-68894</guid>
		<description>Woot! Thanks! Hopefully that worked!</description>
		<content:encoded><![CDATA[<p>Woot! Thanks! Hopefully that worked!</p>
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		<title>By: terribleminds</title>
		<link>http://terribleminds.com/ramble/2009/11/13/souls-for-the-soulless-advice-on-characters-in-fiction/comment-page-1/#comment-68683</link>
		<dc:creator>terribleminds</dc:creator>
		<pubDate>Fri, 07 Oct 2011 19:43:32 +0000</pubDate>
		<guid isPermaLink="false">http://terribleminds.com/ramble/?p=1696#comment-68683</guid>
		<description>@CT:

en.gravatar.com will get you your own avatar. :)

-- c.</description>
		<content:encoded><![CDATA[<p>@CT:</p>
<p>en.gravatar.com will get you your own avatar. <img src='http://terribleminds.com/ramble/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>&#8211; c.</p>
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		<title>By: CT</title>
		<link>http://terribleminds.com/ramble/2009/11/13/souls-for-the-soulless-advice-on-characters-in-fiction/comment-page-1/#comment-68682</link>
		<dc:creator>CT</dc:creator>
		<pubDate>Fri, 07 Oct 2011 19:29:57 +0000</pubDate>
		<guid isPermaLink="false">http://terribleminds.com/ramble/?p=1696#comment-68682</guid>
		<description>I enjoyed this one in particular -- especially the bit about tracking traits. I&#039;ve been thinking the same thing for a while, and it&#039;s nice to hear someone else help solidify my thoughts.

Unrelated: How do people have their own little personal icons here? Is it a Wordpress.Org thing?</description>
		<content:encoded><![CDATA[<p>I enjoyed this one in particular &#8212; especially the bit about tracking traits. I&#8217;ve been thinking the same thing for a while, and it&#8217;s nice to hear someone else help solidify my thoughts.</p>
<p>Unrelated: How do people have their own little personal icons here? Is it a WordPress.Org thing?</p>
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		<title>By: Repeat After Me, Writers: &#8220;No Unitaskers&#8221;</title>
		<link>http://terribleminds.com/ramble/2009/11/13/souls-for-the-soulless-advice-on-characters-in-fiction/comment-page-1/#comment-34650</link>
		<dc:creator>Repeat After Me, Writers: &#8220;No Unitaskers&#8221;</dc:creator>
		<pubDate>Mon, 28 Mar 2011 15:35:38 +0000</pubDate>
		<guid isPermaLink="false">http://terribleminds.com/ramble/?p=1696#comment-34650</guid>
		<description>[...] noted, you might be tracking a lot of curious details about your characters. As such, the language might speak to some element of the character as well as an element of [...]</description>
		<content:encoded><![CDATA[<p>[...] noted, you might be tracking a lot of curious details about your characters. As such, the language might speak to some element of the character as well as an element of [...]</p>
]]></content:encoded>
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		<title>By: Cool People&#8230; and Chuck, too &#171; Word Asylum</title>
		<link>http://terribleminds.com/ramble/2009/11/13/souls-for-the-soulless-advice-on-characters-in-fiction/comment-page-1/#comment-9992</link>
		<dc:creator>Cool People&#8230; and Chuck, too &#171; Word Asylum</dc:creator>
		<pubDate>Thu, 29 Apr 2010 18:08:30 +0000</pubDate>
		<guid isPermaLink="false">http://terribleminds.com/ramble/?p=1696#comment-9992</guid>
		<description>[...] obnoxious web-stalkers to stuff it (using myself as an example). Of all his posts I&#8217;ve read, this one nearly fucking killed me. Where are you, Codpiece Johnson?  I really need you tonight.  Forever&#8217;s gonna start [...]</description>
		<content:encoded><![CDATA[<p>[...] obnoxious web-stalkers to stuff it (using myself as an example). Of all his posts I&#8217;ve read, this one nearly fucking killed me. Where are you, Codpiece Johnson?  I really need you tonight.  Forever&#8217;s gonna start [...]</p>
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		<title>By: Cool People&#8230; and Chuck, too &#171; An Idiot&#39;s Guide to Idiocy</title>
		<link>http://terribleminds.com/ramble/2009/11/13/souls-for-the-soulless-advice-on-characters-in-fiction/comment-page-1/#comment-4642</link>
		<dc:creator>Cool People&#8230; and Chuck, too &#171; An Idiot&#39;s Guide to Idiocy</dc:creator>
		<pubDate>Thu, 14 Jan 2010 04:40:20 +0000</pubDate>
		<guid isPermaLink="false">http://terribleminds.com/ramble/?p=1696#comment-4642</guid>
		<description>[...] obnoxious web-stalkers to stuff it (using myself as an example). Of all his posts I&#8217;ve read, this one nearly fucking killed me. Where are you, Codpiece Johnson?  I really need you tonight.  Forever&#8217;s gonna start [...]</description>
		<content:encoded><![CDATA[<p>[...] obnoxious web-stalkers to stuff it (using myself as an example). Of all his posts I&#8217;ve read, this one nearly fucking killed me. Where are you, Codpiece Johnson?  I really need you tonight.  Forever&#8217;s gonna start [...]</p>
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		<title>By: TERRIBLEMINDS: Chuck Wendig, Freelance Penmonkey &#187; Blog Archive &#187; To Theme, Or Not To Theme: An Argument</title>
		<link>http://terribleminds.com/ramble/2009/11/13/souls-for-the-soulless-advice-on-characters-in-fiction/comment-page-1/#comment-2773</link>
		<dc:creator>TERRIBLEMINDS: Chuck Wendig, Freelance Penmonkey &#187; Blog Archive &#187; To Theme, Or Not To Theme: An Argument</dc:creator>
		<pubDate>Wed, 25 Nov 2009 05:02:43 +0000</pubDate>
		<guid isPermaLink="false">http://terribleminds.com/ramble/?p=1696#comment-2773</guid>
		<description>[...] you have an awful story and terrible characters to convey that message. It&#8217;s like what I was saying in an earlier post about there being priority layers and building materials to this House of Fiction you&#8217;re [...]</description>
		<content:encoded><![CDATA[<p>[...] you have an awful story and terrible characters to convey that message. It&#8217;s like what I was saying in an earlier post about there being priority layers and building materials to this House of Fiction you&#8217;re [...]</p>
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		<title>By: Chuck</title>
		<link>http://terribleminds.com/ramble/2009/11/13/souls-for-the-soulless-advice-on-characters-in-fiction/comment-page-1/#comment-2522</link>
		<dc:creator>Chuck</dc:creator>
		<pubDate>Sat, 14 Nov 2009 02:09:56 +0000</pubDate>
		<guid isPermaLink="false">http://terribleminds.com/ramble/?p=1696#comment-2522</guid>
		<description>Righto. SotC and the like; makes total sense. In line with Terminus Est, too, having playtested that.

