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	<title>Comments on: Painting With Shotguns: The GameX ReduX Edition</title>
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	<link>http://terribleminds.com/ramble/2009/10/26/painting-with-shotguns-the-gamex-redux-edition/</link>
	<description>Chuck Wendig: Freelance Penmonkey</description>
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		<title>By: David Hill</title>
		<link>http://terribleminds.com/ramble/2009/10/26/painting-with-shotguns-the-gamex-redux-edition/comment-page-1/#comment-1978</link>
		<dc:creator>David Hill</dc:creator>
		<pubDate>Tue, 27 Oct 2009 01:37:48 +0000</pubDate>
		<guid isPermaLink="false">http://terribleminds.com/ramble/?p=1386#comment-1978</guid>
		<description>Yeah, I do, too. I just worry that I&#039;m pigeonholing myself with it. Most professional works are 8x11 format. 

I&#039;m strongly debating a smaller one. One huge advantage of a landscape format book is that I don&#039;t have to redo the layout for the PDF. My PDF is definitely going to be landscape format, I hate 8x11 PDFs.</description>
		<content:encoded><![CDATA[<p>Yeah, I do, too. I just worry that I&#8217;m pigeonholing myself with it. Most professional works are 8&#215;11 format. </p>
<p>I&#8217;m strongly debating a smaller one. One huge advantage of a landscape format book is that I don&#8217;t have to redo the layout for the PDF. My PDF is definitely going to be landscape format, I hate 8&#215;11 PDFs.</p>
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		<title>By: Chuck</title>
		<link>http://terribleminds.com/ramble/2009/10/26/painting-with-shotguns-the-gamex-redux-edition/comment-page-1/#comment-1977</link>
		<dc:creator>Chuck</dc:creator>
		<pubDate>Mon, 26 Oct 2009 23:06:35 +0000</pubDate>
		<guid isPermaLink="false">http://terribleminds.com/ramble/?p=1386#comment-1977</guid>
		<description>The trend is, I think, lighter. Not that you need to abide by trends, but I can say that I appreciate the smaller, leaner docs.

And yeah, that dude paid? That much? Wow.

-- c.</description>
		<content:encoded><![CDATA[<p>The trend is, I think, lighter. Not that you need to abide by trends, but I can say that I appreciate the smaller, leaner docs.</p>
<p>And yeah, that dude paid? That much? Wow.</p>
<p>&#8211; c.</p>
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		<title>By: David Hill</title>
		<link>http://terribleminds.com/ramble/2009/10/26/painting-with-shotguns-the-gamex-redux-edition/comment-page-1/#comment-1976</link>
		<dc:creator>David Hill</dc:creator>
		<pubDate>Mon, 26 Oct 2009 21:18:53 +0000</pubDate>
		<guid isPermaLink="false">http://terribleminds.com/ramble/?p=1386#comment-1976</guid>
		<description>Also, FYI: The Artist booths were 250$. 

That means the guy who does Tanbo paid 250$ to be there. 

That puts it into a whole different perspective, right?</description>
		<content:encoded><![CDATA[<p>Also, FYI: The Artist booths were 250$. </p>
<p>That means the guy who does Tanbo paid 250$ to be there. </p>
<p>That puts it into a whole different perspective, right?</p>
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		<title>By: David Hill</title>
		<link>http://terribleminds.com/ramble/2009/10/26/painting-with-shotguns-the-gamex-redux-edition/comment-page-1/#comment-1975</link>
		<dc:creator>David Hill</dc:creator>
		<pubDate>Mon, 26 Oct 2009 21:17:05 +0000</pubDate>
		<guid isPermaLink="false">http://terribleminds.com/ramble/?p=1386#comment-1975</guid>
		<description>I&#039;ve got a rules document that&#039;s more or less locked down. The rest is up in the air. My big debate at this point is page count, which is really going to dictate my direction. I&#039;m not sure if I want to do a 300+ page tome, or a smaller book (in the vein of MSG™ in size, both pages and physical.) There are huge pros and cons to each.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve got a rules document that&#8217;s more or less locked down. The rest is up in the air. My big debate at this point is page count, which is really going to dictate my direction. I&#8217;m not sure if I want to do a 300+ page tome, or a smaller book (in the vein of MSG™ in size, both pages and physical.) There are huge pros and cons to each.</p>
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		<title>By: Chuck</title>
		<link>http://terribleminds.com/ramble/2009/10/26/painting-with-shotguns-the-gamex-redux-edition/comment-page-1/#comment-1965</link>
		<dc:creator>Chuck</dc:creator>
		<pubDate>Mon, 26 Oct 2009 12:55:50 +0000</pubDate>
		<guid isPermaLink="false">http://terribleminds.com/ramble/?p=1386#comment-1965</guid>
		<description>Awesome sauce, David. Looking forward to seeing where you take it. Are you still in draft-playtesting form, or have you locked everything down?

The system definitely translates.

And yeah, the noise at GameX -- an otherwise lovely experience -- sucked. Suck suck suckity sucked.