I&#039;d love to rock up my own RPG one day. I&#039;m just not sure of the value.

-- c.</description>
		<content:encoded><![CDATA[<p>Righto. SotC and the like; makes total sense. In line with Terminus Est, too, having playtested that.</p>
<p>I&#8217;d love to rock up my own RPG one day. I&#8217;m just not sure of the value.</p>
<p>&#8211; c.</p>
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		<title>By: Will Hindmarch</title>
		<link>http://terribleminds.com/ramble/2009/11/13/souls-for-the-soulless-advice-on-characters-in-fiction/comment-page-1/#comment-2520</link>
		<dc:creator>Will Hindmarch</dc:creator>
		<pubDate>Fri, 13 Nov 2009 23:40:08 +0000</pubDate>
		<guid isPermaLink="false">http://terribleminds.com/ramble/?p=1696#comment-2520</guid>
		<description>Your Three Traits are a not-uncommon technique in Aspect-driven RPGs (or even in games with things that are just like Aspects). I&#039;m a big fan of straight-up descriptors as game traits, and I tend to think of things like skill lists as descriptors anyway. 

Got points in Firearms and Empathy? The intersection of those skills should say a lot about your character.</description>
		<content:encoded><![CDATA[<p>Your Three Traits are a not-uncommon technique in Aspect-driven RPGs (or even in games with things that are just like Aspects). I&#8217;m a big fan of straight-up descriptors as game traits, and I tend to think of things like skill lists as descriptors anyway. </p>
<p>Got points in Firearms and Empathy? The intersection of those skills should say a lot about your character.</p>
]]></content:encoded>
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		<title>By: Chuck</title>
		<link>http://terribleminds.com/ramble/2009/11/13/souls-for-the-soulless-advice-on-characters-in-fiction/comment-page-1/#comment-2519</link>
		<dc:creator>Chuck</dc:creator>
		<pubDate>Fri, 13 Nov 2009 21:09:30 +0000</pubDate>
		<guid isPermaLink="false">http://terribleminds.com/ramble/?p=1696#comment-2519</guid>
		<description>Thanks for the ping, Neil. :)</description>
		<content:encoded><![CDATA[<p>Thanks for the ping, Neil. <img src='http://terribleminds.com/ramble/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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