-- c.</description>
		<content:encoded><![CDATA[<p>Awesome sauce, David. Looking forward to seeing where you take it. Are you still in draft-playtesting form, or have you locked everything down?</p>
<p>The system definitely translates.</p>
<p>And yeah, the noise at GameX &#8212; an otherwise lovely experience &#8212; sucked. Suck suck suckity sucked.</p>
<p>&#8211; c.</p>
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		<title>By: David Hill</title>
		<link>http://terribleminds.com/ramble/2009/10/26/painting-with-shotguns-the-gamex-redux-edition/comment-page-1/#comment-1964</link>
		<dc:creator>David Hill</dc:creator>
		<pubDate>Mon, 26 Oct 2009 12:51:04 +0000</pubDate>
		<guid isPermaLink="false">http://terribleminds.com/ramble/?p=1386#comment-1964</guid>
		<description>Thanks also for the linking. 

The intention for Maschine Zeit: 

We&#039;ll probably do a couple more introductory one-shots for it over the coming months, while we get into our groove. Then, my goal is to produce it by April in both PDF and Print on Demand formats, depending on a few things (including but not limited to DriveThruRPG&#039;s upcoming distribution system.) 

My hope was that the system would translate. If Maschine Zeit works well, we&#039;ve got plans for an urban fantasy novel style game as well, amongst other things. I really strived to make something that had strategic applications, but put the story in the hands of the players. Unfortunately, the time and noise restraints really didn&#039;t let me get into the gritty of it, but it&#039;s definitely something I&#039;m passionate about.</description>
		<content:encoded><![CDATA[<p>Thanks also for the linking. </p>
<p>The intention for Maschine Zeit: </p>
<p>We&#8217;ll probably do a couple more introductory one-shots for it over the coming months, while we get into our groove. Then, my goal is to produce it by April in both PDF and Print on Demand formats, depending on a few things (including but not limited to DriveThruRPG&#8217;s upcoming distribution system.) </p>
<p>My hope was that the system would translate. If Maschine Zeit works well, we&#8217;ve got plans for an urban fantasy novel style game as well, amongst other things. I really strived to make something that had strategic applications, but put the story in the hands of the players. Unfortunately, the time and noise restraints really didn&#8217;t let me get into the gritty of it, but it&#8217;s definitely something I&#8217;m passionate about.</p>
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		<title>By: Chuck</title>
		<link>http://terribleminds.com/ramble/2009/10/26/painting-with-shotguns-the-gamex-redux-edition/comment-page-1/#comment-1962</link>
		<dc:creator>Chuck</dc:creator>
		<pubDate>Mon, 26 Oct 2009 12:34:20 +0000</pubDate>
		<guid isPermaLink="false">http://terribleminds.com/ramble/?p=1386#comment-1962</guid>
		<description>Dante&#039;s Inferno could have the tightest control scheme and the baddest-assest violence ever. And it&#039;ll still miss the mark. It&#039;s just a lame shot at corralling intelligent source material into a dumbed-down game. I mean, Greek myth in God of War -- that&#039;s fine. Greek Myth is salacious. It&#039;s practically a soap opera. But Dante? The Inferno? So many cooler things to be done, there.

Your pimpage is mightily deserved, sir. Good to meet you.

-- c.</description>
		<content:encoded><![CDATA[<p>Dante&#8217;s Inferno could have the tightest control scheme and the baddest-assest violence ever. And it&#8217;ll still miss the mark. It&#8217;s just a lame shot at corralling intelligent source material into a dumbed-down game. I mean, Greek myth in God of War &#8212; that&#8217;s fine. Greek Myth is salacious. It&#8217;s practically a soap opera. But Dante? The Inferno? So many cooler things to be done, there.</p>
<p>Your pimpage is mightily deserved, sir. Good to meet you.</p>
<p>&#8211; c.</p>
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		<title>By: Josh</title>
		<link>http://terribleminds.com/ramble/2009/10/26/painting-with-shotguns-the-gamex-redux-edition/comment-page-1/#comment-1961</link>
		<dc:creator>Josh</dc:creator>
		<pubDate>Mon, 26 Oct 2009 11:23:37 +0000</pubDate>
		<guid isPermaLink="false">http://terribleminds.com/ramble/?p=1386#comment-1961</guid>
		<description>I&#039;m sort of glad someone I know besides Susan tried out Dante&#039;s Inferno.  I love Susan and all, but reviewing games is part of her job.  For my part, I tried out Bayonetta, because I&#039;m male and it&#039;s difficult for me to say &quot;No&quot; to a bespectacled curvy woman with legs that won&#039;t quit.  It&#039;s a spectacle fighter, and very nice to look at, but if you can&#039;t get a handle on the mechanics or don&#039;t like somewhat dodgy running animation it&#039;s going to annoy you very, very quickly.

Also, thanks for the pimpage.  Check&#039;s in the mail.</description>
		<content:encoded><![CDATA[<p>I&#8217;m sort of glad someone I know besides Susan tried out Dante&#8217;s Inferno.  I love Susan and all, but reviewing games is part of her job.  For my part, I tried out Bayonetta, because I&#8217;m male and it&#8217;s difficult for me to say &#8220;No&#8221; to a bespectacled curvy woman with legs that won&#8217;t quit.  It&#8217;s a spectacle fighter, and very nice to look at, but if you can&#8217;t get a handle on the mechanics or don&#8217;t like somewhat dodgy running animation it&#8217;s going to annoy you very, very quickly.</p>
<p>Also, thanks for the pimpage.  Check&#8217;s in the mail.</p>
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